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Packages that use InputActionEvent | |
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com.jme.input | |
com.jme.input.action | |
com.jme.input.joystick | |
com.jme.input.keyboard | |
com.jme.input.mouse | |
com.jme.input.thirdperson | |
com.jme.input.util |
Uses of InputActionEvent in com.jme.input |
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Fields in com.jme.input declared as InputActionEvent | |
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protected InputActionEvent |
InputHandler.event
event that will be used to call each action this frame. |
Methods in com.jme.input with parameters of type InputActionEvent | |
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void |
ActionTrigger.performAction(InputActionEvent event)
Perform the action and deactivate the trigger if it does not allow repeats. |
void |
ActionTrigger.CommandTrigger.performAction(InputActionEvent event)
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protected void |
ActionTrigger.putTriggerInfo(InputActionEvent event,
int invocationIndex)
Called by InputHandler to fill info about the trigger into an event. |
Uses of InputActionEvent in com.jme.input.action |
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Methods in com.jme.input.action with parameters of type InputActionEvent | |
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void |
InputActionInterface.performAction(InputActionEvent evt)
performAction executes the action. |
void |
KeyBackwardAction.performAction(InputActionEvent evt)
performAction moves the camera along it's negative
direction vector at a speed of movement speed * time. |
void |
KeyExitAction.performAction(InputActionEvent evt)
performAction calls the finish method of
the provided application. |
void |
KeyForwardAction.performAction(InputActionEvent evt)
performAction moves the camera along it's positive
direction vector at a speed of movement speed * time. |
void |
KeyLookDownAction.performAction(InputActionEvent evt)
performAction adjusts the view of the camera to tilt down
a given angle. |
void |
KeyLookUpAction.performAction(InputActionEvent evt)
performAction adjusts the view of the camera to tilt up a
given angle. |
void |
KeyNodeBackwardAction.performAction(InputActionEvent evt)
performAction moves the node along it's negative direction
vector at a speed of movement speed * time. |
void |
KeyNodeForwardAction.performAction(InputActionEvent evt)
performAction moves the node along it's positive direction
vector at a speed of movement speed * time. |
void |
KeyNodeLookDownAction.performAction(InputActionEvent evt)
performAction rotates the node towards the nodes'
negative up axis at a speed of movement speed * time. |
void |
KeyNodeLookUpAction.performAction(InputActionEvent evt)
performAction rotates the node towards the world's
positive y-axis at a speed of movement speed * time. |
void |
KeyNodeRotateLeftAction.performAction(InputActionEvent evt)
performAction rotates the camera about it's up vector or
lock axis at a speed of movement speed * time. |
void |
KeyNodeRotateRightAction.performAction(InputActionEvent evt)
performAction rotates the camera about it's up vector or
lock axis at a speed of movement speed * time. |
void |
KeyNodeStrafeLeftAction.performAction(InputActionEvent evt)
performAction moves the node along the left vector for a
given distance of speed * time. |
void |
KeyNodeStrafeRightAction.performAction(InputActionEvent evt)
performAction moves the camera along the negative left
vector for a given distance of speed * time. |
void |
KeyRotateLeftAction.performAction(InputActionEvent evt)
performAction rotates the camera a certain angle. |
void |
KeyRotateRightAction.performAction(InputActionEvent evt)
performAction rotates the camera a certain angle. |
void |
KeyScreenShotAction.performAction(InputActionEvent evt)
performAction saves the current renderer screen to the
filename as an image. |
void |
KeyStrafeDownAction.performAction(InputActionEvent evt)
performAction moves the camera along the negative up
vector for a given distance of speed * time. |
void |
KeyStrafeLeftAction.performAction(InputActionEvent evt)
performAction moves the camera along the left vector for a
given distance of speed * time. |
void |
KeyStrafeRightAction.performAction(InputActionEvent evt)
performAction moves the camera along the negative left
vector for a given distance of speed * time. |
void |
KeyStrafeUpAction.performAction(InputActionEvent evt)
performAction moves the camera along the up vector for a
given distance of speed * time. |
void |
KeyToggleBoolean.performAction(InputActionEvent evt)
switches the value from true to false, or false to true. |
void |
KeyToggleRenderState.performAction(InputActionEvent evt)
switch the state from on to off or off to on. |
void |
MouseLook.performAction(InputActionEvent evt)
performAction checks for any movement of the mouse, and
calls the appropriate method to alter the camera's orientation when
applicable. |
void |
NodeMouseLook.performAction(InputActionEvent evt)
performAction checks for any movement of the mouse, and
calls the appropriate method to alter the node's orientation when
applicable. |
Uses of InputActionEvent in com.jme.input.joystick |
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Methods in com.jme.input.joystick with parameters of type InputActionEvent | |
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protected void |
JoystickInputHandlerDevice.JoystickButtonTrigger.putTriggerInfo(InputActionEvent event,
int invocationIndex)
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protected void |
JoystickInputHandlerDevice.JoystickAxisTrigger.putTriggerInfo(InputActionEvent event,
int invocationIndex)
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Uses of InputActionEvent in com.jme.input.keyboard |
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Methods in com.jme.input.keyboard with parameters of type InputActionEvent | |
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void |
KeyboardInputHandlerDevice.KeyTrigger.performAction(InputActionEvent event)
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protected void |
KeyboardInputHandlerDevice.KeyTrigger.putTriggerInfo(InputActionEvent event,
int invocationIndex)
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Uses of InputActionEvent in com.jme.input.mouse |
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Methods in com.jme.input.mouse with parameters of type InputActionEvent | |
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protected void |
MouseInputHandlerDevice.MouseButtonTrigger.putTriggerInfo(InputActionEvent event,
int invocationIndex)
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protected void |
MouseInputHandlerDevice.MouseAxisTrigger.putTriggerInfo(InputActionEvent event,
int invocationIndex)
|
Uses of InputActionEvent in com.jme.input.thirdperson |
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Methods in com.jme.input.thirdperson with parameters of type InputActionEvent | |
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void |
ThirdPersonBackwardAction.performAction(InputActionEvent event)
performAction moves the node along it's positive direction
vector at a speed of movement speed * time. |
void |
ThirdPersonForwardAction.performAction(InputActionEvent event)
performAction moves the node along it's positive
direction vector at a speed of movement speed * time. |
void |
ThirdPersonLeftAction.performAction(InputActionEvent event)
performAction moves the node along it's positive direction
vector at a speed of movement speed * time. |
void |
ThirdPersonMouseLook.performAction(InputActionEvent event)
performAction checks for any movement of the mouse, and
calls the appropriate method to alter the camera's orientation when
applicable. |
void |
ThirdPersonRightAction.performAction(InputActionEvent event)
performAction moves the node towards the right direction
vector at a speed of movement speed * time. |
void |
ThirdPersonStrafeLeftAction.performAction(InputActionEvent event)
performAction moves the node along it's positive direction
vector at a speed of movement speed * time. |
void |
ThirdPersonStrafeRightAction.performAction(InputActionEvent event)
performAction moves the node towards the right direction
vector at a speed of movement speed * time. |
Uses of InputActionEvent in com.jme.input.util |
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Methods in com.jme.input.util with parameters of type InputActionEvent | |
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void |
SyntheticTrigger.performAction(InputActionEvent event)
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protected void |
SyntheticTrigger.putTriggerInfo(InputActionEvent event,
int invocationIndex)
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