|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectcom.jme.scene.Controller
com.jme.input.controls.controller.ActionController
public class ActionController
ActionController allows you to assign a GameControlAction implementation to occur when a control is pressed or released.
Field Summary |
---|
Fields inherited from class com.jme.scene.Controller |
---|
RT_CLAMP, RT_CYCLE, RT_WRAP |
Constructor Summary | |
---|---|
ActionController(GameControl control,
GameControlAction action)
|
Method Summary | |
---|---|
void |
update(float time)
Defined by extending classes, update is a signal to
Controller that it should update whatever object(s) it is controlling. |
Methods inherited from class com.jme.scene.Controller |
---|
getClassTag, getControllerValues, getMaxTime, getMinTime, getRepeatType, getSpeed, isActive, read, setActive, setControllerValues, setMaxTime, setMinTime, setRepeatType, setSpeed, write |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public ActionController(GameControl control, GameControlAction action)
Method Detail |
---|
public void update(float time)
Controller
update
is a signal to
Controller that it should update whatever object(s) it is controlling.
update
in class Controller
time
- The time in seconds between the last call to update and the
current one
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |