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Class Summary | |
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BitmapHeader | BitmapHeader defines header information about a bitmap (BMP) image
file format. |
Image | Image defines a data format for a graphical image. |
Texture | Texture defines a texture object to be used to display an
image on a piece of geometry. |
Texture1D | |
Texture2D | |
Texture3D | |
TextureCubeMap |
Enum Summary | |
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Image.Format | |
Texture.ApplyMode | |
Texture.CombinerFunctionAlpha | |
Texture.CombinerFunctionRGB | |
Texture.CombinerOperandAlpha | |
Texture.CombinerOperandRGB | |
Texture.CombinerScale | |
Texture.CombinerSource | |
Texture.DepthTextureCompareFunc | The shadowing texture compare function |
Texture.DepthTextureCompareMode | The shadowing texture compare mode |
Texture.DepthTextureMode | The type of depth texture translation to output |
Texture.EnvironmentalMapMode | |
Texture.MagnificationFilter | |
Texture.MinificationFilter | |
Texture.RenderToTextureType | When doing RenderToTexture operations with this texture, this value indicates what content to render into this texture. |
Texture.Type | |
Texture.WrapAxis | |
Texture.WrapMode | |
TextureCubeMap.Face | Face of the Cubemap as described by its directional offset from the origin. |
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