com.jme.scene.state.lwjgl
Class LWJGLStippleState

java.lang.Object
  extended by com.jme.scene.state.RenderState
      extended by com.jme.scene.state.StippleState
          extended by com.jme.scene.state.lwjgl.LWJGLStippleState
All Implemented Interfaces:
Savable

public class LWJGLStippleState
extends StippleState

LWJGL implementation of StippleState

Author:
Christoph Luder

Nested Class Summary
 
Nested classes/interfaces inherited from class com.jme.scene.state.RenderState
RenderState.StateType
 
Field Summary
 
Fields inherited from class com.jme.scene.state.RenderState
QUICK_COMPARE, RS_BLEND, RS_CLIP, RS_COLORMASK_STATE, RS_CULL, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER
 
Constructor Summary
LWJGLStippleState()
           
 
Method Summary
 void apply()
          apply
 StateRecord createStateRecord()
          creates a new StippleStateRecord
 
Methods inherited from class com.jme.scene.state.StippleState
getClassTag, getStateType, getStippleMask, getType, read, setStippleMask, write
 
Methods inherited from class com.jme.scene.state.RenderState
extract, isEnabled, needsRefresh, setEnabled, setNeedsRefresh, setQuickCompares
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

LWJGLStippleState

public LWJGLStippleState()
Method Detail

apply

public void apply()
apply

Specified by:
apply in class RenderState
See Also:
RenderState.apply()

createStateRecord

public StateRecord createStateRecord()
creates a new StippleStateRecord

Specified by:
createStateRecord in class RenderState