Uses of Interface
com.jme.renderer.Camera

Packages that use Camera
com.jme.app   
com.jme.input   
com.jme.input.action   
com.jme.input.controls.controller   
com.jme.input.controls.controller.camera   
com.jme.renderer   
com.jme.renderer.jogl   
com.jme.renderer.lwjgl   
com.jme.renderer.pass   
com.jme.scene   
com.jme.scene.lod   
com.jme.system.canvas   
com.jme.system.dummy   
com.jmex.audio   
com.jmex.awt.applet   
com.jmex.effects.glsl   
com.jmex.effects.particles   
com.jmex.effects.water   
com.jmex.game   
com.jmex.game.state   
com.jmex.model.ogrexml   
 

Uses of Camera in com.jme.app
 

Fields in com.jme.app declared as Camera
protected  Camera BaseSimpleGame.cam
          The camera that we see through.
protected  Camera SimpleHeadlessApp.cam
          The camera that we see through.
 

Uses of Camera in com.jme.input
 

Fields in com.jme.input declared as Camera
protected  Camera ChaseCamera.cam
           
protected  Camera ThirdPersonHandler.camera
          The camera this handler uses for determining action movement.
 

Methods in com.jme.input that return Camera
 Camera ChaseCamera.getCamera()
           
 Camera ThirdPersonHandler.getCamera()
           
 

Methods in com.jme.input with parameters of type Camera
 void ChaseCamera.setCamera(Camera cam)
           
 

Constructors in com.jme.input with parameters of type Camera
ChaseCamera(Camera cam, Spatial target)
          Simple constructor that accepts a Camera and a target and sets all properties to their defaults.
ChaseCamera(Camera cam, Spatial target, java.util.Map<java.lang.String,java.lang.Object> props)
          More involved constructor allowing the setting of all member fields in ChaseCamera and its associated ThirdPersonMouseLook object via a Map of properties.
FirstPersonHandler(Camera cam)
          Creates a first person handler.
FirstPersonHandler(Camera cam, float moveSpeed, float turnSpeed)
          Creates a first person handler.
KeyboardLookHandler(Camera cam, float moveSpeed, float rotateSpeed)
           
MouseLookHandler(Camera cam, float speed)
           
ThirdPersonHandler(Spatial target, Camera cam)
          Basic constructor for the ThirdPersonHandler.
ThirdPersonHandler(Spatial target, Camera cam, java.util.HashMap<java.lang.String,java.lang.Object> props)
          Full constructor for the ThirdPersonHandler.
 

Uses of Camera in com.jme.input.action
 

Constructors in com.jme.input.action with parameters of type Camera
KeyBackwardAction(Camera camera, float speed)
          Constructor instantiates a new KeyBackwardAction object.
KeyForwardAction(Camera camera, float speed)
          Constructor instantiates a new KeyForwardAction object.
KeyLookDownAction(Camera camera, float speed)
          Constructor instantiates a new KeyLookDownAction object.
KeyLookUpAction(Camera camera, float speed)
          Constructor instantiates a new KeyLookUpAction object.
KeyRotateLeftAction(Camera camera, float speed)
          Constructor instantiates a new KeyRotateLeftAction object.
KeyRotateRightAction(Camera camera, float speed)
          Constructor instantiates a new KeyRotateLeftAction object.
KeyStrafeDownAction(Camera camera, float speed)
          Constructor instantiates a new KeyStrafeDownAction object.
KeyStrafeLeftAction(Camera camera, float speed)
          Constructor instantiates a new KeyStrafeLeftAction object.
KeyStrafeRightAction(Camera camera, float speed)
          Constructor instantiates a new KeyStrafeLeftAction object.
KeyStrafeUpAction(Camera camera, float speed)
          Constructor instantiates a new KeyStrafeUpAction object.
MouseLook(Mouse mouse, Camera camera, float speed)
          Constructor creates a new MouseLook object.
 

Uses of Camera in com.jme.input.controls.controller
 

Constructors in com.jme.input.controls.controller with parameters of type Camera
CameraController(Spatial spatial, Camera camera, GameControl control)
           
 

Uses of Camera in com.jme.input.controls.controller.camera
 

Methods in com.jme.input.controls.controller.camera with parameters of type Camera
 void CameraPerspective.setActive(Camera camera, Spatial spatial, boolean active)
           
 void FixedCameraPerspective.setActive(Camera camera, Spatial spatial, boolean active)
           
 void CameraPerspective.update(Camera camera, Spatial spatial, float time)
           
 void FixedCameraPerspective.update(Camera camera, Spatial spatial, float time)
           
 

Uses of Camera in com.jme.renderer
 

Classes in com.jme.renderer that implement Camera
 class AbstractCamera
          AbstractCamera implments the Camera interface implementing all non-API specific camera calculations.
 

Methods in com.jme.renderer that return Camera
abstract  Camera Renderer.createCamera(int width, int height)
          createCamera retrieves a default camera for this renderer.
 Camera Renderer.getCamera()
          getCamera returns the camera used by this renderer.
 Camera TextureRenderer.getCamera()
          getCamera retrieves the camera this renderer is using.
 

Methods in com.jme.renderer with parameters of type Camera
abstract  void Renderer.setCamera(Camera camera)
          setCamera sets the reference to the applications camera object.
 void TextureRenderer.setCamera(Camera camera)
          setCamera sets the camera this renderer should use.
 

Uses of Camera in com.jme.renderer.jogl
 

Classes in com.jme.renderer.jogl that implement Camera
 class JOGLCamera
          JOGLCamera defines a concrete implementation of a AbstractCamera using the JOGL library for view port setting.
 

Methods in com.jme.renderer.jogl that return Camera
 Camera JOGLRenderer.createCamera(int width, int height)
          createCamera returns a default camera for use with the JOGL renderer.
 Camera JOGLTextureRenderer.getCamera()
          getCamera retrieves the camera this renderer is using.
 

Methods in com.jme.renderer.jogl with parameters of type Camera
 void JOGLRenderer.setCamera(Camera camera)
          setCamera sets the camera this renderer is using.
 void JOGLTextureRenderer.setCamera(Camera camera)
          setCamera sets the camera this renderer should use.
 

Uses of Camera in com.jme.renderer.lwjgl
 

Classes in com.jme.renderer.lwjgl that implement Camera
 class LWJGLCamera
          LWJGLCamera defines a concrete implementation of a AbstractCamera using the LWJGL library for view port setting.
 

Methods in com.jme.renderer.lwjgl that return Camera
 Camera LWJGLRenderer.createCamera(int width, int height)
          createCamera returns a default camera for use with the LWJGL renderer.
 Camera LWJGLPbufferTextureRenderer.getCamera()
          getCamera retrieves the camera this renderer is using.
 Camera LWJGLTextureRenderer.getCamera()
          getCamera retrieves the camera this renderer is using.
 

Methods in com.jme.renderer.lwjgl with parameters of type Camera
 void LWJGLPbufferTextureRenderer.setCamera(Camera camera)
          setCamera sets the camera this renderer should use.
 void LWJGLRenderer.setCamera(Camera camera)
          setCamera sets the camera this renderer is using.
 void LWJGLTextureRenderer.setCamera(Camera camera)
          setCamera sets the camera this renderer should use.
 

Uses of Camera in com.jme.renderer.pass
 

Constructors in com.jme.renderer.pass with parameters of type Camera
ProximityShadowGate(Camera cam, float distance)
           
 

Uses of Camera in com.jme.scene
 

Methods in com.jme.scene that return Camera
 Camera CameraNode.getCamera()
          getCamera retrieves the camera object that this node controls.
 

Methods in com.jme.scene with parameters of type Camera
 void BillboardNode.rotateBillboard(Camera cam)
          rotate the billboard based on the type set
 void CameraNode.setCamera(Camera camera)
          setCamera sets the camera that this node controls.
 

Constructors in com.jme.scene with parameters of type Camera
CameraNode(java.lang.String name, Camera camera)
          Constructor instantiates a new CameraNode object setting the camera to use for the frame reference.
 

Uses of Camera in com.jme.scene.lod
 

Methods in com.jme.scene.lod with parameters of type Camera
 void DiscreteLodNode.selectLevelOfDetail(Camera camera)
           
 

Uses of Camera in com.jme.system.canvas
 

Fields in com.jme.system.canvas declared as Camera
protected  Camera SimpleCanvasImpl.cam
           
protected  Camera SimplePassCanvasImpl.cam
           
 

Methods in com.jme.system.canvas that return Camera
 Camera SimpleCanvasImpl.getCamera()
           
 Camera SimplePassCanvasImpl.getCamera()
           
 

Uses of Camera in com.jme.system.dummy
 

Methods in com.jme.system.dummy that return Camera
 Camera DummyRenderer.createCamera(int width, int height)
           
 

Methods in com.jme.system.dummy with parameters of type Camera
 void DummyRenderer.setCamera(Camera camera)
           
 

Uses of Camera in com.jmex.audio
 

Fields in com.jmex.audio declared as Camera
 Camera Ear.EarTracker.trackedCamera
           
 

Methods in com.jmex.audio with parameters of type Camera
 void Ear.trackOrientation(Camera cam)
           
 void Ear.trackPosition(Camera cam)
           
 

Constructors in com.jmex.audio with parameters of type Camera
Ear.EarTracker(Camera cam)
           
 

Uses of Camera in com.jmex.awt.applet
 

Fields in com.jmex.awt.applet declared as Camera
protected  Camera BaseSimpleApplet.cam
          The camera that we see through.
 

Methods in com.jmex.awt.applet that return Camera
 Camera SimpleJMEApplet.getCamera()
           
 Camera SimpleJMEPassApplet.getCamera()
           
 Camera StandardApplet.getCamera()
          The internally used Camera for this instance of StandardApplet.
 

Uses of Camera in com.jmex.effects.glsl
 

Constructors in com.jmex.effects.glsl with parameters of type Camera
BloomRenderPass(Camera cam, int renderScale)
          Creates a new bloom renderpass
DepthOfFieldRenderPass(Camera cam, int renderScale)
          Creates a new DOG renderpass
MotionBlurRenderPass(Camera cam)
          Creates a new motionblur renderpass
SketchRenderPass(Camera cam, int renderScale)
           
 

Uses of Camera in com.jmex.effects.particles
 

Methods in com.jmex.effects.particles that return Camera
 Camera ParticleController.getViewCamera()
           
 

Methods in com.jmex.effects.particles with parameters of type Camera
 void ParticleController.setViewCamera(Camera viewCamera)
           
 void Particle.updateVerts(Camera cam)
          Update the vertices for this particle, taking size, spin and viewer into consideration.
 

Uses of Camera in com.jmex.effects.water
 

Fields in com.jmex.effects.water declared as Camera
protected  Camera WaterRenderPass.cam
           
 

Methods in com.jmex.effects.water that return Camera
 Camera WaterRenderPass.getCam()
           
 

Methods in com.jmex.effects.water with parameters of type Camera
 void WaterRenderPass.setCam(Camera cam)
           
 

Constructors in com.jmex.effects.water with parameters of type Camera
ProjectedGrid(java.lang.String name, Camera cam, int sizeX, int sizeY, float texureScale, HeightGenerator heightGenerator)
           
WaterRenderPass(Camera cam, int renderScale, boolean useProjectedShader, boolean useRefraction)
          Creates a new WaterRenderPass
 

Uses of Camera in com.jmex.game
 

Methods in com.jmex.game that return Camera
 Camera StandardGame.getCamera()
          The internally used Camera for this instance of StandardGame.
 

Uses of Camera in com.jmex.game.state
 

Fields in com.jmex.game.state declared as Camera
protected  Camera CameraGameState.cam
          The camera of this game state.
 

Methods in com.jmex.game.state that return Camera
 Camera CameraGameState.getCamera()
          Gets the camera of this state.
 

Methods in com.jmex.game.state with parameters of type Camera
 void CameraGameState.setCamera(Camera cam)
          Sets the camera of this state.
 

Uses of Camera in com.jmex.model.ogrexml
 

Methods in com.jmex.model.ogrexml that return Camera
 Camera SceneLoader.getCamera()
          Deprecated. This class no longer manages cameras.