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java.lang.Objectcom.jme.scene.state.RenderState
com.jme.scene.state.ShadeState
com.jme.scene.state.jogl.JOGLShadeState
public class JOGLShadeState
JOGLShadeState
subclasses the ShadeState class using the
JOGL API to access OpenGL to set the shade state.
Nested Class Summary |
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Nested classes/interfaces inherited from class com.jme.scene.state.ShadeState |
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ShadeState.ShadeMode |
Nested classes/interfaces inherited from class com.jme.scene.state.RenderState |
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RenderState.StateType |
Field Summary |
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Fields inherited from class com.jme.scene.state.ShadeState |
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shadeMode |
Fields inherited from class com.jme.scene.state.RenderState |
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QUICK_COMPARE, RS_BLEND, RS_CLIP, RS_COLORMASK_STATE, RS_CULL, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER |
Constructor Summary | |
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JOGLShadeState()
Constructor instantiates a new JOGLShadeState object. |
Method Summary | |
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void |
apply()
set sets the OpenGL shade state to that specified by the
state. |
ShadeStateRecord |
createStateRecord()
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Methods inherited from class com.jme.scene.state.ShadeState |
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getClassTag, getShadeMode, getStateType, getType, read, setShadeMode, write |
Methods inherited from class com.jme.scene.state.RenderState |
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extract, isEnabled, needsRefresh, setEnabled, setNeedsRefresh, setQuickCompares |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public JOGLShadeState()
JOGLShadeState
object.
Method Detail |
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public void apply()
set
sets the OpenGL shade state to that specified by the
state.
apply
in class RenderState
()
public ShadeStateRecord createStateRecord()
createStateRecord
in class RenderState
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