Deprecated API


Contents
Deprecated Classes
com.jme.scene.shape.Cone
          use Cylinder. 
com.jme.util.export.xml.DOM_PrettyPrint
          This class will be removed in a future release. 
com.jme.light.LightControllerManager
           
com.jme.light.LightManagement
           
com.jme.light.LightStateController
           
com.jmex.model.ogrexml.anim.PoseController
           
 

Deprecated Fields
com.jme.scene.state.RenderState.QUICK_COMPARE
          As of 2.0, use RenderState.StateType instead. 
com.jme.scene.state.RenderState.RS_BLEND
          As of 2.0, use RenderState.StateType.Blend 
com.jme.scene.state.RenderState.RS_CLIP
          As of 2.0, use RenderState.StateType.Clip 
com.jme.scene.state.RenderState.RS_COLORMASK_STATE
          As of 2.0, use RenderState.StateType.ColorMask 
com.jme.scene.state.RenderState.RS_CULL
          As of 2.0, use RenderState.StateType.Cull 
com.jme.scene.state.RenderState.RS_FOG
          As of 2.0, use RenderState.StateType#fog 
com.jme.scene.state.RenderState.RS_FRAGMENT_PROGRAM
          As of 2.0, use RenderState.StateType.FragmentProgram 
com.jme.scene.state.RenderState.RS_GLSL_SHADER_OBJECTS
          As of 2.0, use RenderState.StateType.GLSLShaderObjects 
com.jme.scene.state.RenderState.RS_LIGHT
          As of 2.0, use RenderState.StateType.Light 
com.jme.scene.state.RenderState.RS_MATERIAL
          As of 2.0, use RenderState.StateType.Material 
com.jme.scene.state.RenderState.RS_MAX_STATE
          As of 2.0, use RenderState.StateType 
com.jme.scene.state.RenderState.RS_SHADE
          As of 2.0, use RenderState.StateType.Shade 
com.jme.scene.state.RenderState.RS_STENCIL
          As of 2.0, use RenderState.StateType.Stencil 
com.jme.scene.state.RenderState.RS_TEXTURE
          As of 2.0, use RenderState.StateType.Texture 
com.jme.scene.state.RenderState.RS_VERTEX_PROGRAM
          As of 2.0, use RenderState.StateType.VertexProgram 
com.jme.scene.state.RenderState.RS_WIREFRAME
          As of 2.0, use RenderState.StateType.Wireframe 
com.jme.scene.state.RenderState.RS_ZBUFFER
          As of 2.0, use RenderState.StateType.ZBuffer 
com.jme.scene.shape.Sphere.TEX_ORIGINAL
           
com.jme.scene.shape.Sphere.TEX_PROJECTED
           
 

Deprecated Methods
com.jme.renderer.RenderContext.clearCurrentState(int)
          As of 2.0, use RenderContext.clearCurrentState(com.jme.scene.state.RenderState.StateType) instead. 
com.jme.renderer.RenderContext.clearEnforcedState(int)
          As of 2.0, use RenderContext.clearEnforcedState(com.jme.scene.state.RenderState.StateType) instead. 
com.jme.renderer.pass.Pass.clearPassState(int)
          As of 2.0, use Pass.clearPassState(com.jme.scene.state.RenderState.StateType) instead. 
com.jme.scene.PassNodeState.clearPassState(int)
          As of 2.0, use PassNodeState.clearPassState(com.jme.scene.state.RenderState.StateType) instead. 
com.jme.scene.Spatial.clearRenderState(int)
          As of 2.0, use Spatial.clearRenderState(com.jme.scene.state.RenderState.StateType) instead. 
com.jme.scene.shape.OrientedBox.computeCorners()
          will be made private. 
com.jme.scene.shape.OrientedBox.computeInformation()
          will be made private. 
com.jme.scene.shape.AbstractBox.computeVertices()
          method will be made protected. 
com.jme.scene.shape.RoundedBox.computeVertices()
          this method will be made private. 
com.jme.renderer.Renderer.createState(int)
          As of 2.0, use Renderer.createState(com.jme.scene.state.RenderState.StateType) instead. 
com.jmex.model.ogrexml.SceneLoader.getCamera()
          This class no longer manages cameras. 
com.jme.renderer.RenderContext.getCurrentState(int)
          As of 2.0, use RenderContext.getCurrentState(com.jme.scene.state.RenderState.StateType) instead. 
com.jme.system.PropertiesGameSettings.getFreq()
          Use method getFrequency instead. 
com.jme.system.PropertiesGameSettings.getFullscreen()
          Use method isFullscreen instead. 
com.jmex.model.ogrexml.anim.MeshAnimationController.getList()
          The name of this method incorrectly implies that a List is returned. Use the method getAnimationNames instead. 
com.jme.scene.PassNodeState.getPassState(int)
          As of 2.0, use PassNodeState.getPassState(com.jme.scene.state.RenderState.StateType) instead. 
com.jme.renderer.pass.Pass.getRenderState(int)
          As of 2.0, use Pass.getRenderState(com.jme.scene.state.RenderState.StateType) instead. 
com.jme.scene.Spatial.getRenderState(int)
          As of 2.0, use Spatial.getRenderState(com.jme.scene.state.RenderState.StateType) instead. 
com.jme.scene.shape.Tube.getSerialVersionUID()
           
com.jmex.model.collada.ColladaMaterial.getState(int)
          As of 2.0, use ColladaMaterial.getState(com.jme.scene.state.RenderState.StateType) instead. 
com.jmex.model.ogrexml.Material.getState(int)
          The new RenderState.Statetype system should be used 
com.jme.renderer.RenderContext.getStateRecord(int)
          As of 2.0, use RenderContext.getStateRecord(com.jme.scene.state.RenderState.StateType) instead. 
com.jme.scene.state.BlendState.getType()
          As of 2.0, use RenderState.getStateType() instead. 
com.jme.scene.state.ClipState.getType()
          As of 2.0, use ClipState.getStateType() instead. 
com.jme.scene.state.ColorMaskState.getType()
          As of 2.0, use RenderState.getStateType() instead. 
com.jme.scene.state.CullState.getType()
          As of 2.0, use RenderState.getStateType() instead. 
com.jme.scene.state.FogState.getType()
          As of 2.0, use RenderState.getStateType() instead. 
com.jme.scene.state.FragmentProgramState.getType()
          As of 2.0, use RenderState.getStateType() instead. 
com.jme.scene.state.GLSLShaderObjectsState.getType()
          As of 2.0, use RenderState.getStateType() instead. 
com.jme.scene.state.LightState.getType()
          As of 2.0, use RenderState.getStateType() instead. 
com.jme.scene.state.MaterialState.getType()
          As of 2.0, use RenderState.getStateType() instead. 
com.jme.scene.state.RenderState.getType()
          Use RenderState.getStateType() instead. 
com.jme.scene.state.ShadeState.getType()
          As of 2.0, use RenderState.getStateType() instead. 
com.jme.scene.state.StencilState.getType()
          As of 2.0, use RenderState.getStateType() instead. 
com.jme.scene.state.StippleState.getType()
           
com.jme.scene.state.TextureState.getType()
          As of 2.0, use RenderState.getStateType() instead. 
com.jme.scene.state.VertexProgramState.getType()
          As of 2.0, use RenderState.getStateType() instead. 
com.jme.scene.state.WireframeState.getType()
          As of 2.0, use RenderState.getStateType() instead. 
com.jme.scene.state.ZBufferState.getType()
          As of 2.0, use RenderState.getStateType() instead. 
com.jme.scene.shape.OrientedBox.getxAxis()
          Use OrientedBox.getXAxis() instead 
com.jme.scene.shape.OrientedBox.getyAxis()
          Use OrientedBox.getYAxis() instead 
com.jme.scene.shape.OrientedBox.getzAxis()
          Use OrientedBox.getZAxis() instead 
com.jme.scene.shape.Quad.initialize(float, float)
          Use Quad.updateGeometry(float,float) instead 
com.jmex.model.ogrexml.MaterialLoader.println(String)
          If you want to see debugging messages, you should use the logging infrastructure which is there for this purpose. This allows you to specify when to see messages declaratively, without changing any source code. 
com.jmex.model.ogrexml.OgreLoader.println(String)
          If you want to see debugging messages, you should use the logging infrastructure which is there for this purpose. This allows you to specify when to see messages declaratively, without changing any source code. 
com.jmex.model.ogrexml.MaterialLoader.readFloatArray()
          Haven't checked the history, but this method is now a no-op. 
com.jme.scene.shape.Cylinder.recomputeGeometry(int, int, float, float, boolean, boolean)
          use Cylinder.updateGeometry(int, int, float, float, float, boolean, boolean). 
com.jme.scene.shape.Capsule.reconstruct(Vector3f, Vector3f, float)
          use @{link Capsule.updateGeometry(Vector3f, Vector3f, float). 
com.jme.scene.shape.Teapot.resetData()
          Use Teapot.updateGeometryData() instead 
com.jmex.awt.swingui.JMEDesktop.resize(float, float)
           
com.jme.system.PropertiesGameSettings.save(int, int, int, int, boolean, String)
            
com.jme.util.export.xml.DOMSerializer.serialize(Document, Writer)
          this method does not set the encoding correctly. 
com.jme.scene.shape.Tube.setAxisSamples(int)
          Use Tube.updateGeometry(float, float, float, int, int) instead. 
com.jme.scene.shape.AbstractBox.setCenter(Vector3f)
          use AbstractBox.updateGeometry(Vector3f, float, float, float). 
com.jme.scene.shape.OrientedBox.setCenter(Vector3f)
          use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead. 
com.jme.scene.shape.Sphere.setCenter(Vector3f)
          Use Sphere.updateGeometry(Vector3f,int,int,float) instead 
com.jme.scene.shape.AbstractBox.setData(Vector3f, float, float, float)
          use AbstractBox.updateGeometry(Vector3f, float, float, float). 
com.jme.scene.shape.Sphere.setData(Vector3f, int, int, float)
          Use Sphere.updateGeometry(Vector3f,int,int,float) instead 
com.jme.scene.shape.Dome.setData(Vector3f, int, int, float, boolean, boolean)
          use Dome.updateGeometry(Vector3f, int, int, float, boolean). 
com.jme.scene.shape.AbstractBox.setData(Vector3f, Vector3f)
          use AbstractBox.updateGeometry(Vector3f, Vector3f). 
com.jme.scene.shape.OrientedBox.setExtent(Vector3f)
          use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead. 
com.jme.scene.shape.Tube.setHeight(float)
          Use Tube.updateGeometry(float, float, float, int, int) instead. 
com.jme.scene.shape.Tube.setInnerRadius(float)
          Use Tube.updateGeometry(float, float, float, int, int) instead. 
com.jme.scene.shape.Arrow.setLength(float)
          use Arrow.updateGeometry(float, float). 
com.jme.scene.shape.AxisRods.setLength(float)
          use AxisRods.updateGeometry(float, float, boolean). 
com.jme.scene.shape.Tube.setOuterRadius(float)
          Use Tube.updateGeometry(float, float, float, int, int) instead. 
com.jme.scene.shape.Tube.setRadialSamples(int)
          Use Tube.updateGeometry(float, float, float, int, int) instead. 
com.jme.scene.shape.Cylinder.setRadius(float)
          use Cylinder.recomputeGeometry(int, int, float, float, boolean, boolean). 
com.jme.scene.shape.Cylinder.setRadius1(float)
          use Cylinder.recomputeGeometry(int, int, float, float, boolean, boolean). 
com.jme.scene.shape.Cylinder.setRadius2(float)
          use Cylinder.recomputeGeometry(int, int, float, float, boolean, boolean). 
com.jmex.awt.swingui.JMEDesktop.setShowingJFrame(boolean)
          for debuggin only 
com.jme.scene.shape.Sphere.setTextureMode(int)
           
com.jmex.model.ogrexml.anim.MeshAnimationController.setTime(float)
          Use setCurTime 
com.jme.scene.shape.Arrow.setWidth(float)
          use Arrow.updateGeometry(float, float). 
com.jme.scene.shape.AxisRods.setWidth(float)
          use AxisRods.updateGeometry(float, float, boolean). 
com.jme.scene.shape.OrientedBox.setxAxis(Vector3f)
          use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead. 
com.jme.scene.shape.OrientedBox.setyAxis(Vector3f)
          use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead. 
com.jme.scene.shape.OrientedBox.setzAxis(Vector3f)
          use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead.