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Uses of Controller in com.jme.animation |
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Subclasses of Controller in com.jme.animation | |
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class |
AnimationController
AnimationController provides a method for managing multiple BoneAnimations. |
class |
SpatialTransformer
Started Date: Jul 9, 2004 This class animates spatials by interpolating between various transformations. |
class |
TextureAnimationController
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class |
TextureKeyframeController
TextureKeyframeController applies transform matrices to the texture matrix based on keyframe times. |
Methods in com.jme.animation with parameters of type Controller | |
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void |
Bone.addController(Controller c)
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Uses of Controller in com.jme.curve |
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Subclasses of Controller in com.jme.curve | |
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class |
CurveController
CurveController defines a controller that moves a supplied
Spatial object along a curve. |
Uses of Controller in com.jme.input.controls.controller |
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Subclasses of Controller in com.jme.input.controls.controller | |
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class |
ActionChangeController
ActionChangeController takes a ControlChangeListener and is invoked whenever the GameControl's value changes. |
class |
ActionController
ActionController allows you to assign a GameControlAction implementation to occur when a control is pressed or released. |
class |
ActionRepeatController
ActionRepeatController allows you to specify the rate at which an action is repeatable and will invoke the supplied Runnable at that repeat rate while the GameControl is being pressed. |
class |
CameraController
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class |
RotationController
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class |
ThrottleController
ThrottleController manages forward and backward thrust on a Spatial spatial - the object throttle is being applied to forward - the GameControl that effects forward thrust maxForwardThrottle - the maximum throttle that can be achieved in a forward motion reverse - the GameControl that effects reverse thrust maxReverseThrottle - the maximum throttle that can be achieved in a reverse motion deadZone - the area on both sides of 0.0f that automatically gets counted as 0.0f (for Joystick throttles with high sens.) multiplier - the multiplier that defines how quickly maximum thrust can be achieved degradation - the multiplier that defines how quickly the thrust will degrade back to zero alwaysDegrade - if this is true, even when using a key/button to increase throttle it will continually degrade toward 0.0f axis - the axis on the spatial the throttle should be applied to |
Uses of Controller in com.jme.light |
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Subclasses of Controller in com.jme.light | |
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class |
LightStateController
Deprecated. |
Uses of Controller in com.jme.scene |
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Fields in com.jme.scene with type parameters of type Controller | |
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protected java.util.ArrayList<Controller> |
Spatial.geometricalControllers
ArrayList of controllers for this spatial. |
Methods in com.jme.scene that return Controller | |
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Controller |
Spatial.getController(int i)
Returns the controller in this list of controllers at index i. |
Controller |
Spatial.removeController(int index)
Removes a Controller from this Spatial's list of controllers by index. |
Methods in com.jme.scene that return types with arguments of type Controller | |
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java.util.ArrayList<Controller> |
Spatial.getControllers()
Returns the ArrayList that contains this spatial's Controllers. |
Methods in com.jme.scene with parameters of type Controller | |
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void |
Spatial.addController(Controller controller)
Adds a Controller to this Spatial's list of controllers. |
boolean |
Spatial.removeController(Controller controller)
Removes a Controller from this Spatial's list of controllers, if it exist. |
Uses of Controller in com.jme.util |
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Subclasses of Controller in com.jme.util | |
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class |
BumpMapColorController
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Uses of Controller in com.jme.util.stat.graph |
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Subclasses of Controller in com.jme.util.stat.graph | |
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class |
DefColorFadeController
A controller that changes over time the alpha value of the default color of a given Geometry. |
Uses of Controller in com.jmex.effects.particles |
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Subclasses of Controller in com.jmex.effects.particles | |
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class |
ParticleController
ParticleController controls and maintains the parameters of a
ParticleGeometry particle system over time. |
Methods in com.jmex.effects.particles with parameters of type Controller | |
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void |
ParticleSystem.addController(Controller c)
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Uses of Controller in com.jmex.effects.transients |
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Subclasses of Controller in com.jmex.effects.transients | |
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class |
FadeInOutController
A FadeInOutController controlls a FadeInOut object. |
Uses of Controller in com.jmex.game.state.load |
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Subclasses of Controller in com.jmex.game.state.load | |
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(package private) class |
LoaderFadeOut
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(package private) class |
TransitionFadeIn
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Uses of Controller in com.jmex.model.animation |
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Subclasses of Controller in com.jmex.model.animation | |
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class |
JointController
Started Date: Jun 9, 2004 This controller animates a Node's JointMesh children acording to the joints stored inside movementInfo . |
class |
KeyframeController
Started Date: Jun 12, 2004 Class can do linear interpolation of a TriMesh between units of time. |
Uses of Controller in com.jmex.model.collada |
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Fields in com.jmex.model.collada with type parameters of type Controller | |
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(package private) java.util.ArrayList<Controller> |
ColladaMaterial.controllerList
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Methods in com.jmex.model.collada that return types with arguments of type Controller | |
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java.util.ArrayList<Controller> |
ColladaMaterial.getControllerList()
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Methods in com.jmex.model.collada with parameters of type Controller | |
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void |
ColladaMaterial.addController(Controller c)
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Uses of Controller in com.jmex.model.ogrexml.anim |
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Subclasses of Controller in com.jmex.model.ogrexml.anim | |
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class |
MeshAnimationController
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class |
MeshLodController
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class |
PoseController
Deprecated. |
Uses of Controller in com.jmex.scene |
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Subclasses of Controller in com.jmex.scene | |
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class |
TimedLifeController
TimedLifeController provides an easy mechanism for defining a
time-lived controller that receives a percentage to the destination life span
and then is removed. |
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