A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

A

a - Variable in class com.jme.renderer.ColorRGBA
the alpha component of the color.
aboveWater - Variable in class com.jmex.effects.water.WaterRenderPass
 
abs(float) - Static method in class com.jme.math.FastMath
Returns Absolute value of a float.
AbsoluteMouse - Class in com.jme.input
AbsoluteMouse defines a mouse object that maintains a position within the window.
AbsoluteMouse(String, int, int) - Constructor for class com.jme.input.AbsoluteMouse
Constructor instantiates a new AbsoluteMouse object.
AbsoluteResourceLocator - Class in com.jme.util.resource
A conservative ResourceLocator implementation that only resolves resources with absolute resource name paths.
AbsoluteResourceLocator() - Constructor for class com.jme.util.resource.AbsoluteResourceLocator
Instantiate a locator for any resource present at the specified absolute resource path.
AbsoluteResourceLocator(URI) - Constructor for class com.jme.util.resource.AbsoluteResourceLocator
Instantiate a locator for resources residing underneath the specified base URI, and requested with absolute path.
AbstractBox - Class in com.jme.scene.shape
An eight sided box.
AbstractBox(String) - Constructor for class com.jme.scene.shape.AbstractBox
 
AbstractBresenhamTracer - Class in com.jmex.terrain.util
AbstractBresenhamTracer is a simple base class for using Bresenham's line equation in jME.
AbstractBresenhamTracer() - Constructor for class com.jmex.terrain.util.AbstractBresenhamTracer
 
AbstractBresenhamTracer.Direction - Enum in com.jmex.terrain.util
 
AbstractCamera - Class in com.jme.renderer
AbstractCamera implments the Camera interface implementing all non-API specific camera calculations.
AbstractCamera() - Constructor for class com.jme.renderer.AbstractCamera
Constructor instantiates a new AbstractCamera object.
AbstractCamera(boolean) - Constructor for class com.jme.renderer.AbstractCamera
Constructor instantiates a new AbstractCamera object.
AbstractGame - Class in com.jme.app
Functionality common to all game types.
AbstractGame() - Constructor for class com.jme.app.AbstractGame
 
AbstractGame.ConfigShowMode - Enum in com.jme.app
 
AbstractGameSettings - Class in com.jme.system
Code generally useful to all typical GameSettings implementations.
AbstractGameSettings() - Constructor for class com.jme.system.AbstractGameSettings
 
AbstractHeightMap - Class in com.jmex.terrain.util
AbstractHeightMap provides a base implementation of height data for terrain rendering.
AbstractHeightMap() - Constructor for class com.jmex.terrain.util.AbstractHeightMap
 
AbstractStatGrapher - Class in com.jme.util.stat.graph
Base class for graphers.
AbstractStatGrapher(int, int) - Constructor for class com.jme.util.stat.graph.AbstractStatGrapher
Must be constructed in the GL thread.
absUpVector - Variable in class com.jmex.effects.particles.ParticleSystem
 
abUpMinUp - Variable in class com.jmex.effects.particles.ParticleSystem
 
acceleration - Variable in class com.jme.math.spring.SpringPoint
Acceleration vector, zeroed and recalculated on each SpringSystem.calcForces(float).
acceptDrop(int) - Method in class com.jmex.awt.swingui.dnd.JMEDropTargetEvent
 
acos(float) - Static method in class com.jme.math.FastMath
Returns the arc cosine of an angle given in radians.
Special cases: If fValue is smaller than -1, then the result is PI.
action - Variable in class com.jme.input.ActionTrigger
 
actionBack - Variable in class com.jme.input.ThirdPersonHandler
 
ActionChangeController - Class in com.jme.input.controls.controller
ActionChangeController takes a ControlChangeListener and is invoked whenever the GameControl's value changes.
ActionChangeController(GameControl, ControlChangeListener) - Constructor for class com.jme.input.controls.controller.ActionChangeController
 
ActionController - Class in com.jme.input.controls.controller
ActionController allows you to assign a GameControlAction implementation to occur when a control is pressed or released.
ActionController(GameControl, GameControlAction) - Constructor for class com.jme.input.controls.controller.ActionController
 
actionForward - Variable in class com.jme.input.ThirdPersonHandler
 
actionLeft - Variable in class com.jme.input.ThirdPersonHandler
 
actionPerformed(ActionEvent) - Method in class com.jmex.awt.swingui.JMEAction
 
ActionRepeatController - Class in com.jme.input.controls.controller
ActionRepeatController allows you to specify the rate at which an action is repeatable and will invoke the supplied Runnable at that repeat rate while the GameControl is being pressed.
ActionRepeatController(GameControl, long, Runnable) - Constructor for class com.jme.input.controls.controller.ActionRepeatController
 
actionRight - Variable in class com.jme.input.ThirdPersonHandler
 
actionStrafeLeft - Variable in class com.jme.input.ThirdPersonHandler
 
actionStrafeRight - Variable in class com.jme.input.ThirdPersonHandler
 
ActionTrigger - Class in com.jme.input
Stores data about an action trigger.
ActionTrigger(InputHandler, String, InputActionInterface, boolean) - Constructor for class com.jme.input.ActionTrigger
Create a new action trigger for a fixed input handler.
ActionTrigger.CommandTrigger - Class in com.jme.input
Trigger implementation for using KeyBindingManager as trigger.
ActionTrigger.CommandTrigger(InputHandler, String, InputActionInterface, boolean) - Constructor for class com.jme.input.ActionTrigger.CommandTrigger
 
activate() - Method in class com.jme.input.ActionTrigger
add this trigger to the list of active trigger in the InputHandler.
activate() - Method in class com.jme.input.joystick.TriggersJoystickInputListener
 
activate() - Method in class com.jme.input.keyboard.TriggersKeyboardInputListener
 
activate() - Method in class com.jme.input.mouse.TriggersMouseInputListener
 
activateAllChildren() - Method in class com.jmex.game.state.GameStateNode
Will call setActive(true) on all GameStates maintained.
activateChildNamed(String) - Method in class com.jmex.game.state.GameStateNode
Activates the first child found with a given name.
active - Variable in class com.jmex.game.state.GameState
Flags whether or not this GameState should be processed.
activeDistanceQueue - Variable in class com.jmex.model.converters.maxutils.DistanceQueueChunk
 
activeTriggers - Variable in class com.jme.input.InputHandler
Stores first active trigger that is invoked upon next update.
actualTime - Variable in class com.jme.util.stat.MultiStatSample
 
add(JoystickInputHandlerDevice.JoystickButtonTrigger) - Method in class com.jme.input.joystick.TriggersJoystickInputListener
 
add(JoystickInputHandlerDevice.JoystickAxisTrigger) - Method in class com.jme.input.joystick.TriggersJoystickInputListener
 
add(String, int) - Method in class com.jme.input.KeyBindingManager
add adds a keycode to a command that already exists.
add(String, int[]) - Method in class com.jme.input.KeyBindingManager
add adds a list of keycodes corresponding to a command.
add(KeyboardInputHandlerDevice.KeyTrigger) - Method in class com.jme.input.keyboard.TriggersKeyboardInputListener
 
add(MouseInputHandlerDevice.MouseButtonTrigger) - Method in class com.jme.input.mouse.TriggersMouseInputListener
 
add(MouseInputHandlerDevice.MouseAxisTrigger) - Method in class com.jme.input.mouse.TriggersMouseInputListener
 
add(SyntheticTrigger) - Method in class com.jme.input.util.SyntheticAxis
 
add(SyntheticTrigger) - Method in class com.jme.input.util.SyntheticButton
 
add(SyntheticTrigger) - Method in class com.jme.input.util.SyntheticTriggerContainer
 
add(Matrix3f) - Method in class com.jme.math.Matrix3f
add adds the values of a parameter matrix to this matrix.
add(Matrix4f) - Method in class com.jme.math.Matrix4f
 
add(Quaternion) - Method in class com.jme.math.Quaternion
add adds the values of this quaternion to those of the parameter quaternion.
add(Vector2f) - Method in class com.jme.math.Vector2f
add adds a provided vector to this vector creating a resultant vector which is returned.
add(Vector2f, Vector2f) - Method in class com.jme.math.Vector2f
add adds this vector by vec and stores the result in result.
add(Vector3f) - Method in class com.jme.math.Vector3f
add adds a provided vector to this vector creating a resultant vector which is returned.
add(Vector3f, Vector3f) - Method in class com.jme.math.Vector3f
add adds the values of a provided vector storing the values in the supplied vector.
add(float, float, float) - Method in class com.jme.math.Vector3f
add adds the provided values to this vector, creating a new vector that is then returned.
add(ColorRGBA) - Method in class com.jme.renderer.ColorRGBA
Adds each r/g/b/a of this color by the r/g/b/a of the given color and returns the result as a new ColorRGBA.
add(Pass) - Method in class com.jme.renderer.pass.BasicPassManager
 
add(Spatial) - Method in class com.jme.renderer.pass.Pass
 
add(float) - Method in class com.jme.scene.lod.ClodCreator
 
add(Object) - Method in class com.jme.scene.lod.ExVector
Add the given object to the vector if and only if it is not already present.
add(TriMesh) - Method in class com.jme.util.BumpMapColorController
 
add(int) - Method in class com.jme.util.geom.nvtristrip.IntVec
 
addAction(InputActionInterface, String, boolean) - Method in class com.jme.input.InputHandler
Adds an input action to be invoked by this handler during update.
addAction(InputActionInterface, String, int, boolean) - Method in class com.jme.input.InputHandler
Registeres a single key as command in KeyBindingManager and adds an input action to be invoked by this handler during update.
addAction(InputAction, SyntheticButton, boolean) - Method in class com.jme.input.InputHandler
Adds an input action to be invoked on events for the given synthetic button.
addAction(InputAction, SyntheticAxis, boolean) - Method in class com.jme.input.InputHandler
Adds an input action to be invoked on events for the given synthetic axis.
addAction(MouseInputAction) - Method in class com.jme.input.InputHandler
Adds a mouse input action to be invoked each frame.
addAction(InputActionInterface, String, int, int, boolean) - Method in class com.jme.input.InputHandler
Adds an input action to be invoked on deviceName button or axis events.
addAnimation(BoneAnimation) - Method in class com.jme.animation.AnimationController
 
addAnimationEvent(BoneAnimation, Integer, AnimationEvent) - Method in class com.jme.animation.AnimationEventManager
Adds a single animation event to the list of events for a specified animation at a given keyframe.
addAxis(SyntheticAxis) - Method in class com.jme.input.util.UtilInputHandlerDevice
 
addBinding(Binding) - Method in class com.jme.input.controls.GameControl
 
addBoneAnimation(BoneAnimation) - Method in class com.jme.animation.BoneAnimation
addBoneAnimation adds a child animation to this animation.
addBoneInfluence(int, int, Bone, float) - Method in class com.jme.animation.SkinNode
addBoneInfluence defines how a vertex will be affected by a bone.
addBoneInfluence(int, int, String, float) - Method in class com.jme.animation.SkinNode
 
addBoneListener(BoneChangeListener) - Method in class com.jme.animation.Bone
 
addBoneTransforms(BoneTransform) - Method in class com.jme.animation.BoneAnimation
addBoneTransform adds a bone transform array pair that this bone animation uses to update.
addButton(SyntheticButton) - Method in class com.jme.input.util.UtilInputHandlerDevice
 
addChangeListener(ChangeListener) - Method in class com.jmex.editors.swing.widget.SphericalUnitVectorPanel
 
addChangeListener(ChangeListener) - Method in class com.jmex.editors.swing.widget.ValuePanel
 
addChangeListener(ChangeListener) - Method in class com.jmex.editors.swing.widget.Vector2fPanel
 
addChangeListener(ChangeListener) - Method in class com.jmex.editors.swing.widget.VectorPanel
 
addChild(Bone) - Method in class com.jmex.model.ogrexml.anim.Bone
 
addChildren(Node) - Method in class com.jme.util.BumpMapColorController
 
addCollider(TriMesh) - Method in class com.jmex.effects.cloth.CollidingClothPatch
Adds a TriMesh to check for collision with.
addCollision(Geometry, Geometry) - Method in class com.jme.intersection.BoundingCollisionResults
adds a CollisionData object to this results list, the objects only refer to the collision meshes, not the triangles.
addCollision(Geometry, Geometry) - Method in class com.jme.intersection.CollisionResults
addCollision is an abstract method whose intent is the subclass determines what to do when two Geometry object's bounding volumes are determined to intersect.
addCollision(Geometry, Geometry) - Method in class com.jme.intersection.TriangleCollisionResults
 
addCollisionData(CollisionData) - Method in class com.jme.intersection.CollisionResults
addCollisionData places a new CollisionData object into the results list.
addConfig(StatType, HashMap<String, Object>) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
addConfig(StatType, String, Object) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
addConnectionPoint(String, Bone) - Method in class com.jme.animation.SkinNode
 
addControl(String) - Method in class com.jme.input.controls.GameControlManager
 
addController(Controller) - Method in class com.jme.animation.Bone
 
addController(LightStateController) - Static method in class com.jme.light.LightControllerManager
Deprecated.  
addController(Controller) - Method in class com.jme.scene.Spatial
Adds a Controller to this Spatial's list of controllers.
addController(Controller) - Method in class com.jmex.effects.particles.ParticleSystem
 
addController(Controller) - Method in class com.jmex.model.collada.ColladaMaterial
 
addCurrentSongChangeListener(ChangeListener) - Method in class com.jmex.audio.MusicTrackQueue
 
addData(float[], Matrix4f[], int[]) - Method in class com.jme.animation.TextureKeyframeController
 
addData(ByteBuffer) - Method in class com.jme.image.Image
 
addDevice(InputHandlerDevice) - Static method in class com.jme.input.InputHandler
Add a device to the InputHandlers.
addDiagonal(int, int) - Method in class com.jmex.font3d.math.Triangulator
 
addEdge(int, int) - Method in class com.jmex.font3d.math.DoublyConnectedEdgeList
 
addEntry(int) - Method in class com.jme.util.geom.nvtristrip.VertexCache
 
addEntry(RampEntry) - Method in class com.jmex.effects.particles.ParticleAppearanceRamp
 
addEntry(int, RampEntry) - Method in class com.jmex.effects.particles.ParticleAppearanceRamp
 
addEntry(AnimationEntry) - Method in class com.jmex.effects.particles.TexAnimation
 
addEntry(int, AnimationEntry) - Method in class com.jmex.effects.particles.TexAnimation
 
addEvent(int, AnimationEvent) - Method in class com.jme.animation.BoneAnimation
adds an AnimationEvent to this animation for a specified frame.
addFilter(Filter) - Method in class com.jmex.audio.stream.AudioInputStream
Adds a DSP filter on this stream
addForce(SpringPointForce) - Method in class com.jme.math.spring.SpringSystem
Add an external force to this system.
addForce(SpringPointForce) - Method in class com.jmex.effects.cloth.ClothPatch
Add an external force to the underlying SpringSystem.
addHardpoint(Bone) - Method in class com.jme.animation.HardpointCollection
 
addHardpoints(Bone[]) - Method in class com.jme.animation.HardpointCollection
 
addHardpoints(ArrayList<Bone>) - Method in class com.jme.animation.HardpointCollection
 
addHeightMapValue(int, int, float) - Method in class com.jmex.terrain.TerrainBlock
setHeightMapValue adds to the value of this block's height map at the given coords
addHeightMapValue(int, int, float) - Method in class com.jmex.terrain.TerrainPage
addHeightMapValue adds to the value of this block's height map at the given coords
addHill(float[][], Random) - Method in class com.jmex.terrain.util.HillHeightMap
Generates a new hill of random size and height at a random position in the heightmap.
addIgnoredField(String) - Method in class com.jme.util.CloneConfiguration
Add an ignored field
addIgnoredField(String) - Method in class com.jme.util.CloneImportExport
Add a field to be ignored during the cloning process.
addIgnoredFields(ArrayList<String>) - Method in class com.jme.util.CloneImportExport
Add a list of fields to be ignored during the clong process.
addInBuffer(Vector3f, FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Add to a Vector3f in-buffer.
addInBuffer(Vector2f, FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Add to a Vector2f in-buffer.
addInfluence(ParticleInfluence) - Method in class com.jmex.effects.particles.ParticleController
Add an external influence to this particle controller.
addInfluence(ParticleInfluence) - Method in class com.jmex.effects.particles.ParticleSystem
Add an external influence to the particle controller for this mesh.
addInstance(GeometryInstance) - Method in class com.jme.scene.geometryinstancing.instance.GeometryBatchCreator
 
ADDITION - Static variable in class com.jmex.terrain.util.CombinerHeightMap
Constant mode to denote adding the two heightmaps.
addJointMesh(JointMesh) - Method in class com.jmex.model.animation.JointController
Adds a jointmesh for this JointController to consider animating.
addLight(Light) - Static method in class com.jme.light.LightControllerManager
Deprecated.  
addLight(Light) - Method in class com.jme.light.LightManagement
Deprecated. Adds a light for the controller to sort into a spatial.
addListener(JoystickInputListener) - Method in class com.jme.input.joystick.JoystickInput
Subscribe a listener to receive joystick events.
addListener(KeyInputListener) - Method in class com.jme.input.KeyInput
Subscribe a listener to receive mouse events.
addListener(MouseInputListener) - Method in class com.jme.input.MouseInput
Subscribe a listener to receive mouse events.
addListener(ParticleControllerListener) - Method in class com.jmex.effects.particles.ParticleController
Subscribe a listener to receive mouse events.
addLocal(Matrix4f) - Method in class com.jme.math.Matrix4f
add adds the values of a parameter matrix to this matrix.
addLocal(Quaternion) - Method in class com.jme.math.Quaternion
add adds the values of this quaternion to those of the parameter quaternion.
addLocal(Vector2f) - Method in class com.jme.math.Vector2f
addLocal adds a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
addLocal(float, float) - Method in class com.jme.math.Vector2f
addLocal adds the provided values to this vector internally, and returns a handle to this vector for easy chaining of calls.
addLocal(Vector3f) - Method in class com.jme.math.Vector3f
addLocal adds a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
addLocal(float, float, float) - Method in class com.jme.math.Vector3f
addLocal adds the provided values to this vector internally, and returns a handle to this vector for easy chaining of calls.
addLocal(ColorRGBA) - Method in class com.jme.renderer.ColorRGBA
Multiplies each r/g/b/a of this color by the r/g/b/a of the given color and returns the result as a new ColorRGBA.
addLocal(Vector) - Method in class com.jmex.subdivision.Vector
 
addMaterials(Map<String, Material>) - Method in class com.jmex.model.ogrexml.SceneLoader
Reuse an existing Materials collection.
addMotionBlurSpatial(Spatial) - Method in class com.jmex.effects.glsl.MotionBlurRenderPass
Adds a spatial to be tracked and rendered with motionblur
addMouseInputListener(Container, MouseInputAdapter) - Method in class com.jmex.editors.swing.widget.ValueSpinner
 
addNode(SpringPoint) - Method in class com.jme.math.spring.SpringSystem
Add a SpringNode to this system.
addOccluder(Spatial) - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
Add a spatial that will occlude light and hence cast a shadow
addOccluder(Spatial) - Method in class com.jme.renderer.pass.ShadowedRenderPass
addOccluder adds an occluder to this pass.
addOutgoingEdge(PlanarEdge) - Method in class com.jmex.font3d.math.PlanarVertex
 
addPass(PassNodeState) - Method in class com.jme.scene.PassNode
 
addPerspective(CameraPerspective) - Method in class com.jme.input.controls.controller.CameraController
 
addPick(Ray, Geometry) - Method in class com.jme.intersection.BoundingPickResults
adds a PickData object to this results list, the objects only refer to the picked meshes, not the triangles.
addPick(Ray, Geometry) - Method in class com.jme.intersection.PickResults
addPick generates an entry to be added to the list of picked objects.
addPick(Ray, Geometry) - Method in class com.jme.intersection.TrianglePickResults
addPick adds a Geometry object to the pick list.
addPickData(PickData) - Method in class com.jme.intersection.PickResults
Places a new geometry (enclosed in PickData) into the results list.
addPoint(Vector3f) - Method in class com.jmex.font3d.math.ClosedPolygon
 
addPolygon(ClosedPolygon) - Method in class com.jmex.font3d.Glyph3D
This method adds one closed polygon to the subdivision (it can both be the outer-polygon or the inner) In normal glyphs, the outer should be clockwise and the inner counter-clockwise.
addPropertyChangeListener(PropertyChangeListener) - Method in class com.jmex.awt.swingui.JMEAction
 
addQueue(String, GameTaskQueue) - Method in class com.jme.util.GameTaskQueueManager
 
addReflectedScene(Spatial) - Method in class com.jmex.effects.water.WaterRenderPass
Adds a spatial to the list of spatials used as reflection in the water
addRenderingHints(Map<?, ?>) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
addResourceLocator(String, ResourceLocator) - Static method in class com.jme.util.resource.ResourceLocatorTool
 
addSetting(String, Object[], Object) - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
addShadowCopyField(String) - Method in class com.jme.util.CloneImportExport
Add a field to be copied by reference only, this may be useful to allow copies to shared references to certain buffers within the copies
addShadowVolumes(Light) - Method in class com.jme.renderer.pass.ShadowedRenderPass
addShadowVolumes adds the shadow volumes for a given light to volumeNode
addShallowCopyField(String) - Method in class com.jme.util.CloneConfiguration
Add a fied to be shallow copied
addShallowCopyFields(ArrayList<String>) - Method in class com.jme.util.CloneImportExport
Add a list of fields to be copied by reference only, this may be useful to allow copies to shared references to certain buffers within the copies
addSkin(Geometry) - Method in class com.jme.animation.SkinNode
addSkins sets the skin that the SkinNode will affect.
addSongListChangeListener(ChangeListener) - Method in class com.jmex.audio.EnvironmentalPool
 
addSongListChangeListener(ChangeListener) - Method in class com.jmex.audio.MusicTrackQueue
 
addSpatial(Spatial) - Static method in class com.jme.light.LightControllerManager
Deprecated.  
addSplatTexture(ImageIcon, ImageIcon) - Method in class com.jmex.terrain.util.ProceduralSplatTextureGenerator
addSplatTexture adds an additional splat texture to the list of splat textures.
addSpring(SpringPoint, SpringPoint) - Method in class com.jme.math.spring.SpringSystem
Create and add a Spring to this system given two nodes.
addSpring(Spring) - Method in class com.jme.math.spring.SpringSystem
Add a Spring to this system.
addStat(StatType, double) - Static method in class com.jme.util.stat.StatCollector
 
addStatListener(StatListener) - Static method in class com.jme.util.stat.StatCollector
Add a listener to the pool of listeners that are notified when a new stats aggregate is created (at the end of each time sample).
addSync(String, int[]) - Method in class com.jme.animation.BoneAnimation
add a sync tag to this animation.
addTexture(ImageIcon, int, int, int) - Method in class com.jmex.terrain.util.ProceduralTextureGenerator
addTexture adds an additional texture to the list of input textures.
addTextureCoordinates(TexCoords) - Method in class com.jme.scene.Geometry
 
addTextureCoordinates(TexCoords, int) - Method in class com.jme.scene.Geometry
 
addTimedStat(StatType) - Static method in class com.jme.util.stat.StatCollector
Add a type to the set of stat types that are paid attention to when doing timed stat checking.
addToAttachedHandlers(InputHandler) - Method in class com.jme.input.InputHandler
Attach a handler which should be updated in this handlers update method.
addToBufferList(FloatBuffer, int, boolean, Subdivision.BufferType) - Method in class com.jmex.subdivision.Subdivision
Add a buffer to the list of buffers who are to be subdivided
addToBufferList(FloatBuffer, Subdivision.BufferType) - Method in class com.jmex.subdivision.Subdivision
Add a buffer to the list of buffers who are to be subdivided
addToCache(Texture) - Static method in class com.jme.util.TextureManager
 
addToQueue(Spatial, int) - Method in class com.jme.renderer.RenderQueue
Add a given Spatial to the RenderQueue.
addTrack(AudioTrack) - Method in class com.jmex.audio.EnvironmentalPool
 
addTrack(AudioTrack) - Method in class com.jmex.audio.MusicTrackQueue
 
addTrackStateListener(TrackStateListener) - Method in class com.jmex.audio.AudioTrack
 
addUserInformation(String, Object) - Static method in class com.jmex.model.collada.ColladaImporter
 
addUVControllerName(String) - Static method in class com.jmex.model.collada.ColladaImporter
 
addVertex(Vector3f) - Method in class com.jmex.font3d.math.DoublyConnectedEdgeList
 
adjacentPoint - Variable in class com.jmex.effects.water.ProjectedGrid
 
adjoint() - Method in class com.jme.math.Matrix3f
Returns a new matrix representing the adjoint of this matrix.
adjoint(Matrix3f) - Method in class com.jme.math.Matrix3f
Places the adjoint of this matrix in store (creates store if null.)
adjoint() - Method in class com.jme.math.Matrix4f
Returns a new matrix representing the adjoint of this matrix.
adjoint(Matrix4f) - Method in class com.jme.math.Matrix4f
Places the adjoint of this matrix in store (creates store if null.)
adjust - Variable in class com.jmex.audio.filter.Filter
 
alias - Variable in class com.jme.util.export.binary.BinaryClassField
 
alias - Variable in class com.jme.util.export.binary.BinaryClassObject
 
aliasCount - Variable in class com.jme.util.export.binary.BinaryExporter
 
aliasFields - Variable in class com.jme.util.export.binary.BinaryClassObject
 
aliasWidth - Variable in class com.jme.util.export.binary.BinaryImporter
 
alignCenter() - Method in class com.jmex.font3d.Text3D
Just a hack that positions the text with its center in the origo (only on the X-axis).
allowRepeats - Variable in class com.jme.input.ActionTrigger
 
allTriggers - Variable in class com.jme.input.InputHandler
list of all ActionTriggers of this input handler (triggers add themselves).
alpha - Variable in class com.jme.image.util.TGALoader.ColorMapEntry
 
alpha - Variable in class com.jme.scene.state.ColorMaskState
 
alpha - Variable in class com.jme.scene.state.jogl.records.ColorMaskStateRecord
 
alpha - Variable in class com.jme.scene.state.lwjgl.records.ColorMaskStateRecord
 
ALPHA_BITS - Static variable in class com.jmex.swt.lwjgl.LWJGLSWTConstants
 
alphaBits - Variable in class com.jme.app.BaseSimpleGame
Alpha bits to use for the renderer.
alphaBits - Variable in class com.jme.system.DisplaySystem
Alpha bits to use for the renderer.
alphaBits - Variable in class com.jmex.awt.applet.BaseApplet
Alpha bits to use for the renderer.
alphaBits - Variable in class com.jmex.awt.applet.SimpleJMEApplet
Alpha bits to use for the renderer.
alphaBits - Variable in class com.jmex.awt.applet.SimpleJMEPassApplet
Alpha bits to use for the renderer.
alphaBlended - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
alphaCombineFunc - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
alphaCombineFunc - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
alphaFunc - Variable in class com.jme.scene.state.jogl.records.BlendStateRecord
 
alphaFunc - Variable in class com.jme.scene.state.lwjgl.records.BlendStateRecord
 
alphaRef - Variable in class com.jme.scene.state.jogl.records.BlendStateRecord
 
alphaRef - Variable in class com.jme.scene.state.lwjgl.records.BlendStateRecord
 
alphaState - Variable in class com.jmex.game.state.load.LoadingGameState
 
alreadyExists(FaceInfo, FaceInfoVec) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
ambient - Variable in class com.jme.scene.state.jogl.records.LightRecord
 
ambient - Variable in class com.jme.scene.state.lwjgl.records.LightRecord
 
ambient - Variable in class com.jme.scene.state.MaterialState
 
angle - Variable in class com.jmex.font3d.math.PlanarEdge
 
angleBetween(Vector2f) - Method in class com.jme.math.Vector2f
angleBetween returns (in radians) the angle required to rotate a ray represented by this vector to lie colinear to a ray described by the given vector.
angleBetween(Vector3f) - Method in class com.jme.math.Vector3f
angleBetween returns (in radians) the angle between two vectors.
angleCounterClockWise(PlanarEdge) - Method in class com.jmex.font3d.math.PlanarEdge
Calculated the angle from this edge to the given edge (counter clockwise), the result is in the interval [0;2*PI).
angleEpsilon - Static variable in class com.jme.input.ThirdPersonHandler
 
angleRotation(Vector3f) - Method in class com.jme.math.Matrix4f
angleRotation sets this matrix to that of a rotation about three axes (x, y, z).
Animation - Class in com.jmex.model.ogrexml.anim
Combines mesh and bone animations into one class for easier access
Animation(BoneAnimation, MeshAnimation) - Constructor for class com.jmex.model.ogrexml.anim.Animation
 
AnimationController - Class in com.jme.animation
AnimationController provides a method for managing multiple BoneAnimations.
AnimationController() - Constructor for class com.jme.animation.AnimationController
 
animationController - Variable in class com.jme.animation.Bone
 
AnimationEntry - Class in com.jmex.effects.particles
 
AnimationEntry() - Constructor for class com.jmex.effects.particles.AnimationEntry
 
AnimationEntry(float) - Constructor for class com.jmex.effects.particles.AnimationEntry
 
AnimationEntryEditDialog - Class in com.jmex.editors.swing.particles
 
AnimationEntryEditDialog(AnimationEntry) - Constructor for class com.jmex.editors.swing.particles.AnimationEntryEditDialog
 
AnimationEvent - Interface in com.jme.animation
AnimationEvent defines a trigger for an animation set to a keyframe.
AnimationEventManager - Class in com.jme.animation
AnimationEventManager maintains a collection of animation triggers.
animationLen - Variable in class com.jmex.model.converters.maxutils.KeyframeChunk
 
AnimationProperties - Class in com.jme.animation
 
AnimationProperties() - Constructor for class com.jme.animation.AnimationProperties
 
anisoLevel - Variable in class com.jme.scene.state.jogl.records.TextureRecord
 
anisoLevel - Variable in class com.jme.scene.state.lwjgl.records.TextureRecord
 
antialiased - Variable in class com.jme.scene.state.WireframeState
Default line style
appearanceColors - Variable in class com.jmex.effects.particles.ParticleSystem
 
appendCircle(float, float, float, int, boolean) - Method in class com.jme.scene.Line
Puts a circle into vertex and normal buffer at the current buffer position.
appendText(String) - Method in class com.jmex.font2d.Text2D
 
appendText(String) - Method in interface com.jmex.font3d.JmeText
Append text to the string of text that this object is visualizing.
appendText(String) - Method in class com.jmex.font3d.Text3D
 
AppletResizeListener - Class in com.jmex.awt.applet
ComponentListener for use with the newer lwjgl2 Applets.
Listens for resize events from an Applet and reinitializes the Renderer.
AppletResizeListener(Applet) - Constructor for class com.jmex.awt.applet.AppletResizeListener
 
apply(Matrix3f) - Method in class com.jme.math.Quaternion
apply multiplies this quaternion by a parameter matrix internally.
apply(float, SpringPoint) - Method in class com.jme.math.spring.SpringPointForce
Apply the force defined by this class on a given point.
apply() - Method in interface com.jme.renderer.Camera
Apply the settings of the camera to the current graphics state.
apply() - Method in class com.jme.renderer.jogl.JOGLCamera
 
apply() - Method in class com.jme.renderer.lwjgl.LWJGLCamera
 
apply() - Method in class com.jme.scene.state.jogl.JOGLBlendState
apply is called to set the blend state.
apply() - Method in class com.jme.scene.state.jogl.JOGLClipState
apply
apply() - Method in class com.jme.scene.state.jogl.JOGLColorMaskState
 
apply() - Method in class com.jme.scene.state.jogl.JOGLCullState
 
apply() - Method in class com.jme.scene.state.jogl.JOGLFogState
set sets the OpenGL fog values if the state is enabled.
apply() - Method in class com.jme.scene.state.jogl.JOGLFragmentProgramState
 
apply() - Method in class com.jme.scene.state.jogl.JOGLLightState
set iterates over the light queue and processes each individual light.
apply() - Method in class com.jme.scene.state.jogl.JOGLMaterialState
set calls the OpenGL material function to set the proper material state.
apply() - Method in class com.jme.scene.state.jogl.JOGLShaderObjectsState
Applies those shader objects to the current scene.
apply() - Method in class com.jme.scene.state.jogl.JOGLShadeState
set sets the OpenGL shade state to that specified by the state.
apply() - Method in class com.jme.scene.state.jogl.JOGLStencilState
 
apply() - Method in class com.jme.scene.state.jogl.JOGLStippleState
apply
apply() - Method in class com.jme.scene.state.jogl.JOGLTextureState
apply manages the textures being described by the state.
apply() - Method in class com.jme.scene.state.jogl.JOGLVertexProgramState
Applies this vertex program to the current scene.
apply() - Method in class com.jme.scene.state.jogl.JOGLWireframeState
set sets the polygon mode to line or fill depending on if the state is enabled or not.
apply() - Method in class com.jme.scene.state.jogl.JOGLZBufferState
set turns on the specified depth test specified by the state.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLBlendState
apply is called to set the blend state.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLClipState
apply
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLColorMaskState
 
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLCullState
 
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLFogState
set sets the OpenGL fog values if the state is enabled.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLFragmentProgramState
 
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLLightState
set iterates over the light queue and processes each individual light.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLMaterialState
set calls the OpenGL material function to set the proper material state.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLShaderObjectsState
Applies those shader objects to the current scene.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLShadeState
set sets the OpenGL shade state to that specified by the state.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLStencilState
 
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLStippleState
apply
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLTextureState
apply manages the textures being described by the state.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLVertexProgramState
Applies this vertex program to the current scene.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLWireframeState
set sets the polygon mode to line or fill depending on if the state is enabled or not.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLZBufferState
set turns on the specified depth test specified by the state.
apply() - Method in class com.jme.scene.state.RenderState
This function is defined in the RenderState that is actually used by the Renderer.
apply() - Method in class com.jme.system.dummy.DummyRenderer.TextureStateN
 
apply() - Method in class com.jmex.editors.swing.controls.GameControlEditor
 
apply() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
apply(float, Particle, int) - Method in class com.jmex.effects.particles.FloorInfluence
 
apply(float, Particle, int) - Method in class com.jmex.effects.particles.ParticleInfluence
Apply the influence defined by this class on a given particle.
apply(float, Particle, int) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicDrag
 
apply(float, Particle, int) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicGravity
 
apply(float, Particle, int) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
apply(float, Particle, int) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
apply(float, Particle, int) - Method in class com.jmex.effects.particles.SwarmInfluence
 
apply(float, Particle, int) - Method in class com.jmex.effects.particles.WanderInfluence
 
apply(float, FloatBuffer) - Method in class com.jmex.model.ogrexml.anim.Pose
Applies the offsets of this pose to the vertex buffer given by the blend factor.
apply(Spatial) - Method in class com.jmex.model.ogrexml.Material
 
apply() - Method in class com.jmex.subdivision.Subdivision
Applies the buffers to the set batch
apply(TriMesh) - Method in class com.jmex.subdivision.Subdivision
Applies the buffers to the given batch
applyBlendColor(Texture, TextureUnitRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.jogl.JOGLTextureState
 
applyBlendColor(Texture, TextureUnitRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 
applyBone(BoneInfluence, Vector3f, Vector3f) - Method in class com.jme.animation.Bone
applyBone affects a given vertex by its current world position.
applyBorderColor(Texture, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.jogl.JOGLTextureState
 
applyBorderColor(Texture, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 
applyChannelMaxAudibleDistance(OpenALSource, float) - Static method in class com.jmex.audio.openal.OpenALPropertyTool
 
applyChannelMaxVolume(OpenALSource, float) - Static method in class com.jmex.audio.openal.OpenALPropertyTool
 
applyChannelMinVolume(OpenALSource, float) - Static method in class com.jmex.audio.openal.OpenALPropertyTool
 
applyChannelPitch(OpenALSource, float) - Static method in class com.jmex.audio.openal.OpenALPropertyTool
 
applyChannelReferenceDistance(OpenALSource, float) - Static method in class com.jmex.audio.openal.OpenALPropertyTool
 
applyChannelRolloff(OpenALSource, float) - Static method in class com.jmex.audio.openal.OpenALPropertyTool
 
applyChannelVolume(OpenALSource, float) - Static method in class com.jmex.audio.openal.OpenALPropertyTool
 
applyCombineFactors(Texture, TextureUnitRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.jogl.JOGLTextureState
 
applyCombineFactors(Texture, TextureUnitRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 
applyConfiguration(CloneConfiguration) - Method in class com.jme.util.CloneImportExport
Apply a complete configuration to the cloner process
applyData(GLSLShaderObjectsState, Geometry) - Method in interface com.jme.scene.state.GLSLShaderDataLogic
Responsible for transfering data from a Geometry object to a shader before rendering
applyData(GLSLShaderObjectsState, Geometry) - Method in class com.jmex.model.ogrexml.anim.SkinningShaderLogic
 
applyEffect(Font3D) - Method in class com.jmex.font3d.effects.Font3DBorder
 
applyEffect(Font3D) - Method in interface com.jmex.font3d.effects.Font3DEffect
 
applyEffect(Font3D) - Method in class com.jmex.font3d.effects.Font3DGradient
 
applyEffect(Font3D) - Method in class com.jmex.font3d.effects.Font3DTexture
 
applyEnvMode(Texture.ApplyMode, TextureUnitRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.jogl.JOGLTextureState
 
applyEnvMode(Texture.ApplyMode, TextureUnitRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 
applyFilter(Texture, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.jogl.JOGLTextureState
Check if the filter settings of this particular texture have been changed and apply as needed.
applyFilter(Texture, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
Check if the filter settings of this particular texture have been changed and apply as needed.
applyLineSmooth(boolean) - Method in class com.jme.scene.state.jogl.records.LineRecord
 
applyLineSmooth(boolean) - Method in class com.jme.scene.state.lwjgl.records.LineRecord
 
applyLineStipple(int, short) - Method in class com.jme.scene.state.jogl.records.LineRecord
 
applyLineStipple(int, short) - Method in class com.jme.scene.state.lwjgl.records.LineRecord
 
applyLineWidth(float) - Method in class com.jme.scene.state.jogl.records.LineRecord
 
applyLineWidth(float) - Method in class com.jme.scene.state.lwjgl.records.LineRecord
 
applyOrientation(Vector3f, Vector3f) - Method in class com.jmex.audio.Ear.EarTracker
 
applyPassNodeState(Renderer, RenderContext<?>) - Method in class com.jme.scene.PassNodeState
Applies all currently set renderstates and z offset parameters to the supplied context
applyPassStates() - Method in class com.jme.renderer.pass.Pass
 
applyPassStates(RenderContext<?>) - Method in class com.jme.scene.PassNodeState
Applies all currently set renderstates to the supplied context
applyPosition(Vector3f, Vector3f, float) - Method in class com.jmex.audio.Ear.EarTracker
 
applyProperties(AudioPlayer, OpenALSource) - Static method in class com.jmex.audio.openal.OpenALPropertyTool
 
applyQueuedKeyRestrictions() - Method in class com.jme.input.KeyBindingManager
 
applyRenderState(Stack<? extends RenderState>[]) - Method in class com.jme.curve.Curve
 
applyRenderState(Stack<? extends RenderState>[]) - Method in class com.jme.scene.Geometry
applyRenderState determines if a particular render state is set for this Geometry.
applyRenderState(Stack<? extends RenderState>[]) - Method in class com.jme.scene.Node
Applies the stack of render states to each child by calling updateRenderState(states) on each child.
applyRenderState(Stack<? extends RenderState>[]) - Method in class com.jme.scene.Spatial
Called during updateRenderState(Stack[]), this function determines how the render states are actually applied to the spatial and any children it may have.
applyRenderState(Stack<? extends RenderState>[]) - Method in class com.jme.scene.Text
 
applyShadow(Texture, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
Check if the filter settings of this particular texture have been changed and apply as needed.
applySkinningShader(String, int, int) - Static method in class com.jmex.model.ogrexml.anim.BoneAnimationLoader
 
applyStates(RenderState[], Geometry) - Method in class com.jme.renderer.jogl.JOGLRenderer
setStates applies the given states if and only if they are different from the currently set states.
applyStates(RenderState[], Geometry) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
setStates applies the given states if and only if they are different from the currently set states.
applyTexCoordGeneration(Texture, TextureUnitRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.jogl.JOGLTextureState
 
applyTexCoordGeneration(Texture, TextureUnitRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 
applyTextureTransforms(Texture, int, TextureStateRecord) - Static method in class com.jme.scene.state.jogl.JOGLTextureState
 
applyTextureTransforms(Texture, int, TextureStateRecord) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 
applyToSpatial(Spatial) - Method in class com.jme.math.TransformMatrix
Applies this TransformMatrix to the given spatial, by updating the spatial's local translation, rotation, scale.
applyToSpatial(Spatial) - Method in class com.jme.math.TransformQuaternion
Applies the values of this matrix to the given Spatial.
applyTrackProperties() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
applyTrackProperties() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
applyTrackProperties() - Method in class com.jmex.audio.player.AudioPlayer
 
applyWrap(Texture3D, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.jogl.JOGLTextureState
Check if the wrap mode of this particular texture has been changed and apply as needed.
applyWrap(Texture1D, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.jogl.JOGLTextureState
Check if the wrap mode of this particular texture has been changed and apply as needed.
applyWrap(Texture, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.jogl.JOGLTextureState
Check if the wrap mode of this particular texture has been changed and apply as needed.
applyWrap(Texture2D, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.jogl.JOGLTextureState
Check if the wrap mode of this particular texture has been changed and apply as needed.
applyWrap(TextureCubeMap, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.jogl.JOGLTextureState
Check if the wrap mode of this particular texture has been changed and apply as needed.
applyWrap(Texture3D, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
Check if the wrap mode of this particular texture has been changed and apply as needed.
applyWrap(Texture1D, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
Check if the wrap mode of this particular texture has been changed and apply as needed.
applyWrap(Texture, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
Check if the wrap mode of this particular texture has been changed and apply as needed.
applyWrap(Texture2D, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
Check if the wrap mode of this particular texture has been changed and apply as needed.
applyWrap(TextureCubeMap, TextureRecord, int, TextureStateRecord) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
Check if the wrap mode of this particular texture has been changed and apply as needed.
area - Variable in class com.jme.util.stat.graph.TimedAreaGrapher.AreaEntry
 
AreaClodMesh - Class in com.jme.scene.lod
AreaClodMesh originally ported from David Eberly's c++, modifications and enhancements made from there.

This class is an automatically updating ClodMesh that updates records acording to how much area the bounding volume takes up on the screen.
AreaClodMesh() - Constructor for class com.jme.scene.lod.AreaClodMesh
Empty Constructor to be used internally only.
AreaClodMesh(String) - Constructor for class com.jme.scene.lod.AreaClodMesh
Creates a new AreaClodMesh with the given name.
AreaClodMesh(String, TriMesh, CollapseRecord[]) - Constructor for class com.jme.scene.lod.AreaClodMesh
Creates a clod mesh that mimics the given TriMesh's geometry information.
AreaClodMesh(String, FloatBuffer, FloatBuffer, FloatBuffer, TexCoords, IntBuffer, CollapseRecord[]) - Constructor for class com.jme.scene.lod.AreaClodMesh
Creates a clod mesh with the given information.
AreaUtils - Class in com.jme.util
AreaUtils is used to calculate the area of various objects, such as bounding volumes.
AreaUtils() - Constructor for class com.jme.util.AreaUtils
 
Arrow - Class in com.jme.scene.shape
A cylinder with a pyramid at one end.
Arrow() - Constructor for class com.jme.scene.shape.Arrow
 
Arrow(String) - Constructor for class com.jme.scene.shape.Arrow
 
Arrow(String, float, float) - Constructor for class com.jme.scene.shape.Arrow
 
as1 - Variable in class com.jmex.effects.water.WaterRenderPass
 
ascentAxis - Variable in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
AseToJme - Class in com.jmex.model.converters
Started Date: Jul 1, 2004

Converts .ase files to .jme format.
AseToJme() - Constructor for class com.jmex.model.converters.AseToJme
 
asin(float) - Static method in class com.jme.math.FastMath
Returns the arc sine of an angle given in radians.
Special cases: If fValue is smaller than -1, then the result is -HALF_PI.
asIntARGB() - Method in class com.jme.renderer.ColorRGBA
 
asIntRGBA() - Method in class com.jme.renderer.ColorRGBA
 
assertDisplayCreated() - Method in class com.jme.app.AbstractGame
assertDisplayCreated determines if the display system was successfully created before use.
assertDisplayCreated() - Method in class com.jmex.awt.applet.BaseApplet
assertDisplayCreated determines if the display system was successfully created before use.
assertDisplayCreated() - Method in class com.jmex.awt.applet.StandardApplet
assertDisplayCreated determines if the display system was successfully created before use.
assignBone(Bone) - Method in class com.jme.animation.BoneInfluence
 
assignDefaults(String) - Static method in class com.jme.system.AbstractGameSettings
Sets default* static variables according to GameSettings.DEFAULT_* values and an optional .properties file.
assignSkeleton(Bone) - Method in class com.jme.animation.BoneAnimation
Assigns this animation to a provided skeleton.
assignSkeletonBoneInfluences() - Method in class com.jme.animation.SkinNode
 
assignTransparency() - Method in class com.jmex.model.ogrexml.Material
Enables or disables depending on whether any is requested.
at(int) - Method in class com.jme.util.geom.nvtristrip.EdgeInfoVec
 
at(int) - Method in class com.jme.util.geom.nvtristrip.FaceInfoVec
 
at(int) - Method in class com.jme.util.geom.nvtristrip.StripInfoVec
 
at(int) - Method in class com.jme.util.geom.nvtristrip.VertexCache
 
atan(float) - Static method in class com.jme.math.FastMath
Returns the arc tangent of an angle given in radians.
atan2(float, float) - Static method in class com.jme.math.FastMath
A direct call to Math.atan2.
attach(Light) - Method in class com.jme.scene.state.LightState
attach places a light in the queue to be processed.
attachChild(Spatial) - Method in class com.jme.scene.ImposterNode
attachChild attaches a child to this node.
attachChild(Spatial) - Method in class com.jme.scene.Node
attachChild attaches a child to this node.
attachChild(Spatial) - Method in class com.jme.scene.SwitchNode
Attaches a child to this SwitchNode.
attachChild(Spatial) - Method in class com.jmex.effects.LensFlare
Calls Node's attachChild after ensuring child is a FlareQuad.
attachChild(G) - Method in class com.jmex.game.state.GameStateNode
Attaches a child to this node.
attachChildAt(Spatial, int) - Method in class com.jme.scene.Node
attachChildAt attaches a child to this node at an index.
attachChildAt(Spatial, int) - Method in class com.jme.scene.SwitchNode
Attaches a child to this SwitchNode at a specified index.
attachNode - Variable in class com.jmex.model.ogrexml.anim.Bone
The attachment node.
attemptFileConvert(String[]) - Method in class com.jmex.model.converters.FormatConverter
Given an array of string arguments representing two files, the first file will be read and the second file will be deleted (if existing), then created and written to.
attenuateOn - Variable in class com.jmex.model.converters.maxutils.LightChunk
 
ATTRIBUTE_SIZE - Static variable in class com.jme.util.export.xml.XMLExporter
 
attributes - Variable in class com.jme.scene.geometryinstancing.instance.GeometryInstance
 
AudioBuffer - Class in com.jmex.audio
Represents a chunk of sound data.
AudioBuffer() - Constructor for class com.jmex.audio.AudioBuffer
 
AudioInputStream - Class in com.jmex.audio.stream
Super class for audio streams implementing the ability to interpret a specific audio format.
AudioInputStream(URL, float) - Constructor for class com.jmex.audio.stream.AudioInputStream
 
AudioLoader - Class in com.jmex.audio.util
Utility class for loading audio files.
AudioLoader() - Constructor for class com.jmex.audio.util.AudioLoader
 
AudioPlayer - Class in com.jmex.audio.player
 
AudioPlayer(AudioTrack) - Constructor for class com.jmex.audio.player.AudioPlayer
 
AudioSystem - Class in com.jmex.audio
Main entry point for accessing the features and functionality of the com.jmex.audio package.
AudioSystem() - Constructor for class com.jmex.audio.AudioSystem
 
AudioTrack - Class in com.jmex.audio
Represents a sound file.
AudioTrack(URL, boolean) - Constructor for class com.jmex.audio.AudioTrack
 
AudioTrack.Format - Enum in com.jmex.audio
 
AudioTrack.TrackType - Enum in com.jmex.audio
 
AUTO_NORMAL_RATIO - Static variable in class com.jme.util.geom.Debugger
 
automaticMipMaps - Static variable in class com.jme.scene.state.TextureState
True if non-GLU mipmap generation (part of FBO) is supported.
automaticMipMapsDetected - Static variable in class com.jme.scene.state.TextureState
 
autosetRolloff() - Method in class com.jmex.audio.AudioTrack
 
available() - Method in class com.jme.util.LittleEndien
 
available() - Method in class com.jmex.audio.stream.OggInputStream
Returns 0 after EOF is reached, otherwise always return 1.
available() - Method in class com.jmex.pool.ObjectPool
Retrieves the number of objects available in the queue.
average - Variable in class com.jme.util.stat.StatValue
 
averagePoints(Vector3f[]) - Method in class com.jme.bounding.BoundingSphere
averagePoints selects the sphere center to be the average of the points and the sphere radius to be the smallest value to enclose all points.
avg - Variable in class com.jme.renderer.pass.Histogram
 
avgStripSize(StripInfoVec) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
awtImage - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
AWTKeyInput - Class in com.jmex.awt.input
AWTKeyInput
AWTKeyInput() - Constructor for class com.jmex.awt.input.AWTKeyInput
 
AWTMouseInput - Class in com.jmex.awt.input
AWTMouseInput
AWTMouseInput() - Constructor for class com.jmex.awt.input.AWTMouseInput
 
AXIAL - Static variable in class com.jme.scene.BillboardNode
Alligns this Billboard Node to the screen, but keeps the Y axis fixed.
AXIAL_Y - Static variable in class com.jme.scene.BillboardNode
 
AXIAL_Z - Static variable in class com.jme.scene.BillboardNode
Alligns this Billboard Node to the screen, but keeps the Z axis fixed.
Axis - Enum in com.jme.input.controls.controller
Axis is a convenience enum for specifying the X, Y, or Z axis.
AXIS_ALL - Static variable in class com.jme.input.InputHandler
int value for representing all axes (wildcard).
AXIS_NONE - Static variable in class com.jme.input.InputHandler
int value for representing no axis.
AXIS_W - Static variable in class com.jme.input.controls.binding.MouseAxisBinding
 
AXIS_X - Static variable in class com.jme.input.controls.binding.MouseAxisBinding
 
AXIS_Y - Static variable in class com.jme.input.controls.binding.MouseAxisBinding
 
AxisRods - Class in com.jme.scene.shape
Three coloured arrows, one pointing along each axis.
AxisRods() - Constructor for class com.jme.scene.shape.AxisRods
 
AxisRods(String) - Constructor for class com.jme.scene.shape.AxisRods
 
AxisRods(String, boolean, float) - Constructor for class com.jme.scene.shape.AxisRods
 
AxisRods(String, boolean, float, float) - Constructor for class com.jme.scene.shape.AxisRods
 

B

b - Variable in class com.jme.renderer.ColorRGBA
the blue component of the color.
backAmbient - Variable in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
backAmbient - Variable in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
backDiffuse - Variable in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
backDiffuse - Variable in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
backEmissive - Variable in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
backEmissive - Variable in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
BACKGRD_BITMAP - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
BACKGRD_COLOR - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
background - Variable in class com.jmex.game.state.load.TransitionGameState
Background image will be on this
backGroundBigMap - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
backgroundColor - Variable in class com.jme.renderer.Renderer
 
backGroundColor - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
backLightMask - Variable in class com.jme.scene.state.LightState
 
backMode - Variable in class com.jme.scene.state.jogl.records.WireframeStateRecord
 
backMode - Variable in class com.jme.scene.state.lwjgl.records.WireframeStateRecord
 
backSpecular - Variable in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
backSpecular - Variable in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
BandpassFilter - Class in com.jmex.audio.filter
 
BandpassFilter(int[]) - Constructor for class com.jmex.audio.filter.BandpassFilter
 
bankAngle - Variable in class com.jmex.model.converters.maxutils.CameraChunk
 
baos - Variable in class com.jme.util.export.binary.BinaryOutputCapsule
 
BaseApplet - Class in com.jmex.awt.applet
Base class for lwjgl2 kind if Applets, similar to BaseGame.
Display.setParent() is called in the applets start method.
BaseApplet() - Constructor for class com.jmex.awt.applet.BaseApplet
 
baseDir - Variable in class com.jme.util.resource.SimpleResourceLocator
 
BaseGame - Class in com.jme.app
The simplest possible implementation of a game loop.
BaseGame() - Constructor for class com.jme.app.BaseGame
 
BaseGame.BaseGameSettings - Class in com.jme.app
A PropertiesGameSettings which defaults Fullscreen to TRUE.
BaseGame.BaseGameSettings() - Constructor for class com.jme.app.BaseGame.BaseGameSettings
Populates the GameSettings from the (session-specific) .properties file.
BaseHeadlessApp - Class in com.jme.app
A game implementation suitable for use in 'headless' applications.
BaseHeadlessApp() - Constructor for class com.jme.app.BaseHeadlessApp
 
BaseSimpleApplet - Class in com.jmex.awt.applet
see BaseSimpleGame
BaseSimpleApplet() - Constructor for class com.jmex.awt.applet.BaseSimpleApplet
 
BaseSimpleGame - Class in com.jme.app
A game implementation that handles numerous common tasks.
BaseSimpleGame() - Constructor for class com.jme.app.BaseSimpleGame
 
baseUrl - Variable in class com.jmex.model.Loader
 
BasicGameState - Class in com.jmex.game.state
BasicGameState should be a good foundation of any GameState really.
BasicGameState(String) - Constructor for class com.jmex.game.state.BasicGameState
Creates a new BasicGameState with a given name.
BasicGameStateNode<G extends GameState> - Class in com.jmex.game.state
BasicGameStateNode this is identical to BasicGameState except it allows you to add additional GameStates as children beneath it.
BasicGameStateNode(String) - Constructor for class com.jmex.game.state.BasicGameStateNode
Creates a new BasicGameStateNode with a given name.
BasicPassManager - Class in com.jme.renderer.pass
BasicPassManager controls a set of passes and sends through calls to render and update.
BasicPassManager() - Constructor for class com.jme.renderer.pass.BasicPassManager
 
BBoxMax - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk
 
BBoxMin - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk
 
begin - Variable in class com.jmex.model.converters.maxutils.KeyframeChunk
 
Bessel - Class in com.jme.math
This class provides static Bessel functions.
Bessel() - Constructor for class com.jme.math.Bessel
 
BetterFormatter - Class in com.jme.util.logging
 
BetterFormatter() - Constructor for class com.jme.util.logging.BetterFormatter
 
BEZIER - Static variable in class com.jme.animation.BoneAnimation
 
BezierCurve - Class in com.jme.curve
BezierCurve uses an ordered-list of three-dimensional points and the equation: x(t) = Sum(n, i=0) Bn,i(t)Pi
t [0,1]
Bn,i(t) = C(n;i)t^i(1-t)^(n-i)
The input (t) provides the current point of the curve at a interval [0,1] where 0 is the first control point and 1 is the second control point.
BezierCurve() - Constructor for class com.jme.curve.BezierCurve
 
BezierCurve(String) - Constructor for class com.jme.curve.BezierCurve
Constructor instantiates a new BezierCurve object.
BezierCurve(String, Vector3f[]) - Constructor for class com.jme.curve.BezierCurve
Constructor instantiates a new BezierCurve object.
BezierMesh - Class in com.jme.scene
BezierMesh is defined by a collection of BezierPatch objects that define a 4x4 patch of control anchors.
BezierMesh() - Constructor for class com.jme.scene.BezierMesh
 
BezierMesh(String) - Constructor for class com.jme.scene.BezierMesh
Constructor creates a default BezierMesh object.
BezierMesh(String, BezierPatch) - Constructor for class com.jme.scene.BezierMesh
Constructor creates a new BezierMesh object with the given BezierPatch.
BezierPatch - Class in com.jme.scene
BezierPatch defines a 4x4 mesh of control points.
BezierPatch() - Constructor for class com.jme.scene.BezierPatch
Constructor instantiates a new BezierPatch with a default empty control point mesh and a detail level of zero.
BezierPatch(Vector3f[][]) - Constructor for class com.jme.scene.BezierPatch
Constructor instantiates a new BezierPatch with a given control point grid and a default detail level of zero.
BezierPatch(Vector3f[][], int) - Constructor for class com.jme.scene.BezierPatch
Constructor instantiates a new BezierPatch with a given control point grid and a given detail level.
bFirstTimeResetPoint - Variable in class com.jme.util.geom.nvtristrip.Stripifier
 
bgQuad - Variable in class com.jme.util.stat.graph.TabledLabelGrapher
 
BillboardNode - Class in com.jme.scene
BillboardNode defines a node that always orients towards the camera.
BillboardNode() - Constructor for class com.jme.scene.BillboardNode
 
BillboardNode(String) - Constructor for class com.jme.scene.BillboardNode
Constructor instantiates a new BillboardNode.
BinaryAbstractCameraModule - Class in com.jme.util.export.binary.modules
 
BinaryAbstractCameraModule() - Constructor for class com.jme.util.export.binary.modules.BinaryAbstractCameraModule
 
BinaryBlendStateModule - Class in com.jme.util.export.binary.modules
 
BinaryBlendStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryBlendStateModule
 
BinaryClassField - Class in com.jme.util.export.binary
 
BinaryClassField(String, byte, byte) - Constructor for class com.jme.util.export.binary.BinaryClassField
 
BinaryClassLoader - Class in com.jme.util.export.binary
 
BinaryClassLoader() - Constructor for class com.jme.util.export.binary.BinaryClassLoader
 
BinaryClassObject - Class in com.jme.util.export.binary
 
BinaryClassObject() - Constructor for class com.jme.util.export.binary.BinaryClassObject
 
BinaryClipStateModule - Class in com.jme.util.export.binary.modules
 
BinaryClipStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryClipStateModule
 
BinaryColorMaskStateModule - Class in com.jme.util.export.binary.modules
 
BinaryColorMaskStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryColorMaskStateModule
 
BinaryCullStateModule - Class in com.jme.util.export.binary.modules
 
BinaryCullStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryCullStateModule
 
BinaryExporter - Class in com.jme.util.export.binary
Exports to the jME Binary Format.
BinaryExporter() - Constructor for class com.jme.util.export.binary.BinaryExporter
 
BinaryFileReader - Class in com.jme.util
BinaryFileReader provides a convienience class that wraps the DataInputStream object for easier reading.
BinaryFileReader(String) - Constructor for class com.jme.util.BinaryFileReader
Constructor creates a new BinaryFileReader class.
BinaryFileReader(URL) - Constructor for class com.jme.util.BinaryFileReader
Constructor instantiates a new BinaryFileReader object, loading the provided file and reading the data into a byte array.
BinaryFileReader(InputStream) - Constructor for class com.jme.util.BinaryFileReader
 
BinaryFogStateModule - Class in com.jme.util.export.binary.modules
 
BinaryFogStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryFogStateModule
 
BinaryFragmentProgramStateModule - Class in com.jme.util.export.binary.modules
 
BinaryFragmentProgramStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryFragmentProgramStateModule
 
BinaryGLSLShaderObjectsStateModule - Class in com.jme.util.export.binary.modules
 
BinaryGLSLShaderObjectsStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryGLSLShaderObjectsStateModule
 
BinaryIdContentPair - Class in com.jme.util.export.binary
 
BinaryIdContentPair(int, BinaryOutputCapsule) - Constructor for class com.jme.util.export.binary.BinaryIdContentPair
 
BinaryImporter - Class in com.jme.util.export.binary
 
BinaryImporter() - Constructor for class com.jme.util.export.binary.BinaryImporter
 
BinaryInputCapsule - Class in com.jme.util.export.binary
 
BinaryInputCapsule(BinaryImporter, BinaryClassObject) - Constructor for class com.jme.util.export.binary.BinaryInputCapsule
 
BinaryLightStateModule - Class in com.jme.util.export.binary.modules
 
BinaryLightStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryLightStateModule
 
BinaryLoaderModule - Interface in com.jme.util.export.binary
BinaryLoaderModule defines two methods, the first provides a key value to look for to issue the load command.
BinaryMaterialStateModule - Class in com.jme.util.export.binary.modules
 
BinaryMaterialStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryMaterialStateModule
 
BinaryOutputCapsule - Class in com.jme.util.export.binary
 
BinaryOutputCapsule(BinaryExporter, BinaryClassObject) - Constructor for class com.jme.util.export.binary.BinaryOutputCapsule
 
BinaryShadeStateModule - Class in com.jme.util.export.binary.modules
 
BinaryShadeStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryShadeStateModule
 
BinaryStencilStateModule - Class in com.jme.util.export.binary.modules
 
BinaryStencilStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryStencilStateModule
 
BinaryTextureStateModule - Class in com.jme.util.export.binary.modules
 
BinaryTextureStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryTextureStateModule
 
BinaryVertexProgramStateModule - Class in com.jme.util.export.binary.modules
 
BinaryVertexProgramStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryVertexProgramStateModule
 
BinaryWireframeStateModule - Class in com.jme.util.export.binary.modules
 
BinaryWireframeStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryWireframeStateModule
 
BinaryZBufferStateModule - Class in com.jme.util.export.binary.modules
 
BinaryZBufferStateModule() - Constructor for class com.jme.util.export.binary.modules.BinaryZBufferStateModule
 
bind(BoneAnimation, BoneAnimation) - Method in class com.jme.animation.AnimationEventManager
 
bind(Spatial, Spatial) - Method in class com.jme.scene.UserDataManager
 
Binding - Interface in com.jme.input.controls
 
bindMatrix - Variable in class com.jme.animation.Bone
 
bindMatrix - Variable in class com.jme.animation.SkinNode
 
binormal - Variable in class com.jmex.effects.water.WaterRenderPass
 
binormalBuf - Variable in class com.jme.scene.Geometry
The geometry's per vertex normal information.
bitcount - Variable in class com.jme.image.BitmapHeader
the number of bits that makes up the image.
BitmapHeader - Class in com.jme.image
BitmapHeader defines header information about a bitmap (BMP) image file format.
BitmapHeader() - Constructor for class com.jme.image.BitmapHeader
 
BITSET - Static variable in class com.jme.util.export.binary.BinaryClassField
 
black - Static variable in class com.jme.renderer.ColorRGBA
the color black (0,0,0).
blendColor - Variable in class com.jme.scene.state.jogl.records.BlendStateRecord
 
blendColor - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
blendColor - Variable in class com.jme.scene.state.lwjgl.records.BlendStateRecord
 
blendColor - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
blended - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
blendEnabled - Variable in class com.jme.scene.state.jogl.records.BlendStateRecord
 
blendEnabled - Variable in class com.jme.scene.state.lwjgl.records.BlendStateRecord
 
blendEqAlpha - Variable in class com.jme.scene.state.jogl.records.BlendStateRecord
 
blendEqAlpha - Variable in class com.jme.scene.state.lwjgl.records.BlendStateRecord
 
blendEqRGB - Variable in class com.jme.scene.state.jogl.records.BlendStateRecord
 
blendEqRGB - Variable in class com.jme.scene.state.lwjgl.records.BlendStateRecord
 
BlendState - Class in com.jme.scene.state
BlendState maintains the state of the blending values of a particular node and its children.
BlendState() - Constructor for class com.jme.scene.state.BlendState
Constructor instantiates a new BlendState object with default values.
BlendState.BlendEquation - Enum in com.jme.scene.state
 
BlendState.DestinationFunction - Enum in com.jme.scene.state
 
BlendState.SourceFunction - Enum in com.jme.scene.state
 
BlendState.TestFunction - Enum in com.jme.scene.state
 
BlendStateRecord - Class in com.jme.scene.state.jogl.records
 
BlendStateRecord() - Constructor for class com.jme.scene.state.jogl.records.BlendStateRecord
 
BlendStateRecord - Class in com.jme.scene.state.lwjgl.records
 
BlendStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.BlendStateRecord
 
blendTex - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
blendToPose(String, float) - Method in class com.jmex.model.ogrexml.anim.PoseController
Deprecated.  
bListsOnly - Variable in class com.jme.util.geom.nvtristrip.TriStrip
 
BloomPassEditor - Class in com.jmex.editors.swing.pass
 
BloomPassEditor(BloomRenderPass) - Constructor for class com.jmex.editors.swing.pass.BloomPassEditor
 
BloomRenderPass - Class in com.jmex.effects.glsl
GLSL bloom effect pass.
BloomRenderPass(Camera, int) - Constructor for class com.jmex.effects.glsl.BloomRenderPass
Creates a new bloom renderpass
blue - Variable in class com.jme.image.util.TGALoader.ColorMapEntry
 
blue - Static variable in class com.jme.renderer.ColorRGBA
the color blue (0,0,1).
blue - Variable in class com.jme.scene.state.ColorMaskState
 
blue - Variable in class com.jme.scene.state.jogl.records.ColorMaskStateRecord
 
blue - Variable in class com.jme.scene.state.lwjgl.records.ColorMaskStateRecord
 
blurrinessCutoff - Variable in class com.jmex.effects.glsl.DepthOfFieldRenderPass
The cut off point where we stop blurring
BMPLoader - Class in com.jme.image.util
BMPLoader is a stub to be filled in later with non-awt dependant bitmap loading code.
Bone - Class in com.jme.animation
Bone defines a scenegraph node that defines a single bone object within a skeletal system.
Bone() - Constructor for class com.jme.animation.Bone
 
Bone(String) - Constructor for class com.jme.animation.Bone
Creates a new bone with the supplied name.
Bone(String, Matrix4f) - Constructor for class com.jme.animation.Bone
creates a new bone with a given name and a bind matrix.
bone - Variable in class com.jme.animation.BoneInfluence
 
Bone - Class in com.jmex.model.ogrexml.anim
 
Bone(String) - Constructor for class com.jmex.model.ogrexml.anim.Bone
Creates a new bone
Bone(Bone) - Constructor for class com.jmex.model.ogrexml.anim.Bone
Copy constructor.
Bone() - Constructor for class com.jmex.model.ogrexml.anim.Bone
Used for binary loading as a Savable; the object must be constructed, then the parameters usually present in the constructor for this class are restored from the file the object was saved to.
BoneAnimation - Class in com.jme.animation
BoneAnimation defines a component that manipulates the position of a skeletal system based on a collection of keyframes.
BoneAnimation() - Constructor for class com.jme.animation.BoneAnimation
 
BoneAnimation(String) - Constructor for class com.jme.animation.BoneAnimation
Contructor creates a new animation.
BoneAnimation(String, Bone, int) - Constructor for class com.jme.animation.BoneAnimation
Creates a new, linear-interpolating BoneAnimation with a name, the bone it will control and the number of keyframes it will have.
BoneAnimation - Class in com.jmex.model.ogrexml.anim
Bone animation updates each of it's tracks with the skeleton and time to apply the animation.
BoneAnimation(String, float, BoneTrack[]) - Constructor for class com.jmex.model.ogrexml.anim.BoneAnimation
 
BoneAnimationLoader - Class in com.jmex.model.ogrexml.anim
 
BoneAnimationLoader() - Constructor for class com.jmex.model.ogrexml.anim.BoneAnimationLoader
 
boneChanged - Variable in class com.jme.animation.Bone
 
boneChanged(BoneChangeEvent) - Method in interface com.jme.animation.BoneChangeListener
Invoked when the target of the listener has changed bone status.
boneChanged(BoneChangeEvent) - Method in class com.jme.animation.SkinNode
 
BoneChangeEvent - Class in com.jme.animation
 
BoneChangeEvent(Object) - Constructor for class com.jme.animation.BoneChangeEvent
 
BoneChangeListener - Interface in com.jme.animation
 
BoneDebugger - Class in com.jme.util
BoneDebugger is responsible for visually representing a skeletal system (a heirarchy of Bone nodes).
BoneDebugger() - Constructor for class com.jme.util.BoneDebugger
 
boneId - Variable in class com.jme.animation.BoneInfluence
 
BoneInfluence - Class in com.jme.animation
The Influence class defines a pairing between a vertex and a bone.
BoneInfluence() - Constructor for class com.jme.animation.BoneInfluence
 
BoneInfluence(Bone, float) - Constructor for class com.jme.animation.BoneInfluence
 
BoneTrack - Class in com.jmex.model.ogrexml.anim
Contains a list of transforms and times for each keyframe.
BoneTrack(int, float[], Vector3f[], Quaternion[]) - Constructor for class com.jmex.model.ogrexml.anim.BoneTrack
 
BoneTransform - Class in com.jme.animation
BoneTransform contains a Bone/Transform array pairing.
BoneTransform() - Constructor for class com.jme.animation.BoneTransform
Default constructor creates a new BoneTransform with no data set.
BoneTransform(Bone, int) - Constructor for class com.jme.animation.BoneTransform
Constructor defines the bone that will be transformed as well as how many transform keyframes that exist.
BoneTransform(Bone, Matrix4f[]) - Constructor for class com.jme.animation.BoneTransform
Constructor defines the bone and the list of transforms to use.
BOOLEAN - Static variable in class com.jme.util.export.binary.BinaryClassField
 
BOOLEAN_1D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
BOOLEAN_2D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
borderColor - Variable in class com.jme.scene.state.jogl.records.TextureRecord
 
borderColor - Variable in class com.jme.scene.state.lwjgl.records.TextureRecord
 
BOTTOM_PLANE - Static variable in class com.jme.renderer.AbstractCamera
BOTTOM_PLANE represents the bottom plane of the camera frustum.
bound - Variable in class com.jme.scene.Geometry
The local bounds of this Geometry object.
BOUNDING_BOX - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
BoundingBox - Class in com.jme.bounding
BoundingBox defines an axis-aligned cube that defines a container for a group of vertices of a particular piece of geometry.
BoundingBox() - Constructor for class com.jme.bounding.BoundingBox
Default constructor instantiates a new BoundingBox object.
BoundingBox(Vector3f, float, float, float) - Constructor for class com.jme.bounding.BoundingBox
Contstructor instantiates a new BoundingBox object with given specs.
BoundingCapsule - Class in com.jme.bounding
 
BoundingCapsule() - Constructor for class com.jme.bounding.BoundingCapsule
 
BoundingCapsule(Vector3f, LineSegment, float) - Constructor for class com.jme.bounding.BoundingCapsule
 
BoundingCollisionResults - Class in com.jme.intersection
BoundingCollisionResults creates a CollisionResults object that only cares about bounding volume accuracy.
BoundingCollisionResults() - Constructor for class com.jme.intersection.BoundingCollisionResults
 
BoundingPickResults - Class in com.jme.intersection
BoundingPickResults creates a PickResults object that only cares about bounding volume accuracy.
BoundingPickResults() - Constructor for class com.jme.intersection.BoundingPickResults
 
BoundingSphere - Class in com.jme.bounding
BoundingSphere defines a sphere that defines a container for a group of vertices of a particular piece of geometry.
BoundingSphere() - Constructor for class com.jme.bounding.BoundingSphere
Default contstructor instantiates a new BoundingSphere object.
BoundingSphere(float, Vector3f) - Constructor for class com.jme.bounding.BoundingSphere
Constructor instantiates a new BoundingSphere object.
BoundingVolume - Class in com.jme.bounding
BoundingVolume defines an interface for dealing with containment of a collection of points.
BoundingVolume() - Constructor for class com.jme.bounding.BoundingVolume
 
BoundingVolume(Vector3f) - Constructor for class com.jme.bounding.BoundingVolume
 
BoundingVolume.Type - Enum in com.jme.bounding
 
boundTexture - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
boundTexture - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
Box - Class in com.jme.scene.shape
A box with solid (filled) faces.
Box() - Constructor for class com.jme.scene.shape.Box
 
Box(String) - Constructor for class com.jme.scene.shape.Box
Creates a new box.
Box(String, Vector3f, float, float, float) - Constructor for class com.jme.scene.shape.Box
Creates a new box.
Box(String, Vector3f, Vector3f) - Constructor for class com.jme.scene.shape.Box
Constructor instantiates a new Box object.
bpp - Variable in class com.jme.system.DisplaySystem
Bit depth selected for renderer.
bpp - Variable in class com.jmex.awt.applet.BaseApplet
bits per pixel.
BresenhamTerrainPicker - Class in com.jmex.terrain.util
Utility class for doing ray based picking of TerrainPages using the BresenhamYUpGridTracer.
BresenhamTerrainPicker(Spatial) - Constructor for class com.jmex.terrain.util.BresenhamTerrainPicker
Construct a new BresenhamTerrainPicker that works on the given TerrainPage.
BresenhamYUpGridTracer - Class in com.jmex.terrain.util
An implementation of AbstractBresenhamTracer that works on the XZ plane, with positive Y as up.
BresenhamYUpGridTracer() - Constructor for class com.jmex.terrain.util.BresenhamYUpGridTracer
 
brightness - Variable in class com.jme.system.DisplaySystem
Brightness value of display - default is 0f.
brown - Static variable in class com.jme.renderer.ColorRGBA
the color brown (65/255, 40/255, 25/255).
bStitchStrips - Variable in class com.jme.util.geom.nvtristrip.TriStrip
 
buf - Variable in class com.jme.scene.state.jogl.records.ClipStateRecord
 
buf - Variable in class com.jme.scene.state.lwjgl.records.ClipStateRecord
 
buf - Variable in class com.jmex.subdivision.Subdivision.SubdivisionBuffer
The buffer
buffers - Variable in class com.jmex.subdivision.Subdivision
 
BufferUtils - Class in com.jme.util.geom
BufferUtils is a helper class for generating nio buffers from jME data classes such as Vectors and ColorRGBA.
BufferUtils() - Constructor for class com.jme.util.geom.BufferUtils
 
build(EdgeInfoVec, FaceInfoVec) - Method in class com.jme.util.geom.nvtristrip.StripInfo
 
buildDisplayList() - Method in class com.jme.renderer.jogl.JOGLFont
buildDisplayList sets up the 256 display lists that are used to render each font character.
buildDisplayList() - Method in class com.jme.renderer.lwjgl.LWJGLFont
buildDisplayList sets up the 256 display lists that are used to render each font character.
buildLineParticles(String, int) - Static method in class com.jmex.effects.particles.ParticleFactory
 
buildMatrices() - Method in class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
buildMatrices updates the world and rotation matrix
buildMeshParticles(String, TriMesh) - Static method in class com.jmex.effects.particles.ParticleFactory
 
buildParticles(String, int) - Static method in class com.jmex.effects.particles.ParticleFactory
 
buildParticles(String, int, ParticleSystem.ParticleType) - Static method in class com.jmex.effects.particles.ParticleFactory
 
buildPointParticles(String, int) - Static method in class com.jmex.effects.particles.ParticleFactory
 
buildScene() - Method in class com.jmex.model.converters.maxutils.TDSFile
 
buildStripifyInfo(FaceInfoVec, EdgeInfoVec, int) - Method in class com.jme.util.geom.nvtristrip.Stripifier
 
buildTextureCoordinates() - Method in class com.jmex.terrain.TerrainBlock
buildTextureCoordinates calculates the texture coordinates of the terrain.
buildUI() - Method in class com.jmex.awt.swingui.JMEDesktopState
 
BumpMapColorController - Class in com.jme.util
 
BumpMapColorController() - Constructor for class com.jme.util.BumpMapColorController
 
BumpMapColorController(Spatial) - Constructor for class com.jme.util.BumpMapColorController
 
BumpMapColorController.BumpStore - Class in com.jme.util
 
BumpMapColorController.BumpStore() - Constructor for class com.jme.util.BumpMapColorController.BumpStore
 
BumpMapColorController.BumpVert - Class in com.jme.util
 
BumpMapColorController.BumpVert() - Constructor for class com.jme.util.BumpMapColorController.BumpVert
 
bumpPercentage - Variable in class com.jmex.model.converters.maxutils.TextureChunk
 
BUTTON_ALL - Static variable in class com.jme.input.InputHandler
int value for representing all buttons/keys (wildcard).
BUTTON_NONE - Static variable in class com.jme.input.InputHandler
int value for representing no button/key.
byCamera - Variable in class com.jme.scene.ImposterNode
 
BYTE - Static variable in class com.jme.util.export.binary.BinaryClassField
 
BYTE_1D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
BYTE_2D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
ByteArraySpatialGenerator<T> - Class in com.jmex.pool
 
ByteArraySpatialGenerator(byte[]) - Constructor for class com.jmex.pool.ByteArraySpatialGenerator
 
BYTEBUFFER - Static variable in class com.jme.util.export.binary.BinaryClassField
 
BYTEBUFFER_ARRAYLIST - Static variable in class com.jme.util.export.binary.BinaryClassField
 
bytes - Variable in class com.jme.util.export.binary.BinaryOutputCapsule
 
bytesPerPixel(int, int) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState.LWJGLMipMap
 
bytesPerPixel(int, int) - Static method in class com.jme.util.jogl.JOGLUtil
 
ByteUtils - Class in com.jme.util.export
ByteUtils is a helper class for converting numeric primitives to and from byte representations.
ByteUtils() - Constructor for class com.jme.util.export.ByteUtils
 
byTime - Variable in class com.jme.scene.ImposterNode
 

C

cache - Variable in class com.jme.animation.SkinNode
 
CACHE_INEFFICIENCY - Static variable in class com.jme.util.geom.nvtristrip.Stripifier
 
cacheSize - Variable in class com.jme.util.geom.nvtristrip.Stripifier
 
cacheSize - Variable in class com.jme.util.geom.nvtristrip.TriStrip
 
CACHESIZE_GEFORCE1_2 - Static variable in class com.jme.util.geom.nvtristrip.TriStrip
 
CACHESIZE_GEFORCE3 - Static variable in class com.jme.util.geom.nvtristrip.TriStrip
 
calcFaceAngle(float, float) - Method in class com.jme.input.ThirdPersonHandler
calcFaceAngle
calcForces(float) - Method in class com.jme.math.spring.SpringSystem
Calculate all external forces to be applied on the system nodes.
calcForces(float) - Method in class com.jmex.effects.cloth.ClothPatch
Calculate the forces accting on this cloth.
calcForces(float) - Method in class com.jmex.effects.cloth.CollidingClothPatch
Calls super and then updates model bound and collision info.
calcNumHitsFace(VertexCache, FaceInfo) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
calcNumHitsStrip(VertexCache, StripInfo) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
calcScreenArea(BoundingVolume, float, float) - Static method in class com.jme.util.AreaUtils
calcScreenArea -- in Pixels Aproximates the screen area of a bounding volume.
calcTemp - Variable in class com.jmex.effects.cloth.CollidingClothPatch
 
calculateCenter() - Method in class com.jme.math.Triangle
calculateCenter finds the average point of the triangle.
calculateCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.Spatial
calculateCollisions calls findCollisions to populate the CollisionResults object then processes the collision results.
calculateDistance() - Method in class com.jme.intersection.PickData
For bounds picking this method returns the distance of the ray origin to the bound.
calculateDistance() - Method in class com.jme.intersection.TrianglePickData
 
calculateEigen(Matrix3f) - Method in class com.jme.math.Eigen3f
 
calculateNormal() - Method in class com.jme.math.Triangle
calculateCenter finds the average point of the triangle.
calculatePick(Ray, PickResults) - Method in class com.jme.scene.Spatial
 
calcVect - Variable in class com.jmex.effects.water.WaterRenderPass
 
calcVector - Variable in class com.jme.input.ThirdPersonHandler
An internal vector used for calculations to prevent object creation.
calcWelzl(FloatBuffer) - Method in class com.jme.bounding.BoundingSphere
Calculates a minimum bounding sphere for the set of points.
call() - Method in class com.jmex.model.util.ModelLoader.ModelLoaderCallable
 
cam - Variable in class com.jme.app.BaseSimpleGame
The camera that we see through.
cam - Variable in class com.jme.app.SimpleHeadlessApp
The camera that we see through.
cam - Variable in class com.jme.input.ChaseCamera
 
cam - Variable in class com.jme.system.canvas.SimpleCanvasImpl
 
cam - Variable in class com.jme.system.canvas.SimplePassCanvasImpl
 
cam - Variable in class com.jmex.awt.applet.BaseSimpleApplet
The camera that we see through.
cam - Variable in class com.jmex.effects.water.WaterRenderPass
 
cam - Variable in class com.jmex.game.state.CameraGameState
The camera of this game state.
camera - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
camera - Variable in class com.jme.input.ThirdPersonHandler
The camera this handler uses for determining action movement.
Camera - Interface in com.jme.renderer
Camera defines an interface that encapsulates viewport management.
camera - Variable in class com.jme.renderer.Renderer
 
Camera.FrustumIntersect - Enum in com.jme.renderer
 
CAMERA_ALIGNED - Static variable in class com.jme.scene.BillboardNode
Alligns this Billboard Node to the camera position.
CAMERA_FLAG - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
CAMERA_RANGES - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
cameraAlignedMovement - Variable in class com.jme.input.ThirdPersonHandler
if true, movements of the character are in relation to the current camera view.
CameraChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

parent == NAMED_OBJECT == 0x4000
type == CAMERA_FLAG == 4700
CameraChunk(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.CameraChunk
 
CameraController - Class in com.jme.input.controls.controller
 
CameraController(Spatial, Camera, GameControl) - Constructor for class com.jme.input.controls.controller.CameraController
 
cameraDistance - Variable in class com.jme.scene.ImposterNode
 
cameraFacing - Variable in class com.jmex.effects.particles.ParticleSystem
 
CameraGameState - Class in com.jmex.game.state
A typical game state that initializes a rootNode, camera and a ZBufferState.
CameraGameState(String) - Constructor for class com.jmex.game.state.CameraGameState
Inits rootNode, camera and ZBufferState.
CameraGameStateDefaultCamera - Class in com.jmex.game.state
 
CameraGameStateDefaultCamera(String) - Constructor for class com.jmex.game.state.CameraGameStateDefaultCamera
 
cameraKeyframes - Variable in class com.jmex.model.converters.maxutils.KeyframeChunk
 
CameraNode - Class in com.jme.scene
CameraNode defines a node that contains a camera object.
CameraNode() - Constructor for class com.jme.scene.CameraNode
 
CameraNode(String, Camera) - Constructor for class com.jme.scene.CameraNode
Constructor instantiates a new CameraNode object setting the camera to use for the frame reference.
cameraParallel() - Method in class com.jme.app.BaseSimpleGame
 
cameraParallel() - Method in class com.jmex.awt.applet.BaseSimpleApplet
 
cameraParallel() - Method in class com.jmex.game.state.DebugGameState
 
cameraPerspective() - Method in class com.jme.app.BaseSimpleGame
 
CameraPerspective - Interface in com.jme.input.controls.controller.camera
CameraPerspective implementations can be added to the CameraController that can be cycled over to provide different camera angles and types.
cameraPerspective() - Method in class com.jmex.awt.applet.BaseSimpleApplet
 
cameraPerspective() - Method in class com.jmex.game.state.DebugGameState
 
cameraThreshold - Variable in class com.jme.scene.ImposterNode
 
camPos - Variable in class com.jmex.model.converters.maxutils.CameraChunk
 
canBeMoved() - Method in interface com.jme.input.thirdperson.MovementPermitter
 
cancel(boolean) - Method in class com.jme.util.GameTask
 
canQuickCompare() - Method in enum com.jme.scene.state.RenderState.StateType
 
CanvasConstructor - Interface in com.jme.system.canvas
CanvasConstructor is an interface to constructor classes that can instantiate a particular type of canvas.
capabilities - Variable in class com.jme.renderer.lwjgl.LWJGLRenderer
 
Capsule - Class in com.jme.scene.shape
A capsule is a cylindrical section capped with a dome at either end.
Capsule() - Constructor for class com.jme.scene.shape.Capsule
 
Capsule(String, int, int, int, float, float) - Constructor for class com.jme.scene.shape.Capsule
Creates a new capsule.
capsuleTable - Variable in class com.jme.util.export.binary.BinaryImporter
 
cartesianToSpherical(Vector3f, Vector3f) - Static method in class com.jme.math.FastMath
Converts a point from Cartesian coordinates (using positive Y as up) to Spherical and stores the results in the store var.
cartesianZToSpherical(Vector3f, Vector3f) - Static method in class com.jme.math.FastMath
Converts a point from Cartesian coordinates (using positive Z as up) to Spherical and stores the results in the store var.
castsShadows - Variable in class com.jme.scene.Geometry
 
CatmullRomCurve - Class in com.jme.curve
CatmullRomCurve
CatmullRomCurve() - Constructor for class com.jme.curve.CatmullRomCurve
 
CatmullRomCurve(String) - Constructor for class com.jme.curve.CatmullRomCurve
Constructor instantiates a new CatmullRomCurve object.
CatmullRomCurve(String, Vector3f[]) - Constructor for class com.jme.curve.CatmullRomCurve
Constructor instantiates a new CatmullRomCurve object.
ceil(float) - Static method in class com.jme.math.FastMath
Rounds a fValue up.
center - Variable in class com.jme.bounding.BoundingVolume
 
center - Variable in class com.jme.scene.shape.AbstractBox
 
center - Variable in class com.jme.scene.shape.OrientedBox
Center of the Oriented Box.
center - Variable in class com.jme.scene.shape.Sphere
the center of the sphere
changed(GameControl, float, float, float) - Method in interface com.jme.input.controls.controller.ControlChangeListener
 
changeListeners - Variable in class com.jme.animation.Bone
 
character - Variable in class com.jme.input.util.TriggerInfo
 
character(char) - Static method in class com.jmex.swt.input.SWTKeyInput
 
ChaseCamera - Class in com.jme.input
Camera handler that will smoothly follow a set scene element, allowing for rotation about and zoom on that element.
ChaseCamera(Camera, Spatial) - Constructor for class com.jme.input.ChaseCamera
Simple constructor that accepts a Camera and a target and sets all properties to their defaults.
ChaseCamera(Camera, Spatial, Map<String, Object>) - Constructor for class com.jme.input.ChaseCamera
More involved constructor allowing the setting of all member fields in ChaseCamera and its associated ThirdPersonMouseLook object via a Map of properties.
check() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
checks OpenAL error state
checkActivation(char, int, float, float, boolean, Object) - Method in class com.jme.input.ActionTrigger
Invoked to activate or deactivate a trigger on specific event.
checkActivation(char, int, float, float, boolean, Object) - Method in class com.jme.input.ActionTrigger.CommandTrigger
 
checkActivation(char, int, float, float, boolean, Object) - Method in class com.jme.input.joystick.JoystickInputHandlerDevice.JoystickAxisTrigger
 
checkActivation(char, int, float, float, boolean, Object) - Method in class com.jme.input.joystick.JoystickInputHandlerDevice.JoystickButtonTrigger
 
checkActivation(char, int, float, float, boolean, Object) - Method in class com.jme.input.keyboard.KeyboardInputHandlerDevice.KeyTrigger
 
checkActivation(char, int, float, float, boolean, Object) - Method in class com.jme.input.mouse.MouseInputHandlerDevice.MouseAxisTrigger
 
checkActivation(char, int, float, float, boolean, Object) - Method in class com.jme.input.mouse.MouseInputHandlerDevice.MouseButtonTrigger
 
checkActivation(char, int, float, float, boolean, Object) - Method in class com.jme.input.util.SyntheticTrigger
 
checkAllEdges() - Method in class com.jmex.font3d.math.TriangulationVertex
 
checkAndAdd(Spatial) - Method in class com.jme.renderer.jogl.JOGLRenderer
checkAndAdd is used to process the Spatial for the render queue.
checkAndAdd(Spatial) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
checkAndAdd is used to process the Spatial for the render queue.
checkAndAdd(Spatial) - Method in class com.jme.renderer.Renderer
Check a given Spatial to see if it should be queued.
checkAndAdd(Spatial) - Method in class com.jme.system.dummy.DummyRenderer
 
checkAndSetUnit(int, TextureStateRecord) - Static method in class com.jme.scene.state.jogl.JOGLTextureState
 
checkAndSetUnit(int, TextureStateRecord) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 
checkAttributeSizeLimits() - Method in class com.jme.scene.state.GLSLShaderObjectsState
Check if we are keeping the size limits in terms of attribute locations on the card.
checkAttributeSizeLimits() - Method in class com.jme.scene.state.jogl.JOGLShaderObjectsState
 
checkAttributeSizeLimits() - Method in class com.jme.scene.state.lwjgl.LWJGLShaderObjectsState
 
checkCardError() - Method in class com.jme.renderer.jogl.JOGLRenderer
 
checkCardError() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
checkCardError() - Method in class com.jme.renderer.Renderer
Check the underlying rendering system (opengl, etc.) for exceptions.
checkCardError() - Method in class com.jme.system.dummy.DummyRenderer
 
checkForCollisions() - Method in class com.jmex.effects.cloth.CollidingClothPatch
Check each collider for collision with this Cloth.
checkPlane - Variable in class com.jme.bounding.BoundingVolume
 
checkTextureCoordinates() - Method in class com.jme.scene.Geometry
 
checkTrackAudible(Vector3f) - Method in class com.jmex.audio.RangedAudioTracker
 
checkTriangles(float, float, Ray, Vector3f, TerrainBlock) - Method in class com.jmex.terrain.util.BresenhamTerrainPicker
Check the two triangles of a given grid space for intersection.
checkUniformSizeLimits() - Method in class com.jme.scene.state.GLSLShaderObjectsState
Check if we are keeping the size limits in terms of uniform locations on the card.
checkUniformSizeLimits() - Method in class com.jme.scene.state.jogl.JOGLShaderObjectsState
 
checkUniformSizeLimits() - Method in class com.jme.scene.state.lwjgl.LWJGLShaderObjectsState
 
childChange(Geometry, int, int) - Method in class com.jme.animation.SkinNode
 
childChange(Geometry, int, int) - Method in class com.jme.scene.Node
 
children - Variable in class com.jme.scene.Node
This node's children.
children - Variable in class com.jmex.game.state.GameStateNode
Contains all the maintained children.
children - Variable in class com.jmex.model.ogrexml.anim.Bone
 
chooseTargetRecord(Renderer) - Method in class com.jme.scene.lod.AreaClodMesh
This function is used during rendering to choose the correct target record for the AreaClodMesh acording to the information in the renderer.
chooseTargetRecord(Renderer) - Method in class com.jme.scene.lod.ClodMesh
This function should not be called manually.
chunk() - Method in class com.jmex.model.converters.maxutils.ChunkerClass
 
ChunkerClass - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

ChunkerClass(DataInput) - Constructor for class com.jmex.model.converters.maxutils.ChunkerClass
 
ChunkerClass(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.ChunkerClass
 
ChunkHeader - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

ChunkHeader() - Constructor for class com.jmex.model.converters.maxutils.ChunkHeader
 
ChunkHeader(ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.ChunkHeader
 
ChunkHeader(DataInput) - Constructor for class com.jmex.model.converters.maxutils.ChunkHeader
 
Circle - Class in com.jme.scene
Circle consists of Line Segments.
Circle(String, int, float) - Constructor for class com.jme.scene.Circle
create line with
clamp(float, float, float) - Static method in class com.jme.math.FastMath
Take a float input and clamp it between min and max.
clamp() - Method in class com.jme.renderer.ColorRGBA
clamp insures that all values are between 0 and 1.
classes - Variable in class com.jme.util.export.binary.BinaryImporter
 
className - Variable in class com.jme.util.export.binary.BinaryClassObject
 
ClasspathResourceLocator - Class in com.jme.util.resource
A conservative ResourceLocator implementation that only resolves Classpath resources with absolute resource name paths.
ClasspathResourceLocator() - Constructor for class com.jme.util.resource.ClasspathResourceLocator
 
clean(Map<TriMesh, CollisionTree>, List<TriMesh>, int) - Method in interface com.jme.bounding.CollisionTreeController
clean will reduce the size of cache to the provided desiredSize.
clean(Map<TriMesh, CollisionTree>, List<TriMesh>, int) - Method in class com.jme.bounding.UsageTreeController
removes elements from cache (that are not in the protectedList) until the desiredSize is reached.
cleanup() - Method in class com.jme.app.AbstractGame
Called once the game loop has finished.
cleanup() - Method in class com.jme.app.BaseGame
 
cleanup() - Method in class com.jme.app.BaseHeadlessApp
 
cleanup() - Method in class com.jme.app.BaseSimpleGame
Cleans up the keyboard.
cleanup() - Method in class com.jme.app.FixedFramerateGame
 
cleanup() - Method in class com.jme.app.FixedLogicrateGame
 
cleanup() - Method in class com.jme.app.SimpleHeadlessApp
Cleans up the keyboard.
cleanup() - Method in class com.jme.app.VariableTimestepGame
 
cleanup() - Method in class com.jme.renderer.jogl.JOGLRenderer
 
cleanup() - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
 
cleanup() - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
 
cleanup() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
cleanup() - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
 
cleanUp() - Method in class com.jme.renderer.pass.BasicPassManager
 
cleanUp() - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
 
cleanUp() - Method in class com.jme.renderer.pass.Pass
 
cleanup() - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
cleanup() - Method in class com.jme.renderer.Renderer
Perform any necessary cleanup operations such as deleting VBOs, etc.
cleanup() - Method in interface com.jme.renderer.TextureRenderer
Any wrapping up and cleaning up of TextureRenderer information is performed here.
cleanup() - Method in class com.jme.scene.state.GLSLShaderObjectsState
Frees the memory and invalidates the shader handle
cleanup() - Method in class com.jme.scene.state.jogl.JOGLShaderObjectsState
 
cleanup() - Method in class com.jme.scene.state.lwjgl.LWJGLShaderObjectsState
 
cleanup() - Method in class com.jme.system.dummy.DummyRenderer
 
cleanup() - Method in class com.jmex.audio.AudioSystem
 
cleanup() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
cleanup() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
cleanup the used resources
cleanup() - Method in class com.jmex.audio.openal.OpenALSystem
 
cleanup() - Method in class com.jmex.audio.player.AudioPlayer
 
cleanup() - Method in class com.jmex.awt.applet.BaseApplet
 
cleanup() - Method in class com.jmex.awt.applet.BaseSimpleApplet
Cleans up the keyboard.
cleanup() - Method in class com.jmex.awt.applet.StandardApplet
 
cleanup() - Method in class com.jmex.awt.swingui.JMEDesktopState
 
cleanup() - Method in class com.jmex.effects.glsl.BloomRenderPass
Release pbuffers in TextureRenderer's.
cleanup() - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
Release pbuffers in TextureRenderer's.
cleanup() - Method in class com.jmex.effects.glsl.MotionBlurRenderPass
Release pbuffers in TextureRenderer's.
cleanup() - Method in class com.jmex.effects.glsl.SketchRenderPass
Release pbuffers in TextureRenderer's.
cleanup() - Method in class com.jmex.effects.water.WaterRenderPass
Release pbuffers in TextureRenderer's.
cleanup() - Method in class com.jmex.game.StandardGame
 
cleanup() - Method in class com.jmex.game.state.BasicGameState
Empty.
cleanup() - Method in class com.jmex.game.state.BasicGameStateNode
Empty.
cleanup() - Method in class com.jmex.game.state.DebugGameState
 
cleanup() - Method in class com.jmex.game.state.GameState
Gets performed when cleanup is called on a parent GameStateNode (e.g.
cleanup() - Method in class com.jmex.game.state.GameStateNode
Will perform cleanup on and detach all maintained GameState's.
cleanup() - Method in class com.jmex.game.state.load.LoadingGameState
 
cleanup() - Method in class com.jmex.game.state.TextGameState
 
cleanUp() - Static method in class com.jmex.model.collada.ColladaImporter
 
cleanupVBOs() - Method in class com.jme.scene.state.jogl.records.RendererRecord
 
cleanupVBOs() - Method in class com.jme.scene.state.lwjgl.records.RendererRecord
 
clear() - Method in class com.jme.animation.HardpointCollection
 
clear() - Method in class com.jme.input.dummy.DummyKeyInput
 
clear() - Method in class com.jme.input.dummy.DummyMouseInput
 
clear() - Method in class com.jme.input.KeyInput
 
clear() - Method in class com.jme.input.lwjgl.LWJGLKeyInput
 
clear() - Method in class com.jme.input.lwjgl.LWJGLMouseInput
 
clear() - Method in class com.jme.input.MouseInput
 
clear() - Method in class com.jme.intersection.CollisionResults
clear clears the list of all CollisionData.
clear() - Method in class com.jme.intersection.PickResults
clear clears the list of all Geometry objects.
clear() - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
Remove the contents of the pass
clear() - Method in class com.jme.scene.UserDataManager
 
clear() - Method in interface com.jme.system.GameSettings
Clears all settings.
clear() - Method in class com.jme.system.PreferencesGameSettings
 
clear() - Method in class com.jme.system.PropertiesGameSettings
 
clear() - Method in class com.jme.util.geom.nvtristrip.IntVec
 
clear() - Method in class com.jme.util.geom.nvtristrip.VertexCache
 
clear() - Method in class com.jme.util.WeakIdentityCache
Clear the cache of all entries it has.
clear() - Method in class com.jmex.awt.input.AWTKeyInput
 
clear() - Method in class com.jmex.awt.input.AWTMouseInput
 
clear() - Method in class com.jmex.editors.swing.controls.GameControlEditor
 
clear() - Method in class com.jmex.swt.input.SWTKeyInput
 
clear() - Method in class com.jmex.swt.input.SWTMouseInput
 
clearActions() - Method in class com.jme.input.InputHandler
Clears all actions currently registered.
clearActiveAnimation() - Method in class com.jme.animation.AnimationController
 
clearAll() - Method in class com.jme.renderer.pass.BasicPassManager
 
clearAll() - Method in class com.jme.scene.PassNode
 
clearAnimations() - Method in class com.jme.animation.AnimationController
 
clearAttributes() - Method in class com.jme.scene.state.GLSLShaderObjectsState
clearAttributes clears all attribute values from this state.
clearBindings() - Method in class com.jme.input.controls.GameControl
 
clearBindings() - Method in class com.jme.input.controls.GameControlManager
 
clearBindPose() - Method in class com.jmex.model.ogrexml.anim.OgreMesh
Clears all bind pose data
clearBuckets() - Method in class com.jme.renderer.RenderQueue
clears all of the buckets.
clearBufferList() - Method in class com.jmex.subdivision.Subdivision
Clear the list of buffers to be interpolated
clearBuffers() - Method in class com.jme.renderer.jogl.JOGLRenderer
clearBuffers clears both the color and the depth buffer.
clearBuffers() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
clearBuffers clears both the color and the depth buffer.
clearBuffers() - Method in class com.jme.renderer.Renderer
clearBuffers clears both the depth buffer and the back buffer.
clearBuffers() - Method in class com.jme.scene.Geometry
Clears all vertex, normal, texture, and color buffers by setting them to null.
clearBuffers() - Method in class com.jme.scene.QuadMesh
Clears the buffers of this QuadMesh.
clearBuffers() - Method in class com.jme.scene.SharedMesh
clearBuffers is not supported by SharedMesh
clearBuffers() - Method in class com.jme.scene.TriMesh
Clears the buffers of this TriMesh.
clearBuffers() - Method in class com.jme.system.dummy.DummyRenderer
 
clearButton(int) - Method in class com.jme.input.dummy.DummyMouseInput
 
clearButton(int) - Method in class com.jme.input.lwjgl.LWJGLMouseInput
 
clearButton(int) - Method in class com.jme.input.MouseInput
 
clearButton(int) - Method in class com.jmex.awt.input.AWTMouseInput
 
clearButton(int) - Method in class com.jmex.swt.input.SWTMouseInput
 
clearCache() - Static method in class com.jme.util.TextureManager
 
clearCachedFontTextureStates() - Static method in class com.jmex.font2d.Font2D
 
clearColorBuffer() - Method in class com.jme.renderer.jogl.JOGLRenderer
clearBackBuffer clears the OpenGL color buffer.
clearColorBuffer() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
clearBackBuffer clears the OpenGL color buffer.
clearColorBuffer() - Method in class com.jme.renderer.Renderer
clearBackBuffer clears the back buffer of the renderer.
clearColorBuffer() - Method in class com.jme.system.dummy.DummyRenderer
 
clearConfig() - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
clearConfig(StatType) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
clearConfig(StatType, String) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
clearControllers() - Method in class com.jme.scene.Spatial
Removes all Controllers from this Spatial's list of controllers.
clearCurrentSongChangeListeners() - Method in class com.jmex.audio.MusicTrackQueue
 
clearCurrentState(int) - Method in class com.jme.renderer.RenderContext
Deprecated. As of 2.0, use RenderContext.clearCurrentState(com.jme.scene.state.RenderState.StateType) instead.
clearCurrentState(RenderState.StateType) - Method in class com.jme.renderer.RenderContext
Clears the specified state.
clearCurrentStates() - Method in class com.jme.renderer.RenderContext
sets all current states to null, and therefore forces the use of the default states.
clearEnforcedState(int) - Method in class com.jme.renderer.RenderContext
Deprecated. As of 2.0, use RenderContext.clearEnforcedState(com.jme.scene.state.RenderState.StateType) instead.
clearEnforcedState(RenderState.StateType) - Method in class com.jme.renderer.RenderContext
Clears an enforced render state by setting it to null.
clearEnforcedStates() - Method in class com.jme.renderer.RenderContext
sets all enforced states to null.
clearEntries() - Method in class com.jmex.effects.particles.ParticleAppearanceRamp
 
clearEntries() - Method in class com.jmex.effects.particles.TexAnimation
 
clearInfluences() - Method in class com.jmex.effects.particles.ParticleController
 
clearInfluences() - Method in class com.jmex.effects.particles.ParticleSystem
 
clearInstances() - Method in class com.jme.scene.geometryinstancing.instance.GeometryBatchCreator
 
clearKey(int) - Method in class com.jme.input.dummy.DummyKeyInput
 
clearKey(int) - Method in class com.jme.input.KeyInput
 
clearKey(int) - Method in class com.jme.input.lwjgl.LWJGLKeyInput
 
clearKey(int) - Method in class com.jmex.awt.input.AWTKeyInput
 
clearKey(int) - Method in class com.jmex.swt.input.SWTKeyInput
 
clearLights() - Static method in class com.jme.light.LightControllerManager
Deprecated.  
clearOccluders() - Method in class com.jme.renderer.pass.ShadowedRenderPass
clearOccluders removes all occluders from this pass.
clearPassState(int) - Method in class com.jme.renderer.pass.Pass
Deprecated. As of 2.0, use Pass.clearPassState(com.jme.scene.state.RenderState.StateType) instead.
clearPassState(RenderState.StateType) - Method in class com.jme.renderer.pass.Pass
Clears an enforced render state by setting it to null.
clearPassState(int) - Method in class com.jme.scene.PassNodeState
Deprecated. As of 2.0, use PassNodeState.clearPassState(com.jme.scene.state.RenderState.StateType) instead.
clearPassState(RenderState.StateType) - Method in class com.jme.scene.PassNodeState
Clears an enforced render state by setting it to null.
clearPassStates() - Method in class com.jme.renderer.pass.Pass
sets all enforced states to null.
clearPassStates() - Method in class com.jme.scene.PassNodeState
sets all enforced states to null.
clearPolygonOffset() - Method in class com.jme.renderer.jogl.JOGLRenderer
 
clearPolygonOffset() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
clearPolygonOffset() - Method in class com.jme.renderer.Renderer
Removes any previously set offset from the renderer.
clearPolygonOffset() - Method in class com.jme.system.dummy.DummyRenderer
 
clearProperty(String) - Method in class com.jmex.model.converters.FormatConverter
Removes a property.
clearQueue() - Method in class com.jme.renderer.Renderer
clear the render queue
clearRect(int, int, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
clearReflectedScene() - Method in class com.jmex.effects.water.WaterRenderPass
 
clearRenderState(int) - Method in class com.jme.scene.Spatial
Deprecated. As of 2.0, use Spatial.clearRenderState(com.jme.scene.state.RenderState.StateType) instead.
clearRenderState(RenderState.StateType) - Method in class com.jme.scene.Spatial
Clears a given render state index by setting it to null.
clearSongListChangeListeners() - Method in class com.jmex.audio.EnvironmentalPool
 
clearSongListChangeListeners() - Method in class com.jmex.audio.MusicTrackQueue
 
clearSpatials() - Static method in class com.jme.light.LightControllerManager
Deprecated.  
clearStencilBuffer() - Method in class com.jme.renderer.jogl.JOGLRenderer
clearStencilBuffer
clearStencilBuffer() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
clearStencilBuffer
clearStencilBuffer() - Method in class com.jme.renderer.Renderer
clearStencilBuffer clears the stencil buffer of the renderer.
clearStencilBuffer() - Method in class com.jme.system.dummy.DummyRenderer
 
clearStrictBuffers() - Method in class com.jme.renderer.jogl.JOGLRenderer
clearBuffers clears both the color and the depth buffer for only the part of the buffer defined by the renderer width/height.
clearStrictBuffers() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
clearBuffers clears both the color and the depth buffer for only the part of the buffer defined by the renderer width/height.
clearStrictBuffers() - Method in class com.jme.renderer.Renderer
clearBuffers clears both the depth buffer and the back buffer restricting the clear to the rectangle defined by the width and height of the renderer.
clearStrictBuffers() - Method in class com.jme.system.dummy.DummyRenderer
 
clearTextureBuffers() - Method in class com.jme.scene.Geometry
 
clearTextures() - Method in class com.jme.scene.state.TextureState
Removes all textures in this texture state.
clearTextures() - Method in class com.jmex.terrain.util.ProceduralSplatTextureGenerator
 
clearTextures() - Method in class com.jmex.terrain.util.ProceduralTextureGenerator
 
clearTracks() - Method in class com.jmex.audio.EnvironmentalPool
 
clearTracks() - Method in class com.jmex.audio.MusicTrackQueue
 
clearTrackStateListeners() - Method in class com.jmex.audio.AudioTrack
 
clearUniforms() - Method in class com.jme.scene.state.GLSLShaderObjectsState
clearUniforms clears all uniform values from this state.
clearVBOCache() - Method in class com.jme.renderer.jogl.JOGLRenderer
 
clearVBOCache() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
clearVBOCache() - Method in class com.jme.renderer.Renderer
Clears all entries from the VBO cache.
clearVBOCache() - Method in class com.jme.system.dummy.DummyRenderer
 
clearZBuffer() - Method in class com.jme.renderer.jogl.JOGLRenderer
clearZBuffer clears the OpenGL depth buffer.
clearZBuffer() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
clearZBuffer clears the OpenGL depth buffer.
clearZBuffer() - Method in class com.jme.renderer.Renderer
clearZBuffer clears the depth buffer of the renderer.
clearZBuffer() - Method in class com.jme.system.dummy.DummyRenderer
 
clip(Shape) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
CLIP_PLANE0 - Static variable in class com.jme.scene.state.ClipState
 
CLIP_PLANE1 - Static variable in class com.jme.scene.state.ClipState
 
CLIP_PLANE2 - Static variable in class com.jme.scene.state.ClipState
 
CLIP_PLANE3 - Static variable in class com.jme.scene.state.ClipState
 
CLIP_PLANE4 - Static variable in class com.jme.scene.state.ClipState
 
CLIP_PLANE5 - Static variable in class com.jme.scene.state.ClipState
 
clipBias - Variable in class com.jmex.effects.water.WaterRenderPass
 
clipRect(int, int, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
ClipState - Class in com.jme.scene.state
ClipState specifies a plane to test for clipping of the nodes.
ClipState() - Constructor for class com.jme.scene.state.ClipState
 
clipState - Variable in class com.jmex.effects.water.WaterRenderPass
 
ClipStateRecord - Class in com.jme.scene.state.jogl.records
 
ClipStateRecord() - Constructor for class com.jme.scene.state.jogl.records.ClipStateRecord
 
ClipStateRecord - Class in com.jme.scene.state.lwjgl.records
 
ClipStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.ClipStateRecord
 
ClodCreator - Class in com.jme.scene.lod
ClodCreator originally ported from David Eberly's c++, modifications and enhancements made from there.

This class is used by ClodMesh to create automatically generated records.
ClodCreator(FloatBuffer, FloatBuffer, FloatBuffer, FloatBuffer, IntBuffer) - Constructor for class com.jme.scene.lod.ClodCreator
 
ClodCreator.HeapRecord - Class in com.jme.scene.lod
 
ClodCreator.HeapRecord() - Constructor for class com.jme.scene.lod.ClodCreator.HeapRecord
 
ClodMesh - Class in com.jme.scene.lod
ClodMesh originally ported from David Eberly's c++, modifications and enhancements made from there.
ClodMesh() - Constructor for class com.jme.scene.lod.ClodMesh
Empty Constructor to be used internally only.
ClodMesh(String) - Constructor for class com.jme.scene.lod.ClodMesh
Creates a new ClodMesh without any information.
ClodMesh(String, TriMesh, CollapseRecord[]) - Constructor for class com.jme.scene.lod.ClodMesh
Creates a ClodMesh that is a duplicate of the given TriMesh's geometric information.
ClodMesh(String, FloatBuffer, FloatBuffer, FloatBuffer, TexCoords, IntBuffer, CollapseRecord[]) - Constructor for class com.jme.scene.lod.ClodMesh
Creates a clod mesh with the given information.
clone(BoundingVolume) - Method in class com.jme.bounding.BoundingBox
clone creates a new BoundingBox object containing the same data as this one.
clone(BoundingVolume) - Method in class com.jme.bounding.BoundingCapsule
 
clone(BoundingVolume) - Method in class com.jme.bounding.BoundingSphere
clone creates a new BoundingSphere object containing the same data as this one.
clone(BoundingVolume) - Method in class com.jme.bounding.BoundingVolume
clone creates a new BoundingVolume object containing the same data as this one.
clone(BoundingVolume) - Method in class com.jme.bounding.LineBoundingBox
 
clone(BoundingVolume) - Method in class com.jme.bounding.OrientedBoundingBox
 
clone(BoundingVolume) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
clone() - Method in class com.jme.math.Line
 
clone() - Method in class com.jme.math.LineSegment
 
clone() - Method in class com.jme.math.Matrix3f
 
clone() - Method in class com.jme.math.Matrix4f
 
clone() - Method in class com.jme.math.Plane
 
clone() - Method in class com.jme.math.Quaternion
 
clone() - Method in class com.jme.math.Ray
 
clone() - Method in class com.jme.math.Rectangle
 
clone() - Method in class com.jme.math.Ring
 
clone() - Method in class com.jme.math.TransformMatrix
 
clone() - Method in class com.jme.math.TransformQuaternion
 
clone() - Method in class com.jme.math.Triangle
 
clone() - Method in class com.jme.math.Vector2f
 
clone() - Method in class com.jme.math.Vector3f
 
clone() - Method in class com.jme.renderer.ColorRGBA
 
clone() - Method in class com.jme.scene.shape.Box
Creates a clone of this box.
clone() - Method in class com.jme.scene.shape.RoundedBox
Creates a deep copy of this rounded box.
clone() - Method in class com.jme.scene.shape.StripBox
Creates a new StripBox object containing the same data as this one.
clone() - Method in class com.jme.scene.shape.Teapot
clone creates a new Teapot object containing the same data as this one.
clone(DoubleBuffer) - Static method in class com.jme.util.geom.BufferUtils
Creates a new DoubleBuffer with the same contents as the given DoubleBuffer.
clone(FloatBuffer) - Static method in class com.jme.util.geom.BufferUtils
Creates a new FloatBuffer with the same contents as the given FloatBuffer.
clone(IntBuffer) - Static method in class com.jme.util.geom.BufferUtils
Creates a new IntBuffer with the same contents as the given IntBuffer.
clone(ByteBuffer) - Static method in class com.jme.util.geom.BufferUtils
Creates a new ByteBuffer with the same contents as the given ByteBuffer.
clone(ShortBuffer) - Static method in class com.jme.util.geom.BufferUtils
Creates a new ShortBuffer with the same contents as the given ShortBuffer.
CloneConfiguration - Class in com.jme.util
A set of configuration describing how fields will be treated during the cloning process including ignoring and shallow copying fields by name.
CloneConfiguration() - Constructor for class com.jme.util.CloneConfiguration
Create a new empty clone configuration
CloneConfiguration(String[], String[]) - Constructor for class com.jme.util.CloneConfiguration
Create a configuration
cloneFromMesh(OgreMesh) - Method in class com.jmex.model.ogrexml.anim.OgreMesh
 
CloneImportExport - Class in com.jme.util
A JMEImporter and JMEExporter that stores the capsule information locally in a hash from Savable to info.
CloneImportExport() - Constructor for class com.jme.util.CloneImportExport
 
cloneMesh(TriMesh, TriMesh) - Static method in class com.jmex.model.ogrexml.MeshCloner
 
cloneMesh(Node) - Static method in class com.jmex.model.ogrexml.MeshCloner
 
cloneOnHeap(ByteBuffer) - Static method in class com.jme.util.geom.BufferUtils
Creates a new ByteBuffer with the same contents as the given ByteBuffer.
cloneSpatial(Spatial, Spatial) - Static method in class com.jmex.model.ogrexml.MeshCloner
 
close() - Method in class com.jme.system.DisplaySystem
close shutdowns and destroys any window contexts.
close() - Method in class com.jme.system.dummy.DummyDisplaySystem
 
close() - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
close() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
close destroys the LWJGL Display context.
close() - Method in class com.jme.util.LittleEndien
 
close() - Method in class com.jmex.font3d.math.ClosedPolygon
 
ClosedPolygon - Class in com.jmex.font3d.math
 
ClosedPolygon() - Constructor for class com.jmex.font3d.math.ClosedPolygon
 
ClosedPolygon.Distance - Class in com.jmex.font3d.math
 
ClosedPolygon.Distance(int, int, float) - Constructor for class com.jmex.font3d.math.ClosedPolygon.Distance
 
clothNodesX - Variable in class com.jmex.effects.cloth.ClothPatch
width, number of nodes wide on x axis.
clothNodesY - Variable in class com.jmex.effects.cloth.ClothPatch
height, number of nodes high on y axis.
ClothPatch - Class in com.jmex.effects.cloth
ClothPatch is a rectangular trimesh representing a piece of Cloth.
ClothPatch() - Constructor for class com.jmex.effects.cloth.ClothPatch
 
ClothPatch(String, int, int, float, float) - Constructor for class com.jmex.effects.cloth.ClothPatch
Public constructor.
ClothPatch(String, int, int, Vector3f, Vector3f, Vector3f, Vector3f, float) - Constructor for class com.jmex.effects.cloth.ClothPatch
 
ClothUtils - Class in com.jmex.effects.cloth
ClothUtils
CLR_BYTE_GAMA - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
CLR_FLOAT_GAMA - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
cObj - Variable in class com.jme.util.export.binary.BinaryInputCapsule
 
cObj - Variable in class com.jme.util.export.binary.BinaryOutputCapsule
 
code - Variable in class com.jme.util.TextureKey
 
coefA - Variable in class com.jmex.terrain.util.FluidSimHeightMap
 
coefB - Variable in class com.jmex.terrain.util.FluidSimHeightMap
 
coefC - Variable in class com.jmex.terrain.util.FluidSimHeightMap
 
coeffBottom - Variable in class com.jme.renderer.AbstractCamera
 
coeffLeft - Variable in class com.jme.renderer.AbstractCamera
 
coeffRight - Variable in class com.jme.renderer.AbstractCamera
 
coeffTop - Variable in class com.jme.renderer.AbstractCamera
 
collada - Variable in class com.jmex.model.collada.ColladaToJme
 
ColladaImporter - Class in com.jmex.model.collada
ColladaNode provides a mechanism to parse and load a COLLADA (COLLAborative Design Activity) model.
ColladaMaterial - Class in com.jmex.model.collada
ColladaMaterial is designed to hold all the material attributes of a Collada object.
ColladaMaterial() - Constructor for class com.jmex.model.collada.ColladaMaterial
 
ColladaToJme - Class in com.jmex.model.collada
 
ColladaToJme() - Constructor for class com.jmex.model.collada.ColladaToJme
 
collapseCausesFolding(int, int) - Method in class com.jme.scene.lod.ClodCreator
 
collapseEdge(int, int) - Method in class com.jme.scene.lod.ClodCreator
 
CollapseRecord - Class in com.jme.scene.lod
CollapseRecord originally ported from David Eberly's c++, modifications and enhancements made from there.

This class keeps an array of vertex index positions that are to be collapsed.
CollapseRecord(int, int, int, int) - Constructor for class com.jme.scene.lod.CollapseRecord
Creates a new CollapseRecord.
CollapseRecord() - Constructor for class com.jme.scene.lod.CollapseRecord
Creates a new collapse record with all values at their default.
collapsing - Variable in class com.jme.scene.lod.ClodCreator
 
colliders - Variable in class com.jmex.effects.cloth.CollidingClothPatch
Array of TriMesh objects to check against for collision.
CollidingClothPatch - Class in com.jmex.effects.cloth
CollidingClothPatch is a ClothPatch with the ability to interact with other objects.
CollidingClothPatch(String, int, int, float, float) - Constructor for class com.jmex.effects.cloth.CollidingClothPatch
Public constructor.
CollisionData - Class in com.jme.intersection
CollisionData contains information about a collision between two TriMesh objects.
CollisionData(Geometry, Geometry) - Constructor for class com.jme.intersection.CollisionData
instantiates a new CollisionData object.
CollisionData(Geometry, Geometry, ArrayList<Integer>, ArrayList<Integer>) - Constructor for class com.jme.intersection.CollisionData
instantiates a new CollisionData object.
CollisionResults - Class in com.jme.intersection
CollisionResults stores the results of a collision test by storing an ArrayList of CollisionData.
CollisionResults() - Constructor for class com.jme.intersection.CollisionResults
Constructor instantiates a new PickResults object.
CollisionTree - Class in com.jme.bounding
CollisionTree defines a well balanced red black tree used for triangle accurate collision detection.
CollisionTree(CollisionTree.Type) - Constructor for class com.jme.bounding.CollisionTree
Constructor creates a new instance of CollisionTree.
CollisionTree.Type - Enum in com.jme.bounding
 
CollisionTreeController - Interface in com.jme.bounding
CollisionTreeController defines an interface for determining which collision tree to remove from a supplied cache.
CollisionTreeManager - Class in com.jme.bounding
CollisionTreeManager is an automated system for handling the creation and deletion of CollisionTrees.
color - Variable in class com.jme.scene.geometryinstancing.GeometryBatchInstanceAttributes
 
color - Variable in class com.jme.scene.state.FogState
 
color - Variable in class com.jmex.effects.particles.RampEntry
 
color - Variable in class com.jmex.game.state.load.LoadingGameState
 
color4 - Variable in class com.jme.util.geom.VertexData
 
COLOR_BYTE - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
COLOR_FLOAT - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
colorBuf - Variable in class com.jme.scene.Geometry
The geometry's per vertex color information.
colorBuff - Variable in class com.jme.scene.state.jogl.records.FogStateRecord
 
colorBuff - Variable in class com.jme.scene.state.lwjgl.records.FogStateRecord
 
colorBuffer - Static variable in class com.jme.scene.state.jogl.records.TextureRecord
 
colorBuffer - Static variable in class com.jme.scene.state.lwjgl.records.TextureRecord
 
ColorChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

type == 0010-0014 == various
Parent == Global
ColorChunk(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.ColorChunk
 
colorDisabled - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
colorEnabled - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
ColorMaskState - Class in com.jme.scene.state
ColorMaskState
ColorMaskState() - Constructor for class com.jme.scene.state.ColorMaskState
 
ColorMaskStateRecord - Class in com.jme.scene.state.jogl.records
 
ColorMaskStateRecord() - Constructor for class com.jme.scene.state.jogl.records.ColorMaskStateRecord
 
ColorMaskStateRecord - Class in com.jme.scene.state.lwjgl.records
 
ColorMaskStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.ColorMaskStateRecord
 
colorMaterial - Variable in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
colorMaterial - Variable in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
colorMaterial - Variable in class com.jme.scene.state.MaterialState
 
ColorMipMapGenerator - Class in com.jme.image.util
ColorMipMapGenerator
ColorMipMapGenerator() - Constructor for class com.jme.image.util.ColorMipMapGenerator
 
ColorRGBA - Class in com.jme.renderer
ColorRGBA defines a color made from a collection of red, green and blue values.
ColorRGBA() - Constructor for class com.jme.renderer.ColorRGBA
Constructor instantiates a new ColorRGBA object.
ColorRGBA(float, float, float, float) - Constructor for class com.jme.renderer.ColorRGBA
Constructor instantiates a new ColorRGBA object.
ColorRGBA(ColorRGBA) - Constructor for class com.jme.renderer.ColorRGBA
Copy constructor creates a new ColorRGBA object, based on a provided color.
colorTrack - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk.KeyPointInTime
 
columns - Variable in class com.jme.util.stat.graph.TabledLabelGrapher
 
com.jme.animation - package com.jme.animation
 
com.jme.app - package com.jme.app
 
com.jme.bounding - package com.jme.bounding
 
com.jme.curve - package com.jme.curve
 
com.jme.entity - package com.jme.entity
 
com.jme.image - package com.jme.image
 
com.jme.image.util - package com.jme.image.util
 
com.jme.input - package com.jme.input
 
com.jme.input.action - package com.jme.input.action
 
com.jme.input.controls - package com.jme.input.controls
 
com.jme.input.controls.binding - package com.jme.input.controls.binding
 
com.jme.input.controls.controller - package com.jme.input.controls.controller
 
com.jme.input.controls.controller.camera - package com.jme.input.controls.controller.camera
 
com.jme.input.dummy - package com.jme.input.dummy
 
com.jme.input.joystick - package com.jme.input.joystick
 
com.jme.input.joystick.lwjgl - package com.jme.input.joystick.lwjgl
 
com.jme.input.keyboard - package com.jme.input.keyboard
 
com.jme.input.lwjgl - package com.jme.input.lwjgl
 
com.jme.input.mouse - package com.jme.input.mouse
 
com.jme.input.thirdperson - package com.jme.input.thirdperson
 
com.jme.input.util - package com.jme.input.util
 
com.jme.intersection - package com.jme.intersection
 
com.jme.light - package com.jme.light
 
com.jme.math - package com.jme.math
 
com.jme.math.spring - package com.jme.math.spring
 
com.jme.renderer - package com.jme.renderer
 
com.jme.renderer.jogl - package com.jme.renderer.jogl
 
com.jme.renderer.lwjgl - package com.jme.renderer.lwjgl
 
com.jme.renderer.pass - package com.jme.renderer.pass
 
com.jme.scene - package com.jme.scene
 
com.jme.scene.geometryinstancing - package com.jme.scene.geometryinstancing
 
com.jme.scene.geometryinstancing.instance - package com.jme.scene.geometryinstancing.instance
 
com.jme.scene.lod - package com.jme.scene.lod
 
com.jme.scene.shadow - package com.jme.scene.shadow
 
com.jme.scene.shape - package com.jme.scene.shape
Standard geometric shapes.
com.jme.scene.state - package com.jme.scene.state
 
com.jme.scene.state.jogl - package com.jme.scene.state.jogl
 
com.jme.scene.state.jogl.records - package com.jme.scene.state.jogl.records
 
com.jme.scene.state.jogl.shader - package com.jme.scene.state.jogl.shader
 
com.jme.scene.state.lwjgl - package com.jme.scene.state.lwjgl
 
com.jme.scene.state.lwjgl.records - package com.jme.scene.state.lwjgl.records
 
com.jme.scene.state.lwjgl.shader - package com.jme.scene.state.lwjgl.shader
 
com.jme.system - package com.jme.system
 
com.jme.system.canvas - package com.jme.system.canvas
 
com.jme.system.dummy - package com.jme.system.dummy
 
com.jme.system.jogl - package com.jme.system.jogl
 
com.jme.system.lwjgl - package com.jme.system.lwjgl
 
com.jme.util - package com.jme.util
 
com.jme.util.export - package com.jme.util.export
 
com.jme.util.export.binary - package com.jme.util.export.binary
 
com.jme.util.export.binary.modules - package com.jme.util.export.binary.modules
 
com.jme.util.export.xml - package com.jme.util.export.xml
 
com.jme.util.geom - package com.jme.util.geom
 
com.jme.util.geom.nvtristrip - package com.jme.util.geom.nvtristrip
 
com.jme.util.jogl - package com.jme.util.jogl
 
com.jme.util.logging - package com.jme.util.logging
 
com.jme.util.lwjgl - package com.jme.util.lwjgl
 
com.jme.util.resource - package com.jme.util.resource
 
com.jme.util.shader - package com.jme.util.shader
 
com.jme.util.shader.uniformtypes - package com.jme.util.shader.uniformtypes
 
com.jme.util.stat - package com.jme.util.stat
 
com.jme.util.stat.graph - package com.jme.util.stat.graph
 
com.jmex.audio - package com.jmex.audio
 
com.jmex.audio.event - package com.jmex.audio.event
 
com.jmex.audio.filter - package com.jmex.audio.filter
 
com.jmex.audio.openal - package com.jmex.audio.openal
 
com.jmex.audio.player - package com.jmex.audio.player
 
com.jmex.audio.stream - package com.jmex.audio.stream
 
com.jmex.audio.util - package com.jmex.audio.util
 
com.jmex.awt.applet - package com.jmex.awt.applet
 
com.jmex.awt.input - package com.jmex.awt.input
 
com.jmex.awt.jogl - package com.jmex.awt.jogl
 
com.jmex.awt.lwjgl - package com.jmex.awt.lwjgl
 
com.jmex.awt.swingui - package com.jmex.awt.swingui
 
com.jmex.awt.swingui.dnd - package com.jmex.awt.swingui.dnd
 
com.jmex.editors.swing.controls - package com.jmex.editors.swing.controls
 
com.jmex.editors.swing.particles - package com.jmex.editors.swing.particles
 
com.jmex.editors.swing.pass - package com.jmex.editors.swing.pass
 
com.jmex.editors.swing.settings - package com.jmex.editors.swing.settings
 
com.jmex.editors.swing.widget - package com.jmex.editors.swing.widget
 
com.jmex.effects - package com.jmex.effects
 
com.jmex.effects.cloth - package com.jmex.effects.cloth
 
com.jmex.effects.glsl - package com.jmex.effects.glsl
 
com.jmex.effects.particles - package com.jmex.effects.particles
 
com.jmex.effects.transients - package com.jmex.effects.transients
 
com.jmex.effects.water - package com.jmex.effects.water
 
com.jmex.font2d - package com.jmex.font2d
 
com.jmex.font3d - package com.jmex.font3d
 
com.jmex.font3d.effects - package com.jmex.font3d.effects
 
com.jmex.font3d.math - package com.jmex.font3d.math
 
com.jmex.game - package com.jmex.game
 
com.jmex.game.state - package com.jmex.game.state
 
com.jmex.game.state.load - package com.jmex.game.state.load
 
com.jmex.model - package com.jmex.model
 
com.jmex.model.animation - package com.jmex.model.animation
 
com.jmex.model.collada - package com.jmex.model.collada
 
com.jmex.model.converters - package com.jmex.model.converters
 
com.jmex.model.converters.maxutils - package com.jmex.model.converters.maxutils
 
com.jmex.model.ogrexml - package com.jmex.model.ogrexml
 
com.jmex.model.ogrexml.anim - package com.jmex.model.ogrexml.anim
 
com.jmex.model.util - package com.jmex.model.util
 
com.jmex.pool - package com.jmex.pool
 
com.jmex.scene - package com.jmex.scene
 
com.jmex.subdivision - package com.jmex.subdivision
 
com.jmex.swt.input - package com.jmex.swt.input
 
com.jmex.swt.lwjgl - package com.jmex.swt.lwjgl
 
com.jmex.terrain - package com.jmex.terrain
 
com.jmex.terrain.util - package com.jmex.terrain.util
 
combine(FaceInfoVec, FaceInfoVec) - Method in class com.jme.util.geom.nvtristrip.StripInfo
 
CombinerHeightMap - Class in com.jmex.terrain.util
CombinerHeightMap generates a new height map based on two provided height maps.
CombinerHeightMap(AbstractHeightMap, AbstractHeightMap, int) - Constructor for class com.jmex.terrain.util.CombinerHeightMap
Constructor combines two given heightmaps by the specified mode.
CombinerHeightMap(AbstractHeightMap, float, AbstractHeightMap, float, int) - Constructor for class com.jmex.terrain.util.CombinerHeightMap
Constructor combines two given heightmaps by the specified mode.
combineWithParent(TransformMatrix) - Method in class com.jme.math.TransformMatrix
Combines this TransformMatrix with a parent TransformMatrix.
combineWithParent(TransformQuaternion) - Method in class com.jme.math.TransformQuaternion
Changes the values of this matrix acording to it's parent.
combOpAlpha0 - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
combOpAlpha0 - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
combOpAlpha1 - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
combOpAlpha1 - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
combOpAlpha2 - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
combOpAlpha2 - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
combOpRGB0 - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
combOpRGB0 - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
combOpRGB1 - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
combOpRGB1 - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
combOpRGB2 - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
combOpRGB2 - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
combSrcAlpha0 - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
combSrcAlpha0 - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
combSrcAlpha1 - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
combSrcAlpha1 - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
combSrcAlpha2 - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
combSrcAlpha2 - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
combSrcRGB0 - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
combSrcRGB0 - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
combSrcRGB1 - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
combSrcRGB1 - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
combSrcRGB2 - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
combSrcRGB2 - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
commit(TriMesh) - Method in class com.jme.scene.geometryinstancing.GeometryBatchInstance
Uses the instanceAttributes to transform the instanceBatch into world coordinates.
commit(TriMesh) - Method in class com.jme.scene.geometryinstancing.instance.GeometryBatchCreator
 
commit(TriMesh) - Method in class com.jme.scene.geometryinstancing.instance.GeometryInstance
 
commitStrips(StripInfoVec, StripInfoVec) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
comparator - Static variable in class com.jme.bounding.CollisionTree
 
compare(Object, Object) - Method in class com.jme.bounding.TreeComparator
 
compare(TriangulationEdge, TriangulationEdge) - Method in class com.jmex.font3d.math.Triangulator.SweepLineComparer
 
compare(TriangulationVertex, TriangulationVertex) - Method in class com.jmex.font3d.math.Triangulator.SweepQueueComparator
 
compareTo(Object) - Method in class com.jme.scene.lod.VETMesh.Edge
 
compareTo(Object) - Method in class com.jme.scene.lod.VETMesh.Triangle
 
compareTo(Object) - Method in class com.jme.util.geom.VertexData
 
compareTo(StatType) - Method in class com.jme.util.stat.StatType
 
componentAt(int, int) - Method in class com.jmex.awt.swingui.JMEDesktop
Find a component at specified desktop position.
componentHidden(ComponentEvent) - Method in class com.jmex.awt.applet.AppletResizeListener
 
componentMoved(ComponentEvent) - Method in class com.jmex.awt.applet.AppletResizeListener
 
componentResized(ComponentEvent) - Method in class com.jmex.awt.applet.AppletResizeListener
Reinitializes the renderer based on the applets new size.
Sets the new width and height in the displaysystem.
componentShown(ComponentEvent) - Method in class com.jmex.awt.applet.AppletResizeListener
 
COMPRESS_BY_DEFAULT - Static variable in class com.jme.util.TextureManager
 
COMPRESSION - Static variable in class com.jme.util.export.binary.BinaryExporter
 
computeCorners() - Method in class com.jme.bounding.LineBoundingBox
Sets the vectorStore information to the 8 corners of the box.
computeCorners() - Method in class com.jme.bounding.OrientedBoundingBox
Sets the vectorStore information to the 8 corners of the box.
computeCorners() - Method in class com.jme.bounding.OrthogonalBoundingBox
Sets the vectorStore information to the 4 corners of the box.
computeCorners() - Method in class com.jme.scene.shape.OrientedBox
Deprecated. will be made private.
computeFromPoints(FloatBuffer) - Method in class com.jme.bounding.BoundingBox
computeFromPoints creates a new Bounding Box from a given set of points.
computeFromPoints(FloatBuffer) - Method in class com.jme.bounding.BoundingCapsule
 
computeFromPoints(FloatBuffer) - Method in class com.jme.bounding.BoundingSphere
computeFromPoints creates a new Bounding Sphere from a given set of points.
computeFromPoints(FloatBuffer) - Method in class com.jme.bounding.BoundingVolume
computeFromPoints generates a bounding volume that encompasses a collection of points.
computeFromPoints(FloatBuffer) - Method in class com.jme.bounding.LineBoundingBox
 
computeFromPoints(FloatBuffer) - Method in class com.jme.bounding.OrientedBoundingBox
 
computeFromPoints(FloatBuffer) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
computeFromTris(Triangle[], int, int) - Method in class com.jme.bounding.BoundingBox
computeFromTris creates a new Bounding Box from a given set of triangles.
computeFromTris(int[], TriMesh, int, int) - Method in class com.jme.bounding.BoundingBox
 
computeFromTris(int[], TriMesh, int, int) - Method in class com.jme.bounding.BoundingCapsule
 
computeFromTris(Triangle[], int, int) - Method in class com.jme.bounding.BoundingCapsule
 
computeFromTris(Triangle[], int, int) - Method in class com.jme.bounding.BoundingSphere
computeFromTris creates a new Bounding Box from a given set of triangles.
computeFromTris(int[], TriMesh, int, int) - Method in class com.jme.bounding.BoundingSphere
computeFromTris creates a new Bounding Box from a given set of triangles.
computeFromTris(int[], TriMesh, int, int) - Method in class com.jme.bounding.BoundingVolume
 
computeFromTris(Triangle[], int, int) - Method in class com.jme.bounding.BoundingVolume
 
computeFromTris(int[], TriMesh, int, int) - Method in class com.jme.bounding.LineBoundingBox
 
computeFromTris(Triangle[], int, int) - Method in class com.jme.bounding.LineBoundingBox
 
computeFromTris(int[], TriMesh, int, int) - Method in class com.jme.bounding.OrientedBoundingBox
 
computeFromTris(Triangle[], int, int) - Method in class com.jme.bounding.OrientedBoundingBox
 
computeFromTris(int[], TriMesh, int, int) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
computeFromTris(Triangle[], int, int) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
computeInformation() - Method in class com.jme.scene.shape.OrientedBox
Deprecated. will be made private.
computeNormals() - Method in class com.jmex.subdivision.Subdivision
Computes the normals for the set batch
computeNormals(TriMesh) - Method in class com.jmex.subdivision.Subdivision
Computes normals for the given batch.
computeRecords() - Method in class com.jme.scene.lod.ClodCreator
 
computeSkinningMatrices() - Method in class com.jmex.model.ogrexml.anim.Skeleton
 
computeVertices() - Method in class com.jme.scene.shape.AbstractBox
Deprecated. method will be made protected.
computeVertices() - Method in class com.jme.scene.shape.RoundedBox
Deprecated. this method will be made private.
compVect - Variable in class com.jme.input.ChaseCamera
 
compVect - Static variable in class com.jme.scene.Geometry
Static computation field
compVect - Static variable in class com.jme.scene.shadow.MeshShadows
Static computation field
Cone - Class in com.jme.scene.shape
Deprecated. use Cylinder.
Cone() - Constructor for class com.jme.scene.shape.Cone
Deprecated.  
Cone(String, int, int, float, float) - Constructor for class com.jme.scene.shape.Cone
Deprecated.  
Cone(String, int, int, float, float, boolean) - Constructor for class com.jme.scene.shape.Cone
Deprecated.  
config - Variable in class com.jme.util.stat.graph.AbstractStatGrapher
 
ConnectionPoint - Class in com.jme.scene
 
ConnectionPoint() - Constructor for class com.jme.scene.ConnectionPoint
 
ConnectionPoint(String, Bone) - Constructor for class com.jme.scene.ConnectionPoint
 
connectionPoints - Variable in class com.jme.animation.SkinNode
 
constant - Variable in class com.jme.math.Plane
Constant of the plane.
construct(int, Node, boolean) - Method in class com.jme.bounding.CollisionTree
Recreate this Collision Tree for the given Node and child index.
construct(TriMesh, boolean) - Method in class com.jme.bounding.CollisionTree
Recreate this Collision Tree for the given mesh.
containAABB(FloatBuffer) - Method in class com.jme.bounding.BoundingBox
containAABB creates a minimum-volume axis-aligned bounding box of the points, then selects the smallest enclosing sphere of the box with the sphere centered at the boxes center.
contains(Vector3f) - Method in class com.jme.bounding.BoundingBox
 
contains(Vector3f) - Method in class com.jme.bounding.BoundingCapsule
 
contains(BoundingSphere) - Method in class com.jme.bounding.BoundingCapsule
 
contains(float, Vector3f) - Method in class com.jme.bounding.BoundingCapsule
 
contains(BoundingCapsule) - Method in class com.jme.bounding.BoundingCapsule
 
contains(float, Vector3f, Vector3f) - Method in class com.jme.bounding.BoundingCapsule
 
contains(Vector3f) - Method in class com.jme.bounding.BoundingSphere
 
contains(Vector3f) - Method in class com.jme.bounding.BoundingVolume
determines if a given point is contained within this bounding volume.
contains(Vector3f) - Method in class com.jme.bounding.LineBoundingBox
 
contains(Vector3f) - Method in class com.jme.bounding.OrientedBoundingBox
 
contains(Vector3f) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
contains(Light) - Method in class com.jme.light.LightManagement
Deprecated.  
contains(BoundingVolume) - Method in class com.jme.renderer.AbstractCamera
culled tests a bounding volume against the planes of the camera's frustum.
contains(BoundingVolume) - Method in interface com.jme.renderer.Camera
culled tests a bounding volume against the planes of the camera's frustum.
contains(Pass) - Method in class com.jme.renderer.pass.BasicPassManager
 
contains(Spatial) - Method in class com.jme.renderer.pass.Pass
 
containsAnyLeaf(ArrayList<Integer>) - Method in class com.jme.bounding.CollisionTree
Checks if this branch or one of its subbranches/leaves contains any of the given triangleIndices
containsBinding(Binding) - Method in class com.jme.input.controls.GameControl
 
containsListener(KeyInputListener) - Method in class com.jme.input.KeyInput
Check if a listener is already added to this KeyInput
containsListener(MouseInputListener) - Method in class com.jme.input.MouseInput
Check if a listener is allready added to this MouseInput
containsListener(ParticleControllerListener) - Method in class com.jmex.effects.particles.ParticleController
Check if a listener is allready added to this ParticleController
containsOccluder(Spatial) - Method in class com.jme.renderer.pass.ShadowedRenderPass
containsOccluder
containsPass(PassNodeState) - Method in class com.jme.scene.PassNode
 
containsSyncTags() - Method in class com.jme.animation.BoneAnimation
 
contentTable - Variable in class com.jme.util.export.binary.BinaryExporter
 
contentTable - Variable in class com.jme.util.export.binary.BinaryImporter
 
context - Variable in class com.jme.renderer.pass.Pass
 
contrast - Variable in class com.jme.system.DisplaySystem
Contrast value of display - default is 1.0f.
ControlChangeListener - Interface in com.jme.input.controls.controller
ControlChangeListener is tied to ActionChangeController to detect changes to the value of GameControl.
ControlField - Class in com.jmex.editors.swing.controls
 
ControlField(GameControl, Binding) - Constructor for class com.jmex.editors.swing.controls.ControlField
 
ControlFieldListener - Class in com.jmex.editors.swing.controls
 
ControlFieldListener(GameControlEditor) - Constructor for class com.jmex.editors.swing.controls.ControlFieldListener
 
Controller - Class in com.jme.scene
Controller provides a base class for creation of controllers to modify nodes and render states over time.
Controller() - Constructor for class com.jme.scene.Controller
 
controller - Variable in class com.jmex.effects.particles.ParticleSystem
 
controllerList - Static variable in class com.jme.light.LightControllerManager
Deprecated.  
controllerList - Variable in class com.jmex.model.collada.ColladaMaterial
 
controls - Variable in class com.jmex.editors.swing.controls.GameControlEditor
 
convert(Image, Image.Format) - Static method in class com.jme.util.ImageUtils
This method converts between different Image formats.
convert(int, int, Vector2f) - Method in class com.jmex.awt.swingui.JMEDesktop
Convert mouse coordinates from jME screen to JMEDesktop coordinates (Swing).
convert(InputStream, OutputStream) - Method in class com.jmex.model.converters.AseToJme
Creates a node from a .ase InputStream and then writes that node to the given OutputStream in jME's binary format
convert(InputStream, OutputStream) - Method in class com.jmex.model.converters.FormatConverter
Reads a given format and writes it to jMEFormat in the jME binary format.
convert(InputStream, OutputStream) - Method in class com.jmex.model.converters.MaxToJme
Converts a .3ds file (represented by the InputStream) to jME format.
convert(InputStream, OutputStream) - Method in class com.jmex.model.converters.Md2ToJme
It creates a node from a .md2 stream and then writes that node to the given OutputStream in jME's binary format.
convert(InputStream, OutputStream) - Method in class com.jmex.model.converters.Md3ToJme
 
convert(InputStream, OutputStream) - Method in class com.jmex.model.converters.MilkToJme
This class's only public function.
convert(InputStream, OutputStream) - Method in class com.jmex.model.converters.ObjToJme
Converts an .obj file to .jme format.
convert(InputStream, OutputStream) - Method in class com.jmex.model.converters.X3dToJme
Converts the .x3d file read from the specified InputStream to the .jme format and writes it to the specified OutputStream.
convertBooleanFromBytes(byte[]) - Static method in class com.jme.util.export.ByteUtils
 
convertBooleanFromBytes(byte[], int) - Static method in class com.jme.util.export.ByteUtils
 
convertDoubleFromBytes(byte[]) - Static method in class com.jme.util.export.ByteUtils
 
convertDoubleFromBytes(byte[], int) - Static method in class com.jme.util.export.ByteUtils
 
converter - Variable in class com.jmex.model.util.ModelLoader.ModelLoaderCallable
 
convertFloatFromBytes(byte[]) - Static method in class com.jme.util.export.ByteUtils
 
convertFloatFromBytes(byte[], int) - Static method in class com.jme.util.export.ByteUtils
 
convertIdealSphereToCartesian() - Method in class com.jme.input.ChaseCamera
 
convertIntFromBytes(byte[]) - Static method in class com.jme.util.export.ByteUtils
 
convertIntFromBytes(byte[], int) - Static method in class com.jme.util.export.ByteUtils
 
convertLongFromBytes(byte[]) - Static method in class com.jme.util.export.ByteUtils
 
convertLongFromBytes(byte[], int) - Static method in class com.jme.util.export.ByteUtils
 
convertShortFromBytes(byte[]) - Static method in class com.jme.util.export.ByteUtils
 
convertShortFromBytes(byte[], int) - Static method in class com.jme.util.export.ByteUtils
 
convertToBytes(short) - Static method in class com.jme.util.export.ByteUtils
 
convertToBytes(int) - Static method in class com.jme.util.export.ByteUtils
 
convertToBytes(long) - Static method in class com.jme.util.export.ByteUtils
 
convertToBytes(double) - Static method in class com.jme.util.export.ByteUtils
 
convertToBytes(float) - Static method in class com.jme.util.export.ByteUtils
 
convertToBytes(boolean) - Static method in class com.jme.util.export.ByteUtils
 
coord - Variable in class com.jme.util.geom.VertexData
 
COORD_SYS - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
coordIndex - Variable in class com.jmex.model.Face
 
coords - Variable in class com.jme.scene.TexCoords
 
coordSystem - Variable in class com.jmex.model.converters.maxutils.TriMeshChunk
 
copy(Matrix3f) - Method in class com.jme.math.Matrix3f
copy transfers the contents of a given matrix to this matrix.
copy(Matrix4f) - Method in class com.jme.math.Matrix4f
copy transfers the contents of a given matrix to this matrix.
copy() - Method in class com.jme.scene.VBOInfo
Creates a copy of this VBOInfo.
copy(VertexCache) - Method in class com.jme.util.geom.nvtristrip.VertexCache
 
copyArea(int, int, int, int, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
copyBindings(Bone) - Method in class com.jme.animation.Bone
copyBindings sets the bone's bone matrix of an incoming skeleton (or subskeleton) to that of the matching bone of this skeleton.
copyFrom(Light) - Method in class com.jme.light.Light
Copies the light values from the given light into this Light.
copyInternal(FloatBuffer, int, int, int) - Static method in class com.jme.util.geom.BufferUtils
Copies floats from one position in the buffer to another.
copyInternalColor(FloatBuffer, int, int) - Static method in class com.jme.util.geom.BufferUtils
Copies a ColorRGBA from one position in the buffer to another.
copyInternalVector2(FloatBuffer, int, int) - Static method in class com.jme.util.geom.BufferUtils
Copies a Vector2f from one position in the buffer to another.
copyInternalVector3(FloatBuffer, int, int) - Static method in class com.jme.util.geom.BufferUtils
Copies a Vector3f from one position in the buffer to another.
copysign(float, float) - Static method in class com.jme.math.FastMath
 
copyTextureCoordinates(int, int, float) - Method in class com.jme.scene.Geometry
copyTextureCoords copys the texture coordinates of a given texture unit to another location.
copyTextureCoordinates(int, int, float[]) - Method in class com.jme.scene.Geometry
copyTextureCoords copys the texture coordinates of a given texture unit to another location.
copyTextureCoordinates(int, int, float) - Method in class com.jme.scene.SharedMesh
copyTextureCoords is not supported by SharedMesh.
copyToTexture(Texture, int, int) - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
copyToTexture copies the FBO contents to the given Texture.
copyToTexture(Texture, int, int) - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
copyToTexture copies the pbuffer contents to the given Texture.
copyToTexture(Texture, int, int) - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
copyToTexture copies the FBO contents to the given Texture.
copyToTexture(Texture, int, int) - Method in interface com.jme.renderer.TextureRenderer
copyToTexture copies the current frame buffer contents to the given Texture.
correctCorners - Variable in class com.jme.bounding.LineBoundingBox
If true, the box's vectorStore array correctly represents the box's corners.
correctCorners - Variable in class com.jme.bounding.OrientedBoundingBox
If true, the box's vectorStore array correctly represents the box's corners.
correctCorners - Variable in class com.jme.bounding.OrthogonalBoundingBox
 
correctCorners - Variable in class com.jme.scene.shape.OrientedBox
Have the corners of the box (as stored in the #vectorStore array) been set to correctly represent the box’s corners or not.
cos(float) - Static method in class com.jme.math.FastMath
Returns cos of a value.
counterClockwise(Vector2f, Vector2f, Vector2f) - Static method in class com.jme.math.FastMath
Given 3 points in a 2d plane, this function computes if the points going from A-B-C are moving counter clock wise.
create(CollapseRecord[]) - Method in class com.jme.scene.lod.ClodMesh
This function sets the records information for this ClodMesh.
create() - Method in class com.jme.scene.lod.VETMesh
 
create() - Method in class com.jmex.awt.swingui.JOGLImageGraphics
 
create() - Method in class com.jmex.awt.swingui.LWJGLImageGraphics
 
create() - Static method in class com.jmex.game.state.GameStateManager
Creates a new GameStateManager.
createAlphaBits() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
createAudioTrack(URL, boolean) - Method in class com.jmex.audio.AudioSystem
 
createAudioTrack(String, boolean) - Method in class com.jmex.audio.AudioSystem
 
createAudioTrack(URL, boolean) - Method in class com.jmex.audio.openal.OpenALSystem
 
createAudioTrack(String, boolean) - Method in class com.jmex.audio.openal.OpenALSystem
 
createBasicDrag(float) - Static method in class com.jmex.effects.cloth.ClothUtils
Create a basic drag force that will use the given drag coefficient.
createBasicDrag(float) - Static method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory
Create a basic drag force that will use the given drag coefficient.
createBasicGravity() - Static method in class com.jmex.effects.cloth.ClothUtils
Create a basic gravitational force.
createBasicGravity(Vector3f, boolean) - Static method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory
Create a basic gravitational force.
createBasicLensFlare(String, TextureState[]) - Static method in class com.jmex.effects.LensFlareFactory
Creates a basic LensFlare with 16 FlareQuad children.
createBasicVortex(float, float, Line, boolean, boolean) - Static method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory
Creates a basic vortex.
createBasicWind(float, Vector3f, boolean) - Static method in class com.jmex.effects.cloth.ClothUtils
Creates a basic wind that always blows in a single direction.
createBasicWind(float, Vector3f, boolean, boolean) - Static method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory
Creates a basic wind that always blows in a single direction.
createBlendState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createBlendState returns a new JOGLBlendState object as a regular BlendState.
createBlendState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createBlendState returns a new LWJGLBlendState object as a regular BlendState.
createBlendState() - Method in class com.jme.renderer.Renderer
createBlendState retrieves the blend state object for the proper renderer.
createBlendState() - Method in class com.jme.system.dummy.DummyRenderer
 
createBoldLabel(String) - Method in class com.jmex.editors.swing.particles.AnimationEntryEditDialog
 
createBoldLabel(String) - Method in class com.jmex.editors.swing.particles.InfluenceEditPanel
 
createBoldLabel(String) - Method in class com.jmex.editors.swing.particles.ParticleEditPanel
 
createBoldLabel(String) - Method in class com.jmex.editors.swing.particles.RampEntryEditDialog
 
createButton(Spatial) - Method in class com.jme.input.util.PickDevice
 
createByteBuffer(int) - Static method in class com.jme.util.geom.BufferUtils
Create a new ByteBuffer of the specified size.
createByteBuffer(ByteBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Create a new ByteBuffer of an appropriate size to hold the specified number of ints only if the given buffer if not already the right size.
createByteBufferOnHeap(int) - Static method in class com.jme.util.geom.BufferUtils
Create a new ByteBuffer of the specified size.
createByteBufferOnHeap(ByteBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Create a new ByteBuffer of an appropriate size to hold the specified number of ints only if the given buffer if not already the right size.
createCamera(int, int) - Method in class com.jme.renderer.jogl.JOGLRenderer
createCamera returns a default camera for use with the JOGL renderer.
createCamera(int, int) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createCamera returns a default camera for use with the LWJGL renderer.
createCamera(int, int) - Method in class com.jme.renderer.Renderer
createCamera retrieves a default camera for this renderer.
createCamera(int, int) - Method in class com.jme.system.dummy.DummyRenderer
 
createCanvas(int, int) - Method in class com.jme.system.DisplaySystem
createCanvas should create a canvas object with the desired settings.
createCanvas(int, int, String, HashMap<String, Object>) - Method in class com.jme.system.DisplaySystem
createCanvas should create a canvas object with the desired settings.
createCanvas(int, int) - Method in class com.jme.system.dummy.DummyDisplaySystem
 
createCanvas(int, int, String, HashMap<String, Object>) - Method in class com.jme.system.dummy.DummyDisplaySystem
 
createCanvas(int, int) - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
createCanvas(int, int, String, HashMap<String, Object>) - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
createCanvas(int, int) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
createCanvas will create an OpenGL capable Canvas context.
createCanvas(int, int, String, HashMap<String, Object>) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
createCanvas will create an OpenGL capable Canvas context.
createClipState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createClipState returns a new JOGLClipState object as a regular ClipState.
createClipState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createClipState returns a new LWJGLClipState object as a regular ClipState.
createClipState() - Method in class com.jme.renderer.Renderer
Retrieves the clip state object for the proper renderer.
createClipState() - Method in class com.jme.system.dummy.DummyRenderer
 
createColorBuffer(int) - Static method in class com.jme.util.geom.BufferUtils
Create a new FloatBuffer of an appropriate size to hold the specified number of ColorRGBA object data.
createColorMaskState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createColorMaskState returns a new JOGLColorMaskState object as a regular ColorMaskState.
createColorMaskState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createColorMaskState returns a new LWJGLColorMaskState object as a regular ColorMaskState.
createColorMaskState() - Method in class com.jme.renderer.Renderer
Retrieves the color mask state object for the proper renderer.
createColorMaskState() - Method in class com.jme.system.dummy.DummyRenderer
 
createControls(String...) - Method in class com.jme.input.controls.GameControlManager
 
createCullState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createCullState returns a new JOGLCullState object as a regular CullState.
createCullState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createCullState returns a new LWJGLCullState object as a regular CullState.
createCullState() - Method in class com.jme.renderer.Renderer
createCullState retrieves the cull state object for the proper renderer.
createCullState() - Method in class com.jme.system.dummy.DummyRenderer
 
created - Variable in class com.jme.system.DisplaySystem
Is the display created already?
createDefaultTextLabel(String) - Static method in class com.jme.scene.Text
 
createDefaultTextLabel(String, String) - Static method in class com.jme.scene.Text
 
createDepth() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
createDepthBits() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
createDisplayList(Geometry) - Method in class com.jme.renderer.jogl.JOGLRenderer
 
createDisplayList(Geometry) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
createDisplayList(Geometry) - Method in class com.jme.renderer.Renderer
Generate a DisplayList for drawing the given Geometry.
createDisplayList(Geometry) - Method in class com.jme.system.dummy.DummyRenderer
 
createDoubleBuffer(int) - Static method in class com.jme.util.geom.BufferUtils
Create a new DoubleBuffer of the specified size.
createDoubleBuffer(DoubleBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Create a new DoubleBuffer of an appropriate size to hold the specified number of doubles only if the given buffer if not already the right size.
createEdge(Vertex, boolean) - Method in class com.jmex.font3d.math.DoublyConnectedEdgeList
 
createEdge(TriangulationVertex, boolean) - Method in class com.jmex.font3d.math.Triangulator
 
createFloatBuffer(ColorRGBA...) - Static method in class com.jme.util.geom.BufferUtils
Generate a new FloatBuffer using the given array of ColorRGBA objects.
createFloatBuffer(Vector3f...) - Static method in class com.jme.util.geom.BufferUtils
Generate a new FloatBuffer using the given array of Vector3f objects.
createFloatBuffer(float...) - Static method in class com.jme.util.geom.BufferUtils
Generate a new FloatBuffer using the given array of float primitives.
createFloatBuffer(Vector2f...) - Static method in class com.jme.util.geom.BufferUtils
Generate a new FloatBuffer using the given array of Vector2f objects.
createFloatBuffer(int) - Static method in class com.jme.util.geom.BufferUtils
Create a new FloatBuffer of the specified size.
createFogState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createFogState returns a new JOGLFogState object as a regular FogState.
createFogState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createFogState returns a new LWJGLFogState object as a regular FogState.
createFogState() - Method in class com.jme.renderer.Renderer
createFogState retrieves the fog state object for the proper renderer.
createFogState() - Method in class com.jme.system.dummy.DummyRenderer
 
createFragmentProgramState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createFragmentProgramState returns a new JOGLFragmentProgramState object as a regular FragmentProgramState.
createFragmentProgramState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createFragmentProgramState returns a new LWJGLFragmentProgramState object as a regular FragmentProgramState.
createFragmentProgramState() - Method in class com.jme.renderer.Renderer
Retrieves the fragment program state object for the proper renderer.
createFragmentProgramState() - Method in class com.jme.system.dummy.DummyRenderer
 
createFrequency() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
createFullscreen() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
createGeometry(LightState) - Method in class com.jme.scene.shadow.MeshShadows
createGeometry creates or updates the ShadowVolume geometries for the target TriMesh - one for each applicable Light in the given LightState.
createGLCanvas() - Static method in class com.jme.system.jogl.JOGLDisplaySystem
 
createGLSLShaderObjectsState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createShaderObjectsState returns a new JOGLShaderObjectsState object as a regular ShaderObjectsState.
createGLSLShaderObjectsState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createShaderObjectsState returns a new LWJGLShaderObjectsState object as a regular ShaderObjectsState.
createGLSLShaderObjectsState() - Method in class com.jme.renderer.Renderer
createShaderObjectsState retrieves the shader object state object for the proper renderer.
createGLSLShaderObjectsState() - Method in class com.jme.system.dummy.DummyRenderer
 
createHeadlessWindow(int, int, int) - Method in class com.jme.system.DisplaySystem
createHeadlessWindow creates a headless window with the desired settings.
createHeadlessWindow(int, int, int) - Method in class com.jme.system.dummy.DummyDisplaySystem
 
createHeadlessWindow(int, int, int) - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
createHeadlessWindow(int, int, int) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
createHeadlessWindow will create a headless LWJGL display context.
createHeightSubBlock(float[], int, int, int) - Static method in class com.jmex.terrain.TerrainPage
 
createInstance(int, int, int) - Static method in class com.jmex.awt.swingui.ImageGraphics
 
createIntBuffer(int...) - Static method in class com.jme.util.geom.BufferUtils
Generate a new IntBuffer using the given array of ints.
createIntBuffer(int) - Static method in class com.jme.util.geom.BufferUtils
Create a new IntBuffer of the specified size.
createIntBuffer(IntBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Create a new IntBuffer of an appropriate size to hold the specified number of ints only if the given buffer if not already the right size.
createLightState(Spatial) - Method in class com.jme.light.LightManagement
Deprecated. Creates a new LightState for a spatial placing the "best" eight lights currently maintained by the LightStateCreator.
createLightState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createLightState returns a new JOGLLightState object as a regular LightState.
createLightState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createLightState returns a new LWJGLLightState object as a regular LightState.
createLightState() - Method in class com.jme.renderer.Renderer
createLightState retrieves the light state object for the proper renderer.
createLightState() - Method in class com.jme.system.dummy.DummyRenderer
 
createLineRecord() - Method in class com.jme.renderer.jogl.JOGLRenderer
 
createLineRecord() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
createLineRecord() - Method in class com.jme.renderer.Renderer
 
createLineRecord() - Method in class com.jme.system.dummy.DummyRenderer
 
createMaterialState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createMaterialState returns a new JOGLMaterialState object as a regular MaterialState.
createMaterialState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createMaterialState returns a new LWJGLMaterialState object as a regular MaterialState.
createMaterialState() - Method in class com.jme.renderer.Renderer
createMaterialState retrieves the material state object for the proper renderer.
createMaterialState() - Method in class com.jme.system.dummy.DummyRenderer
 
createMusic() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
createNew(HashMap<StatType, StatValue>) - Static method in class com.jme.util.stat.MultiStatSample
 
createRectField(int, int, FloatBuffer, float) - Static method in class com.jme.math.spring.SpringSystem
Convienence method for creating a rectangular system of springs and nodes.
createRenderer() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
createRendererRecord() - Method in class com.jme.renderer.jogl.JOGLRenderer
 
createRendererRecord() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
createRendererRecord() - Method in class com.jme.renderer.Renderer
 
createRendererRecord() - Method in class com.jme.system.dummy.DummyRenderer
 
createResolution() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
createSamples() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
createSFX() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
createShadeState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createShadeState returns a new JOGLShadeState object as a regular ShadeState.
createShadeState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createShadeState returns a new LWJGLShadeState object as a regular ShadeState.
createShadeState() - Method in class com.jme.renderer.Renderer
createShadeState retrieves the shade state object for the proper renderer.
createShadeState() - Method in class com.jme.system.dummy.DummyRenderer
 
createShortBuffer(int) - Static method in class com.jme.util.geom.BufferUtils
Create a new ShortBuffer of the specified size.
createShortBuffer(ShortBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Create a new ShortBuffer of an appropriate size to hold the specified number of shorts only if the given buffer if not already the right size.
createSimpleClone() - Method in class com.jme.image.Texture
 
createSimpleClone(Texture) - Method in class com.jme.image.Texture
Retreive a basic clone of this Texture (ie, clone everything but the image data, which is shared)
createSimpleClone() - Method in class com.jme.image.Texture1D
 
createSimpleClone(Texture) - Method in class com.jme.image.Texture1D
 
createSimpleClone() - Method in class com.jme.image.Texture2D
 
createSimpleClone(Texture) - Method in class com.jme.image.Texture2D
 
createSimpleClone() - Method in class com.jme.image.Texture3D
 
createSimpleClone(Texture) - Method in class com.jme.image.Texture3D
 
createSimpleClone() - Method in class com.jme.image.TextureCubeMap
 
createSimpleClone(Texture) - Method in class com.jme.image.TextureCubeMap
 
createSkinningShader(int, int) - Static method in class com.jmex.model.ogrexml.anim.BoneAnimationLoader
 
createState(int) - Method in class com.jme.renderer.Renderer
Deprecated. As of 2.0, use Renderer.createState(com.jme.scene.state.RenderState.StateType) instead.
createState(RenderState.StateType) - Method in class com.jme.renderer.Renderer
Create a RenderState via a given RenderState.StateType type.
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLBlendState
 
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLClipState
 
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLColorMaskState
 
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLCullState
 
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLFogState
 
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLFragmentProgramState
 
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLLightState
 
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLMaterialState
 
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLShaderObjectsState
 
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLShadeState
 
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLStencilState
 
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLStippleState
creates a new StippleStateRecord
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLTextureState
 
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLVertexProgramState
 
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLWireframeState
 
createStateRecord() - Method in class com.jme.scene.state.jogl.JOGLZBufferState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLBlendState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLClipState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLColorMaskState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLCullState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLFogState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLFragmentProgramState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLLightState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLMaterialState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLShaderObjectsState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLShadeState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLStencilState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLStippleState
creates a new StippleStateRecord
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLVertexProgramState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLWireframeState
 
createStateRecord() - Method in class com.jme.scene.state.lwjgl.LWJGLZBufferState
 
createStateRecord() - Method in class com.jme.scene.state.RenderState
 
createStateRecord() - Method in class com.jme.system.dummy.DummyRenderer.TextureStateN
 
createStencilBits() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
createStencilState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createStencilState returns a new JOGLStencilState object as a regular StencilState.
createStencilState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createStencilState returns a new LWJGLStencilState object as a regular StencilState.
createStencilState() - Method in class com.jme.renderer.Renderer
Retrieves the stencil state object for the proper renderer.
createStencilState() - Method in class com.jme.system.dummy.DummyRenderer
 
createStippleState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createStippleState returns a new JOGLStippleState object as a regular StippleState.
createStippleState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createStippleState returns a new LWJGLStippleState object as a regular StippleState.
createStippleState() - Method in class com.jme.renderer.Renderer
Retrieves the stipple state object for the proper renderer.
createStippleState() - Method in class com.jme.system.dummy.DummyRenderer
 
createStrips(StripInfoVec, IntVec, boolean) - Method in class com.jme.util.geom.nvtristrip.Stripifier
 
createText(String, float, int) - Method in class com.jmex.font2d.Font2D
 
createText(String, float, int) - Method in class com.jmex.font3d.Font3D
Method for creating the text from the font.
createText(String, String, float, int) - Static method in class com.jmex.font3d.Font3D
This method will create a peace of 3d text from this font.
createText(String, float, int) - Method in interface com.jmex.font3d.TextFactory
Method for creating new Text-objects.
createTextIcon(JComponent, String) - Static method in class com.jmex.awt.swingui.dnd.JMEDragAndDrop
creates an ImageIcon using the supplied text.
createTexture(int) - Method in class com.jmex.terrain.util.ProceduralSplatTextureGenerator
createTexture overrides the method in ProcduralTextureGenerator to provide the capability to overlay the existing procedural texture with one or more 'splat' maps.
createTexture(int) - Method in class com.jmex.terrain.util.ProceduralTextureGenerator
createTexture takes the current height map and the current loaded textures and produces an ImageIcon which can be retrieved with a call to getImageIcon.
createTextureRenderer(int, int, TextureRenderer.Target) - Method in class com.jme.system.DisplaySystem
Create a TextureRenderer using the underlying system.
createTextureRenderer(int, int, TextureRenderer.Target) - Method in class com.jme.system.dummy.DummyDisplaySystem
 
createTextureRenderer(int, int, TextureRenderer.Target) - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
createTextureRenderer(int, int, TextureRenderer.Target) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
createTextureRenderer builds the renderer used to render to a texture.
createTextureState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createTextureState returns a new JOGLTextureState object as a regular TextureState.
createTextureState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createTextureState returns a new LWJGLTextureState object as a regular TextureState.
createTextureState() - Method in class com.jme.renderer.Renderer
createTextureState retrieves the texture state object for the proper renderer.
createTextureState() - Method in class com.jme.system.dummy.DummyRenderer
 
createTitledBorder(String) - Method in class com.jmex.editors.swing.particles.AnimationEntryEditDialog
 
createTitledBorder(String) - Method in class com.jmex.editors.swing.particles.InfluenceEditPanel
 
createTitledBorder(String) - Method in class com.jmex.editors.swing.particles.ParticleEditPanel
 
createTitledBorder(String) - Method in class com.jmex.editors.swing.particles.RampEntryEditDialog
 
createTree(int, int, boolean) - Method in class com.jme.bounding.CollisionTree
Creates a Collision Tree by recursively creating children nodes, splitting the triangles this node is responsible for in half until the desired triangle count is reached.
createTrigger(InputHandler, InputActionInterface, boolean) - Method in class com.jme.input.util.SyntheticAxis
 
createTrigger(InputHandler, InputActionInterface, boolean) - Method in class com.jme.input.util.SyntheticButton
 
createTriggers(InputActionInterface, int, int, boolean, InputHandler) - Method in class com.jme.input.InputHandlerDevice
Creates device specific trigger(s) for specified axes and buttons (the triggers register themselves at the inputHandler).
createTriggers(InputActionInterface, int, int, boolean, InputHandler) - Method in class com.jme.input.joystick.JoystickInputHandlerDevice
 
createTriggers(InputActionInterface, int, int, boolean, InputHandler) - Method in class com.jme.input.keyboard.KeyboardInputHandlerDevice
 
createTriggers(InputActionInterface, int, int, boolean, InputHandler) - Method in class com.jme.input.mouse.MouseInputHandlerDevice
 
createTriggers(InputActionInterface, int, int, boolean, InputHandler) - Method in class com.jme.input.util.UtilInputHandlerDevice
 
createVector2Buffer(int) - Static method in class com.jme.util.geom.BufferUtils
Create a new FloatBuffer of an appropriate size to hold the specified number of Vector2f object data.
createVector2Buffer(FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Create a new FloatBuffer of an appropriate size to hold the specified number of Vector2f object data only if the given buffer if not already the right size.
createVector3Buffer(int) - Static method in class com.jme.util.geom.BufferUtils
Create a new FloatBuffer of an appropriate size to hold the specified number of Vector3f object data.
createVector3Buffer(FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Create a new FloatBuffer of an appropriate size to hold the specified number of Vector3f object data only if the given buffer if not already the right size.
createVertex(int, Vector3f) - Method in class com.jmex.font3d.math.DoublyConnectedEdgeList
 
createVertex(int, Vector3f) - Method in class com.jmex.font3d.math.Triangulator
 
createVertexProgramState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createVertexProgramState returns a new JOGLVertexProgramState object as a regular VertexProgramState.
createVertexProgramState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createVertexProgramState returns a new LWJGLVertexProgramState object as a regular VertexProgramState.
createVertexProgramState() - Method in class com.jme.renderer.Renderer
Retrieves the vertex program state object for the proper renderer.
createVertexProgramState() - Method in class com.jme.system.dummy.DummyRenderer
 
createVerticalSync() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
createWindow(int, int, int, int, boolean) - Method in class com.jme.system.DisplaySystem
createWindow creates a window with the desired settings.
createWindow(int, int, int, int, boolean) - Method in class com.jme.system.dummy.DummyDisplaySystem
 
createWindow(int, int, int, int, boolean) - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
createWindow(int, int, int, int, boolean) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
createWindow will create a LWJGL display context.
createWireframeState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createWireframeState returns a new JOGLWireframeState object as a regular WireframeState.
createWireframeState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createWireframeState returns a new LWJGLWireframeState object as a regular WireframeState.
createWireframeState() - Method in class com.jme.renderer.Renderer
createWireframeState retrieves the wireframe state object for the proper renderer.
createWireframeState() - Method in class com.jme.system.dummy.DummyRenderer
 
createZBufferState() - Method in class com.jme.renderer.jogl.JOGLRenderer
createZBufferState returns a new JOGLZBufferState object as a regular ZBufferState.
createZBufferState() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
createZBufferState returns a new LWJGLZBufferState object as a regular ZBufferState.
createZBufferState() - Method in class com.jme.renderer.Renderer
Retrieves the Z buffer state object for the proper renderer.
createZBufferState() - Method in class com.jme.system.dummy.DummyRenderer
 
cross(Vector2f) - Method in class com.jme.math.Vector2f
cross calculates the cross product of this vector with a parameter vector v.
cross(Vector3f) - Method in class com.jme.math.Vector3f
Returns a new vector which is the cross product of this vector with the specified vector.
cross(Vector3f, Vector3f) - Method in class com.jme.math.Vector3f
cross calculates the cross product of this vector with a parameter vector v.
cross(float, float, float, Vector3f) - Method in class com.jme.math.Vector3f
cross calculates the cross product of this vector with a Vector comprised of the specified other* elements.
crossLocal(Vector3f) - Method in class com.jme.math.Vector3f
crossLocal calculates the cross product of this vector with a parameter vector v.
crossLocal(float, float, float) - Method in class com.jme.math.Vector3f
crossLocal calculates the cross product of this vector with a parameter vector v.
cullBackFace - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
cullBackFace - Variable in class com.jmex.effects.water.WaterRenderPass
 
cullFrontFace - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
cullHint - Variable in class com.jme.scene.Spatial
A flag indicating if scene culling should be done on this object by inheritance, dynamically, never, or always.
CullState - Class in com.jme.scene.state
CullState determins which side of a model will be visible when it is rendered.
CullState() - Constructor for class com.jme.scene.state.CullState
 
CullState.Face - Enum in com.jme.scene.state
 
CullState.PolygonWind - Enum in com.jme.scene.state
 
CullStateRecord - Class in com.jme.scene.state.jogl.records
 
CullStateRecord() - Constructor for class com.jme.scene.state.jogl.records.CullStateRecord
 
CullStateRecord - Class in com.jme.scene.state.lwjgl.records
 
CullStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.CullStateRecord
 
current - Static variable in class com.jme.util.stat.StatCollector
Our map of current stat values.
currentRecord - Variable in class com.jme.scene.lod.ClodMesh
 
currentShaderStr - Variable in class com.jmex.effects.water.WaterRenderPass
 
currentStates - Variable in class com.jme.renderer.RenderContext
RenderStates a Spatial contains during rendering.
currentUnit - Variable in class com.jme.scene.state.jogl.records.TextureStateRecord
 
currentUnit - Variable in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
currentvertex - Variable in class com.jmex.font3d.math.Triangulator.SweepLineComparer
 
cursor - Static variable in class com.jme.system.lwjgl.LWJGLStandardCursor
 
Curve - Class in com.jme.curve
Curve defines a collection of points that make up a curve.
Curve(String) - Constructor for class com.jme.curve.Curve
Constructor creates a default Curve object with a no points.
Curve(String, Vector3f[]) - Constructor for class com.jme.curve.Curve
Constructor creates a Curve object.
CurveController - Class in com.jme.curve
CurveController defines a controller that moves a supplied Spatial object along a curve.
CurveController(Curve, Spatial) - Constructor for class com.jme.curve.CurveController
Constructor instantiates a new CurveController object.
CurveController(Curve, Spatial, float, float) - Constructor for class com.jme.curve.CurveController
Constructor instantiates a new CurveController object.
cyan - Static variable in class com.jme.renderer.ColorRGBA
the color cyan (0,1,1).
Cylinder - Class in com.jme.scene.shape
A simple cylinder, defined by it's height and radius.
Cylinder() - Constructor for class com.jme.scene.shape.Cylinder
 
Cylinder(String, int, int, float, float) - Constructor for class com.jme.scene.shape.Cylinder
Creates a new Cylinder.
Cylinder(String, int, int, float, float, boolean) - Constructor for class com.jme.scene.shape.Cylinder
Creates a new Cylinder.
Cylinder(String, int, int, float, float, boolean, boolean) - Constructor for class com.jme.scene.shape.Cylinder
Creates a new Cylinder.
Cylinder(String, int, int, float, float, float, boolean, boolean) - Constructor for class com.jme.scene.shape.Cylinder
 

D

dampingK - Variable in class com.jme.input.ChaseCamera
 
darkGray - Static variable in class com.jme.renderer.ColorRGBA
the color gray (.2,.2,.2).
dat - Variable in class com.jme.util.logging.BetterFormatter
 
data - Variable in class com.jme.image.Image
 
data - Variable in class com.jme.input.util.TriggerInfo
 
data - Variable in class com.jme.scene.lod.VETMesh.EdgeAttribute
 
data - Variable in class com.jme.scene.lod.VETMesh.TriangleAttribute
 
data - Variable in class com.jme.scene.lod.VETMesh.VertexAttribute
 
data - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerByte
The data for the attribute value
data - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerFloat
The data for the attribute value
data - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerInt
The data for the attribute value
data - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerShort
The data for the attribute value
data - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
dataArray - Variable in class com.jme.util.export.binary.BinaryImporter
 
DBL_EPSILON - Static variable in class com.jme.math.FastMath
A "close to zero" double epsilon value for use
DDSLoader - Class in com.jme.image.util
DDSLoader is an image loader that reads in a DirectX DDS file.
DDSLoader.DDSReader - Class in com.jme.image.util
DDS reader
DDSLoader.DDSReader(InputStream) - Constructor for class com.jme.image.util.DDSLoader.DDSReader
 
deactivate() - Method in class com.jme.input.ActionTrigger
remove this trigger from the list of active trigger in the InputHandler.
deactivate() - Method in class com.jme.input.joystick.TriggersJoystickInputListener
 
deactivate() - Method in class com.jme.input.keyboard.TriggersKeyboardInputListener
 
deactivate() - Method in class com.jme.input.mouse.TriggersMouseInputListener
 
deactivateAllChildren() - Method in class com.jmex.game.state.GameStateNode
Deactivates all maintained children contained by this GameStateNode.
deactivateChildNamed(String) - Method in class com.jmex.game.state.GameStateNode
Deactivates the first child found with a given name.
Debug - Class in com.jme.util
Just a simple flag holder for runtime stripping of various jME logging and debugging features.
Debug() - Constructor for class com.jme.util.Debug
 
debug - Static variable in class com.jme.util.Debug
 
debug - Static variable in class com.jme.util.export.binary.BinaryExporter
 
debug - Static variable in class com.jme.util.export.binary.BinaryImporter
 
DEBUG - Static variable in class com.jmex.model.converters.maxutils.ChunkerClass
 
DEBUG_LIGHT - Static variable in class com.jmex.model.converters.maxutils.ChunkerClass
 
DEBUG_SEVERE - Static variable in class com.jmex.model.converters.maxutils.ChunkerClass
 
DebugGameState - Class in com.jmex.game.state
TestGameState provides an extremely basic gamestate with various testing features pre-implemented.
DebugGameState() - Constructor for class com.jmex.game.state.DebugGameState
 
DebugGameState(boolean) - Constructor for class com.jmex.game.state.DebugGameState
 
Debugger - Class in com.jme.util.geom
Debugger provides tools for viewing scene data such as boundings and normals.
Debugger() - Constructor for class com.jme.util.geom.Debugger
 
decrementIndices(int) - Method in class com.jme.util.geom.VertMap
 
decrHeaderLen(int) - Method in class com.jmex.model.converters.maxutils.ChunkerClass
 
DEFAULT_ALPHA_BITS - Static variable in interface com.jme.system.GameSettings
 
DEFAULT_BYTES - Static variable in class com.jme.util.export.binary.BinaryOutputCapsule
 
DEFAULT_COLOR - Static variable in class com.jmex.effects.particles.RampEntry
 
DEFAULT_DAMPINGK - Static variable in class com.jme.input.ChaseCamera
 
DEFAULT_DECIMALS - Static variable in class com.jme.util.stat.graph.TabledLabelGrapher
 
DEFAULT_DEPTH - Static variable in interface com.jme.system.GameSettings
The default depth, used if there is a problem with the properties file.
DEFAULT_DEPTH - Static variable in class com.jme.system.PropertiesIO
The default depth, used if there is a problem with the properties file.
DEFAULT_DEPTH_BITS - Static variable in interface com.jme.system.GameSettings
 
DEFAULT_DEVIANCE - Static variable in class com.jmex.effects.particles.SwarmInfluence
 
DEFAULT_DISTANCE - Static variable in class com.jmex.effects.particles.WanderInfluence
 
DEFAULT_ENABLED - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
DEFAULT_ENABLESPRING - Static variable in class com.jme.input.ChaseCamera
 
DEFAULT_END_COLOR - Static variable in class com.jmex.effects.particles.ParticleSystem
 
DEFAULT_END_SIZE - Static variable in class com.jmex.effects.particles.ParticleSystem
 
DEFAULT_FONT - Static variable in class com.jme.scene.Text
A default font cantained in the jME library.
DEFAULT_FRAMERATE - Static variable in interface com.jme.system.GameSettings
 
DEFAULT_FREQ - Static variable in class com.jme.system.PropertiesIO
The default frequency, used if there is a problem with the properties file.
DEFAULT_FREQUENCY - Static variable in interface com.jme.system.GameSettings
The default frequency, used if there is a problem with the properties file.
DEFAULT_FULLSCREEN - Static variable in interface com.jme.system.GameSettings
The default fullscreen flag, used if there is a problem with the properties file.
DEFAULT_FULLSCREEN - Static variable in class com.jme.system.PropertiesIO
The default fullscreen flag, used if there is a problem with the properties file.
DEFAULT_HEIGHT - Static variable in interface com.jme.system.GameSettings
The default height, used if there is a problem with the properties file.
DEFAULT_HEIGHT - Static variable in class com.jme.system.PropertiesIO
The default height, used if there is a problem with the properties file.
DEFAULT_INVERTEDY - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
DEFAULT_INVERTROTATE - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
DEFAULT_JITTER - Static variable in class com.jmex.effects.particles.WanderInfluence
 
DEFAULT_LINE_WIDTH - Static variable in class com.jme.renderer.pass.OutlinePass
 
DEFAULT_LOCKASCENT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
DEFAULT_MAINTAINAZIMUTH - Static variable in class com.jme.input.ChaseCamera
 
DEFAULT_MASS - Static variable in class com.jmex.effects.particles.RampEntry
 
DEFAULT_MAX_ANGLE - Static variable in class com.jmex.effects.particles.ParticleSystem
 
DEFAULT_MAX_ELEMENTS - Static variable in class com.jme.bounding.CollisionTreeManager
defines the default maximum number of trees to maintain.
DEFAULT_MAX_LIFE - Static variable in class com.jmex.effects.particles.ParticleSystem
 
DEFAULT_MAX_SPEED - Static variable in class com.jmex.effects.particles.SwarmInfluence
 
DEFAULT_MAX_TRIS_PER_LEAF - Static variable in class com.jme.bounding.CollisionTreeManager
defines the default maximum number of triangles in a tree leaf.
DEFAULT_MAXASCENT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
DEFAULT_MAXDISTANCE - Static variable in class com.jme.input.ChaseCamera
 
DEFAULT_MAXROLLOUT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
DEFAULT_MIN_LIFE - Static variable in class com.jmex.effects.particles.ParticleSystem
 
DEFAULT_MINASCENT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
DEFAULT_MINDISTANCE - Static variable in class com.jme.input.ChaseCamera
 
DEFAULT_MINROLLOUT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
DEFAULT_MOUSEBUTTON_FOR_LOOKING - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
DEFAULT_MOUSEROLLMULT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
DEFAULT_MOUSEXMULT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
DEFAULT_MOUSEYMULT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
DEFAULT_MUSIC - Static variable in interface com.jme.system.GameSettings
 
DEFAULT_OBJECT - Static variable in class com.jme.util.export.binary.BinaryOutputCapsule
 
DEFAULT_OFFSET - Static variable in class com.jmex.effects.particles.RampEntry
 
DEFAULT_OUTLINE_COLOR - Static variable in class com.jme.renderer.pass.OutlinePass
 
DEFAULT_RADIUS - Static variable in class com.jmex.effects.particles.WanderInfluence
 
DEFAULT_RENDERER - Static variable in interface com.jme.system.GameSettings
The default renderer flag, used if there is a problem with the properties file.
DEFAULT_RENDERER - Static variable in class com.jme.system.PropertiesIO
The default renderer flag, used if there is a problem with the properties file.
DEFAULT_ROTATETARGET - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
DEFAULT_SAMPLES - Static variable in interface com.jme.system.GameSettings
 
DEFAULT_SFX - Static variable in interface com.jme.system.GameSettings
 
DEFAULT_SIZE - Static variable in class com.jmex.effects.particles.RampEntry
 
DEFAULT_SPEED_BUMP - Static variable in class com.jmex.effects.particles.SwarmInfluence
 
DEFAULT_SPIN - Static variable in class com.jmex.effects.particles.RampEntry
 
DEFAULT_SPRINGK - Static variable in class com.jme.input.ChaseCamera
 
DEFAULT_START_COLOR - Static variable in class com.jmex.effects.particles.ParticleSystem
 
DEFAULT_START_SIZE - Static variable in class com.jmex.effects.particles.ParticleSystem
 
DEFAULT_STAYBEHINDTARGET - Static variable in class com.jme.input.ChaseCamera
 
DEFAULT_STENCIL_BITS - Static variable in interface com.jme.system.GameSettings
 
DEFAULT_STORE_TEXTURE - Static variable in class com.jme.image.Texture
 
DEFAULT_SWARM_RANGE_SQ - Static variable in class com.jmex.effects.particles.SwarmInfluence
 
DEFAULT_TARGETTURNSPEED - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
DEFAULT_TURN_SPEED - Static variable in class com.jmex.effects.particles.SwarmInfluence
 
DEFAULT_TURNSPEED - Static variable in class com.jme.input.ThirdPersonHandler
Default character turn speed is 1.5pi per sec.
DEFAULT_VERTICAL_SYNC - Static variable in interface com.jme.system.GameSettings
 
DEFAULT_VIEW - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
DEFAULT_WIDTH - Static variable in interface com.jme.system.GameSettings
The default width, used if there is a problem with the properties file.
DEFAULT_WIDTH - Static variable in class com.jme.system.PropertiesIO
The default width, used if there is a problem with the properties file.
DEFAULT_WORLDUPVECTOR - Static variable in class com.jme.input.ChaseCamera
 
defaultAlphaBits - Static variable in class com.jme.system.AbstractGameSettings
 
defaultAmbient - Static variable in class com.jme.scene.state.MaterialState
Default ambient color for all material states.
defaultColor - Variable in class com.jme.scene.Geometry
 
defaultColor - Static variable in class com.jme.scene.state.jogl.records.TextureRecord
 
defaultColor - Static variable in class com.jme.scene.state.lwjgl.records.TextureRecord
 
defaultColorMaterial - Static variable in class com.jme.scene.state.MaterialState
Default color material mode for all material states.
defaultDepth - Static variable in class com.jme.system.AbstractGameSettings
 
defaultDepthBits - Static variable in class com.jme.system.AbstractGameSettings
 
defaultDiffuse - Static variable in class com.jme.scene.state.MaterialState
Default diffuse color for all material states.
defaultEmissive - Static variable in class com.jme.scene.state.MaterialState
Default emissive color for all material states.
defaultFramerate - Static variable in class com.jme.system.AbstractGameSettings
 
defaultFrequency - Static variable in class com.jme.system.AbstractGameSettings
 
defaultFullscreen - Static variable in class com.jme.system.AbstractGameSettings
 
defaultHeight - Static variable in class com.jme.system.AbstractGameSettings
 
defaultMaterialFace - Static variable in class com.jme.scene.state.MaterialState
Default material face for all material states.
defaultMusic - Static variable in class com.jme.system.AbstractGameSettings
 
defaultRenderer - Static variable in class com.jme.system.AbstractGameSettings
 
defaults() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
defaultSamples - Static variable in class com.jme.system.AbstractGameSettings
 
defaultSettingsWidgetImage - Static variable in class com.jme.system.AbstractGameSettings
 
defaultSFX - Static variable in class com.jme.system.AbstractGameSettings
 
DefaultShadowGate - Class in com.jme.renderer.pass
 
DefaultShadowGate() - Constructor for class com.jme.renderer.pass.DefaultShadowGate
 
defaultShininess - Static variable in class com.jme.scene.state.MaterialState
Default shininess for all material states.
defaultSpecular - Static variable in class com.jme.scene.state.MaterialState
Default specular color for all material states.
defaultStateList - Static variable in class com.jme.renderer.Renderer
List of default states all spatials take if none is set.
defaultStencilBits - Static variable in class com.jme.system.AbstractGameSettings
 
defaultTexture - Static variable in class com.jme.scene.state.TextureState
 
DefaultUncaughtExceptionHandler - Class in com.jmex.game
 
DefaultUncaughtExceptionHandler(StandardGame) - Constructor for class com.jmex.game.DefaultUncaughtExceptionHandler
 
defaultVerticalSync - Static variable in class com.jme.system.AbstractGameSettings
 
defaultWidth - Static variable in class com.jme.system.AbstractGameSettings
 
defBlendState - Variable in class com.jme.util.stat.graph.TabledLabelGrapher
 
DefColorFadeController - Class in com.jme.util.stat.graph
A controller that changes over time the alpha value of the default color of a given Geometry.
DefColorFadeController(Geometry, float, float) - Constructor for class com.jme.util.stat.graph.DefColorFadeController
Sets up a new instance of the controller.
deflate(byte[]) - Static method in class com.jme.util.export.binary.BinaryOutputCapsule
 
DEG_TO_RAD - Static variable in class com.jme.math.FastMath
A value to multiply a degree value by, to convert it to radians.
delayForUpdate() - Method in class com.jmex.awt.applet.StandardApplet
Causes the current thread to wait for an update to occur in the OpenGL thread.
delayForUpdate() - Method in class com.jmex.game.StandardGame
Causes the current thread to wait for an update to occur in the OpenGL thread.
delegate - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
delete(int) - Method in class com.jme.scene.state.jogl.JOGLTextureState
 
delete(int) - Method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 
delete(int) - Method in class com.jme.scene.state.TextureState
Removes the texture of the given unit.
delete(int) - Method in class com.jme.system.dummy.DummyRenderer.TextureStateN
 
delete() - Method in class com.jmex.audio.openal.OpenALAudioBuffer
 
deleteAll() - Method in class com.jme.scene.state.jogl.JOGLTextureState
 
deleteAll(boolean) - Method in class com.jme.scene.state.jogl.JOGLTextureState
 
deleteAll() - Method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 
deleteAll(boolean) - Method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 
deleteAll() - Method in class com.jme.scene.state.TextureState
Removes all Texture set in this TextureState.
deleteAll(boolean) - Method in class com.jme.scene.state.TextureState
Removes all Texture set in this TextureState.
deleteAll() - Method in class com.jme.system.dummy.DummyRenderer.TextureStateN
 
deleteAll(boolean) - Method in class com.jme.system.dummy.DummyRenderer.TextureStateN
 
deletedEdges - Variable in class com.jme.scene.lod.ClodCreator
 
deletedVertices - Variable in class com.jme.scene.lod.ClodCreator
 
deleteFont() - Method in class com.jme.renderer.jogl.JOGLFont
deleteFont deletes the current display list of font objects.
deleteFont() - Method in class com.jme.renderer.lwjgl.LWJGLFont
deleteFont deletes the current display list of font objects.
deleteTextureFromCard(Texture) - Static method in class com.jme.util.TextureManager
 
deleteTextureId(int) - Method in class com.jme.scene.state.jogl.JOGLTextureState
 
deleteTextureId(int) - Method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 
deleteTextureId(int) - Method in class com.jme.scene.state.TextureState
 
deleteVBO(Buffer) - Method in class com.jme.renderer.jogl.JOGLRenderer
 
deleteVBO(int) - Method in class com.jme.renderer.jogl.JOGLRenderer
 
deleteVBO(Buffer) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
deleteVBO(int) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
deleteVBO(Buffer) - Method in class com.jme.renderer.Renderer
Checks the VBO cache to see if this Buffer is mapped to a VBO-id.
deleteVBO(int) - Method in class com.jme.renderer.Renderer
Attempts to delete the VBO with this VBO id.
deleteVBO(Buffer) - Method in class com.jme.system.dummy.DummyRenderer
 
deleteVBO(int) - Method in class com.jme.system.dummy.DummyRenderer
 
deleteVBOId(int) - Method in class com.jme.scene.state.jogl.records.RendererRecord
 
deleteVBOId(int) - Method in class com.jme.scene.state.lwjgl.records.RendererRecord
 
delta - Variable in class com.jme.input.util.TriggerInfo
 
density - Variable in class com.jme.scene.state.FogState
 
density - Variable in class com.jme.scene.state.jogl.records.FogStateRecord
 
density - Variable in class com.jme.scene.state.lwjgl.records.FogStateRecord
 
densityFunction - Variable in class com.jme.scene.state.FogState
 
depth - Variable in class com.jme.image.Image
 
depth - Variable in class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModeValidator
 
DEPTH_BITS - Static variable in class com.jmex.swt.lwjgl.LWJGLSWTConstants
 
depthBits - Variable in class com.jme.app.BaseSimpleGame
Depth bits to use for the renderer.
depthBits - Variable in class com.jme.system.DisplaySystem
Depth bits to use for the renderer.
depthBits - Variable in class com.jmex.awt.applet.BaseApplet
Depth bits to use for the renderer.
depthBits - Variable in class com.jmex.awt.applet.SimpleJMEApplet
Depth bits to use for the renderer.
depthBits - Variable in class com.jmex.awt.applet.SimpleJMEPassApplet
Depth bits to use for the renderer.
depthFunc - Variable in class com.jme.scene.state.jogl.records.ZBufferStateRecord
 
depthFunc - Variable in class com.jme.scene.state.lwjgl.records.ZBufferStateRecord
 
DepthOfFieldRenderPass - Class in com.jmex.effects.glsl
GLSL Depth of Field effect pass.
DepthOfFieldRenderPass(Camera, int) - Constructor for class com.jmex.effects.glsl.DepthOfFieldRenderPass
Creates a new DOG renderpass
DEPTHS - Static variable in class com.jmex.editors.swing.settings.GameSettingsPanel
 
depthTest - Variable in class com.jme.scene.state.jogl.records.ZBufferStateRecord
 
depthTest - Variable in class com.jme.scene.state.lwjgl.records.ZBufferStateRecord
 
depthTextureCompareMode - Variable in class com.jme.scene.state.lwjgl.records.TextureRecord
 
depthTextureFunc - Variable in class com.jme.scene.state.lwjgl.records.TextureRecord
 
depthTextureMode - Variable in class com.jme.scene.state.lwjgl.records.TextureRecord
 
destroy() - Method in class com.jme.input.dummy.DummyKeyInput
destroy nothing to destroy.
destroy() - Method in class com.jme.input.dummy.DummyMouseInput
destroy does nothing at all
destroy() - Method in class com.jme.input.joystick.DummyJoystickInput
 
destroy() - Method in class com.jme.input.joystick.JoystickInput
 
destroy() - Method in class com.jme.input.joystick.lwjgl.LWJGLJoystickInput
 
destroy() - Method in class com.jme.input.KeyInput
destroy frees the keyboard for use by other applications.
destroy() - Method in class com.jme.input.lwjgl.LWJGLKeyInput
destroy cleans up the keyboard for use by other programs.
destroy() - Method in class com.jme.input.lwjgl.LWJGLMouseInput
destroy cleans up the native mouse reference.
destroy() - Method in class com.jme.input.MouseInput
destroy cleans up the native mouse interface.
destroy() - Method in class com.jmex.awt.applet.BaseApplet
 
destroy() - Method in class com.jmex.awt.applet.StandardApplet
 
destroy() - Method in class com.jmex.awt.input.AWTKeyInput
 
destroy() - Method in class com.jmex.awt.input.AWTMouseInput
 
destroy() - Method in class com.jmex.swt.input.SWTKeyInput
 
destroy() - Method in class com.jmex.swt.input.SWTMouseInput
 
destroyIfInitalized() - Static method in class com.jme.input.joystick.JoystickInput
Destroy the input if it was initialized.
destroyIfInitalized() - Static method in class com.jme.input.KeyInput
Destroy the input if it was initialized.
destroyIfInitalized() - Static method in class com.jme.input.MouseInput
Destroy the input if it was initialized.
detach(Light) - Method in class com.jme.scene.state.LightState
detach removes a light from the queue for processing.
detachAll() - Method in class com.jme.scene.state.LightState
detachAll clears the queue of all lights to be processed.
detachAllChildren() - Method in class com.jme.scene.Node
detachAllChildren removes all children attached to this node.
detachAllChildren() - Method in class com.jmex.game.state.GameStateNode
Detaches all children of this GameStateNode.
detachChild(Spatial) - Method in class com.jme.scene.Node
detachChild removes a given child from the node's list.
detachChild(GameState) - Method in class com.jmex.game.state.GameStateNode
Detaches a given child.
detachChild(String) - Method in class com.jmex.game.state.GameStateNode
Detaches the first child found with a given name (case sensitive).
detachChild(int) - Method in class com.jmex.game.state.GameStateNode
Detaches a child at a given index.
detachChildAt(int) - Method in class com.jme.scene.Node
detachChildAt removes a child at a given index.
detachChildNamed(String) - Method in class com.jme.scene.Node
detachChild removes a given child from the node's list.
determinant(double, double, double, double, double, double, double, double, double, double, double, double, double, double, double, double) - Static method in class com.jme.math.FastMath
Returns the determinant of a 4x4 matrix.
determinant() - Method in class com.jme.math.Matrix3f
determinant generates the determinate of this matrix.
determinant() - Method in class com.jme.math.Matrix4f
determinant generates the determinate of this matrix.
determinant(Vector2f) - Method in class com.jme.math.Vector2f
 
DEVICE_ALL - Static variable in class com.jme.input.InputHandler
Wildcard device name for all devices.
DEVICE_KEYBOARD - Static variable in class com.jme.input.InputHandler
Device name of the keyboard.
DEVICE_MOUSE - Static variable in class com.jme.input.InputHandler
Device name of the mouse.
DEVICE_UTIL - Static variable in class com.jme.input.util.UtilInputHandlerDevice
 
diffuse - Variable in class com.jme.scene.state.jogl.records.LightRecord
 
diffuse - Variable in class com.jme.scene.state.lwjgl.records.LightRecord
 
diffuse - Variable in class com.jme.scene.state.MaterialState
 
difTemp - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
direction - Variable in class com.jme.math.Ray
The direction of the ray.
direction - Variable in class com.jme.renderer.AbstractCamera
Direction the camera is facing.
direction - Variable in class com.jme.renderer.pass.DirectionalShadowMapPass
The direction shadows are being cast from - directional light?
direction - Variable in class com.jme.scene.shadow.ShadowVolume
 
DirectionalLight - Class in com.jme.light
DirectionalLight defines a light that is assumed to be infintely far away (something similar to the sun).
DirectionalLight() - Constructor for class com.jme.light.DirectionalLight
Constructor instantiates a new DirectionalLight object.
DirectionalShadowMapPass - Class in com.jme.renderer.pass
A pass providing a shadow mapping layer across the top of an existing scene.
DirectionalShadowMapPass(Vector3f) - Constructor for class com.jme.renderer.pass.DirectionalShadowMapPass
Create a shadow map pass casting shadows from a light with the direction given.
DirectionalShadowMapPass(Vector3f, int) - Constructor for class com.jme.renderer.pass.DirectionalShadowMapPass
Create a shadow map pass casting shadows from a light with the direction given.
dirty - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
dirty - Variable in class com.jmex.model.Loader
 
dirVec - Variable in class com.jme.input.ChaseCamera
 
dis - Variable in class com.jme.renderer.pass.DirectionalShadowMapPass
The distance we're modelling the direction light source as being away from the focal point, again the higher the number the more of the scene is covered but at lower resolution
disable(T) - Method in class com.jmex.pool.ByteArraySpatialGenerator
 
disable(T) - Method in interface com.jmex.pool.ObjectGenerator
This method is invoked when this object is being returned to the pool.
disableAllChildren() - Method in class com.jme.scene.SwitchNode
Marks the node to render nothing on a draw.
DiscreteLodNode - Class in com.jme.scene.lod
DiscreteLodNode
DiscreteLodNode() - Constructor for class com.jme.scene.lod.DiscreteLodNode
 
DiscreteLodNode(String, SwitchModel) - Constructor for class com.jme.scene.lod.DiscreteLodNode
 
Disk - Class in com.jme.scene.shape
A flat discus, defined by it's radius.
Disk() - Constructor for class com.jme.scene.shape.Disk
 
Disk(String, int, int, float) - Constructor for class com.jme.scene.shape.Disk
Creates a flat disk (circle) at the origin flat along the Z.
dispatchDragGestureEvent(JMEDragGestureEvent) - Method in class com.jmex.awt.swingui.dnd.JMEMouseDragGestureRecognizer
 
display - Variable in class com.jme.app.AbstractGame
Renderer used to display the game
display - Variable in class com.jmex.awt.applet.BaseApplet
 
display - Variable in class com.jmex.awt.applet.StandardApplet
The DisplaySystem for this applet
display(GLAutoDrawable) - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
DISPLAY_CANVAS - Static variable in class com.jmex.game.StandardGame
 
DISPLAY_MODE - Static variable in class com.jmex.game.StandardGame
 
DISPLAY_WINDOW - Static variable in class com.jmex.game.StandardGame
 
displayBackBuffer() - Method in class com.jme.renderer.jogl.JOGLRenderer
displayBackBuffer renders any queued items then flips the rendered buffer (back) with the currently displayed buffer.
displayBackBuffer() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
displayBackBuffer renders any queued items then flips the rendered buffer (back) with the currently displayed buffer.
displayBackBuffer() - Method in class com.jme.renderer.Renderer
displayBackBuffer swaps the back buffer with the currently displayed buffer.
displayBackBuffer() - Method in class com.jme.system.dummy.DummyRenderer
 
displayChanged(GLAutoDrawable, boolean, boolean) - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
displayListID - Variable in class com.jme.scene.Geometry
Non -1 values signal that drawing this scene should use the provided display list instead of drawing from the buffers.
displayParent - Variable in class com.jmex.awt.applet.BaseApplet
The awt canvas to draw to
displayParent - Variable in class com.jmex.awt.applet.StandardApplet
The awt canvas to draw to
DisplaySystem - Class in com.jme.system
DisplaySystem defines an interface for system creation.
DisplaySystem() - Constructor for class com.jme.system.DisplaySystem
A new display system has been created.
displaySystem - Variable in class com.jme.system.dummy.DummySystemProvider
The DisplaySystem that this SystemProvider belongs to.
dispose() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
dispose() - Method in class com.jmex.awt.swingui.JMEDesktop
Call this method of the desktop is no longer needed.
dispose() - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
disposeDisplaySystem() - Method in class com.jme.system.dummy.DummySystemProvider
 
disposeDisplaySystem() - Method in class com.jme.system.jogl.JOGLSystemProvider
 
disposeDisplaySystem() - Method in class com.jme.system.lwjgl.LWJGLSystemProvider
 
disposeDisplaySystem() - Method in interface com.jme.system.SystemProvider
Often the display system is in a static field.
Distance - Class in com.jme.intersection
Distance provides functional methods for determining the distances between one object and another.
distance(Vector3f, Vector3f) - Static method in class com.jme.intersection.Distance
distance calculates the distance between two points.
distance(Vector3f, Ray) - Static method in class com.jme.intersection.Distance
distance calculates the distance between a point and a ray.
distance - Variable in class com.jme.intersection.PickData
 
distance(Vector3f) - Method in class com.jme.math.Line
 
distance(Vector3f) - Method in class com.jme.math.LineSegment
 
distance(LineSegment) - Method in class com.jme.math.LineSegment
 
distance(Ray) - Method in class com.jme.math.LineSegment
 
distance(Vector2f) - Method in class com.jme.math.Vector2f
distance calculates the distance between this vector and vector v.
distance(Vector3f) - Method in class com.jme.math.Vector3f
distance calculates the distance between this vector and vector v.
DISTANCE_QUEUE - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
distanceQueue - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
DistanceQueueChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 3, 2004

parent == 3d3d == EDIT_3DS type == 2300 == DISTANCE_QUEUE
DistanceQueueChunk(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.DistanceQueueChunk
 
distanceSquared(Vector3f, Vector3f) - Static method in class com.jme.intersection.Distance
distanceSquared returns the distance between two points, with the distance squared.
distanceSquared(Vector3f) - Method in class com.jme.math.Line
 
distanceSquared(Vector3f) - Method in class com.jme.math.LineSegment
 
distanceSquared(LineSegment) - Method in class com.jme.math.LineSegment
 
distanceSquared(Ray) - Method in class com.jme.math.LineSegment
 
distanceSquared(Vector3f) - Method in class com.jme.math.Ray
 
distanceSquared(Vector2f) - Method in class com.jme.math.Vector2f
distanceSquared calculates the distance squared between this vector and vector v.
distanceSquared(float, float) - Method in class com.jme.math.Vector2f
distanceSquared calculates the distance squared between this vector and vector v.
distanceSquared(Vector3f) - Method in class com.jme.math.Vector3f
distanceSquared calculates the distance squared between this vector and vector v.
distanceSquaredTo(Vector3f) - Method in class com.jme.bounding.BoundingVolume
Find the squared distance from the center of this Bounding Volume to the given point.
DistanceSwitchModel - Class in com.jme.scene
DistanceSwitchModel defines a SwitchModel for selecting a child node based on the current distance from the containing node to the camera.
DistanceSwitchModel() - Constructor for class com.jme.scene.DistanceSwitchModel
 
DistanceSwitchModel(int) - Constructor for class com.jme.scene.DistanceSwitchModel
Constructor instantiates a new DistanceSwitchModel object with the number of children to select from.
distanceTo(Vector3f) - Method in class com.jme.bounding.BoundingVolume
Find the distance from the center of this Bounding Volume to the given point.
distanceToEdge(Vector3f) - Method in class com.jme.bounding.BoundingBox
 
distanceToEdge(Vector3f) - Method in class com.jme.bounding.BoundingCapsule
 
distanceToEdge(Vector3f) - Method in class com.jme.bounding.BoundingSphere
 
distanceToEdge(Vector3f) - Method in class com.jme.bounding.BoundingVolume
Find the distance from the nearest edge of this Bounding Volume to the given point.
distanceToEdge(Vector3f) - Method in class com.jme.bounding.LineBoundingBox
 
distanceToEdge(Vector3f) - Method in class com.jme.bounding.OrientedBoundingBox
 
distanceToEdge(Vector3f) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
divide(float) - Method in class com.jme.math.Vector2f
divide divides the values of this vector by a scalar and returns the result.
divide(float) - Method in class com.jme.math.Vector3f
divide divides the values of this vector by a scalar and returns the result.
divide(Vector3f) - Method in class com.jme.math.Vector3f
divide divides the values of this vector by a scalar and returns the result.
divideLocal(float) - Method in class com.jme.math.Vector2f
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
divideLocal(float) - Method in class com.jme.math.Vector3f
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
divideLocal(Vector3f) - Method in class com.jme.math.Vector3f
divideLocal divides this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
DO_CLAMP - Static variable in class com.jme.input.mouse.TriggersMouseInputListener
 
doCollapse() - Method in class com.jme.scene.lod.ClodCreator
 
doDebug(Renderer) - Method in class com.jme.app.BaseSimpleGame
 
doDebug(Renderer) - Method in class com.jme.app.SimpleGame
 
doDebug(Renderer) - Method in class com.jme.app.SimplePassGame
 
doDebug(Renderer) - Method in class com.jmex.awt.applet.BaseSimpleApplet
 
doDebug() - Method in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
 
Dodecahedron - Class in com.jme.scene.shape
A regular polyhedron with 12 faces.
Dodecahedron() - Constructor for class com.jme.scene.shape.Dodecahedron
NOT API: for internal use, do not call from user code.
Dodecahedron(String, float) - Constructor for class com.jme.scene.shape.Dodecahedron
Creates an Dodecahedron (think of 12-sided dice) with center at the origin.
doDrag(MouseEvent) - Method in class com.jmex.awt.swingui.dnd.JMEDragAndDrop
drag the icon around.
doDrop(MouseEvent) - Method in class com.jmex.awt.swingui.dnd.JMEDragAndDrop
the drag is about to end.
doFrameChange() - Method in class com.jme.renderer.jogl.JOGLCamera
Uses GLU's lookat function to set the OpenGL frame.
doFrameChange() - Method in class com.jme.renderer.lwjgl.LWJGLCamera
Uses GLU's lookat function to set the OpenGL frame.
doFrustumChange() - Method in class com.jme.renderer.jogl.JOGLCamera
Sets the OpenGL frustum.
doFrustumChange() - Method in class com.jme.renderer.lwjgl.LWJGLCamera
Sets the OpenGL frustum.
doGradualRotation - Variable in class com.jme.input.ThirdPersonHandler
When true, the controlled target will do turns by moving forward and turning at the same time.
doInputUpdate(float) - Method in class com.jme.input.ThirdPersonHandler
 
DOM_PrettyPrint - Class in com.jme.util.export.xml
Deprecated. This class will be removed in a future release.
DOM_PrettyPrint() - Constructor for class com.jme.util.export.xml.DOM_PrettyPrint
Deprecated.  
Dome - Class in com.jme.scene.shape
A hemisphere.
Dome() - Constructor for class com.jme.scene.shape.Dome
NOT API: for internal use, do not call from user code.
Dome(String) - Constructor for class com.jme.scene.shape.Dome
Constructs a dome.
Dome(String, int, int, float) - Constructor for class com.jme.scene.shape.Dome
Constructs a dome with center at the origin.
Dome(String, Vector3f, int, int, float) - Constructor for class com.jme.scene.shape.Dome
Constructs a dome.
Dome(String, Vector3f, int, int, float, boolean) - Constructor for class com.jme.scene.shape.Dome
Constructs a dome.
DOMInputCapsule - Class in com.jme.util.export.xml
Part of the jME XML IO system as introduced in the google code jmexml project.
DOMInputCapsule(Document, XMLImporter) - Constructor for class com.jme.util.export.xml.DOMInputCapsule
 
DOMOutputCapsule - Class in com.jme.util.export.xml
Part of the jME XML IO system as introduced in the google code jmexml project.
DOMOutputCapsule(Document, JMEExporter) - Constructor for class com.jme.util.export.xml.DOMOutputCapsule
 
DOMSerializer - Class in com.jme.util.export.xml
The DOMSerializer was based primarily off the DOMSerializer.java class from the "Java and XML" 3rd Edition book by Brett McLaughlin, and Justin Edelson.
DOMSerializer() - Constructor for class com.jme.util.export.xml.DOMSerializer
 
doRender(Renderer) - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
 
doRender(Renderer) - Method in class com.jme.renderer.pass.DynamicGammaPass
 
doRender(Renderer) - Method in class com.jme.renderer.pass.LightMaskedRenderPass
 
doRender(Renderer) - Method in class com.jme.renderer.pass.OutlinePass
 
doRender(Renderer) - Method in class com.jme.renderer.pass.Pass
 
doRender(Renderer) - Method in class com.jme.renderer.pass.RenderPass
 
doRender(Renderer) - Method in class com.jme.renderer.pass.ShadowedRenderPass
doRender renders this pass to the framebuffer
doRender() - Method in class com.jme.system.canvas.JMECanvasImplementor
 
doRender() - Method in class com.jme.system.canvas.SimpleCanvasImpl
 
doRender() - Method in class com.jme.system.canvas.SimplePassCanvasImpl
 
doRender(Renderer) - Method in class com.jmex.effects.glsl.BloomRenderPass
 
doRender(Renderer) - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
 
doRender(Renderer) - Method in class com.jmex.effects.glsl.MotionBlurRenderPass
doRender renders this pass to the framebuffer
doRender(Renderer) - Method in class com.jmex.effects.glsl.SketchRenderPass
 
doRender(Renderer) - Method in class com.jmex.effects.water.WaterRenderPass
 
doSetup() - Method in class com.jme.system.canvas.JMECanvasImplementor
 
doSetup() - Method in class com.jme.system.canvas.SimpleCanvasImpl
 
doSetup() - Method in class com.jme.system.canvas.SimplePassCanvasImpl
 
doSubdivide() - Method in class com.jmex.subdivision.Subdivision
The actual subdivision, places the new buffers in the members newVertexBuffer, newIndexBuffer, newBuffers
doSubdivide() - Method in class com.jmex.subdivision.SubdivisionButterfly
Do the actual subdivision.
1.
dot(Quaternion) - Method in class com.jme.math.Quaternion
dot calculates and returns the dot product of this quaternion with that of the parameter quaternion.
dot(Vector2f) - Method in class com.jme.math.Vector2f
dot calculates the dot product of this vector with a provided vector.
dot(Vector3f) - Method in class com.jme.math.Vector3f
dot calculates the dot product of this vector with a provided vector.
doTextureBind(int, int, Texture.Type) - Static method in class com.jme.scene.state.jogl.JOGLTextureState
Useful for external lwjgl based classes that need to safely set the current texture.
doTextureBind(int, int, Texture.Type) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState
Useful for external lwjgl based classes that need to safely set the current texture.
doTextureCleanup() - Static method in class com.jme.util.TextureManager
 
doTransforms(Spatial) - Method in class com.jme.renderer.jogl.JOGLRenderer
 
doTransforms(Spatial) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
DOUBLE - Static variable in class com.jme.util.export.binary.BinaryClassField
 
DOUBLE_1D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
DOUBLE_2D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
DoublyConnectedEdgeList<Vertex extends PlanarVertex,Edge extends PlanarEdge> - Class in com.jmex.font3d.math
This class represents as its name indicates a planar subdivision.
DoublyConnectedEdgeList() - Constructor for class com.jmex.font3d.math.DoublyConnectedEdgeList
 
doUpdate(float) - Method in class com.jme.renderer.pass.DynamicGammaPass
 
doUpdate(float) - Method in class com.jme.renderer.pass.Pass
 
doUpdate() - Method in class com.jme.system.canvas.JMECanvasImplementor
 
doUpdate() - Method in class com.jme.system.canvas.SimpleCanvasImpl
 
doUpdate() - Method in class com.jme.system.canvas.SimplePassCanvasImpl
 
doUpdate(float) - Method in class com.jmex.effects.cloth.ClothPatch
Update the spring system underlying this cloth.
doUpdate(float) - Method in class com.jmex.effects.glsl.BloomRenderPass
 
doUpdate(float) - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
 
doUpdate(float) - Method in class com.jmex.effects.glsl.MotionBlurRenderPass
 
doUpdate(float) - Method in class com.jmex.effects.water.WaterRenderPass
 
doUpdateGeometry() - Method in class com.jme.scene.shape.Dodecahedron
 
doUpdateGeometry() - Method in class com.jme.scene.shape.Hexagon
 
doUpdateGeometry() - Method in class com.jme.scene.shape.Icosahedron
 
doUpdateGeometry() - Method in class com.jme.scene.shape.Octahedron
 
doUpdateGeometry() - Method in class com.jme.scene.shape.RegularPolyhedron
Update all of the computed information about this polyhedron.
doViewPortChange() - Method in class com.jme.renderer.jogl.JOGLCamera
Sets OpenGL's viewport.
doViewPortChange() - Method in class com.jme.renderer.lwjgl.LWJGLCamera
Sets OpenGL's viewport.
DQUEUE_BACKGRND - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
dragDetected(DragDetectEvent) - Method in class com.jmex.swt.input.SWTMouseInput
 
dragDropEnd(JMEDragSourceEvent) - Method in interface com.jmex.awt.swingui.dnd.JMEDragSourceListener
a drag operation ends
dragEnter(JMEDragSourceEvent) - Method in interface com.jmex.awt.swingui.dnd.JMEDragSourceListener
a transferable is dragged and enters the geometry of an object
dragEnter(JMEDropTargetEvent) - Method in interface com.jmex.awt.swingui.dnd.JMEDropTargetListener
a transferable is dragged and enters the geometry of an object
dragExit(JMEDragSourceEvent) - Method in interface com.jmex.awt.swingui.dnd.JMEDragSourceListener
a transferable is dragged and leaves the geometry of an object
dragExit(JMEDropTargetEvent) - Method in interface com.jmex.awt.swingui.dnd.JMEDropTargetListener
a transferable is dragged and leaves the geometry of an object
dragGestureRecognized(JMEDragGestureEvent) - Method in interface com.jmex.awt.swingui.dnd.JMEDragGestureListener
 
DragInfluencePanel - Class in com.jmex.editors.swing.particles
 
DragInfluencePanel() - Constructor for class com.jmex.editors.swing.particles.DragInfluencePanel
 
dragOver(JMEDropTargetEvent) - Method in interface com.jmex.awt.swingui.dnd.JMEDropTargetListener
a transferable is dragged over the geometry of an object
draw(Renderer) - Method in class com.jme.curve.Curve
draw calls super to set the render state then calls the renderer to display the curve.
draw(Curve) - Method in class com.jme.renderer.jogl.JOGLRenderer
draw renders a curve object.
draw(Line) - Method in class com.jme.renderer.jogl.JOGLRenderer
draw renders a Line object including it's normals, colors, textures and vertices.
draw(Point) - Method in class com.jme.renderer.jogl.JOGLRenderer
draw renders a Point object including it's normals, colors, textures and vertices.
draw(QuadMesh) - Method in class com.jme.renderer.jogl.JOGLRenderer
draw renders a QuadMesh object including it's normals, colors, textures and vertices.
draw(TriMesh) - Method in class com.jme.renderer.jogl.JOGLRenderer
draw renders a TriMesh object including it's normals, colors, textures and vertices.
draw(Spatial) - Method in class com.jme.renderer.jogl.JOGLRenderer
draw renders a scene by calling the nodes onDraw method.
draw(Text) - Method in class com.jme.renderer.jogl.JOGLRenderer
draw renders a text object using a predefined font.
draw(Curve) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
draw renders a curve object.
draw(Line) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
draw renders a Line object including it's normals, colors, textures and vertices.
draw(Point) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
draw renders a Point object including it's normals, colors, textures and vertices.
draw(QuadMesh) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
draw renders a QuadMesh object including it's normals, colors, textures and vertices.
draw(TriMesh) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
draw renders a TriMesh object including it's normals, colors, textures and vertices.
draw(Spatial) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
draw renders a scene by calling the nodes onDraw method.
draw(Text) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
draw renders a text object using a predefined font.
draw(Spatial) - Method in class com.jme.renderer.Renderer
draw renders a scene.
draw(TriMesh) - Method in class com.jme.renderer.Renderer
draw renders a single TriMesh to the back buffer.
draw(QuadMesh) - Method in class com.jme.renderer.Renderer
draw renders a single QuadMesh to the back buffer.
draw(Point) - Method in class com.jme.renderer.Renderer
draw renders a single Point collection to the back buffer.
draw(Line) - Method in class com.jme.renderer.Renderer
draw renders a single Line collection to the back buffer.
draw(Curve) - Method in class com.jme.renderer.Renderer
draw renders a curve to the back buffer.
draw(Text) - Method in class com.jme.renderer.Renderer
draw renders text to the back buffer.
draw(Renderer) - Method in class com.jme.scene.BillboardNode
draw updates the billboards orientation then renders the billboard's children.
draw(Renderer) - Method in class com.jme.scene.Geometry
draw prepares the geometry for rendering to the display.
draw(Renderer) - Method in class com.jme.scene.ImposterNode
draw calls the onDraw method for each child maintained by this node.
draw(Renderer) - Method in class com.jme.scene.Line
 
draw(Renderer) - Method in class com.jme.scene.lod.ClodMesh
Called during rendering.
draw(Renderer) - Method in class com.jme.scene.lod.DiscreteLodNode
 
draw(Renderer) - Method in class com.jme.scene.Node
draw calls the onDraw method for each child maintained by this node.
draw(Renderer) - Method in class com.jme.scene.PassNode
 
draw(Renderer) - Method in class com.jme.scene.Point
 
draw(Renderer) - Method in class com.jme.scene.QuadMesh
 
draw(Renderer) - Method in class com.jme.scene.SharedMesh
draw renders the target mesh, at the translation, rotation and scale of this shared mesh.
draw(Renderer) - Method in class com.jme.scene.SharedNode
 
draw(Renderer) - Method in class com.jme.scene.Spatial
draw abstract method that handles drawing data to the renderer if it is geometry and passing the call to it's children if it is a node.
draw(Renderer) - Method in class com.jme.scene.SwitchNode
If a valid active child is set, that child is rendered and none others.
draw(Renderer) - Method in class com.jme.scene.Text
draw calls super to set the render state then calls the renderer to display the text string.
draw(Renderer) - Method in class com.jme.scene.TriMesh
draw calls super to set the render state then passes itself to the renderer.
draw(Spatial) - Method in class com.jme.system.dummy.DummyRenderer
 
draw(Point) - Method in class com.jme.system.dummy.DummyRenderer
 
draw(Line) - Method in class com.jme.system.dummy.DummyRenderer
 
draw(Curve) - Method in class com.jme.system.dummy.DummyRenderer
 
draw(Text) - Method in class com.jme.system.dummy.DummyRenderer
 
draw(TriMesh) - Method in class com.jme.system.dummy.DummyRenderer
 
draw(QuadMesh) - Method in class com.jme.system.dummy.DummyRenderer
 
draw(Shape) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
draw(Renderer) - Method in class com.jmex.awt.swingui.JMEDesktop
 
draw(Renderer) - Method in class com.jmex.effects.LensFlare
draw calls the onDraw method for each child maintained by this node.
draw(Renderer) - Method in class com.jmex.effects.particles.ParticleLines
 
draw(Renderer) - Method in class com.jmex.effects.particles.ParticleMesh
 
draw(Renderer) - Method in class com.jmex.effects.particles.ParticlePoints
 
draw(Renderer) - Method in class com.jmex.effects.water.ProjectedGrid
 
draw(Renderer) - Method in class com.jmex.font3d.Text3D
 
drawArc(int, int, int, int, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawAxis(Spatial, Renderer) - Static method in class com.jme.util.geom.Debugger
 
drawAxis(Spatial, Renderer, boolean, boolean) - Static method in class com.jme.util.geom.Debugger
 
drawBack() - Method in class com.jmex.font3d.Font3D
 
drawBones(Spatial, Renderer) - Static method in class com.jme.util.BoneDebugger
 
drawBones(Spatial, Renderer, boolean) - Static method in class com.jme.util.BoneDebugger
 
drawBounds(Spatial, Renderer) - Static method in class com.jme.util.geom.Debugger
drawBounds draws the bounding volume for a given Spatial and its children.
drawBounds(Spatial, Renderer, boolean) - Static method in class com.jme.util.geom.Debugger
drawBounds draws the bounding volume for a given Spatial and optionally its children.
drawBuffer(Texture.RenderToTextureType, int, Renderer) - Static method in class com.jme.util.geom.Debugger
 
drawBuffer(Texture.RenderToTextureType, int, Renderer, float) - Static method in class com.jme.util.geom.Debugger
 
drawFront() - Method in class com.jmex.font3d.Font3D
 
drawGlyphVector(GlyphVector, float, float) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawImage(Image, int, int, ImageObserver) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawImage(Image, int, int, int, int, ImageObserver) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawImage(Image, int, int, Color, ImageObserver) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawImage(Image, int, int, int, int, Color, ImageObserver) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawImage(Image, int, int, int, int, int, int, int, int, ImageObserver) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawImage(Image, int, int, int, int, int, int, int, int, Color, ImageObserver) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawImage(Image, AffineTransform, ImageObserver) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawImage(BufferedImage, BufferedImageOp, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawLine(int, int, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawNormals(Spatial, Renderer) - Static method in class com.jme.util.geom.Debugger
drawNormals draws lines representing normals for a given Spatial and its children.
drawNormals(Spatial, Renderer, float, boolean) - Static method in class com.jme.util.geom.Debugger
drawNormals draws the normals for a given Spatial and optionally its children.
drawOval(int, int, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawPolygon(int[], int[], int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawPolyline(int[], int[], int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawRenderableImage(RenderableImage, AffineTransform) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawRenderedImage(RenderedImage, AffineTransform) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawRoundRect(int, int, int, int, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawSides() - Method in class com.jmex.font3d.Font3D
 
drawString(String, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawString(String, float, float) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawString(AttributedCharacterIterator, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawString(AttributedCharacterIterator, float, float) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
drawTangents(Spatial, Renderer) - Static method in class com.jme.util.geom.Debugger
 
drawTangents(Spatial, Renderer, float, boolean) - Static method in class com.jme.util.geom.Debugger
 
drawVolumes(Renderer) - Method in class com.jme.renderer.pass.ShadowedRenderPass
drawVolumes is a debug method used to draw the shadow volumes currently in use in the pass.
drop(JMEDropTargetEvent) - Method in interface com.jmex.awt.swingui.dnd.JMEDropTargetListener
a drag operation ends
dropComplete(boolean) - Method in class com.jmex.awt.swingui.dnd.JMEDropTargetEvent
 
dstFactorAlpha - Variable in class com.jme.scene.state.jogl.records.BlendStateRecord
 
dstFactorAlpha - Variable in class com.jme.scene.state.lwjgl.records.BlendStateRecord
 
dstFactorRGB - Variable in class com.jme.scene.state.jogl.records.BlendStateRecord
 
dstFactorRGB - Variable in class com.jme.scene.state.lwjgl.records.BlendStateRecord
 
DTDResolver - Class in com.jmex.model.converters
An EntityResolver that can be used to provide the DTDs for XML parsing (e.g.
DTDResolver(Map<String, ?>) - Constructor for class com.jmex.model.converters.DTDResolver
Creates a resolver using the given Map to resolve the DTD files used for X3D parsing.
dudvMapTextureString - Static variable in class com.jmex.effects.water.WaterRenderPass
 
DUMMY_SYSTEM_IDENTIFIER - Static variable in class com.jme.system.dummy.DummySystemProvider
The DummySystemProvider identifier
DummyDisplaySystem - Class in com.jme.system.dummy
Started Date: Jul 2, 2004

This class makes up a shell display system with no functionality.

DummyDisplaySystem() - Constructor for class com.jme.system.dummy.DummyDisplaySystem
 
DummyJoystickInput - Class in com.jme.input.joystick
Dummy JoystickInput to disable joystick support.
DummyJoystickInput() - Constructor for class com.jme.input.joystick.DummyJoystickInput
 
DummyJoystickInput.DummyJoystick - Class in com.jme.input.joystick
 
DummyJoystickInput.DummyJoystick() - Constructor for class com.jme.input.joystick.DummyJoystickInput.DummyJoystick
 
DummyKeyInput - Class in com.jme.input.dummy
DummyKeyInput simulates a Keyinput system, usable for Applications that can be headless or not.
DummyKeyInput() - Constructor for class com.jme.input.dummy.DummyKeyInput
Constructor instantiates a new DummyKeyInput object, it does nothing at all.
DummyMouseInput - Class in com.jme.input.dummy
Mouse input handler that is a Dummy input.
DummyMouseInput() - Constructor for class com.jme.input.dummy.DummyMouseInput
Constructor creates a new DummyMouseInput object.
DummyRenderer - Class in com.jme.system.dummy
This class makes up a shell renderer with no functionality.
DummyRenderer() - Constructor for class com.jme.system.dummy.DummyRenderer
 
DummyRenderer.TextureStateN - Class in com.jme.system.dummy
 
DummyRenderer.TextureStateN() - Constructor for class com.jme.system.dummy.DummyRenderer.TextureStateN
 
DummySystemProvider - Class in com.jme.system.dummy
SystemProvider for DummyDisplaySystem.
DummySystemProvider() - Constructor for class com.jme.system.dummy.DummySystemProvider
Creates a new DummySystemProvider
DummySystemProvider(DisplaySystem) - Constructor for class com.jme.system.dummy.DummySystemProvider
Creates a new DummySystemProvider
DummySystemProvider(DisplaySystem, Timer) - Constructor for class com.jme.system.dummy.DummySystemProvider
Creates a new DummySystemProvider
duUpdateGeometryIndices() - Method in class com.jme.scene.shape.AbstractBox
Convert the indices into the list of vertices that define the box's tri-mesh.
duUpdateGeometryIndices() - Method in class com.jme.scene.shape.Box
 
duUpdateGeometryIndices() - Method in class com.jme.scene.shape.StripBox
 
duUpdateGeometryNormals() - Method in class com.jme.scene.shape.AbstractBox
Update the normals of each of the box's planes.
duUpdateGeometryNormals() - Method in class com.jme.scene.shape.Box
 
duUpdateGeometryNormals() - Method in class com.jme.scene.shape.StripBox
 
duUpdateGeometryTextures() - Method in class com.jme.scene.shape.AbstractBox
Update the points that define the texture of the box.
duUpdateGeometryTextures() - Method in class com.jme.scene.shape.Box
 
duUpdateGeometryTextures() - Method in class com.jme.scene.shape.StripBox
 
duUpdateGeometryVertices() - Method in class com.jme.scene.shape.AbstractBox
Update the position of the vertices that define the box.
duUpdateGeometryVertices() - Method in class com.jme.scene.shape.Box
 
duUpdateGeometryVertices() - Method in class com.jme.scene.shape.StripBox
 
DynamicGammaPass - Class in com.jme.renderer.pass
 
DynamicGammaPass() - Constructor for class com.jme.renderer.pass.DynamicGammaPass
 

E

Ear - Class in com.jmex.audio
Represents the listener in space.
Ear() - Constructor for class com.jmex.audio.Ear
 
Ear.EarTracker - Class in com.jmex.audio
 
Ear.EarTracker(Camera) - Constructor for class com.jmex.audio.Ear.EarTracker
 
Ear.EarTracker(Spatial) - Constructor for class com.jmex.audio.Ear.EarTracker
 
EAR_THROTTLE - Static variable in class com.jmex.audio.Ear
 
edge1 - Variable in class com.jme.scene.shadow.ShadowTriangle
 
edge2 - Variable in class com.jme.scene.shadow.ShadowTriangle
 
edge3 - Variable in class com.jme.scene.shadow.ShadowTriangle
 
EdgeInfo - Class in com.jme.util.geom.nvtristrip
 
EdgeInfo(int, int) - Constructor for class com.jme.util.geom.nvtristrip.EdgeInfo
 
EdgeInfoVec - Class in com.jme.util.geom.nvtristrip
 
EdgeInfoVec() - Constructor for class com.jme.util.geom.nvtristrip.EdgeInfoVec
 
edgeMap - Variable in class com.jme.scene.lod.VETMesh
 
edges - Variable in class com.jmex.font3d.math.DoublyConnectedEdgeList
 
edges - Variable in class com.jmex.subdivision.SubdivisionButterfly
 
edges - Variable in class com.jmex.subdivision.SubdivisionButterfly.Triangle
The three Edges of this Triangle
edgeSet - Variable in class com.jme.scene.lod.VETMesh.VertexAttribute
 
EDIT_3DS - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
EditableObjectChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

parent == 4d4d == MAIN_3DS type == 3d3d == EDIT_3DS
EditableObjectChunk(DataInput, ChunkHeader, FormatConverter) - Constructor for class com.jmex.model.converters.maxutils.EditableObjectChunk
 
Eigen3f - Class in com.jme.math
 
Eigen3f() - Constructor for class com.jme.math.Eigen3f
 
Eigen3f(Matrix3f) - Constructor for class com.jme.math.Eigen3f
 
eigenValues - Variable in class com.jme.math.Eigen3f
 
eigenVectors - Variable in class com.jme.math.Eigen3f
 
elapsed - Variable in class com.jme.scene.ImposterNode
 
elapsed - Variable in class com.jmex.audio.Ear
 
elem - Variable in class com.jmex.subdivision.Vector
 
ELEMENT_FLOATBUFFER - Static variable in class com.jme.util.export.xml.XMLExporter
 
ELEMENT_KEY - Static variable in class com.jme.util.export.xml.XMLExporter
 
ELEMENT_MAPENTRY - Static variable in class com.jme.util.export.xml.XMLExporter
 
ELEMENT_VALUE - Static variable in class com.jme.util.export.xml.XMLExporter
 
elemSize - Variable in class com.jmex.subdivision.Subdivision.SubdivisionBuffer
The buffer's element size (e.g.
emissionDirection - Variable in class com.jmex.effects.particles.ParticleSystem
 
emissive - Variable in class com.jme.scene.state.MaterialState
 
emitterTransform - Variable in class com.jmex.effects.particles.ParticleSystem
 
emitType - Variable in class com.jmex.effects.particles.ParticleSystem
 
empty() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
empties the queue
enable(T) - Method in class com.jmex.pool.ByteArraySpatialGenerator
 
enable(T) - Method in interface com.jmex.pool.ObjectGenerator
This method is invoked when this object is being enabled for use out of the pool.
enableBlendState() - Method in class com.jmex.font3d.Font3D
 
enabled - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
enabled - Variable in class com.jme.renderer.pass.Pass
if false, pass will not be updated or rendered.
enabled - Variable in class com.jme.scene.Geometry
 
enabled - Variable in class com.jme.scene.PassNodeState
if false, pass will not be updated or rendered.
enabled - Variable in class com.jme.scene.state.jogl.records.CullStateRecord
 
enabled - Variable in class com.jme.scene.state.jogl.records.FogStateRecord
 
enabled - Variable in class com.jme.scene.state.jogl.records.StencilStateRecord
 
enabled - Variable in class com.jme.scene.state.jogl.records.StippleStateRecord
 
enabled - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
enabled - Variable in class com.jme.scene.state.lwjgl.records.CullStateRecord
 
enabled - Variable in class com.jme.scene.state.lwjgl.records.FogStateRecord
 
enabled - Variable in class com.jme.scene.state.lwjgl.records.StencilStateRecord
 
enabled - Variable in class com.jme.scene.state.lwjgl.records.StippleStateRecord
 
enabled - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
enabled - Variable in class com.jme.util.stat.graph.AbstractStatGrapher
 
enabledClipPlanes - Variable in class com.jme.scene.state.ClipState
 
enableDiffuseMaterial() - Method in class com.jmex.font3d.Font3D
 
enableSpring - Variable in class com.jme.input.ChaseCamera
 
end - Variable in class com.jme.scene.state.FogState
 
end - Variable in class com.jmex.model.converters.maxutils.KeyframeChunk
 
end_color - Variable in class com.jmex.font3d.effects.Font3DGradient
 
endColor - Variable in class com.jmex.effects.particles.ParticleSystem
 
endMass - Variable in class com.jmex.effects.particles.ParticleSystem
 
endSize - Variable in class com.jmex.effects.particles.ParticleSystem
 
endSpin - Variable in class com.jmex.effects.particles.ParticleSystem
 
endStat(StatType) - Static method in class com.jme.util.stat.StatCollector
 
enforcedStateList - Variable in class com.jme.renderer.RenderContext
List of states that override any set states on a spatial if not null.
enforceMinMaxDistance(Vector3f) - Method in class com.jme.input.ChaseCamera
 
enforceState(RenderState) - Method in class com.jme.renderer.RenderContext
Enforce a particular state.
enqueue(Callable<V>) - Method in class com.jme.util.GameTaskQueue
Adds the Callable to the internal queue to invoked and returns a Future that wraps the return.
ensureLargeEnough(FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Ensures there is at least the required number of entries left after the current position of the buffer.
ensureSize(TexCoords, int, int) - Static method in class com.jme.scene.TexCoords
Check an incoming TexCoords object for null and correct size.
Entity - Class in com.jme.entity
Entity defines a core game element.
Entity(String) - Constructor for class com.jme.entity.Entity
Constructor creates a new Entity object.
Entity(String, Properties) - Constructor for class com.jme.entity.Entity
Constructor creates a new Entity object.
entries - Variable in class com.jme.util.geom.nvtristrip.VertexCache
 
entries - Variable in class com.jmex.effects.particles.ParticleAppearanceRamp
 
entries - Variable in class com.jmex.effects.particles.TexAnimation
 
envAlphaScale - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
envAlphaScale - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
EnvironmentalPool - Class in com.jmex.audio
A container for environmental sounds - ambient sound effects that play in head space (as opposed to a 3d location in space.)
EnvironmentalPool() - Constructor for class com.jmex.audio.EnvironmentalPool
 
envMode - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
envMode - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
envparameters - Static variable in class com.jme.scene.state.VertexProgramState
Environmental parameters applied to all vertex programs
envRGBScale - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
envRGBScale - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
EPSILON - Static variable in class com.jme.intersection.Intersection
EPSILON represents the error buffer used to denote a hit.
equalIdentity(Matrix3f) - Static method in class com.jme.math.Matrix3f
 
equalIdentity(Matrix4f) - Static method in class com.jme.math.Matrix4f
 
equals(Object) - Method in class com.jme.animation.BoneInfluence
 
equals(Object) - Method in class com.jme.image.Image
 
equals(Object) - Method in class com.jme.image.Texture
 
equals(Object) - Method in class com.jme.image.Texture1D
 
equals(Object) - Method in class com.jme.image.Texture2D
 
equals(Object) - Method in class com.jme.image.Texture3D
 
equals(Object) - Method in class com.jme.image.TextureCubeMap
 
equals(Object) - Method in class com.jme.math.Matrix3f
are these two matrices the same? they are is they both have the same mXX values.
equals(Object) - Method in class com.jme.math.Matrix4f
are these two matrices the same? they are is they both have the same mXX values.
equals(Object) - Method in class com.jme.math.Quaternion
equals determines if two quaternions are logically equal, that is, if the values of (x, y, z, w) are the same for both quaternions.
equals(Object) - Method in class com.jme.math.TransformMatrix
 
equals(Object) - Method in class com.jme.math.TransformQuaternion
 
equals(Object) - Method in class com.jme.math.Vector2f
are these two vectors the same? they are is they both have the same x and y values.
equals(Object) - Method in class com.jme.math.Vector3f
are these two vectors the same? they are is they both have the same x,y, and z values.
equals(Object) - Method in class com.jme.renderer.ColorRGBA
equals returns true if this color is logically equivalent to a given color.
equals(Object) - Method in class com.jme.scene.lod.ClodCreator.HeapRecord
 
equals(Object) - Method in class com.jme.scene.lod.VETMesh.Edge
 
equals(Object) - Method in class com.jme.scene.lod.VETMesh.Triangle
 
equals(Object) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
equals(ColorRGBA, FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Checks to see if the given ColorRGBA is equals to the data stored in the buffer at the given data index.
equals(Vector3f, FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Checks to see if the given Vector3f is equals to the data stored in the buffer at the given data index.
equals(Vector2f, FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Checks to see if the given Vector2f is equals to the data stored in the buffer at the given data index.
equals(Object) - Method in class com.jme.util.geom.VertexData
 
equals(Object) - Method in class com.jme.util.geom.VertKey
 
equals(Object) - Method in class com.jme.util.resource.MultiFormatResourceLocator
 
equals(Object) - Method in class com.jme.util.resource.SimpleResourceLocator
 
equals(Object) - Method in class com.jme.util.shader.ShaderVariable
 
equals(Object) - Method in class com.jme.util.stat.StatType
 
equals(Object) - Method in class com.jme.util.TextureKey
 
equals(SubdivisionButterfly.Edge) - Method in class com.jmex.subdivision.SubdivisionButterfly.Edge
Does this Edge have the same vertex indices as the provided Edge.
equals(int, int) - Method in class com.jmex.subdivision.SubdivisionButterfly.Edge
Does this Edge have the same vertex indices as those provided.
erodeTerrain(float[][]) - Method in class com.jmex.terrain.util.AbstractHeightMap
erodeTerrain is a convenience method that applies the FIR filter to a given height map.
ErrorNotifier - Interface in com.jme.util
ErrorNotifier interface defines the process for communicating errors to a specified recipient.
evaluateStencilOp(String) - Method in class com.jmex.model.collada.ColladaImporter
 
event - Variable in class com.jme.input.InputHandler
event that will be used to call each action this frame.
eventCount - Variable in class com.jme.util.stat.graph.LineGrapher
 
eventCount - Variable in class com.jme.util.stat.graph.TabledLabelGrapher
 
eventCount - Variable in class com.jme.util.stat.graph.TimedAreaGrapher
 
events - Variable in class com.jmex.awt.input.AWTKeyInput
 
events - Variable in class com.jmex.swt.input.SWTKeyInput
 
execute() - Method in class com.jme.util.GameTaskQueue
This method should be invoked in the update() or render() method inside the main game to make sure the tasks are invoked in the OpenGL thread.
executeInGL(Callable<T>) - Method in class com.jmex.awt.applet.StandardApplet
Convenience method that will make sure callable is executed in the OpenGL thread.
executeInGL(Callable<T>) - Method in class com.jmex.game.StandardGame
Convenience method that will make sure callable is executed in the OpenGL thread.
exp(float) - Static method in class com.jme.math.FastMath
Returns E^fValue
exporter - Variable in class com.jme.util.export.binary.BinaryOutputCapsule
 
expunge() - Method in class com.jme.util.WeakIdentityCache
Removes all key/value pairs from keys who've become weakly reachable from this cache.
extent - Variable in class com.jme.bounding.LineBoundingBox
Extents of the box along the x,y,z axis.
extent - Variable in class com.jme.bounding.OrientedBoundingBox
Extents of the box along the x,y,z axis.
extent - Variable in class com.jme.bounding.OrthogonalBoundingBox
Extents of the box along the x,y,z axis.
extent - Variable in class com.jme.scene.shape.OrientedBox
Extents of the box along the x,y,z axis.
extract(Stack<? extends RenderState>, Spatial) - Method in class com.jme.scene.state.jogl.JOGLLightState
 
extract(Stack<? extends RenderState>, Spatial) - Method in class com.jme.scene.state.jogl.JOGLTextureState
 
extract(Stack<? extends RenderState>, Spatial) - Method in class com.jme.scene.state.lwjgl.LWJGLLightState
 
extract(Stack<? extends RenderState>, Spatial) - Method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 
extract(Stack<? extends RenderState>, Spatial) - Method in class com.jme.scene.state.RenderState
Extracts from the stack the correct renderstate that should apply to the given spatial.
extraordinaryAverage - Static variable in enum com.jmex.subdivision.SubdivisionButterfly.Rule
 
extraordinaryCrease - Static variable in enum com.jmex.subdivision.SubdivisionButterfly.Rule
 
extraordinaryInterior - Static variable in enum com.jmex.subdivision.SubdivisionButterfly.Rule
 
ExtraPlugin - Interface in com.jmex.model.collada
 
ExtraPluginManager - Class in com.jmex.model.collada
 
ExtraPluginManager() - Constructor for class com.jmex.model.collada.ExtraPluginManager
 
Extrusion - Class in com.jme.scene.shape
An extrusion of a 2D object (Line) along a path (List of Vector3f).
Extrusion() - Constructor for class com.jme.scene.shape.Extrusion
Default Constructor.
Extrusion(String) - Constructor for class com.jme.scene.shape.Extrusion
Creates an empty named Extrusion.
Extrusion(Line, List<Vector3f>, Vector3f) - Constructor for class com.jme.scene.shape.Extrusion
Convenience constructor.
Extrusion(String, Line, List<Vector3f>, Vector3f) - Constructor for class com.jme.scene.shape.Extrusion
Convenience constructor.
ExVector - Class in com.jme.scene.lod
ExVector is an Extended Vector that does not allow multiple instances.
ExVector() - Constructor for class com.jme.scene.lod.ExVector
Basic constructor.
ExVector(int) - Constructor for class com.jme.scene.lod.ExVector
Constructor allowing you to set initialCapacity
ExVector(int, int) - Constructor for class com.jme.scene.lod.ExVector
Constructor allowing you to set initialCapacity
eyePlaneQ - Variable in class com.jme.scene.state.jogl.records.TextureStateRecord
 
eyePlaneQ - Variable in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
eyePlaneR - Variable in class com.jme.scene.state.jogl.records.TextureStateRecord
 
eyePlaneR - Variable in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
eyePlaneS - Variable in class com.jme.scene.state.jogl.records.TextureStateRecord
 
eyePlaneS - Variable in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
eyePlaneT - Variable in class com.jme.scene.state.jogl.records.TextureStateRecord
 
eyePlaneT - Variable in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 

F

face - Variable in class com.jme.scene.state.jogl.records.CullStateRecord
 
face - Variable in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
face - Variable in class com.jme.scene.state.lwjgl.records.CullStateRecord
 
face - Variable in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
face - Variable in class com.jme.scene.state.WireframeState
Default wireframe of front and back.
face - Variable in class com.jmex.model.converters.maxutils.TriMeshChunk
 
Face - Class in com.jmex.model
Face
Face() - Constructor for class com.jmex.model.Face
 
faceAngle - Variable in class com.jme.input.ThirdPersonHandler
The current facing direction of the controlled target in radians in terms of relationship to the world.
faceContainsIndex(FaceInfo, int) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
FaceInfo - Class in com.jme.util.geom.nvtristrip
 
FaceInfo(int, int, int) - Constructor for class com.jme.util.geom.nvtristrip.FaceInfo
 
FaceInfoVec - Class in com.jme.util.geom.nvtristrip
 
FaceInfoVec() - Constructor for class com.jme.util.geom.nvtristrip.FaceInfoVec
 
faces - Variable in class com.jme.scene.shadow.MeshShadows
The triangles of our occluding mesh (one per triangle in the mesh)
faces - Variable in class com.jmex.model.converters.maxutils.FacesChunk
 
FACES_ARRAY - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
FacesChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

parent == OBJ_TRIMESH == 4100
type == FACES_ARRAY == 4120
FacesChunk(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.FacesChunk
 
facing - Variable in class com.jme.scene.shadow.MeshShadows
A bitset used for storing directional flags.
factory - Variable in class com.jmex.font2d.Text2D
 
fadeIn(float, float) - Method in class com.jmex.audio.AudioTrack
 
FadeInOut - Class in com.jmex.effects.transients
A FadeInOut object is made to be controlled by a FadeInOutController.
FadeInOut(String, Geometry, Node, Node, ColorRGBA) - Constructor for class com.jmex.effects.transients.FadeInOut
Creates a new FadeInOut node.
FadeInOut(String, Geometry, Node, Node, ColorRGBA, float) - Constructor for class com.jmex.effects.transients.FadeInOut
Creates a new FadeInOut node.
FadeInOutController - Class in com.jmex.effects.transients
A FadeInOutController controlls a FadeInOut object.
FadeInOutController(FadeInOut) - Constructor for class com.jmex.effects.transients.FadeInOutController
Creates a new FadeInOutController that fades the given object.
fadeOut(float) - Method in class com.jmex.audio.AudioTrack
 
fadeOutAllTracks(float) - Method in class com.jmex.audio.EnvironmentalPool
 
fadeOutAndClear(float) - Method in class com.jmex.audio.AudioSystem
 
fadeOutAndClear(float) - Method in class com.jmex.audio.EnvironmentalPool
 
fadeOutAndClear(float) - Method in class com.jmex.audio.MusicTrackQueue
 
Fader - Class in com.jmex.effects.transients
A Fader can be added to a scene directly as it extends Quad and simply does what it says, provides the ability to fade in and out via a color and opacity.
Fader(String, float, float, ColorRGBA, float) - Constructor for class com.jmex.effects.transients.Fader
If width and height both equal 0 or less the width and height will be defined to take up the entire screen.
Fader.FadeMode - Enum in com.jmex.effects.transients
 
fallbackMapTextureString - Static variable in class com.jmex.effects.water.WaterRenderPass
 
fallbackTextureState - Variable in class com.jmex.effects.water.WaterRenderPass
 
fallOff - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk.KeyPointInTime
 
fallOff - Variable in class com.jmex.model.converters.maxutils.SpotLightChunk
 
FAR_PLANE - Static variable in class com.jme.renderer.AbstractCamera
FAR_PLANE represents the far plane of the camera frustum.
farBlurDepth - Variable in class com.jmex.effects.glsl.DepthOfFieldRenderPass
The depth at which we're at full blur
farDensity - Variable in class com.jmex.model.converters.maxutils.DistanceQueueChunk
 
farDensity - Variable in class com.jmex.model.converters.maxutils.FogChunk
 
farPlane - Variable in class com.jmex.model.converters.maxutils.DistanceQueueChunk
 
farPlane - Variable in class com.jmex.model.converters.maxutils.FogChunk
 
farRange - Variable in class com.jmex.model.converters.maxutils.CameraChunk
 
FastMath - Class in com.jme.math
FastMath provides 'fast' math approximations and float equivalents of Math functions.
FaultFractalHeightMap - Class in com.jmex.terrain.util
FaultFractalHeightMap creates a heightmap based on the Fault Formation fractal generation algorithm based on Jason Shankel's paper from "Game Programming Gems".
FaultFractalHeightMap(int, int, int, int, float) - Constructor for class com.jmex.terrain.util.FaultFractalHeightMap
Constructor sets the attributes of the fault fractal system and generates the heightmap.
FaultFractalHeightMap(int, int, int, int, float, long) - Constructor for class com.jmex.terrain.util.FaultFractalHeightMap
Constructor sets the attributes of the fault fractal system and generates the heightmap.
fetchCopy() - Method in class com.jmex.model.Loader
Returns a copy of the previously loaded file.
fieldData - Variable in class com.jme.util.export.binary.BinaryInputCapsule
 
file - Variable in class com.jmex.model.util.ModelLoader.ModelLoaderCallable
 
fileType - Variable in class com.jme.util.TextureKey
 
fill(Shape) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
fillArc(int, int, int, int, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
fillBuffer(AudioBuffer, URL) - Static method in class com.jmex.audio.util.AudioLoader
 
fillFloatBuffer(FloatBuffer) - Method in class com.jme.math.Matrix3f
fillFloatBuffer fills a FloatBuffer object with the matrix data.
fillFloatBuffer(FloatBuffer) - Method in class com.jme.math.Matrix4f
fillFloatBuffer fills a FloatBuffer object with the matrix data.
fillFloatBuffer(FloatBuffer, boolean) - Method in class com.jme.math.Matrix4f
fillFloatBuffer fills a FloatBuffer object with the matrix data.
fillOval(int, int, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
fillPolygon(int[], int[], int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
fillRect(int, int, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
fillRoundRect(int, int, int, int, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
filter(byte[]) - Method in class com.jmex.audio.filter.BandpassFilter
 
Filter - Class in com.jmex.audio.filter
 
Filter(int[]) - Constructor for class com.jmex.audio.filter.Filter
 
filter(byte[]) - Method in class com.jmex.audio.filter.Filter
 
filter - Variable in class com.jmex.model.converters.maxutils.SpotLightChunk
 
filter - Variable in class com.jmex.terrain.util.AbstractHeightMap
The filter is used to erode the terrain.
filters - Variable in class com.jmex.audio.stream.AudioInputStream
 
finalize() - Method in class com.jmex.audio.openal.OpenALAudioBuffer
 
findAllStrips(StripInfoVec, FaceInfoVec, EdgeInfoVec, int) - Method in class com.jme.util.geom.nvtristrip.Stripifier
 
findAxis(String) - Method in class com.jme.input.joystick.DummyJoystickInput.DummyJoystick
 
findAxis(String) - Method in interface com.jme.input.joystick.Joystick
Look through the axis for a given name.
findAxis(String) - Method in class com.jme.input.joystick.lwjgl.LWJGLJoystick
 
findBone(Bone) - Method in class com.jme.animation.BoneTransform
 
findCachedTexture(TextureKey) - Static method in class com.jme.util.TextureManager
 
findClosestHeightIndex(Vector3f, TerrainBlock) - Method in class com.jmex.terrain.util.BresenhamTerrainPicker
Finds the closest height point to a position.
findCollisions(Spatial, CollisionResults) - Method in class com.jme.curve.BezierCurve
 
findCollisions(Spatial, CollisionResults) - Method in class com.jme.curve.CatmullRomCurve
 
findCollisions(Spatial, CollisionResults) - Method in class com.jme.curve.PolylineCurve
 
findCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.Line
 
findCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.Node
 
findCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.Point
 
findCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.QuadMesh
 
findCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.Spatial
checks this spatial against a second spatial, any collisions are stored in the results object.
findCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.SwitchNode
collisions are checked for the currently active child.
findCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.Text
 
findCollisions(Spatial, CollisionResults) - Method in class com.jme.scene.TriMesh
determines if this TriMesh has made contact with the give scene.
findCollisions(Spatial, CollisionResults) - Method in class com.jmex.effects.particles.ParticleLines
 
findController(Node) - Static method in class com.jmex.model.converters.MaxToJme
This function returns the controller of a loaded 3ds model.
findController(Node) - Static method in class com.jmex.model.converters.Md2ToJme
This function returns the KeyframeController that animates an MD2 converted mesh.
findController(Node) - Static method in class com.jmex.model.converters.Md3ToJme
 
findController(Node) - Static method in class com.jmex.model.converters.MilkToJme
This function returns the controller of a loaded Milkshape3D model.
findEdge(int, int) - Method in class com.jmex.subdivision.SubdivisionButterfly.Triangle
Find the Edge of this Triangle with the provided vertex indices
findEdgeInfo(EdgeInfoVec, int, int) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
findGoodResetPoint(FaceInfoVec, EdgeInfoVec) - Method in class com.jme.util.geom.nvtristrip.Stripifier
 
findIndicesBeforeAfter(float) - Method in class com.jme.animation.SpatialTransformer
Finds indices i in keyframes such that keyframes.get(i[0]).time < giventime <= keyframes.get(i[1]).time if no keyframe was found before or after giventime, the corresponding value will clamp to 0 resp.
findJoysticksByAxis(String...) - Method in class com.jme.input.joystick.DummyJoystickInput
 
findJoysticksByAxis(String...) - Method in class com.jme.input.joystick.JoystickInput
Locate and return a joystick with the given axis names.
findJoysticksByAxis(String...) - Method in class com.jme.input.joystick.lwjgl.LWJGLJoystickInput
 
findOtherFace(EdgeInfoVec, int, int, FaceInfo) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
findOtherSharedEdge(int, SubdivisionButterfly.Edge) - Method in class com.jmex.subdivision.SubdivisionButterfly.Triangle
Finds the other edge in this triangle which has the vertex i.e.
findPick(Ray, PickResults) - Method in class com.jme.curve.BezierCurve
 
findPick(Ray, PickResults) - Method in class com.jme.curve.CatmullRomCurve
 
findPick(Ray, PickResults) - Method in class com.jme.curve.PolylineCurve
 
findPick(Ray, PickResults) - Method in class com.jme.scene.Geometry
Check if this geom intersects the ray if yes add it to the results.
findPick(Ray, PickResults) - Method in class com.jme.scene.Node
 
findPick(Ray, PickResults) - Method in class com.jme.scene.Spatial
Tests a ray against this spatial, and stores the results in the result object.
findPick(Ray, PickResults) - Method in class com.jme.scene.SwitchNode
 
findPrevMatch(BinaryIdContentPair, ArrayList<BinaryIdContentPair>) - Method in class com.jme.util.export.binary.BinaryExporter
 
findStartPoint(FaceInfoVec, EdgeInfoVec) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
findThirdVertex(SubdivisionButterfly.Edge) - Method in class com.jmex.subdivision.SubdivisionButterfly.Triangle
Given two vertex indices of this Triangle, find the third vertex index
findThirdVertex(int, int) - Method in class com.jmex.subdivision.SubdivisionButterfly.Triangle
Given two vertex indices of this Triangle, find the third vertex index
findTraversal(FaceInfoVec, EdgeInfoVec, StripInfo, StripStartInfo) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
findTriangleCollision(TriMesh, ArrayList<Integer>, ArrayList<Integer>) - Method in class com.jme.scene.SharedMesh
This function finds all intersections between this trimesh and the checking one.
findTriangleCollision(TriMesh, ArrayList<Integer>, ArrayList<Integer>) - Method in class com.jme.scene.TriMesh
This function finds all intersections between this trimesh and the checking one.
findTrianglePick(Ray, ArrayList<Integer>) - Method in class com.jme.scene.SharedMesh
findTrianglePick determines the triangles of the target trimesh that are being touched by the ray.
findTrianglePick(Ray, ArrayList<Integer>) - Method in class com.jme.scene.TriMesh
findTrianglePick determines the triangles of this trimesh that are being touched by the ray.
finish() - Method in class com.jme.app.AbstractGame
finish breaks out of the main game loop.
finish() - Method in class com.jme.renderer.jogl.JOGLRenderer
finish is similar to flush, however it blocks until all waiting OpenGL commands have been finished.
finish() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
finish is similar to flush, however it blocks until all waiting OpenGL commands have been finished.
finish() - Method in class com.jme.renderer.Renderer
finish is similar to flush, however it blocks until all waiting OpenGL commands have been finished.
finish() - Method in class com.jme.system.dummy.DummyRenderer
 
finish() - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
finish() - Method in class com.jmex.awt.applet.BaseApplet
Halts execution (cleanup methods are called afterwards)
finish() - Method in class com.jmex.awt.applet.StandardApplet
Halts execution (cleanup methods are called afterwards)
finished - Variable in class com.jme.app.AbstractGame
Flag for running the system.
finished - Variable in class com.jmex.awt.applet.BaseApplet
Flag for running the system.
finished - Variable in class com.jmex.awt.applet.StandardApplet
 
fireActionEvent() - Static method in class com.jme.util.stat.StatCollector
Notifies all registered listeners that a new stats aggregate was created.
fireBoneChange() - Method in class com.jme.animation.Bone
 
fireContentsChanged(int, int) - Method in class com.jmex.editors.swing.particles.ParticleInfluencePanel.InfluenceListModel
 
fireIntervalAdded(int, int) - Method in class com.jmex.editors.swing.particles.ParticleInfluencePanel.InfluenceListModel
 
fireIntervalRemoved(int, int) - Method in class com.jmex.editors.swing.particles.ParticleInfluencePanel.InfluenceListModel
 
FirstPersonHandler - Class in com.jme.input
FirsPersonController defines an InputHandler that sets input to be controlled similar to First Person Shooting games.
FirstPersonHandler(Camera) - Constructor for class com.jme.input.FirstPersonHandler
Creates a first person handler.
FirstPersonHandler(Camera, float, float) - Constructor for class com.jme.input.FirstPersonHandler
Creates a first person handler.
firstTexture - Variable in class com.jme.scene.state.TextureState
 
fixClassAlias(byte[], int) - Method in class com.jme.util.export.binary.BinaryExporter
 
FixedCameraPerspective - Class in com.jme.input.controls.controller.camera
Follows behind the spatial
FixedCameraPerspective(Vector3f) - Constructor for class com.jme.input.controls.controller.camera.FixedCameraPerspective
 
FixedCameraPerspective(Vector3f, boolean) - Constructor for class com.jme.input.controls.controller.camera.FixedCameraPerspective
 
FixedFramerateGame - Class in com.jme.app
A game that attempts to run at a fixed frame rate.
FixedFramerateGame() - Constructor for class com.jme.app.FixedFramerateGame
 
FixedLogicrateGame - Class in com.jme.app
A game that attempts to run at a fixed logic rate.
FixedLogicrateGame() - Constructor for class com.jme.app.FixedLogicrateGame
 
fixNormals() - Method in class com.jmex.terrain.TerrainPage
 
flags - Variable in class com.jmex.model.converters.maxutils.TextureChunk
 
FlareQuad - Class in com.jmex.effects
FlareQuad represents a single light reflection in a LensFlare object.
FlareQuad() - Constructor for class com.jmex.effects.FlareQuad
 
FlareQuad(String, float, float) - Constructor for class com.jmex.effects.FlareQuad
Creates a new Quad to act as a single lens flare reflection in a LensFlare.
flatten(float[][]) - Method in class com.jmex.terrain.util.HillHeightMap
Flattens out the valleys.
flipData(byte[], int, int) - Method in class com.jme.image.util.DDSLoader.DDSReader
Flips the given image data on the Y axis.
flipped - Variable in class com.jme.util.TextureKey
 
FLOAT - Static variable in class com.jme.util.export.binary.BinaryClassField
 
float3CommaPattern - Static variable in class com.jmex.model.XMLUtil
 
float3Pattern - Static variable in class com.jmex.model.XMLUtil
 
float4CommaPattern - Static variable in class com.jmex.model.XMLUtil
 
float4Pattern - Static variable in class com.jmex.model.XMLUtil
 
FLOAT_1D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
FLOAT_2D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
FLOATBUFFER - Static variable in class com.jme.util.export.binary.BinaryClassField
 
FLOATBUFFER_ARRAYLIST - Static variable in class com.jme.util.export.binary.BinaryClassField
 
floatValue() - Method in enum com.jme.image.Texture.CombinerScale
 
floor(float) - Static method in class com.jme.math.FastMath
Returns a number rounded down.
FloorInfluence - Class in com.jmex.effects.particles
 
FloorInfluence(Vector3f, Vector3f, float) - Constructor for class com.jmex.effects.particles.FloorInfluence
 
FloorInfluencePanel - Class in com.jmex.editors.swing.particles
 
FloorInfluencePanel() - Constructor for class com.jmex.editors.swing.particles.FloorInfluencePanel
 
FLT_EPSILON - Static variable in class com.jme.math.FastMath
A "close to zero" float epsilon value for use
FluidSimHeightMap - Class in com.jmex.terrain.util
FluidSimHeightMap generates a height map based using some sort of fluid simulation.
FluidSimHeightMap(int, int, float, float, float, float, float, float, long) - Constructor for class com.jmex.terrain.util.FluidSimHeightMap
Constructor sets the attributes of the hill system and generates the height map.
FluidSimHeightMap(int, int) - Constructor for class com.jmex.terrain.util.FluidSimHeightMap
Constructor sets the attributes of the hill system and generates the height map.
flush() - Method in class com.jme.renderer.jogl.JOGLRenderer
flush tells opengl to send through all currently waiting commands in the buffer.
flush() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
flush tells opengl to send through all currently waiting commands in the buffer.
flush() - Method in class com.jme.renderer.Renderer
flush tells opengl to send through all currently waiting commands in the buffer.
flush() - Method in class com.jme.system.dummy.DummyRenderer
 
flushTriangles() - Method in class com.jme.scene.lod.ClodCreator
 
flushVertices() - Method in class com.jme.scene.lod.ClodCreator
 
foamMapTextureString - Static variable in class com.jmex.effects.water.WaterRenderPass
 
focalPlaneDepth - Variable in class com.jmex.effects.glsl.DepthOfFieldRenderPass
The depth at which the viewer is focussing
focus - Variable in class com.jmex.model.converters.maxutils.CameraChunk
 
FOG_BACKGROUND - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
FOG_FLAG - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
fogBuf - Variable in class com.jme.scene.Geometry
The geometry's per vertex fog buffer depth values
FogChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 3, 2004

parent == 3d3d == EDIT_3DS type == FOG_FLAG == 2200
FogChunk(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.FogChunk
 
fogColor - Variable in class com.jme.scene.state.jogl.records.FogStateRecord
 
fogColor - Variable in class com.jme.scene.state.lwjgl.records.FogStateRecord
 
fogEnd - Variable in class com.jme.scene.state.jogl.records.FogStateRecord
 
fogEnd - Variable in class com.jme.scene.state.lwjgl.records.FogStateRecord
 
fogHint - Variable in class com.jme.scene.state.jogl.records.FogStateRecord
 
fogHint - Variable in class com.jme.scene.state.lwjgl.records.FogStateRecord
 
fogMode - Variable in class com.jme.scene.state.jogl.records.FogStateRecord
 
fogMode - Variable in class com.jme.scene.state.lwjgl.records.FogStateRecord
 
fogOptions - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
fogStart - Variable in class com.jme.scene.state.jogl.records.FogStateRecord
 
fogStart - Variable in class com.jme.scene.state.lwjgl.records.FogStateRecord
 
FogState - Class in com.jme.scene.state
FogState maintains the fog qualities for a node and it's children.
FogState() - Constructor for class com.jme.scene.state.FogState
Constructor instantiates a new FogState with default fog values.
FogState.CoordinateSource - Enum in com.jme.scene.state
 
FogState.DensityFunction - Enum in com.jme.scene.state
 
FogState.Quality - Enum in com.jme.scene.state
 
FogStateRecord - Class in com.jme.scene.state.jogl.records
 
FogStateRecord() - Constructor for class com.jme.scene.state.jogl.records.FogStateRecord
 
FogStateRecord - Class in com.jme.scene.state.lwjgl.records
 
FogStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.FogStateRecord
 
font - Variable in class com.jmex.font3d.Font3D
 
Font2D - Class in com.jmex.font2d
 
Font2D() - Constructor for class com.jmex.font2d.Font2D
 
Font2D(String) - Constructor for class com.jmex.font2d.Font2D
 
Font3D - Class in com.jmex.font3d
This class represents a font ready to be used for 3D.
Font3D(Font, double, boolean, boolean, boolean) - Constructor for class com.jmex.font3d.Font3D
 
Font3DBorder - Class in com.jmex.font3d.effects
This effect will add borders to all the glyphs.
Font3DBorder(float, ColorRGBA, ColorRGBA, boolean, boolean, boolean) - Constructor for class com.jmex.font3d.effects.Font3DBorder
The constructor.
Font3DBorder(float, ColorRGBA, ColorRGBA, Font3D) - Constructor for class com.jmex.font3d.effects.Font3DBorder
Just a short-cut constructor, grabbing the side/front/back from the font.
Font3DEffect - Interface in com.jmex.font3d.effects
This interface specifies some effect that can be applied to a font.
Font3DGradient - Class in com.jmex.font3d.effects
 
Font3DGradient() - Constructor for class com.jmex.font3d.effects.Font3DGradient
 
Font3DGradient(Vector3f, ColorRGBA, ColorRGBA) - Constructor for class com.jmex.font3d.effects.Font3DGradient
 
Font3DTexture - Class in com.jmex.font3d.effects
This class will apply a texture to a font.
Font3DTexture() - Constructor for class com.jmex.font3d.effects.Font3DTexture
 
Font3DTexture(TextureState) - Constructor for class com.jmex.font3d.effects.Font3DTexture
 
Font3DTexture(Texture) - Constructor for class com.jmex.font3d.effects.Font3DTexture
 
Font3DTexture(URL) - Constructor for class com.jmex.font3d.effects.Font3DTexture
 
FontMesh - Class in com.jmex.font3d
 
FontMesh() - Constructor for class com.jmex.font3d.FontMesh
 
forceAzimuthUpdate - Variable in class com.jme.input.ChaseCamera
 
forceRespawn() - Method in class com.jmex.effects.particles.ParticleSystem
 
forColorPassTesting - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
format - Variable in class com.jme.image.Image
 
format(LogRecord) - Method in class com.jme.util.logging.BetterFormatter
Format the given LogRecord.
format - Variable in class com.jme.util.TextureKey
 
FORMAT_16BITBE - Static variable in class com.jmex.terrain.util.RawHeightMap
Format specification for 16 bit big endian heightmaps
FORMAT_16BITLE - Static variable in class com.jmex.terrain.util.RawHeightMap
Format specification for 16 bit little endian heightmaps
FORMAT_8BIT - Static variable in class com.jmex.terrain.util.RawHeightMap
Format specification for 8 bit precision heightmaps
FormatConverter - Class in com.jmex.model.converters
Started Date: Jul 1, 2004

This class is a base for all format converters and provides a generic framework to convert to jME format from any other format.
FormatConverter() - Constructor for class com.jmex.model.converters.FormatConverter
 
formatConverter - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
forTesting - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
FOV - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk.KeyPointInTime
 
fps - Variable in class com.jme.app.SimpleHeadlessApp
 
FPS - Variable in class com.jmex.model.animation.JointController
Currently unused.
FPSGameState - Class in com.jmex.game.state
FPSGameState is a simple extension of TextGameState to display the frames per second.
FPSGameState() - Constructor for class com.jmex.game.state.FPSGameState
 
FragmentProgramState - Class in com.jme.scene.state
FragmentProgramState
FragmentProgramState() - Constructor for class com.jme.scene.state.FragmentProgramState
setEnvParameter sets an environmental fragment program parameter that is accessable by all fragment programs in memory.
FragmentProgramStateRecord - Class in com.jme.scene.state.jogl.records
 
FragmentProgramStateRecord() - Constructor for class com.jme.scene.state.jogl.records.FragmentProgramStateRecord
 
FragmentProgramStateRecord - Class in com.jme.scene.state.lwjgl.records
 
FragmentProgramStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.FragmentProgramStateRecord
 
fragShader - Variable in class com.jme.scene.state.GLSLShaderObjectsState
 
frame - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk.KeyPointInTime
 
frames - Variable in class com.jmex.effects.particles.AnimationEntry
 
freezeProjector - Variable in class com.jmex.effects.water.ProjectedGrid
 
freq - Variable in class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModeValidator
 
frequencies - Variable in class com.jmex.audio.filter.Filter
 
fromAngleAxis(float, Vector3f) - Method in class com.jme.math.Matrix3f
fromAngleAxis sets this matrix4f to the values specified by an angle and an axis of rotation.
fromAngleAxis(float, Vector3f) - Method in class com.jme.math.Matrix4f
fromAngleAxis sets this matrix4f to the values specified by an angle and an axis of rotation.
fromAngleAxis(float, Vector3f) - Method in class com.jme.math.Quaternion
fromAngleAxis sets this quaternion to the values specified by an angle and an axis of rotation.
fromAngleNormalAxis(float, Vector3f) - Method in class com.jme.math.Matrix3f
fromAngleNormalAxis sets this matrix4f to the values specified by an angle and a normalized axis of rotation.
fromAngleNormalAxis(float, Vector3f) - Method in class com.jme.math.Matrix4f
fromAngleNormalAxis sets this matrix4f to the values specified by an angle and a normalized axis of rotation.
fromAngleNormalAxis(float, Vector3f) - Method in class com.jme.math.Quaternion
fromAngleNormalAxis sets this quaternion to the values specified by an angle and a normalized axis of rotation.
fromAngles(float[]) - Method in class com.jme.math.Quaternion
fromAngles builds a quaternion from the Euler rotation angles (y,r,p).
fromAngles(float, float, float) - Method in class com.jme.math.Quaternion
fromAngles builds a Quaternion from the Euler rotation angles (y,r,p).
fromAxes(Vector3f, Vector3f, Vector3f) - Method in class com.jme.math.Matrix3f
Recreate Matrix using the provided axis.
fromAxes(Vector3f[]) - Method in class com.jme.math.Quaternion
fromAxes creates a Quaternion that represents the coordinate system defined by three axes.
fromAxes(Vector3f, Vector3f, Vector3f) - Method in class com.jme.math.Quaternion
fromAxes creates a Quaternion that represents the coordinate system defined by three axes.
fromIntARGB(int) - Method in class com.jme.renderer.ColorRGBA
 
fromIntRGBA(int) - Method in class com.jme.renderer.ColorRGBA
 
fromName(String, InputCapsule) - Static method in class com.jme.util.export.binary.BinaryClassLoader
fromName creates a new Savable from the provided class name.
fromRotationMatrix(Matrix3f) - Method in class com.jme.math.Quaternion
fromRotationMatrix generates a quaternion from a supplied matrix.
fromRotationMatrix(float, float, float, float, float, float, float, float, float) - Method in class com.jme.math.Quaternion
 
fromStartEndVectors(Vector3f, Vector3f) - Method in class com.jme.math.Matrix3f
A function for creating a rotation matrix that rotates a vector called "start" into another vector called "end".
frontAmbient - Variable in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
frontAmbient - Variable in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
frontDiffuse - Variable in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
frontDiffuse - Variable in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
frontEmissive - Variable in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
frontEmissive - Variable in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
frontMode - Variable in class com.jme.scene.state.jogl.records.WireframeStateRecord
 
frontMode - Variable in class com.jme.scene.state.lwjgl.records.WireframeStateRecord
 
frontSpecular - Variable in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
frontSpecular - Variable in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
frq - Variable in class com.jme.system.DisplaySystem
Frequency selected for renderer.
frustrumIntersects - Variable in class com.jme.scene.Spatial
 
FRUSTUM_PLANES - Static variable in class com.jme.renderer.AbstractCamera
FRUSTUM_PLANES represents the number of planes of the camera frustum.
frustumBottom - Variable in class com.jme.renderer.AbstractCamera
Distance from camera to bottom frustum plane.
frustumFar - Variable in class com.jme.renderer.AbstractCamera
Distance from camera to far frustum plane.
frustumLeft - Variable in class com.jme.renderer.AbstractCamera
Distance from camera to left frustum plane.
frustumNear - Variable in class com.jme.renderer.AbstractCamera
Distance from camera to near frustum plane.
frustumRight - Variable in class com.jme.renderer.AbstractCamera
Distance from camera to right frustum plane.
frustumTop - Variable in class com.jme.renderer.AbstractCamera
Distance from camera to top frustum plane.
fs - Variable in class com.jme.system.DisplaySystem
Is the display full screen?
function - Variable in class com.jme.scene.state.ZBufferState
Depth function.

G

g - Variable in class com.jme.renderer.ColorRGBA
The green component of the color.
gainFactor - Variable in class com.jmex.audio.filter.Filter
 
gamaColor - Variable in class com.jmex.model.converters.maxutils.ColorChunk
 
GameControl - Class in com.jme.input.controls
 
GameControl(String, GameControlManager) - Constructor for class com.jme.input.controls.GameControl
 
GameControlAction - Interface in com.jme.input.controls.controller
GameControlAction is part of the ActionController and allows pressed and released actions to be invoked for a control.
GameControlEditor - Class in com.jmex.editors.swing.controls
GameControlEditor is a panel to display and modify game control configuration.
GameControlEditor(GameControlManager, int) - Constructor for class com.jmex.editors.swing.controls.GameControlEditor
 
GameControlManager - Class in com.jme.input.controls
GameControlManager maintains a mapping of controls.
GameControlManager() - Constructor for class com.jme.input.controls.GameControlManager
 
gameLoop() - Method in class com.jmex.awt.applet.BaseApplet
 
gameLoop() - Method in class com.jmex.awt.applet.StandardApplet
 
GameSettings - Interface in com.jme.system
GameSettings offers an abstraction from the internals of getting/setting settings for a game.
GameSettingsPanel - Class in com.jmex.editors.swing.settings
 
GameSettingsPanel(GameSettings) - Constructor for class com.jmex.editors.swing.settings.GameSettingsPanel
 
GameState - Class in com.jmex.game.state
A GameState is used to encapsulate a certain state of a game, e.g.
GameState() - Constructor for class com.jmex.game.state.GameState
 
GameStateManager - Class in com.jmex.game.state
GameStateManager is nothing more than a singleton GameStateNode.
GameStateNode<G extends GameState> - Class in com.jmex.game.state
GameStateNode maintains a list of other GameStates to process (update and render).
GameStateNode(String) - Constructor for class com.jmex.game.state.GameStateNode
Creates a new GameStateNode with a given name.
GameTask<V> - Class in com.jme.util
GameTask is used in GameTaskQueue to manage tasks that have yet to be accomplished.
GameTask(Callable<V>) - Constructor for class com.jme.util.GameTask
 
GameTaskQueue - Class in com.jme.util
GameTaskQueue is a simple queueing system to enqueue tasks that need to be accomplished in the OpenGL thread and get back a Future object to be able to retrieve a return from the Callable that was passed in.
GameTaskQueue() - Constructor for class com.jme.util.GameTaskQueue
 
GameTaskQueueManager - Class in com.jme.util
GameTaskQueueManager is just a simple Singleton class allowing easy access to task queues.
gameThread - Variable in class com.jmex.awt.applet.BaseApplet
The thread with the game logic: initialization, updating, rendering
gameThread - Variable in class com.jmex.awt.applet.StandardApplet
The thread with the game logic: initialization, updating, rendering
gamma - Variable in class com.jme.system.DisplaySystem
Gamma value of display - default is 1.0f.
GEN_AMB_COLOR - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
genAmbientColor - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
generate(TriMesh) - Static method in class com.jme.util.geom.TangentBinormalGenerator
 
generateAlias(String, byte) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
generateBuffer() - Static method in class com.jmex.audio.openal.OpenALAudioBuffer
 
generateCollisionTree(CollisionTree.Type, Spatial, boolean) - Method in class com.jme.bounding.CollisionTreeManager
creates a new collision tree for the provided spatial.
generateCollisionTree(CollisionTree.Type, TriMesh, boolean) - Method in class com.jme.bounding.CollisionTreeManager
generates a new tree for the associated mesh.
generateCollisionTree(CollisionTree, TriMesh, boolean) - Method in class com.jme.bounding.CollisionTreeManager
generates a new tree for the associated mesh.
generateColorMipMap(int, ColorRGBA[], ColorRGBA) - Static method in class com.jme.image.util.ColorMipMapGenerator
Generates a jme Image object containing a mipmapped Image.
generateComplementBasis(Vector3f, Vector3f, Vector3f) - Static method in class com.jme.math.Vector3f
 
generateIdContentPair(BinaryClassObject) - Method in class com.jme.util.export.binary.BinaryExporter
 
generateIndices() - Method in class com.jme.scene.Line
 
generateIndices() - Method in class com.jme.scene.Point
 
generateMesh(boolean, boolean, boolean) - Method in class com.jmex.font3d.Glyph3D
Here we create the glyph-mesh from the triangulation (using sides/front/back according to arguments).
generateNormals(float[], int[], float) - Method in class com.jme.util.geom.NonIndexedNormalGenerator
Calculates the normals for a set of faces determined by the specified vertices.
generateNormals(TriMesh) - Method in class com.jme.util.geom.NonIndexedNormalGenerator
 
generateNormals(TriMesh, float) - Method in class com.jme.util.geom.NormalGenerator
Generates the normals for one TriMesh, using the specified crease angle.
generateOrthonormalBasis(Vector3f, Vector3f, Vector3f) - Static method in class com.jme.math.Vector3f
 
generateStrips(int[]) - Method in class com.jme.util.geom.nvtristrip.TriStrip
 
generateTag() - Method in class com.jme.util.export.binary.BinaryExporter
 
generateVolumes() - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
geom - Variable in class com.jme.scene.state.GLSLShaderObjectsState
The Geometry this shader currently operates on during rendering
geometricalControllers - Variable in class com.jme.scene.Spatial
ArrayList of controllers for this spatial.
GeometricException - Exception in com.jmex.font3d.math
 
GeometricException(String) - Constructor for exception com.jmex.font3d.math.GeometricException
 
Geometry - Class in com.jme.scene
Geometry defines a leaf node of the scene graph.
Geometry() - Constructor for class com.jme.scene.Geometry
Empty Constructor to be used internally only.
Geometry(String) - Constructor for class com.jme.scene.Geometry
Constructor instantiates a new Geometry object.
Geometry(String, FloatBuffer, FloatBuffer, FloatBuffer, TexCoords) - Constructor for class com.jme.scene.Geometry
Constructor creates a new Geometry object.
GeometryBatchCreator - Class in com.jme.scene.geometryinstancing.instance
GeometryBatchCreator is a container class for GeometryInstances.
GeometryBatchCreator() - Constructor for class com.jme.scene.geometryinstancing.instance.GeometryBatchCreator
 
GeometryBatchInstance - Class in com.jme.scene.geometryinstancing
GeometryBatchInstance uses a GeometryBatchInstanceAttributes to define an instance of object in world space.
GeometryBatchInstance(TriMesh, GeometryBatchInstanceAttributes) - Constructor for class com.jme.scene.geometryinstancing.GeometryBatchInstance
 
GeometryBatchInstanceAttributes - Class in com.jme.scene.geometryinstancing
GeometryBatchInstanceAttributes specifies the attributes for a GeometryBatchInstance
GeometryBatchInstanceAttributes(Vector3f, Vector3f, Quaternion, ColorRGBA) - Constructor for class com.jme.scene.geometryinstancing.GeometryBatchInstanceAttributes
 
geometryCoordinates - Variable in class com.jmex.effects.particles.ParticleSystem
 
GeometryInstance<T extends GeometryInstanceAttributes> - Class in com.jme.scene.geometryinstancing.instance
GeometryInstance uses a GeometryInstanceAttributes to define an instance of object in world space.
GeometryInstance(T) - Constructor for class com.jme.scene.geometryinstancing.instance.GeometryInstance
 
GeometryInstanceAttributes - Class in com.jme.scene.geometryinstancing.instance
GeometryInstanceAttributes specifies the attributes for a GeometryInstance.
GeometryInstanceAttributes(Vector3f, Vector3f, Quaternion) - Constructor for class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
 
GeometryTool - Class in com.jme.util.geom
Note: Does not work with geometry using texcoords other than 2d coords.
GeometryTool() - Constructor for class com.jme.util.geom.GeometryTool
 
GeoSphere - Class in com.jme.scene.shape
A polygon mesh approximating a sphere by recursive subdivision.
GeoSphere() - Constructor for class com.jme.scene.shape.GeoSphere
NOT API: for internal use, do not call from user code.
GeoSphere(String, boolean, int) - Constructor for class com.jme.scene.shape.GeoSphere
 
GeoSphere.Triangle - Class in com.jme.scene.shape
 
GeoSphere.Triangle() - Constructor for class com.jme.scene.shape.GeoSphere.Triangle
 
GeoSphere.Triangle(int, int, int) - Constructor for class com.jme.scene.shape.GeoSphere.Triangle
 
get() - Static method in class com.jme.input.joystick.JoystickInput
Initialize (if needed) and return the JoystickInput.
get(String, int) - Method in class com.jme.input.KeyBindingManager
get retrieves the key(s) for a given command.
get() - Static method in class com.jme.input.KeyInput
 
get() - Static method in class com.jme.input.MouseInput
 
get() - Static method in class com.jme.input.util.UtilInputHandlerDevice
 
get(int) - Method in class com.jme.light.LightManagement
Deprecated. Gets the Ith light from the creator.
get(int, int) - Method in class com.jme.math.Matrix3f
get retrieves a value from the matrix at the given position.
get(float[], boolean) - Method in class com.jme.math.Matrix3f
get(float[]) returns the matrix in row-major or column-major order.
get(float[]) - Method in class com.jme.math.Matrix4f
get retrieves the values of this object into a float array in row-major order.
get(float[], boolean) - Method in class com.jme.math.Matrix4f
set retrieves the values of this object into a float array.
get(int, int) - Method in class com.jme.math.Matrix4f
get retrieves a value from the matrix at the given position.
get(int) - Method in class com.jme.math.Triangle
get retrieves a point on the triangle denoted by the index supplied.
get(int) - Method in class com.jme.math.Vector3f
 
get(int) - Method in class com.jme.renderer.pass.BasicPassManager
 
get(int) - Method in class com.jme.renderer.pass.Pass
 
get(Object) - Method in class com.jme.scene.lod.ExVector
Retrieve an object from this vector.
get(int) - Method in class com.jme.scene.state.LightState
get retrieves a particular light defined by an index.
get(String, String) - Method in interface com.jme.system.GameSettings
 
get(String, String) - Method in class com.jme.system.PreferencesGameSettings
 
get(String) - Method in class com.jme.system.PropertiesGameSettings
get takes an arbitrary string as a key and returns any value associated with it, null if none.
get(String, String) - Method in class com.jme.system.PropertiesGameSettings
 
get(String) - Method in class com.jme.system.PropertiesIO
get takes an arbitrary string as a key and returns any value associated with it, null if none.
get() - Method in class com.jme.util.GameTask
 
get(long, TimeUnit) - Method in class com.jme.util.GameTask
 
get(int) - Method in class com.jme.util.geom.nvtristrip.IntVec
 
get(K) - Method in class com.jme.util.WeakIdentityCache
Returns value for this key.
get(Object) - Static method in class com.jmex.model.collada.ColladaImporter
 
get() - Method in class com.jmex.pool.ObjectPool
Retrieves the first available object in the pool or creates a new instance if there are none available.
getA() - Method in class com.jme.math.Rectangle
getA returns the first point of the rectangle.
getAction() - Method in class com.jmex.awt.swingui.dnd.JMEDragGestureEvent
 
getAction() - Method in class com.jmex.awt.swingui.dnd.JMEDragSourceEvent
 
getAction() - Method in class com.jmex.awt.swingui.dnd.JMEDropTargetEvent
 
getActionInvocationCount() - Method in class com.jme.input.ActionTrigger
 
getActionInvocationCount() - Method in class com.jme.input.keyboard.KeyboardInputHandlerDevice.KeyTrigger
 
getActionInvocationCount() - Method in class com.jme.input.util.SyntheticTrigger
 
getActiveAnimation() - Method in class com.jme.animation.AnimationController
 
getActiveAnimation() - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
 
getActiveChild() - Method in class com.jme.scene.SwitchNode
Returns the index of the currently rendered child for this Node.
getAdapter() - Method in class com.jme.system.DisplaySystem
getAdapter returns the name of the underlying system's graphics adapter for debugging / display purposes.
getAdapter() - Method in class com.jme.system.dummy.DummyDisplaySystem
 
getAdapter() - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
getAdapter() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
 
getAdditiveBlendingBox() - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel
 
getAlignment() - Method in class com.jme.scene.BillboardNode
Returns the alignment this BillboardNode is set too.
getAllData(Spatial) - Method in class com.jme.scene.UserDataManager
 
getAllEvents(BoneAnimation) - Method in class com.jme.animation.AnimationEventManager
retrieves all events assigned to a BoneAnimation.
getAllSyncTags() - Method in class com.jme.animation.BoneAnimation
 
getAlpha() - Method in class com.jme.scene.state.ColorMaskState
 
getAlpha() - Method in class com.jmex.effects.transients.Fader
Gets the current alpha of this Quad.
getAlphaBits() - Method in interface com.jme.system.GameSettings
Returns the alpha bits to use for the renderer as stored or the default.
getAlphaBits() - Method in class com.jme.system.PreferencesGameSettings
 
getAlphaBits() - Method in class com.jme.system.PropertiesGameSettings
If the properties file does not contain the setting or was not read properly, the default value is returned.
getAlphaBits() - Method in class com.jmex.awt.applet.StandardApplet
 
getAlwaysRepeatableKeyCodes() - Method in class com.jme.input.KeyBindingManager
 
getAmbient() - Method in class com.jme.light.Light
getAmbient returns the ambient color value for this light.
getAmbient() - Method in class com.jme.scene.state.MaterialState
getAmbient retreives the ambient color of the material.
getAnchor(int, int) - Method in class com.jme.scene.BezierPatch
getAnchor returns a single control anchor of a given (i, j) of the patch.
getAnchors() - Method in class com.jme.scene.BezierPatch
getAnchors returns the control anchors that make up this patch.
getAngle() - Method in class com.jme.light.SpotLight
getAngle returns the angle of the spot light.
getAngle() - Method in class com.jme.math.Vector2f
getAngle returns (in radians) the angle represented by this Vector2f as expressed by a conversion from rectangular coordinates (xy) to polar coordinates (r, theta).
getAngle() - Method in class com.jmex.font3d.math.PlanarEdge
 
getAnimation(String) - Method in class com.jme.animation.AnimationController
 
getAnimation(int) - Method in class com.jme.animation.AnimationController
 
getAnimationController() - Method in class com.jme.animation.Bone
 
getAnimationController(String) - Static method in class com.jmex.model.collada.ColladaImporter
 
getAnimationEventList(BoneAnimation, Integer) - Method in class com.jme.animation.AnimationEventManager
 
getAnimationLength(String) - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
Returns the length of the animation in seconds.
getAnimationNames() - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
 
getAnimationProperties() - Method in class com.jme.animation.BoneAnimation
 
getAnimations() - Method in class com.jme.animation.AnimationController
 
getAnimationString() - Method in class com.jme.animation.SkinNode
 
getAnisotropicFilterPercent() - Method in class com.jme.image.Texture
 
getApply() - Method in class com.jme.image.Texture
getApply returns the apply mode for the texture.
getAscentAxis() - Method in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
getAssetInformation() - Method in class com.jmex.model.collada.ColladaImporter
getAssetInformation returns a string of the collected asset information of this COLLADA model.
getAttachedTo() - Method in class com.jme.util.BumpMapColorController
 
getAttachmentsNode() - Method in class com.jmex.model.ogrexml.anim.Bone
Returns the attachment node.
getAttribute(Node, String, String) - Static method in class com.jmex.model.XMLUtil
Returns an attribute of the specified tag with the name provided.
getAttribute(Node, String) - Static method in class com.jmex.model.XMLUtil
 
getAttributeByName(String) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Retrieves a shader attribute by name.
getAttributes() - Method in class com.jme.app.AbstractGame
getAttributes attempts to first obtain the properties information from a GameSettings load, then a dialog depending on the dialog behaviour.
getAttributes() - Method in class com.jme.scene.geometryinstancing.instance.GeometryInstance
 
getAudioTrack() - Method in class com.jmex.audio.RangedAudioTracker
 
getAvailableModesRes(DisplayMode[], int, int) - Static method in class com.jmex.editors.swing.settings.GameSettingsPanel
Gets the available modes based on the set of modes for the system and a resolution.
getAwtImage() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
This method allows access to internal data of this class.
getAxis() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
getAxisCount() - Method in class com.jme.input.joystick.DummyJoystickInput.DummyJoystick
 
getAxisCount() - Method in interface com.jme.input.joystick.Joystick
 
getAxisCount() - Method in class com.jme.input.joystick.lwjgl.LWJGLJoystick
 
getAxisNames() - Method in class com.jme.input.joystick.DummyJoystickInput.DummyJoystick
 
getAxisNames() - Method in interface com.jme.input.joystick.Joystick
Query the names of the joysticks axes.
getAxisNames() - Method in class com.jme.input.joystick.lwjgl.LWJGLJoystick
 
getAxisSamples() - Method in class com.jme.scene.shape.Capsule
Get the sampling frequency lengthwise along the capsules main axis.
getAxisSamples() - Method in class com.jme.scene.shape.Cylinder
 
getAxisSamples() - Method in class com.jme.scene.shape.Tube
 
getAxisValue(int) - Method in class com.jme.input.joystick.DummyJoystickInput.DummyJoystick
 
getAxisValue(int) - Method in interface com.jme.input.joystick.Joystick
Query the current position of a single axis.
getAxisValue(int) - Method in class com.jme.input.joystick.lwjgl.LWJGLJoystick
 
getB() - Method in class com.jme.math.Rectangle
getB returns the second point of the rectangle.
getBackground() - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
getBackground() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getBackgroundColor() - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
getBackgroundColor retrieves the clear color of the current OpenGL context.
getBackgroundColor() - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
getBackgroundColor retrieves the clear color of the current OpenGL context.
getBackgroundColor() - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
getBackgroundColor retrieves the clear color of the current OpenGL context.
getBackgroundColor() - Method in class com.jme.renderer.Renderer
getBackgroundColor retrieves the clear color of the current OpenGL context.
getBackgroundColor() - Method in interface com.jme.renderer.TextureRenderer
getBackgroundColor retrieves the color used for the window background.
getBackgroundColor() - Method in class com.jme.system.dummy.DummyRenderer
 
getBackLightMask() - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
getBackLightMask() - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
getBase() - Method in class com.jmex.model.Loader
Returns base path for textures
getBatch() - Method in class com.jmex.subdivision.Subdivision
 
getBestColor() - Method in class com.jmex.model.converters.maxutils.ColorChunk
 
getBinding() - Method in class com.jmex.editors.swing.controls.ControlField
 
getBindings() - Method in class com.jme.input.controls.GameControl
 
getBindMatrix() - Method in class com.jme.animation.Bone
retrieves the bind matrix of this bone.
getBinormal() - Method in class com.jmex.effects.water.WaterRenderPass
 
getBinormalBuffer() - Method in class com.jme.scene.Geometry
 
getBinormalBuffer() - Method in class com.jme.scene.SharedMesh
 
getBitDepth() - Method in class com.jme.system.DisplaySystem
Returns the set bitdepth for the display system.
getBitDepth() - Method in class com.jmex.audio.openal.OpenALAudioBuffer
 
getBitRate() - Method in class com.jmex.audio.AudioBuffer
 
getBitRate() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
getBitRate() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
getBitRate() - Method in class com.jmex.audio.player.AudioPlayer
 
getBitRate() - Method in class com.jmex.audio.stream.AudioInputStream
 
getBitRate() - Method in class com.jmex.audio.stream.OggInputStream
 
getBitRate() - Method in class com.jmex.audio.stream.WavInputStream
 
getBlendAnimation() - Method in class com.jme.animation.AnimationController
 
getBlendColor() - Method in class com.jme.image.Texture
getBlendColor returns the color set to be used with CombinerSource.Constant for this texture (as applicable) If null, black is assumed.
getBlendEquationAlpha() - Method in class com.jme.scene.state.BlendState
 
getBlendEquationRGB() - Method in class com.jme.scene.state.BlendState
 
getBlendState() - Method in class com.jme.renderer.pass.OutlinePass
 
getBlendTime() - Method in class com.jmex.model.animation.KeyframeController
Gets the currently set blending time for smooth animation transitions
getBlue() - Method in class com.jme.scene.state.ColorMaskState
 
getBlurIntensityMultiplier() - Method in class com.jmex.effects.glsl.BloomRenderPass
 
getBlurrinessCutoff() - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
Get the blur cut off value
getBlurSize() - Method in class com.jmex.effects.glsl.BloomRenderPass
 
getBlurSize() - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
Get the size of the blur kernal
getBlurStrength() - Method in class com.jmex.effects.glsl.MotionBlurRenderPass
 
getBone() - Method in class com.jme.animation.BoneTransform
returns the bone that this BoneTransform is responsible for updating.
getBone(String) - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
Returns a bone with the specified name.
getBone(int) - Method in class com.jmex.model.ogrexml.anim.Skeleton
 
getBone(String) - Method in class com.jmex.model.ogrexml.anim.Skeleton
 
getBoneAnimation() - Method in class com.jmex.model.ogrexml.anim.Animation
 
getBoneCount() - Method in class com.jmex.model.ogrexml.anim.Skeleton
 
getBoneId() - Method in class com.jme.animation.BoneTransform
 
getBoneIndex(Bone) - Method in class com.jmex.model.ogrexml.anim.Skeleton
 
getBoneTransforms() - Method in class com.jme.animation.BoneAnimation
returns the list of BoneTransforms for this animation.
getBoolAttribute(Node, String) - Static method in class com.jmex.model.XMLUtil
 
getBoolAttribute(Node, String, boolean) - Static method in class com.jmex.model.XMLUtil
 
getBoolean(String, boolean) - Method in interface com.jme.system.GameSettings
 
getBoolean(String, boolean) - Method in class com.jme.system.PreferencesGameSettings
 
getBoolean(String, boolean) - Method in class com.jme.system.PropertiesGameSettings
 
getBooleanConfig(StatType, String, boolean) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
getBooleanProp(Map<String, Object>, String, boolean) - Static method in class com.jme.input.InputHandler
 
getBorder() - Method in class com.jme.scene.shape.RoundedBox
 
getBorderColor() - Method in class com.jme.image.Texture
getBorderColor returns the color to be used for border operations.
getBouncyness() - Method in class com.jmex.effects.particles.FloorInfluence
 
getBounds() - Method in class com.jme.bounding.CollisionTree
Returns the bounding volume for this tree node in local space.
getBounds() - Method in class com.jmex.font3d.Glyph3D
 
getBoundWidth() - Method in class com.jme.bounding.LineBoundingBox
 
getBrightness() - Method in class com.jme.system.DisplaySystem
Returns the brightness last requested by this display.
getBuffer() - Method in class com.jmex.audio.player.MemoryAudioPlayer
 
getButton() - Method in class com.jmex.awt.swingui.JMEAction
 
getButtonCount() - Method in class com.jme.input.dummy.DummyMouseInput
We return the values for a simple standartmouse here.
getButtonCount() - Method in class com.jme.input.joystick.DummyJoystickInput.DummyJoystick
 
getButtonCount() - Method in interface com.jme.input.joystick.Joystick
 
getButtonCount() - Method in class com.jme.input.joystick.lwjgl.LWJGLJoystick
 
getButtonCount() - Method in class com.jme.input.lwjgl.LWJGLMouseInput
 
getButtonCount() - Method in class com.jme.input.MouseInput
 
getButtonCount() - Method in class com.jmex.awt.input.AWTMouseInput
 
getButtonCount() - Method in class com.jmex.swt.input.SWTMouseInput
 
getButtonIndex(String) - Method in class com.jme.input.dummy.DummyMouseInput
getButtonIndex returns 0;
getButtonIndex(String) - Method in class com.jme.input.lwjgl.LWJGLMouseInput
getButtonIndex returns the index of a given button name.
getButtonIndex(String) - Method in class com.jme.input.MouseInput
getButtonIndex gets the button code for a given button name.
getButtonIndex(String) - Method in class com.jmex.awt.input.AWTMouseInput
 
getButtonIndex(String) - Method in class com.jmex.swt.input.SWTMouseInput
 
getButtonName(int) - Method in class com.jme.input.dummy.DummyMouseInput
getButtonName returns the name of a given button index.
getButtonName(int) - Method in class com.jme.input.lwjgl.LWJGLMouseInput
getButtonName returns the name of a given button index.
getButtonName(int) - Method in class com.jme.input.MouseInput
getButtonName gets the button name for a given button code.
getButtonName(int) - Method in class com.jmex.awt.input.AWTMouseInput
 
getButtonName(int) - Method in class com.jmex.swt.input.SWTMouseInput
 
getButtonUpdateAction(int) - Method in class com.jmex.awt.swingui.JMEDesktop
 
getByteArray(String, byte[]) - Method in interface com.jme.system.GameSettings
 
getByteArray(String, byte[]) - Method in class com.jme.system.PreferencesGameSettings
 
getByteArray(String, byte[]) - Method in class com.jme.system.PropertiesGameSettings
 
getByteContent(InputStream) - Static method in class com.jme.util.export.ByteUtils
Takes an InputStream and returns the complete byte content of it
getC() - Method in class com.jme.math.Rectangle
getC returns the third point of the rectangle.
getCache() - Method in class com.jme.animation.SkinNode
 
getCallable() - Method in class com.jme.util.GameTask
 
getCam() - Method in class com.jmex.effects.water.WaterRenderPass
 
getCamera() - Method in class com.jme.input.ChaseCamera
 
getCamera() - Method in class com.jme.input.ThirdPersonHandler
 
getCamera() - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
getCamera retrieves the camera this renderer is using.
getCamera() - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
getCamera retrieves the camera this renderer is using.
getCamera() - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
getCamera retrieves the camera this renderer is using.
getCamera() - Method in class com.jme.renderer.Renderer
getCamera returns the camera used by this renderer.
getCamera() - Method in interface com.jme.renderer.TextureRenderer
getCamera retrieves the camera this renderer is using.
getCamera() - Method in class com.jme.scene.CameraNode
getCamera retrieves the camera object that this node controls.
getCamera() - Method in class com.jme.system.canvas.SimpleCanvasImpl
 
getCamera() - Method in class com.jme.system.canvas.SimplePassCanvasImpl
 
getCamera() - Method in class com.jmex.awt.applet.SimpleJMEApplet
 
getCamera() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet
 
getCamera() - Method in class com.jmex.awt.applet.StandardApplet
The internally used Camera for this instance of StandardApplet.
getCamera() - Method in class com.jmex.game.StandardGame
The internally used Camera for this instance of StandardGame.
getCamera() - Method in class com.jmex.game.state.CameraGameState
Gets the camera of this state.
getCamera() - Method in class com.jmex.model.ogrexml.SceneLoader
Deprecated. This class no longer manages cameras.
getCameraDistance() - Method in class com.jme.scene.ImposterNode
Get the distance we want the render camera to stay away from the render scene.
getCameraNode(String) - Static method in class com.jmex.model.collada.ColladaImporter
 
getCameraNodeNames() - Static method in class com.jmex.model.collada.ColladaImporter
Returns the camera node names associated with this model.
getCameraThreshold() - Method in class com.jme.scene.ImposterNode
Get the camera threshold (see setCameraThreshold())
getCanvas() - Method in class com.jmex.awt.applet.StandardApplet
 
getCanvas() - Method in class com.jmex.game.StandardGame
The java.awt.Canvas if DISPLAY_CANVAS is the DISPLAY_MODE
getCapsule(Savable) - Method in class com.jme.util.CloneImportExport
 
getCapsule(Savable) - Method in class com.jme.util.export.binary.BinaryExporter
 
getCapsule(Savable) - Method in class com.jme.util.export.binary.BinaryImporter
 
getCapsule(Savable) - Method in interface com.jme.util.export.JMEExporter
 
getCapsule(Savable) - Method in interface com.jme.util.export.JMEImporter
 
getCapsule(Savable) - Method in class com.jme.util.export.xml.XMLExporter
 
getCapsule(Savable) - Method in class com.jme.util.export.xml.XMLImporter
 
getCenter() - Method in class com.jme.bounding.BoundingVolume
 
getCenter(Vector3f) - Method in class com.jme.bounding.BoundingVolume
 
getCenter() - Method in class com.jme.math.Ring
getCenter returns the center of the ring.
getCenter() - Method in class com.jme.math.Triangle
obtains the center point of this triangle (average of the three triangles)
getCenter() - Method in class com.jme.scene.shape.AbstractBox
Get the centre point of this box.
getCenter() - Method in class com.jme.scene.shape.Dome
 
getCenter() - Method in class com.jme.scene.shape.OrientedBox
Returns the center of the box.
getCenter() - Method in class com.jme.scene.shape.Quad
getCenter returns the center of the Quad.
getCenter() - Method in class com.jme.scene.shape.Sphere
Returns the center of this sphere.
getChannelCount() - Method in class com.jmex.audio.stream.AudioInputStream
 
getChannelCount() - Method in class com.jmex.audio.stream.OggInputStream
 
getChannelCount() - Method in class com.jmex.audio.stream.WavInputStream
 
getChannels() - Method in class com.jmex.audio.AudioBuffer
 
getChannels() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
getChannels() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
getChannels() - Method in class com.jmex.audio.player.AudioPlayer
 
getChar() - Method in class com.jmex.font3d.Glyph3D
 
getChaseCamera() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
getCheckPlane() - Method in class com.jme.bounding.BoundingVolume
Grabs the checkplane we should check first.
getChild(int) - Method in class com.jme.scene.Node
getChild returns a child at a given index.
getChild(String) - Method in class com.jme.scene.Node
getChild returns the first child found with exactly the given name (case sensitive.)
getChild(String) - Method in class com.jmex.game.state.GameStateNode
getChild returns the first child found with exactly the given name (case sensitive).
getChild(int) - Method in class com.jmex.game.state.GameStateNode
getChild returns a child at a given index.
getChildIndex(Spatial) - Method in class com.jme.scene.Node
 
getChildIndex() - Method in class com.jmex.font3d.Glyph3D
 
getChildNode(Node, String) - Static method in class com.jmex.model.XMLUtil
Returns the first XML child tag with the specified name.
getChildren() - Method in class com.jme.scene.Node
Returns all children to this node.
getChildren() - Method in class com.jmex.game.state.GameStateNode
Returns the list of GameStates maintained by this GameStateNode.
getChunk(BinaryIdContentPair) - Method in class com.jme.util.export.binary.BinaryExporter
 
getCircleSamples() - Method in class com.jme.scene.shape.Torus
 
getClassTag() - Method in class com.jme.animation.BoneAnimation
 
getClassTag() - Method in class com.jme.animation.BoneInfluence
 
getClassTag() - Method in class com.jme.animation.BoneTransform
 
getClassTag() - Method in class com.jme.animation.HardpointCollection
 
getClassTag() - Method in class com.jme.animation.Keyframe
 
getClassTag() - Method in class com.jme.animation.SpatialTransformer.PointInTime
 
getClassTag() - Method in class com.jme.animation.TextureAnimationController
 
getClassTag() - Method in class com.jme.animation.TextureKeyframeController
 
getClassTag() - Method in class com.jme.bounding.BoundingVolume
 
getClassTag() - Method in class com.jme.image.Image
 
getClassTag() - Method in class com.jme.image.Texture
 
getClassTag() - Method in class com.jme.light.Light
 
getClassTag() - Method in class com.jme.light.LightManagement
Deprecated.  
getClassTag() - Method in class com.jme.math.Line
 
getClassTag() - Method in class com.jme.math.LineSegment
 
getClassTag() - Method in class com.jme.math.Matrix3f
 
getClassTag() - Method in class com.jme.math.Matrix4f
 
getClassTag() - Method in class com.jme.math.Plane
 
getClassTag() - Method in class com.jme.math.Quaternion
 
getClassTag() - Method in class com.jme.math.Ray
 
getClassTag() - Method in class com.jme.math.Rectangle
 
getClassTag() - Method in class com.jme.math.Ring
 
getClassTag() - Method in class com.jme.math.spring.Spring
 
getClassTag() - Method in class com.jme.math.spring.SpringPoint
 
getClassTag() - Method in class com.jme.math.spring.SpringPointForce
 
getClassTag() - Method in class com.jme.math.spring.SpringSystem
 
getClassTag() - Method in class com.jme.math.TransformMatrix
 
getClassTag() - Method in class com.jme.math.TransformQuaternion
 
getClassTag() - Method in class com.jme.math.Triangle
 
getClassTag() - Method in class com.jme.math.Vector2f
 
getClassTag() - Method in class com.jme.math.Vector3f
 
getClassTag() - Method in class com.jme.renderer.AbstractCamera
 
getClassTag() - Method in class com.jme.renderer.ColorRGBA
 
getClassTag() - Method in class com.jme.scene.BezierPatch
 
getClassTag() - Method in class com.jme.scene.Controller
 
getClassTag() - Method in class com.jme.scene.DistanceSwitchModel
 
getClassTag() - Method in class com.jme.scene.lod.CollapseRecord
 
getClassTag() - Method in class com.jme.scene.PassNodeState
 
getClassTag() - Method in class com.jme.scene.shadow.ShadowEdge
 
getClassTag() - Method in class com.jme.scene.shadow.ShadowTriangle
 
getClassTag() - Method in class com.jme.scene.Spatial
 
getClassTag() - Method in class com.jme.scene.state.BlendState
 
getClassTag() - Method in class com.jme.scene.state.ClipState
 
getClassTag() - Method in class com.jme.scene.state.ColorMaskState
 
getClassTag() - Method in class com.jme.scene.state.CullState
 
getClassTag() - Method in class com.jme.scene.state.FogState
 
getClassTag() - Method in class com.jme.scene.state.FragmentProgramState
 
getClassTag() - Method in class com.jme.scene.state.GLSLShaderObjectsState
 
getClassTag() - Method in class com.jme.scene.state.LightState
 
getClassTag() - Method in class com.jme.scene.state.MaterialState
 
getClassTag() - Method in class com.jme.scene.state.RenderState
 
getClassTag() - Method in class com.jme.scene.state.ShadeState
 
getClassTag() - Method in class com.jme.scene.state.StencilState
 
getClassTag() - Method in class com.jme.scene.state.StippleState
 
getClassTag() - Method in class com.jme.scene.state.TextureState
 
getClassTag() - Method in class com.jme.scene.state.VertexProgramState
 
getClassTag() - Method in class com.jme.scene.state.WireframeState
 
getClassTag() - Method in class com.jme.scene.state.ZBufferState
 
getClassTag() - Method in class com.jme.scene.TexCoords
 
getClassTag() - Method in class com.jme.scene.VBOInfo
 
getClassTag() - Method in interface com.jme.util.export.Savable
 
getClassTag() - Method in class com.jme.util.shader.ShaderVariable
 
getClassTag() - Method in class com.jme.util.TextureKey
 
getClassTag() - Method in class com.jmex.effects.particles.AnimationEntry
 
getClassTag() - Method in class com.jmex.effects.particles.Particle
 
getClassTag() - Method in class com.jmex.effects.particles.ParticleAppearanceRamp
 
getClassTag() - Method in class com.jmex.effects.particles.ParticleInfluence
 
getClassTag() - Method in class com.jmex.effects.particles.RampEntry
 
getClassTag() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicDrag
 
getClassTag() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicGravity
 
getClassTag() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
getClassTag() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
getClassTag() - Method in class com.jmex.effects.particles.TexAnimation
 
getClassTag() - Method in class com.jmex.model.animation.KeyframeController.PointInTime
 
getClassTag() - Method in class com.jmex.model.animation.PointInTime
 
getClassTag() - Method in class com.jmex.model.ogrexml.anim.Bone
 
getClassTag() - Method in class com.jmex.model.ogrexml.anim.Skeleton
 
getClip() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getClipBias() - Method in class com.jmex.effects.water.WaterRenderPass
 
getClipBounds() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getClosestDistance() - Method in class com.jme.intersection.IntersectionRecord
Returns the smallest distance in the distance array.
getClosestPoint() - Method in class com.jme.intersection.IntersectionRecord
Returns the point that has the smallest associated distance value.
getClothNodesX() - Method in class com.jmex.effects.cloth.ClothPatch
Return how many nodes wide this cloth is.
getClothNodesY() - Method in class com.jmex.effects.cloth.ClothPatch
Return how many nodes high this cloth is.
getCollisionData(int) - Method in class com.jme.intersection.CollisionResults
getCollisionData retrieves a CollisionData from a specific index.
getCollisionTree(TriMesh) - Method in class com.jme.bounding.CollisionTreeManager
getCollisionTree obtains a collision tree that is assigned to a supplied TriMesh.
getColor() - Method in class com.jme.scene.geometryinstancing.GeometryBatchInstanceAttributes
buildMatrices updates the world and rotation matrix
getColor() - Method in class com.jme.scene.state.FogState
 
getColor() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getColor() - Method in class com.jmex.editors.swing.widget.RGBAChooserPanel
 
getColor() - Method in class com.jmex.effects.particles.RampEntry
 
getColor() - Method in class com.jmex.effects.transients.Fader
 
getColorArray() - Method in class com.jme.renderer.ColorRGBA
getColorArray retrieves the color values of this object as a four element float array.
getColorArray(float[]) - Method in class com.jme.renderer.ColorRGBA
Stores the current r/g/b/a values into the tempf array.
getColorArray(FloatBuffer) - Static method in class com.jme.util.geom.BufferUtils
Generates a ColorRGBA array from the given FloatBuffer.
getColorBuffer() - Method in class com.jme.scene.Geometry
getColorBufferfer retrieves the float buffer that contains this geometry's color information.
getColorBuffer() - Method in class com.jme.scene.SharedMesh
getColorBuffer retrieves the float buffer that contains the target geometry's color information.
getColorConfig(StatType, String, ColorRGBA) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
getColorMaterial() - Method in class com.jme.scene.state.MaterialState
getColorMaterial retrieves the color material mode, which determines how geometry colors affect the material.
getColorValue(Light) - Method in class com.jme.light.LightManagement
Deprecated.  
getColorValue(Light) - Static method in class com.jme.scene.state.LightUtil
 
getColumn(int) - Method in class com.jme.math.Matrix3f
getColumn returns one of three columns specified by the parameter.
getColumn(int, Vector3f) - Method in class com.jme.math.Matrix3f
getColumn returns one of three columns specified by the parameter.
getColumn(int) - Method in class com.jme.math.Matrix4f
getColumn returns one of three columns specified by the parameter.
getColumn(int, float[]) - Method in class com.jme.math.Matrix4f
getColumn returns one of three columns specified by the parameter.
getColumns() - Method in class com.jme.util.stat.graph.TabledLabelGrapher
 
getCombineFuncAlpha() - Method in class com.jme.image.Texture
 
getCombineFuncRGB() - Method in class com.jme.image.Texture
 
getCombineOp0Alpha() - Method in class com.jme.image.Texture
 
getCombineOp0RGB() - Method in class com.jme.image.Texture
 
getCombineOp1Alpha() - Method in class com.jme.image.Texture
 
getCombineOp1RGB() - Method in class com.jme.image.Texture
 
getCombineOp2Alpha() - Method in class com.jme.image.Texture
 
getCombineOp2RGB() - Method in class com.jme.image.Texture
 
getCombineScaleAlpha() - Method in class com.jme.image.Texture
 
getCombineScaleRGB() - Method in class com.jme.image.Texture
 
getCombineSrc0Alpha() - Method in class com.jme.image.Texture
 
getCombineSrc0RGB() - Method in class com.jme.image.Texture
 
getCombineSrc1Alpha() - Method in class com.jme.image.Texture
 
getCombineSrc1RGB() - Method in class com.jme.image.Texture
 
getCombineSrc2Alpha() - Method in class com.jme.image.Texture
 
getCombineSrc2RGB() - Method in class com.jme.image.Texture
 
getCommands() - Method in class com.jme.input.KeyBindingManager
Gets all commands currently registered to the key binding manager.
getComponents(Vector<VETMesh>) - Method in class com.jme.scene.lod.VETMesh
 
getComponents(Vector<Integer>, int[]) - Method in class com.jme.scene.lod.VETMesh
 
getComposite() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getConnectionPoints() - Method in class com.jme.animation.SkinNode
 
getConsistentComponents(Vector<VETMesh>) - Method in class com.jme.scene.lod.VETMesh
 
getConstant() - Method in class com.jme.light.Light
getConstant returns the value for the constant attenuation.
getConstant() - Method in class com.jme.math.Plane
getConstant returns the constant of the plane.
getConstant() - Method in class com.jme.scene.state.jogl.records.LightRecord
 
getConstant() - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
getConstantColor() - Method in class com.jme.scene.state.BlendState
 
getContent() - Method in class com.jme.util.export.binary.BinaryIdContentPair
 
getContextHolder() - Method in class com.jme.renderer.RenderContext
 
getContrast() - Method in class com.jme.system.DisplaySystem
 
getControl(String) - Method in class com.jme.input.controls.GameControlManager
 
getControl() - Method in class com.jmex.editors.swing.controls.ControlField
 
getController(int) - Method in class com.jme.scene.Spatial
Returns the controller in this list of controllers at index i.
getController() - Method in class com.jmex.model.converters.Md3ToJme
 
getControllerCount() - Method in class com.jme.scene.Spatial
 
getControllerList() - Method in class com.jmex.model.collada.ColladaMaterial
 
getControllerNames() - Static method in class com.jmex.model.collada.ColladaImporter
returns the names of the controllers that affect this imported model.
getControllers() - Method in class com.jme.scene.Spatial
Returns the ArrayList that contains this spatial's Controllers.
getControllerValues(HashMap<String, Object>) - Method in class com.jme.scene.Controller
 
getControlNames() - Method in class com.jme.input.controls.GameControlManager
 
getControls() - Method in class com.jme.input.controls.GameControlManager
 
getCorrectionType() - Method in class com.jme.scene.state.TextureState
getCorrectionType returns the correction mode for the texture state.
getCrossfadeinTime() - Method in class com.jmex.audio.EnvironmentalPool
 
getCrossfadeinTime() - Method in class com.jmex.audio.MusicTrackQueue
 
getCrossfadeoutTime() - Method in class com.jmex.audio.EnvironmentalPool
 
getCrossfadeoutTime() - Method in class com.jmex.audio.MusicTrackQueue
 
getCullFace() - Method in class com.jme.scene.state.CullState
 
getCullHint() - Method in class com.jme.scene.Spatial
 
getCurrentAge() - Method in class com.jmex.effects.particles.Particle
 
getCurrentColor() - Method in class com.jmex.effects.particles.Particle
 
getCurrentContext() - Method in class com.jme.system.DisplaySystem
 
getCurrentContext() - Method in class com.jme.system.dummy.DummyDisplaySystem
 
getCurrentContext() - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
getCurrentContext() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
 
getCurrentFrame() - Method in class com.jme.animation.BoneAnimation
returns the current frame that animation is currently working towards or set to.
getCurrentFrame() - Method in class com.jmex.model.animation.KeyframeController
 
getCurrentStage() - Method in class com.jmex.effects.transients.Transient
Returns the current stage of this node.
getCurrentState(int) - Method in class com.jme.renderer.RenderContext
Deprecated. As of 2.0, use RenderContext.getCurrentState(com.jme.scene.state.RenderState.StateType) instead.
getCurrentState(RenderState.StateType) - Method in class com.jme.renderer.RenderContext
Returns the specified RenderState.
getCurrentThrottle() - Method in class com.jme.input.controls.controller.ThrottleController
 
getCurrentTime() - Method in class com.jme.animation.BoneAnimation
returns the current time of the animation.
getCurrentTime() - Method in class com.jmex.audio.AudioTrack
 
getCurrentTime() - Method in class com.jmex.audio.player.AudioPlayer
 
getCurrentTime() - Method in class com.jmex.model.animation.JointController
 
getCurrentTime() - Method in class com.jmex.model.animation.KeyframeController
 
getCurrentTrack() - Method in class com.jmex.audio.MusicTrackQueue
 
getCurrentTrackIndex() - Method in class com.jmex.audio.MusicTrackQueue
 
getCurrVelocity() - Method in class com.jmex.audio.AudioTrack
 
getCurrVelocity() - Method in class com.jmex.audio.Ear
 
getCurTime() - Method in class com.jme.animation.AnimationController
 
getCurTime() - Method in class com.jme.animation.SpatialTransformer
Gets the current time in the animation
getCurTime() - Method in class com.jmex.model.animation.KeyframeController
Gets the current time in the animation
getCurTime() - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
 
getDampingK() - Method in class com.jme.input.ChaseCamera
 
getData() - Method in class com.jme.image.Image
getData returns the data for this image.
getData(int) - Method in class com.jme.image.Image
getData returns the data for this image.
getData(int) - Method in class com.jme.scene.lod.VETMesh
 
getData(int, int) - Method in class com.jme.scene.lod.VETMesh
 
getData(VETMesh.Edge) - Method in class com.jme.scene.lod.VETMesh
 
getData(int, int, int) - Method in class com.jme.scene.lod.VETMesh
 
getData(VETMesh.Triangle) - Method in class com.jme.scene.lod.VETMesh
 
getData() - Method in class com.jmex.audio.openal.OpenALAudioBuffer
 
getDecreaseAction() - Method in class com.jme.input.util.TwoButtonAxis
The returned action should be subscribed with an InputHandler to be invoked any time the axis should decrease.
getDefaultColor() - Method in class com.jme.scene.Geometry
getDefaultColor returns the color used if no per vertex colors are specified.
getDefaultColor() - Method in class com.jme.scene.SharedMesh
 
getDefaultFontTextureState() - Static method in class com.jme.scene.Text
Creates the texture state if not created before.
getDefaultJoystick() - Method in class com.jme.input.joystick.DummyJoystickInput
This is a method to obtain a single joystick.
getDefaultJoystick() - Method in class com.jme.input.joystick.JoystickInput
This is a method to obtain a single joystick.
getDefaultJoystick() - Method in class com.jme.input.joystick.lwjgl.LWJGLJoystickInput
 
getDefaultSettingsWidgetImage() - Method in class com.jme.system.AbstractGameSettings
This is only getting the "default" value, which may not be changed by end-users.
getDefaultSettingsWidgetImage() - Method in interface com.jme.system.GameSettings
 
getDefaultTexture() - Static method in class com.jme.scene.state.TextureState
 
getDefaultTextureImage() - Static method in class com.jme.scene.state.TextureState
 
getDensity() - Method in class com.jme.scene.state.FogState
 
getDensityFunction() - Method in class com.jme.scene.state.FogState
 
getDepth() - Method in class com.jme.image.Image
getDepth returns the depth of this image (for 3d images).
getDepth() - Method in interface com.jme.system.GameSettings
Returns the depth for the screen as stored or the default.
getDepth() - Method in class com.jme.system.PreferencesGameSettings
 
getDepth() - Method in class com.jme.system.PropertiesGameSettings
getDepth returns the depth as read from the properties file.
getDepth() - Method in class com.jme.system.PropertiesIO
getDepth returns the depth as read from the properties file.
getDepth() - Method in class com.jmex.audio.AudioBuffer
 
getDepth() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
getDepth() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
getDepth() - Method in class com.jmex.audio.player.AudioPlayer
 
getDepth() - Method in class com.jmex.audio.stream.AudioInputStream
 
getDepth() - Method in class com.jmex.audio.stream.OggInputStream
 
getDepth() - Method in class com.jmex.audio.stream.WavInputStream
 
getDepthArray() - Static method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
getDepthBits() - Method in interface com.jme.system.GameSettings
Returns the depth bits to use for the renderer as stored or the default.
getDepthBits() - Method in class com.jme.system.PreferencesGameSettings
 
getDepthBits() - Method in class com.jme.system.PropertiesGameSettings
If the properties file does not contain the setting or was not read properly, the default value is returned.
getDepthBits() - Method in class com.jmex.awt.applet.StandardApplet
 
getDepthCompareFunc() - Method in class com.jme.image.Texture
Get the depth texture compare function
getDepthCompareMode() - Method in class com.jme.image.Texture
Get the depth texture compare mode
getDepthMode() - Method in class com.jme.image.Texture
Get the depth texture apply mode
getDepthMult() - Method in class com.jmex.effects.glsl.SketchRenderPass
 
getDesktop() - Method in class com.jmex.awt.swingui.JMEDesktopState
 
getDestination() - Method in class com.jmex.font3d.math.PlanarEdge
 
getDestinationFunctionAlpha() - Method in class com.jme.scene.state.BlendState
getDestinationFunction returns the destination function for the blending function.
getDestinationFunctionRGB() - Method in class com.jme.scene.state.BlendState
getDestinationFunction returns the destination function for the blending function.
getDestSpatial() - Method in class com.jme.animation.BoneAnimation
 
getDetailLevel() - Method in class com.jme.scene.BezierPatch
getDetailLevel retrieves the detail level of this patch.
getDeviance() - Method in class com.jmex.effects.particles.SwarmInfluence
 
getDeviceConfiguration() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getDeviceName() - Method in class com.jme.input.ActionTrigger.CommandTrigger
 
getDeviceName() - Method in class com.jme.input.ActionTrigger
 
getDeviceName() - Method in class com.jme.input.joystick.JoystickInputHandlerDevice.JoystickAxisTrigger
 
getDeviceName() - Method in class com.jme.input.joystick.JoystickInputHandlerDevice.JoystickButtonTrigger
 
getDeviceName() - Method in class com.jme.input.keyboard.KeyboardInputHandlerDevice.KeyTrigger
 
getDeviceName() - Method in class com.jme.input.mouse.MouseInputHandlerDevice.MouseAxisTrigger
 
getDeviceName() - Method in class com.jme.input.mouse.MouseInputHandlerDevice.MouseButtonTrigger
 
getDeviceName() - Method in class com.jme.input.util.SyntheticAxis
 
getDeviceName() - Method in class com.jme.input.util.SyntheticButton
 
getDeviceName() - Method in class com.jme.input.util.SyntheticTrigger
 
getDeviceName() - Method in class com.jme.input.util.SyntheticTriggerContainer
 
getDevices() - Static method in class com.jme.input.InputHandler
 
getDiffuse() - Method in class com.jme.light.Light
getDiffuse returns the diffuse color value for this light.
getDiffuse() - Method in class com.jme.scene.state.MaterialState
getDiffuse retrieves the diffuse color of the material.
getDirection() - Method in class com.jme.light.DirectionalLight
getDirection returns the direction the light is emitting from.
getDirection() - Method in class com.jme.light.SpotLight
getDirection returns the direction the spot light pointing.
getDirection() - Method in class com.jme.math.Line
getDirection returns the direction of the line.
getDirection() - Method in class com.jme.math.LineSegment
 
getDirection() - Method in class com.jme.math.Ray
getDirection retrieves the direction vector of the ray.
getDirection() - Method in class com.jme.renderer.AbstractCamera
getDirection retrieves the direction vector the camera is facing.
getDirection() - Method in interface com.jme.renderer.Camera
getDirection returns the direction the camera is facing.
getDirection() - Method in class com.jme.scene.shadow.ShadowVolume
 
getDisplay() - Method in class com.jmex.awt.applet.StandardApplet
The internally used DisplaySystem for this instance of StandardApplet
getDisplay() - Method in class com.jmex.game.StandardGame
The internally used DisplaySystem for this instance of StandardGame
getDisplayAPIVersion() - Method in class com.jme.system.DisplaySystem
getDisplayAPIVersion returns the API version supported
getDisplayAPIVersion() - Method in class com.jme.system.dummy.DummyDisplaySystem
getDisplayAPIVersion returns the API version supported
getDisplayAPIVersion() - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
getDisplayAPIVersion() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
getDisplayAPIVersion returns the API version supported
getDisplayListID() - Method in class com.jme.scene.Geometry
 
getDisplayRenderer() - Method in class com.jme.system.DisplaySystem
getDisplayRenderer returns details of the adapter
getDisplayRenderer() - Method in class com.jme.system.dummy.DummyDisplaySystem
getDisplayRenderer returns details of the adapter
getDisplayRenderer() - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
getDisplayRenderer() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
getDisplayRenderer returns details of the adapter
getDisplaySystem(String) - Static method in class com.jme.system.DisplaySystem
getDisplaySystem is a factory method that creates the appropriate display system specified by the key parameter.
getDisplaySystem() - Static method in class com.jme.system.DisplaySystem
Returns the currently created display system.
getDisplaySystem() - Method in class com.jme.system.dummy.DummySystemProvider
 
getDisplaySystem() - Method in class com.jme.system.jogl.JOGLSystemProvider
 
getDisplaySystem() - Method in class com.jme.system.lwjgl.LWJGLSystemProvider
 
getDisplaySystem() - Method in interface com.jme.system.SystemProvider
Returns a valid DisplaySystem for the current system.
getDisplayVendor() - Method in class com.jme.system.DisplaySystem
getDisplayVendor returns the vendor of the graphics adapter
getDisplayVendor() - Method in class com.jme.system.dummy.DummyDisplaySystem
getDisplayVendor returns the vendor of the graphics adapter
getDisplayVendor() - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
getDisplayVendor() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
getDisplayVendor returns the vendor of the graphics adapter
getDistance() - Method in class com.jme.intersection.PickData
 
getDistanceTolerance() - Method in class com.jme.scene.lod.AreaClodMesh
Returns the amount of distance the camera must move from the center of this AreaClodMesh's bounding volume before a collapse is initiated.
getDivergence() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
getDoc() - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
getDouble(String, double) - Method in interface com.jme.system.GameSettings
 
getDouble(String, double) - Method in class com.jme.system.PreferencesGameSettings
 
getDouble(String, double) - Method in class com.jme.system.PropertiesGameSettings
 
getDoubleConfig(StatType, String, double) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
getDragAndDropSupport() - Method in class com.jmex.awt.swingui.JMEDesktop
 
getDragCoefficient() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicDrag
 
getDriverVersion() - Method in class com.jme.system.DisplaySystem
getDriverVersion returns a string representing the version of driver installed on the underlying system.
getDriverVersion() - Method in class com.jme.system.dummy.DummyDisplaySystem
 
getDriverVersion() - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
getDriverVersion() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
 
getDropSuccess() - Method in class com.jmex.awt.swingui.dnd.JMEDragSourceEvent
 
getDropTargetListener() - Method in class com.jmex.awt.swingui.dnd.JMEDragAndDrop
return the current drop target listener
getDudvTexture() - Method in class com.jmex.effects.water.WaterRenderPass
 
getDX() - Method in class com.jmex.font3d.math.PlanarEdge
 
getDY() - Method in class com.jmex.font3d.math.PlanarEdge
 
getEar() - Method in class com.jmex.audio.AudioSystem
 
getEar() - Method in class com.jmex.audio.openal.OpenALSystem
 
getEdge(PlanarVertex) - Method in class com.jmex.font3d.math.PlanarVertex
Retuns the edge from this vertex to the given, or null if none exists.
getEdgeMap() - Method in class com.jme.scene.lod.VETMesh
 
getEdgeQuantity() - Method in class com.jme.scene.lod.VETMesh
 
getEdges(int) - Method in class com.jme.scene.lod.VETMesh
 
getEdges(Set<VETMesh.Edge>) - Method in class com.jme.scene.lod.VETMesh
 
getEdges() - Method in class com.jmex.font3d.math.Triangulator
 
getEdittedInfluence() - Method in class com.jmex.editors.swing.particles.InfluenceEditPanel
 
getEdittedParticles() - Method in class com.jmex.editors.swing.particles.ParticleEditPanel
 
getEigenValue(int) - Method in class com.jme.math.Eigen3f
 
getEigenValues() - Method in class com.jme.math.Eigen3f
 
getEigenVector(int) - Method in class com.jme.math.Eigen3f
 
getEigenVectors() - Method in class com.jme.math.Eigen3f
 
getElementAt(int) - Method in class com.jmex.editors.swing.particles.ParticleInfluencePanel.InfluenceListModel
 
getEmissionDirection() - Method in class com.jmex.effects.particles.ParticleSystem
 
getEmissive() - Method in class com.jme.scene.state.MaterialState
getEmissive retrieves the emissive color of the material.
getEmitterTransform() - Method in class com.jmex.effects.particles.ParticleSystem
 
getEmitType() - Method in class com.jmex.effects.particles.ParticleSystem
Get which emittype method is being used by the underlying system.
getEnd() - Method in class com.jme.scene.state.FogState
 
getEndColor() - Method in class com.jmex.effects.particles.ParticleSystem
getEndColor returns the ending color.
getEndFrame() - Method in class com.jme.animation.BoneAnimation
retrieves the end frame of the animation.
getEndMass() - Method in class com.jmex.effects.particles.ParticleSystem
 
getEndSize() - Method in class com.jmex.effects.particles.ParticleSystem
 
getEndSpin() - Method in class com.jmex.effects.particles.ParticleSystem
 
getEntries() - Method in class com.jmex.effects.particles.ParticleAppearanceRamp
 
getEntries() - Method in class com.jmex.effects.particles.TexAnimation
 
getEnvironmentalMapMode() - Method in class com.jme.image.Texture
 
getEnvironmentalPool() - Method in class com.jmex.audio.AudioSystem
 
getEstimatedByteSize(Image.Format) - Static method in class com.jme.image.Image
 
getEvent() - Method in class com.jmex.awt.swingui.dnd.JMEDragGestureEvent
 
getEvents(BoneAnimation, int) - Method in class com.jme.animation.AnimationEventManager
Obtains a list of events for a given animation at a specified frame.
getExponent() - Method in class com.jme.light.SpotLight
getExponent gets the spot exponent of this light.
getExposureCutoff() - Method in class com.jmex.effects.glsl.BloomRenderPass
 
getExposurePow() - Method in class com.jmex.effects.glsl.BloomRenderPass
 
getExtent(Vector3f) - Method in class com.jme.bounding.BoundingBox
Query extent.
getExtent() - Method in class com.jme.bounding.LineBoundingBox
 
getExtent() - Method in class com.jme.bounding.OrientedBoundingBox
 
getExtent() - Method in class com.jme.bounding.OrthogonalBoundingBox
 
getExtent() - Method in class com.jme.math.LineSegment
 
getExtent() - Method in class com.jme.scene.shape.OrientedBox
Returns the box's extent vector along the x,y,z.
getExtent() - Method in class com.jme.scene.shape.RoundedBox
 
getFace(Skybox.Face) - Method in class com.jme.scene.Skybox
Retrieve the quad indicated by the given side.
getFace() - Method in class com.jme.scene.state.WireframeState
Returns the face state of this wireframe state.
getFaceAngle() - Method in class com.jme.input.ThirdPersonHandler
 
getFacingMode() - Method in class com.jmex.effects.TrailMesh
 
getFacingVector() - Method in class com.jmex.audio.Ear
 
getFactory() - Method in class com.jmex.font2d.Text2D
 
getFactory() - Method in interface com.jmex.font3d.JmeText
 
getFactory() - Method in class com.jmex.font3d.Text3D
 
getFadeColor() - Method in class com.jmex.effects.transients.FadeInOut
Returns the current color being applied to the fade quad.
getFadeInNode() - Method in class com.jmex.effects.transients.FadeInOut
Returns the node this object is fading into.
getFadeMode() - Method in class com.jmex.effects.transients.Fader
Gets the current mode of operation for this Fader.
getFadeOutNode() - Method in class com.jmex.effects.transients.FadeInOut
Returns the node this object is fading from.
getFadeQuad() - Method in class com.jmex.effects.transients.FadeInOut
Returns the Geometry that is fading.
getFadeTime() - Method in class com.jmex.audio.RangedAudioTracker
 
getFadeTimeInSeconds() - Method in class com.jmex.effects.transients.Fader
 
getFallbackTexture() - Method in class com.jmex.effects.water.WaterRenderPass
 
getFarBlurDepth() - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
Get the depth at which blur is at it's maximum
getFarthestPoint() - Method in class com.jme.intersection.IntersectionRecord
Returns the point that has the largest associated distance value.
getFilename() - Method in class com.jme.input.action.KeyScreenShotAction
Returns the currently set filename that screenshots are saved too.
getFileType() - Method in class com.jme.util.TextureKey
 
getFirstEdge() - Method in class com.jmex.font3d.math.PlanarVertex
 
getFlags() - Method in class com.jmex.font2d.Text2D
 
getFlags() - Method in interface com.jmex.font3d.JmeText
 
getFlags() - Method in class com.jmex.font3d.Text3D
 
getFlatness() - Method in class com.jmex.font3d.Font3D
 
getFloat(String, float) - Method in interface com.jme.system.GameSettings
 
getFloat(String, float) - Method in class com.jme.system.PreferencesGameSettings
 
getFloat(String, float) - Method in class com.jme.system.PropertiesGameSettings
 
getFloatArray(FloatBuffer) - Static method in class com.jme.util.geom.BufferUtils
Create a new float[] array and populate it with the given FloatBuffer's contents.
getFloatAttribute(Node, String) - Static method in class com.jmex.model.XMLUtil
 
getFloatAttribute(Node, String, float) - Static method in class com.jmex.model.XMLUtil
 
getFloatConfig(StatType, String, float) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
getFloatProp(Map<String, Object>, String, float) - Static method in class com.jme.input.InputHandler
 
getFloatValue() - Method in class com.jmex.editors.swing.widget.ValuePanel
 
getFloor() - Method in class com.jmex.effects.particles.FloorInfluence
 
getFoamTexture() - Method in class com.jmex.effects.water.WaterRenderPass
 
getFocalPlaneDepth() - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
Get the focus depth of the viewer
getFocusOwner() - Method in class com.jmex.awt.swingui.JMEDesktop
 
getFogBuffer() - Method in class com.jme.scene.Geometry
The fog depth coord buffer
getFont() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getFont() - Method in class com.jmex.font3d.Font3D
 
getFontBitmapFile() - Method in class com.jmex.font2d.Font2D
 
getFontBlend() - Static method in class com.jme.scene.Text
 
getFontColor() - Method in class com.jmex.font3d.Text3D
 
getFontMetrics(Font) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getFontRenderContext() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getFontTextureState(String) - Static method in class com.jmex.font2d.Font2D
Creates the texture state if not created before.
getFontTextureState() - Method in class com.jmex.font2d.Font2D
 
getFormat() - Method in class com.jme.image.Image
getFormat returns the image format for this image.
getFormat() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
Returns a new PixelFormat with the current settings.
getFormat() - Method in class com.jme.util.TextureKey
 
getForward() - Method in class com.jme.input.controls.controller.ThrottleController
 
getFragmentShader() - Method in class com.jme.scene.state.GLSLShaderObjectsState
Gets the currently loaded fragment shader.
getFramerate() - Method in interface com.jme.system.GameSettings
Returns the specified framerate or -1 if variable framerate is specified.
getFramerate() - Method in class com.jme.system.PreferencesGameSettings
 
getFramerate() - Method in class com.jme.system.PropertiesGameSettings
If the properties file does not contain the setting or was not read properly, the default value is returned.
getFrameRate() - Method in class com.jme.util.lwjgl.LWJGLTimer
getFrameRate returns the current frame rate since the last call to update.
getFrameRate() - Method in class com.jme.util.NanoTimer
 
getFrameRate() - Method in class com.jme.util.Timer
Returns the "calls per second".
getFramerate() - Method in class com.jmex.awt.applet.StandardApplet
 
getFrames(BoneAnimation) - Method in class com.jme.animation.AnimationEventManager
returns a list of frames that contain events for a given bone animation.
getFrames() - Method in class com.jmex.effects.particles.AnimationEntry
 
getFramesPerSecond() - Method in class com.jme.app.FixedFramerateGame
Gets the current frame rate.
getFramesPerSecond() - Method in class com.jme.app.VariableTimestepGame
getFramesPerSecond gets the current frame rate.
getFreq() - Method in class com.jme.system.PropertiesGameSettings
Deprecated. Use method getFrequency instead.
getFreq() - Method in class com.jme.system.PropertiesIO
getFreq returns the frequency of the monitor as read from the properties file.
getFrequency() - Method in class com.jme.system.DisplaySystem
Returns the set frequency for the display system.
getFrequency() - Method in interface com.jme.system.GameSettings
Returns the screen refresh frequency as stored or the default.
getFrequency() - Method in class com.jme.system.PreferencesGameSettings
 
getFrequency() - Method in class com.jme.system.PropertiesGameSettings
getFrequency returns the frequency of the monitor as read from the properties file.
getFrequency() - Method in class com.jmex.audio.openal.OpenALAudioBuffer
 
getFromAttachedHandlers(int) - Method in class com.jme.input.InputHandler
Get an element from the attachedHandlers association.
getFrustumBottom() - Method in class com.jme.renderer.AbstractCamera
getFrustumBottom returns the value of the bottom frustum plane.
getFrustumBottom() - Method in interface com.jme.renderer.Camera
getFrustumBottom returns the value of the bottom frustum plane.
getFrustumFar() - Method in class com.jme.renderer.AbstractCamera
getFrustumFar gets the value of the far frustum plane.
getFrustumFar() - Method in interface com.jme.renderer.Camera
getFrustumFar gets the value of the far frustum plane.
getFrustumLeft() - Method in class com.jme.renderer.AbstractCamera
getFrustumLeft gets the value of the left frustum plane.
getFrustumLeft() - Method in interface com.jme.renderer.Camera
getFrustumLeft gets the value of the left frustum plane.
getFrustumNear() - Method in class com.jme.renderer.AbstractCamera
getFrustumNear gets the value of the near frustum plane.
getFrustumNear() - Method in interface com.jme.renderer.Camera
getFrustumNear gets the value of the near frustum plane.
getFrustumRight() - Method in class com.jme.renderer.AbstractCamera
getFrustumRight gets the value of the right frustum plane.
getFrustumRight() - Method in interface com.jme.renderer.Camera
getFrustumRight gets the value of the right frustum plane.
getFrustumTop() - Method in class com.jme.renderer.AbstractCamera
getFrustumTop gets the value of the top frustum plane.
getFrustumTop() - Method in interface com.jme.renderer.Camera
getFrustumTop gets the value of the top frustum plane.
getFullInfo() - Method in class com.jme.util.geom.nvtristrip.PrimitiveGroup
 
getFullscreen() - Method in class com.jme.system.PropertiesGameSettings
Deprecated. Use method isFullscreen instead.
getFullscreen() - Method in class com.jme.system.PropertiesIO
getFullscreen returns the fullscreen flag as read from the properties file.
getFunction() - Method in class com.jme.scene.state.ZBufferState
getFunction returns the current depth function.
getGameName() - Method in class com.jmex.awt.applet.StandardApplet
 
getGameType() - Method in class com.jmex.game.StandardGame
 
getGamma() - Method in class com.jme.system.DisplaySystem
 
getGeometry() - Method in class com.jmex.effects.particles.ParticleSystem
getGeometry returns the currently set Geometry emitter.
getGeometry(String) - Static method in class com.jmex.model.collada.ColladaImporter
 
getGeometryNames() - Static method in class com.jmex.model.collada.ColladaImporter
 
getGLCombineFuncAlpha(Texture.CombinerFunctionAlpha) - Static method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
getGLCombineFuncAlpha(Texture.CombinerFunctionAlpha) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getGLCombineFuncRGB(Texture.CombinerFunctionRGB) - Static method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
getGLCombineFuncRGB(Texture.CombinerFunctionRGB) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getGLCombineOpAlpha(Texture.CombinerOperandAlpha) - Static method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
getGLCombineOpAlpha(Texture.CombinerOperandAlpha) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getGLCombineOpRGB(Texture.CombinerOperandRGB) - Static method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
getGLCombineOpRGB(Texture.CombinerOperandRGB) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getGLCombineSrc(Texture.CombinerSource) - Static method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
getGLCombineSrc(Texture.CombinerSource) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getGLDataFormat(Image.Format) - Static method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
getGLDataFormat(Image.Format) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getGLDepthTextureCompareFunc(Texture.DepthTextureCompareFunc) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getGLDepthTextureCompareMode(Texture.DepthTextureCompareMode) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getGLDepthTextureMode(Texture.DepthTextureMode) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getGLEnvMode(Texture.ApplyMode) - Static method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
getGLEnvMode(Texture.ApplyMode) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getGLMagFilter(Texture.MagnificationFilter) - Static method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
getGLMagFilter(Texture.MagnificationFilter) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getGLMinFilter(Texture.MinificationFilter) - Static method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
getGLMinFilter(Texture.MinificationFilter) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getGlobalAmbient() - Method in class com.jme.scene.state.LightState
 
getGLPixelFormat(Image.Format) - Static method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
getGLPixelFormat(Image.Format) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getGLWrap(Texture.WrapMode) - Method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
getGLWrap(Texture.WrapMode) - Method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getGlyph(char) - Method in class com.jmex.font3d.Font3D
 
getGlyphs() - Method in class com.jmex.font3d.Font3D
 
getGravityForce() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicGravity
 
getGreen() - Method in class com.jme.scene.state.ColorMaskState
 
getGridLocation() - Method in class com.jmex.terrain.util.AbstractBresenhamTracer
 
getGridOrigin() - Method in class com.jmex.terrain.util.AbstractBresenhamTracer
 
getGridSpacing() - Method in class com.jmex.terrain.util.AbstractBresenhamTracer
 
getGUINode() - Method in class com.jmex.awt.swingui.JMEDesktopState
 
getHardpoint(int) - Method in class com.jme.animation.HardpointCollection
 
getHardpoint(String) - Method in class com.jme.animation.HardpointCollection
 
getHeadlessDisplay() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
Returns the Pbuffer used for headless display or null if not headless.
getHeight() - Method in class com.jme.image.Image
getHeight returns the height of this image.
getHeight() - Method in class com.jme.renderer.AbstractCamera
 
getHeight() - Method in class com.jme.renderer.jogl.JOGLCamera
 
getHeight() - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
 
getHeight() - Method in class com.jme.renderer.lwjgl.LWJGLCamera
 
getHeight() - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
 
getHeight() - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
 
getHeight() - Method in class com.jme.renderer.Renderer
Retrieve the height set on this renderer.
getHeight() - Method in interface com.jme.renderer.TextureRenderer
 
getHeight() - Method in class com.jme.scene.shape.Capsule
 
getHeight() - Method in class com.jme.scene.shape.Cylinder
 
getHeight() - Method in class com.jme.scene.shape.Pyramid
 
getHeight() - Method in class com.jme.scene.shape.Quad
 
getHeight() - Method in class com.jme.scene.shape.Tube
 
getHeight() - Method in class com.jme.scene.Text
 
getHeight() - Method in class com.jme.system.DisplaySystem
Returns the set height for the display system.
getHeight() - Method in class com.jme.system.dummy.DummyRenderer
 
getHeight() - Method in interface com.jme.system.GameSettings
Returns the height for the screen as stored or the default.
getHeight() - Method in class com.jme.system.PreferencesGameSettings
 
getHeight() - Method in class com.jme.system.PropertiesGameSettings
getHeight returns the height as read from the properties file.
getHeight() - Method in class com.jme.system.PropertiesIO
getHeight returns the height as read from the properties file.
getHeight() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
getHeight(float, float, float) - Method in interface com.jmex.effects.water.HeightGenerator
How to animate/set heights on a grid
getHeight(float, float, float) - Method in class com.jmex.effects.water.WaterHeightGenerator
 
getHeight(Vector2f) - Method in class com.jmex.terrain.TerrainBlock
getHeight returns the height of an arbitrary point on the terrain.
getHeight(Vector3f) - Method in class com.jmex.terrain.TerrainBlock
getHeight returns the height of an arbitrary point on the terrain.
getHeight(float, float) - Method in class com.jmex.terrain.TerrainBlock
getHeight returns the height of an arbitrary point on the terrain.
getHeight(Vector2f) - Method in class com.jmex.terrain.TerrainPage
getHeight returns the height of an arbitrary point on the terrain.
getHeight(Vector3f) - Method in class com.jmex.terrain.TerrainPage
getHeight returns the height of an arbitrary point on the terrain.
getHeight(float, float) - Method in class com.jmex.terrain.TerrainPage
getHeight returns the height of an arbitrary point on the terrain.
getHeightbig() - Method in class com.jmex.effects.water.WaterHeightGenerator
 
getHeightFalloffSpeed() - Method in class com.jmex.effects.water.WaterRenderPass
 
getHeightFalloffStart() - Method in class com.jmex.effects.water.WaterRenderPass
 
getHeightFromWorld(Vector3f) - Method in class com.jmex.terrain.TerrainBlock
getHeightFromWorld returns the height of an arbitrary point on the terrain when given world coordinates.
getHeightFromWorld(Vector3f) - Method in class com.jmex.terrain.TerrainPage
getHeightFromWorld returns the height of an arbitrary point on the terrain when given world coordinates.
getHeightMap() - Method in class com.jmex.terrain.TerrainBlock
Returns the height map this terrain block is using.
getHeightMap() - Method in class com.jmex.terrain.util.AbstractHeightMap
getHeightMap returns the entire grid of height data.
getHeightsmall() - Method in class com.jmex.effects.water.WaterHeightGenerator
 
getHistorical() - Static method in class com.jme.util.stat.StatCollector
 
getHotSpotOffset() - Method in class com.jme.input.Mouse
Returns the currently set hotspot of the mouse.
getHotSpotPosition() - Method in class com.jme.input.Mouse
Returns this mouse's location relative to the hotspot offset.
getId() - Method in class com.jme.entity.Entity
getId returns this entity's id.
getId() - Method in class com.jme.util.export.binary.BinaryIdContentPair
 
getId() - Method in class com.jmex.audio.openal.OpenALAudioBuffer
 
getId() - Method in class com.jmex.audio.openal.OpenALSource
 
getIdealPosition() - Method in class com.jme.input.ChaseCamera
 
getIdealSphereCoords() - Method in class com.jme.input.ChaseCamera
 
getIgnored() - Method in class com.jme.util.CloneConfiguration
Get the list of fields to be ignored
getImage() - Method in class com.jme.image.Texture
getImage returns the image data that makes up this texture.
getImage() - Method in class com.jmex.awt.swingui.ImageGraphics
 
getImageBounds() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getImageHeight() - Method in class com.jme.input.Mouse
getImageHeight retrieves the height of the cursor image.
getImageIcon() - Method in class com.jmex.terrain.util.ProceduralTextureGenerator
getImageIcon retrieves the procedural texture that has been created.
getImageLocation() - Method in class com.jme.image.Texture
 
getImageWidth() - Method in class com.jme.input.Mouse
getImageWidth retrieves the width of the cursor image.
getIncreaseAction() - Method in class com.jme.input.util.TwoButtonAxis
The returned action should be subscribed with an InputHandler to be invoked any time the axis should increase.
getIndex() - Method in class com.jme.input.util.SyntheticAxis
 
getIndex() - Method in class com.jme.input.util.SyntheticButton
 
getIndex() - Method in class com.jme.input.util.SyntheticTriggerContainer
 
getIndex() - Method in class com.jme.math.Triangle
obtains an index that this triangle represents if it is contained in a OBBTree.
getIndex(int, int) - Method in class com.jmex.effects.cloth.ClothPatch
Convienence method for calculating the array index of a given node given it's x and y coordiates.
getIndex() - Method in class com.jmex.font3d.math.PlanarVertex
 
getIndexBuffer() - Method in class com.jme.scene.Line
getIndexBuffer retrieves the indices array as an IntBuffer.
getIndexBuffer() - Method in class com.jme.scene.Point
 
getIndexBuffer() - Method in class com.jme.scene.QuadMesh
 
getIndexBuffer() - Method in class com.jme.scene.SharedMesh
getIndexAsBuffer retrieves the target's indices array as an IntBuffer.
getIndexBuffer() - Method in class com.jme.scene.TriMesh
 
getIndexBuffer() - Method in class com.jmex.subdivision.Subdivision
 
getInfluenceCount(int) - Method in class com.jme.animation.SkinNode
 
getInfluences() - Method in class com.jmex.effects.particles.ParticleController
Returns the list of influences acting on this particle controller.
getInfluences() - Method in class com.jmex.effects.particles.ParticleSystem
Returns the list of influences acting on this particle controller.
getInGoingEdge() - Method in class com.jmex.font3d.math.TriangulationVertex
This method returns the first and best real edge going in to this vertex, there should be only one before the triangulation.
getInitialVelocity() - Method in class com.jmex.effects.particles.ParticleSystem
Get the acceleration set in this manager.
getInnerRadius() - Method in class com.jme.math.Ring
getInnerRadius returns the ring's inner radius.
getInnerRadius() - Method in class com.jme.scene.shape.Torus
 
getInnerRadius() - Method in class com.jme.scene.shape.Tube
 
getInputHandler() - Method in class com.jmex.awt.applet.SimpleJMEApplet
 
getInputHandler() - Method in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
 
getInputHandler() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet
 
getInputHandler() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
 
getInputHandler() - Method in class com.jmex.awt.swingui.JMEDesktop
Allows to disable input for the whole desktop and to add custom input actions.
getInputHandler() - Method in class com.jmex.awt.swingui.JMEDesktopState
 
getInstance() - Static method in class com.jme.animation.AnimationEventManager
Obtains the singleton instance of the AnimationEventManager.
getInstance() - Static method in class com.jme.bounding.CollisionTreeManager
retrieves the singleton instance of the CollisionTreeManager.
getInstance() - Static method in class com.jme.scene.UserDataManager
Obtains the singleton instance of the UserDataManager.
getInstance() - Static method in class com.jme.util.export.binary.BinaryExporter
 
getInstance() - Static method in class com.jme.util.export.binary.BinaryImporter
 
getInstance() - Static method in class com.jme.util.export.xml.XMLExporter
 
getInstance() - Static method in class com.jme.util.export.xml.XMLImporter
 
getInstance() - Static method in class com.jmex.game.state.GameStateManager
Returns the singleton instance of this class.
getInstance() - Static method in class com.jmex.model.collada.ColladaImporter
 
getInstances() - Method in class com.jme.scene.geometryinstancing.instance.GeometryBatchCreator
 
getInt(String, int) - Method in interface com.jme.system.GameSettings
 
getInt(String, int) - Method in class com.jme.system.PreferencesGameSettings
 
getInt(String, int) - Method in class com.jme.system.PropertiesGameSettings
 
getIntArray(IntBuffer) - Static method in class com.jme.util.geom.BufferUtils
Create a new int[] array and populate it with the given IntBuffer's contents.
getIntAttribute(Node, String, int) - Static method in class com.jmex.model.XMLUtil
 
getIntAttribute(Node, String) - Static method in class com.jmex.model.XMLUtil
 
getIntConfig(StatType, String, int) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
getIntensity() - Method in class com.jmex.effects.LensFlare
Query intensity of the flares.
getInterpolatedHeight(float, float) - Method in class com.jmex.terrain.util.AbstractHeightMap
getInterpolatedHeight returns the height of a point that does not fall directly on the height posts.
getInterpolationRate() - Method in class com.jme.animation.BoneAnimation
retrieves the rate at which interpolation occurs, this is in unit seconds.
getIntersectionDistance(int) - Method in class com.jme.intersection.IntersectionRecord
Returns an intersection distance at a provided index.
getIntersectionPoint(int) - Method in class com.jme.intersection.IntersectionRecord
Returns an intersection point at a provided index.
getIntersectTime(Plane, Vector3f, Vector3f) - Method in class com.jme.scene.shadow.MeshShadows
 
getIntProp(Map<String, Object>, String, int) - Static method in class com.jme.input.InputHandler
 
getIntValue() - Method in class com.jmex.editors.swing.widget.ValuePanel
 
getInvMass() - Method in class com.jmex.effects.particles.Particle
 
getInvScale() - Method in class com.jmex.effects.particles.ParticleSystem
 
getIterations() - Method in class com.jmex.effects.particles.ParticleController
Return the number this manager has warmed up
getJDesktop() - Method in class com.jmex.awt.swingui.JMEDesktop
 
getJoystick(int) - Method in class com.jme.input.joystick.DummyJoystickInput
Game controller at specified index.
getJoystick(int) - Method in class com.jme.input.joystick.JoystickInput
Game controller at specified index.
getJoystick(int) - Method in class com.jme.input.joystick.lwjgl.LWJGLJoystickInput
 
getJoystick() - Method in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
getJoystickCount() - Method in class com.jme.input.joystick.DummyJoystickInput
 
getJoystickCount() - Method in class com.jme.input.joystick.JoystickInput
 
getJoystickCount() - Method in class com.jme.input.joystick.lwjgl.LWJGLJoystickInput
 
getJoystickListener() - Method in class com.jme.input.joystick.JoystickInputHandlerDevice
 
getJoystickPlugin() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
getJoystickPlugin() - Method in class com.jme.input.ThirdPersonHandler
 
getKey() - Method in interface com.jme.util.export.binary.BinaryLoaderModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryAbstractCameraModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryBlendStateModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryClipStateModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryColorMaskStateModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryCullStateModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryFogStateModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryFragmentProgramStateModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryGLSLShaderObjectsStateModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryLightStateModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryMaterialStateModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryShadeStateModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryStencilStateModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryTextureStateModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryVertexProgramStateModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryWireframeStateModule
 
getKey() - Method in class com.jme.util.export.binary.modules.BinaryZBufferStateModule
 
getKeyBindingManager() - Static method in class com.jme.input.KeyBindingManager
getInstance gets the static singleton instance of the manager.
getKeyboardListener() - Method in class com.jme.input.keyboard.KeyboardInputHandlerDevice
 
getKeyboardLookHandler() - Method in class com.jme.input.FirstPersonHandler
 
getKeyCodesForCommand(String) - Method in class com.jme.input.KeyBindingManager
Finds the associated key codes for this command.
getKeyFrameTimes() - Method in class com.jme.animation.BoneAnimation
returns the list of keyframe times for this animation.
getKeyIndex(String) - Method in class com.jme.input.dummy.DummyKeyInput
getKeyIndex returns the value of the key name
getKeyIndex(String) - Method in class com.jme.input.KeyInput
The reverse of getKeyName, returns the value of the key given the name
getKeyIndex(String) - Method in class com.jme.input.lwjgl.LWJGLKeyInput
getKeyIndex returns the value of the key name
getKeyIndex(String) - Method in class com.jmex.awt.input.AWTKeyInput
 
getKeyIndex(String) - Method in class com.jmex.swt.input.SWTKeyInput
 
getKeyName(int) - Method in class com.jme.input.dummy.DummyKeyInput
getKeyName returns the string representation of the key code.
getKeyName(int) - Method in class com.jme.input.KeyInput
getKeyName returns the string prepresentation of a key code.
getKeyName(int) - Method in class com.jme.input.lwjgl.LWJGLKeyInput
getKeyName returns the string representation of the key code.
getKeyName(int) - Method in class com.jmex.awt.input.AWTKeyInput
 
getKeyName(int) - Method in class com.jmex.swt.input.SWTKeyInput
 
getKeyParam(int) - Static method in class com.jmex.awt.input.AWTKeyInput
getKeyParam returns the KEY_XXXXX param related to the code given.
getKeyText(int) - Static method in class com.jmex.swt.input.SWTKeyInput
 
getKeyUpdateAction() - Method in class com.jmex.awt.swingui.JMEDesktop
 
getLabGraph() - Method in class com.jmex.game.state.StatisticsGameState
 
getLastFrustumIntersection() - Method in class com.jme.scene.Spatial
Returns this spatial's last frustum intersection result.
getLastStepDirection() - Method in class com.jmex.terrain.util.AbstractBresenhamTracer
 
getLeft() - Method in class com.jme.renderer.AbstractCamera
getLeft retrieves the left axis of the camera.
getLeft() - Method in interface com.jme.renderer.Camera
getLeft returns the left axis of the camera.
getLeftVector() - Method in class com.jmex.effects.particles.ParticleSystem
 
getLength() - Method in class com.jme.scene.shape.Arrow
 
getLength() - Method in class com.jme.scene.shape.AxisRods
 
getLength() - Method in class com.jmex.audio.AudioBuffer
 
getLength() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
getLength() - Method in class com.jmex.audio.player.AudioPlayer
 
getLength() - Method in class com.jmex.audio.player.StreamedAudioPlayer
 
getLength() - Method in class com.jmex.audio.stream.AudioInputStream
 
getLength() - Method in class com.jmex.model.ogrexml.anim.Animation
 
getLength() - Method in class com.jmex.model.ogrexml.anim.BoneAnimation
 
getLength() - Method in class com.jmex.model.ogrexml.anim.MeshAnimation
 
getLight() - Method in class com.jme.light.LightNode
getLight returns the light object this node is controlling.
getLight() - Method in class com.jme.light.SimpleLightNode
 
getLight() - Method in class com.jme.scene.shadow.ShadowVolume
 
getLightCombineMode() - Method in class com.jme.scene.Spatial
Returns this spatial's light combine mode.
getLightingMethod() - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
getLightList() - Method in class com.jme.scene.state.LightState
Retrieves all lights handled by this LightState
getLightManagement() - Method in class com.jme.light.LightControllerManager
Deprecated.  
getLightMask() - Method in class com.jme.light.Light
 
getLightMask() - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
getLightMask() - Method in class com.jme.scene.state.LightState
 
getLightMask() - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
getLightNode(String) - Static method in class com.jmex.model.collada.ColladaImporter
 
getLightNodeNames() - Static method in class com.jmex.model.collada.ColladaImporter
 
getLightRecord(int) - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
getLightRecord(int) - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
getLights() - Method in class com.jme.light.LightManagement
Deprecated.  
getLightState() - Method in class com.jme.scene.Geometry
 
getLightState() - Method in class com.jmex.awt.applet.SimpleJMEApplet
 
getLightState() - Method in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
 
getLightState() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet
 
getLightState() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
 
getLightState() - Method in class com.jmex.game.state.DebugGameState
 
getLine() - Method in class com.jmex.effects.particles.ParticleSystem
getLine returns the currently set line segment.
getLinear() - Method in class com.jme.light.Light
getLinear returns the value for the linear attenuation.
getLinear() - Method in class com.jme.scene.state.jogl.records.LightRecord
 
getLinear() - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
getLineGraph() - Method in class com.jmex.game.state.StatisticsGameState
 
getLineRecord() - Method in class com.jme.renderer.RenderContext
 
getLineSegment() - Method in class com.jme.bounding.BoundingCapsule
 
getLineWidth() - Method in class com.jme.scene.Line
 
getLineWidth() - Method in class com.jme.scene.state.WireframeState
Returns the current lineWidth.
getLineWidth() - Method in class com.jmex.effects.particles.ParticleLines
 
getList() - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
Deprecated. The name of this method incorrectly implies that a List is returned. Use the method getAnimationNames instead.
getListenerQuantity() - Method in class com.jme.animation.Bone
 
getListeners() - Method in class com.jme.input.KeyInput
Get all added key listeners
getListeners() - Method in class com.jme.input.MouseInput
Get all added mouse listeners
getListeners() - Method in class com.jmex.effects.particles.ParticleController
Get all added ParticleController listeners
getLoadFlags() - Method in class com.jmex.model.Loader
Returns the current flag state, as a long
getLocalCullHint() - Method in class com.jme.scene.Spatial
 
getLocalLightCombineMode() - Method in class com.jme.scene.Spatial
 
getLocalNormalsMode() - Method in class com.jme.scene.Spatial
 
getLocalRenderQueueMode() - Method in class com.jme.scene.Spatial
 
getLocalRotation() - Method in class com.jme.scene.Spatial
getLocalRotation retrieves the local rotation of this node.
getLocalScale() - Method in class com.jme.scene.Spatial
getLocalScale retrieves the local scale of this node.
getLocalTextureCombineMode() - Method in class com.jme.scene.Spatial
 
getLocalToWorldMatrix(Matrix4f) - Method in class com.jme.scene.Spatial
 
getLocalTranslation() - Method in class com.jme.scene.Spatial
getLocalTranslation retrieves the local translation of this node.
getLocalViewer() - Method in class com.jme.scene.state.LightState
Returns the current state of local viewer mode for this LightState.
getLocation() - Method in class com.jme.input.controls.controller.camera.FixedCameraPerspective
 
getLocation() - Method in class com.jme.light.PointLight
getLocation returns the position of this light.
getLocation() - Method in class com.jme.renderer.AbstractCamera
getLocation retrieves the location vector of the camera.
getLocation() - Method in interface com.jme.renderer.Camera
getLocation returns the position of the camera.
getLocation() - Method in class com.jme.util.TextureKey
 
getLockAxis() - Method in class com.jme.input.action.MouseLook
Returns the axis that is currently locked.
getLockAxis() - Method in class com.jme.input.action.NodeMouseLook
Returns the axis that is currently locked.
getLocks() - Method in class com.jme.scene.Spatial
 
getLodLevelCount() - Method in class com.jmex.model.ogrexml.anim.OgreMesh
 
getLong(String, long) - Method in interface com.jme.system.GameSettings
 
getLong(String, long) - Method in class com.jme.system.PreferencesGameSettings
 
getLong(String, long) - Method in class com.jme.system.PropertiesGameSettings
 
getLongConfig(StatType, String, long) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
getLookMouseButton() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
getMagFilterConstant() - Method in class com.jmex.model.collada.ColladaMaterial
 
getMagnificationFilter() - Method in class com.jme.image.Texture
 
getMainTexture() - Method in class com.jmex.effects.glsl.MotionBlurRenderPass
 
getManager() - Method in class com.jme.system.canvas.SimplePassCanvasImpl
 
getManager() - Static method in class com.jme.util.GameTaskQueueManager
 
getManager() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet
 
getMask() - Method in class com.jme.renderer.pass.LightMaskedRenderPass
 
getMass() - Method in class com.jmex.effects.particles.Particle
 
getMass() - Method in class com.jmex.effects.particles.RampEntry
 
getMaterialFace() - Method in class com.jme.scene.state.MaterialState
getMaterialFace retrieves the face this material state affects.
getMaterials() - Method in class com.jmex.model.ogrexml.MaterialLoader
 
getMaterials() - Method in class com.jmex.model.ogrexml.SceneLoader
Use this method to re-use the Materials loaded by this SceneLoader for other purposes, such as to load other dotScene or Mesh files.
getMatrix() - Method in class com.jme.image.Texture
 
getMaxAnisotropic() - Method in class com.jme.scene.state.TextureState
Returns the maximum anisotropic filter.
getMaxAscent() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
getMaxAudibleDistance() - Method in class com.jmex.audio.AudioTrack
 
getMaxDistance() - Method in class com.jme.input.ChaseCamera
 
getMaxDistance() - Method in class com.jmex.audio.player.AudioPlayer
 
getMaximumAngle() - Method in class com.jmex.effects.particles.ParticleSystem
getEmissionMaximumAngle returns the maximum emission angle.
getMaximumLifeTime() - Method in class com.jmex.effects.particles.ParticleSystem
getParticlesMaximumLifeTime returns the maximum life time of a particle.
getMaxIndex() - Method in class com.jme.scene.QuadMesh
 
getMaxIndex() - Method in class com.jme.scene.TriMesh
 
getMaxNumOfStages() - Method in class com.jmex.effects.transients.Transient
Returns the maximum number of stages for this node.
getMaxRollOut() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
getMaxSamples() - Static method in class com.jme.util.stat.StatCollector
 
getMaxSpeed() - Method in class com.jmex.effects.particles.SwarmInfluence
 
getMaxTime() - Method in class com.jme.animation.AnimationController
 
getMaxTime() - Method in class com.jme.scene.Controller
Returns the current maximum time for this controller.
getMaxTrisPerLeaf() - Method in class com.jme.bounding.CollisionTreeManager
returns the maximum number of triangles a leaf of the collision tree will contain.
getMaxVolume() - Method in class com.jmex.audio.AudioTrack
 
getMaxVolume() - Method in class com.jmex.audio.player.AudioPlayer
 
getMaxVolume() - Method in class com.jmex.audio.RangedAudioTracker
 
getMemoryReq() - Method in class com.jme.image.Texture
 
getMesh() - Method in class com.jmex.font3d.Glyph3D
 
getMeshAnimation() - Method in class com.jmex.model.ogrexml.anim.Animation
 
getMeshAsQuadsVertices(Vector3f[]) - Method in class com.jme.scene.QuadMesh
Return this mesh object as quads.
getMeshAsTriangles(Triangle[]) - Method in class com.jme.scene.TriMesh
 
getMeshAsTrianglesVertices(Vector3f[]) - Method in class com.jme.scene.SharedMesh
retrieves the mesh as triangle vertices of the target mesh.
getMeshAsTrianglesVertices(Vector3f[]) - Method in class com.jme.scene.TriMesh
Return this mesh object as triangles.
getMeshList() - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
 
getMetric(VETMesh.Edge, VETMesh.EdgeAttribute) - Method in class com.jme.scene.lod.ClodCreator
 
getMidPoint() - Method in class com.jmex.effects.LensFlare
Get the flare's reference midpoint, usually the center of the screen.
getMinAlphaBits() - Method in class com.jme.system.DisplaySystem
Returns the minimum bits per pixel in the alpha buffer.
getMinAscent() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
getMinDepthBits() - Method in class com.jme.system.DisplaySystem
Returns the minimum bits per pixel in the depth buffer.
getMinDistance() - Method in class com.jme.input.ChaseCamera
 
getMinFilterConstant() - Method in class com.jmex.model.collada.ColladaMaterial
 
getMinificationFilter() - Method in class com.jme.image.Texture
 
getMinimumAngle() - Method in class com.jmex.effects.particles.ParticleSystem
getEmissionMinimumAngle returns the minimum emission angle.
getMinimumLifeTime() - Method in class com.jmex.effects.particles.ParticleSystem
getParticlesMinimumLifeTime returns the minimum life time of a particle.
getMinimumSize() - Method in class com.jmex.editors.swing.widget.ValueSpinner
 
getMinRollOut() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
getMinSamples() - Method in class com.jme.system.DisplaySystem
Returns the minimum samples in multisample buffer.
getMinStencilBits() - Method in class com.jme.system.DisplaySystem
Returns the minimum bits per pixel in the stencil buffer.
getMinTime() - Method in class com.jme.animation.AnimationController
 
getMinTime() - Method in class com.jme.scene.Controller
Returns the current minimum time of this controller
getMinVolume() - Method in class com.jmex.audio.AudioTrack
 
getMinVolume() - Method in class com.jmex.audio.player.AudioPlayer
 
getMipMapSizes() - Method in class com.jme.image.Image
Returns the mipmap sizes for this image.
getModalComponent() - Method in class com.jmex.awt.swingui.JMEDesktop
 
getMode() - Method in class com.jme.scene.Line
 
getMode() - Method in class com.jme.scene.QuadMesh
 
getMode() - Method in class com.jme.scene.TriMesh
 
getMode() - Method in class com.jmex.effects.particles.ParticleLines
 
getModel() - Static method in class com.jmex.model.collada.ColladaImporter
 
getModelAuthor() - Method in class com.jmex.model.collada.ColladaImporter
Author of the last loaded collada model.
getModelBound() - Method in class com.jme.scene.Geometry
getModelBound retrieves the bounding object that contains the geometry's vertices.
getModelBound() - Method in class com.jme.scene.SharedMesh
returns the model bound of the target object.
getModelMaxDistance(int) - Method in class com.jme.scene.DistanceSwitchModel
Gets the maximum distance for this spatial index.
getModelMinDistance(int) - Method in class com.jme.scene.DistanceSwitchModel
Gets the minimum distance for this spatial index.
getModelNode() - Method in class com.jme.animation.AnimationController
 
getModelUpdate() - Method in class com.jmex.model.animation.JointController
Returns true if the model's bounding volume is being updated every frame.
getModelUpdate() - Method in class com.jmex.model.animation.KeyframeController
Returns true if the model's bounding volume is being updated every frame.
getModelViewMatrix() - Method in class com.jme.renderer.AbstractCamera
 
getModes() - Method in class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModesRetriever
 
getMorphMesh() - Method in class com.jmex.model.animation.KeyframeController
 
getMotionThreshold() - Method in class com.jmex.awt.swingui.dnd.JMEMouseDragGestureRecognizer
get the minimum width in pixel (horiz.
getMouseListener() - Method in class com.jme.input.mouse.MouseInputHandlerDevice
 
getMouseLook() - Method in class com.jme.input.ChaseCamera
 
getMouseLook() - Method in class com.jme.input.MouseLookHandler
 
getMouseLookHandler() - Method in class com.jme.input.FirstPersonHandler
 
getMouseRollMultiplier() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
getMouseXMultiplier() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
getMouseYMultiplier() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
getMoveSpeed() - Method in class com.jme.input.KeyboardLookHandler
 
getMultiplier() - Method in class com.jme.input.controls.controller.RotationController
 
getMusicQueue() - Method in class com.jmex.audio.AudioSystem
 
getName() - Method in class com.jme.animation.BoneAnimation
returns the name of this animation.
getName() - Method in interface com.jme.input.controls.Binding
 
getName() - Method in class com.jme.input.controls.binding.JoystickAxisBinding
 
getName() - Method in class com.jme.input.controls.binding.JoystickButtonBinding
 
getName() - Method in class com.jme.input.controls.binding.KeyboardBinding
 
getName() - Method in class com.jme.input.controls.binding.MouseAxisBinding
 
getName() - Method in class com.jme.input.controls.binding.MouseButtonBinding
 
getName() - Method in class com.jme.input.controls.binding.MouseOffsetBinding
 
getName() - Method in class com.jme.input.controls.GameControl
 
getName() - Method in class com.jme.input.InputHandlerDevice
Query name of this device.
getName() - Method in class com.jme.input.joystick.DummyJoystickInput.DummyJoystick
 
getName() - Method in interface com.jme.input.joystick.Joystick
 
getName() - Method in class com.jme.input.joystick.lwjgl.LWJGLJoystick
 
getName() - Method in class com.jme.input.util.SyntheticAxis
 
getName() - Method in class com.jme.input.util.SyntheticButton
 
getName() - Method in class com.jme.input.util.SyntheticTriggerContainer
 
getName() - Method in class com.jme.scene.Spatial
Returns the name of this spatial.
getName() - Method in class com.jmex.game.state.GameState
Returns the name of this GameState.
getName() - Method in class com.jmex.model.ogrexml.anim.Animation
 
getName() - Method in class com.jmex.model.ogrexml.anim.BoneAnimation
 
getName() - Method in class com.jmex.model.ogrexml.anim.MeshAnimation
 
getNearBlurDepth() - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
Get the depth at which blur starts
getNegative() - Method in class com.jme.input.controls.controller.RotationController
 
getNegativeEnd(Vector3f) - Method in class com.jme.math.LineSegment
 
getNewIndex(int) - Method in class com.jme.util.geom.VertMap
 
getNewSettings() - Method in class com.jme.app.AbstractGame
Subclasses must implement getNewSettings to instantiate and populate a GameSettings object.
getNewSettings() - Method in class com.jme.app.BaseGame
 
getNewSettings() - Method in class com.jme.app.BaseHeadlessApp
TODO: Implement
getNewSettings() - Method in class com.jme.app.VariableTimestepGame
 
getNewSettings() - Method in class com.jmex.game.StandardGame
 
getNext() - Method in class com.jme.input.ActionTrigger
Used to maintain a linked list of active triggers.
getNext() - Method in class com.jmex.font3d.math.PlanarEdge
 
getNextFreeMemorySource() - Method in class com.jmex.audio.openal.OpenALSystem
 
getNextFreeStreamSource() - Method in class com.jmex.audio.openal.OpenALSystem
 
getNextIndex(IntVec, FaceInfo) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
getNextTrack() - Method in class com.jmex.audio.MusicTrackQueue
 
getNode(int) - Method in class com.jme.math.spring.SpringSystem
Grab a specific node from this system.
getNodeCount() - Method in class com.jme.math.spring.SpringSystem
Return the number of nodes in this system.
getNormal() - Method in class com.jme.math.Plane
getNormal retrieves the normal of the plane.
getNormal() - Method in class com.jme.math.Triangle
obtains the unit length normal vector of this triangle, if set or calculated
getNormal() - Method in class com.jmex.effects.particles.FloorInfluence
 
getNormal() - Method in class com.jmex.effects.water.WaterRenderPass
 
getNormalBuffer() - Method in class com.jme.scene.Geometry
getNormalBuffer retrieves this geometry's normal information as a float buffer.
getNormalBuffer() - Method in class com.jme.scene.SharedMesh
getNormalBuffer retrieves the target geometry's normal information as a float buffer.
getNormalBufferOriginal() - Method in class com.jmex.model.ogrexml.anim.OgreMesh
 
getNormalmapTexture() - Method in class com.jmex.effects.water.WaterRenderPass
 
getNormalMatrix() - Method in class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
 
getNormalMult() - Method in class com.jmex.effects.glsl.SketchRenderPass
 
getNormalsMode() - Method in class com.jme.scene.Spatial
Returns this spatial's normals mode.
getNrBlurPasses() - Method in class com.jmex.effects.glsl.BloomRenderPass
 
getNumber() - Method in class com.jme.animation.HardpointCollection
 
getNumber() - Method in class com.jme.intersection.CollisionResults
getNumber retrieves the number of collisions that have been placed in the results.
getNumber() - Method in class com.jme.intersection.PickResults
getNumber retrieves the number of geometries that have been placed in the results.
getNumberOfFixedUnits() - Static method in class com.jme.scene.state.TextureState
getNumberOfFixedUnits returns the number of texture units the computer's graphics card supports, for use in the fixed pipeline.
getNumberOfFragmentTexCoordUnits() - Static method in class com.jme.scene.state.TextureState
getNumberOfFragmentTexCoordUnits returns the number of texture coordinate sets available that this graphics card supports.
getNumberOfFragmentUnits() - Static method in class com.jme.scene.state.TextureState
getNumberOfFragmentUnits returns the number of texture units available to a fragment shader that this graphics card supports.
getNumberOfSetTextures() - Method in class com.jme.scene.state.TextureState
Returns the number of textures this texture manager is maintaining.
getNumberOfTotalUnits() - Static method in class com.jme.scene.state.TextureState
getNumberOfTotalUnits returns the number texture units the computer's graphics card supports.
getNumberOfUnits() - Method in class com.jme.scene.Geometry
getNumberOfUnits returns the number of texture units this geometry is currently using.
getNumberOfVertexUnits() - Static method in class com.jme.scene.state.TextureState
getNumberOfVertexUnits returns the number of texture units available to a vertex shader that this graphics card supports.
getNumChannels() - Method in class com.jmex.audio.openal.OpenALAudioBuffer
 
getNumChildren() - Method in class com.jme.scene.DistanceSwitchModel
Returns the number of children that distances exist for.
getNumIndices() - Method in class com.jme.scene.geometryinstancing.GeometryBatchInstance
 
getNumIndices() - Method in class com.jme.scene.geometryinstancing.instance.GeometryBatchCreator
 
getNumIndices() - Method in class com.jme.scene.geometryinstancing.instance.GeometryInstance
 
getNumLevels() - Method in class com.jme.scene.shape.GeoSphere
 
getNumObjects() - Method in class com.jme.animation.SpatialTransformer
Returns the number of Objects used by this SpatialTransformer
getNumParticles() - Method in class com.jmex.effects.particles.ParticleSystem
 
getNumVertices() - Method in class com.jme.scene.geometryinstancing.instance.GeometryBatchCreator
 
getNumVerts() - Method in class com.jme.scene.geometryinstancing.GeometryBatchInstance
 
getNumVerts() - Method in class com.jme.scene.geometryinstancing.instance.GeometryInstance
 
getObject(String, Object) - Method in interface com.jme.system.GameSettings
 
getObject(String, Object) - Method in class com.jme.system.PreferencesGameSettings
 
getObject(String, Object) - Method in class com.jme.system.PropertiesGameSettings
 
getObjectProp(Map<String, Object>, String, Object) - Static method in class com.jme.input.InputHandler
 
getOctaves() - Method in class com.jmex.effects.water.WaterHeightGenerator
 
getOff() - Method in class com.jmex.effects.glsl.SketchRenderPass
 
getOffset() - Method in class com.jmex.effects.particles.AnimationEntry
 
getOffset() - Method in class com.jmex.effects.particles.RampEntry
 
getOffset() - Method in class com.jmex.terrain.TerrainBlock
Returns the current offset amount.
getOffset() - Method in class com.jmex.terrain.TerrainPage
Returns the current offset amount.
getOffsetAmount() - Method in class com.jmex.terrain.TerrainBlock
Returns the offset amount this terrain block uses for textures.
getOffsetAmount() - Method in class com.jmex.terrain.TerrainPage
Returns the offset amount this terrain block uses for textures.
getOffsetTransform(Matrix4f) - Method in class com.jmex.model.ogrexml.anim.Bone
Stores the skinning transform in the specified Matrix4f.
getOrientation(float, float) - Method in class com.jme.curve.BezierCurve
getOrientation calculates the rotation matrix for any given point along to the line to still be facing in the direction of the line.
getOrientation(float, float, Vector3f) - Method in class com.jme.curve.BezierCurve
getOrientation calculates the rotation matrix for any given point along to the line to still be facing in the direction of the line.
getOrientation(float, float) - Method in class com.jme.curve.CatmullRomCurve
getOrientation calculates the rotation matrix for any given point along to the line to still be facing in the direction of the line.
getOrientation(float, float, Vector3f) - Method in class com.jme.curve.CatmullRomCurve
getOrientation calculates the rotation matrix for any given point along to the line to still be facing in the direction of the line.
getOrientation(float, float) - Method in class com.jme.curve.Curve
getOrientation calculates a rotation matrix that defines the orientation along a curve.
getOrientation(float, float, Vector3f) - Method in class com.jme.curve.Curve
getOrientation calculates a rotation matrix that defines the orientation along a curve.
getOrientation(float, float) - Method in class com.jme.curve.PolylineCurve
getOrientation calculates the rotation matrix for any given point along to the line to still be facing in the direction of the line.
getOrientation(float, float, Vector3f) - Method in class com.jme.curve.PolylineCurve
getOrientation calculates the rotation matrix for any given point along to the line to still be facing in the direction of the line.
getOrigin() - Method in class com.jme.math.Line
getOrigin returns the origin of the line.
getOrigin() - Method in class com.jme.math.LineSegment
 
getOrigin() - Method in class com.jme.math.Ray
getOrigin retrieves the origin point of the ray.
getOrigin() - Method in class com.jmex.font3d.math.PlanarEdge
 
getOriginCenter() - Method in class com.jmex.effects.particles.ParticleSystem
 
getOriginOffset() - Method in class com.jmex.effects.particles.ParticleSystem
Get the offset point set in this manager.
getOtherEnd(TriangulationVertex) - Method in class com.jmex.font3d.math.TriangulationEdge
 
getOuterRadius() - Method in class com.jme.math.Ring
getOuterRadius returns the ring's outer radius.
getOuterRadius() - Method in class com.jme.scene.shape.Torus
 
getOuterRadius() - Method in class com.jme.scene.shape.Tube
 
getOutGoingEdge() - Method in class com.jmex.font3d.math.TriangulationVertex
This method returns the first and best real edge going out of this vertex, there should be only one before the triangulation.
getOutline() - Method in class com.jmex.font3d.Glyph3D
 
getOutlineColor() - Method in class com.jme.renderer.pass.OutlinePass
 
getOutlineNormals() - Method in class com.jmex.font3d.Glyph3D
 
getOutlineWidth() - Method in class com.jme.renderer.pass.OutlinePass
 
getP() - Method in class com.jme.scene.shape.PQTorus
 
getPaint() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getParent() - Method in class com.jme.input.InputHandler
Query parent handler.
getParent() - Method in class com.jme.scene.Spatial
getParent retrieve's this node's parent.
getParent() - Method in class com.jmex.game.state.GameState
Retrieves the parent of this GameState.
getParticle(int) - Method in class com.jmex.effects.particles.ParticleSystem
 
getParticleController() - Method in class com.jmex.effects.particles.ParticleSystem
 
getParticleGeometry() - Method in class com.jmex.effects.particles.ParticleLines
 
getParticleGeometry() - Method in class com.jmex.effects.particles.ParticleMesh
 
getParticleGeometry() - Method in class com.jmex.effects.particles.ParticlePoints
 
getParticleGeometry() - Method in class com.jmex.effects.particles.ParticleSystem
 
getParticleOrientation() - Method in class com.jmex.effects.particles.ParticleSystem
 
getParticles() - Method in class com.jmex.effects.particles.ParticleController
Get the Spatial that holds all of the particle information for display.
getParticleType() - Method in class com.jmex.effects.particles.ParticleLines
 
getParticleType() - Method in class com.jmex.effects.particles.ParticlePoints
 
getParticleType() - Method in class com.jmex.effects.particles.ParticleSystem
Get which emittype method is being used by the underlying system.
getPass(int) - Method in class com.jme.scene.PassNode
 
getPassState(int) - Method in class com.jme.scene.PassNodeState
Deprecated. As of 2.0, use PassNodeState.getPassState(com.jme.scene.state.RenderState.StateType) instead.
getPassState(RenderState.StateType) - Method in class com.jme.scene.PassNodeState
Returns the RenderState of the given type.
getPauseTime() - Method in class com.jmex.audio.player.AudioPlayer
 
getPermitter() - Method in class com.jme.input.ThirdPersonHandler
 
getPerspHint(TextureState.CorrectionType) - Static method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
getPerspHint(TextureState.CorrectionType) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getPickData(int) - Method in class com.jme.intersection.PickResults
Retrieves a geometry (enclosed in PickData) from a specific index.
getPickedButton() - Method in class com.jme.input.util.PickDevice
 
getPickRay(Vector2f, boolean, Ray) - Method in class com.jme.system.DisplaySystem
Generate a pick ray from a 2d screen point.
getPitch() - Method in class com.jmex.audio.AudioTrack
 
getPitch() - Method in class com.jmex.audio.player.AudioPlayer
 
getPlaneEnabled(int) - Method in class com.jme.scene.state.ClipState
 
getPlaneEq(int, int) - Method in class com.jme.scene.state.ClipState
 
getPlanes() - Method in class com.jme.scene.shape.Dome
Get the number of planar segments along the z-axis of the dome.
getPlaneState() - Method in class com.jme.renderer.AbstractCamera
getPlaneState returns the state of the frustum planes.
getPlaneState() - Method in interface com.jme.renderer.Camera
getPlaneState returns the state of the frustum planes.
getPlayer() - Method in class com.jmex.audio.AudioTrack
 
getPlayRange() - Method in class com.jmex.audio.RangedAudioTracker
 
getPlayRangeSquared() - Method in class com.jmex.audio.RangedAudioTracker
 
getPoint(float, Vector3f) - Method in class com.jme.curve.BezierCurve
getPoint calculates a point on a Bezier curve from a given time value within the interval [0, 1].
getPoint(float) - Method in class com.jme.curve.BezierCurve
 
getPoint(float) - Method in class com.jme.curve.CatmullRomCurve
 
getPoint(float, Vector3f) - Method in class com.jme.curve.CatmullRomCurve
getPoint calculates a point on a Catmull-Rom curve from a given time value within the interval [0, 1].
getPoint(float) - Method in class com.jme.curve.Curve
getPoint calculates a point on the curve based on the time, where time is [0, 1].
getPoint(float, Vector3f) - Method in class com.jme.curve.Curve
Equivalent to getPoint(float) but instead of creating a new Vector3f object on the heap, the result is stored in store and store is returned.
getPoint(float) - Method in class com.jme.curve.PolylineCurve
 
getPoint(float, Vector3f) - Method in class com.jme.curve.PolylineCurve
 
getPoint() - Method in class com.jmex.awt.swingui.dnd.JMEDragGestureEvent
 
getPoint() - Method in class com.jmex.awt.swingui.dnd.JMEDragSourceEvent
 
getPoint() - Method in class com.jmex.awt.swingui.dnd.JMEDropTargetEvent
 
getPoint() - Method in class com.jmex.font3d.math.PlanarVertex
 
getPoints() - Method in class com.jmex.font3d.math.ClosedPolygon
 
getPointSize() - Method in class com.jme.scene.Point
 
getPointSize() - Method in class com.jmex.effects.particles.ParticlePoints
 
getPolygonWind() - Method in class com.jme.scene.state.CullState
 
getPos() - Method in class com.jmex.effects.particles.FloorInfluence
 
getPosition() - Method in class com.jme.scene.shadow.ShadowVolume
 
getPosition() - Method in class com.jmex.audio.Ear
 
getPosition() - Method in class com.jmex.audio.RangedAudioTracker
 
getPosition() - Method in class com.jmex.effects.particles.Particle
 
getPositive() - Method in class com.jme.input.controls.controller.RotationController
 
getPositiveEnd(Vector3f) - Method in class com.jme.math.LineSegment
 
getPrecision() - Method in class com.jmex.effects.particles.ParticleController
Get how soon after the last update the manager will send updates to the particles.
getPrev() - Method in class com.jmex.font3d.math.PlanarEdge
 
getPrevious() - Method in class com.jme.input.ActionTrigger
 
getPrevTrack() - Method in class com.jmex.audio.MusicTrackQueue
 
getProgram() - Method in class com.jme.scene.state.FragmentProgramState
 
getProgram() - Method in class com.jme.scene.state.jogl.JOGLFragmentProgramState
 
getProgram() - Method in class com.jme.scene.state.jogl.JOGLVertexProgramState
 
getProgram() - Method in class com.jme.scene.state.lwjgl.LWJGLFragmentProgramState
 
getProgram() - Method in class com.jme.scene.state.lwjgl.LWJGLVertexProgramState
 
getProgram() - Method in class com.jme.scene.state.VertexProgramState
 
getProjection() - Method in class com.jme.math.Triangle
obtains the projection of the vertices relative to the line origin.
getProjectionLength() - Method in class com.jme.scene.shadow.MeshShadows
 
getProjectionMatrix() - Method in class com.jme.renderer.AbstractCamera
 
getProperty(String) - Method in class com.jme.entity.Entity
Get a property of this entity.
getProperty(String) - Method in class com.jmex.model.converters.FormatConverter
Returns the value of a property.
getProps() - Method in class com.jme.animation.AnimationController
 
getProvider() - Static method in class com.jme.input.joystick.JoystickInput
Query current provider for input.
getProvider() - Static method in class com.jme.input.KeyInput
Query current provider for input.
getProvider() - Static method in class com.jme.input.MouseInput
Query current provider for input.
getProviderIdentifier() - Method in class com.jme.system.dummy.DummySystemProvider
 
getProviderIdentifier() - Method in class com.jme.system.jogl.JOGLSystemProvider
 
getProviderIdentifier() - Method in class com.jme.system.lwjgl.LWJGLSystemProvider
 
getProviderIdentifier() - Method in interface com.jme.system.SystemProvider
getProviderIdentifier returns a unique identifier for this system.
getQ() - Method in class com.jme.scene.shape.PQTorus
 
getQuad(int, int[]) - Method in class com.jme.scene.QuadMesh
Stores in the storage array the indices of quad i.
getQuad(int, Vector3f[]) - Method in class com.jme.scene.QuadMesh
Stores in the vertices array the vertex values of quad i.
getQuadCount() - Method in class com.jme.scene.QuadMesh
Returns the number of triangles contained in this mesh.
getQuadrant() - Method in class com.jmex.terrain.TerrainBlock
 
getQuadrant() - Method in class com.jmex.terrain.TerrainPage
 
getQuadratic() - Method in class com.jme.light.Light
getQuadratic returns the value for the quadratic attentuation.
getQuadratic() - Method in class com.jme.scene.state.jogl.records.LightRecord
 
getQuadratic() - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
getQuads() - Static method in class com.jme.scene.QuadMesh
 
getQuality() - Method in class com.jme.scene.state.FogState
 
getQuantity() - Method in class com.jme.intersection.IntersectionRecord
Returns the number of intersections that occured.
getQuantity() - Method in class com.jme.scene.Node
getQuantity returns the number of children this node maintains.
getQuantity() - Method in class com.jme.scene.state.LightState
getQuantity returns the number of lights currently in the queue.
getQuantity() - Method in class com.jmex.game.state.GameStateNode
getQuantity returns the number of children this node maintains.
getQuatAttribute(Node, String) - Static method in class com.jmex.model.XMLUtil
 
getQuatAttribute(Node, String, Quaternion) - Static method in class com.jmex.model.XMLUtil
 
getQueue() - Method in class com.jme.renderer.Renderer
Get the render queue associated with this Renderer.
getQueue() - Method in class com.jme.system.dummy.DummyRenderer
 
getQueue(String) - Method in class com.jme.util.GameTaskQueueManager
 
getRadialSamples() - Method in class com.jme.scene.shape.Capsule
Get the sampling frequency radially around the capsules main axis.
getRadialSamples() - Method in class com.jme.scene.shape.Cylinder
 
getRadialSamples() - Method in class com.jme.scene.shape.Disk
 
getRadialSamples() - Method in class com.jme.scene.shape.Dome
Get the number of samples radially around the main axis of the dome.
getRadialSamples() - Method in class com.jme.scene.shape.PQTorus
 
getRadialSamples() - Method in class com.jme.scene.shape.Sphere
 
getRadialSamples() - Method in class com.jme.scene.shape.Torus
 
getRadialSamples() - Method in class com.jme.scene.shape.Tube
 
getRadius() - Method in class com.jme.bounding.BoundingCapsule
 
getRadius() - Method in class com.jme.bounding.BoundingSphere
getRadius returns the radius of the bounding sphere.
getRadius() - Method in class com.jme.scene.shape.Capsule
 
getRadius() - Method in class com.jme.scene.shape.Cylinder
 
getRadius() - Method in class com.jme.scene.shape.Disk
 
getRadius() - Method in class com.jme.scene.shape.Dome
Get the radius of the dome.
getRadius() - Method in class com.jme.scene.shape.GeoSphere
TODO: radius is always 1
getRadius() - Method in class com.jme.scene.shape.PQTorus
 
getRadius() - Method in class com.jme.scene.shape.Sphere
 
getRadius() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
getRadius2() - Method in class com.jme.scene.shape.Cylinder
 
getRamp() - Method in class com.jmex.effects.particles.ParticleSystem
 
getRandomAngle() - Method in class com.jmex.effects.particles.ParticleSystem
Returns a random angle between the min and max angles.
getRandomLifeSpan() - Method in class com.jmex.effects.particles.ParticleSystem
generate a random lifespan between the min and max lifespan of the particle system.
getRandomVelocity(Vector3f) - Method in class com.jmex.effects.particles.ParticleSystem
Generate a random velocity within the parameters of max angle and the rotation matrix.
getRate() - Method in class com.jmex.effects.particles.AnimationEntry
 
getRay() - Method in class com.jme.intersection.PickData
 
getRayTraveled() - Method in class com.jmex.terrain.util.AbstractBresenhamTracer
 
getRecognizer() - Method in class com.jmex.awt.swingui.dnd.JMEDragGestureEvent
 
getRecordQuantity() - Method in class com.jme.scene.lod.ClodMesh
Returns the number of records this ClodMesh currently uses.
getRecords() - Method in class com.jme.scene.lod.ClodCreator
 
getRecords() - Method in class com.jme.scene.lod.ClodMesh
Returns the current collapse records array.
getRectangle() - Method in class com.jmex.effects.particles.ParticleSystem
getRectangle returns the currently set rectangle segment.
getRed() - Method in class com.jme.scene.state.ColorMaskState
 
getRedrawRate() - Method in class com.jme.scene.ImposterNode
Get how often (in seconds) we want the texture updated.
getRefDistance() - Method in class com.jmex.audio.player.AudioPlayer
 
getReference() - Method in class com.jme.scene.state.BlendState
getReference returns the reference value that incoming alpha values are compared to.
getReference() - Method in class com.jme.scene.state.jogl.records.FragmentProgramStateRecord
 
getReference() - Method in class com.jme.scene.state.jogl.records.ShaderObjectsStateRecord
 
getReference() - Method in class com.jme.scene.state.jogl.records.VertexProgramStateRecord
 
getReference() - Method in class com.jme.scene.state.lwjgl.records.FragmentProgramStateRecord
 
getReference() - Method in class com.jme.scene.state.lwjgl.records.ShaderObjectsStateRecord
 
getReference() - Method in class com.jme.scene.state.lwjgl.records.VertexProgramStateRecord
 
getReferenceDistance() - Method in class com.jmex.audio.AudioTrack
 
getReflectionThrottle() - Method in class com.jmex.effects.water.WaterRenderPass
 
getRefractionThrottle() - Method in class com.jmex.effects.water.WaterRenderPass
 
getRelaxLoops() - Method in class com.jme.math.spring.SpringSystem
Return how many times each spring is updated per SpringSystem update.
getReleaseRate() - Method in class com.jmex.effects.particles.ParticleSystem
Get the number of particles the manager should release per second.
getReleaseVariance() - Method in class com.jmex.effects.particles.ParticleController
Get the variance possible on the release rate.
getReleaseVariance() - Method in class com.jmex.effects.particles.ParticleSystem
 
getRenderer() - Method in class com.jme.system.canvas.JMECanvasImplementor
 
getRenderer() - Method in class com.jme.system.DisplaySystem
getRenderer returns the Renderer implementation that is compatible with the chosen DisplaySystem.
getRenderer() - Method in class com.jme.system.dummy.DummyDisplaySystem
 
getRenderer() - Method in interface com.jme.system.GameSettings
Returns the stored rendering API name, or the default
getRenderer() - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
getRenderer() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
getRenderer returns the created rendering class for LWJGL ( LWJGLRenderer).
getRenderer() - Method in class com.jme.system.PreferencesGameSettings
 
getRenderer() - Method in class com.jme.system.PropertiesGameSettings
getRenderer returns the requested rendering API, or the default.
getRenderer() - Method in class com.jme.system.PropertiesIO
getRenderer returns the requested rendering API, or the default.
getRenderer() - Method in class com.jmex.awt.applet.SimpleJMEApplet
 
getRenderer() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet
 
getRendererRecord() - Method in class com.jme.renderer.RenderContext
 
getRenderingHint(RenderingHints.Key) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getRenderingHints() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getRenderNode() - Method in class com.jmex.font3d.Font3D
This method is used when text wants to render, much like the shared
getRenderQueueMode() - Method in class com.jme.scene.Spatial
Returns this spatial's renderqueue mode.
getRenderScale() - Method in class com.jmex.effects.water.WaterRenderPass
 
getRenderShadows() - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
getRenderState(int) - Method in class com.jme.renderer.pass.Pass
Deprecated. As of 2.0, use Pass.getRenderState(com.jme.scene.state.RenderState.StateType) instead.
getRenderState(RenderState.StateType) - Method in class com.jme.renderer.pass.Pass
Returns the requested RenderState that this Pass currently has set or null if none is set.
getRenderState(int) - Method in class com.jme.scene.Spatial
Deprecated. As of 2.0, use Spatial.getRenderState(com.jme.scene.state.RenderState.StateType) instead.
getRenderState(RenderState.StateType) - Method in class com.jme.scene.Spatial
Returns the requested RenderState that this Spatial currently has set or null if none is set.
getRenderState(RenderState.StateType) - Method in class com.jmex.model.ogrexml.Material
 
getRenderVolume() - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
getRepeatType() - Method in class com.jme.scene.Controller
Returns the current repeat type of this controller.
getRepeatType() - Method in class com.jmex.audio.MusicTrackQueue
 
getResolution() - Method in class com.jme.util.lwjgl.LWJGLTimer
 
getResolution() - Method in class com.jme.util.NanoTimer
 
getResolution() - Method in class com.jme.util.Timer
Returns the resolution of the timer.
getResolutionArray() - Static method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
getResource() - Method in class com.jmex.audio.AudioTrack
 
getResource() - Method in class com.jmex.audio.stream.AudioInputStream
 
getResourceClassLoader() - Method in class com.jme.util.resource.ClasspathResourceLocator
 
getRestLength() - Method in class com.jme.math.spring.Spring
Return the rest length of this Spring.
getReverse() - Method in class com.jme.input.controls.controller.ThrottleController
 
getReversedOrderMesh() - Method in class com.jme.scene.lod.VETMesh
 
getRevision() - Method in class com.jmex.model.collada.ColladaImporter
Revision number of the last loaded collada model.
getRGBAAttribute(Node, String) - Static method in class com.jmex.model.XMLUtil
 
getRGBAAttribute(Node, String, ColorRGBA) - Static method in class com.jmex.model.XMLUtil
 
getRing() - Method in class com.jmex.effects.particles.ParticleSystem
getRing returns the currently set ring emission area.
getRolloff() - Method in class com.jmex.audio.AudioTrack
 
getRolloff() - Method in class com.jmex.audio.player.AudioPlayer
 
getRoot() - Method in class com.jmex.model.ogrexml.anim.Skeleton
 
getRootNode() - Method in class com.jme.system.canvas.SimpleCanvasImpl
 
getRootNode() - Method in class com.jme.system.canvas.SimplePassCanvasImpl
 
getRootNode() - Method in class com.jmex.awt.applet.SimpleJMEApplet
 
getRootNode() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet
 
getRootNode() - Method in class com.jmex.effects.LensFlare
getter for field rootNode
getRootNode() - Method in class com.jmex.game.state.BasicGameState
 
getRootNode() - Method in class com.jmex.game.state.BasicGameStateNode
 
getRootNode() - Method in class com.jmex.game.state.CameraGameStateDefaultCamera
 
getRootSkeleton() - Method in class com.jme.animation.Bone
 
getRotateAxis() - Method in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
getRotation() - Method in class com.jme.image.Texture
 
getRotation(Matrix3f) - Method in class com.jme.math.TransformMatrix
Stores the rotational part of this matrix into the passed matrix.
getRotation(Quaternion) - Method in class com.jme.math.TransformMatrix
Stores the rotational part of this matrix into the passed Quaternion.
getRotation(Quaternion) - Method in class com.jme.math.TransformQuaternion
Stores this rotation value into the given Quaternion.
getRotation() - Method in class com.jme.math.TransformQuaternion
Return the rotation quaternion in this matrix.
getRotation() - Method in class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
 
getRotationColumn() - Method in enum com.jme.input.controls.controller.Axis
 
getRotationColumn(int) - Method in class com.jme.math.Quaternion
getRotationColumn returns one of three columns specified by the parameter.
getRotationColumn(int, Vector3f) - Method in class com.jme.math.Quaternion
getRotationColumn returns one of three columns specified by the parameter.
getRotationDelta() - Method in class com.jme.animation.TextureAnimationController
 
getRotations() - Method in class com.jme.animation.BoneTransform
 
getRotMatrix() - Method in class com.jmex.effects.particles.ParticleSystem
 
getRow(int) - Method in class com.jme.math.Matrix3f
getColumn returns one of three rows as specified by the parameter.
getRow(int, Vector3f) - Method in class com.jme.math.Matrix3f
getRow returns one of three rows as specified by the parameter.
getRTTSource() - Method in class com.jme.image.Texture
 
getRule(SubdivisionButterfly.Valence, SubdivisionButterfly.Location, SubdivisionButterfly.Valence, SubdivisionButterfly.Location) - Static method in enum com.jmex.subdivision.SubdivisionButterfly.VertexType
Calculates which subdivision Rule to use on an edge whose vertices have the provided Locations and Valances
getSampleRate() - Static method in class com.jme.util.stat.StatCollector
 
getSamples() - Method in interface com.jme.system.GameSettings
Returns the number of samples to use for the multisample buffer as stored or the default.
getSamples() - Method in class com.jme.system.PreferencesGameSettings
 
getSamples() - Method in class com.jme.system.PropertiesGameSettings
If the properties file does not contain the setting or was not read properly, the default value is returned.
getSamples() - Method in class com.jmex.awt.applet.StandardApplet
 
getScale() - Method in class com.jme.image.Texture
 
getScale(Vector3f) - Method in class com.jme.math.TransformMatrix
Returns this TransformMatrix's scale factor
getScale() - Method in class com.jme.math.TransformQuaternion
Return the scale vector in this matrix.
getScale(Vector3f) - Method in class com.jme.math.TransformQuaternion
Stores this scale value into the given vector3f.
getScale() - Method in class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
 
getScaledHeightAtPoint(int, int) - Method in class com.jmex.terrain.util.AbstractHeightMap
getScaledHeightAtPoint returns the scaled value at the point provided.
getScalexbig() - Method in class com.jmex.effects.water.WaterHeightGenerator
 
getScalexsmall() - Method in class com.jmex.effects.water.WaterHeightGenerator
 
getScaleybig() - Method in class com.jmex.effects.water.WaterHeightGenerator
 
getScaleysmall() - Method in class com.jmex.effects.water.WaterHeightGenerator
 
getScene() - Method in class com.jmex.model.ogrexml.SceneLoader
 
getScreenCoordinates(Vector3f) - Method in class com.jme.renderer.AbstractCamera
 
getScreenCoordinates(Vector3f, Vector3f) - Method in class com.jme.renderer.AbstractCamera
Implementation contributed by Zbyl.
getScreenCoordinates(Vector3f) - Method in interface com.jme.renderer.Camera
Convert world to screen coordinates.
getScreenCoordinates(Vector3f, Vector3f) - Method in interface com.jme.renderer.Camera
Convert world to screen coordinates.
getScreenCoordinates(Vector3f) - Method in class com.jme.system.DisplaySystem
Translate world to screen coordinates
getScreenCoordinates(Vector3f, Vector3f) - Method in class com.jme.system.DisplaySystem
Translate world to screen coordinates
getScreenCoordinates(Vector3f, Vector3f) - Method in class com.jme.system.dummy.DummyDisplaySystem
 
getSeparateSpecular() - Method in class com.jme.scene.state.LightState
Returns the current state of separate specular mode for this LightState.
getSerialVersionUID() - Static method in class com.jme.scene.shape.Tube
Deprecated. 
getSettings() - Method in class com.jmex.game.StandardGame
The GameSettings implementation being utilized in this instance of StandardGame.
getSettingsComponents() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
getShadeMode() - Method in class com.jme.scene.state.ShadeState
getShade returns the current shading mode.
getShader() - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
 
getShaderAttributes() - Method in class com.jme.scene.state.GLSLShaderObjectsState
Gets all shader attribute variables.
getShaderUniforms() - Method in class com.jme.scene.state.GLSLShaderObjectsState
Gets all shader uniforms variables.
getShadowColor() - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
getShadowGate() - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
getShadowLights() - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
getShadowLights(Spatial) - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
getShadowVolume(Light) - Method in class com.jme.scene.shadow.MeshShadows
getShadowVolume returns the shadow volume contained in this grouping for a particular light
getShallow() - Method in class com.jme.util.CloneConfiguration
Get the list of fields to be shallow copied
getSharedVertices(FaceInfo, FaceInfo, int[]) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
getShellSamples() - Method in class com.jme.scene.shape.Disk
 
getShininess() - Method in class com.jme.scene.state.MaterialState
getShininess retrieves the shininess value of the material.
getShortConfig(StatType, String, short) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
getSideLength() - Method in class com.jme.scene.shape.RegularPolyhedron
Get the length of an edge.
getSize() - Method in class com.jmex.audio.openal.OpenALAudioBuffer
 
getSize() - Method in class com.jmex.editors.swing.particles.ParticleInfluencePanel.InfluenceListModel
 
getSize() - Method in class com.jmex.effects.particles.RampEntry
 
getSize() - Method in class com.jmex.font2d.Text2D
 
getSize() - Method in interface com.jmex.font3d.JmeText
 
getSize() - Method in class com.jmex.font3d.Text3D
 
getSize() - Method in class com.jmex.terrain.TerrainBlock
Returns the size of this terrain block.
getSize() - Method in class com.jmex.terrain.TerrainPage
Returns the size of this terrain page.
getSize() - Method in class com.jmex.terrain.util.AbstractHeightMap
getSize returns the size of one side the height map.
getSkeleton() - Method in class com.jme.animation.SkinNode
 
getSkeleton(String) - Static method in class com.jmex.model.collada.ColladaImporter
 
getSkeleton() - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
 
getSkeletonNames() - Static method in class com.jmex.model.collada.ColladaImporter
 
getSkinNode(String) - Static method in class com.jmex.model.collada.ColladaImporter
 
getSkinNodeNames() - Static method in class com.jmex.model.collada.ColladaImporter
returns the names of the skin nodes that are associated with this imported model.
getSkins() - Method in class com.jme.animation.SkinNode
getSkin returns the skins (Geometry objects) that the SkinNode is currently controlling.
getSlope() - Method in class com.jme.scene.shape.RoundedBox
 
getSource() - Method in class com.jme.animation.BoneChangeEvent
 
getSource() - Method in class com.jme.scene.state.FogState
 
getSourceBone() - Method in class com.jme.animation.BoneAnimation
 
getSourceFunctionAlpha() - Method in class com.jme.scene.state.BlendState
getSourceFunction returns the source function for the blending function.
getSourceFunctionRGB() - Method in class com.jme.scene.state.BlendState
getSourceFunction returns the source function for the blending function.
getSourceMesh() - Method in class com.jme.intersection.CollisionData
 
getSourceTris() - Method in class com.jme.intersection.CollisionData
 
getSpatial() - Method in class com.jme.entity.Entity
getSpatial retrieves the spatial object of the entity.
getSpatial() - Method in class com.jme.input.controls.controller.RotationController
 
getSpecular() - Method in class com.jme.light.Light
getSpecular returns the specular color value for this light.
getSpecular() - Method in class com.jme.scene.state.MaterialState
getSpecular retrieves the specular color of the material.
getSpeed() - Method in class com.jme.input.action.InputAction
Returns the currently set speed.
getSpeed() - Method in class com.jme.input.ChaseCamera
 
getSpeed() - Method in class com.jme.input.ThirdPersonHandler
 
getSpeed() - Method in class com.jme.scene.Controller
Returns the speed of this controller.
getSpeed() - Method in class com.jmex.effects.transients.FadeInOut
Returns the speed that this object should fade at.
getSpeedbig() - Method in class com.jmex.effects.water.WaterHeightGenerator
 
getSpeedBump() - Method in class com.jmex.effects.particles.SwarmInfluence
 
getSpeedReflection() - Method in class com.jmex.effects.water.WaterRenderPass
 
getSpeedRefraction() - Method in class com.jmex.effects.water.WaterRenderPass
 
getSpeedsmall() - Method in class com.jmex.effects.water.WaterHeightGenerator
 
getSphereSamples() - Method in class com.jme.scene.shape.Capsule
Get the sampling frequency used for the domes at either end of the capsule.
getSpin() - Method in class com.jmex.effects.particles.RampEntry
 
getSplatMap(int) - Method in class com.jmex.terrain.util.ProceduralSplatTextureGenerator
 
getSplatSize() - Method in class com.jmex.terrain.util.ProceduralSplatTextureGenerator
 
getSplatTexture(int) - Method in class com.jmex.terrain.util.ProceduralSplatTextureGenerator
 
getSpotCutoff() - Method in class com.jme.scene.state.jogl.records.LightRecord
 
getSpotCutoff() - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
getSpotExponent() - Method in class com.jme.scene.state.jogl.records.LightRecord
 
getSpotExponent() - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
getSpring(int) - Method in class com.jme.math.spring.SpringSystem
Grab a specific spring from this system.
getSpringCount() - Method in class com.jme.math.spring.SpringSystem
Return the number of springs in this system.
getSpringK() - Method in class com.jme.input.ChaseCamera
 
getSpringLength() - Method in class com.jmex.effects.cloth.ClothPatch
Return the preset length the structural springs are set to.
getStandIn() - Method in class com.jme.scene.ImposterNode
Get the Quad used as a standin for the scene being faked.
getStart() - Method in class com.jme.scene.state.FogState
 
getStartColor() - Method in class com.jmex.effects.particles.ParticleSystem
getStartColor returns the starting color.
getStartFrame() - Method in class com.jme.animation.BoneAnimation
retrieves the start frame of the animation.
getStartIndex() - Method in class com.jmex.effects.particles.Particle
 
getStartMass() - Method in class com.jmex.effects.particles.ParticleSystem
 
getStartOffset() - Static method in class com.jme.util.stat.StatCollector
 
getStartSize() - Method in class com.jmex.effects.particles.ParticleSystem
 
getStartSpin() - Method in class com.jmex.effects.particles.ParticleSystem
 
getStartTexIndex() - Method in class com.jmex.effects.particles.ParticleSystem
 
getStartTime() - Method in class com.jmex.audio.player.AudioPlayer
 
getState() - Method in class com.jmex.audio.openal.OpenALSource
 
getState(int) - Method in class com.jmex.model.collada.ColladaMaterial
Deprecated. As of 2.0, use ColladaMaterial.getState(com.jme.scene.state.RenderState.StateType) instead.
getState(RenderState.StateType) - Method in class com.jmex.model.collada.ColladaMaterial
 
getState(int) - Method in class com.jmex.model.ogrexml.Material
Deprecated. The new RenderState.Statetype system should be used
getStateRecord(int) - Method in class com.jme.renderer.RenderContext
Deprecated. As of 2.0, use RenderContext.getStateRecord(com.jme.scene.state.RenderState.StateType) instead.
getStateRecord(RenderState.StateType) - Method in class com.jme.renderer.RenderContext
Returns the StateRecord of the given RenderState.StateType.
getStateType() - Method in class com.jme.scene.state.BlendState
getStateType returns the type RenderState.StateType.Blend
getStateType() - Method in class com.jme.scene.state.ClipState
getStateType returns RenderState.StateType.Clip
getStateType() - Method in class com.jme.scene.state.ColorMaskState
getStateType returns the type RenderState.StateType.ColorMask
getStateType() - Method in class com.jme.scene.state.CullState
getStateType returns the type RenderState.StateType.Cull
getStateType() - Method in class com.jme.scene.state.FogState
getStateType returns the type RenderState.StateType.Fog
getStateType() - Method in class com.jme.scene.state.FragmentProgramState
getStateType returns the type RenderState.StateType.FragmentProgram
getStateType() - Method in class com.jme.scene.state.GLSLShaderObjectsState
getStateType returns the type RenderState.StateType.GLSLShaderObjects
getStateType() - Method in class com.jme.scene.state.LightState
getStateType returns the type RenderState.StateType.Light
getStateType() - Method in class com.jme.scene.state.MaterialState
getStateType returns the type RenderState.StateType.Material
getStateType() - Method in class com.jme.scene.state.RenderState
Defined by the subclass, this returns a StateType value identifying the renderstate.
getStateType() - Method in class com.jme.scene.state.ShadeState
getStateType returns the type RenderState.StateType.Shade
getStateType() - Method in class com.jme.scene.state.StencilState
getStateType returns the type RenderState.StateType.Stencil
getStateType() - Method in class com.jme.scene.state.StippleState
getStateType returns RenderState.StateType.Stipple
getStateType() - Method in class com.jme.scene.state.TextureState
getStateType returns the type RenderState.StateType.Texture
getStateType() - Method in class com.jme.scene.state.VertexProgramState
getStateType returns the type RenderState.StateType.VertexProgram
getStateType() - Method in class com.jme.scene.state.WireframeState
getStateType returns the type RenderState.StateType.Wireframe
getStateType() - Method in class com.jme.scene.state.ZBufferState
getStateType returns the type RenderState.StateType.ZBuffer
getStatName() - Method in class com.jme.util.stat.StatType
 
getStatNode() - Method in class com.jmex.awt.applet.SimpleJMEApplet
 
getStatNode() - Method in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
 
getStatNode() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet
 
getStatNode() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
 
getStats() - Method in class com.jmex.effects.transients.FadeInOutController
Returns "Alpha: "+{alpha value of fade object's quad's color}
getStatus() - Method in class com.jmex.effects.particles.Particle
 
getStencilBits() - Method in interface com.jme.system.GameSettings
Returns the stencil bits to use for the renderer as stored or the default.
getStencilBits() - Method in class com.jme.system.PreferencesGameSettings
 
getStencilBits() - Method in class com.jme.system.PropertiesGameSettings
If the properties file does not contain the setting or was not read properly, the default value is returned.
getStencilBits() - Method in class com.jmex.awt.applet.StandardApplet
 
getStencilFuncMaskBack() - Method in class com.jme.scene.state.StencilState
 
getStencilFuncMaskFront() - Method in class com.jme.scene.state.StencilState
 
getStencilFunctionBack() - Method in class com.jme.scene.state.StencilState
 
getStencilFunctionFront() - Method in class com.jme.scene.state.StencilState
 
getStencilOpFailBack() - Method in class com.jme.scene.state.StencilState
 
getStencilOpFailFront() - Method in class com.jme.scene.state.StencilState
 
getStencilOpZFailBack() - Method in class com.jme.scene.state.StencilState
 
getStencilOpZFailFront() - Method in class com.jme.scene.state.StencilState
 
getStencilOpZPassBack() - Method in class com.jme.scene.state.StencilState
 
getStencilOpZPassFront() - Method in class com.jme.scene.state.StencilState
 
getStencilReferenceBack() - Method in class com.jme.scene.state.StencilState
 
getStencilReferenceFront() - Method in class com.jme.scene.state.StencilState
 
getStencilWriteMaskBack() - Method in class com.jme.scene.state.StencilState
 
getStencilWriteMaskFront() - Method in class com.jme.scene.state.StencilState
 
getSteps() - Method in class com.jme.curve.Curve
getSteps retrieves the number of steps that make up the curve.
getSteps() - Method in class com.jme.scene.shape.PQTorus
 
getStepScale() - Method in class com.jmex.terrain.TerrainBlock
Returns the step scale that stretches the height map.
getStepScale() - Method in class com.jmex.terrain.TerrainPage
Returns the step scale that stretches the height map.
getStippleFactor() - Method in class com.jme.scene.Line
 
getStippleFactor() - Method in class com.jmex.effects.particles.ParticleLines
 
getStippleMask() - Method in class com.jme.scene.state.StippleState
Returns the ByteBuffer containing the stipple mask.
getStipplePattern() - Method in class com.jme.scene.Line
 
getStipplePattern() - Method in class com.jmex.effects.particles.ParticleLines
 
getStopRange() - Method in class com.jmex.audio.RangedAudioTracker
 
getStopRangeSquared() - Method in class com.jmex.audio.RangedAudioTracker
 
getStream() - Method in class com.jmex.audio.player.StreamedAudioPlayer
 
getStreamedTrack(URL) - Static method in class com.jmex.audio.openal.OpenALSystem
 
getStrength() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
getStrength() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
getStringConfig(StatType, String, String) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
getStroke() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getSubanimation(int) - Method in class com.jme.animation.BoneAnimation
returns a child animation from a given index.
getSurface() - Method in class com.jmex.font3d.Glyph3D
 
getSurfaceNormal(Vector2f, Vector3f) - Method in class com.jmex.effects.water.ProjectedGrid
getSurfaceNormal returns the normal of an arbitrary point on the terrain.
getSurfaceNormal(Vector3f, Vector3f) - Method in class com.jmex.effects.water.ProjectedGrid
getSurfaceNormal returns the normal of an arbitrary point on the terrain.
getSurfaceNormal(float, float, Vector3f) - Method in class com.jmex.effects.water.ProjectedGrid
getSurfaceNormal returns the normal of an arbitrary point on the terrain.
getSurfaceNormal(Vector2f, Vector3f) - Method in class com.jmex.terrain.TerrainBlock
getSurfaceNormal returns the normal of an arbitrary point on the terrain.
getSurfaceNormal(Vector3f, Vector3f) - Method in class com.jmex.terrain.TerrainBlock
getSurfaceNormal returns the normal of an arbitrary point on the terrain.
getSurfaceNormal(float, float, Vector3f) - Method in class com.jmex.terrain.TerrainBlock
getSurfaceNormal returns the normal of an arbitrary point on the terrain.
getSurfaceNormal(Vector2f, Vector3f) - Method in class com.jmex.terrain.TerrainPage
getSurfaceNormal returns the normal of an arbitrary point on the terrain.
getSurfaceNormal(Vector3f, Vector3f) - Method in class com.jmex.terrain.TerrainPage
getSurfaceNormal returns the normal of an arbitrary point on the terrain.
getSurfaceNormal(float, float, Vector3f) - Method in class com.jmex.terrain.TerrainPage
getSurfaceNormal returns the normal of an arbitrary point on the terrain.
getSwarmOffset() - Method in class com.jmex.effects.particles.SwarmInfluence
 
getSwarmRange() - Method in class com.jmex.effects.particles.SwarmInfluence
 
getSwitchChild() - Method in class com.jme.scene.DistanceSwitchModel
getSwitchChild returns the index of the child that should be switched on.
getSwitchChild() - Method in interface com.jme.scene.SwitchModel
getSwitchChild returns the index of the node that should be set active in the SwitchNode.
getSwitchModel() - Method in class com.jme.scene.lod.DiscreteLodNode
Gets the switch model associated with this node.
getSyncFrames(String) - Method in class com.jme.animation.BoneAnimation
 
getSyncNames(int) - Method in class com.jme.animation.BoneAnimation
 
getSystem() - Static method in class com.jmex.audio.AudioSystem
Singleton access to the audio system.
getSystem() - Method in class com.jmex.effects.cloth.ClothPatch
Return the underlying SpringSystem.
getSystemProvider() - Static method in class com.jme.system.DisplaySystem
Returns the currently system provider.
getSystemProviderIdentifiers() - Static method in class com.jme.system.DisplaySystem
Returns all available system providers
getTangent() - Method in class com.jmex.effects.water.WaterRenderPass
 
getTangentBuffer() - Method in class com.jme.scene.Geometry
 
getTangentBuffer() - Method in class com.jme.scene.SharedMesh
 
getTarget() - Method in class com.jme.input.ChaseCamera
 
getTarget() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
getTarget() - Method in class com.jme.input.ThirdPersonHandler
 
getTarget() - Method in class com.jme.scene.SharedMesh
getTarget returns the mesh that is being shared by this object.
getTarget() - Method in class com.jmex.awt.swingui.dnd.JMEDragSourceEvent
 
getTargetMesh() - Method in class com.jme.intersection.CollisionData
 
getTargetMesh() - Method in class com.jme.intersection.PickData
getTargetMesh returns the geometry that was hit by the ray.
getTargetMeshIndex() - Method in class com.jmex.model.ogrexml.anim.Pose
 
getTargetMeshIndex() - Method in class com.jmex.model.ogrexml.anim.Track
 
getTargetOffset() - Method in class com.jme.input.ChaseCamera
 
getTargetRecord() - Method in class com.jme.scene.lod.ClodMesh
Returns the currently set target record.
getTargetSyncRate() - Method in interface com.jme.system.canvas.JMECanvas
 
getTargetSyncRate() - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
getTargetSyncRate() - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
getTargetSyncRate() - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
getTargetTris() - Method in class com.jme.intersection.CollisionData
 
getTargetTris() - Method in class com.jme.intersection.PickData
 
getTargetTurnSpeed() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
getTargetVolume() - Method in class com.jmex.audio.AudioTrack
 
getTerrainIntersection(Ray, Vector3f) - Method in class com.jmex.terrain.util.BresenhamTerrainPicker
Ask for the point of intersection between the given ray and the terrain.
getTestFunction() - Method in class com.jme.scene.state.BlendState
getTestFunction returns the testing function used for the alpha testing.
getTexAnimation() - Method in class com.jmex.effects.particles.ParticleSystem
 
getTexIndexAtAge(float, float, ParticleSystem) - Method in class com.jmex.effects.particles.TexAnimation
 
getTexQuantity() - Method in class com.jmex.effects.particles.ParticleSystem
 
getTexRenderer() - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
getText() - Method in class com.jme.scene.Text
getText retrieves the text string of this Text object.
getText() - Method in interface com.jmex.font3d.JmeText
 
getText() - Method in class com.jmex.font3d.Text3D
 
getText() - Method in class com.jmex.game.state.TextGameState
 
getTextColor() - Method in class com.jme.scene.Text
Returns the current text color.
getTexture() - Method in class com.jme.animation.TextureKeyframeController
 
getTexture(Skybox.Face) - Method in class com.jme.scene.Skybox
 
getTexture() - Method in class com.jme.scene.state.TextureState
getTexture gets the texture that is assigned to the first texture unit.
getTexture(int) - Method in class com.jme.scene.state.TextureState
getTexture retrieves the texture being used by the state in a particular texture unit.
getTextureCombineMode() - Method in class com.jme.scene.Spatial
Returns this spatial's texture combine mode.
getTextureCoordinateOffset() - Method in class com.jme.scene.state.TextureState
setTextureCoordinateOffset gets the offset value used to determine which coordinates to use for texturing Geometry.
getTextureCoords() - Method in class com.jme.scene.Geometry
getTextureBuffers retrieves this geometry's texture information contained within a float buffer array.
getTextureCoords(int) - Method in class com.jme.scene.Geometry
getTextureAsFloatBuffer retrieves the texture buffer of a given texture unit.
getTextureCoords() - Method in class com.jme.scene.SharedMesh
getTextureBuffers retrieves the target geometry's texture information contained within a float buffer array.
getTextureCoords(int) - Method in class com.jme.scene.SharedMesh
getTextureAsFloatBuffer retrieves the texture buffer of a given texture unit.
getTextureDepth() - Method in class com.jmex.effects.water.WaterRenderPass
 
getTextureId() - Method in class com.jme.image.Texture
getTextureId returns the texture id of this texture.
getTextureID(int) - Method in class com.jme.scene.state.TextureState
Fast access for retrieving a Texture ID.
getTextureKey() - Method in class com.jme.image.Texture
 
getTextureMode() - Method in class com.jme.scene.shape.Sphere
 
getTexturePanel() - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel
 
getTextureRecord(int, Texture.Type) - Method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
getTextureRecord(int, Texture.Type) - Method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
getTextureReflect() - Method in class com.jmex.effects.water.WaterRenderPass
 
getTextureRefract() - Method in class com.jmex.effects.water.WaterRenderPass
 
getTextureRenderer() - Method in class com.jme.scene.ImposterNode
Get the Underlying texture renderer used by this imposter.
getTextureRotationAxis() - Method in class com.jme.animation.TextureAnimationController
 
getTextureState() - Method in class com.jmex.effects.water.WaterRenderPass
 
getThreshold() - Method in class com.jme.util.stat.graph.LineGrapher
 
getThreshold() - Method in class com.jme.util.stat.graph.TabledLabelGrapher
 
getThreshold() - Method in class com.jme.util.stat.graph.TimedAreaGrapher
 
getThrottle() - Method in class com.jmex.effects.glsl.BloomRenderPass
 
getThrottle() - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
 
getThrowableHandler() - Method in class com.jme.app.BaseGame
Get the exception handler if one hs been set.
getThrowableHandler() - Method in class com.jmex.awt.applet.BaseApplet
Get the exception handler if one hs been set.
getThrowableHandler() - Method in class com.jmex.awt.applet.StandardApplet
Get the exception handler if one hs been set.
getThrust() - Method in class com.jme.input.controls.controller.ThrottleController
 
getTime() - Method in class com.jme.input.action.InputActionEvent
returns the time the event occured.
getTime() - Method in class com.jme.util.lwjgl.LWJGLTimer
 
getTime() - Method in class com.jme.util.NanoTimer
 
getTime() - Method in class com.jme.util.Timer
Returns the current time in ticks.
getTimeDilation() - Method in class com.jmex.effects.cloth.ClothPatch
Get the time dilation factor.
getTimeInSeconds() - Method in class com.jme.util.NanoTimer
Returns the time in seconds.
getTimeInSeconds() - Method in class com.jme.util.Timer
Returns the time in seconds.
getTimePerFrame() - Method in class com.jme.system.canvas.SimpleCanvasImpl
 
getTimePerFrame() - Method in class com.jme.system.canvas.SimplePassCanvasImpl
 
getTimePerFrame() - Method in class com.jme.util.lwjgl.LWJGLTimer
 
getTimePerFrame() - Method in class com.jme.util.NanoTimer
 
getTimePerFrame() - Method in class com.jme.util.Timer
Returns the time, in seconds, between the last call and the current one.
getTimePerFrame() - Method in class com.jmex.awt.applet.SimpleJMEApplet
 
getTimePerFrame() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet
 
getTimer() - Method in class com.jme.system.dummy.DummySystemProvider
 
getTimer() - Method in class com.jme.system.jogl.JOGLSystemProvider
 
getTimer() - Method in class com.jme.system.lwjgl.LWJGLSystemProvider
 
getTimer() - Method in interface com.jme.system.SystemProvider
Returns a hight resolution timer for the current system.
getTimer() - Static method in class com.jme.util.Timer
Returns the high resolution timer.
getTool() - Method in class com.jmex.model.collada.ColladaImporter
the tool used to build the last collada model.
getTotalNumberOfUnits() - Static method in class com.jme.scene.state.TextureState
getTotalNumberOfUnits returns the total number of texture units the computer's graphics card supports.
getTotalSize() - Method in class com.jmex.terrain.TerrainBlock
Returns the total size of the terrain.
getTotalSize() - Method in class com.jmex.terrain.TerrainPage
Returns the total size of the terrain.
getTotalTime() - Method in class com.jmex.audio.AudioTrack
 
getToTrack() - Method in class com.jmex.audio.RangedAudioTracker
 
getTrack(int) - Method in class com.jmex.audio.MusicTrackQueue
 
getTrack() - Method in class com.jmex.audio.openal.OpenALSource
 
getTrack() - Method in class com.jmex.audio.player.AudioPlayer
 
getTrackList() - Method in class com.jmex.audio.EnvironmentalPool
 
getTrackList() - Method in class com.jmex.audio.MusicTrackQueue
 
getTracks() - Method in class com.jmex.model.ogrexml.anim.BoneAnimation
 
getTracks() - Method in class com.jmex.model.ogrexml.anim.MeshAnimation
 
getTrailData() - Method in class com.jmex.effects.TrailMesh
Get the mesh data to modify it manually.
getTransferable() - Method in class com.jmex.awt.swingui.dnd.JMEDragAndDrop
get the transferable (the wrapped object to transport via drag and drop)
getTransferable() - Method in class com.jmex.awt.swingui.dnd.JMEDropTargetEvent
 
getTransform() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
getTranslation() - Method in class com.jme.image.Texture
 
getTranslation(Vector3f) - Method in class com.jme.math.TransformMatrix
Stores the translational part of this matrix into the passed matrix.
getTranslation() - Method in class com.jme.math.TransformQuaternion
Return the translation vector in this matrix.
getTranslation(Vector3f) - Method in class com.jme.math.TransformQuaternion
Stores this translation value into the given vector3f.
getTranslation() - Method in class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
 
getTranslationDelta() - Method in class com.jme.animation.TextureAnimationController
 
getTranslations() - Method in class com.jme.animation.BoneTransform
 
getTreeType() - Method in class com.jme.bounding.CollisionTreeManager
 
getTriangle(int, int[]) - Method in class com.jme.scene.SharedMesh
Stores in the storage array the indices of triangle i.
getTriangle(int, Vector3f[]) - Method in class com.jme.scene.SharedMesh
Stores in the vertices array the vertex values of triangle i.
getTriangle(int, int[]) - Method in class com.jme.scene.TriMesh
Stores in the storage array the indices of triangle i.
getTriangle(int, Vector3f[]) - Method in class com.jme.scene.TriMesh
Stores in the vertices array the vertex values of triangle i.
getTriangleCount() - Method in class com.jme.scene.Geometry
 
getTriangleCount() - Method in class com.jme.scene.Node
getTriangleCount returns the number of triangles contained in all sub-branches of this node that contain geometry.
getTriangleCount() - Method in class com.jme.scene.SharedMesh
Returns the number of triangles the target TriMesh contains.
getTriangleCount() - Method in class com.jme.scene.Spatial
 
getTriangleCount() - Method in class com.jme.scene.TriMesh
Returns the number of triangles contained in this mesh.
getTriangleIndices(int[]) - Method in class com.jme.scene.TriMesh
 
getTriangleMap() - Method in class com.jme.scene.lod.VETMesh
 
getTriangleModel() - Method in class com.jmex.effects.particles.Particle
 
getTriangleNormal(int, int, int, Vector3f) - Method in class com.jmex.effects.cloth.ClothPatch
Get the normal of the triangle defined by the given vertices.
getTriangleQuantity() - Method in class com.jme.scene.lod.VETMesh
 
getTriangles(int, int) - Method in class com.jme.scene.lod.VETMesh
 
getTriangles(int) - Method in class com.jme.scene.lod.VETMesh
 
getTriangles(Set<VETMesh.Triangle>) - Method in class com.jme.scene.lod.VETMesh
 
getTriangles(float, float, TerrainBlock) - Method in class com.jmex.terrain.util.BresenhamTerrainPicker
Request the triangles (in world coord space) of a TerrainBlock that correspond to the given grid location.
getTriggerAllowsRepeats() - Method in class com.jme.input.action.InputActionEvent
 
getTriggerCharacter() - Method in class com.jme.input.action.InputActionEvent
 
getTriggerData() - Method in class com.jme.input.action.InputActionEvent
 
getTriggerDelta() - Method in class com.jme.input.action.InputActionEvent
 
getTriggerDevice() - Method in class com.jme.input.action.InputActionEvent
name of the device that triggered this event, null if not applicable
getTriggerFrame() - Method in interface com.jme.animation.AnimationEvent
Retrieves the animation frame that triggers this event.
getTriggerIndex() - Method in class com.jme.input.action.InputActionEvent
 
getTriggerName() - Method in class com.jme.input.action.InputActionEvent
Usually triggerName is set to a button/axis name or command.
getTriggerPosition() - Method in class com.jme.input.action.InputActionEvent
 
getTriggerPressed() - Method in class com.jme.input.action.InputActionEvent
 
getTrimmedIndices() - Method in class com.jme.util.geom.nvtristrip.PrimitiveGroup
 
getTrisPerPixel() - Method in class com.jme.scene.lod.AreaClodMesh
Returns the currently set number of triangles per pixel this AreaClodMesh should fit on the screen.
getTrueHeightAtPoint(int, int) - Method in class com.jmex.terrain.util.AbstractHeightMap
getTrueHeightAtPoint returns the non-scaled value at the point provided.
getTurnSpeed() - Method in class com.jme.input.ThirdPersonHandler
 
getTurnSpeed() - Method in class com.jmex.effects.particles.SwarmInfluence
 
getTwin() - Method in class com.jmex.font3d.math.PlanarEdge
 
getTwoSidedLighting() - Method in class com.jme.scene.state.LightState
Returns the current state of two sided lighting for this LightState.
getType() - Method in class com.jme.bounding.BoundingBox
 
getType() - Method in class com.jme.bounding.BoundingCapsule
 
getType() - Method in class com.jme.bounding.BoundingSphere
 
getType() - Method in class com.jme.bounding.BoundingVolume
getType returns the type of bounding volume this is.
getType() - Method in class com.jme.bounding.LineBoundingBox
 
getType() - Method in class com.jme.bounding.OrientedBoundingBox
 
getType() - Method in class com.jme.bounding.OrthogonalBoundingBox
 
getType() - Method in class com.jme.image.Texture
 
getType() - Method in class com.jme.image.Texture1D
 
getType() - Method in class com.jme.image.Texture2D
 
getType() - Method in class com.jme.image.Texture3D
 
getType() - Method in class com.jme.image.TextureCubeMap
 
getType() - Method in class com.jme.light.DirectionalLight
getType returns this light's type (Type.Directional).
getType() - Method in class com.jme.light.Light
getType returns the type of the light that has been created.
getType() - Method in class com.jme.light.PointLight
getType returns the type of this light (Type.Point).
getType() - Method in class com.jme.light.SpotLight
getType returns the type of this light (Type.Spot).
getType() - Method in class com.jme.scene.state.BlendState
Deprecated. As of 2.0, use RenderState.getStateType() instead.
getType() - Method in class com.jme.scene.state.ClipState
Deprecated. As of 2.0, use ClipState.getStateType() instead.
getType() - Method in class com.jme.scene.state.ColorMaskState
Deprecated. As of 2.0, use RenderState.getStateType() instead.
getType() - Method in class com.jme.scene.state.CullState
Deprecated. As of 2.0, use RenderState.getStateType() instead.
getType() - Method in class com.jme.scene.state.FogState
Deprecated. As of 2.0, use RenderState.getStateType() instead.
getType() - Method in class com.jme.scene.state.FragmentProgramState
Deprecated. As of 2.0, use RenderState.getStateType() instead.
getType() - Method in class com.jme.scene.state.GLSLShaderObjectsState
Deprecated. As of 2.0, use RenderState.getStateType() instead.
getType() - Method in class com.jme.scene.state.LightState
Deprecated. As of 2.0, use RenderState.getStateType() instead.
getType() - Method in class com.jme.scene.state.MaterialState
Deprecated. As of 2.0, use RenderState.getStateType() instead.
getType() - Method in class com.jme.scene.state.RenderState
Deprecated. Use RenderState.getStateType() instead.
getType() - Method in class com.jme.scene.state.ShadeState
Deprecated. As of 2.0, use RenderState.getStateType() instead.
getType() - Method in class com.jme.scene.state.StencilState
Deprecated. As of 2.0, use RenderState.getStateType() instead.
getType() - Method in class com.jme.scene.state.StippleState
Deprecated. 
getType() - Method in class com.jme.scene.state.TextureState
Deprecated. As of 2.0, use RenderState.getStateType() instead.
getType() - Method in class com.jme.scene.state.VertexProgramState
Deprecated. As of 2.0, use RenderState.getStateType() instead.
getType() - Method in class com.jme.scene.state.WireframeState
Deprecated. As of 2.0, use RenderState.getStateType() instead.
getType() - Method in class com.jme.scene.state.ZBufferState
Deprecated. As of 2.0, use RenderState.getStateType() instead.
getType() - Method in class com.jmex.audio.AudioTrack
 
getType() - Method in class com.jmex.awt.applet.StandardApplet
 
getType() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
getType() - Method in class com.jmex.font3d.math.TriangulationVertex
 
getTypeString() - Method in class com.jme.util.geom.nvtristrip.PrimitiveGroup
 
getUniformByName(String) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Retrieves a shader uniform by name.
getUniqueVertexInB(FaceInfo, FaceInfo) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
getUnitMeter() - Method in class com.jmex.model.collada.ColladaImporter
the unit scale of the last collada model.
getUnitName() - Method in class com.jmex.model.collada.ColladaImporter
the unit name of the last collada model.
getUnitsPerMeter() - Method in class com.jmex.audio.AudioSystem
 
getUp() - Method in class com.jme.math.Ring
getUp returns the ring's up vector.
getUp() - Method in class com.jme.renderer.AbstractCamera
getUp retrieves the up axis of the camera.
getUp() - Method in interface com.jme.renderer.Camera
getUp returns the up axis of the camera.
getUpdateInterval() - Method in class com.jme.light.LightStateController
Deprecated. Returns the Update Interval.
getUpdateMode() - Method in class com.jmex.effects.TrailMesh
 
getUpdateSpeed() - Method in class com.jmex.effects.TrailMesh
 
getUpVector() - Method in class com.jme.input.action.KeyStrafeDownAction
 
getUpVector() - Method in class com.jme.input.action.KeyStrafeUpAction
 
getUpVector() - Method in class com.jme.input.ThirdPersonHandler
 
getUpVector() - Method in class com.jmex.audio.Ear
 
getUpVector() - Method in class com.jmex.effects.particles.ParticleSystem
 
getURL() - Method in class com.jmex.model.util.ModelLoader.ModelLoaderCallable
 
getUserData(String) - Method in class com.jme.scene.Spatial
Retrieves user data from the hashmap defined by the provided key.
getUserData(Spatial, String) - Method in class com.jme.scene.UserDataManager
Retrieves a user data object(Savable) using a Spatial key and a finegrained key
getUserInformation(String) - Static method in class com.jmex.model.collada.ColladaImporter
 
getUVAnimationController(String) - Static method in class com.jmex.model.collada.ColladaImporter
 
getUVControllerNames() - Static method in class com.jmex.model.collada.ColladaImporter
 
getValence(SubdivisionButterfly.Location, int) - Static method in enum com.jmex.subdivision.SubdivisionButterfly.Valence
Calculates whether a vertex is REGULAR or EXTRAORDINARY, given the Location and valence(degree) of the vertex
getValue() - Method in interface com.jme.input.controls.Binding
 
getValue() - Method in class com.jme.input.controls.binding.JoystickAxisBinding
 
getValue() - Method in class com.jme.input.controls.binding.JoystickButtonBinding
 
getValue() - Method in class com.jme.input.controls.binding.KeyboardBinding
 
getValue() - Method in class com.jme.input.controls.binding.MouseAxisBinding
 
getValue() - Method in class com.jme.input.controls.binding.MouseButtonBinding
 
getValue() - Method in class com.jme.input.controls.binding.MouseOffsetBinding
Returns the offset in percent from the center of the screen on a given Axis.
getValue() - Method in class com.jme.input.controls.GameControl
 
getValue() - Method in class com.jme.input.util.TwoButtonAxis
 
getValue(String) - Method in class com.jmex.awt.swingui.JMEAction
 
getValue() - Method in class com.jmex.editors.swing.widget.SphericalUnitVectorPanel
 
getValue() - Method in class com.jmex.editors.swing.widget.Vector2fPanel
 
getValue() - Method in class com.jmex.editors.swing.widget.VectorPanel
 
getValueFor(Light, BoundingVolume) - Method in class com.jme.light.LightManagement
Deprecated.  
getValueFor(PointLight, BoundingVolume) - Method in class com.jme.light.LightManagement
Deprecated.  
getValueFor(SpotLight, BoundingVolume) - Method in class com.jme.light.LightManagement
Deprecated.  
getValueFor(Light, BoundingVolume) - Static method in class com.jme.scene.state.LightUtil
 
getValueFor(PointLight, BoundingVolume) - Static method in class com.jme.scene.state.LightUtil
 
getValueFor(SpotLight, BoundingVolume) - Static method in class com.jme.scene.state.LightUtil
 
getValuesAtAge(float, float, ColorRGBA, float[], ParticleSystem) - Method in class com.jmex.effects.particles.ParticleAppearanceRamp
 
getVBOColorID() - Method in class com.jme.scene.VBOInfo
 
getVBOFogCoordsID() - Method in class com.jme.scene.VBOInfo
 
getVBOIndexID() - Method in class com.jme.scene.VBOInfo
 
getVBOInfo() - Method in class com.jme.scene.Geometry
 
getVBOInfo() - Method in class com.jme.scene.SharedMesh
getVBOInfo returns the target mesh's vbo info.
getVBONormalID() - Method in class com.jme.scene.VBOInfo
 
getVBOTextureID(int) - Method in class com.jme.scene.VBOInfo
 
getVBOVertexID() - Method in class com.jme.scene.VBOInfo
 
getVec3Attribute(Node, String) - Static method in class com.jmex.model.XMLUtil
 
getVec3Attribute(Node, String, Vector3f) - Static method in class com.jmex.model.XMLUtil
 
getVector2Array(FloatBuffer) - Static method in class com.jme.util.geom.BufferUtils
Generates a Vector2f array from the given FloatBuffer.
getVector3Array(FloatBuffer) - Static method in class com.jme.util.geom.BufferUtils
Generates a Vector3f array from the given FloatBuffer.
getVelocity() - Method in class com.jmex.effects.particles.Particle
 
getVersion() - Method in class com.jme.app.AbstractGame
getVersion returns the version of the API.
getVersion() - Method in class com.jmex.awt.applet.BaseApplet
 
getVersion() - Method in class com.jmex.awt.applet.StandardApplet
 
getVertexBuffer() - Method in class com.jme.scene.Geometry
getVertexBuffer returns the float buffer that contains this geometry's vertex information.
getVertexBuffer() - Method in class com.jme.scene.SharedMesh
getVertexBuffer returns the float buffer that contains the target geometry's vertex information.
getVertexBuffer() - Method in class com.jmex.subdivision.Subdivision
 
getVertexBufferOriginal() - Method in class com.jmex.model.ogrexml.anim.OgreMesh
 
getVertexCount() - Method in class com.jme.scene.Geometry
returns the number of vertices contained in this geometry.
getVertexCount() - Method in class com.jme.scene.Node
getVertexCount returns the number of vertices contained in all sub-branches of this node that contain geometry.
getVertexCount() - Method in class com.jme.scene.SharedMesh
Returns the number of vertexes defined in the target's Geometry object.
getVertexCount() - Method in class com.jme.scene.Spatial
 
getVertexCount() - Method in class com.jmex.subdivision.Subdivision
Get the vertex count of the set vertex buffer (capacity / 3)
getVertexMap() - Method in class com.jme.scene.lod.VETMesh
 
getVertexQuantity() - Method in class com.jme.scene.lod.VETMesh
 
getVertexShader() - Method in class com.jme.scene.state.GLSLShaderObjectsState
Gets the currently loaded vertex shader.
getVertices(Set<Integer>) - Method in class com.jme.scene.lod.VETMesh
 
getVertices() - Method in class com.jmex.font3d.Glyph3D
 
getVertices() - Method in class com.jmex.font3d.math.DoublyConnectedEdgeList
 
getVertIndex(int, int) - Method in class com.jme.scene.QuadMesh
 
getVertIndex(int, int) - Method in class com.jme.scene.TriMesh
 
getVertsForParticleType(ParticleSystem.ParticleType) - Static method in class com.jmex.effects.particles.ParticleSystem
 
getViewCamera() - Method in class com.jmex.effects.particles.ParticleController
 
getViewPortBottom() - Method in class com.jme.renderer.AbstractCamera
getViewPortBottom gets the bottom boundary of the viewport
getViewPortBottom() - Method in interface com.jme.renderer.Camera
getViewPortBottom gets the bottom boundary of the viewport
getViewPortLeft() - Method in class com.jme.renderer.AbstractCamera
getViewPortLeft gets the left boundary of the viewport
getViewPortLeft() - Method in interface com.jme.renderer.Camera
getViewPortLeft gets the left boundary of the viewport
getViewPortRight() - Method in class com.jme.renderer.AbstractCamera
getViewPortRight gets the right boundary of the viewport
getViewPortRight() - Method in interface com.jme.renderer.Camera
getViewPortRight gets the right boundary of the viewport
getViewPortTop() - Method in class com.jme.renderer.AbstractCamera
getViewPortTop gets the top boundary of the viewport
getViewPortTop() - Method in interface com.jme.renderer.Camera
getViewPortTop gets the top boundary of the viewport
getVolume() - Method in class com.jme.bounding.BoundingBox
 
getVolume() - Method in class com.jme.bounding.BoundingCapsule
 
getVolume() - Method in class com.jme.bounding.BoundingSphere
 
getVolume() - Method in class com.jme.bounding.BoundingVolume
 
getVolume() - Method in class com.jme.bounding.LineBoundingBox
 
getVolume() - Method in class com.jme.bounding.OrientedBoundingBox
 
getVolume() - Method in class com.jme.bounding.OrthogonalBoundingBox
 
getVolume() - Method in class com.jmex.audio.AudioTrack
 
getVolume() - Method in class com.jmex.audio.player.AudioPlayer
 
getVolumeChangeRate() - Method in class com.jmex.audio.AudioTrack
 
getVolumes() - Method in class com.jme.scene.shadow.MeshShadows
 
getVSyncEnabled() - Method in class com.jmex.awt.applet.StandardApplet
 
getWanderDistance() - Method in class com.jmex.effects.particles.WanderInfluence
 
getWanderJitter() - Method in class com.jmex.effects.particles.WanderInfluence
 
getWanderRadius() - Method in class com.jmex.effects.particles.WanderInfluence
 
getWaterColorEnd() - Method in class com.jmex.effects.water.WaterRenderPass
 
getWaterColorStart() - Method in class com.jmex.effects.water.WaterRenderPass
 
getWaterHeight() - Method in class com.jmex.effects.water.WaterRenderPass
 
getWaterMaxAmplitude() - Method in class com.jmex.effects.water.WaterRenderPass
 
getWaterPlane() - Method in class com.jmex.effects.water.WaterRenderPass
 
getWeightBuffer() - Method in class com.jmex.model.ogrexml.anim.OgreMesh
 
getWheelDelta() - Method in class com.jme.input.dummy.DummyMouseInput
getWheelDelta retrieves the change of the mouse wheel, if any.
getWheelDelta() - Method in class com.jme.input.lwjgl.LWJGLMouseInput
getWheelDelta retrieves the change of the mouse wheel, if any.
getWheelDelta() - Method in class com.jme.input.MouseInput
getWheelDelta gets the change in the mouse wheel.
getWheelDelta() - Method in class com.jmex.awt.input.AWTMouseInput
 
getWheelDelta() - Method in class com.jmex.swt.input.SWTMouseInput
 
getWheelRotation() - Method in class com.jme.input.dummy.DummyMouseInput
 
getWheelRotation() - Method in class com.jme.input.lwjgl.LWJGLMouseInput
 
getWheelRotation() - Method in class com.jme.input.MouseInput
 
getWheelRotation() - Method in class com.jmex.awt.input.AWTMouseInput
 
getWheelRotation() - Method in class com.jmex.swt.input.SWTMouseInput
 
getWheelUpdateAction() - Method in class com.jmex.awt.swingui.JMEDesktop
 
getWidth() - Method in class com.jme.image.Image
getWidth returns the width of this image.
getWidth() - Method in class com.jme.renderer.AbstractCamera
 
getWidth() - Method in class com.jme.renderer.jogl.JOGLCamera
 
getWidth() - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
 
getWidth() - Method in class com.jme.renderer.lwjgl.LWJGLCamera
 
getWidth() - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
 
getWidth() - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
 
getWidth() - Method in class com.jme.renderer.Renderer
Retrieve the width set on this renderer.
getWidth() - Method in interface com.jme.renderer.TextureRenderer
 
getWidth() - Method in class com.jme.scene.shape.Arrow
 
getWidth() - Method in class com.jme.scene.shape.AxisRods
 
getWidth() - Method in class com.jme.scene.shape.PQTorus
 
getWidth() - Method in class com.jme.scene.shape.Pyramid
 
getWidth() - Method in class com.jme.scene.shape.Quad
 
getWidth() - Method in class com.jme.scene.Text
 
getWidth() - Method in class com.jme.system.DisplaySystem
Returns the set width for the display system.
getWidth() - Method in class com.jme.system.dummy.DummyRenderer
 
getWidth() - Method in interface com.jme.system.GameSettings
Returns the width for the screen as stored or the default.
getWidth() - Method in class com.jme.system.PreferencesGameSettings
 
getWidth() - Method in class com.jme.system.PropertiesGameSettings
getWidth returns the width as read from the properties file.
getWidth() - Method in class com.jme.system.PropertiesIO
getWidth returns the width as read from the properties file.
getWidth() - Method in class com.jmex.font3d.Text3D
 
getWindDirection() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
getWireframeState() - Method in class com.jmex.awt.applet.SimpleJMEApplet
 
getWireframeState() - Method in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
 
getWireframeState() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet
 
getWireframeState() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
 
getWorldBound() - Method in class com.jme.scene.Spatial
getWorldBound retrieves the world bound at this node level.
getWorldBounds() - Method in class com.jme.bounding.CollisionTree
Returns the bounding volume for this tree node in world space.
getWorldCoordinates(Vector2f, float) - Method in class com.jme.renderer.AbstractCamera
 
getWorldCoordinates(Vector2f, float, Vector3f) - Method in class com.jme.renderer.AbstractCamera
 
getWorldCoordinates(Vector2f, float) - Method in interface com.jme.renderer.Camera
Convert screen to world coordinates.
getWorldCoordinates(Vector2f, float, Vector3f) - Method in interface com.jme.renderer.Camera
Convert screen to world coordinates.
getWorldCoordinates(Vector2f, float) - Method in class com.jme.system.DisplaySystem
Translate screen to world coordinates.
getWorldCoordinates(Vector2f, float, Vector3f) - Method in class com.jme.system.DisplaySystem
Translate screen to world coordinates.
getWorldCoordinates(Vector2f, float, Vector3f) - Method in class com.jme.system.dummy.DummyDisplaySystem
 
getWorldCoords(FloatBuffer) - Method in class com.jme.scene.Geometry
getWorldCoords translates/rotates and scales the coordinates of this Geometry to world coordinates based on its world settings.
getWorldEmit() - Method in class com.jmex.effects.particles.ParticleSystem
 
getWorldMatrix() - Method in class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
 
getWorldNormals(FloatBuffer) - Method in class com.jme.scene.Geometry
getWorldNormals rotates the normals of this Geometry to world normals based on its world settings.
getWorldPosition() - Method in class com.jmex.audio.AudioTrack
 
getWorldRotation() - Method in class com.jme.scene.Spatial
getWorldRotation retrieves the absolute rotation of the Spatial.
getWorldScale() - Method in class com.jme.scene.Spatial
getWorldScale retrieves the absolute scale factor of the spatial.
getWorldTranslation() - Method in class com.jme.scene.Spatial
getWorldTranslation retrieves the absolute translation of the spatial.
getWorldUpVector() - Method in class com.jme.scene.ImposterNode
 
getWrap(Texture.WrapAxis) - Method in class com.jme.image.Texture
getWrap returns the wrap mode for a given coordinate axis on this texture.
getWrap(Texture.WrapAxis) - Method in class com.jme.image.Texture1D
getWrap returns the wrap mode for a given coordinate axis on this texture.
getWrap(Texture.WrapAxis) - Method in class com.jme.image.Texture2D
getWrap returns the wrap mode for a given coordinate axis on this texture.
getWrap(Texture.WrapAxis) - Method in class com.jme.image.Texture3D
getWrap returns the wrap mode for a given coordinate axis on this texture.
getWrap(Texture.WrapAxis) - Method in class com.jme.image.TextureCubeMap
getWrap returns the wrap mode for a given coordinate axis on this texture.
getWrapSConstant() - Method in class com.jmex.model.collada.ColladaMaterial
 
getWrapTConstant() - Method in class com.jmex.model.collada.ColladaMaterial
 
getX() - Method in class com.jme.math.Vector2f
 
getX() - Method in class com.jme.math.Vector3f
 
getXAbsolute() - Method in class com.jme.input.dummy.DummyMouseInput
getXAbsolute gets the absolute x axis value (Always 0 for Dummymouse).
getXAbsolute() - Method in class com.jme.input.lwjgl.LWJGLMouseInput
getXAbsolute gets the absolute x axis value.
getXAbsolute() - Method in class com.jme.input.MouseInput
getXAbsolute gets the absolute x axis value.
getXAbsolute() - Method in class com.jmex.awt.input.AWTMouseInput
 
getXAbsolute() - Method in class com.jmex.swt.input.SWTMouseInput
 
getXAtY(TriangulationEdge, float) - Method in class com.jmex.font3d.math.Triangulator
 
getXAxis() - Method in class com.jme.bounding.LineBoundingBox
 
getXAxis() - Method in class com.jme.bounding.OrientedBoundingBox
 
getXAxis() - Method in class com.jme.bounding.OrthogonalBoundingBox
 
getXAxis() - Method in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
getxAxis() - Method in class com.jme.scene.shape.OrientedBox
Deprecated. Use OrientedBox.getXAxis() instead
getXAxis() - Method in class com.jme.scene.shape.OrientedBox
 
getXDelta() - Method in class com.jme.input.dummy.DummyMouseInput
getXDelta retrieves the change of the x position, if any.
getXDelta() - Method in class com.jme.input.lwjgl.LWJGLMouseInput
getXDelta retrieves the change of the x position, if any.
getXDelta() - Method in class com.jme.input.MouseInput
getXDelta gets the change along the x axis.
getXDelta() - Method in class com.jmex.awt.input.AWTMouseInput
 
getXDelta() - Method in class com.jmex.swt.input.SWTMouseInput
 
getXExtent() - Method in class com.jme.scene.shape.AbstractBox
Get the x-axis size (extent) of this box.
getXRepeat() - Method in class com.jme.animation.TextureAnimationController
 
getXUpdateAction() - Method in class com.jme.input.AbsoluteMouse
 
getXUpdateAction() - Method in class com.jmex.awt.swingui.JMEDesktop
 
getY() - Method in class com.jme.math.Vector2f
 
getY() - Method in class com.jme.math.Vector3f
 
getYAbsolute() - Method in class com.jme.input.dummy.DummyMouseInput
getYAbsolute gets the absolute y axis value.(Always 0 for Dummymouse)
getYAbsolute() - Method in class com.jme.input.lwjgl.LWJGLMouseInput
getYAbsolute gets the absolute y axis value.
getYAbsolute() - Method in class com.jme.input.MouseInput
getYAbsolute gets the absolute y axis value.
getYAbsolute() - Method in class com.jmex.awt.input.AWTMouseInput
 
getYAbsolute() - Method in class com.jmex.swt.input.SWTMouseInput
 
getYAxis() - Method in class com.jme.bounding.LineBoundingBox
 
getYAxis() - Method in class com.jme.bounding.OrientedBoundingBox
 
getYAxis() - Method in class com.jme.bounding.OrthogonalBoundingBox
 
getYAxis() - Method in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
getyAxis() - Method in class com.jme.scene.shape.OrientedBox
Deprecated. Use OrientedBox.getYAxis() instead
getYAxis() - Method in class com.jme.scene.shape.OrientedBox
 
getYDelta() - Method in class com.jme.input.dummy.DummyMouseInput
getYDelta retrieves the change of the y position, if any.
getYDelta() - Method in class com.jme.input.lwjgl.LWJGLMouseInput
getYDelta retrieves the change of the y position, if any.
getYDelta() - Method in class com.jme.input.MouseInput
getYDelta gets the change along the y axis.
getYDelta() - Method in class com.jmex.awt.input.AWTMouseInput
 
getYDelta() - Method in class com.jmex.swt.input.SWTMouseInput
 
getYExtent() - Method in class com.jme.scene.shape.AbstractBox
Get the y-axis size (extent) of this box.
getYRepeat() - Method in class com.jme.animation.TextureAnimationController
 
getYUpdateAction() - Method in class com.jme.input.AbsoluteMouse
 
getYUpdateAction() - Method in class com.jmex.awt.swingui.JMEDesktop
 
getZ() - Method in class com.jme.math.Vector3f
 
getZAxis() - Method in class com.jme.bounding.LineBoundingBox
 
getZAxis() - Method in class com.jme.bounding.OrientedBoundingBox
 
getZAxis() - Method in class com.jme.bounding.OrthogonalBoundingBox
 
getzAxis() - Method in class com.jme.scene.shape.OrientedBox
Deprecated. Use OrientedBox.getZAxis() instead
getZAxis() - Method in class com.jme.scene.shape.OrientedBox
 
getZExtent() - Method in class com.jme.scene.shape.AbstractBox
Get the z-axis size (extent) of this box.
getZFactor() - Method in class com.jme.renderer.pass.Pass
 
getZFactor() - Method in class com.jme.scene.PassNodeState
 
getZOffset() - Method in class com.jme.renderer.pass.Pass
 
getZOffset() - Method in class com.jme.scene.PassNodeState
 
getZOrder() - Method in class com.jme.scene.Spatial
 
getZRepeat() - Method in class com.jme.animation.TextureAnimationController
 
getZSamples() - Method in class com.jme.scene.shape.Sphere
 
gHeight - Variable in class com.jme.util.stat.graph.AbstractStatGrapher
 
GIFLoader - Class in com.jme.image.util
GIFLoader is a stub to be filled in later with non-awt dependant gif loading code.
GL_ARB_fragment_program - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_fragment_shader - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_imaging - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_multitexture - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_shader_objects - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_shading_language_100 - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_texture_border_clamp - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_texture_cube_map - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_texture_env_combine - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_texture_env_dot3 - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_texture_mirrored_repeat - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_texture_non_power_of_two - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_texture_rectangle - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_vertex_buffer_object - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_vertex_program - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_ARB_vertex_shader - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_EXT_blend_equation_separate - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_EXT_blend_func_separate - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_EXT_blend_minmax - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_EXT_blend_subtract - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_EXT_compiled_vertex_array - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_EXT_fog_coord - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_EXT_stencil_two_side - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_EXT_stencil_wrap - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_EXT_texture_3d - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_EXT_texture_compression_s3tc - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_EXT_texture_filter_anisotropic - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_EXT_texture_mirror_clamp - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_MAX_TEXTURE_COORDS_ARB - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_MAX_TEXTURE_IMAGE_UNITS_ARB - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_MAX_TEXTURE_UNITS - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_MAX_VARYING_FLOATS_ARB - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_MAX_VERTEX_ATTRIBS_ARB - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_SGIS_generate_mipmap - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_SHADING_LANGUAGE_VERSION_ARB - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_VERSION_1_1 - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_VERSION_1_2 - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_VERSION_1_3 - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_VERSION_1_4 - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_VERSION_1_5 - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_VERSION_2_0 - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_VERSION_2_1 - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
GL_VERSION_3_0 - Variable in class com.jme.renderer.jogl.JOGLContextCapabilities
 
glGetIntegerv(int) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState.LWJGLMipMap
 
glGetIntegerv(int) - Static method in class com.jme.util.jogl.JOGLUtil
 
globalAmbient - Variable in class com.jme.scene.state.jogl.records.LightStateRecord
 
globalAmbient - Variable in class com.jme.scene.state.LightState
 
globalAmbient - Variable in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
GLSLShaderDataLogic - Interface in com.jme.scene.state
Logic responsible for transfering data from a geometry to a shader before rendering
GLSLShaderObjectsState - Class in com.jme.scene.state
Implementation of the GL_ARB_shader_objects extension.
GLSLShaderObjectsState() - Constructor for class com.jme.scene.state.GLSLShaderObjectsState
 
glslSupported - Static variable in class com.jme.scene.state.GLSLShaderObjectsState
 
glslSupportedDetected - Static variable in class com.jme.scene.state.GLSLShaderObjectsState
 
glTexSubImage2DSupported - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
Glyph3D - Class in com.jmex.font3d
This class represents a glyph of text.
Glyph3D(char) - Constructor for class com.jmex.font3d.Glyph3D
 
Glyph3DMesh - Class in com.jmex.font3d
This class holds one glyph as a trimesh.
Glyph3DMesh(Glyph3D, boolean, boolean, boolean) - Constructor for class com.jmex.font3d.Glyph3DMesh
 
glyph3Ds - Variable in class com.jmex.font3d.Font3D
 
GoogleEarthPlugin - Class in com.jmex.model.collada
 
GoogleEarthPlugin() - Constructor for class com.jmex.model.collada.GoogleEarthPlugin
 
grabScreenContents(ByteBuffer, Image.Format, int, int, int, int) - Method in class com.jme.renderer.jogl.JOGLRenderer
grabScreenContents reads a block of pixels from the current framebuffer.
grabScreenContents(ByteBuffer, Image.Format, int, int, int, int) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
grabScreenContents reads a block of pixels from the current framebuffer.
grabScreenContents(ByteBuffer, Image.Format, int, int, int, int) - Method in class com.jme.renderer.Renderer
grabScreenContents reads a block of data as bytes from the current framebuffer.
grabScreenContents(ByteBuffer, Image.Format, int, int, int, int) - Method in class com.jme.system.dummy.DummyRenderer
 
GraphFactory - Class in com.jme.util.stat.graph
Factory class useful for setting up various types of graphs.
GraphFactory() - Constructor for class com.jme.util.stat.graph.GraphFactory
 
graphNode - Variable in class com.jme.app.BaseSimpleGame
The root node for our stats graphs.
graphNode - Variable in class com.jmex.awt.applet.BaseSimpleApplet
The root node for our stats graphs.
graphRoot - Variable in class com.jme.util.stat.graph.LineGrapher
 
graphRoot - Variable in class com.jme.util.stat.graph.TabledLabelGrapher
 
graphRoot - Variable in class com.jme.util.stat.graph.TimedAreaGrapher
 
GravityInfluencePanel - Class in com.jmex.editors.swing.particles
 
GravityInfluencePanel() - Constructor for class com.jmex.editors.swing.particles.GravityInfluencePanel
 
gray - Static variable in class com.jme.renderer.ColorRGBA
the color gray (.5,.5,.5).
green - Variable in class com.jme.image.util.TGALoader.ColorMapEntry
 
green - Static variable in class com.jme.renderer.ColorRGBA
the color green (0,1,0).
green - Variable in class com.jme.scene.state.ColorMaskState
 
green - Variable in class com.jme.scene.state.jogl.records.ColorMaskStateRecord
 
green - Variable in class com.jme.scene.state.lwjgl.records.ColorMaskStateRecord
 
gWidth - Variable in class com.jme.util.stat.graph.AbstractStatGrapher
 

H

HALF_PI - Static variable in class com.jme.math.FastMath
The value PI/2 as a float.
handle(Throwable) - Method in interface com.jme.util.ThrowableHandler
 
handleCollision(TriMesh, int, int) - Method in class com.jmex.effects.cloth.CollidingClothPatch
Given the starting triangle index of the two triangles intersecting, decide what to do with those triangles.
handleEvent(Event) - Method in class com.jmex.swt.input.SWTMouseInput
 
HardpointCollection - Class in com.jme.animation
 
HardpointCollection() - Constructor for class com.jme.animation.HardpointCollection
 
has_alpha_blending - Variable in class com.jmex.font3d.Font3D
 
has_diffuse_material - Variable in class com.jmex.font3d.Font3D
 
hasAlpha(Image) - Static method in class com.jme.util.TextureManager
hasAlpha returns true if the specified image has transparent pixels
hasAncestor(Node) - Method in class com.jme.scene.Spatial
determines if the provided Node is the parent, or parent's parent, etc.
hasAnimation(String) - Method in class com.jme.animation.AnimationController
 
hasBindPose() - Method in class com.jmex.model.ogrexml.anim.OgreMesh
True if bind pose data is available
hasBoneAnimation() - Method in class com.jmex.model.ogrexml.anim.Animation
 
hasBorder() - Method in class com.jme.image.Texture
 
hasChanged() - Method in class com.jmex.terrain.TerrainBlock
 
hasChild(Spatial) - Method in class com.jme.scene.Node
determines if the provided Spatial is contained in the children list of this node.
hasChild(G) - Method in class com.jmex.game.state.GameStateNode
Determines if the provided GameState is contained in the children list of this node.
hasChildren() - Method in class com.jme.animation.BoneAnimation
hasChildren returns true if this BoneAnimation has child BoneAnimations, false otherwise.
hasCollision(Spatial, boolean) - Method in class com.jme.curve.BezierCurve
 
hasCollision(Spatial, boolean) - Method in class com.jme.curve.CatmullRomCurve
 
hasCollision(Spatial, boolean) - Method in class com.jme.curve.PolylineCurve
 
hasCollision(Spatial, boolean) - Method in class com.jme.scene.Line
Always return false for lines.
hasCollision(Spatial, boolean) - Method in class com.jme.scene.Node
 
hasCollision(Spatial, boolean) - Method in class com.jme.scene.Point
 
hasCollision(Spatial, boolean) - Method in class com.jme.scene.QuadMesh
 
hasCollision(Spatial, boolean) - Method in class com.jme.scene.Spatial
Checks this spatial against a second spatial for collisions.
hasCollision(Spatial, boolean) - Method in class com.jme.scene.SwitchNode
collisions are checked for the currently active child.
hasCollision(Spatial, boolean) - Method in class com.jme.scene.Text
 
hasCollision(Spatial, boolean) - Method in class com.jme.scene.TriMesh
determines if a collision between this trimesh and a given spatial occurs if it has true is returned, otherwise false is returned.
hasCollision(Spatial, boolean) - Method in class com.jmex.effects.particles.ParticleLines
 
hasColorSet() - Method in class com.jmex.effects.particles.RampEntry
 
hasConfig(StatType) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
hasCursor - Variable in class com.jme.input.Mouse
the cursor's texture.
hasCursor() - Method in class com.jme.input.Mouse
hasCursor returns true if there is a texture associated with the mouse.
hasDirtyVertices - Variable in class com.jme.scene.Geometry
 
hasDirtyVertices() - Method in class com.jme.scene.Geometry
 
hasDirtyVertices() - Method in class com.jme.scene.SharedMesh
 
hasEdge(SubdivisionButterfly.Edge) - Method in class com.jmex.subdivision.SubdivisionButterfly.Triangle
Does this Triangle contain the given Edge?
hashCode() - Method in class com.jme.math.Matrix3f
hashCode returns the hash code value as an integer and is supported for the benefit of hashing based collection classes such as Hashtable, HashMap, HashSet etc.
hashCode() - Method in class com.jme.math.Matrix4f
hashCode returns the hash code value as an integer and is supported for the benefit of hashing based collection classes such as Hashtable, HashMap, HashSet etc.
hashCode() - Method in class com.jme.math.Quaternion
hashCode returns the hash code value as an integer and is supported for the benefit of hashing based collection classes such as Hashtable, HashMap, HashSet etc.
hashCode() - Method in class com.jme.math.TransformMatrix
 
hashCode() - Method in class com.jme.math.TransformQuaternion
 
hashCode() - Method in class com.jme.math.Vector2f
hashCode returns a unique code for this vector object based on it's values.
hashCode() - Method in class com.jme.math.Vector3f
hashCode returns a unique code for this vector object based on it's values.
hashCode() - Method in class com.jme.renderer.ColorRGBA
hashCode returns a unique code for this color object based on it's values.
hashCode() - Method in class com.jme.util.geom.VertexData
 
hashCode() - Method in class com.jme.util.geom.VertKey
 
hashCode() - Method in class com.jme.util.shader.ShaderVariable
 
hashCode() - Method in class com.jme.util.stat.StatType
 
hashCode() - Method in class com.jme.util.TextureKey
 
hasHistoricalStat(StatType) - Static method in class com.jme.util.stat.StatCollector
 
hasMassSet() - Method in class com.jmex.effects.particles.RampEntry
 
hasMeshAnimation() - Method in class com.jmex.model.ogrexml.anim.Animation
 
hasMipmaps() - Method in class com.jme.image.Image
Returns whether the image data contains mipmaps.
hasSizeSet() - Method in class com.jmex.effects.particles.RampEntry
 
hasSpinSet() - Method in class com.jmex.effects.particles.RampEntry
 
hasTransformChanged() - Method in class com.jme.animation.Bone
 
hasTriangleCollision(TriMesh) - Method in class com.jme.scene.SharedMesh
This function checks for intersection between the target trimesh and the given one.
hasTriangleCollision(TriMesh) - Method in class com.jme.scene.TriMesh
This function checks for intersection between this trimesh and the given one.
hasTrueAxis() - Method in class com.jme.input.controls.GameControl
 
hasUserInformation(String) - Static method in class com.jmex.model.collada.ColladaImporter
 
hasVertex(int) - Method in class com.jmex.subdivision.SubdivisionButterfly.Edge
 
haveDrawn - Variable in class com.jme.scene.ImposterNode
 
heapArray - Variable in class com.jme.scene.lod.ClodCreator
 
heapSize - Variable in class com.jme.scene.lod.ClodCreator
 
height - Variable in class com.jme.image.Image
 
height - Variable in class com.jme.renderer.AbstractCamera
 
height - Variable in class com.jme.renderer.Renderer
 
height - Variable in class com.jme.scene.shape.Quad
 
height - Variable in class com.jme.system.canvas.JMECanvasImplementor
 
height - Variable in class com.jme.system.DisplaySystem
height selected for the renderer.
height - Variable in class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModeValidator
 
heightData - Variable in class com.jmex.terrain.util.AbstractHeightMap
Height data information.
heightFalloffSpeed - Variable in class com.jmex.effects.water.WaterRenderPass
 
heightFalloffStart - Variable in class com.jmex.effects.water.WaterRenderPass
 
HeightGenerator - Interface in com.jmex.effects.water
HeightGenerator Base interface for all waterheight generators used by the projected grid mesh.
heightScale - Variable in class com.jmex.terrain.util.AbstractHeightMap
Allows scaling the Y height of the map.
helper - Variable in class com.jmex.font3d.math.TriangulationEdge
Used when making the monotone polygons.
Hexagon - Class in com.jme.scene.shape
Hexagon provides an extension of TriMesh.
Hexagon(String, float) - Constructor for class com.jme.scene.shape.Hexagon
Hexagon Constructor instantiates a new Hexagon.
HillHeightMap - Class in com.jmex.terrain.util
HillHeightMap generates a height map base on the Hill Algorithm.
HillHeightMap(int, int, float, float, byte, long) - Constructor for class com.jmex.terrain.util.HillHeightMap
Constructor sets the attributes of the hill system and generates the height map.
HillHeightMap(int, int, float, float, byte) - Constructor for class com.jmex.terrain.util.HillHeightMap
Constructor sets the attributes of the hill system and generates the height map by using a random seed.
hint - Variable in class com.jme.scene.state.jogl.records.TextureStateRecord
 
hint - Variable in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
Histogram - Class in com.jme.renderer.pass
 
Histogram() - Constructor for class com.jme.renderer.pass.Histogram
 
historical - Static variable in class com.jme.util.stat.StatCollector
 
hit(Rectangle, Shape, boolean) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
Horizontal - Static variable in class com.jme.util.stat.graph.LineGrapher
 
Horizontal - Static variable in class com.jme.util.stat.graph.TimedAreaGrapher
 
horizontals - Variable in class com.jme.util.stat.graph.LineGrapher
 
horizontals - Variable in class com.jme.util.stat.graph.TimedAreaGrapher
 
hotSpot - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk.KeyPointInTime
 
hotSpot - Variable in class com.jmex.model.converters.maxutils.SpotLightChunk
 
hotSpotLocation - Variable in class com.jme.input.Mouse
This mouse's actual location after hotspot offset is taken into account.
hotSpotOffset - Variable in class com.jme.input.Mouse
This mouse's hotspot location.

I

Icosahedron - Class in com.jme.scene.shape
A regular polyhedron with 20 faces.
Icosahedron() - Constructor for class com.jme.scene.shape.Icosahedron
 
Icosahedron(String, float) - Constructor for class com.jme.scene.shape.Icosahedron
Creates an Icosahedron (think of 20-sided dice) with center at the origin.
idBuff - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
idCache - Variable in class com.jme.scene.state.TextureState
 
idCount - Variable in class com.jme.util.export.binary.BinaryExporter
 
idealPosition - Variable in class com.jme.input.ChaseCamera
 
idealSphereCoords - Variable in class com.jme.input.ChaseCamera
 
identityMatrix - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
identityMatrix - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
ignoreStats - Static variable in class com.jme.util.stat.StatCollector
 
Image - Class in com.jme.image
Image defines a data format for a graphical image.
Image() - Constructor for class com.jme.image.Image
Constructor instantiates a new Image object.
Image(Image.Format, int, int, int, ArrayList<ByteBuffer>, int[]) - Constructor for class com.jme.image.Image
Constructor instantiates a new Image object.
Image(Image.Format, int, int, ByteBuffer, int[]) - Constructor for class com.jme.image.Image
Constructor instantiates a new Image object.
Image(Image.Format, int, int, int, ArrayList<ByteBuffer>) - Constructor for class com.jme.image.Image
Constructor instantiates a new Image object.
Image(Image.Format, int, int, ByteBuffer) - Constructor for class com.jme.image.Image
Constructor instantiates a new Image object.
image - Variable in class com.jmex.awt.swingui.ImageGraphics
where painting in ImageGraphics.update() goes to.
Image.Format - Enum in com.jme.image
 
ImageBasedHeightMap - Class in com.jmex.terrain.util
ImageBasedHeightMap is a height map created from the grayscale conversion of an image.
ImageBasedHeightMap(Image) - Constructor for class com.jmex.terrain.util.ImageBasedHeightMap
Creates a HeightMap from an Image.
imageFile - Variable in class com.jme.system.PropertiesDialog
 
ImageGraphics - Class in com.jmex.awt.swingui
This abstract class provides methods to paint on a Image via the awt Graphics2D.
ImageGraphics(Image) - Constructor for class com.jmex.awt.swingui.ImageGraphics
Protected ctor for subclasses.
ImageGraphicsBaseImpl - Class in com.jmex.awt.swingui
 
ImageGraphicsBaseImpl(BufferedImage, byte[], Graphics2D, Image, Rectangle, int, int, float, float, int, ImageGraphicsBaseImpl, int) - Constructor for class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
ImageGraphicsBaseImpl(int, int, int, int, float) - Constructor for class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
imageHeight - Variable in class com.jme.input.Mouse
Height of this mouse's texture.
ImageLoader - Interface in com.jme.util
Interface for image loaders.
ImageUtils - Class in com.jme.util
 
ImageUtils() - Constructor for class com.jme.util.ImageUtils
 
imageWidth - Variable in class com.jme.input.Mouse
Width of this mouse's texture.
importer - Variable in class com.jme.util.export.binary.BinaryInputCapsule
 
ImposterNode - Class in com.jme.scene
ImposterNode
ImposterNode() - Constructor for class com.jme.scene.ImposterNode
 
ImposterNode(String, float, int, int) - Constructor for class com.jme.scene.ImposterNode
 
ImprovedNoise - Class in com.jmex.effects.water
ImprovedNoise Fast perlin noise.
ImprovedNoise() - Constructor for class com.jmex.effects.water.ImprovedNoise
 
in - Static variable in class com.jmex.model.collada.ColladaToJme
 
IN_TRANC_FLAG - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
inCache(int) - Method in class com.jme.util.geom.nvtristrip.VertexCache
 
increment() - Method in interface com.jmex.game.state.load.Loader
 
increment(int) - Method in interface com.jmex.game.state.load.Loader
 
increment(String) - Method in interface com.jmex.game.state.load.Loader
 
increment(int, String) - Method in interface com.jmex.game.state.load.Loader
 
increment() - Method in class com.jmex.game.state.load.LoadingGameState
 
increment(int) - Method in class com.jmex.game.state.load.LoadingGameState
 
increment(String) - Method in class com.jmex.game.state.load.LoadingGameState
 
increment(int, String) - Method in class com.jmex.game.state.load.LoadingGameState
 
increment() - Method in class com.jmex.game.state.load.NullLoader
 
increment(int) - Method in class com.jmex.game.state.load.NullLoader
 
increment(String) - Method in class com.jmex.game.state.load.NullLoader
 
increment(int, String) - Method in class com.jmex.game.state.load.NullLoader
 
index - Variable in class com.jme.math.spring.SpringPoint
index of this point in the system.
index - Variable in class com.jme.util.export.binary.BinaryInputCapsule
 
index - Variable in class com.jmex.font3d.math.PlanarVertex
 
indexBuffer - Variable in class com.jme.scene.Line
 
indexBuffer - Variable in class com.jme.scene.Point
 
indexBuffer - Variable in class com.jme.scene.QuadMesh
 
indexBuffer - Variable in class com.jme.scene.TriMesh
 
indexBuffer - Variable in class com.jmex.subdivision.Subdivision
 
indexes - Variable in class com.jmex.model.ogrexml.anim.WeightBuffer
Each 4 bytes in the boneIndex buffer are assigned to a vertex.
indices - Variable in class com.jme.scene.lod.CollapseRecord
An integer value in the Mesh's indices array referencing a vertex to keep or throw.
indices - Variable in class com.jme.util.geom.nvtristrip.PrimitiveGroup
 
indices - Variable in class com.jme.util.geom.nvtristrip.Stripifier
 
inflateFrom(byte[], int) - Static method in class com.jme.util.export.binary.BinaryInputCapsule
 
InfluenceEditPanel - Class in com.jmex.editors.swing.particles
 
InfluenceEditPanel() - Constructor for class com.jmex.editors.swing.particles.InfluenceEditPanel
 
infoLogging - Static variable in class com.jme.util.Debug
 
inGLThread() - Method in class com.jmex.awt.applet.StandardApplet
Convenience method to let you know if the thread you're in is the OpenGL thread
inGLThread() - Method in class com.jmex.game.StandardGame
Convenience method to let you know if the thread you're in is the OpenGL thread
inIndex - Variable in class com.jmex.font3d.math.ClosedPolygon.Distance
 
init(GL) - Method in class com.jme.renderer.jogl.JOGLContextCapabilities
 
init(Renderer) - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
Initialise the pass render states
init() - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
init(long, int) - Static method in class com.jme.util.stat.StatCollector
Construct a new StatCollector.
init(int) - Method in class com.jmex.audio.filter.BandpassFilter
 
init() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
init() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
init() - Method in class com.jmex.audio.player.AudioPlayer
 
init() - Method in class com.jmex.awt.applet.BaseApplet
Initializes the awt canvas to later render the jme scene to via Display.setParent()
init() - Method in class com.jmex.awt.applet.SimpleJMEApplet
 
init() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet
 
init() - Method in class com.jmex.awt.applet.StandardApplet
Initializes the awt canvas to later render the jme scene to via Display.setParent()
init(GLAutoDrawable) - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
init() - Method in class com.jmex.effects.particles.Particle
Cause this particle to reset it's lifespan, velocity, color, age and size per the parent's settings.
init(Vector3f, Vector3f, float) - Method in class com.jmex.effects.particles.Particle
Cause this particle to reset it's color, age and size per the parent's settings.
init() - Method in class com.jmex.game.state.load.LoadingGameState
 
init() - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
initalize(int) - Method in class com.jmex.audio.filter.Filter
 
initAllParticlesLocation() - Method in class com.jmex.effects.particles.ParticleSystem
 
initCamera() - Method in class com.jmex.game.state.CameraGameState
Initializes a standard camera.
initCloth(float) - Method in class com.jmex.effects.cloth.ClothPatch
Initialize the values of the vertex, normal and texture[0] arrays.
initCloth(float, Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jmex.effects.cloth.ClothPatch
Initialize the values of the vertex, normal and texture[0] arrays.
initForApplet(int, int) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
Initializes the displaysystem for use in Applets.
initForCanvas(int, int) - Method in class com.jme.system.jogl.JOGLDisplaySystem
This will be called from a GLEventListener, meaning that the Component will have been realized and the GLContext will already have been made current.
initForCanvas(int, int) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
 
initGame() - Method in class com.jme.app.AbstractGame
Create and initialise all game data.
initGame() - Method in class com.jme.app.BaseGame
 
initGame() - Method in class com.jme.app.BaseHeadlessApp
 
initGame() - Method in class com.jme.app.BaseSimpleGame
Creates rootNode, lighting, statistic text, and other basic render states.
initGame() - Method in class com.jme.app.FixedFramerateGame
 
initGame() - Method in class com.jme.app.FixedLogicrateGame
 
initGame() - Method in class com.jme.app.SimpleHeadlessApp
Creates rootNode, lighting, statistic text, and other basic render states.
initGame() - Method in class com.jme.app.SimplePassGame
Creates pass manager then calls super.initGame();
initGame() - Method in class com.jme.app.VariableTimestepGame
 
initGame() - Method in class com.jmex.awt.applet.BaseApplet
 
initGame() - Method in class com.jmex.awt.applet.BaseSimpleApplet
Creates rootNode, lighting, statistic text, and other basic render states.
initGame() - Method in class com.jmex.awt.applet.SimpleApplet
Makes sure the MouseCursor is visible and disables mouse look.
initGame() - Method in class com.jmex.awt.applet.SimplePassApplet
 
initGame() - Method in class com.jmex.awt.applet.StandardApplet
 
initGame() - Method in class com.jmex.game.StandardGame
 
initGL() - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
initialised - Variable in class com.jme.renderer.pass.DirectionalShadowMapPass
True once the pass has been initialised
initialised - Variable in class com.jme.renderer.pass.ShadowedRenderPass
whether or not the renderstates for this pass have been init'd yet.
initialize(float, float) - Method in class com.jme.scene.shape.Quad
Deprecated. Use Quad.updateGeometry(float,float) instead
initializeHeap() - Method in class com.jme.scene.lod.ClodCreator
 
initializeParticles(int) - Method in class com.jmex.effects.particles.ParticleLines
 
initializeParticles(int) - Method in class com.jmex.effects.particles.ParticleMesh
 
initializeParticles(int) - Method in class com.jmex.effects.particles.ParticlePoints
 
initializeParticles(int) - Method in class com.jmex.effects.particles.ParticleSystem
 
initializeType() - Method in class com.jmex.font3d.math.TriangulationVertex
 
initializeVariables() - Method in class com.jmex.model.converters.maxutils.CameraChunk
 
initializeVariables() - Method in class com.jmex.model.converters.maxutils.ChunkerClass
 
initializeVariables() - Method in class com.jmex.model.converters.maxutils.DistanceQueueChunk
 
initializeVariables() - Method in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
initializeVariables() - Method in class com.jmex.model.converters.maxutils.FacesChunk
 
initializeVariables() - Method in class com.jmex.model.converters.maxutils.FogChunk
 
initializeVariables() - Method in class com.jmex.model.converters.maxutils.KeyframeChunk
 
initializeVariables() - Method in class com.jmex.model.converters.maxutils.KeyframeInfoChunk
 
initializeVariables() - Method in class com.jmex.model.converters.maxutils.LayeredFogChunk
 
initializeVariables() - Method in class com.jmex.model.converters.maxutils.LightChunk
 
initializeVariables() - Method in class com.jmex.model.converters.maxutils.MaterialBlock
 
initializeVariables() - Method in class com.jmex.model.converters.maxutils.NamedObjectChunk
 
initializeVariables() - Method in class com.jmex.model.converters.maxutils.SpotLightChunk
 
initializeWeights() - Method in class com.jmex.model.ogrexml.anim.WeightBuffer
Normalizes weights if needed and finds largest amount of weights used for all vertices in the buffer.
initialVelocity - Variable in class com.jmex.effects.particles.ParticleSystem
 
initParticleLocation(int) - Method in class com.jmex.effects.particles.ParticleSystem
 
initSound() - Method in class com.jmex.awt.applet.StandardApplet
 
initSound() - Method in class com.jmex.game.StandardGame
 
initSystem() - Method in class com.jme.app.AbstractGame
Initialise the display system.
initSystem() - Method in class com.jme.app.BaseGame
 
initSystem() - Method in class com.jme.app.BaseHeadlessApp
 
initSystem() - Method in class com.jme.app.BaseSimpleGame
Creates display, sets up camera, and binds keys.
initSystem() - Method in class com.jme.app.FixedFramerateGame
 
initSystem() - Method in class com.jme.app.FixedLogicrateGame
 
initSystem() - Method in class com.jme.app.SimpleHeadlessApp
Creates display, sets up camera, and binds keys.
initSystem() - Method in class com.jme.app.VariableTimestepGame
 
initSystem() - Method in class com.jmex.awt.applet.BaseApplet
 
initSystem() - Method in class com.jmex.awt.applet.BaseSimpleApplet
Creates display, sets up camera, and binds keys.
initSystem() - Method in class com.jmex.awt.applet.SimpleApplet
Add a addComponentListener which reinitializes the renderer if the Applet is resized.
initSystem() - Method in class com.jmex.awt.applet.SimplePassApplet
 
initSystem() - Method in class com.jmex.awt.applet.StandardApplet
 
initSystem() - Method in class com.jmex.game.StandardGame
 
initZBuffer() - Method in class com.jmex.game.state.CameraGameStateDefaultCamera
Creates a ZBuffer to display pixels closer to the camera above farther ones.
innerRange - Variable in class com.jmex.model.converters.maxutils.LightChunk
 
inode_val - Static variable in class com.jme.scene.ImposterNode
 
input - Variable in class com.jme.app.BaseSimpleGame
Handles our mouse/keyboard input.
input - Variable in class com.jme.app.SimpleHeadlessApp
Handles our mouse/keyboard input.
Input - Class in com.jme.input
Superclass for all parts of the input system.
Input() - Constructor for class com.jme.input.Input
 
input - Variable in class com.jmex.awt.applet.BaseSimpleApplet
Handles our mouse/keyboard input.
input - Variable in class com.jmex.game.state.DebugGameState
 
INPUT_AWT - Static variable in class com.jme.input.KeyInput
 
INPUT_AWT - Static variable in class com.jme.input.MouseInput
 
INPUT_DUMMY - Static variable in class com.jme.input.joystick.JoystickInput
 
INPUT_LWJGL - Static variable in class com.jme.input.joystick.JoystickInput
 
INPUT_LWJGL - Static variable in class com.jme.input.KeyInput
 
INPUT_LWJGL - Static variable in class com.jme.input.MouseInput
 
INPUT_SYSTEM_AWT - Static variable in class com.jme.input.InputSystem
 
INPUT_SYSTEM_DUMMY - Static variable in class com.jme.input.InputSystem
 
INPUT_SYSTEM_LWJGL - Static variable in class com.jme.input.InputSystem
 
InputAction - Class in com.jme.input.action
An InputAction can be subscribed at an InputHandler to get its InputActionInterface.performAction(InputActionEvent) method called on specific event triggers.
InputAction() - Constructor for class com.jme.input.action.InputAction
 
InputActionEvent - Class in com.jme.input.action
InputActionEvent defines an event that generates the processing of a given InputAction.
InputActionEvent() - Constructor for class com.jme.input.action.InputActionEvent
instantiates a default InputActionEvent object.
InputActionInterface - Interface in com.jme.input.action
An object implementing InputActionInterface can be subscribed at an InputHandler to get its InputActionInterface.performAction(com.jme.input.action.InputActionEvent) method called on specific event triggers.
InputCapsule - Interface in com.jme.util.export
 
inputHandler - Variable in class com.jme.input.ActionTrigger
 
InputHandler - Class in com.jme.input
InputHandler handles mouse, key and other inputs.
InputHandler() - Constructor for class com.jme.input.InputHandler
Creates a new input handler.
InputHandlerDevice - Class in com.jme.input
Devices are used in InputHandler to create different types of ActionTriggers.
InputHandlerDevice(String) - Constructor for class com.jme.input.InputHandlerDevice
 
InputSystem - Class in com.jme.input
InputSystem creates the required input objects (mouse and keyboard, disabled by default: joystick) depending on the API desired for the handling of the input.
InputSystem() - Constructor for class com.jme.input.InputSystem
 
insert(Pass, int) - Method in class com.jme.renderer.pass.BasicPassManager
 
insertPass(PassNodeState, int) - Method in class com.jme.scene.PassNode
 
insertTriangle(int, int, int) - Method in class com.jme.scene.lod.VETMesh
 
insertTriangle(VETMesh.Triangle) - Method in class com.jme.scene.lod.VETMesh
 
installLibs() - Method in class com.jme.system.jogl.JOGLSystemProvider
 
instance - Static variable in class com.jme.util.Timer
 
INSTANCE_NAME - Static variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk
 
instanceMesh - Variable in class com.jme.scene.geometryinstancing.GeometryBatchInstance
 
instances - Variable in class com.jme.scene.geometryinstancing.instance.GeometryBatchCreator
 
INT - Static variable in class com.jme.util.export.binary.BinaryClassField
 
INT_1D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
INT_2D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
INTBUFFER - Static variable in class com.jme.util.export.binary.BinaryClassField
 
interpolate(Vector2f, float) - Method in class com.jme.math.Vector2f
Sets this vector to the interpolation by changeAmnt from this to the finalVec this=(1-changeAmnt)*this + changeAmnt * finalVec
interpolate(Vector2f, Vector2f, float) - Method in class com.jme.math.Vector2f
Sets this vector to the interpolation by changeAmnt from beginVec to finalVec this=(1-changeAmnt)*beginVec + changeAmnt * finalVec
interpolate(Vector3f, float) - Method in class com.jme.math.Vector3f
Sets this vector to the interpolation by changeAmnt from this to the finalVec this=(1-changeAmnt)*this + changeAmnt * finalVec
interpolate(Vector3f, Vector3f, float) - Method in class com.jme.math.Vector3f
Sets this vector to the interpolation by changeAmnt from beginVec to finalVec this=(1-changeAmnt)*beginVec + changeAmnt * finalVec
interpolate(ColorRGBA, float) - Method in class com.jme.renderer.ColorRGBA
Sets this color to the interpolation by changeAmnt from this to the finalColor this=(1-changeAmnt)*this + changeAmnt * finalColor
interpolate(ColorRGBA, ColorRGBA, float) - Method in class com.jme.renderer.ColorRGBA
Sets this color to the interpolation by changeAmnt from beginColor to finalColor this=(1-changeAmnt)*beginColor + changeAmnt * finalColor
interpolate(Vector, Vector, float) - Method in class com.jmex.subdivision.Vector
 
interpolate(Vector, Vector) - Method in class com.jmex.subdivision.Vector
 
interpolatedPosition - Variable in class com.jmex.effects.TrailMesh.TrailData
 
interpolateMissing() - Method in class com.jme.animation.SpatialTransformer
This must be called one time, once all translations/rotations/scales have been set.
interpolateTransforms(TransformMatrix, TransformMatrix, float) - Method in class com.jme.math.TransformMatrix
Sets this transform to an interpolation between the start and end transforms.
interpolateTransforms(TransformMatrix, TransformMatrix, float, Quaternion, Quaternion) - Method in class com.jme.math.TransformMatrix
Sets this transform to an interpolation between the start and end transforms.
interpolateTransforms(TransformQuaternion, TransformQuaternion, float) - Method in class com.jme.math.TransformQuaternion
Sets this matrix to the interpolation between the first matrix and the second by delta amount.
intersect(CollisionTree) - Method in class com.jme.bounding.CollisionTree
Determines if this Collision Tree intersects the given CollisionTree.
intersect(CollisionTree, ArrayList<Integer>, ArrayList<Integer>) - Method in class com.jme.bounding.CollisionTree
Determines if this Collision Tree intersects the given CollisionTree.
intersect(Ray, ArrayList<Integer>) - Method in class com.jme.bounding.CollisionTree
intersect checks for collisions between this collision tree and a provided Ray.
intersect(Triangle) - Method in class com.jme.math.Ray
intersect determines if the Ray intersects a triangle.
intersect(Vector3f, Vector3f, Vector3f) - Method in class com.jme.math.Ray
intersect determines if the Ray intersects a triangle defined by the specified points.
intersection(LineBoundingBox) - Method in class com.jme.bounding.LineBoundingBox
 
intersection(OrientedBoundingBox) - Method in class com.jme.bounding.OrientedBoundingBox
 
intersection(OrthogonalBoundingBox) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
Intersection - Class in com.jme.intersection
Intersection provides functional methods for calculating the intersection of some objects.
Intersection() - Constructor for class com.jme.intersection.Intersection
 
intersection(Vector3f, Vector3f, Vector3f, Vector3f, Vector3f, Vector3f) - Static method in class com.jme.intersection.Intersection
This method tests for the intersection between two triangles defined by their vertexes.
intersection(Line, BoundingSphere, Vector3f, float) - Static method in class com.jme.intersection.IntersectionSphere
intersection compares a dynamic sphere to a stationary line.
intersection(Plane, BoundingSphere, Vector3f, float) - Static method in class com.jme.intersection.IntersectionSphere
intersection compares a dynamix sphere to a stationary plane.
intersection(BoundingSphere, BoundingSphere, Vector3f, Vector3f, float) - Static method in class com.jme.intersection.IntersectionSphere
intersection compares two dynamic spheres.
IntersectionRecord - Class in com.jme.intersection
IntersectionRecord stores needed information for a interesection query between two objects.
IntersectionRecord() - Constructor for class com.jme.intersection.IntersectionRecord
Instantiates a new IntersectionRecord with no distances or points assigned.
IntersectionRecord(float[], Vector3f[]) - Constructor for class com.jme.intersection.IntersectionRecord
Instantiates a new IntersectionRecord defining the distances and points.
IntersectionSphere - Class in com.jme.intersection
Intersection provides functional methods for calculating the intersection of sphere objects.
intersects(BoundingVolume) - Method in class com.jme.bounding.BoundingBox
intersects determines if this Bounding Box intersects with another given bounding volume.
intersects(Ray) - Method in class com.jme.bounding.BoundingBox
determines if this bounding box intersects with a given ray object.
intersects(BoundingVolume) - Method in class com.jme.bounding.BoundingCapsule
 
intersects(Ray) - Method in class com.jme.bounding.BoundingCapsule
 
intersects(BoundingVolume) - Method in class com.jme.bounding.BoundingSphere
 
intersects(Ray) - Method in class com.jme.bounding.BoundingSphere
 
intersects(BoundingVolume) - Method in class com.jme.bounding.BoundingVolume
determines if this bounding volume and a second given volume are intersecting.
intersects(Ray) - Method in class com.jme.bounding.BoundingVolume
determines if a ray intersects this bounding volume.
intersects(BoundingVolume) - Method in class com.jme.bounding.LineBoundingBox
 
intersects(Ray) - Method in class com.jme.bounding.LineBoundingBox
 
intersects(BoundingVolume) - Method in class com.jme.bounding.OrientedBoundingBox
 
intersects(Ray) - Method in class com.jme.bounding.OrientedBoundingBox
 
intersects(BoundingVolume) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
intersects(Ray) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
intersectsBounding(BoundingVolume) - Method in class com.jme.bounding.CollisionTree
Tests if the world bounds of the node at this level intersects a provided bounding volume.
intersectsBoundingBox(BoundingBox) - Method in class com.jme.bounding.BoundingBox
determines if this bounding box intersects a given bounding box.
intersectsBoundingBox(BoundingBox) - Method in class com.jme.bounding.BoundingCapsule
 
intersectsBoundingBox(BoundingBox) - Method in class com.jme.bounding.BoundingSphere
 
intersectsBoundingBox(BoundingBox) - Method in class com.jme.bounding.BoundingVolume
determines if this bounding volume and a given bounding box are intersecting.
intersectsBoundingBox(BoundingBox) - Method in class com.jme.bounding.LineBoundingBox
 
intersectsBoundingBox(BoundingBox) - Method in class com.jme.bounding.OrientedBoundingBox
 
intersectsBoundingBox(BoundingBox) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
intersectsCapsule(BoundingCapsule) - Method in class com.jme.bounding.BoundingBox
determines if this bounding box intersects with a given bounding capsule.
intersectsCapsule(BoundingCapsule) - Method in class com.jme.bounding.BoundingCapsule
 
intersectsCapsule(BoundingCapsule) - Method in class com.jme.bounding.BoundingSphere
 
intersectsCapsule(BoundingCapsule) - Method in class com.jme.bounding.BoundingVolume
determins if this bounding volume and a given bounding capsule are intersecting.
intersectsCapsule(BoundingCapsule) - Method in class com.jme.bounding.LineBoundingBox
 
intersectsCapsule(BoundingCapsule) - Method in class com.jme.bounding.OrientedBoundingBox
 
intersectsCapsule(BoundingCapsule) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
intersectsOrientedBoundingBox(OrientedBoundingBox) - Method in class com.jme.bounding.BoundingBox
determines if this bounding box intersects with a given oriented bounding box.
intersectsOrientedBoundingBox(OrientedBoundingBox) - Method in class com.jme.bounding.BoundingCapsule
 
intersectsOrientedBoundingBox(OrientedBoundingBox) - Method in class com.jme.bounding.BoundingSphere
 
intersectsOrientedBoundingBox(OrientedBoundingBox) - Method in class com.jme.bounding.BoundingVolume
determines if this bounding volume and a given bounding box are intersecting.
intersectsOrientedBoundingBox(OrientedBoundingBox) - Method in class com.jme.bounding.LineBoundingBox
 
intersectsOrientedBoundingBox(OrientedBoundingBox) - Method in class com.jme.bounding.OrientedBoundingBox
 
intersectsOrientedBoundingBox(OrientedBoundingBox) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
intersectsSphere(BoundingSphere) - Method in class com.jme.bounding.BoundingBox
determines if this bounding box intersects a given bounding sphere.
intersectsSphere(BoundingSphere) - Method in class com.jme.bounding.BoundingCapsule
 
intersectsSphere(BoundingSphere) - Method in class com.jme.bounding.BoundingSphere
 
intersectsSphere(BoundingSphere) - Method in class com.jme.bounding.BoundingVolume
determines if this bounding volume and a given bounding sphere are intersecting.
intersectsSphere(BoundingSphere) - Method in class com.jme.bounding.LineBoundingBox
 
intersectsSphere(BoundingSphere) - Method in class com.jme.bounding.OrientedBoundingBox
 
intersectsSphere(BoundingSphere) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
intersectsWhere(Ray) - Method in class com.jme.bounding.BoundingBox
 
intersectsWhere(Ray) - Method in class com.jme.bounding.BoundingCapsule
 
intersectsWhere(Ray) - Method in class com.jme.bounding.BoundingSphere
 
intersectsWhere(Ray) - Method in class com.jme.bounding.BoundingVolume
determines if a ray intersects this bounding volume and if so, where.
intersectsWhere(Ray) - Method in class com.jme.bounding.LineBoundingBox
 
intersectsWhere(Ray) - Method in class com.jme.bounding.OrientedBoundingBox
 
intersectsWhere(Ray) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
intersectsWherePlane(Plane, Vector3f) - Method in class com.jme.math.Ray
 
intersectWhere(Triangle, Vector3f) - Method in class com.jme.math.Ray
intersectWhere determines if the Ray intersects a triangle.
intersectWhere(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme.math.Ray
intersectWhere determines if the Ray intersects a triangle defined by the specified points and if so it stores the point of intersection in the given loc vector.
intersectWherePlanar(Triangle, Vector3f) - Method in class com.jme.math.Ray
intersectWherePlanar determines if the Ray intersects a triangle and if so it stores the point of intersection in the given loc vector as t, u, v where t is the distance from the origin to the point of intersection and u,v is the intersection point in terms of the triangle plane.
intersectWherePlanar(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme.math.Ray
intersectWherePlanar determines if the Ray intersects a triangle defined by the specified points and if so it stores the point of intersection in the given loc vector as t, u, v where t is the distance from the origin to the point of intersection and u,v is the intersection point in terms of the triangle plane.
intersectWherePlanarQuad(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme.math.Ray
intersectWherePlanar determines if the Ray intersects a quad defined by the specified points and if so it stores the point of intersection in the given loc vector as t, u, v where t is the distance from the origin to the point of intersection and u,v is the intersection point in terms of the quad plane.
interval - Variable in class com.jmex.audio.openal.OpenALStreamedAudioPlayer.PlayerThread
 
IntVec - Class in com.jme.util.geom.nvtristrip
 
IntVec() - Constructor for class com.jme.util.geom.nvtristrip.IntVec
 
IntVec(int) - Constructor for class com.jme.util.geom.nvtristrip.IntVec
 
INV_PI - Static variable in class com.jme.math.FastMath
The value 1/PI as a float.
INV_TWO_PI - Static variable in class com.jme.math.FastMath
The value 1/(2PI) as a float.
INVALID_TRIANGLE - Static variable in class com.jme.scene.shadow.ShadowTriangle
INVALID_TRIANGLE (int) indicates that an edge is not connected
invalidate() - Method in class com.jme.scene.state.jogl.records.BlendStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.ClipStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.ColorMaskStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.CullStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.FogStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.FragmentProgramStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.LightRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.LineRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.RendererRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.ShaderObjectsStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.ShadeStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.StencilStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.StippleStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.TextureRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.VertexProgramStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.WireframeStateRecord
 
invalidate() - Method in class com.jme.scene.state.jogl.records.ZBufferStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.BlendStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.ClipStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.ColorMaskStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.CullStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.FogStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.FragmentProgramStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.LineRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.RendererRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.ShaderObjectsStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.ShadeStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.StencilStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.StippleStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.TextureRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.VertexProgramStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.WireframeStateRecord
 
invalidate() - Method in class com.jme.scene.state.lwjgl.records.ZBufferStateRecord
 
invalidate() - Method in class com.jme.scene.state.StateRecord
Invalidate this record - iow, we don't trust this record's information about the opengl state machine.
invalidate() - Method in class com.jmex.effects.TrailMesh
 
invalidateMatrix() - Method in class com.jme.scene.state.jogl.records.RendererRecord
 
invalidateMatrix() - Method in class com.jme.scene.state.lwjgl.records.RendererRecord
 
invalidateStates() - Method in class com.jme.renderer.RenderContext
 
invalidateVBO() - Method in class com.jme.scene.state.jogl.records.RendererRecord
 
invalidateVBO() - Method in class com.jme.scene.state.lwjgl.records.RendererRecord
 
inverse() - Method in class com.jme.math.Quaternion
inverse returns the inverse of this quaternion as a new quaternion.
inverse() - Method in class com.jme.math.TransformMatrix
inverse turns this matrix into it's own inverse
inverseLocal() - Method in class com.jme.math.Quaternion
inverse calculates the inverse of this quaternion and returns this quaternion after it is calculated.
inverseRotateVect(Vector3f) - Method in class com.jme.math.Matrix4f
inverseRotateVect rotates a given Vector3f by the rotation part of this matrix.
inverseTranslateVect(float[]) - Method in class com.jme.math.Matrix4f
inverseTranslateVect translates a given Vector3f by the translation part of this matrix.
inverseTranslateVect(Vector3f) - Method in class com.jme.math.Matrix4f
inverseTranslateVect translates a given Vector3f by the translation part of this matrix.
invert() - Method in class com.jme.math.Matrix3f
Inverts this matrix as a new Matrix3f.
invert(Matrix3f) - Method in class com.jme.math.Matrix3f
Inverts this matrix and stores it in the given store.
invert() - Method in class com.jme.math.Matrix4f
Inverts this matrix as a new Matrix4f.
invert(Matrix4f) - Method in class com.jme.math.Matrix4f
Inverts this matrix and stores it in the given store.
invertedY - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
invertLocal() - Method in class com.jme.math.Matrix3f
Inverts this matrix locally.
invertLocal() - Method in class com.jme.math.Matrix4f
Inverts this matrix locally.
invertRotate - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
invMass - Variable in class com.jme.math.spring.SpringPoint
Inverse Mass of this point.
invoke() - Method in class com.jme.util.GameTask
 
invScale - Variable in class com.jmex.effects.particles.ParticleSystem
 
invSqrt(float) - Static method in class com.jme.math.FastMath
Returns 1/sqrt(fValue)
is(boolean, boolean, boolean, boolean) - Method in class com.jme.scene.state.jogl.records.ColorMaskStateRecord
 
is(boolean, boolean, boolean, boolean) - Method in class com.jme.scene.state.lwjgl.records.ColorMaskStateRecord
 
is_left_chain - Variable in class com.jmex.font3d.math.TriangulationVertex
 
isAccepted() - Method in class com.jmex.awt.swingui.dnd.JMEDropTargetEvent
 
isActivated() - Method in class com.jme.input.mouse.TriggersMouseInputListener
 
isActive() - Method in class com.jme.input.ActionTrigger
 
isActive() - Method in class com.jme.scene.Controller
Returns if this Controller is active or not.
isActive() - Method in class com.jme.system.DisplaySystem
isActive returns true if the display is active.
isActive() - Method in class com.jme.system.dummy.DummyDisplaySystem
 
isActive() - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
isActive() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
 
isActive() - Method in class com.jmex.audio.AudioTrack
 
isActive() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
isActive() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
isActive() - Method in class com.jmex.audio.player.AudioPlayer
 
isActive() - Method in class com.jmex.effects.particles.ParticleSystem
 
isActive() - Method in class com.jmex.game.state.GameState
Returns whether or not this GameState is updated and rendered.
isAllowTranslation() - Method in class com.jme.animation.AnimationProperties
 
isAnisoSupported() - Static method in class com.jme.scene.state.TextureState
 
isAntialiased() - Method in class com.jme.scene.Line
 
isAntialiased() - Method in class com.jme.scene.Point
 
isAntialiased() - Method in class com.jme.scene.state.WireframeState
 
isAntialiased() - Method in class com.jmex.effects.particles.ParticleLines
 
isAntialiased() - Method in class com.jmex.effects.particles.ParticlePoints
 
isAttenuate() - Method in class com.jme.light.Light
isAttenuate returns true if attenuation is to be used for this light.
isAttenuate() - Method in class com.jme.scene.state.jogl.records.LightRecord
 
isAttenuate() - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
isAutomaticMipmapsSupported() - Method in class com.jme.scene.state.TextureState
Returns if AutomaticMipmap generation is available for textures.
isAutoRotating() - Method in class com.jme.curve.CurveController
isAutoRotating returns true if the object is rotating with the curve and false if it is not.
isBlendEnabled() - Method in class com.jme.scene.state.BlendState
isBlendEnabled returns true if blending is turned on, otherwise false is returned.
isButtonDown(int) - Method in class com.jme.input.dummy.DummyMouseInput
isButtonDown returns false, the Dummymouse can't be pressed.
isButtonDown(int) - Method in class com.jme.input.lwjgl.LWJGLMouseInput
isButtonDown tests if a given button is pressed or not.
isButtonDown(int) - Method in class com.jme.input.MouseInput
isButtonDown returns true if a given button is pressed, false if it is not pressed.
isButtonDown(int) - Method in class com.jmex.awt.input.AWTMouseInput
 
isButtonDown(int) - Method in class com.jmex.swt.input.SWTMouseInput
 
isButtonPressed(int) - Method in class com.jme.input.joystick.DummyJoystickInput.DummyJoystick
 
isButtonPressed(int) - Method in interface com.jme.input.joystick.Joystick
Query state of a button.
isButtonPressed(int) - Method in class com.jme.input.joystick.lwjgl.LWJGLJoystick
 
isButtonPressRequired() - Method in class com.jme.input.action.MouseLook
 
isCameraAlignedMovement() - Method in class com.jme.input.ThirdPersonHandler
 
isCameraFacing() - Method in class com.jmex.effects.particles.ParticleSystem
 
isCancelled() - Method in class com.jme.system.lwjgl.LWJGLPropertiesDialog
 
isCancelled() - Method in class com.jme.util.GameTask
 
isCastsShadows() - Method in class com.jme.scene.Geometry
 
isCCW(SubdivisionButterfly.Edge, int) - Method in class com.jmex.subdivision.SubdivisionButterfly.Triangle
Returns true if the triangle is counter-clockwise from the edges point of view, looking down the edge starting at vertex vertexIndex
isClosed() - Method in class com.jme.scene.lod.VETMesh
 
isClosed() - Method in class com.jme.scene.shape.Cylinder
 
isClosing() - Method in class com.jme.system.DisplaySystem
isClosing notifies if the window is currently closing.
isClosing() - Method in class com.jme.system.dummy.DummyDisplaySystem
 
isClosing() - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
isClosing() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
isClosing returns any close requests.
isCollidable - Variable in class com.jme.scene.Spatial
Defines if this spatial will be used in intersection operations or not.
isCollidable() - Method in class com.jme.scene.Spatial
Defines if this Spatial is to be used in intersection (collision and picking) calculations.
isCompleted() - Method in class com.jmex.awt.swingui.dnd.JMEDropTargetEvent
 
isCompressedType(Image.Format) - Static method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
isCompressedType(Image.Format) - Static method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
isConnected() - Method in class com.jme.scene.lod.VETMesh
 
isControlDown() - Method in class com.jme.input.KeyInput
 
isControlFlow() - Method in class com.jmex.effects.particles.ParticleController
Does this manager regulate the particle flow?
isCorrectCorners() - Method in class com.jme.scene.shape.OrientedBox
Have the corners of the box been set correctly.
isCreated() - Method in class com.jme.system.DisplaySystem
isCreated returns the current status of the display system.
isCreated() - Static method in class com.jmex.audio.AudioSystem
 
isCreateOnHeap() - Static method in class com.jme.util.TextureManager
 
isCursorVisible() - Method in class com.jme.input.dummy.DummyMouseInput
isCursorVisible Returns false, can you see a DummyMouse?.
isCursorVisible() - Method in class com.jme.input.lwjgl.LWJGLMouseInput
isCursorVisible Returns true if a cursor is currently bound.
isCursorVisible() - Method in class com.jme.input.MouseInput
isCursorVisible
isCursorVisible() - Method in class com.jmex.awt.input.AWTMouseInput
 
isCursorVisible() - Method in class com.jmex.swt.input.SWTMouseInput
 
isCW(FaceInfo, int, int) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
isDataOnly() - Method in class com.jme.renderer.AbstractCamera
 
isDegenerate(FaceInfo) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
isDegenerate(int, int, int) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
isDirty() - Method in class com.jmex.awt.swingui.ImageGraphics
 
isDirty() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
isDirty() - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
isDiscreet() - Method in class com.jme.input.util.TwoButtonAxis
 
isDoGradualRotation() - Method in class com.jme.input.ThirdPersonHandler
 
isDone() - Method in class com.jme.system.PropertiesDialog
isDone returns the status of the dialog.
isDone() - Method in class com.jme.util.GameTask
 
isDoSort() - Method in class com.jme.bounding.CollisionTreeManager
returns true if the manager is set to sort new generated trees.
isDoUpdateOnly() - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
isDragging() - Method in class com.jmex.awt.swingui.dnd.JMEDragAndDrop
check whether there is currently a drag in progress
isDragOnly() - Method in class com.jmex.awt.input.AWTMouseInput
 
isDragOnly() - Method in class com.jmex.swt.input.SWTMouseInput
 
isDragPanel(Component) - Method in class com.jmex.awt.swingui.dnd.JMEDragAndDrop
check if the component is the drag component
isDrawWhenDirty() - Method in interface com.jme.system.canvas.JMECanvas
 
isDrawWhenDirty() - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
isDrawWhenDirty() - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
isDrawWhenDirty() - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
isEmpty() - Method in class com.jmex.font3d.Glyph3D
 
isEnabled() - Method in class com.jme.input.controls.GameControl
 
isEnabled() - Method in class com.jme.input.controls.GameControlManager
 
isEnabled() - Method in class com.jme.input.InputHandler
 
isEnabled() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
isEnabled() - Method in class com.jme.light.Light
isEnabled returns true if the light is enabled, false otherwise.
isEnabled() - Method in class com.jme.math.spring.SpringPointForce
Return whether or not this system is enabled.
isEnabled() - Method in class com.jme.renderer.pass.Pass
 
isEnabled() - Method in class com.jme.scene.PassNodeState
 
isEnabled() - Method in class com.jme.scene.state.jogl.records.LightRecord
 
isEnabled() - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
isEnabled() - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
isEnabled() - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
isEnabled() - Method in class com.jme.scene.state.RenderState
Returns if this render state is enabled during rendering.
isEnabled() - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
isEnabled() - Method in class com.jmex.audio.AudioTrack
 
isEnabled() - Method in class com.jmex.awt.input.AWTKeyInput
 
isEnabled() - Method in class com.jmex.awt.input.AWTMouseInput
 
isEnabled() - Method in class com.jmex.awt.swingui.JMEAction
 
isEnabled() - Method in class com.jmex.effects.particles.ParticleInfluence
Return whether or not this influence is enabled.
isEnabled() - Method in class com.jmex.swt.input.SWTKeyInput
 
isEnabled() - Method in class com.jmex.swt.input.SWTMouseInput
 
isEnableSpring() - Method in class com.jme.input.ChaseCamera
 
isEnvCombineSupported() - Static method in class com.jme.scene.state.TextureState
 
isEnvDot3Supported() - Static method in class com.jme.scene.state.TextureState
 
isExecuteAll() - Method in class com.jme.util.GameTaskQueue
The state of this GameTaskQueue if it will execute all enqueued Callables on an execute invokation.
isExpandDirtyRegion() - Method in class com.jmex.awt.swingui.ImageGraphics
 
isExperiment() - Method in class com.jme.util.geom.nvtristrip.StripInfo
 
isExternalControl() - Method in class com.jme.animation.SkinNode
 
isFlipped() - Method in class com.jme.util.TextureKey
 
isFogCoordsSupported() - Static method in class com.jme.scene.state.FogState
 
isForceAzimuthUpdate() - Method in class com.jme.input.ChaseCamera
 
isFreeDrop() - Method in class com.jmex.awt.swingui.dnd.JMEDragSourceEvent
check if this is a drop outside of a drop target
isFreeze() - Method in class com.jmex.effects.glsl.MotionBlurRenderPass
 
isFullScreen() - Method in class com.jme.system.DisplaySystem
Returns whether or not the display system is set to be full screen.
isFullscreen() - Method in interface com.jme.system.GameSettings
Returns the screen's fullscreen status as stored or the default.
isFullscreen() - Method in class com.jme.system.PreferencesGameSettings
 
isFullscreen() - Method in class com.jme.system.PropertiesGameSettings
isFullscreen returns the fullscreen flag as read from the properties file.
isGenerateMissingNormals() - Method in class com.jmex.model.converters.ObjToJme
 
isGenerateTrees() - Method in class com.jme.bounding.CollisionTreeManager
returns true if the manager will automatically generate new trees as needed, false otherwise.
isGreyscale(Image) - Static method in class com.jme.util.TextureManager
isGreyscale returns true if the specified image is greyscale.
isHardpoint() - Method in class com.jme.animation.Bone
 
isHardwareSkinning() - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
 
isHeadless() - Method in class com.jme.renderer.Renderer
See Renderer.isHeadless()
isHeadless() - Method in class com.jme.system.dummy.DummyRenderer
 
isHelperMergeVertex() - Method in class com.jmex.font3d.math.TriangulationEdge
 
isHole() - Method in class com.jmex.font3d.math.ClosedPolygon
 
isIdentity() - Method in class com.jme.math.Matrix3f
 
isIdentity() - Method in class com.jme.math.Matrix4f
 
isIdentity() - Method in class com.jme.math.Quaternion
 
isIgnoreStats() - Static method in class com.jme.util.stat.StatCollector
 
isInited() - Static method in class com.jme.input.KeyInput
isInited returns true if the key class is not setup already (ie.
isInited() - Static method in class com.jme.input.MouseInput
isInited returns true if the key class is not setup already (ie.
isInOrthoMode() - Method in class com.jme.renderer.jogl.JOGLRenderer
 
isInOrthoMode() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
isInOrthoMode() - Method in class com.jme.renderer.Renderer
 
isInOrthoMode() - Method in class com.jme.system.dummy.DummyRenderer
 
isInStrip(FaceInfo) - Method in class com.jme.util.geom.nvtristrip.StripInfo
 
isInterpolate() - Method in class com.jme.animation.BoneAnimation
returns true if this animation should interpolate between keyframes, false otherwise.
isInverted() - Method in class com.jme.scene.shape.Cylinder
 
isInvertedY() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
Returns whether vertical control is inverted (ie pulling down on the mouse causes the camera to look up)
isInvertY() - Method in class com.jme.util.BumpMapColorController
 
isKeyDown(int) - Method in class com.jme.input.dummy.DummyKeyInput
This always returns false
isKeyDown(int) - Method in class com.jme.input.KeyInput
isKeyDown returns true if the given key is pressed.
isKeyDown(int) - Method in class com.jme.input.lwjgl.LWJGLKeyInput
isKeyDown returns true if the provided key code is pressed, false otherwise.
isKeyDown(int) - Method in class com.jmex.awt.input.AWTKeyInput
 
isKeyDown(int) - Method in class com.jmex.swt.input.SWTKeyInput
 
isLocalViewer() - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
isLocalViewer() - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
isLockAscent() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
isLockBackwards() - Method in class com.jme.input.ThirdPersonHandler
 
isLockX() - Method in class com.jme.animation.AnimationProperties
 
isLockY() - Method in class com.jme.animation.AnimationProperties
 
isLockZ() - Method in class com.jme.animation.AnimationProperties
 
isLoggable(LogRecord) - Method in class com.jme.util.logging.ThrowingFilter
 
isLooking() - Method in class com.jme.input.ChaseCamera
 
isLoop() - Method in class com.jmex.audio.player.AudioPlayer
 
isLooping() - Method in class com.jmex.audio.AudioTrack
 
isMaintainAzimuth() - Method in class com.jme.input.ChaseCamera
 
isManifold() - Method in class com.jme.scene.lod.VETMesh
 
isMarked(FaceInfo) - Method in class com.jme.util.geom.nvtristrip.StripInfo
 
isMeshLocked() - Method in class com.jmex.font3d.Font3D
 
isMinimalBackground() - Method in class com.jme.util.stat.graph.TabledLabelGrapher
 
isModelsOnly() - Method in class com.jmex.model.ogrexml.SceneLoader
 
isMultiTextureSupported() - Static method in class com.jme.scene.state.TextureState
 
isMusic() - Method in interface com.jme.system.GameSettings
Returns the enabled status of music as stored or the default.
isMusic() - Method in class com.jme.system.PreferencesGameSettings
 
isMusic() - Method in class com.jme.system.PropertiesGameSettings
If the properties file does not contain the setting or was not read properly, the default value is returned.
isMuted() - Method in class com.jmex.audio.AudioSystem
 
isNew - Variable in class com.jme.system.AbstractGameSettings
 
isNew() - Method in class com.jme.system.AbstractGameSettings
 
isNew() - Method in interface com.jme.system.GameSettings
 
isNonPowerOfTwoTextureSupported() - Static method in class com.jme.scene.state.TextureState
 
isNowTurning() - Method in class com.jme.input.ThirdPersonHandler
 
isOneOff() - Method in class com.jme.animation.AnimationProperties
 
isOutsideView() - Method in class com.jme.scene.shape.Dome
Are the triangles connected in such a way as to present aview out from the dome or not.
isParallelProjection() - Method in class com.jme.renderer.AbstractCamera
 
isParallelProjection() - Method in interface com.jme.renderer.Camera
 
isParticlesInWorldCoords() - Method in class com.jmex.effects.particles.ParticleSystem
 
isPlaying() - Method in class com.jmex.audio.AudioTrack
 
isPlaying() - Method in class com.jmex.audio.MusicTrackQueue
 
isPlaying() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
isPlaying() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
check if the source is playing
isPlaying() - Method in class com.jmex.audio.player.AudioPlayer
 
isPointInsideBounds(Vector3f) - Method in class com.jme.math.LineSegment
Evaluates whether a given point is contained within the axis aligned bounding box that contains this LineSegment.
isPointInsideBounds(Vector3f, float) - Method in class com.jme.math.LineSegment
Evaluates whether a given point is contained within the axis aligned bounding box that contains this LineSegment.
isPowerOfTwo(int) - Static method in class com.jme.math.FastMath
Returns true if the number is a power of 2 (2,4,8,16...) A good implementation found on the Java boards.
isProcessingQueue() - Method in class com.jme.renderer.Renderer
Return true if this renderer is in the middle of processing its RenderQueue.
isProcessingQueue() - Method in class com.jme.system.dummy.DummyRenderer
 
isRandom() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
isRandom() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
isRayPerpendicularToGrid() - Method in class com.jmex.terrain.util.AbstractBresenhamTracer
 
isRayPerpendicularToGrid() - Method in class com.jmex.terrain.util.BresenhamYUpGridTracer
 
isRealEdge() - Method in class com.jmex.font3d.math.PlanarEdge
 
isRectangularTextureSupported() - Static method in class com.jme.scene.state.TextureState
 
isRelative() - Method in class com.jmex.audio.AudioTrack
 
isRotateOnly() - Method in class com.jme.input.ThirdPersonHandler
 
isRotateTarget() - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
isRotateWithScene() - Method in class com.jmex.effects.particles.ParticleSystem
 
isRotateWithScene() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicGravity
 
isRotateWithScene() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
isS3TCSupported() - Method in class com.jme.scene.state.TextureState
Returns if S3TC compression is available for textures.
isSame(SubdivisionButterfly.VertexType, SubdivisionButterfly.VertexType, SubdivisionButterfly.VertexType, SubdivisionButterfly.VertexType) - Static method in enum com.jmex.subdivision.SubdivisionButterfly.VertexType
Compares the permutations of the types
isSeparateSpecular() - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
isSeparateSpecular() - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
isSetColor(int, int, ColorRGBA, MaterialStateRecord) - Method in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
isSetColor(int, int, ColorRGBA, MaterialStateRecord) - Method in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
isSetup() - Method in class com.jme.system.canvas.JMECanvasImplementor
 
isSFX() - Method in interface com.jme.system.GameSettings
Returns the enabled status of sound effects as stored or the default.
isSFX() - Method in class com.jme.system.PreferencesGameSettings
 
isSFX() - Method in class com.jme.system.PropertiesGameSettings
If the properties file does not contain the setting or was not read properly, the default value is returned.
isShadowCaster() - Method in class com.jme.light.Light
 
isShiftDown() - Method in class com.jme.input.KeyInput
 
isShowingJFrame() - Method in class com.jmex.awt.swingui.JMEDesktop
 
isSkinRoot() - Method in class com.jme.animation.Bone
 
isStarted() - Method in class com.jmex.awt.applet.StandardApplet
Will return true if within the main game loop.
isStarted() - Method in class com.jmex.game.StandardGame
Will return true if within the main game loop.
isStayBehindTarget() - Method in class com.jme.input.ChaseCamera
 
isStopped() - Method in class com.jmex.audio.AudioTrack
 
isStopped() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
isStopped() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
isStopped() - Method in class com.jmex.audio.player.AudioPlayer
 
isStoreTexture() - Method in class com.jme.image.Texture
 
isStrafeAlignTarget() - Method in class com.jme.input.ThirdPersonHandler
 
isStrafing() - Method in class com.jme.input.ThirdPersonHandler
 
isStreaming() - Method in class com.jmex.audio.AudioTrack
 
isSupported() - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
isSupported obtains the capability of the graphics card.
isSupported() - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
isSupported obtains the capability of the graphics card.
isSupported() - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
isSupported obtains the capability of the graphics card.
isSupported() - Method in interface com.jme.renderer.TextureRenderer
isSupported obtains the capability of the graphics card.
isSupported() - Method in class com.jme.scene.state.FragmentProgramState
isSupported determines if the ARB_fragment_program extension is supported by current graphics configuration.
isSupported() - Static method in class com.jme.scene.state.GLSLShaderObjectsState
isSupported determines if the ARB_shader_objects extension is supported by current graphics configuration.
isSupported() - Method in class com.jme.scene.state.jogl.JOGLFragmentProgramState
Determines if the current OpenGL context supports the GL_ARB_fragment_program extension.
isSupported() - Method in class com.jme.scene.state.jogl.JOGLVertexProgramState
Determines if the current OpenGL context supports the GL_ARB_vertex_program extension.
isSupported() - Method in class com.jme.scene.state.lwjgl.LWJGLFragmentProgramState
Determines if the current OpenGL context supports the GL_ARB_fragment_program extension.
isSupported() - Method in class com.jme.scene.state.lwjgl.LWJGLVertexProgramState
Determines if the current OpenGL context supports the GL_ARB_vertex_program extension.
isSupported() - Method in class com.jme.scene.state.VertexProgramState
isSupported determines if the ARB_vertex_program extension is supported by current graphics configuration.
isSupported() - Method in class com.jmex.effects.glsl.BloomRenderPass
 
isSupported() - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
Check if this pass is supported
isSupported() - Method in class com.jmex.effects.glsl.MotionBlurRenderPass
 
isSupported() - Method in class com.jmex.effects.glsl.SketchRenderPass
 
isSupported() - Method in class com.jmex.effects.water.WaterRenderPass
 
isSynchronizingThreadsOnUpdate() - Method in class com.jmex.awt.swingui.JMEDesktop
 
isTestEnabled() - Method in class com.jme.scene.state.BlendState
isTestEnabled returns true if alpha testing is enabled, false otherwise.
isTexture3DSupported() - Method in class com.jme.scene.state.TextureState
Returns if Texture3D is available for textures.
isTextureCubeMapSupported() - Method in class com.jme.scene.state.TextureState
Returns if TextureCubeMap is available for textures.
isTrackIn3D() - Method in class com.jmex.audio.RangedAudioTracker
 
isTransformWithScene() - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
isTrySpecifiedFormatFirst() - Method in class com.jme.util.resource.MultiFormatResourceLocator
 
isTwoPassTransparency() - Method in class com.jme.renderer.RenderQueue
 
isTwoSidedOn() - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
isTwoSidedOn() - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
isUpdate() - Method in class com.jme.scene.shadow.ShadowVolume
 
isUpdateInput() - Method in interface com.jme.system.canvas.JMECanvas
 
isUpdateInput() - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
isUpdateInput() - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
isUpdateInput() - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
isUpdateOnlyInView() - Method in class com.jmex.effects.particles.ParticleController
Does this manager use the particle's bounding volume to limit updates?
isUseCharacterPosition() - Method in class com.jmex.audio.RangedAudioTracker
 
isUseFadeToFogColor() - Method in class com.jmex.effects.water.WaterRenderPass
 
isUseMeshTexCoords() - Method in class com.jmex.effects.particles.ParticleMesh
 
isUsePerVertex() - Method in class com.jme.util.BumpMapColorController
 
isUseProjectedShader() - Method in class com.jmex.effects.water.WaterRenderPass
 
isUseReflection() - Method in class com.jmex.effects.water.WaterRenderPass
 
isUseRefraction() - Method in class com.jmex.effects.water.WaterRenderPass
 
isUseSeparateConvolution() - Method in class com.jmex.effects.glsl.BloomRenderPass
 
isUseTriangleNormalEmit() - Method in class com.jmex.effects.particles.ParticleMesh
 
isUseTwoSided() - Method in class com.jme.scene.state.StencilState
 
isUsingDelta() - Method in class com.jme.input.AbsoluteMouse
 
isUsingIcosahedron() - Method in class com.jme.scene.shape.GeoSphere
 
isValid() - Method in class com.jme.animation.BoneAnimation
returns true if this animation is valid (i.e.
isValid() - Method in class com.jme.scene.state.StateRecord
 
isValid() - Method in class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModeValidator
 
isValid() - Method in class com.jmex.subdivision.Subdivision
Checks whether the buffers submitted to this Subdivision are valid (i.e.
isValidCommand(String) - Method in class com.jme.input.KeyBindingManager
isValidCommand determines if a command is executable in the current state of the keyboard.
isValidCommand(String, boolean) - Method in class com.jme.input.KeyBindingManager
 
isValidCommand(String, boolean, boolean) - Method in class com.jme.input.KeyBindingManager
isValidCommand determines if a command is executable in the current state of the keyboard.
isValidDisplayMode(int, int, int, int) - Method in class com.jme.system.DisplaySystem
isValidDisplayMode determines if the given parameters constitute a valid display mode on this system.
isValidDisplayMode(int, int, int, int) - Method in class com.jme.system.dummy.DummyDisplaySystem
 
isValidDisplayMode(int, int, int, int) - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
isValidDisplayMode(int, int, int, int) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
 
isValidHeap(int, int) - Method in class com.jme.scene.lod.ClodCreator
 
isValidHeap() - Method in class com.jme.scene.lod.ClodCreator
 
isValidModelFile(File) - Static method in class com.jmex.model.util.ModelLoader
 
isValidModelFile(String) - Static method in class com.jmex.model.util.ModelLoader
 
isValidVector(Vector2f) - Static method in class com.jme.math.Vector2f
Check a vector...
isValidVector(Vector3f) - Static method in class com.jme.math.Vector3f
Check a vector...
isValue() - Method in class com.jme.input.action.KeyToggleBoolean
returns the value.
isVBOColorEnabled() - Method in class com.jme.scene.VBOInfo
Returns true if VBO (Vertex Buffer) is enabled for color information.
isVBOFogCoordsEnabled() - Method in class com.jme.scene.VBOInfo
Returns true if VBO (Vertex Buffer) is enabled for fog coords information.
isVBOIndexEnabled() - Method in class com.jme.scene.VBOInfo
Returns true if VBO (Vertex Buffer) is enabled for indices information.
isVBONormalEnabled() - Method in class com.jme.scene.VBOInfo
Returns true if VBO (Vertex Buffer) is enabled for normal information.
isVBOTextureEnabled() - Method in class com.jme.scene.VBOInfo
Returns true if VBO (Vertex Buffer) is enabled for texture information.
isVBOVertexEnabled() - Method in class com.jme.scene.VBOInfo
Returns true if VBO (Vertex Buffer) is enabled for vertex information.
isVelocityAligned() - Method in class com.jmex.effects.particles.ParticleSystem
 
isVerticalSync() - Method in interface com.jme.system.GameSettings
Returns the current state of vertical synchronization.
isVerticalSync() - Method in class com.jme.system.PreferencesGameSettings
 
isVerticalSync() - Method in class com.jme.system.PropertiesGameSettings
If the properties file does not contain the setting or was not read properly, the default value is returned.
isWalkingBackwards() - Method in class com.jme.input.ThirdPersonHandler
 
isWalkingForward() - Method in class com.jme.input.ThirdPersonHandler
 
isWritable() - Method in class com.jme.scene.state.ZBufferState
isWritable returns if the depth mask is writable or not.
IT_LINEAR - Static variable in class com.jme.animation.TextureKeyframeController
 
IT_STEP - Static variable in class com.jme.animation.TextureKeyframeController
 
ITALICS - Static variable in class com.jme.renderer.jogl.JOGLFont
Sets the style of the font to italics.
ITALICS - Static variable in class com.jme.renderer.lwjgl.LWJGLFont
Sets the style of the font to italics.
iterations - Variable in class com.jme.util.stat.StatValue
 

J

j0(double) - Static method in class com.jme.math.Bessel
 
j1(double) - Static method in class com.jme.math.Bessel
 
JMEAction - Class in com.jmex.awt.swingui
This class is used to execute an action in jMEs update thread instead of the Swing thread.
JMEAction(String, InputHandler) - Constructor for class com.jmex.awt.swingui.JMEAction
 
JMECanvas - Interface in com.jme.system.canvas
JMECanvas is an interface to classes allowing jME generated graphics to be displayed in an AWT/Swing/SWT or other such UI framework.
JMECanvasImplementor - Class in com.jme.system.canvas
JMECanvasImplementor
JMECanvasImplementor() - Constructor for class com.jme.system.canvas.JMECanvasImplementor
 
JMEDesktop - Class in com.jmex.awt.swingui
A quad that displays a JDesktopPane as texture.
JMEDesktop(String) - Constructor for class com.jmex.awt.swingui.JMEDesktop
Create a quad with a Swing-Texture.
JMEDesktop(String, int, int, InputHandler) - Constructor for class com.jmex.awt.swingui.JMEDesktop
Create a quad with a Swing-Texture.
JMEDesktop(String, int, int, boolean, InputHandler) - Constructor for class com.jmex.awt.swingui.JMEDesktop
Create a quad with a Swing-Texture.
JMEDesktopState - Class in com.jmex.awt.swingui
 
JMEDesktopState() - Constructor for class com.jmex.awt.swingui.JMEDesktopState
 
JMEDesktopState(int, int) - Constructor for class com.jmex.awt.swingui.JMEDesktopState
 
JMEDesktopState(boolean) - Constructor for class com.jmex.awt.swingui.JMEDesktopState
 
JMEDndException - Exception in com.jmex.awt.swingui.dnd
 
JMEDndException(String) - Constructor for exception com.jmex.awt.swingui.dnd.JMEDndException
 
JMEDragAndDrop - Class in com.jmex.awt.swingui.dnd
Drag and Drop support for JMEDesktop see jmetest.awt.swingui.dnd.TestJMEDragAndDrop for an example.
JMEDragAndDrop(JMEDesktop) - Constructor for class com.jmex.awt.swingui.dnd.JMEDragAndDrop
create a drag and drop support for this desktop
JMEDragGestureEvent - Class in com.jmex.awt.swingui.dnd
 
JMEDragGestureEvent(JMEMouseDragGestureRecognizer, int, Point, MouseEvent) - Constructor for class com.jmex.awt.swingui.dnd.JMEDragGestureEvent
 
JMEDragGestureListener - Interface in com.jmex.awt.swingui.dnd
 
JMEDragSourceEvent - Class in com.jmex.awt.swingui.dnd
 
JMEDragSourceEvent(Point, int) - Constructor for class com.jmex.awt.swingui.dnd.JMEDragSourceEvent
a class to capsule drag events delivered to the drag source
JMEDragSourceEvent(Point, int, boolean) - Constructor for class com.jmex.awt.swingui.dnd.JMEDragSourceEvent
a class to capsule drag events delivered to the drag source
JMEDragSourceEvent(Point, int, Component) - Constructor for class com.jmex.awt.swingui.dnd.JMEDragSourceEvent
a class to capsule drag events delivered to the drag source
JMEDragSourceEvent(Point, int, boolean, boolean) - Constructor for class com.jmex.awt.swingui.dnd.JMEDragSourceEvent
a class to capsule drag events delivered to the drag source
JMEDragSourceListener - Interface in com.jmex.awt.swingui.dnd
 
JMEDropTargetEvent - Class in com.jmex.awt.swingui.dnd
 
JMEDropTargetEvent(Object, Point, int, JMEDragAndDrop) - Constructor for class com.jmex.awt.swingui.dnd.JMEDropTargetEvent
 
JMEDropTargetListener - Interface in com.jmex.awt.swingui.dnd
 
JmeException - Exception in com.jme.system
JmeException handles all exceptions that could be thrown and should be handled in the client software.
JmeException() - Constructor for exception com.jme.system.JmeException
Default constructor creates a new JmeException with out any description of what caused the exception.
JmeException(String) - Constructor for exception com.jme.system.JmeException
Constructor creates a new JmeException with a description of the exception that will be displayed when it's thrown.
JmeException(Throwable) - Constructor for exception com.jme.system.JmeException
Constructor creates a new JmeException with the cause of this exception.
JmeException(String, Throwable) - Constructor for exception com.jme.system.JmeException
Constructor creates a new JmeException with a description of the exception that will be displayed when it's thrown and the cause of this exception.
JMEExporter - Interface in com.jme.util.export
 
JMEImporter - Interface in com.jme.util.export
This interface supports two conflicting use cases, and good design would have a separate interface for each; but as things stand, "loaders" should only use the load() methods, and reconstituting-jME-elements should only use the getCapsule() method.
JMEMouseDragGestureRecognizer - Class in com.jmex.awt.swingui.dnd
 
JMEMouseDragGestureRecognizer(JMEDragAndDrop, Component, int, JMEDragGestureListener) - Constructor for class com.jmex.awt.swingui.dnd.JMEMouseDragGestureRecognizer
create a new gesture recognizer that will send an event if it detects a drag gesture
JmeText - Interface in com.jmex.font3d
This is the interface for some peace of text in JME.
jn(int, double) - Static method in class com.jme.math.Bessel
 
JOGLAWTCanvas - Class in com.jmex.awt.jogl
 
JOGLAWTCanvas(GLCapabilities) - Constructor for class com.jmex.awt.jogl.JOGLAWTCanvas
 
JOGLAWTCanvasConstructor - Class in com.jmex.awt.jogl
 
JOGLAWTCanvasConstructor() - Constructor for class com.jmex.awt.jogl.JOGLAWTCanvasConstructor
 
JOGLBlendState - Class in com.jme.scene.state.jogl
JOGLBlendState subclasses the BlendState using the JOGL API to set OpenGL's blending state params.
JOGLBlendState(JOGLContextCapabilities) - Constructor for class com.jme.scene.state.jogl.JOGLBlendState
Constructor instantiates a new JOGLBlendState object with default values.
JOGLCamera - Class in com.jme.renderer.jogl
JOGLCamera defines a concrete implementation of a AbstractCamera using the JOGL library for view port setting.
JOGLCamera() - Constructor for class com.jme.renderer.jogl.JOGLCamera
 
JOGLCamera(int, int) - Constructor for class com.jme.renderer.jogl.JOGLCamera
Constructor instantiates a new JOGLCamera object.
JOGLCamera(int, int, boolean) - Constructor for class com.jme.renderer.jogl.JOGLCamera
Constructor instantiates a new JOGLCamera object.
JOGLClipState - Class in com.jme.scene.state.jogl
JOGLClipState
JOGLClipState() - Constructor for class com.jme.scene.state.jogl.JOGLClipState
 
JOGLColorMaskState - Class in com.jme.scene.state.jogl
JOGLColorMaskState
JOGLColorMaskState() - Constructor for class com.jme.scene.state.jogl.JOGLColorMaskState
 
JOGLContextCapabilities - Class in com.jme.renderer.jogl
This class collects all of the settings for a specific javax.media.opengl.GLContext, avoiding unnecessary communications with the graphics hardware for settings which won't change.
JOGLContextCapabilities(GLAutoDrawable) - Constructor for class com.jme.renderer.jogl.JOGLContextCapabilities
 
JOGLContextCapabilities(GL) - Constructor for class com.jme.renderer.jogl.JOGLContextCapabilities
 
JOGLCullState - Class in com.jme.scene.state.jogl
JOGLCullState
JOGLCullState() - Constructor for class com.jme.scene.state.jogl.JOGLCullState
 
JOGLDisplaySystem - Class in com.jme.system.jogl
 
JOGLDisplaySystem() - Constructor for class com.jme.system.jogl.JOGLDisplaySystem
 
JOGLFogState - Class in com.jme.scene.state.jogl
JOGLFogState subclasses the fog state using the JOGL API to set the OpenGL fog state.
JOGLFogState(JOGLContextCapabilities) - Constructor for class com.jme.scene.state.jogl.JOGLFogState
Constructor instantiates a new JOGLFogState object with default values.
JOGLFont - Class in com.jme.renderer.jogl
Font2D maintains display lists for each ASCII character defined by an image.
JOGLFont() - Constructor for class com.jme.renderer.jogl.JOGLFont
Constructor instantiates a new JOGLFont object.
JOGLFragmentProgramState - Class in com.jme.scene.state.jogl
 
JOGLFragmentProgramState(JOGLContextCapabilities) - Constructor for class com.jme.scene.state.jogl.JOGLFragmentProgramState
 
JOGLImageGraphics - Class in com.jmex.awt.swingui
JOGL implementation of ImageGraphics.
JOGLImageGraphics(int, int, int) - Constructor for class com.jmex.awt.swingui.JOGLImageGraphics
 
JOGLLightState - Class in com.jme.scene.state.jogl
JOGLLightState subclasses the Light class using the JOGL API to access OpenGL for light processing.
JOGLLightState(JOGLContextCapabilities) - Constructor for class com.jme.scene.state.jogl.JOGLLightState
Constructor instantiates a new JOGLLightState.
JOGLMaterialState - Class in com.jme.scene.state.jogl
JOGLMaterialState subclasses MaterialState using the JOGL API to access OpenGL to set the material for a given node and it's children.
JOGLMaterialState() - Constructor for class com.jme.scene.state.jogl.JOGLMaterialState
Constructor instantiates a new JOGLMaterialState object.
JOGLRenderer - Class in com.jme.renderer.jogl
JOGLRenderer provides an implementation of the Renderer interface using the JOGL API.
JOGLRenderer(JOGLDisplaySystem, JOGLContextCapabilities, int, int) - Constructor for class com.jme.renderer.jogl.JOGLRenderer
Constructor instantiates a new JOGLRenderer object.
JOGLShaderObjectsState - Class in com.jme.scene.state.jogl
Implementation of the GL_ARB_shader_objects extension.
JOGLShaderObjectsState(JOGLContextCapabilities) - Constructor for class com.jme.scene.state.jogl.JOGLShaderObjectsState
 
JOGLShaderUtil - Class in com.jme.scene.state.jogl.shader
Utility class for updating shadervariables(uniforms and attributes)
JOGLShaderUtil() - Constructor for class com.jme.scene.state.jogl.shader.JOGLShaderUtil
 
JOGLShadeState - Class in com.jme.scene.state.jogl
JOGLShadeState subclasses the ShadeState class using the JOGL API to access OpenGL to set the shade state.
JOGLShadeState() - Constructor for class com.jme.scene.state.jogl.JOGLShadeState
Constructor instantiates a new JOGLShadeState object.
JOGLStencilState - Class in com.jme.scene.state.jogl
JOGLStencilState
JOGLStencilState(JOGLContextCapabilities) - Constructor for class com.jme.scene.state.jogl.JOGLStencilState
 
JOGLStippleState - Class in com.jme.scene.state.jogl
JOGL implementation of StippleState
JOGLStippleState() - Constructor for class com.jme.scene.state.jogl.JOGLStippleState
 
JOGLSystemProvider - Class in com.jme.system.jogl
 
JOGLSystemProvider() - Constructor for class com.jme.system.jogl.JOGLSystemProvider
 
JOGLTextureRenderer - Class in com.jme.renderer.jogl
This class is used by JOGL to render textures.
JOGLTextureRenderer(int, int, JOGLDisplaySystem, JOGLRenderer) - Constructor for class com.jme.renderer.jogl.JOGLTextureRenderer
 
JOGLTextureState - Class in com.jme.scene.state.jogl
JOGLTextureState subclasses the TextureState object using the JOGL API to access OpenGL for texture processing.
JOGLTextureState(JOGLContextCapabilities) - Constructor for class com.jme.scene.state.jogl.JOGLTextureState
Constructor instantiates a new JOGLTextureState object.
JOGLUtil - Class in com.jme.util.jogl
 
JOGLUtil() - Constructor for class com.jme.util.jogl.JOGLUtil
 
JOGLVertexProgramState - Class in com.jme.scene.state.jogl
Implementation of the GL_ARB_vertex_program extension.
JOGLVertexProgramState(JOGLContextCapabilities) - Constructor for class com.jme.scene.state.jogl.JOGLVertexProgramState
 
JOGLWireframeState - Class in com.jme.scene.state.jogl
JOGLWireframeState subclasses WireframeState to use the JOGL API to access OpenGL.
JOGLWireframeState() - Constructor for class com.jme.scene.state.jogl.JOGLWireframeState
 
JOGLZBufferState - Class in com.jme.scene.state.jogl
JOGLZBufferState subclasses ZBufferState to use the JOGL API to access OpenGL.
JOGLZBufferState() - Constructor for class com.jme.scene.state.jogl.JOGLZBufferState
 
JointController - Class in com.jmex.model.animation
Started Date: Jun 9, 2004
This controller animates a Node's JointMesh children acording to the joints stored inside movementInfo.
JointController() - Constructor for class com.jmex.model.animation.JointController
 
JointController(int) - Constructor for class com.jmex.model.animation.JointController
Constructs a new JointController that will hold the given number of joints.
jointIndex - Variable in class com.jmex.model.JointMesh
 
JointMesh - Class in com.jmex.model
Started Date: Jun 11, 2004 JointMesh is the same as a TriMesh, but extends to include an index array of joints and to store the original Vertex and Normal information
JointMesh() - Constructor for class com.jmex.model.JointMesh
 
JointMesh(String) - Constructor for class com.jmex.model.JointMesh
 
jointRotation - Variable in class com.jmex.model.animation.PointInTime
Array of rotations for this PointInTime.
jointTranslation - Variable in class com.jmex.model.animation.PointInTime
Array of translations for this PointInTime.
Joystick - Interface in com.jme.input.joystick
Represents a single joystick device.
joystick - Variable in class com.jme.input.joystick.JoystickInputHandlerDevice
 
joystick - Variable in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
JOYSTICK_THRESHOLD - Static variable in class com.jmex.editors.swing.controls.GameControlEditor
 
JoystickAxisBinding - Class in com.jme.input.controls.binding
 
JoystickAxisBinding(Joystick, int, boolean) - Constructor for class com.jme.input.controls.binding.JoystickAxisBinding
 
JoystickButtonBinding - Class in com.jme.input.controls.binding
 
JoystickButtonBinding(Joystick, int) - Constructor for class com.jme.input.controls.binding.JoystickButtonBinding
 
JoystickInput - Class in com.jme.input.joystick
Manager for attached Joysticks.
JoystickInput() - Constructor for class com.jme.input.joystick.JoystickInput
Protect contructor to avoid direct invocation.
JoystickInputHandlerDevice - Class in com.jme.input.joystick
Creates InputHandler triggers for joystick support.
JoystickInputHandlerDevice(Joystick, String) - Constructor for class com.jme.input.joystick.JoystickInputHandlerDevice
 
JoystickInputHandlerDevice.JoystickAxisTrigger - Class in com.jme.input.joystick
 
JoystickInputHandlerDevice.JoystickAxisTrigger(InputHandler, String, InputActionInterface, Joystick, int, boolean) - Constructor for class com.jme.input.joystick.JoystickInputHandlerDevice.JoystickAxisTrigger
 
JoystickInputHandlerDevice.JoystickButtonTrigger - Class in com.jme.input.joystick
 
JoystickInputHandlerDevice.JoystickButtonTrigger(InputHandler, String, InputActionInterface, Joystick, int, boolean) - Constructor for class com.jme.input.joystick.JoystickInputHandlerDevice.JoystickButtonTrigger
 
JoystickInputListener - Interface in com.jme.input.joystick
Listener receiving event for every axis- and button-change of all the joysticks.
JPGLoader - Class in com.jme.image.util
JPGLoader is a stub to be filled in later with non-awt dependant jpeg loading code.

K

KEY_0 - Static variable in class com.jme.input.KeyInput
0 key.
KEY_1 - Static variable in class com.jme.input.KeyInput
1 key.
KEY_2 - Static variable in class com.jme.input.KeyInput
2 key.
KEY_3 - Static variable in class com.jme.input.KeyInput
3 key.
KEY_4 - Static variable in class com.jme.input.KeyInput
4 key.
KEY_5 - Static variable in class com.jme.input.KeyInput
5 key.
KEY_6 - Static variable in class com.jme.input.KeyInput
6 key.
KEY_7 - Static variable in class com.jme.input.KeyInput
7 key.
KEY_8 - Static variable in class com.jme.input.KeyInput
8 key.
KEY_9 - Static variable in class com.jme.input.KeyInput
9 key.
KEY_A - Static variable in class com.jme.input.KeyInput
a key.
KEY_ADD - Static variable in class com.jme.input.KeyInput
+ key (num pad).
KEY_AMB_LI_INFO - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_APOSTROPHE - Static variable in class com.jme.input.KeyInput
' key.
KEY_APPS - Static variable in class com.jme.input.KeyInput
 
KEY_AT - Static variable in class com.jme.input.KeyInput
@ key (NEC PC98).
KEY_AX - Static variable in class com.jme.input.KeyInput
ax key (Japanese).
KEY_B - Static variable in class com.jme.input.KeyInput
b key.
KEY_BACK - Static variable in class com.jme.input.KeyInput
back key.
KEY_BACKSLASH - Static variable in class com.jme.input.KeyInput
\ key.
KEY_C - Static variable in class com.jme.input.KeyInput
c key.
KEY_CAM_TARGET - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_CAMERA_OBJECT - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_CAPITAL - Static variable in class com.jme.input.KeyInput
caps lock key.
KEY_CIRCUMFLEX - Static variable in class com.jme.input.KeyInput
circum flex key (Japanese).
KEY_COLON - Static variable in class com.jme.input.KeyInput
: key (NEC PC98)
KEY_COLOR_TRACK - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_COMMA - Static variable in class com.jme.input.KeyInput
, key.
KEY_CONVERT - Static variable in class com.jme.input.KeyInput
convert key (Japanese).
KEY_CURTIME - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_D - Static variable in class com.jme.input.KeyInput
d key.
KEY_DECIMAL - Static variable in class com.jme.input.KeyInput
.
KEY_DELETE - Static variable in class com.jme.input.KeyInput
delete key.
KEY_DIVIDE - Static variable in class com.jme.input.KeyInput
/ key (num pad).
KEY_DOWN - Static variable in class com.jme.input.KeyInput
down arrow key.
KEY_E - Static variable in class com.jme.input.KeyInput
e key.
KEY_END - Static variable in class com.jme.input.KeyInput
end key.
KEY_EQUALS - Static variable in class com.jme.input.KeyInput
= key.
KEY_ESCAPE - Static variable in class com.jme.input.KeyInput
escape key.
KEY_F - Static variable in class com.jme.input.KeyInput
f key.
KEY_F1 - Static variable in class com.jme.input.KeyInput
F1 key.
KEY_F10 - Static variable in class com.jme.input.KeyInput
F10 key.
KEY_F11 - Static variable in class com.jme.input.KeyInput
F11 key.
KEY_F12 - Static variable in class com.jme.input.KeyInput
F12 key.
KEY_F13 - Static variable in class com.jme.input.KeyInput
F13 key.
KEY_F14 - Static variable in class com.jme.input.KeyInput
F14 key.
KEY_F15 - Static variable in class com.jme.input.KeyInput
F15 key.
KEY_F2 - Static variable in class com.jme.input.KeyInput
F2 key.
KEY_F3 - Static variable in class com.jme.input.KeyInput
F3 key.
KEY_F4 - Static variable in class com.jme.input.KeyInput
F4 key.
KEY_F5 - Static variable in class com.jme.input.KeyInput
F5 key.
KEY_F6 - Static variable in class com.jme.input.KeyInput
F6 key.
KEY_F7 - Static variable in class com.jme.input.KeyInput
F7 key.
KEY_F8 - Static variable in class com.jme.input.KeyInput
F8 key.
KEY_F9 - Static variable in class com.jme.input.KeyInput
F9 key.
KEY_FALLOFF_TRACK - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_FOV_TRACK - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_G - Static variable in class com.jme.input.KeyInput
g key.
KEY_GRAVE - Static variable in class com.jme.input.KeyInput
` key.
KEY_H - Static variable in class com.jme.input.KeyInput
h key.
KEY_HEADER - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_HOME - Static variable in class com.jme.input.KeyInput
home key.
KEY_HOTSPOT_TRACK - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_I - Static variable in class com.jme.input.KeyInput
i key.
KEY_INSERT - Static variable in class com.jme.input.KeyInput
insert key.
KEY_J - Static variable in class com.jme.input.KeyInput
j key.
KEY_K - Static variable in class com.jme.input.KeyInput
k key.
KEY_KANA - Static variable in class com.jme.input.KeyInput
kana key (Japanese).
KEY_KANJI - Static variable in class com.jme.input.KeyInput
kanji key (Japanese).
KEY_L - Static variable in class com.jme.input.KeyInput
l key.
KEY_LBRACKET - Static variable in class com.jme.input.KeyInput
[ key.
KEY_LCONTROL - Static variable in class com.jme.input.KeyInput
left control key.
KEY_LEFT - Static variable in class com.jme.input.KeyInput
left arrow key.
KEY_LMENU - Static variable in class com.jme.input.KeyInput
left alt key.
KEY_LMETA - Static variable in class com.jme.input.KeyInput
 
KEY_LSHIFT - Static variable in class com.jme.input.KeyInput
left shift key.
KEY_LWIN - Static variable in class com.jme.input.KeyInput
The left windows key, mapped to KEY_LMETA
KEY_M - Static variable in class com.jme.input.KeyInput
m key.
KEY_MINUS - Static variable in class com.jme.input.KeyInput
- key.
KEY_MULTIPLY - Static variable in class com.jme.input.KeyInput
* key (on keypad).
KEY_N - Static variable in class com.jme.input.KeyInput
n key.
KEY_NEXT - Static variable in class com.jme.input.KeyInput
PgDn key.
KEY_NOCONVERT - Static variable in class com.jme.input.KeyInput
noconvert key (Japanese).
KEY_NUMLOCK - Static variable in class com.jme.input.KeyInput
NumLK key.
KEY_NUMPAD0 - Static variable in class com.jme.input.KeyInput
0 key (num pad).
KEY_NUMPAD1 - Static variable in class com.jme.input.KeyInput
1 key (num pad).
KEY_NUMPAD2 - Static variable in class com.jme.input.KeyInput
2 key (num pad).
KEY_NUMPAD3 - Static variable in class com.jme.input.KeyInput
3 key (num pad).
KEY_NUMPAD4 - Static variable in class com.jme.input.KeyInput
4 key (num pad).
KEY_NUMPAD5 - Static variable in class com.jme.input.KeyInput
5 key (num pad).
KEY_NUMPAD6 - Static variable in class com.jme.input.KeyInput
6 key (num pad).
KEY_NUMPAD7 - Static variable in class com.jme.input.KeyInput
7 key (num pad).
KEY_NUMPAD8 - Static variable in class com.jme.input.KeyInput
8 key (num pad).
KEY_NUMPAD9 - Static variable in class com.jme.input.KeyInput
9 key (num pad).
KEY_NUMPADCOMMA - Static variable in class com.jme.input.KeyInput
, key on num pad (NEC PC98).
KEY_NUMPADENTER - Static variable in class com.jme.input.KeyInput
Enter key (num pad).
KEY_NUMPADEQUALS - Static variable in class com.jme.input.KeyInput
= on num pad (NEC PC98).
KEY_O - Static variable in class com.jme.input.KeyInput
o key.
KEY_OBJECT - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_OMNI_LI_INFO - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_P - Static variable in class com.jme.input.KeyInput
p key.
KEY_PAUSE - Static variable in class com.jme.input.KeyInput
pause key.
KEY_PERIOD - Static variable in class com.jme.input.KeyInput
.
KEY_PGDN - Static variable in class com.jme.input.KeyInput
PgDn key.
KEY_PGUP - Static variable in class com.jme.input.KeyInput
PgUp key.
KEY_POWER - Static variable in class com.jme.input.KeyInput
power key.
KEY_PRIOR - Static variable in class com.jme.input.KeyInput
PgUp key.
KEY_Q - Static variable in class com.jme.input.KeyInput
q key.
KEY_R - Static variable in class com.jme.input.KeyInput
r key.
KEY_RBRACKET - Static variable in class com.jme.input.KeyInput
] key.
KEY_RCONTROL - Static variable in class com.jme.input.KeyInput
right control key.
KEY_RETURN - Static variable in class com.jme.input.KeyInput
enter (main keyboard) key.
KEY_RIGHT - Static variable in class com.jme.input.KeyInput
right arrow key.
KEY_RMENU - Static variable in class com.jme.input.KeyInput
right alt key.
KEY_RMETA - Static variable in class com.jme.input.KeyInput
 
KEY_ROLL_TRACK - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_RSHIFT - Static variable in class com.jme.input.KeyInput
right shift key.
KEY_RWIN - Static variable in class com.jme.input.KeyInput
The right windows key, mapped to KEY_RMETA
KEY_S - Static variable in class com.jme.input.KeyInput
s key.
KEY_SCROLL - Static variable in class com.jme.input.KeyInput
Scroll lock key.
KEY_SEGMENT - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_SEMICOLON - Static variable in class com.jme.input.KeyInput
; key.
KEY_SLASH - Static variable in class com.jme.input.KeyInput
/ key (main keyboard).
KEY_SLEEP - Static variable in class com.jme.input.KeyInput
sleep key.
KEY_SPACE - Static variable in class com.jme.input.KeyInput
space key.
KEY_SPOT_OBJECT - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_SPOT_TARGET - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_STOP - Static variable in class com.jme.input.KeyInput
stop key (NEC PC98).
KEY_SUBTRACT - Static variable in class com.jme.input.KeyInput
- key (num pad).
KEY_SYSRQ - Static variable in class com.jme.input.KeyInput
SysRq key.
KEY_T - Static variable in class com.jme.input.KeyInput
t key.
KEY_TAB - Static variable in class com.jme.input.KeyInput
tab key.
KEY_U - Static variable in class com.jme.input.KeyInput
u key.
KEY_UNDERLINE - Static variable in class com.jme.input.KeyInput
_ key (NEC PC98).
KEY_UNLABELED - Static variable in class com.jme.input.KeyInput
(J3100).
KEY_UP - Static variable in class com.jme.input.KeyInput
up arrow key.
KEY_V - Static variable in class com.jme.input.KeyInput
v key.
KEY_VIEWPORT - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KEY_W - Static variable in class com.jme.input.KeyInput
w key.
KEY_X - Static variable in class com.jme.input.KeyInput
x key.
KEY_Y - Static variable in class com.jme.input.KeyInput
y key.
KEY_YEN - Static variable in class com.jme.input.KeyInput
yen key (Japanese).
KEY_Z - Static variable in class com.jme.input.KeyInput
z key.
KeyBackwardAction - Class in com.jme.input.action
KeyBackwardAction defines an action for moving a camera along it's negative direction.
KeyBackwardAction(Camera, float) - Constructor for class com.jme.input.action.KeyBackwardAction
Constructor instantiates a new KeyBackwardAction object.
KeyBindingManager - Class in com.jme.input
KeyBindingManager maintains a list of command and key pairs.
KeyBindingManager.KeyCodes - Class in com.jme.input
KeyCodes defines a list of one or more keys for a given key command.
KeyBindingManager.KeyCodes() - Constructor for class com.jme.input.KeyBindingManager.KeyCodes
 
KeyboardBinding - Class in com.jme.input.controls.binding
 
KeyboardBinding(int) - Constructor for class com.jme.input.controls.binding.KeyboardBinding
 
KeyboardInputHandlerDevice - Class in com.jme.input.keyboard
Creates InputHandler triggers for keyboard support.
KeyboardInputHandlerDevice() - Constructor for class com.jme.input.keyboard.KeyboardInputHandlerDevice
 
KeyboardInputHandlerDevice.KeyTrigger - Class in com.jme.input.keyboard
 
KeyboardInputHandlerDevice.KeyTrigger(InputHandler, String, InputActionInterface, int, boolean) - Constructor for class com.jme.input.keyboard.KeyboardInputHandlerDevice.KeyTrigger
 
KeyboardLookHandler - Class in com.jme.input
KeyboardLookHandler defines an InputHandler that sets input to be controlled similar to First Person Shooting games.
KeyboardLookHandler(Camera, float, float) - Constructor for class com.jme.input.KeyboardLookHandler
 
keyDown - Variable in class com.jmex.awt.input.AWTKeyInput
 
keyDown - Variable in class com.jmex.swt.input.SWTKeyInput
 
KeyExitAction - Class in com.jme.input.action
KeyExitAction is used to call finish on the application.
KeyExitAction(AbstractGame) - Constructor for class com.jme.input.action.KeyExitAction
Constructor instantiates a new KeyExitAction object.
KeyForwardAction - Class in com.jme.input.action
KeyForwardAction provides the action of moving a camera along it's direction vector.
KeyForwardAction(Camera, float) - Constructor for class com.jme.input.action.KeyForwardAction
Constructor instantiates a new KeyForwardAction object.
Keyframe - Class in com.jme.animation
Keyframe defines a positional or a rotational keyframe.
Keyframe(float, float, float, float) - Constructor for class com.jme.animation.Keyframe
Create a keyframe at a given time and vector.
KeyframeChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

Parent == TDSFile == 0x4d4d
type == KEYFRAMES == 0xb000
KeyframeChunk(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.KeyframeChunk
 
KeyframeController - Class in com.jmex.model.animation
Started Date: Jun 12, 2004

Class can do linear interpolation of a TriMesh between units of time.
KeyframeController() - Constructor for class com.jmex.model.animation.KeyframeController
Default constructor.
KeyframeController.PointInTime - Class in com.jmex.model.animation
This class defines a point in time that states morphShape should look like newShape at time seconds
KeyframeController.PointInTime() - Constructor for class com.jmex.model.animation.KeyframeController.PointInTime
 
KeyframeController.PointInTime(float, TriMesh) - Constructor for class com.jmex.model.animation.KeyframeController.PointInTime
 
KeyframeInfoChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

KeyframeInfoChunk(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.KeyframeInfoChunk
 
KeyframeInfoChunk.KeyPointInTime - Class in com.jmex.model.converters.maxutils
 
KeyframeInfoChunk.KeyPointInTime() - Constructor for class com.jmex.model.converters.maxutils.KeyframeInfoChunk.KeyPointInTime
 
keyframes - Variable in class com.jme.animation.SpatialTransformer
Interpolated array of keyframe states
keyframes - Variable in class com.jmex.model.animation.KeyframeController
An array of PointInTime s that defines the animation
KEYFRAMES - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
KeyInput - Class in com.jme.input
KeyInput provides an interface for dealing with keyboard input.
KeyInput() - Constructor for class com.jme.input.KeyInput
 
KeyInputAction - Class in com.jme.input.action
InputAction defines an interface for creating input actions.
KeyInputAction() - Constructor for class com.jme.input.action.KeyInputAction
 
KeyInputListener - Interface in com.jme.input
This interface is used to receive key events from KeyInput.update().
KeyLookDownAction - Class in com.jme.input.action
KeyLookDownAction tilts a camera down a given angle.
KeyLookDownAction(Camera, float) - Constructor for class com.jme.input.action.KeyLookDownAction
Constructor instantiates a new KeyLookDownAction object.
KeyLookUpAction - Class in com.jme.input.action
KeyLookUpAction tilts a camera up a given angle.
KeyLookUpAction(Camera, float) - Constructor for class com.jme.input.action.KeyLookUpAction
Constructor instantiates a new KeyLookUpAction object.
KeyNodeBackwardAction - Class in com.jme.input.action
KeyNodeBackwardAction defines an action to move a Spatial node along it's negative direction vector.
KeyNodeBackwardAction(Spatial, float) - Constructor for class com.jme.input.action.KeyNodeBackwardAction
Constructor creates a new KeyNodeBackwardAction object.
KeyNodeForwardAction - Class in com.jme.input.action
KeyNodeForwardAction defines an action to move a Spatial node along it's positive direction vector.
KeyNodeForwardAction(Spatial, float) - Constructor for class com.jme.input.action.KeyNodeForwardAction
Constructor creates a new KeyNodeForwardAction object.
KeyNodeLookDownAction - Class in com.jme.input.action
KeyNodeLookDownAction defines an action to tilt the node towards the node's negative up axis.
KeyNodeLookDownAction(Spatial, float) - Constructor for class com.jme.input.action.KeyNodeLookDownAction
Constructor instatiates a new KeyNodeLookDownAction object using the supplied node and speed for it's rotation.
KeyNodeLookUpAction - Class in com.jme.input.action
KeyNodeLookUpAction defines an action to tilt the node towards the worlds positive y-axis.
KeyNodeLookUpAction(Spatial, float) - Constructor for class com.jme.input.action.KeyNodeLookUpAction
Constructor instatiates a new KeyNodeLookUpAction object using the supplied node and speed for it's attributes.
KeyNodeRotateLeftAction - Class in com.jme.input.action
KeyNodeRotateLeftAction rotates a node to the left.
KeyNodeRotateLeftAction(Spatial, float) - Constructor for class com.jme.input.action.KeyNodeRotateLeftAction
Constructor instantiates a new KeyNodeRotateLeftAction object using the node and speed parameters for it's attributes.
KeyNodeRotateRightAction - Class in com.jme.input.action
KeyNodeRotateRightAction rotates a node to the right.
KeyNodeRotateRightAction(Spatial, float) - Constructor for class com.jme.input.action.KeyNodeRotateRightAction
Constructor instantiates a new KeyNodeRotateRightAction object using the node and speed parameters for it's attributes.
KeyNodeStrafeLeftAction - Class in com.jme.input.action
KeyNodeStrafeLeftAction defines an action that moves a node along the positive left vector.
KeyNodeStrafeLeftAction(Spatial, float) - Constructor for class com.jme.input.action.KeyNodeStrafeLeftAction
Constructor instantiates a new KeyNodeStrafeLeftAction object.
KeyNodeStrafeRightAction - Class in com.jme.input.action
KeyNodeStrafeRightAction defines an action that moves a node along the negative left vector.
KeyNodeStrafeRightAction(Spatial, float) - Constructor for class com.jme.input.action.KeyNodeStrafeRightAction
Constructor instantiates a new KeyNodeStrafeRightAction object.
keyPressed(KeyEvent) - Method in class com.jmex.awt.input.AWTKeyInput
 
keyPressed(KeyEvent) - Method in class com.jmex.swt.input.SWTKeyInput
 
keyReleased(KeyEvent) - Method in class com.jmex.awt.input.AWTKeyInput
 
keyReleased(KeyEvent) - Method in class com.jmex.swt.input.SWTKeyInput
 
KeyRotateLeftAction - Class in com.jme.input.action
KeyRotateLeftAction performs the action of rotating a camera a certain angle.
KeyRotateLeftAction(Camera, float) - Constructor for class com.jme.input.action.KeyRotateLeftAction
Constructor instantiates a new KeyRotateLeftAction object.
KeyRotateRightAction - Class in com.jme.input.action
KeyRotateRightAction performs the action of rotating a camera a certain angle.
KeyRotateRightAction(Camera, float) - Constructor for class com.jme.input.action.KeyRotateRightAction
Constructor instantiates a new KeyRotateLeftAction object.
keys - Variable in class com.jme.input.KeyBindingManager.KeyCodes
 
KeyScreenShotAction - Class in com.jme.input.action
KeyScreenShotAction allows the user to press a key to take a screenshot of the current display.
KeyScreenShotAction() - Constructor for class com.jme.input.action.KeyScreenShotAction
A call to KeyScreenShotAction("screenshot")
KeyScreenShotAction(String) - Constructor for class com.jme.input.action.KeyScreenShotAction
Creates a screenshot action that saves to the given filename.
KeyStrafeDownAction - Class in com.jme.input.action
KeyStrafeDownAction defines an action that causes the camera to move along the negative up vector.
KeyStrafeDownAction(Camera, float) - Constructor for class com.jme.input.action.KeyStrafeDownAction
Constructor instantiates a new KeyStrafeDownAction object.
KeyStrafeLeftAction - Class in com.jme.input.action
KeyStrafeLeftAction defines an action that causes the camera to move along the positive left vector.
KeyStrafeLeftAction(Camera, float) - Constructor for class com.jme.input.action.KeyStrafeLeftAction
Constructor instantiates a new KeyStrafeLeftAction object.
KeyStrafeRightAction - Class in com.jme.input.action
KeyStrafeLeftAction defines an action that causes the camera to move along the negative left vector.
KeyStrafeRightAction(Camera, float) - Constructor for class com.jme.input.action.KeyStrafeRightAction
Constructor instantiates a new KeyStrafeLeftAction object.
KeyStrafeUpAction - Class in com.jme.input.action
KeyStrafeUpAction defines an action that causes the camera to move along the positive up vector.
KeyStrafeUpAction(Camera, float) - Constructor for class com.jme.input.action.KeyStrafeUpAction
Constructor instantiates a new KeyStrafeUpAction object.
KeyToggleBoolean - Class in com.jme.input.action
KeyToggleBoolean switches a boolean value from true to false based on a trigger.
KeyToggleBoolean(boolean) - Constructor for class com.jme.input.action.KeyToggleBoolean
Instantiates a new KeyToggleBoolean object.
KeyToggleRenderState - Class in com.jme.input.action
Toggles a renderstate enabled/disabled.
KeyToggleRenderState(RenderState, Node) - Constructor for class com.jme.input.action.KeyToggleRenderState
instantiates a new KeyToggleRenderState object.
keyTyped(KeyEvent) - Method in class com.jmex.awt.input.AWTKeyInput
 
killGfxContext() - Method in interface com.jme.system.canvas.JMECanvas
Destroy GFX context
killGfxContext() - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
killGfxContext() - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
killGfxContext() - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
killParticle() - Method in class com.jmex.effects.particles.Particle
 

L

labelFont - Static variable in class com.jmex.editors.swing.widget.ValuePanel
 
lastAngle - Variable in class com.jme.scene.ImposterNode
 
lastDir - Variable in class com.jmex.editors.swing.pass.BloomPassEditor
 
lastDir - Variable in class com.jmex.editors.swing.pass.WaterPassEditor
 
lastSampleTime - Static variable in class com.jme.util.stat.StatCollector
 
lastShade - Variable in class com.jme.scene.state.jogl.records.ShadeStateRecord
 
lastShade - Variable in class com.jme.scene.state.lwjgl.records.ShadeStateRecord
 
lastTexture - Variable in class com.jme.scene.state.TextureState
 
lastTimeCheckMS - Static variable in class com.jme.util.stat.StatCollector
 
LAYERED_FOG_OPT - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
LayeredFogChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 3, 2004

type == 2302 == LAYERED_FOG_OPT parent == 3d3d == EDIT_3DS
LayeredFogChunk(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.LayeredFogChunk
 
left - Variable in class com.jme.renderer.AbstractCamera
Direction of camera's 'left'
LEFT_BUTTON - Static variable in class com.jme.input.controls.binding.MouseButtonBinding
 
LEFT_PLANE - Static variable in class com.jme.renderer.AbstractCamera
LEFT_PLANE represents the left plane of the camera frustum.
leftVec - Variable in class com.jme.input.ChaseCamera
 
leftVector - Variable in class com.jmex.effects.particles.ParticleSystem
 
length() - Method in class com.jme.math.Vector2f
length calculates the magnitude of this vector.
length() - Method in class com.jme.math.Vector3f
length calculates the magnitude of this vector.
length - Variable in class com.jmex.model.converters.maxutils.ChunkHeader
 
lengthSquared() - Method in class com.jme.math.Vector2f
lengthSquared calculates the squared value of the magnitude of the vector.
lengthSquared() - Method in class com.jme.math.Vector3f
lengthSquared calculates the squared value of the magnitude of the vector.
LensFlare - Class in com.jmex.effects
LensFlare Lens flare effect for jME.
LensFlare() - Constructor for class com.jmex.effects.LensFlare
 
LensFlare(String) - Constructor for class com.jmex.effects.LensFlare
Creates a new LensFlare node without FlareQuad children.
LensFlareFactory - Class in com.jmex.effects
LensFlareFactory A Factory useful for creating various types of LensFlares.
LERP(float, float, float) - Static method in class com.jme.math.FastMath
Linear interpolation from startValue to endValue by the given percent.
lessThan(VETMesh.Edge) - Method in class com.jme.scene.lod.VETMesh.Edge
 
lessThan(VETMesh.Triangle) - Method in class com.jme.scene.lod.VETMesh.Triangle
 
Light - Class in com.jme.light
Light defines the attributes of a light element.
Light() - Constructor for class com.jme.light.Light
Constructor instantiates a new Light object.
light - Variable in class com.jme.scene.shadow.ShadowVolume
 
Light.Type - Enum in com.jme.light
 
LIGHT_ATTENU_ON - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
LIGHT_IN_RANGE - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
LIGHT_LOC_SHADOW - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
LIGHT_MULTIPLIER - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
LIGHT_OBJ - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
LIGHT_OUT_RANGE - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
LIGHT_SEE_CONE - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
LIGHT_SPOT_BIAS - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
LIGHT_SPOT_OVERSHOOT - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
LIGHT_SPOT_ROLL - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
LIGHT_SPOT_SHADOWED - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
LIGHT_SPOTLIGHT - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
lightBias - Variable in class com.jmex.model.converters.maxutils.SpotLightChunk
 
lightBuffer - Variable in class com.jme.scene.state.jogl.records.LightStateRecord
 
lightBuffer - Variable in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
LightChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

parent == NAMED_OBJECT == 0x4000
type == LIGHT_OBJ == 0x4600
LightChunk(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.LightChunk
 
lightColor - Variable in class com.jmex.model.converters.maxutils.LightChunk
 
lightCombineMode - Variable in class com.jme.scene.Spatial
Flag signaling how lights are combined for this node.
LightControllerManager - Class in com.jme.light
Deprecated. 
LightControllerManager() - Constructor for class com.jme.light.LightControllerManager
Deprecated.  
lightGray - Static variable in class com.jme.renderer.ColorRGBA
the color gray (.8,.8,.8).
lightingMethod - Variable in class com.jme.renderer.pass.ShadowedRenderPass
Sets the type of pass to do to show shadows - ADDITIVE or MODULATIVE
lightingOff - Variable in class com.jmex.model.ogrexml.Material
 
lightKeyframes - Variable in class com.jmex.model.converters.maxutils.KeyframeChunk
 
LightManagement - Class in com.jme.light
Deprecated. 
LightManagement() - Constructor for class com.jme.light.LightManagement
Deprecated. Creates a new instance of LightStateCreator
lightMask - Variable in class com.jme.scene.state.LightState
 
LightMaskedRenderPass - Class in com.jme.renderer.pass
LightMaskedRenderPass renders the spatials attached to it with all light states masked as defined by a given mask - default mask is 0 or no mask.
LightMaskedRenderPass() - Constructor for class com.jme.renderer.pass.LightMaskedRenderPass
 
LightNode - Class in com.jme.light
LightNode defines a scene node that contains and maintains a light object.
LightNode() - Constructor for class com.jme.light.LightNode
 
LightNode(String) - Constructor for class com.jme.light.LightNode
Constructor creates a new LightState object.
LightRecord - Class in com.jme.scene.state.jogl.records
 
LightRecord() - Constructor for class com.jme.scene.state.jogl.records.LightRecord
 
LightRecord - Class in com.jme.scene.state.lwjgl.records
 
LightRecord() - Constructor for class com.jme.scene.state.lwjgl.records.LightRecord
 
lights - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
LIGHTS_ENABLED - Static variable in class com.jme.light.LightManagement
Deprecated.  
LIGHTS_ENABLED - Static variable in class com.jme.scene.state.LightState
Debug flag for turning off all lighting.
lightState - Variable in class com.jme.app.BaseSimpleGame
A lightstate to turn on and off for the rootNode
lightState - Variable in class com.jme.app.SimpleHeadlessApp
A lightstate to turn on and off for the rootNode
LightState - Class in com.jme.scene.state
LightState maintains a collection of lights up to the set number of maximum lights allowed.
LightState() - Constructor for class com.jme.scene.state.LightState
Constructor instantiates a new LightState object.
lightState - Variable in class com.jmex.awt.applet.BaseSimpleApplet
A lightstate to turn on and off for the rootNode
lightState - Variable in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
A lightstate to turn on and off for the rootNode
lightState - Variable in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
A lightstate to turn on and off for the rootNode
lightState - Variable in class com.jmex.game.state.DebugGameState
 
LightStateController - Class in com.jme.light
Deprecated. 
LightStateController() - Constructor for class com.jme.light.LightStateController
Deprecated.  
LightStateController(Spatial, LightManagement) - Constructor for class com.jme.light.LightStateController
Deprecated. Creates a new instance of LightStateController.
LightStateController(Spatial, LightManagement, float, int) - Constructor for class com.jme.light.LightStateController
Deprecated. Creates a new instance of LightStateController The spatial passed to the function is required to have a LightState attached.
LightStateRecord - Class in com.jme.scene.state.jogl.records
 
LightStateRecord() - Constructor for class com.jme.scene.state.jogl.records.LightStateRecord
 
LightStateRecord - Class in com.jme.scene.state.lwjgl.records
 
LightStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.LightStateRecord
 
lightStates - Variable in class com.jme.renderer.pass.LightMaskedRenderPass
 
LightUtil - Class in com.jme.scene.state
 
LightUtil() - Constructor for class com.jme.scene.state.LightUtil
 
Line - Class in com.jme.math
Line defines a line.
Line() - Constructor for class com.jme.math.Line
Constructor instantiates a new Line object.
Line(Vector3f, Vector3f) - Constructor for class com.jme.math.Line
Constructor instantiates a new Line object.
Line - Class in com.jme.scene
Line subclasses geometry and defines a collection of lines.
Line() - Constructor for class com.jme.scene.Line
 
Line(String) - Constructor for class com.jme.scene.Line
Constructs a new line with the given name.
Line(String, FloatBuffer, FloatBuffer, FloatBuffer, TexCoords) - Constructor for class com.jme.scene.Line
Constructor instantiates a new Line object with a given set of data.
Line(String, Vector3f[], Vector3f[], ColorRGBA[], Vector2f[]) - Constructor for class com.jme.scene.Line
Constructor instantiates a new Line object with a given set of data.
line - Variable in class com.jme.util.stat.graph.LineGrapher.LineEntry
 
Line.Mode - Enum in com.jme.scene
 
LINEAR - Static variable in class com.jme.animation.BoneAnimation
 
linear - Variable in class com.jmex.subdivision.Subdivision.SubdivisionBuffer
Whether or not the buffer should be linearly interpolated (for example, it doesn't make sense to use higher-order interpolation on texture coordinates, should probably be false in most cases)
LineBoundingBox - Class in com.jme.bounding
Started Date: Sep 5, 2004

LineBoundingBox() - Constructor for class com.jme.bounding.LineBoundingBox
 
LineGrapher - Class in com.jme.util.stat.graph
 
LineGrapher(int, int) - Constructor for class com.jme.util.stat.graph.LineGrapher
 
LineGrapher.ConfigKeys - Enum in com.jme.util.stat.graph
 
LineGrapher.LineEntry - Class in com.jme.util.stat.graph
 
LineGrapher.LineEntry(int, StatType) - Constructor for class com.jme.util.stat.graph.LineGrapher.LineEntry
 
lineKey - Variable in class com.jme.util.stat.graph.TabledLabelGrapher.LabelEntry
 
LineRecord - Class in com.jme.scene.state.jogl.records
 
LineRecord() - Constructor for class com.jme.scene.state.jogl.records.LineRecord
 
LineRecord - Class in com.jme.scene.state.lwjgl.records
 
LineRecord() - Constructor for class com.jme.scene.state.lwjgl.records.LineRecord
 
LineSegment - Class in com.jme.math
LineSegment represents a segment in the space.
LineSegment() - Constructor for class com.jme.math.LineSegment
 
LineSegment(LineSegment) - Constructor for class com.jme.math.LineSegment
 
LineSegment(Vector3f, Vector3f, float) - Constructor for class com.jme.math.LineSegment
Creates a new LineSegment with the given origin, direction and extent.
LineSegment(Vector3f, Vector3f) - Constructor for class com.jme.math.LineSegment
Creates a new LineSegment with a given origin and end.
lineWidth - Variable in class com.jme.scene.state.WireframeState
Default line width of 1 pixel.
linkTo(AbstractStatGrapher) - Method in class com.jme.util.stat.graph.TabledLabelGrapher
 
listeners - Variable in class com.jme.input.joystick.JoystickInput
list of event listeners.
listeners - Variable in class com.jme.input.KeyInput
list of event listeners.
listeners - Variable in class com.jme.input.MouseInput
list of event listeners.
listeners - Static variable in class com.jme.util.stat.StatCollector
 
listeners - Variable in class com.jmex.effects.particles.ParticleController
 
LittleEndien - Class in com.jme.util
LittleEndien is a class to read littleendien stored data via a InputStream.
LittleEndien(InputStream) - Constructor for class com.jme.util.LittleEndien
Creates a new LittleEndien reader from the given input stream.
lm - Static variable in class com.jme.light.LightControllerManager
Deprecated.  
load(GameSettings) - Static method in class com.jme.input.controls.GameControlManager
 
load(URL) - Method in class com.jme.scene.state.FragmentProgramState
load loads the fragment program from the specified file.
load(String) - Method in class com.jme.scene.state.FragmentProgramState
 
load(URL, URL) - Method in class com.jme.scene.state.GLSLShaderObjectsState
load loads the shader object from the specified file.
load(InputStream, InputStream) - Method in class com.jme.scene.state.GLSLShaderObjectsState
load loads the shader object from the specified file.
load(String, String) - Method in class com.jme.scene.state.GLSLShaderObjectsState
load loads the shader object from the specified string.
load(InputStream) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Load an URL and grab content into a ByteBuffer.
load(URL) - Method in class com.jme.scene.state.jogl.JOGLFragmentProgramState
Loads the fragment program into a byte array.
load(String) - Method in class com.jme.scene.state.jogl.JOGLFragmentProgramState
Loads the fragment program into a byte array.
load(int) - Method in class com.jme.scene.state.jogl.JOGLTextureState
 
load(URL) - Method in class com.jme.scene.state.jogl.JOGLVertexProgramState
Loads the vertex program into a byte array.
load(String) - Method in class com.jme.scene.state.jogl.JOGLVertexProgramState
Loads the vertex program into a byte array.
load(URL) - Method in class com.jme.scene.state.lwjgl.LWJGLFragmentProgramState
Loads the fragment program into a byte array.
load(String) - Method in class com.jme.scene.state.lwjgl.LWJGLFragmentProgramState
Loads the fragment program into a byte array.
load(int) - Method in class com.jme.scene.state.lwjgl.LWJGLTextureState
 
load(URL) - Method in class com.jme.scene.state.lwjgl.LWJGLVertexProgramState
Loads the vertex program into a byte array.
load(String) - Method in class com.jme.scene.state.lwjgl.LWJGLVertexProgramState
Loads the vertex program into a byte array.
load() - Method in class com.jme.scene.state.TextureState
Loads our textures into the underlying rendering system, generating mip maps if appropriate.
load(int) - Method in class com.jme.scene.state.TextureState
Loads the texture for the given unit into the underlying rendering system, generating mip maps if appropriate.
load(URL) - Method in class com.jme.scene.state.VertexProgramState
load loads the vertex program from the specified file.
load(String) - Method in class com.jme.scene.state.VertexProgramState
 
load(int) - Method in class com.jme.system.dummy.DummyRenderer.TextureStateN
 
load() - Method in class com.jme.system.PropertiesGameSettings
load attempts to load the properties file defined during instantiation and put all properties in the table.
load() - Method in class com.jme.system.PropertiesIO
load attempts to load the properties file defined during instantiation and put all properties in the table.
load(InputStream) - Method in class com.jme.util.CloneImportExport
 
load(URL) - Method in class com.jme.util.CloneImportExport
 
load(File) - Method in class com.jme.util.CloneImportExport
 
load(InputStream) - Method in class com.jme.util.export.binary.BinaryImporter
 
load(InputStream, ReadListener) - Method in class com.jme.util.export.binary.BinaryImporter
 
load(InputStream, ReadListener, ByteArrayOutputStream) - Method in class com.jme.util.export.binary.BinaryImporter
 
load(URL) - Method in class com.jme.util.export.binary.BinaryImporter
 
load(URL, ReadListener) - Method in class com.jme.util.export.binary.BinaryImporter
 
load(File) - Method in class com.jme.util.export.binary.BinaryImporter
 
load(File, ReadListener) - Method in class com.jme.util.export.binary.BinaryImporter
 
load(byte[]) - Method in class com.jme.util.export.binary.BinaryImporter
 
load(InputCapsule) - Method in interface com.jme.util.export.binary.BinaryLoaderModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryAbstractCameraModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryBlendStateModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryClipStateModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryColorMaskStateModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryCullStateModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryFogStateModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryFragmentProgramStateModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryGLSLShaderObjectsStateModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryLightStateModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryMaterialStateModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryShadeStateModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryStencilStateModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryTextureStateModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryVertexProgramStateModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryWireframeStateModule
 
load(InputCapsule) - Method in class com.jme.util.export.binary.modules.BinaryZBufferStateModule
 
load(InputStream) - Method in interface com.jme.util.export.JMEImporter
 
load(URL) - Method in interface com.jme.util.export.JMEImporter
 
load(File) - Method in interface com.jme.util.export.JMEImporter
 
load(InputStream) - Method in class com.jme.util.export.xml.XMLImporter
 
load(URL) - Method in class com.jme.util.export.xml.XMLImporter
 
load(File) - Method in class com.jme.util.export.xml.XMLImporter
 
load(InputStream) - Method in interface com.jme.util.ImageLoader
Decodes image data from an InputStream.
load(InputStream, String) - Static method in class com.jmex.model.collada.ColladaImporter
load takes the model path as a string object and uses the COLLADASchemaDoc object to load it.
load(String) - Method in class com.jmex.model.Loader
Loads a MilkShape file from the path in the string s.
load(URL) - Method in class com.jmex.model.Loader
Loads a URL, similar to load(String s)
load(InputStream) - Method in class com.jmex.model.ogrexml.MaterialLoader
REPLACE the materialsMap of this MaterialLoader instance.
load(URI) - Method in class com.jmex.model.ogrexml.MaterialLoader
Convenience wrapper.
load(URL) - Method in class com.jmex.model.ogrexml.MaterialLoader
REPLACE the materialsMap of this MaterialLoader instance, automatically adding the containing directory to the resource locator paths for the duration of the load.
load(Node) - Method in class com.jmex.model.ogrexml.SceneLoader
 
load(InputStream) - Method in class com.jmex.model.ogrexml.SceneLoader
Adds data from the specified dotScene file onto a scene node (which may then be retrieved with getScene().
load(URI) - Method in class com.jmex.model.ogrexml.SceneLoader
Convenience wrapper
load(URL) - Method in class com.jmex.model.ogrexml.SceneLoader
Adds contents of dotScene file at specified URI onto a scene node, automatically adding the containing directory to the resource locator paths for the duration of the load.
load() - Method in class com.jmex.terrain.util.AbstractHeightMap
load populates the height map data.
load() - Method in class com.jmex.terrain.util.CombinerHeightMap
load builds a new heightmap based on the combination of two other heightmaps.
load() - Method in class com.jmex.terrain.util.FaultFractalHeightMap
load generates the heightfield using the Fault Fractal algorithm.
load() - Method in class com.jmex.terrain.util.FluidSimHeightMap
 
load() - Method in class com.jmex.terrain.util.HillHeightMap
 
load() - Method in class com.jmex.terrain.util.ImageBasedHeightMap
 
load() - Method in class com.jmex.terrain.util.MidPointHeightMap
load generates the heightfield using the Midpoint Displacement algorithm.
load() - Method in class com.jmex.terrain.util.ParticleDepositionHeightMap
load generates the heightfield using the Particle Deposition algorithm.
load() - Method in class com.jmex.terrain.util.RawHeightMap
load fills the height data array with the appropriate data from the set RAW image.
LOAD_ALL - Static variable in class com.jmex.model.Loader
 
LOAD_CONTROLLERS - Static variable in class com.jmex.model.Loader
 
loadAnimation(Node, Skeleton) - Static method in class com.jmex.model.ogrexml.anim.BoneAnimationLoader
 
loadAnimations(Node, Skeleton, Map<String, Animation>) - Static method in class com.jmex.model.ogrexml.anim.BoneAnimationLoader
 
loadBoolean(String, Properties) - Static method in class com.jme.system.AbstractGameSettings
 
loadClone() - Method in class com.jme.util.CloneImportExport
Load the savable that is currently stored in this import/export utility.
loadDocument(InputStream, String) - Static method in class com.jmex.model.XMLUtil
 
loadEnvironment(Node) - Method in class com.jmex.model.ogrexml.SceneLoader
 
Loader - Interface in com.jmex.game.state.load
 
Loader - Class in com.jmex.model
Generic abstract Loader class for FileFormat Loaders to inherit from to standardize file loading.
Loader() - Constructor for class com.jmex.model.Loader
Default Constructor.
Loader(int) - Constructor for class com.jmex.model.Loader
Constructs file loader with given flags.
LoaderFadeOut - Class in com.jmex.game.state.load
 
LoaderFadeOut(float, LoadingGameState) - Constructor for class com.jmex.game.state.load.LoaderFadeOut
 
loadExternals(Node) - Method in class com.jmex.model.ogrexml.SceneLoader
 
loadFlags - Variable in class com.jmex.model.Loader
 
loadFont3D(String, Font, double, boolean, boolean, boolean) - Static method in class com.jmex.font3d.Font3D
This method loads and caches a font, call this before calls to #createText(String, int).
loadHeader() - Method in class com.jme.image.util.DDSLoader.DDSReader
Reads the header (first 128 bytes) of a DDS File
loadIdentity() - Method in class com.jme.math.Matrix3f
loadIdentity sets this matrix to the identity matrix.
loadIdentity() - Method in class com.jme.math.Matrix4f
loadIdentity sets this matrix to the identity matrix, namely all zeros with ones along the diagonal.
loadIdentity() - Method in class com.jme.math.Quaternion
Sets this Quaternion to {0, 0, 0, 1}.
loadIdentity() - Method in class com.jme.math.TransformMatrix
loadIdentity sets this matrix to the identity matrix, namely all zeros with ones along the diagonal.
loadIdentity() - Method in class com.jme.math.TransformQuaternion
Loads the identity.
loadImage(InputStream) - Static method in class com.jme.image.util.BMPLoader
 
loadImage(InputStream) - Static method in class com.jme.image.util.DDSLoader
 
loadImage(InputStream, boolean) - Static method in class com.jme.image.util.DDSLoader
 
loadImage(InputStream) - Static method in class com.jme.image.util.GIFLoader
 
loadImage(InputStream) - Static method in class com.jme.image.util.JPGLoader
 
loadImage(InputStream) - Static method in class com.jme.image.util.PNGLoader
 
loadImage(InputStream) - Static method in class com.jme.image.util.TGALoader
loadImage is a manual image loader which is entirely independent of AWT.
loadImage(InputStream, boolean) - Static method in class com.jme.image.util.TGALoader
 
loadImage(InputStream, boolean, boolean) - Static method in class com.jme.image.util.TGALoader
loadImage is a manual image loader which is entirely independent of AWT.
loadImage(TextureKey) - Static method in class com.jme.util.TextureManager
 
loadImage(URL, boolean) - Static method in class com.jme.util.TextureManager
 
loadImage(String, boolean) - Static method in class com.jme.util.TextureManager
 
loadImage(String, InputStream, boolean) - Static method in class com.jme.util.TextureManager
 
loadImage(Image, boolean) - Static method in class com.jme.util.TextureManager
loadImage sets the image data.
LoadingGameState - Class in com.jmex.game.state.load
 
LoadingGameState() - Constructor for class com.jmex.game.state.load.LoadingGameState
 
LoadingGameState(int) - Constructor for class com.jmex.game.state.load.LoadingGameState
 
loadInteger(String, Properties) - Static method in class com.jme.system.AbstractGameSettings
 
loadMeshAnimation(Node, List<Pose>, OgreMesh, List<OgreMesh>) - Static method in class com.jmex.model.ogrexml.anim.MeshAnimationLoader
 
loadMeshAnimations(Node, List<Pose>, OgreMesh, List<OgreMesh>, Map<String, Animation>) - Static method in class com.jmex.model.ogrexml.anim.MeshAnimationLoader
 
loadModel(URL) - Method in class com.jmex.model.ogrexml.OgreLoader
Legacy wrapper.
loadModel(URL, String) - Method in class com.jmex.model.ogrexml.OgreLoader
Load a MESH.XML model from the specified URL, automatically adding the containing directory to the Model resource locator paths for the duration of the load (in order to pull in reference skeletons files).
loadModel(File) - Static method in class com.jmex.model.util.ModelLoader
 
loadModel(String) - Static method in class com.jmex.model.util.ModelLoader
 
loadNode(Node, Node) - Method in class com.jmex.model.ogrexml.SceneLoader
Populates the specified jME Node with data from the specified XML Node.
loadPose(Node, int) - Static method in class com.jmex.model.ogrexml.anim.MeshAnimationLoader
 
loadPoses(Node, OgreMesh, List<OgreMesh>) - Static method in class com.jmex.model.ogrexml.anim.MeshAnimationLoader
 
loadPoseTrack(Node, int, List<Pose>) - Static method in class com.jmex.model.ogrexml.anim.MeshAnimationLoader
 
loadScene(InputStream, Map<String, InputStream>, LightState) - Method in class com.jmex.model.converters.X3dToJme
Loads a scene (model) from the X3D file contained in the specified input stream.
Please note: This loader is NOT thread-safe!
loadSkeleton(Node) - Static method in class com.jmex.model.ogrexml.anim.SkeletonLoader
Loads a skeleton object given XML node.
loadSound(URI, TrackLoadListener) - Static method in class com.jmex.audio.util.SoundLoadingQueue
 
loadTexture(String, Texture.MinificationFilter, Texture.MagnificationFilter) - Static method in class com.jme.util.TextureManager
loadTexture loads a new texture defined by the parameter string.
loadTexture(String, Texture.MinificationFilter, Texture.MagnificationFilter, float, boolean) - Static method in class com.jme.util.TextureManager
loadTexture loads a new texture defined by the parameter string.
loadTexture(String, Texture.MinificationFilter, Texture.MagnificationFilter, Image.Format, float, boolean) - Static method in class com.jme.util.TextureManager
loadTexture loads a new texture defined by the parameter string.
loadTexture(URL) - Static method in class com.jme.util.TextureManager
loadTexture loads a new texture defined by the parameter url.
loadTexture(URL, boolean) - Static method in class com.jme.util.TextureManager
loadTexture loads a new texture defined by the parameter url.
loadTexture(URL, Texture.MinificationFilter, Texture.MagnificationFilter) - Static method in class com.jme.util.TextureManager
loadTexture loads a new texture defined by the parameter url.
loadTexture(URL, Texture.MinificationFilter, Texture.MagnificationFilter, float, boolean) - Static method in class com.jme.util.TextureManager
 
loadTexture(URL, Texture.MinificationFilter, Texture.MagnificationFilter, Image.Format, float, boolean) - Static method in class com.jme.util.TextureManager
loadTexture loads a new texture defined by the parameter url.
loadTexture(TextureKey) - Static method in class com.jme.util.TextureManager
 
loadTexture(Texture, TextureKey) - Static method in class com.jme.util.TextureManager
 
loadTexture(Texture, TextureKey, Image, Texture.MinificationFilter, Texture.MagnificationFilter, float) - Static method in class com.jme.util.TextureManager
 
loadTexture(Image, Texture.MinificationFilter, Texture.MagnificationFilter, boolean) - Static method in class com.jme.util.TextureManager
 
loadTexture(Image, Texture.MinificationFilter, Texture.MagnificationFilter, float, boolean) - Static method in class com.jme.util.TextureManager
 
loadTexture(Image, Texture.MinificationFilter, Texture.MagnificationFilter, float, Image.Format, boolean) - Static method in class com.jme.util.TextureManager
 
loadWeightBuffer(Node, int) - Static method in class com.jmex.model.ogrexml.anim.BoneAnimationLoader
 
loc - Variable in class com.jme.input.ThirdPersonHandler
Stores the new location of the node after actions.
localRefMatrix - Variable in class com.jmex.model.animation.JointController
Local refrence matrix that can determine a joint's position in space relative to its parent.
localRotation - Variable in class com.jme.scene.Spatial
Spatial's rotation relative to its parent.
localScale - Variable in class com.jme.scene.Spatial
Spatial's scale relative to its parent.
localToWorld(Vector3f, Vector3f) - Method in class com.jme.scene.Spatial
Convert a vector (in) from this spatials local coordinate space to world coordinate space.
localTranslation - Variable in class com.jme.scene.Spatial
Spatial's translation relative to its parent.
localViewerOn - Variable in class com.jme.scene.state.LightState
When true, the eye position (as opposed to just the view direction) will be taken into account when computing specular reflections.
locateResource(String) - Method in class com.jme.util.export.xml.XMLImporter
 
locateResource(String) - Method in class com.jme.util.resource.AbsoluteResourceLocator
 
locateResource(String) - Method in class com.jme.util.resource.ClasspathResourceLocator
 
locateResource(String) - Method in class com.jme.util.resource.MultiFormatResourceLocator
 
locateResource(String) - Method in class com.jme.util.resource.RelativeResourceLocator
 
locateResource(String) - Method in interface com.jme.util.resource.ResourceLocator
Locates a resource according to the strategy of the resource locator implementation (subclass).
locateResource(String, String) - Static method in class com.jme.util.resource.ResourceLocatorTool
 
locateResource(String) - Method in class com.jme.util.resource.SimpleResourceLocator
 
location - Variable in class com.jme.renderer.AbstractCamera
Camera's location
location - Variable in class com.jme.util.TextureKey
 
locationTable - Variable in class com.jme.util.export.binary.BinaryExporter
 
locationTable - Variable in class com.jme.util.export.binary.BinaryImporter
 
lock(Renderer) - Method in class com.jme.scene.Spatial
Convienence function for locking all aspects of a Spatial.
lock() - Method in class com.jme.scene.Spatial
Convienence function for locking all aspects of a Spatial.
lock() - Method in class com.jmex.awt.applet.StandardApplet
Will wait for a lock at the beginning of the OpenGL update method.
lock() - Method in class com.jmex.game.StandardGame
Will wait for a lock at the beginning of the OpenGL update method.
lockAscent - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
lockBackwards - Variable in class com.jme.input.ThirdPersonHandler
if true, backwards movement will not cause the target to rotate around to point backwards.
lockBounds() - Method in class com.jme.scene.Node
 
lockBounds() - Method in class com.jme.scene.Spatial
Calling this method tells the scenegraph that it is not necessary to update bounds from this point in the scenegraph on down to the leaves.
lockBranch() - Method in class com.jme.scene.Spatial
Calling this method tells the scenegraph that it is not necessary to traverse this Spatial or any below it during the update phase.
LOCKED_BOUNDS - Static variable in class com.jme.scene.Spatial
 
LOCKED_BRANCH - Static variable in class com.jme.scene.Spatial
 
LOCKED_MESH_DATA - Static variable in class com.jme.scene.Spatial
 
LOCKED_NONE - Static variable in class com.jme.scene.Spatial
 
LOCKED_SHADOWS - Static variable in class com.jme.scene.Spatial
 
LOCKED_TRANSFORMS - Static variable in class com.jme.scene.Spatial
 
lockedMode - Variable in class com.jme.scene.Spatial
Used to indicate this spatial (and any below it in the case of Node) is locked against certain changes.
lockMesh() - Method in class com.jmex.font3d.Font3D
 
lockMeshes(Renderer) - Method in class com.jme.scene.Geometry
 
lockMeshes(Renderer) - Method in class com.jme.scene.Node
 
lockMeshes(Renderer) - Method in class com.jme.scene.SharedMesh
 
lockMeshes(Renderer) - Method in class com.jme.scene.Spatial
Flags this spatial and those below it that any meshes in the specified scenegraph location or lower will not have changes in vertex, texcoord, normal or color data.
lockMeshes() - Method in class com.jme.scene.Spatial
Flags this spatial and those below it that any meshes in the specified scenegraph location or lower will not have changes in vertex, texcoord, normal or color data.
lockShadows() - Method in class com.jme.scene.Node
 
lockShadows() - Method in class com.jme.scene.Spatial
Calling this method tells the scenegraph that it is not necessary to update Shadow volumes that may be associated with this Spatial.
lockTransforms() - Method in class com.jme.scene.Node
 
lockTransforms() - Method in class com.jme.scene.Spatial
Flags this spatial and those below it in the scenegraph to not recalculate world transforms such as translation, rotation and scale on every update.
log(float) - Static method in class com.jme.math.FastMath
Returns the log base E of a value.
log(float, float) - Static method in class com.jme.math.FastMath
Returns the logarithm of value with given base, calculated as log(value)/log(base), so that pow(base, return)==value (contributed by vear)
logger - Static variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
LONG - Static variable in class com.jme.util.export.binary.BinaryClassField
 
LONG_1D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
LONG_2D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
look - Variable in class com.jme.animation.SpatialTransformer.PointInTime
toChange[i] looks like look[i] at time.
lookAt(Vector3f, Vector3f) - Method in class com.jme.math.Quaternion
lookAt is a convienence method for auto-setting the quaternion based on a direction and an up vector.
lookAt(Vector3f, Vector3f) - Method in class com.jme.renderer.AbstractCamera
lookAt is a convienence method for auto-setting the frame based on a world position the user desires the camera to look at.
lookAt(Vector3f, Vector3f) - Method in interface com.jme.renderer.Camera
lookAt is a convienence method for auto-setting the frame based on a world position the user desires the camera to look at.
lookAt(Vector3f, Vector3f) - Method in class com.jme.scene.Spatial
lookAt is a convienence method for auto-setting the local rotation based on a position and an up vector.
looking - Variable in class com.jme.input.ChaseCamera
 
lookMouse - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
loop(boolean) - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
loop(boolean) - Method in class com.jmex.audio.player.AudioPlayer
 
lum - Variable in class com.jme.renderer.pass.Histogram
 
LWJGL_SYSTEM_IDENTIFIER - Static variable in class com.jme.system.lwjgl.LWJGLSystemProvider
 
LWJGLAWTCanvasConstructor - Class in com.jmex.awt.lwjgl
 
LWJGLAWTCanvasConstructor() - Constructor for class com.jmex.awt.lwjgl.LWJGLAWTCanvasConstructor
 
LWJGLBlendState - Class in com.jme.scene.state.lwjgl
LWJGLBlendState subclasses the BlendState using the LWJGL API to set OpenGL's blending state params.
LWJGLBlendState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLBlendState
Constructor instantiates a new LWJGLBlendState object with default values.
LWJGLCamera - Class in com.jme.renderer.lwjgl
LWJGLCamera defines a concrete implementation of a AbstractCamera using the LWJGL library for view port setting.
LWJGLCamera() - Constructor for class com.jme.renderer.lwjgl.LWJGLCamera
 
LWJGLCamera(int, int) - Constructor for class com.jme.renderer.lwjgl.LWJGLCamera
Constructor instantiates a new LWJGLCamera object.
LWJGLCamera(int, int, boolean) - Constructor for class com.jme.renderer.lwjgl.LWJGLCamera
Constructor instantiates a new LWJGLCamera object.
LWJGLCanvas - Class in com.jmex.awt.lwjgl
LWJGLCanvas
LWJGLCanvas() - Constructor for class com.jmex.awt.lwjgl.LWJGLCanvas
 
LWJGLClipState - Class in com.jme.scene.state.lwjgl
LWJGLClipState
LWJGLClipState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLClipState
 
LWJGLColorMaskState - Class in com.jme.scene.state.lwjgl
LWJGLColorMaskState
LWJGLColorMaskState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLColorMaskState
 
LWJGLCullState - Class in com.jme.scene.state.lwjgl
LWJGLCullState
LWJGLCullState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLCullState
 
LWJGLDisplaySystem - Class in com.jme.system.lwjgl
LWJGLDisplaySystem defines an implementation of DisplaySystem that uses the LWJGL API for window creation and rendering via OpenGL.
LWJGLDisplaySystem() - Constructor for class com.jme.system.lwjgl.LWJGLDisplaySystem
Constructor instantiates a new LWJGLDisplaySystem object.
LWJGLFogState - Class in com.jme.scene.state.lwjgl
LWJGLFogState subclasses the fog state using the LWJGL API to set the OpenGL fog state.
LWJGLFogState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLFogState
Constructor instantiates a new LWJGLFogState object with default values.
LWJGLFont - Class in com.jme.renderer.lwjgl
Font2D maintains display lists for each ASCII character defined by an image.
LWJGLFont() - Constructor for class com.jme.renderer.lwjgl.LWJGLFont
Constructor instantiates a new LWJGLFont object.
LWJGLFragmentProgramState - Class in com.jme.scene.state.lwjgl
 
LWJGLFragmentProgramState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLFragmentProgramState
 
LWJGLImageGraphics - Class in com.jmex.awt.swingui
LWJGL implementation of ImageGraphics.
LWJGLImageGraphics(int, int, int) - Constructor for class com.jmex.awt.swingui.LWJGLImageGraphics
 
LWJGLJoystick - Class in com.jme.input.joystick.lwjgl
LWJGL Implementation of Joystick.
LWJGLJoystick(Controller) - Constructor for class com.jme.input.joystick.lwjgl.LWJGLJoystick
 
LWJGLJoystickInput - Class in com.jme.input.joystick.lwjgl
LWJGL Implementation of JoystickInput.
LWJGLJoystickInput() - Constructor for class com.jme.input.joystick.lwjgl.LWJGLJoystickInput
 
LWJGLKeyInput - Class in com.jme.input.lwjgl
LWJGLKeyInput uses the LWJGL API to access the keyboard.
LWJGLKeyInput() - Constructor for class com.jme.input.lwjgl.LWJGLKeyInput
Constructor instantiates a new LWJGLKeyInput object.
LWJGLLightState - Class in com.jme.scene.state.lwjgl
LWJGLLightState subclasses the Light class using the LWJGL API to access OpenGL for light processing.
LWJGLLightState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLLightState
Constructor instantiates a new LWJGLLightState.
LWJGLMaterialState - Class in com.jme.scene.state.lwjgl
LWJGLMaterialState subclasses MaterialState using the LWJGL API to access OpenGL to set the material for a given node and it's children.
LWJGLMaterialState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLMaterialState
Constructor instantiates a new LWJGLMaterialState object.
LWJGLMouseInput - Class in com.jme.input.lwjgl
Mouse input handler that uses the LWJGL input API.
LWJGLMouseInput() - Constructor for class com.jme.input.lwjgl.LWJGLMouseInput
Constructor creates a new LWJGLMouseInput object.
LWJGLPbufferTextureRenderer - Class in com.jme.renderer.lwjgl
This class is used by LWJGL to render textures.
LWJGLPbufferTextureRenderer(int, int, LWJGLDisplaySystem, LWJGLRenderer, TextureRenderer.Target) - Constructor for class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
 
LWJGLPropertiesDialog - Class in com.jme.system.lwjgl
PropertiesDialog provides an interface to make use of the GameSettings class.
LWJGLPropertiesDialog(GameSettings, String) - Constructor for class com.jme.system.lwjgl.LWJGLPropertiesDialog
Constructor for the PropertiesDialog.
LWJGLPropertiesDialog(GameSettings, URL) - Constructor for class com.jme.system.lwjgl.LWJGLPropertiesDialog
Constructor for the PropertiesDialog.
LWJGLPropertiesDialog(GameSettings, String, Stack<Runnable>) - Constructor for class com.jme.system.lwjgl.LWJGLPropertiesDialog
Constructor for the PropertiesDialog.
LWJGLPropertiesDialog(GameSettings, URL, Stack<Runnable>) - Constructor for class com.jme.system.lwjgl.LWJGLPropertiesDialog
Constructor for the PropertiesDialog.
LWJGLPropertiesDialog.ModesRetriever - Class in com.jme.system.lwjgl
 
LWJGLPropertiesDialog.ModesRetriever() - Constructor for class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModesRetriever
 
LWJGLPropertiesDialog.ModeValidator - Class in com.jme.system.lwjgl
 
LWJGLPropertiesDialog.ModeValidator(String, int, int, int, int) - Constructor for class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModeValidator
 
LWJGLRenderer - Class in com.jme.renderer.lwjgl
LWJGLRenderer provides an implementation of the Renderer interface using the LWJGL API.
LWJGLRenderer(int, int) - Constructor for class com.jme.renderer.lwjgl.LWJGLRenderer
Constructor instantiates a new LWJGLRenderer object.
LWJGLShaderObjectsState - Class in com.jme.scene.state.lwjgl
Implementation of the GL_ARB_shader_objects extension.
LWJGLShaderObjectsState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLShaderObjectsState
 
LWJGLShaderUtil - Class in com.jme.scene.state.lwjgl.shader
Utility class for updating shadervariables(uniforms and attributes)
LWJGLShaderUtil() - Constructor for class com.jme.scene.state.lwjgl.shader.LWJGLShaderUtil
 
LWJGLShadeState - Class in com.jme.scene.state.lwjgl
LWJGLShadeState subclasses the ShadeState class using the LWJGL API to access OpenGL to set the shade state.
LWJGLShadeState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLShadeState
Constructor instantiates a new LWJGLShadeState object.
LWJGLStandardCursor - Class in com.jme.system.lwjgl
 
LWJGLStencilState - Class in com.jme.scene.state.lwjgl
LWJGLStencilState
LWJGLStencilState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLStencilState
 
LWJGLStippleState - Class in com.jme.scene.state.lwjgl
LWJGL implementation of StippleState
LWJGLStippleState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLStippleState
 
LWJGLSWTCanvas - Class in com.jmex.swt.lwjgl
LWJGLCanvas
LWJGLSWTCanvas(Composite, int, GLData) - Constructor for class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
LWJGLSWTCanvasConstructor - Class in com.jmex.swt.lwjgl
 
LWJGLSWTCanvasConstructor() - Constructor for class com.jmex.swt.lwjgl.LWJGLSWTCanvasConstructor
 
LWJGLSWTConstants - Class in com.jmex.swt.lwjgl
 
LWJGLSWTConstants() - Constructor for class com.jmex.swt.lwjgl.LWJGLSWTConstants
 
LWJGLSystemProvider - Class in com.jme.system.lwjgl
 
LWJGLSystemProvider() - Constructor for class com.jme.system.lwjgl.LWJGLSystemProvider
 
LWJGLTextureRenderer - Class in com.jme.renderer.lwjgl
This class is used by LWJGL to render textures.
LWJGLTextureRenderer(int, int, LWJGLDisplaySystem, LWJGLRenderer) - Constructor for class com.jme.renderer.lwjgl.LWJGLTextureRenderer
 
LWJGLTextureState - Class in com.jme.scene.state.lwjgl
LWJGLTextureState subclasses the TextureState object using the LWJGL API to access OpenGL for texture processing.
LWJGLTextureState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLTextureState
Constructor instantiates a new LWJGLTextureState object.
LWJGLTextureState.LWJGLMipMap - Class in com.jme.scene.state.lwjgl
override MipMap to access helper methods
LWJGLTextureState.LWJGLMipMap() - Constructor for class com.jme.scene.state.lwjgl.LWJGLTextureState.LWJGLMipMap
 
LWJGLTextureUpdater - Class in com.jme.util.lwjgl
 
LWJGLTextureUpdater() - Constructor for class com.jme.util.lwjgl.LWJGLTextureUpdater
 
LWJGLTimer - Class in com.jme.util.lwjgl
Timer handles the system's time related functionality.
LWJGLTimer() - Constructor for class com.jme.util.lwjgl.LWJGLTimer
Constructor builds a Timer object.
LWJGLVertexProgramState - Class in com.jme.scene.state.lwjgl
Implementation of the GL_ARB_vertex_program extension.
LWJGLVertexProgramState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLVertexProgramState
 
LWJGLWireframeState - Class in com.jme.scene.state.lwjgl
LWJGLWireframeState subclasses WireframeState to use the LWJGL API to access OpenGL.
LWJGLWireframeState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLWireframeState
 
LWJGLZBufferState - Class in com.jme.scene.state.lwjgl
LWJGLZBufferState subclasses ZBufferState to use the LWJGL API to access OpenGL.
LWJGLZBufferState() - Constructor for class com.jme.scene.state.lwjgl.LWJGLZBufferState
 

M

m00 - Variable in class com.jme.math.Matrix3f
 
m00 - Variable in class com.jme.math.Matrix4f
 
m01 - Variable in class com.jme.math.Matrix3f
 
m01 - Variable in class com.jme.math.Matrix4f
 
m02 - Variable in class com.jme.math.Matrix3f
 
m02 - Variable in class com.jme.math.Matrix4f
 
m03 - Variable in class com.jme.math.Matrix4f
 
m10 - Variable in class com.jme.math.Matrix3f
 
m10 - Variable in class com.jme.math.Matrix4f
 
m11 - Variable in class com.jme.math.Matrix3f
 
m11 - Variable in class com.jme.math.Matrix4f
 
m12 - Variable in class com.jme.math.Matrix3f
 
m12 - Variable in class com.jme.math.Matrix4f
 
m13 - Variable in class com.jme.math.Matrix4f
 
m20 - Variable in class com.jme.math.Matrix3f
 
m20 - Variable in class com.jme.math.Matrix4f
 
m21 - Variable in class com.jme.math.Matrix3f
 
m21 - Variable in class com.jme.math.Matrix4f
 
m22 - Variable in class com.jme.math.Matrix3f
 
m22 - Variable in class com.jme.math.Matrix4f
 
m23 - Variable in class com.jme.math.Matrix4f
 
m30 - Variable in class com.jme.math.Matrix4f
 
m31 - Variable in class com.jme.math.Matrix4f
 
m32 - Variable in class com.jme.math.Matrix4f
 
m33 - Variable in class com.jme.math.Matrix4f
 
m_experimentId - Variable in class com.jme.util.geom.nvtristrip.FaceInfo
 
m_experimentId - Variable in class com.jme.util.geom.nvtristrip.StripInfo
 
m_face0 - Variable in class com.jme.util.geom.nvtristrip.EdgeInfo
 
m_face1 - Variable in class com.jme.util.geom.nvtristrip.EdgeInfo
 
m_faces - Variable in class com.jme.util.geom.nvtristrip.StripInfo
 
m_fMetric - Variable in class com.jme.scene.lod.ClodCreator.HeapRecord
 
m_iHIndex - Variable in class com.jme.scene.lod.ClodCreator.HeapRecord
 
m_kEdge - Variable in class com.jme.scene.lod.ClodCreator.HeapRecord
 
m_nextV0 - Variable in class com.jme.util.geom.nvtristrip.EdgeInfo
 
m_nextV1 - Variable in class com.jme.util.geom.nvtristrip.EdgeInfo
 
m_numDegenerates - Variable in class com.jme.util.geom.nvtristrip.StripInfo
 
m_startEdge - Variable in class com.jme.util.geom.nvtristrip.StripStartInfo
 
m_startFace - Variable in class com.jme.util.geom.nvtristrip.StripStartInfo
 
m_startInfo - Variable in class com.jme.util.geom.nvtristrip.StripInfo
 
m_stripId - Variable in class com.jme.util.geom.nvtristrip.FaceInfo
 
m_stripId - Variable in class com.jme.util.geom.nvtristrip.StripInfo
 
m_testStripId - Variable in class com.jme.util.geom.nvtristrip.FaceInfo
 
m_toV1 - Variable in class com.jme.util.geom.nvtristrip.StripStartInfo
 
m_v0 - Variable in class com.jme.util.geom.nvtristrip.EdgeInfo
 
m_v0 - Variable in class com.jme.util.geom.nvtristrip.FaceInfo
 
m_v1 - Variable in class com.jme.util.geom.nvtristrip.EdgeInfo
 
m_v1 - Variable in class com.jme.util.geom.nvtristrip.FaceInfo
 
m_v2 - Variable in class com.jme.util.geom.nvtristrip.FaceInfo
 
magenta - Static variable in class com.jme.renderer.ColorRGBA
the color magenta (1,0,1).
magFilter - Variable in class com.jme.scene.state.jogl.records.TextureRecord
 
magFilter - Variable in class com.jme.scene.state.lwjgl.records.TextureRecord
 
magFilter - Variable in class com.jmex.model.collada.ColladaMaterial
 
main(String[]) - Static method in class com.jme.math.Eigen3f
 
main(String[]) - Static method in class com.jmex.model.collada.ColladaToJme
 
main(String[]) - Static method in class com.jmex.model.converters.AseToJme
Converts an ase file to jme format.
main(String[]) - Static method in class com.jmex.model.converters.MaxToJme
Converts a .3ds file to .jme via command prompt
main(String[]) - Static method in class com.jmex.model.converters.Md2ToJme
Converts an Md2 file to jME format.
main(String[]) - Static method in class com.jmex.model.converters.Md3ToJme
 
main(String[]) - Static method in class com.jmex.model.converters.MilkToJme
Converts a MS3D file to jME format.
main(String[]) - Static method in class com.jmex.model.converters.ObjToJme
Converts an Obj file to jME format.
main(String[]) - Static method in class com.jmex.model.util.ModelLoader
 
MAIN_3DS - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
maintainAzimuth - Variable in class com.jme.input.ChaseCamera
 
makeAwtImage(Image) - Static method in class com.jme.util.ImageUtils
 
makeCanvas(HashMap<String, Object>) - Method in interface com.jme.system.canvas.CanvasConstructor
 
makeCanvas(HashMap<String, Object>) - Method in class com.jmex.awt.jogl.JOGLAWTCanvasConstructor
 
makeCanvas(HashMap<String, Object>) - Method in class com.jmex.awt.lwjgl.LWJGLAWTCanvasConstructor
 
makeCanvas(HashMap<String, Object>) - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvasConstructor
 
makeCanvasConstructor(String) - Method in class com.jme.system.DisplaySystem
 
makeColor(ColorRGBA) - Method in class com.jmex.editors.swing.widget.RGBAChooserPanel
 
makeColorRGBA(Color) - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
makeColorRGBA(Color) - Method in class com.jmex.editors.swing.widget.RGBAChooserPanel
 
makeDirty() - Method in interface com.jme.system.canvas.JMECanvas
Force this canvas to be flagged as dirty.
makeDirty() - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
makeDirty() - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
makeDirty(int, int, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
makeDirty() - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
makeFrame(BloomRenderPass) - Static method in class com.jmex.editors.swing.pass.BloomPassEditor
 
makeFrame(WaterRenderPass) - Static method in class com.jmex.editors.swing.pass.WaterPassEditor
 
makeLineGraph(int, int, Quad) - Static method in class com.jme.util.stat.graph.GraphFactory
Makes a new line grapher and sets up a quad to display it.
makeNew(Vector2f[]) - Static method in class com.jme.scene.TexCoords
 
makeNew(Vector3f[]) - Static method in class com.jme.scene.TexCoords
 
makeNew(float[]) - Static method in class com.jme.scene.TexCoords
 
makeNew() - Method in class com.jmex.audio.stream.AudioInputStream
 
makeNew() - Method in class com.jmex.audio.stream.OggInputStream
 
makeNew() - Method in class com.jmex.audio.stream.WavInputStream
 
makeTabledLabelGraph(int, int, Quad) - Static method in class com.jme.util.stat.graph.GraphFactory
Makes a new label grapher and sets up a quad to display it.
makeTimedGraph(int, int, Quad) - Static method in class com.jme.util.stat.graph.GraphFactory
Makes a new area grapher and sets up a quad to display it.
makeVBOId() - Method in class com.jme.scene.state.jogl.records.RendererRecord
 
makeVBOId() - Method in class com.jme.scene.state.lwjgl.records.RendererRecord
 
managedQueues - Variable in class com.jme.util.GameTaskQueueManager
 
manager - Variable in class com.jme.system.canvas.SimplePassCanvasImpl
 
mapDragOperationFromModifiers(MouseEvent) - Method in class com.jmex.awt.swingui.dnd.JMEMouseDragGestureRecognizer
 
marked - Variable in class com.jmex.font3d.math.TriangulationEdge
 
markPos() - Method in class com.jme.util.BinaryFileReader
Sets a mark for a later seekMarkOffset call.
markSupported() - Method in class com.jmex.audio.stream.OggInputStream
OggInputStream does not support mark and reset.
marksupported() - Method in class com.jmex.audio.stream.WavInputStream
 
markTriangle(FaceInfo) - Method in class com.jme.util.geom.nvtristrip.StripInfo
 
mask - Variable in class com.jme.renderer.pass.LightMaskedRenderPass
 
MASK_AMBIENT - Static variable in class com.jme.scene.state.LightState
When applied to lightMask, implies ambient light should be set to 0 for this lightstate
MASK_DIFFUSE - Static variable in class com.jme.scene.state.LightState
When applied to lightMask, implies diffuse light should be set to 0 for this lightstate
MASK_GLOBALAMBIENT - Static variable in class com.jme.scene.state.LightState
When applied to lightMask, implies global ambient light should be set to 0 for this lightstate
MASK_SPECULAR - Static variable in class com.jme.scene.state.LightState
When applied to lightMask, implies specular light should be set to 0 for this lightstate
maskShadowLights(int) - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
mass - Variable in class com.jme.math.spring.SpringPoint
Mass of this point.
mass - Variable in class com.jmex.effects.particles.RampEntry
 
MASTER_SCALE - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
masterScale - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
MAT_ALPHA - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_ALPHA_FAL - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_AMB_COLOR - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_BLOCK - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_DIF_COLOR - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_FALLOFF - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_NAME - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_REF_BLUR - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_REFL_BLUR - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_REFLECT_MAP - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_SELF_ILUM - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_SHADING - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_SHINE - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_SHINE_STR - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_SOFTEN - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_SPEC_CLR - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_SXP_BUMP_DATA - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_SXP_TEXT_DATA - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_TEX2MAP - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_TEX_BLUR - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_TEX_BUMP_PER - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_TEX_BUMPMAP - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_TEX_FLAGS - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_TEXNAME - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_TWO_SIDED - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_WIRE_ABS - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_WIRE_SIZE - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MAT_WIREFRAME_ON - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
matData - Variable in class com.jmex.effects.particles.ParticleSystem
 
Material - Class in com.jmex.model.ogrexml
Represents a single Ogre3D material object.
Material(String) - Constructor for class com.jmex.model.ogrexml.Material
 
MaterialBlock - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

type == afff == MAT_BLOCK
parent == 3d3d == EDIT_3DS
MaterialBlock(DataInput, ChunkHeader, FormatConverter) - Constructor for class com.jmex.model.converters.maxutils.MaterialBlock
 
materialBlocks - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
materialFace - Variable in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
materialFace - Variable in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
materialFace - Variable in class com.jme.scene.state.MaterialState
 
materialIndexes - Variable in class com.jmex.model.converters.maxutils.FacesChunk
 
MaterialLoader - Class in com.jmex.model.ogrexml
Reads OGRE3D material files
MaterialLoader.getMaterials() to get a map of materials.
MaterialLoader() - Constructor for class com.jmex.model.ogrexml.MaterialLoader
 
materialNames - Variable in class com.jmex.model.converters.maxutils.FacesChunk
 
MaterialState - Class in com.jme.scene.state
MaterialState defines a state to define an objects material settings.
MaterialState() - Constructor for class com.jme.scene.state.MaterialState
Constructor instantiates a new MaterialState object.
MaterialState.ColorMaterial - Enum in com.jme.scene.state
 
MaterialState.MaterialFace - Enum in com.jme.scene.state
 
MaterialStateRecord - Class in com.jme.scene.state.jogl.records
 
MaterialStateRecord() - Constructor for class com.jme.scene.state.jogl.records.MaterialStateRecord
 
MaterialStateRecord - Class in com.jme.scene.state.lwjgl.records
 
MaterialStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
Matrix3f - Class in com.jme.math
Matrix3f defines a 3x3 matrix.
Matrix3f() - Constructor for class com.jme.math.Matrix3f
Constructor instantiates a new Matrix3f object.
Matrix3f(float, float, float, float, float, float, float, float, float) - Constructor for class com.jme.math.Matrix3f
constructs a matrix with the given values.
Matrix3f(Matrix3f) - Constructor for class com.jme.math.Matrix3f
Copy constructor that creates a new Matrix3f object that is the same as the provided matrix.
Matrix4f - Class in com.jme.math
Matrix4f defines and maintains a 4x4 matrix in row major order.
Matrix4f() - Constructor for class com.jme.math.Matrix4f
Constructor instantiates a new Matrix that is set to the identity matrix.
Matrix4f(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) - Constructor for class com.jme.math.Matrix4f
constructs a matrix with the given values.
Matrix4f(float[]) - Constructor for class com.jme.math.Matrix4f
Create a new Matrix4f, given data in column-major format.
Matrix4f(Matrix4f) - Constructor for class com.jme.math.Matrix4f
Constructor instantiates a new Matrix that is set to the provided matrix.
matrixBuffer - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix2
 
matrixBuffer - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix3
 
matrixBuffer - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix4
 
matrixBuffer - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix4Array
 
matrixFrustum(float, float, float, float, float, float, Matrix4f) - Static method in class com.jmex.effects.ProjectedTextureUtil
Populates a Matrix4f with the proper frustum transformations from the Projection matrix.
matrixLookAt(Vector3f, Vector3f, Vector3f, Matrix4f) - Static method in class com.jmex.effects.ProjectedTextureUtil
Populates a Matrix4f with the proper look at transformations from the ModelView matrix.
matrixPerspective(float, float, float, float, Matrix4f) - Static method in class com.jmex.effects.ProjectedTextureUtil
Populates a Matrix4f with the proper frustum transformations from the ModelView matrix.
matrixProjection(float, float, float, float, Matrix4f) - Static method in class com.jmex.effects.ProjectedTextureUtil
Populates a Matrix4f with the proper frustum transformations from the Projection matrix.
max(ColorRGBA) - Method in class com.jme.light.LightManagement
Deprecated.  
max - Variable in class com.jme.renderer.pass.Histogram
 
max - Variable in class com.jme.util.stat.graph.LineGrapher.LineEntry
 
MAX_CLIP_PLANES - Static variable in class com.jme.scene.state.ClipState
 
MAX_LIGHTS_ALLOWED - Static variable in class com.jme.scene.state.LightState
defines the maximum number of lights that are allowed to be maintained at one time.
MAX_WORLD_PLANES - Static variable in class com.jme.renderer.AbstractCamera
MAX_WORLD_PLANES holds the maximum planes allowed by the system.
maxAnisotropic - Static variable in class com.jme.scene.state.TextureState
 
maxAscent - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
MaxChunkIDs - Interface in com.jmex.model.converters.maxutils
Started Date: Jun 26, 2004

List of 3ds ChunkHeader ID #'s.
maxDistance - Variable in class com.jme.input.ChaseCamera
 
maximumAngle - Variable in class com.jmex.effects.particles.ParticleSystem
 
maximumLifeTime - Variable in class com.jmex.effects.particles.ParticleSystem
 
MaxPoolSizeException - Exception in com.jmex.pool
MaxPoolSizeException is thrown by SpatialPool if the maximum pool size has been reached and the Mode is set to ERROR.
MaxPoolSizeException(String) - Constructor for exception com.jmex.pool.MaxPoolSizeException
 
maxRollOut - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
maxSamples - Variable in class com.jme.util.stat.graph.LineGrapher.LineEntry
 
maxSamples - Variable in class com.jme.util.stat.graph.TimedAreaGrapher.AreaEntry
 
maxSamples - Static variable in class com.jme.util.stat.StatCollector
How many distinct past aggregate samples are kept before the oldest one is dropped on add.
MaxToJme - Class in com.jmex.model.converters
Started Date: Jun 26, 2004

Converts .3ds files into jME binary
MaxToJme() - Constructor for class com.jmex.model.converters.MaxToJme
 
maxWeightsPerVert - Variable in class com.jmex.model.ogrexml.anim.WeightBuffer
The maximum number of weighted bones used by the vertices Can be 1-4.
Md2ToJme - Class in com.jmex.model.converters
Started Date: Jun 14, 2004

This class converts a .md2 file to jME's binary format.
Md2ToJme() - Constructor for class com.jmex.model.converters.Md2ToJme
 
Md3ToJme - Class in com.jmex.model.converters
Started Date: Jul 15, 2004

Converts from MD3 files to jme binary.
Md3ToJme() - Constructor for class com.jmex.model.converters.Md3ToJme
 
measureBox - Static variable in class com.jme.util.geom.Debugger
 
MemoryAudioPlayer - Class in com.jmex.audio.player
Player class that plays audio from memory, requiring the audio track to be completely loaded into memory prior to playback.
MemoryAudioPlayer(AudioBuffer, AudioTrack) - Constructor for class com.jmex.audio.player.MemoryAudioPlayer
 
merge(BoundingVolume) - Method in class com.jme.bounding.BoundingBox
merge combines this sphere with a second bounding sphere.
merge(BoundingVolume) - Method in class com.jme.bounding.BoundingCapsule
 
merge(BoundingVolume) - Method in class com.jme.bounding.BoundingSphere
merge combines this sphere with a second bounding sphere.
merge(BoundingVolume) - Method in class com.jme.bounding.BoundingVolume
merge combines two bounding volumes into a single bounding volume that contains both this bounding volume and the parameter volume.
merge(BoundingVolume) - Method in class com.jme.bounding.LineBoundingBox
 
merge(BoundingVolume) - Method in class com.jme.bounding.OrientedBoundingBox
 
merge(BoundingVolume) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
mergeCapsule(BoundingCapsule, BoundingCapsule) - Method in class com.jme.bounding.BoundingCapsule
 
mergeLocal(BoundingVolume) - Method in class com.jme.bounding.BoundingBox
mergeLocal combines this sphere with a second bounding sphere locally.
mergeLocal(BoundingVolume) - Method in class com.jme.bounding.BoundingCapsule
 
mergeLocal(BoundingVolume) - Method in class com.jme.bounding.BoundingSphere
mergeLocal combines this sphere with a second bounding sphere locally.
mergeLocal(BoundingVolume) - Method in class com.jme.bounding.BoundingVolume
mergeLocal combines two bounding volumes into a single bounding volume that contains both this bounding volume and the parameter volume.
mergeLocal(BoundingVolume) - Method in class com.jme.bounding.LineBoundingBox
 
mergeLocal(BoundingVolume) - Method in class com.jme.bounding.OrientedBoundingBox
 
mergeLocal(BoundingVolume) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
mergeSphere(BoundingSphere, BoundingCapsule) - Method in class com.jme.bounding.BoundingCapsule
 
mesh - Variable in class com.jme.bounding.CollisionTree
 
MESH_COLOR - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MESH_MAT_GROUP - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MESH_TEXTURE_INFO - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MESH_VERSION - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
MeshAnimation - Class in com.jmex.model.ogrexml.anim
 
MeshAnimation(String, float) - Constructor for class com.jmex.model.ogrexml.anim.MeshAnimation
 
MeshAnimationController - Class in com.jmex.model.ogrexml.anim
 
MeshAnimationController(OgreMesh[], Skeleton, Map<String, Animation>) - Constructor for class com.jmex.model.ogrexml.anim.MeshAnimationController
 
MeshAnimationController(OgreMesh[], MeshAnimationController) - Constructor for class com.jmex.model.ogrexml.anim.MeshAnimationController
Copy constructor.
MeshAnimationController() - Constructor for class com.jmex.model.ogrexml.anim.MeshAnimationController
Used only for Saving/Loading models (all parameters of the non-default constructor are restored from the saved model, but the object must be constructed beforehand)
MeshAnimationLoader - Class in com.jmex.model.ogrexml.anim
Utility class used by OgreLoader to load poses and mesh animations.
MeshAnimationLoader() - Constructor for class com.jmex.model.ogrexml.anim.MeshAnimationLoader
 
MeshCloner - Class in com.jmex.model.ogrexml
 
MeshCloner() - Constructor for class com.jmex.model.ogrexml.MeshCloner
 
meshes - Variable in class com.jme.renderer.pass.ShadowedRenderPass
collection of TriMesh to MeshShadows mappings
meshIntersection(TriMesh, TriMesh) - Static method in class com.jme.intersection.Intersection
This is a VERY brute force method of detecting if two TriMesh objects intersect.
meshJump - Variable in class com.jme.util.geom.nvtristrip.Stripifier
 
MeshLodController - Class in com.jmex.model.ogrexml.anim
 
MeshLodController(MeshAnimationController) - Constructor for class com.jmex.model.ogrexml.anim.MeshLodController
 
MeshShadows - Class in com.jme.scene.shadow
MeshShadows A grouping of the ShadowVolumes for a single TriMesh.
MeshShadows(TriMesh) - Constructor for class com.jme.scene.shadow.MeshShadows
Constructor for MeshShadows
MIDDLE_BUTTON - Static variable in class com.jme.input.controls.binding.MouseButtonBinding
 
MidPointHeightMap - Class in com.jmex.terrain.util
MidPointHeightMap creates a heightmap based on the Midpoint Displacement fractal generation algorithm based on Jason Shankel's paper from "Game Programming Gems".
MidPointHeightMap(int, float) - Constructor for class com.jmex.terrain.util.MidPointHeightMap
Constructor builds a new heightmap using the midpoint displacement algorithm.
MilkToJme - Class in com.jmex.model.converters
Started Date: Jun 8, 2004
MilkToJme() - Constructor for class com.jmex.model.converters.MilkToJme
 
min - Variable in class com.jme.renderer.pass.Histogram
 
min - Variable in class com.jme.util.stat.graph.LineGrapher.LineEntry
 
minAscent - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
minDistance - Variable in class com.jme.input.ChaseCamera
 
minFilter - Variable in class com.jme.scene.state.jogl.records.TextureRecord
 
minFilter - Variable in class com.jme.scene.state.lwjgl.records.TextureRecord
 
minFilter - Variable in class com.jmex.model.collada.ColladaMaterial
 
minimizeVerts(TriMesh, int) - Static method in class com.jme.util.geom.GeometryTool
 
minimumAngle - Variable in class com.jmex.effects.particles.ParticleSystem
 
minimumLifeTime - Variable in class com.jmex.effects.particles.ParticleSystem
 
minRollOut - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
minStripLength - Variable in class com.jme.util.geom.nvtristrip.Stripifier
 
minStripSize - Variable in class com.jme.util.geom.nvtristrip.TriStrip
 
mipMapChild - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
mipMapLevel - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
mipMapSizes - Variable in class com.jme.image.Image
 
modblended - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
mode - Variable in class com.jme.scene.QuadMesh
 
mode - Variable in class com.jme.scene.TriMesh
 
ModelFormatException - Exception in com.jmex.model
Exception signifying an external model file format violation.
ModelFormatException(String) - Constructor for exception com.jmex.model.ModelFormatException
 
ModelLoader - Class in com.jmex.model.util
This is a utility that will prompt for a model file and then load it into a scene.
ModelLoader() - Constructor for class com.jmex.model.util.ModelLoader
 
ModelLoader.ModelLoaderCallable - Class in com.jmex.model.util
 
ModelLoader.ModelLoaderCallable(FormatConverter) - Constructor for class com.jmex.model.util.ModelLoader.ModelLoaderCallable
 
ModelLoader.ModelLoaderCallable(FormatConverter, String[]) - Constructor for class com.jmex.model.util.ModelLoader.ModelLoaderCallable
 
modelViewMatrix - Variable in class com.jme.scene.state.jogl.records.LightRecord
 
modelViewMatrix - Variable in class com.jme.scene.state.lwjgl.records.LightRecord
 
modes - Variable in class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModesRetriever
 
modifyTriangle(VETMesh.Triangle, int, int) - Method in class com.jme.scene.lod.ClodCreator
 
MORPH_SMOOTH - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
morphName - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk.KeyPointInTime
 
morphSmoothAngle - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk
 
MotionBlurRenderPass - Class in com.jmex.effects.glsl
GLSL motion blur pass.
MotionBlurRenderPass(Camera) - Constructor for class com.jmex.effects.glsl.MotionBlurRenderPass
Creates a new motionblur renderpass
mouse - Variable in class com.jme.input.action.MouseInputAction
 
mouse - Variable in class com.jme.input.InputHandler
Not used any more.
Mouse - Class in com.jme.input
Mouse defines a node that handles the rendering and updating of a mouse input device.
Mouse(String) - Constructor for class com.jme.input.Mouse
Constructor creates a new Mouse object.
MOUSE_THRESHOLD - Static variable in class com.jmex.editors.swing.controls.GameControlEditor
 
MouseAxisBinding - Class in com.jme.input.controls.binding
 
MouseAxisBinding(int, boolean) - Constructor for class com.jme.input.controls.binding.MouseAxisBinding
 
MouseButtonBinding - Class in com.jme.input.controls.binding
 
MouseButtonBinding(int) - Constructor for class com.jme.input.controls.binding.MouseButtonBinding
 
mouseClicked(MouseEvent) - Method in class com.jmex.awt.input.AWTMouseInput
 
mouseClicked(MouseEvent) - Method in class com.jmex.awt.swingui.dnd.JMEMouseDragGestureRecognizer
 
mouseClicked(MouseEvent) - Method in class com.jmex.editors.swing.controls.GameControlEditor
 
mouseDoubleClick(MouseEvent) - Method in class com.jmex.swt.input.SWTMouseInput
 
mouseDown(MouseEvent) - Method in class com.jmex.swt.input.SWTMouseInput
 
mouseDragged(MouseEvent) - Method in class com.jmex.awt.input.AWTMouseInput
 
mouseDragged(MouseEvent) - Method in class com.jmex.awt.swingui.dnd.JMEMouseDragGestureRecognizer
 
mouseEntered(MouseEvent) - Method in class com.jmex.awt.input.AWTMouseInput
 
mouseEntered(MouseEvent) - Method in class com.jmex.awt.swingui.dnd.JMEDragAndDrop
called by the DragGestureRecognizer on mouse enter events
mouseEntered(MouseEvent) - Method in class com.jmex.awt.swingui.dnd.JMEMouseDragGestureRecognizer
 
mouseEntered(MouseEvent) - Method in class com.jmex.editors.swing.controls.GameControlEditor
 
mouseExited(MouseEvent) - Method in class com.jmex.awt.input.AWTMouseInput
 
mouseExited(MouseEvent) - Method in class com.jmex.awt.swingui.dnd.JMEDragAndDrop
called by the DragGestureRecognizer on mouse exit events
mouseExited(MouseEvent) - Method in class com.jmex.awt.swingui.dnd.JMEMouseDragGestureRecognizer
 
mouseExited(MouseEvent) - Method in class com.jmex.editors.swing.controls.GameControlEditor
 
MouseInput - Class in com.jme.input
MouseInput defines an interface to communicate with the mouse input device.
MouseInput() - Constructor for class com.jme.input.MouseInput
 
MouseInputAction - Class in com.jme.input.action
MouseInputAction defines a input action that makes use of the mouse for events.
MouseInputAction() - Constructor for class com.jme.input.action.MouseInputAction
 
MouseInputHandlerDevice - Class in com.jme.input.mouse
Creates InputHandler triggers for mouse support.
MouseInputHandlerDevice() - Constructor for class com.jme.input.mouse.MouseInputHandlerDevice
 
MouseInputHandlerDevice.MouseAxisTrigger - Class in com.jme.input.mouse
 
MouseInputHandlerDevice.MouseAxisTrigger(InputHandler, String, InputActionInterface, int, boolean) - Constructor for class com.jme.input.mouse.MouseInputHandlerDevice.MouseAxisTrigger
 
MouseInputHandlerDevice.MouseButtonTrigger - Class in com.jme.input.mouse
 
MouseInputHandlerDevice.MouseButtonTrigger(InputHandler, String, InputActionInterface, int, boolean) - Constructor for class com.jme.input.mouse.MouseInputHandlerDevice.MouseButtonTrigger
 
MouseInputListener - Interface in com.jme.input
This interface is used to receive mouse events from MouseInput.update().
MouseLook - Class in com.jme.input.action
MouseLook defines a mouse action that detects mouse movement and converts it into camera rotations and camera tilts.
MouseLook(Mouse, Camera, float) - Constructor for class com.jme.input.action.MouseLook
Constructor creates a new MouseLook object.
mouseLook - Variable in class com.jme.input.ChaseCamera
The ThirdPersonMouseLook action, kept as a field to allow easy access to setting speeds and y axis flipping.
MouseLookHandler - Class in com.jme.input
MouseLookHandler defines an InputHandler that allows to rotate the camera via the mouse.
MouseLookHandler(Camera, float) - Constructor for class com.jme.input.MouseLookHandler
 
mouseMove(MouseEvent) - Method in class com.jmex.swt.input.SWTMouseInput
 
mouseMoved(MouseEvent) - Method in class com.jmex.awt.input.AWTMouseInput
 
mouseMoved(MouseEvent) - Method in class com.jmex.awt.swingui.dnd.JMEMouseDragGestureRecognizer
 
MouseOffsetBinding - Class in com.jme.input.controls.binding
The offset mouse binding returns the offset of the mouse cursor from the center of the screen on the given axis.
MouseOffsetBinding(int, boolean) - Constructor for class com.jme.input.controls.binding.MouseOffsetBinding
 
mousePressed(MouseEvent) - Method in class com.jmex.awt.input.AWTMouseInput
 
mousePressed(MouseEvent) - Method in class com.jmex.awt.swingui.dnd.JMEMouseDragGestureRecognizer
Invoked when the mouse has been pressed on a component.
mousePressed(MouseEvent) - Method in class com.jmex.editors.swing.controls.GameControlEditor
 
mouseReleased(MouseEvent) - Method in class com.jmex.awt.input.AWTMouseInput
 
mouseReleased(MouseEvent) - Method in class com.jmex.awt.swingui.dnd.JMEMouseDragGestureRecognizer
 
mouseReleased(MouseEvent) - Method in class com.jmex.editors.swing.controls.GameControlEditor
 
mouseRollMultiplier - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
mouseUp(MouseEvent) - Method in class com.jmex.swt.input.SWTMouseInput
 
mouseWheelMoved(MouseWheelEvent) - Method in class com.jmex.awt.input.AWTMouseInput
 
mouseXMultiplier - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
mouseXSpeed - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
mouseYMultiplier - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
mouseYSpeed - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
movementInfo - Variable in class com.jmex.model.animation.JointController
movementInfo[i] contains a float value time and an array of TransformMatrix.
MovementPermitter - Interface in com.jme.input.thirdperson
 
moveWindowTo(int, int) - Method in class com.jme.system.DisplaySystem
If running in windowed mode, move the window's position to the given display coordinates.
moveWindowTo(int, int) - Method in class com.jme.system.dummy.DummyDisplaySystem
 
moveWindowTo(int, int) - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
moveWindowTo(int, int) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
 
movingMeshes - Variable in class com.jmex.model.animation.JointController
Array of all the meshes this controller should consider animating.
msort(Object[], Object[], Comparator) - Static method in class com.jme.util.SortUtil
Merge sorts the supplied array using the specified comparator.
msort(Object[], Object[], int, int, Comparator) - Static method in class com.jme.util.SortUtil
Merge sorts the supplied array using the specified comparator.
msort(Object[], Object[], int, int, int, Comparator) - Static method in class com.jme.util.SortUtil
Implements the actual merge sort.
mtNormal - Variable in class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
 
mtWorld - Variable in class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
 
mult(Matrix3f) - Method in class com.jme.math.Matrix3f
mult multiplies this matrix by a given matrix.
mult(Matrix3f, Matrix3f) - Method in class com.jme.math.Matrix3f
mult multiplies this matrix by a given matrix.
mult(Vector3f) - Method in class com.jme.math.Matrix3f
mult multiplies this matrix by a given Vector3f object.
mult(Vector3f, Vector3f) - Method in class com.jme.math.Matrix3f
Multiplies this 3x3 matrix by the 1x3 Vector vec and stores the result in product.
mult(float) - Method in class com.jme.math.Matrix4f
 
mult(float, Matrix4f) - Method in class com.jme.math.Matrix4f
 
mult(Matrix4f) - Method in class com.jme.math.Matrix4f
mult multiplies this matrix with another matrix.
mult(Matrix4f, Matrix4f) - Method in class com.jme.math.Matrix4f
mult multiplies this matrix with another matrix.
mult(Vector3f) - Method in class com.jme.math.Matrix4f
mult multiplies a vector about a rotation matrix.
mult(Vector3f, Vector3f) - Method in class com.jme.math.Matrix4f
mult multiplies a vector about a rotation matrix and adds translation.
mult(Quaternion, Quaternion) - Method in class com.jme.math.Matrix4f
mult multiplies a quaternion about a matrix.
mult(float[]) - Method in class com.jme.math.Matrix4f
mult multiplies an array of 4 floats against this rotation matrix.
mult(Quaternion) - Method in class com.jme.math.Quaternion
mult multiplies this quaternion by a parameter quaternion.
mult(Quaternion, Quaternion) - Method in class com.jme.math.Quaternion
mult multiplies this quaternion by a parameter quaternion.
mult(Vector3f) - Method in class com.jme.math.Quaternion
mult multiplies this quaternion by a parameter vector.
mult(Vector3f, Vector3f) - Method in class com.jme.math.Quaternion
mult multiplies this quaternion by a parameter vector.
mult(float) - Method in class com.jme.math.Quaternion
mult multiplies this quaternion by a parameter scalar.
mult(float) - Method in class com.jme.math.TransformMatrix
Multiplies every value in the matrix by a scalar
mult(float) - Method in class com.jme.math.Vector2f
mult multiplies this vector by a scalar.
mult(float, Vector2f) - Method in class com.jme.math.Vector2f
Multiplies this Vector2f's x and y by the scalar and stores the result in product.
mult(float) - Method in class com.jme.math.Vector3f
mult multiplies this vector by a scalar.
mult(float, Vector3f) - Method in class com.jme.math.Vector3f
mult multiplies this vector by a scalar.
mult(Vector3f) - Method in class com.jme.math.Vector3f
Returns a new Vector instance comprised of elements which are the product of the corresponding vector elements.
mult(Vector3f, Vector3f) - Method in class com.jme.math.Vector3f
Multiplies a provided 'vec' vector with this vector.
mult(ColorRGBA) - Method in class com.jme.renderer.ColorRGBA
Multiplies each r/g/b/a of this color by the r/g/b/a of the given color and returns the result as a new ColorRGBA.
mult - Variable in class com.jmex.model.converters.maxutils.LightChunk
 
multAcross(Vector3f, Vector3f) - Method in class com.jme.math.Matrix4f
mult multiplies a vector about a rotation matrix.
multAcross(float[]) - Method in class com.jme.math.Matrix4f
mult multiplies an array of 4 floats against this rotation matrix.
multHeightMapValue(int, int, float) - Method in class com.jmex.terrain.TerrainBlock
setHeightMapValue multiplies the value of this block's height map at the given coords by the value given.
multHeightMapValue(int, int, float) - Method in class com.jmex.terrain.TerrainPage
multHeightMapValue multiplies the value of this block's height map at the given coords by the value given.
MultiFaceBox - Class in com.jme.scene.shape
The used Texture is 1 Unit wide and 8 Units high.
MultiFaceBox() - Constructor for class com.jme.scene.shape.MultiFaceBox
 
MultiFaceBox(String) - Constructor for class com.jme.scene.shape.MultiFaceBox
 
MultiFaceBox(String, Vector3f, Vector3f) - Constructor for class com.jme.scene.shape.MultiFaceBox
 
MultiFaceBox(String, Vector3f, float, float, float) - Constructor for class com.jme.scene.shape.MultiFaceBox
 
MultiFormatResourceLocator - Class in com.jme.util.resource
This class extends the behavior of the SimpleResourceLocator by appending different file extensions to the resource name, if it cannot find a resource with the extension specified in the path name.
MultiFormatResourceLocator(URI) - Constructor for class com.jme.util.resource.MultiFormatResourceLocator
 
MultiFormatResourceLocator(URL) - Constructor for class com.jme.util.resource.MultiFormatResourceLocator
 
MultiFormatResourceLocator(URI, String...) - Constructor for class com.jme.util.resource.MultiFormatResourceLocator
 
MultiFormatResourceLocator(URL, String...) - Constructor for class com.jme.util.resource.MultiFormatResourceLocator
 
multInBuffer(Vector3f, FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Multiply and store a Vector3f in-buffer.
multInBuffer(Vector2f, FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Multiply and store a Vector2f in-buffer.
MultiStatSample - Class in com.jme.util.stat
 
MultiStatSample() - Constructor for class com.jme.util.stat.MultiStatSample
 
multLocal(float) - Method in class com.jme.math.Matrix3f
multLocal multiplies this matrix internally by a given float scale factor.
multLocal(Vector3f) - Method in class com.jme.math.Matrix3f
multLocal multiplies this matrix by a given Vector3f object.
multLocal(Matrix3f) - Method in class com.jme.math.Matrix3f
mult multiplies this matrix by a given matrix.
multLocal(float) - Method in class com.jme.math.Matrix4f
mult multiplies this matrix by a scalar.
multLocal(Matrix4f) - Method in class com.jme.math.Matrix4f
mult multiplies this matrix with another matrix.
multLocal(Quaternion) - Method in class com.jme.math.Matrix4f
 
multLocal(Vector3f) - Method in class com.jme.math.Quaternion
mult multiplies this quaternion by a parameter vector.
multLocal(Quaternion) - Method in class com.jme.math.Quaternion
Multiplies this Quaternion by the supplied quaternion.
multLocal(float, float, float, float) - Method in class com.jme.math.Quaternion
Multiplies this Quaternion by the supplied quaternion.
multLocal(float) - Method in class com.jme.math.Quaternion
mult multiplies this quaternion by a parameter scalar.
multLocal(TransformMatrix, Vector3f) - Method in class com.jme.math.TransformMatrix
multLocal multiplies this matrix with another matrix and stores the result back in this, returning this.
multLocal(float) - Method in class com.jme.math.Vector2f
multLocal multiplies this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
multLocal(Vector2f) - Method in class com.jme.math.Vector2f
multLocal multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
multLocal(float) - Method in class com.jme.math.Vector3f
multLocal multiplies this vector by a scalar internally, and returns a handle to this vector for easy chaining of calls.
multLocal(Vector3f) - Method in class com.jme.math.Vector3f
multLocal multiplies a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
multLocal(float) - Method in class com.jme.renderer.ColorRGBA
Multiplies each r/g/b/a of this color by the r/g/b/a of the given color and returns the result as a new ColorRGBA.
multLocal(float) - Method in class com.jmex.subdivision.Vector
 
multNormal(Vector3f) - Method in class com.jme.math.TransformMatrix
mult multiplies a normal about a transform matrix and stores the result back in vec.
multPoint(Vector3f) - Method in class com.jme.math.TransformMatrix
mult multiplies a vector about a transform matrix.
MusicTrackQueue - Class in com.jmex.audio
A container for sound files to be played in series, similar to a playlist in iTunes or WinAmp.
MusicTrackQueue() - Constructor for class com.jmex.audio.MusicTrackQueue
 
MusicTrackQueue.RepeatType - Enum in com.jmex.audio
The repeat mode used with a MusicTrackQueue.
mute() - Method in class com.jmex.audio.AudioSystem
 
mute() - Method in class com.jmex.audio.AudioTrack
 
mute() - Method in class com.jmex.audio.openal.OpenALSystem
 
MV_SAME_COLORS - Static variable in class com.jme.util.geom.GeometryTool
 
MV_SAME_NORMALS - Static variable in class com.jme.util.geom.GeometryTool
 
MV_SAME_TEXS - Static variable in class com.jme.util.geom.GeometryTool
 
myFog - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
myID - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk
 
myIn - Variable in class com.jmex.model.converters.maxutils.ChunkerClass
 
myLoc - Variable in class com.jmex.model.converters.maxutils.LightChunk
 
myMatState - Variable in class com.jmex.model.converters.maxutils.MaterialBlock
 
myTexState - Variable in class com.jmex.model.converters.maxutils.MaterialBlock
 
myWireState - Variable in class com.jmex.model.converters.maxutils.MaterialBlock
 

N

name - Variable in class com.jme.input.ActionTrigger
 
name - Variable in class com.jme.input.util.SyntheticAxis
name of this axis.
name - Variable in class com.jme.input.util.SyntheticButton
name of this button.
name - Variable in class com.jme.scene.Spatial
This spatial's name.
name - Variable in class com.jme.util.export.binary.BinaryClassField
 
name - Variable in class com.jme.util.shader.ShaderVariable
Name of the uniform variable.
name - Variable in class com.jmex.game.state.GameState
The name of this GameState.
name - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk
 
name - Variable in class com.jmex.model.converters.maxutils.MaterialBlock
 
name - Variable in class com.jmex.model.converters.maxutils.NamedObjectChunk
 
name - Variable in class com.jmex.model.ogrexml.anim.Bone
 
NAMED_OBJECT - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
NamedObjectChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

type == NAMED_OBJECT == 0x4000
parent == 3d3d == EDIT_3DS
NamedObjectChunk(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.NamedObjectChunk
 
namedObjects - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
nameFields - Variable in class com.jme.util.export.binary.BinaryClassObject
 
NanoTimer - Class in com.jme.util
NanoTimer is a System.nanoTime implementation of Timer.
NanoTimer() - Constructor for class com.jme.util.NanoTimer
 
NEAR_PLANE - Static variable in class com.jme.renderer.AbstractCamera
NEAR_PLANE represents the near plane of the camera frustum.
nearBlurDepth - Variable in class com.jmex.effects.glsl.DepthOfFieldRenderPass
The depth at which blur starts
nearDensity - Variable in class com.jmex.model.converters.maxutils.DistanceQueueChunk
 
nearDensity - Variable in class com.jmex.model.converters.maxutils.FogChunk
 
nearestPower(int) - Static method in class com.jme.scene.state.lwjgl.LWJGLTextureState.LWJGLMipMap
 
nearestPower(int) - Static method in class com.jme.util.jogl.JOGLUtil
 
nearestPowerOfTwo(int) - Static method in class com.jme.math.FastMath
 
nearPlane - Variable in class com.jmex.model.converters.maxutils.DistanceQueueChunk
 
nearPlane - Variable in class com.jmex.model.converters.maxutils.FogChunk
 
nearRange - Variable in class com.jmex.model.converters.maxutils.CameraChunk
 
needSendShader - Variable in class com.jme.scene.state.GLSLShaderObjectsState
 
needsRefresh - Variable in class com.jme.animation.SkinNode
 
needsRefresh() - Method in class com.jme.scene.state.RenderState
 
needsRefresh - Variable in class com.jme.util.shader.ShaderVariable
Needs to be refreshed
negate() - Method in class com.jme.math.Quaternion
negate inverts the values of the quaternion.
negate() - Method in class com.jme.math.Vector2f
negate returns the negative of this vector.
negate() - Method in class com.jme.math.Vector3f
negate returns the negative of this vector.
negateLocal() - Method in class com.jme.math.Vector2f
negateLocal negates the internal values of this vector.
negateLocal() - Method in class com.jme.math.Vector3f
negateLocal negates the internal values of this vector.
newBuffers - Variable in class com.jmex.subdivision.Subdivision
 
newDirection - Variable in class com.jme.renderer.AbstractCamera
Computation vector used in lookAt operations.
newEdges - Variable in class com.jmex.subdivision.SubdivisionButterfly.Edge
The two new Edges that were created when splitting this Edge
newIndexBuffer - Variable in class com.jmex.subdivision.Subdivision
 
newInstance() - Method in class com.jmex.pool.ByteArraySpatialGenerator
 
newInstance() - Method in interface com.jmex.pool.ObjectGenerator
Creates and returns a new instance of T
newInstance() - Method in class com.jmex.pool.ObjectPool
 
newShape - Variable in class com.jmex.model.animation.KeyframeController.PointInTime
 
newSkeletonAssigned - Variable in class com.jme.animation.SkinNode
 
newVector - Variable in enum com.jmex.subdivision.SubdivisionButterfly.Rule
 
newVertexBuffer - Variable in class com.jmex.subdivision.Subdivision
 
newVertexIndex - Variable in class com.jmex.subdivision.SubdivisionButterfly.Edge
The new vertex that was created when splitting this Edge
next() - Method in class com.jmex.terrain.util.AbstractBresenhamTracer
Move us along our walkRay to the next grid location.
next() - Method in class com.jmex.terrain.util.BresenhamYUpGridTracer
 
nextIsCW(int) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
nextNumber() - Method in class com.jmex.model.ogrexml.MaterialLoader
 
nextPerspective() - Method in class com.jme.input.controls.controller.CameraController
 
nextRandomFloat() - Static method in class com.jme.math.FastMath
Returns a random float between 0 and 1.
nextRandomInt(int, int) - Static method in class com.jme.math.FastMath
Returns a random float between min and max.
nextRandomInt() - Static method in class com.jme.math.FastMath
 
nextStatement() - Method in class com.jmex.model.ogrexml.MaterialLoader
 
nextStatementRightCurlyNull() - Method in class com.jmex.model.ogrexml.MaterialLoader
 
nextTrack() - Method in class com.jmex.audio.MusicTrackQueue
 
nFaces - Variable in class com.jmex.model.converters.maxutils.FacesChunk
 
noCull - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
Node - Class in com.jme.scene
Node defines an internal node of a scene graph.
Node() - Constructor for class com.jme.scene.Node
Default constructor.
Node(String) - Constructor for class com.jme.scene.Node
Constructor instantiates a new Node with a default empty list for containing children.
node1 - Variable in class com.jme.math.spring.Spring
First node connected by this Spring.
node2 - Variable in class com.jme.math.spring.Spring
Second node connected by this Spring.
NODE_ID - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
NodeHandler - Class in com.jme.input
NodeHandler defines an InputHandler that sets a node that can be controlled via keyboard and mouse inputs.
NodeHandler(Spatial, String) - Constructor for class com.jme.input.NodeHandler
Constructor instantiates a new NodeHandler object.
NodeHandler(Spatial, float, float) - Constructor for class com.jme.input.NodeHandler
Constructor instantiates a new NodeHandler object.
NodeMouseLook - Class in com.jme.input.action
NodeMouseLook defines a mouse action that detects mouse movement and converts it into node rotations and node tilts.
NodeMouseLook(Mouse, Spatial, float) - Constructor for class com.jme.input.action.NodeMouseLook
Constructor creates a new NodeMouseLook object.
nodes - Variable in class com.jme.math.spring.SpringSystem
Array of SpringNodes in this system.
nOffset - Variable in class com.jme.animation.BoneInfluence
 
noFog - Variable in class com.jmex.effects.water.WaterRenderPass
 
noise(double, double, double) - Static method in class com.jmex.effects.water.ImprovedNoise
 
noLights - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
noLights - Static variable in class com.jmex.effects.glsl.SketchRenderPass
 
noMaterials - Static variable in class com.jmex.effects.glsl.SketchRenderPass
 
NonIndexedNormalGenerator - Class in com.jme.util.geom
A utility class to generate normals for a set of vertices.
NonIndexedNormalGenerator() - Constructor for class com.jme.util.geom.NonIndexedNormalGenerator
 
norm() - Method in class com.jme.math.Quaternion
norm returns the norm of this quaternion.
normal - Static variable in class com.jme.animation.SkinNode
 
normal - Variable in class com.jme.math.Plane
Vector normal to the plane.
NORMAL - Static variable in class com.jme.renderer.jogl.JOGLFont
Sets the style of the font to normal.
NORMAL - Static variable in class com.jme.renderer.lwjgl.LWJGLFont
Sets the style of the font to normal.
normal - Variable in class com.jme.util.geom.VertexData
 
NORMAL_COLOR_BASE - Static variable in class com.jme.util.geom.Debugger
 
NORMAL_COLOR_TIP - Static variable in class com.jme.util.geom.Debugger
 
NormalGenerator - Class in com.jme.util.geom
A utility class to generate normals for TriMeshes.

The generator generates the normals using a given crease angle up to which the transitions between two triangles are to be smoothed.
NormalGenerator() - Constructor for class com.jme.util.geom.NormalGenerator
 
normalize(float, float, float) - Static method in class com.jme.math.FastMath
Takes an value and expresses it in terms of min to max.
normalize() - Method in class com.jme.math.Quaternion
normalize normalizes the current Quaternion
normalize() - Method in class com.jme.math.Vector2f
normalize returns the unit vector of this vector.
normalize() - Method in class com.jme.math.Vector3f
normalize returns the unit vector of this vector.
normalize() - Method in class com.jme.renderer.AbstractCamera
normalize normalizes the camera vectors.
normalize() - Method in interface com.jme.renderer.Camera
 
normalize(float[]) - Method in class com.jmex.terrain.util.FluidSimHeightMap
Normalizes the heightmap values between 0.0 and 1.0.
normalize(float[][]) - Method in class com.jmex.terrain.util.HillHeightMap
Normalizes the heightmap values between 0.0 and 1.0.
NORMALIZE_RANGE - Static variable in class com.jmex.terrain.util.AbstractHeightMap
The range used to normalize terrain
normalized - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerByte
Specifies whether fixed-point data values should be normalized (true) or converted directly as fixed-point values (false) when they are accessed.
normalized - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerFloat
Specifies whether fixed-point data values should be normalized (true) or converted directly as fixed-point values (false) when they are accessed.
normalized - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerInt
Specifies whether fixed-point data values should be normalized (true) or converted directly as fixed-point values (false) when they are accessed.
normalized - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerShort
Specifies whether fixed-point data values should be normalized (true) or converted directly as fixed-point values (false) when they are accessed.
normalizeLocal() - Method in class com.jme.math.Vector2f
normalizeLocal makes this vector into a unit vector of itself.
normalizeLocal() - Method in class com.jme.math.Vector3f
normalizeLocal makes this vector into a unit vector of itself.
normalizeName(String) - Static method in class com.jme.system.AbstractGameSettings
 
normalizeTerrain(float[][]) - Method in class com.jmex.terrain.util.AbstractHeightMap
normalizeTerrain takes the current terrain data and converts it to values between 0 and 255.
normalizeVector2(FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Normalize a Vector2f in-buffer.
normalizeVector3(FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Normalize a Vector3f in-buffer.
normalizeWeights() - Method in class com.jme.animation.SkinNode
normalizeWeights insures that all vertex BoneInfluences equal 1.
normalizeWeights(int) - Method in class com.jme.animation.SkinNode
 
normalMapTextureString - Static variable in class com.jmex.effects.water.WaterRenderPass
 
normalsMode - Variable in class com.jme.scene.Spatial
A flag indicating how normals should be treated by the renderer.
normalTranslation - Variable in class com.jmex.effects.water.WaterRenderPass
 
normBuf - Variable in class com.jme.scene.Geometry
The geometry's per vertex normal information.
NORTHEAST - Static variable in class com.jme.util.geom.Debugger
 
NORTHWEST - Static variable in class com.jme.util.geom.Debugger
 
noStencil - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
noTexture - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
noTexture - Static variable in class com.jmex.effects.glsl.SketchRenderPass
 
nowStrafing - Variable in class com.jme.input.ThirdPersonHandler
internally used boolean for denoting that a turning action is currently being performed.
nowTurning - Variable in class com.jme.input.ThirdPersonHandler
internally used boolean for denoting that a turning action is currently being performed.
nrPasses() - Method in class com.jme.scene.PassNode
 
NULL_BYTES - Static variable in class com.jme.util.export.binary.BinaryOutputCapsule
 
NULL_CHUNK - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
NULL_OBJECT - Static variable in class com.jme.util.export.binary.BinaryOutputCapsule
 
NullLoader - Class in com.jmex.game.state.load
Useful for scenarios where you may want to conditionally display a Loader but don't want to add all the checks in your code.
NullLoader() - Constructor for class com.jmex.game.state.load.NullLoader
 
numberOfLights() - Method in class com.jme.light.LightManagement
Deprecated. Returns the number of lights in the creator.
numbIndices - Variable in class com.jme.scene.lod.CollapseRecord
Lenght of this indices array.
numbTriangles - Variable in class com.jme.scene.lod.CollapseRecord
The number of triangles in the Mesh after edge collapse.
numbVerts - Variable in class com.jme.scene.lod.CollapseRecord
 
numEntries - Variable in class com.jme.util.geom.nvtristrip.VertexCache
 
numFixedTexUnits - Static variable in class com.jme.scene.state.TextureState
The number of texture units availible for fixed functionality
numFragmentTexCoordUnits - Static variable in class com.jme.scene.state.TextureState
The number of texture coordinate sets available
numFragmentTexUnits - Static variable in class com.jme.scene.state.TextureState
The number of texture units availible to fragment shader
numIndices - Variable in class com.jme.util.geom.nvtristrip.PrimitiveGroup
 
numJoints - Variable in class com.jmex.model.animation.JointController
It is JointController's responsibility to keep changePoints sorted by time at all times.
numNeighbors(FaceInfo, EdgeInfoVec) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
numParticles - Variable in class com.jmex.effects.particles.ParticleSystem
 
numTotalTexUnits - Static variable in class com.jme.scene.state.TextureState
The total number of supported texture units.
numVertexTexUnits - Static variable in class com.jme.scene.state.TextureState
The number of texture units availible to vertex shader

O

O_CONSTS - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
OBJ_TRIMESH - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
ObjectGenerator<T> - Interface in com.jmex.pool
 
ObjectPool<T> - Class in com.jmex.pool
ObjectPool allows re-use of Objects.
ObjectPool(ObjectGenerator<T>, int) - Constructor for class com.jmex.pool.ObjectPool
 
ObjectPool(Class<T>, int) - Constructor for class com.jmex.pool.ObjectPool
 
objKeyframes - Variable in class com.jmex.model.converters.maxutils.KeyframeChunk
 
ObjToJme - Class in com.jmex.model.converters
Started Date: Jul 17, 2004

Converts .obj files into .jme binary format.
ObjToJme() - Constructor for class com.jmex.model.converters.ObjToJme
 
occluderMeshes - Variable in class com.jme.renderer.pass.ShadowedRenderPass
list of occluders that will be casting shadows in this pass.
occluders - Variable in class com.jme.renderer.pass.ShadowedRenderPass
list of occluders registered with this pass.
occludersSize() - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
oConstPlanes - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
Octahedron - Class in com.jme.scene.shape
A regular polyhedron with 8 faces.
Octahedron() - Constructor for class com.jme.scene.shape.Octahedron
 
Octahedron(String, float) - Constructor for class com.jme.scene.shape.Octahedron
Creates an octahedron with center at the origin.
offset - Variable in class com.jme.scene.state.TextureState
offset is used to denote where to begin access of texture coordinates.
offset - Variable in class com.jmex.effects.particles.AnimationEntry
 
offset - Variable in class com.jmex.effects.particles.RampEntry
 
OggInputStream - Class in com.jmex.audio.stream
Decompresses an Ogg file as it streams from a source.
OggInputStream(URL, float) - Constructor for class com.jmex.audio.stream.OggInputStream
Creates an OggInputStream that decompressed the specified ogg file.
OgreEntityNode - Class in com.jmex.model.ogrexml
An ogreloader-specific com.jme.scene.Node.
OgreEntityNode(String) - Constructor for class com.jmex.model.ogrexml.OgreEntityNode
 
OgreEntityNode() - Constructor for class com.jmex.model.ogrexml.OgreEntityNode
 
OgreLoader - Class in com.jmex.model.ogrexml
Loads Ogre MESH.XML and SKELETON.XML files
You must call OgreLoader.setMaterials otherwise OgreLoader won't find the materials.
OgreLoader() - Constructor for class com.jmex.model.ogrexml.OgreLoader
 
OgreMesh - Class in com.jmex.model.ogrexml.anim
Holds the bind pose, lod levels and a weightbuffer that defines vertex->bone/weight associations.
OgreMesh(String) - Constructor for class com.jmex.model.ogrexml.anim.OgreMesh
 
OgreMesh() - Constructor for class com.jmex.model.ogrexml.anim.OgreMesh
Instantiate an OgreMesh without name.
oldAngle - Variable in class com.jme.scene.ImposterNode
 
oldCameraDir - Variable in class com.jme.input.ChaseCamera
 
oldEmit - Variable in class com.jmex.effects.particles.ParticleSystem
Setup the rotation matrix used to determine initial particle velocity based on emission angle and emission direction.
oldLight - Variable in class com.jme.util.BumpMapColorController.BumpStore
 
oldPos - Variable in class com.jme.math.spring.SpringPoint
Previous Position of this point in space.
oldRot - Variable in class com.jme.animation.Bone
 
oldRot - Variable in class com.jme.util.BumpMapColorController.BumpStore
 
oldScale - Variable in class com.jme.animation.Bone
 
oldScale - Variable in class com.jme.util.BumpMapColorController.BumpStore
 
oldTran - Variable in class com.jme.animation.Bone
 
oldTrans - Variable in class com.jme.util.BumpMapColorController.BumpStore
 
oldWorldRotation - Variable in class com.jme.scene.shadow.MeshShadows
The world rotation of the target at the last mesh construction
oldWorldScale - Variable in class com.jme.scene.shadow.MeshShadows
The world scale of the trimesh at the last mesh construction
oldWorldTranslation - Variable in class com.jme.scene.shadow.MeshShadows
The world translation of the trimesh at the last mesh construction
onActivate() - Method in class com.jmex.game.state.CameraGameState
Points the renderers camera to the one contained by this state.
onActivate() - Method in class com.jmex.game.state.CameraGameStateDefaultCamera
Points the renderers camera to the one contained by this state.
onAxis(Joystick, int, float) - Method in interface com.jme.input.joystick.JoystickInputListener
Invoked when an axis has changed it's value.
onAxis(Joystick, int, float) - Method in class com.jme.input.joystick.TriggersJoystickInputListener
 
onAxis(Joystick, int, float) - Method in class com.jmex.editors.swing.controls.ControlFieldListener
 
onButton(Joystick, int, boolean) - Method in interface com.jme.input.joystick.JoystickInputListener
Invoked when a button was pressed or released.
onButton(Joystick, int, boolean) - Method in class com.jme.input.joystick.TriggersJoystickInputListener
 
onButton(int, boolean, int, int) - Method in class com.jme.input.mouse.TriggersMouseInputListener
 
onButton(int, boolean, int, int) - Method in interface com.jme.input.MouseInputListener
Called in KeyInput.update() whenever a mouse button is pressed or released.
onButton(int, boolean, int, int) - Method in class com.jmex.awt.swingui.JMEDesktop
 
onButton(int, boolean, int, int) - Method in class com.jmex.editors.swing.controls.ControlFieldListener
 
onButton(Joystick, int, boolean) - Method in class com.jmex.editors.swing.controls.ControlFieldListener
 
onDeactivate() - Method in class com.jmex.game.state.CameraGameStateDefaultCamera
Derived classes can put special actions they want to perform when deactivated here.
onDead(ParticleSystem) - Method in interface com.jmex.effects.particles.ParticleControllerListener
 
onDoubleClick(int, int) - Method in interface com.jmex.swt.input.SWTMouseInputListener
 
onDraw(Renderer) - Method in class com.jme.scene.Spatial
onDraw checks the spatial with the camera to see if it should be culled, if not, the node's draw method is called.
onDraw(Renderer) - Method in class com.jmex.effects.LensFlare
onDraw checks the node with the camera to see if it should be culled, if not, the node's draw method is called.
ONE_THIRD - Static variable in class com.jme.math.FastMath
 
ONE_THIRD_DOUBLE - Static variable in class com.jme.math.Eigen3f
 
onEdgeInsert(VETMesh.Edge, boolean, VETMesh.EdgeAttribute) - Method in class com.jme.scene.lod.ClodCreator
 
onEdgeInsert(VETMesh.Edge, boolean, VETMesh.EdgeAttribute) - Method in class com.jme.scene.lod.VETMesh
 
onEdgeRemove(VETMesh.Edge, boolean, VETMesh.EdgeAttribute) - Method in class com.jme.scene.lod.ClodCreator
 
onEdgeRemove(VETMesh.Edge, boolean, VETMesh.EdgeAttribute) - Method in class com.jme.scene.lod.VETMesh
 
onFinish() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
Called when the stream reached end of file.
onFrameChange() - Method in class com.jme.renderer.AbstractCamera
onFrameChange updates the view frame of the camera.
onFrameChange() - Method in interface com.jme.renderer.Camera
onFrameChange is an update callback that is activated if the frame changes.
onFrameChange() - Method in class com.jme.renderer.jogl.JOGLCamera
 
onFrameChange() - Method in class com.jme.renderer.lwjgl.LWJGLCamera
 
onFrustumChange() - Method in class com.jme.renderer.AbstractCamera
onFrustumChange updates the frustum to reflect any changes made to the planes.
onFrustumChange() - Method in interface com.jme.renderer.Camera
onFrustumChange is an update callback that is activated if the frustum values change.
onFrustumChange() - Method in class com.jme.renderer.jogl.JOGLCamera
 
onFrustumChange() - Method in class com.jme.renderer.lwjgl.LWJGLCamera
 
onKey(char, int, boolean) - Method in class com.jme.input.keyboard.TriggersKeyboardInputListener
 
onKey(char, int, boolean) - Method in interface com.jme.input.KeyInputListener
Called in KeyInput.update() whenever a key is pressed or released.
onKey(char, int, boolean) - Method in class com.jmex.awt.swingui.JMEDesktop
 
onKey(char, int, boolean) - Method in class com.jmex.editors.swing.controls.ControlFieldListener
 
onMove(int, int, int, int) - Method in class com.jme.input.mouse.TriggersMouseInputListener
 
onMove(int, int, int, int) - Method in interface com.jme.input.MouseInputListener
Called in KeyInput.update() whenever the mouse is moved.
onMove(int, int, int, int) - Method in class com.jmex.awt.swingui.JMEDesktop
 
onMove(int, int, int, int) - Method in class com.jmex.editors.swing.controls.ControlFieldListener
 
onTriangleInsert(VETMesh.Triangle, boolean, VETMesh.TriangleAttribute) - Method in class com.jme.scene.lod.ClodCreator
 
onTriangleInsert(VETMesh.Triangle, boolean, VETMesh.TriangleAttribute) - Method in class com.jme.scene.lod.VETMesh
 
onTriangleRemove(VETMesh.Triangle, boolean, VETMesh.TriangleAttribute) - Method in class com.jme.scene.lod.ClodCreator
 
onTriangleRemove(VETMesh.Triangle, boolean, VETMesh.TriangleAttribute) - Method in class com.jme.scene.lod.VETMesh
 
onVertexInsert(Integer, boolean, VETMesh.VertexAttribute) - Method in class com.jme.scene.lod.ClodCreator
 
onVertexInsert(Integer, boolean, VETMesh.VertexAttribute) - Method in class com.jme.scene.lod.VETMesh
 
onVertexRemove(Integer, boolean, VETMesh.VertexAttribute) - Method in class com.jme.scene.lod.ClodCreator
 
onVertexRemove(Integer, boolean, VETMesh.VertexAttribute) - Method in class com.jme.scene.lod.VETMesh
 
onViewPortChange() - Method in interface com.jme.renderer.Camera
onViewPortChange is an update callback that is activated if the view port changes.
onViewPortChange() - Method in class com.jme.renderer.jogl.JOGLCamera
 
onViewPortChange() - Method in class com.jme.renderer.lwjgl.LWJGLCamera
 
onWheel(int, int, int) - Method in class com.jme.input.mouse.TriggersMouseInputListener
 
onWheel(int, int, int) - Method in interface com.jme.input.MouseInputListener
Called in KeyInput.update() whenever the mouse wheel is rotated.
onWheel(int, int, int) - Method in class com.jmex.awt.swingui.JMEDesktop
 
onWheel(int, int, int) - Method in class com.jmex.editors.swing.controls.ControlFieldListener
 
open(URL) - Method in class com.jme.util.BinaryFileReader
open opens a given URL stream.
OpenALAudioBuffer - Class in com.jmex.audio.openal
 
OpenALAudioBuffer(int) - Constructor for class com.jmex.audio.openal.OpenALAudioBuffer
 
OpenALAudioTrack - Class in com.jmex.audio.openal
 
OpenALAudioTrack(URL, boolean) - Constructor for class com.jmex.audio.openal.OpenALAudioTrack
 
OpenALAudioTrack(URL, OpenALAudioBuffer) - Constructor for class com.jmex.audio.openal.OpenALAudioTrack
 
OpenALAudioTrack(URL, AudioInputStream) - Constructor for class com.jmex.audio.openal.OpenALAudioTrack
 
OpenALEar - Class in com.jmex.audio.openal
 
OpenALEar() - Constructor for class com.jmex.audio.openal.OpenALEar
 
OpenALMemoryAudioPlayer - Class in com.jmex.audio.openal
 
OpenALMemoryAudioPlayer(AudioBuffer, AudioTrack) - Constructor for class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
OpenALPropertyTool - Class in com.jmex.audio.openal
OpenAL utility class - used for keeping code access to openal properties in a single location.
OpenALPropertyTool() - Constructor for class com.jmex.audio.openal.OpenALPropertyTool
 
OpenALSource - Class in com.jmex.audio.openal
Data class used for tracking the current state of an OpenAL Audio Source.
OpenALSource(int) - Constructor for class com.jmex.audio.openal.OpenALSource
 
OpenALStreamedAudioPlayer - Class in com.jmex.audio.openal
 
OpenALStreamedAudioPlayer(AudioInputStream, AudioTrack) - Constructor for class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
OpenALStreamedAudioPlayer.PlayerThread - Class in com.jmex.audio.openal
The thread that updates the sound.
OpenALStreamedAudioPlayer.PlayerThread(long) - Constructor for class com.jmex.audio.openal.OpenALStreamedAudioPlayer.PlayerThread
Creates the PlayerThread
OpenALSystem - Class in com.jmex.audio.openal
 
OpenALSystem() - Constructor for class com.jmex.audio.openal.OpenALSystem
 
openStream(URL) - Static method in class com.jmex.audio.util.AudioLoader
 
opposite() - Method in class com.jme.math.Quaternion
 
opposite(Quaternion) - Method in class com.jme.math.Quaternion
FIXME: This seems to have singularity type issues with angle == 0, possibly others such as PI.
oppositeLocal() - Method in class com.jme.math.Quaternion
 
oppositePoint - Variable in class com.jmex.effects.water.ProjectedGrid
buildNormals calculates the normals of each vertex that makes up the block of terrain.
optimize(boolean) - Method in class com.jme.animation.BoneAnimation
optimize will attempt to condense the BoneAnimation into as few children as possible.
OPTIMIZE_GEOMETRY - Static variable in class com.jmex.model.collada.ColladaImporter
 
optimizeCallBack - Static variable in class com.jmex.model.collada.ColladaImporter
 
OptimizeCallback - Interface in com.jmex.model.collada
Simple interface allowing a callback during collada import at the point after geometry optimization has finished, allowing a programmer to further remap extra per vertex data they might have.
orange - Static variable in class com.jme.renderer.ColorRGBA
the color orange (251/255, 130/255,0).
OrientedBoundingBox - Class in com.jme.bounding
Started Date: Sep 5, 2004

OrientedBoundingBox() - Constructor for class com.jme.bounding.OrientedBoundingBox
 
OrientedBox - Class in com.jme.scene.shape
Started Date: Aug 22, 2004

This primitive represents a box that has options to orient it acording to its X/Y/Z axis.
OrientedBox(String) - Constructor for class com.jme.scene.shape.OrientedBox
Creates a new OrientedBox with the given name.
OrientedBox(String, Vector3f, Vector2f, Vector2f, Vector2f, Vector2f) - Constructor for class com.jme.scene.shape.OrientedBox
Create a new oriented box.
origin - Variable in class com.jme.math.Ray
The ray's begining point.
origin - Variable in class com.jmex.model.converters.maxutils.TriMeshChunk
 
originalNormal - Variable in class com.jmex.model.JointMesh
 
originalVertex - Variable in class com.jmex.model.JointMesh
 
originCenter - Variable in class com.jmex.effects.particles.ParticleSystem
 
originOffset - Variable in class com.jmex.effects.particles.ParticleSystem
 
OrthogonalBoundingBox - Class in com.jme.bounding
Started Date: Sep 5, 2004

OrthogonalBoundingBox() - Constructor for class com.jme.bounding.OrthogonalBoundingBox
 
orthogonalLineFit(FloatBuffer) - Method in class com.jme.math.Line
 
otherVertex(int) - Method in class com.jmex.subdivision.SubdivisionButterfly.Edge
 
outDir - Static variable in class com.jmex.model.collada.ColladaToJme
 
outIndex - Variable in class com.jmex.font3d.math.ClosedPolygon.Distance
 
outline - Variable in class com.jmex.font3d.Glyph3D
 
outline_normals - Variable in class com.jmex.font3d.Glyph3D
 
OutlinePass - Class in com.jme.renderer.pass
Started Date: Jan 21, 2006
This Pass can be used for drawing an outline around geometry objects.
OutlinePass() - Constructor for class com.jme.renderer.pass.OutlinePass
 
output - Variable in class com.jmex.audio.filter.Filter
 
OutputCapsule - Interface in com.jme.util.export
 
outterRange - Variable in class com.jmex.model.converters.maxutils.LightChunk
 
overrideAnisoSupport(boolean) - Static method in class com.jme.scene.state.TextureState
Overide setting of support for Anisotropic texture filtering.
overrideAutomaticMipmapsSupport(boolean) - Static method in class com.jme.scene.state.TextureState
Overide setting of AutomaticMipmap generation support.
overrideEnvCombineSupport(boolean) - Static method in class com.jme.scene.state.TextureState
Overide support for combine environment texture settings
overrideEnvDot3Support(boolean) - Static method in class com.jme.scene.state.TextureState
Overide support for dot3 environment texture settings
overrideFogCoordsSupport(boolean) - Static method in class com.jme.scene.state.FogState
Override setting of support for mesh based fog coords.
overrideMultiTextureSupport(boolean) - Static method in class com.jme.scene.state.TextureState
Overide setting of fixed function multi-texturing support.
overrideNonPowerOfTwoTextureSupport(boolean) - Static method in class com.jme.scene.state.TextureState
Overide setting of support for non-pow2 texture sizes.
overrideRectangularTextureSupport(boolean) - Static method in class com.jme.scene.state.TextureState
Overide auto-detected setting of support for rectangular texture sizes (width != height).
overrideS3TCSupport(boolean) - Static method in class com.jme.scene.state.TextureState
Overide setting of S3TC compression support.
overrideSupport(boolean) - Static method in class com.jme.scene.state.GLSLShaderObjectsState
Overide setting of glsl support.
overrideTexture3DSupport(boolean) - Static method in class com.jme.scene.state.TextureState
Overide setting of Texture3D support.
overrideTextureCubeMapSupport(boolean) - Static method in class com.jme.scene.state.TextureState
Overide setting of TextureCubeMap support.

P

p0 - Variable in class com.jme.scene.shadow.ShadowEdge
The indices of the two points comprising this edge.
p1 - Variable in class com.jme.scene.shadow.ShadowEdge
The indices of the two points comprising this edge.
p1 - Variable in class com.jmex.font3d.math.Triangulator.YMonotonePolygon.Triangle
 
p2 - Variable in class com.jmex.font3d.math.Triangulator.YMonotonePolygon.Triangle
 
p3 - Variable in class com.jmex.font3d.math.Triangulator.YMonotonePolygon.Triangle
 
paint(Graphics) - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
paintedMipMapCount - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
paintGL() - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
parameters - Variable in class com.jme.scene.state.FragmentProgramState
Parameters local to this fragment program
parameters - Variable in class com.jme.scene.state.VertexProgramState
Parameters local to this vertex program
parent - Variable in class com.jme.scene.Spatial
Spatial's parent, or null if it has none.
parent - Variable in class com.jmex.game.state.GameState
GameState's parent, or null if it has none (is the root node).
parent - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk
 
parent - Variable in class com.jmex.model.ogrexml.anim.Bone
 
PARENT - Static variable in class com.jmex.swt.lwjgl.LWJGLSWTConstants
 
parentIndex - Variable in class com.jmex.model.animation.JointController
parentIndex contains a list of who's parent a joint is.
parentIndexes - Variable in class com.jme.animation.SpatialTransformer
parentIndexes[i] states that toChange[i]'s parent is toChange[parentIndex[i]].
Particle - Class in com.jmex.effects.particles
Particle defines a single Particle of a Particle system.
Particle() - Constructor for class com.jmex.effects.particles.Particle
Empty constructor - mostly for use with Savable interface
Particle(ParticleSystem) - Constructor for class com.jmex.effects.particles.Particle
Normal use constructor.
Particle.Status - Enum in com.jmex.effects.particles
 
ParticleAppearancePanel - Class in com.jmex.editors.swing.particles
 
ParticleAppearancePanel(Preferences) - Constructor for class com.jmex.editors.swing.particles.ParticleAppearancePanel
 
ParticleAppearancePanel.EndRamp - Class in com.jmex.editors.swing.particles
 
ParticleAppearancePanel.EndRamp(ParticleSystem) - Constructor for class com.jmex.editors.swing.particles.ParticleAppearancePanel.EndRamp
 
ParticleAppearancePanel.StartRamp - Class in com.jmex.editors.swing.particles
 
ParticleAppearancePanel.StartRamp(ParticleSystem) - Constructor for class com.jmex.editors.swing.particles.ParticleAppearancePanel.StartRamp
 
ParticleAppearanceRamp - Class in com.jmex.effects.particles
 
ParticleAppearanceRamp() - Constructor for class com.jmex.effects.particles.ParticleAppearanceRamp
 
ParticleController - Class in com.jmex.effects.particles
ParticleController controls and maintains the parameters of a ParticleGeometry particle system over time.
ParticleController() - Constructor for class com.jmex.effects.particles.ParticleController
 
ParticleController(ParticleSystem) - Constructor for class com.jmex.effects.particles.ParticleController
ParticleManager constructor
ParticleControllerListener - Interface in com.jmex.effects.particles
ParticleControllerListener This interface is used to receive key events from ParticleController
ParticleDepositionHeightMap - Class in com.jmex.terrain.util
ParticleDepositionHeightMap creates a heightmap based on the Particle Deposition algorithm based on Jason Shankel's paper from "Game Programming Gems".
ParticleDepositionHeightMap(int, int, int, int, int, float) - Constructor for class com.jmex.terrain.util.ParticleDepositionHeightMap
Constructor sets the attributes of the Particle Deposition Height Map and then generates the map.
ParticleEditPanel - Class in com.jmex.editors.swing.particles
 
ParticleEditPanel() - Constructor for class com.jmex.editors.swing.particles.ParticleEditPanel
 
ParticleEmissionPanel - Class in com.jmex.editors.swing.particles
 
ParticleEmissionPanel() - Constructor for class com.jmex.editors.swing.particles.ParticleEmissionPanel
 
ParticleFactory - Class in com.jmex.effects.particles
 
ParticleFactory() - Constructor for class com.jmex.effects.particles.ParticleFactory
 
ParticleFlowPanel - Class in com.jmex.editors.swing.particles
 
ParticleFlowPanel() - Constructor for class com.jmex.editors.swing.particles.ParticleFlowPanel
 
particleGeom - Variable in class com.jmex.effects.particles.ParticleSystem
 
ParticleInfluence - Class in com.jmex.effects.particles
ParticleInfluence is an abstract class defining an external influence to be used with the ParticleMesh class.
ParticleInfluence() - Constructor for class com.jmex.effects.particles.ParticleInfluence
 
ParticleInfluencePanel - Class in com.jmex.editors.swing.particles
 
ParticleInfluencePanel() - Constructor for class com.jmex.editors.swing.particles.ParticleInfluencePanel
 
ParticleInfluencePanel.InfluenceListModel - Class in com.jmex.editors.swing.particles
 
ParticleInfluencePanel.InfluenceListModel() - Constructor for class com.jmex.editors.swing.particles.ParticleInfluencePanel.InfluenceListModel
 
ParticleLines - Class in com.jmex.effects.particles
ParticleLines is a particle system that uses Line as its underlying geometric data.
ParticleLines() - Constructor for class com.jmex.effects.particles.ParticleLines
 
ParticleLines(String, int) - Constructor for class com.jmex.effects.particles.ParticleLines
 
ParticleMesh - Class in com.jmex.effects.particles
ParticleMesh is a particle system that uses TriMesh as its underlying geometric data.
ParticleMesh() - Constructor for class com.jmex.effects.particles.ParticleMesh
 
ParticleMesh(String, int) - Constructor for class com.jmex.effects.particles.ParticleMesh
 
ParticleMesh(String, int, ParticleSystem.ParticleType) - Constructor for class com.jmex.effects.particles.ParticleMesh
 
ParticleMesh(String, TriMesh) - Constructor for class com.jmex.effects.particles.ParticleMesh
 
particleOrientation - Variable in class com.jmex.effects.particles.ParticleSystem
 
ParticleOriginPanel - Class in com.jmex.editors.swing.particles
 
ParticleOriginPanel() - Constructor for class com.jmex.editors.swing.particles.ParticleOriginPanel
 
ParticlePoints - Class in com.jmex.effects.particles
ParticlePoints is a particle system that uses Point as its underlying geometric data.
ParticlePoints() - Constructor for class com.jmex.effects.particles.ParticlePoints
 
ParticlePoints(String, int) - Constructor for class com.jmex.effects.particles.ParticlePoints
 
particles - Variable in class com.jmex.effects.particles.ParticleSystem
 
particlesInWorldCoords - Variable in class com.jmex.effects.particles.ParticleSystem
 
ParticleSystem - Class in com.jmex.effects.particles
ParticleGeometry is an abstract class representing a particle system.
ParticleSystem() - Constructor for class com.jmex.effects.particles.ParticleSystem
 
ParticleSystem(String, int) - Constructor for class com.jmex.effects.particles.ParticleSystem
 
ParticleSystem(String, int, ParticleSystem.ParticleType) - Constructor for class com.jmex.effects.particles.ParticleSystem
 
ParticleSystem.EmitType - Enum in com.jmex.effects.particles
 
ParticleSystem.ParticleType - Enum in com.jmex.effects.particles
 
particleType - Variable in class com.jmex.effects.particles.ParticleSystem
 
ParticleWorldPanel - Class in com.jmex.editors.swing.particles
 
ParticleWorldPanel() - Constructor for class com.jmex.editors.swing.particles.ParticleWorldPanel
 
Pass - Class in com.jme.renderer.pass
Pass encapsulates logic necessary for rendering one or more steps in a multipass technique.
Pass() - Constructor for class com.jme.renderer.pass.Pass
 
passes - Variable in class com.jme.renderer.pass.BasicPassManager
 
passes() - Method in class com.jme.renderer.pass.BasicPassManager
 
PassNode - Class in com.jme.scene
PassNode Creator: rikard.herlitz, 2007-maj-10
PassNode(String) - Constructor for class com.jme.scene.PassNode
 
PassNode() - Constructor for class com.jme.scene.PassNode
 
PassNodeState - Class in com.jme.scene
PassNodeState Creator: rikard.herlitz, 2007-maj-10
PassNodeState() - Constructor for class com.jme.scene.PassNodeState
 
passStates - Variable in class com.jme.renderer.pass.Pass
RenderStates registered with this pass - if a given state is not null it overrides the corresponding state set during rendering.
passStates - Variable in class com.jme.scene.PassNodeState
RenderStates registered with this pass - if a given state is not null it overrides the corresponding state set during rendering.
pause - Variable in class com.jme.app.BaseSimpleGame
boolean for toggling the simpleUpdate and geometric update parts of the game loop on and off.
pause() - Static method in class com.jme.util.stat.StatCollector
TODO: consider a way to pause just a set of stats?
pause() - Method in class com.jmex.audio.AudioTrack
 
pause() - Method in class com.jmex.audio.MusicTrackQueue
 
pause() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
pause() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
pause() - Method in class com.jmex.audio.player.AudioPlayer
 
pause - Variable in class com.jmex.awt.applet.BaseSimpleApplet
boolean for toggling the simpleUpdate and geometric update parts of the game loop on and off.
pause - Variable in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
 
pause - Variable in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
 
pause - Variable in class com.jmex.game.state.DebugGameState
 
percent - Variable in class com.jmex.model.converters.maxutils.PercentChunk
 
percent - Variable in class com.jmex.model.converters.maxutils.TextureChunk
 
PercentChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

type=0030,0031=PRCT_INT_FRMT,PRCT_FLT_FRMT parent=global
PercentChunk(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.PercentChunk
 
performAction() - Method in interface com.jme.animation.AnimationEvent
performAction executes the defined event of the implementing event.
performAction(InputActionEvent) - Method in interface com.jme.input.action.InputActionInterface
performAction executes the action.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyBackwardAction
performAction moves the camera along it's negative direction vector at a speed of movement speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyExitAction
performAction calls the finish method of the provided application.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyForwardAction
performAction moves the camera along it's positive direction vector at a speed of movement speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyLookDownAction
performAction adjusts the view of the camera to tilt down a given angle.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyLookUpAction
performAction adjusts the view of the camera to tilt up a given angle.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyNodeBackwardAction
performAction moves the node along it's negative direction vector at a speed of movement speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyNodeForwardAction
performAction moves the node along it's positive direction vector at a speed of movement speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyNodeLookDownAction
performAction rotates the node towards the nodes' negative up axis at a speed of movement speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyNodeLookUpAction
performAction rotates the node towards the world's positive y-axis at a speed of movement speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyNodeRotateLeftAction
performAction rotates the camera about it's up vector or lock axis at a speed of movement speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyNodeRotateRightAction
performAction rotates the camera about it's up vector or lock axis at a speed of movement speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyNodeStrafeLeftAction
performAction moves the node along the left vector for a given distance of speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyNodeStrafeRightAction
performAction moves the camera along the negative left vector for a given distance of speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyRotateLeftAction
performAction rotates the camera a certain angle.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyRotateRightAction
performAction rotates the camera a certain angle.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyScreenShotAction
performAction saves the current renderer screen to the filename as an image.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyStrafeDownAction
performAction moves the camera along the negative up vector for a given distance of speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyStrafeLeftAction
performAction moves the camera along the left vector for a given distance of speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyStrafeRightAction
performAction moves the camera along the negative left vector for a given distance of speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyStrafeUpAction
performAction moves the camera along the up vector for a given distance of speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyToggleBoolean
switches the value from true to false, or false to true.
performAction(InputActionEvent) - Method in class com.jme.input.action.KeyToggleRenderState
switch the state from on to off or off to on.
performAction(InputActionEvent) - Method in class com.jme.input.action.MouseLook
performAction checks for any movement of the mouse, and calls the appropriate method to alter the camera's orientation when applicable.
performAction(InputActionEvent) - Method in class com.jme.input.action.NodeMouseLook
performAction checks for any movement of the mouse, and calls the appropriate method to alter the node's orientation when applicable.
performAction(InputActionEvent) - Method in class com.jme.input.ActionTrigger.CommandTrigger
 
performAction(InputActionEvent) - Method in class com.jme.input.ActionTrigger
Perform the action and deactivate the trigger if it does not allow repeats.
performAction(InputActionEvent) - Method in class com.jme.input.keyboard.KeyboardInputHandlerDevice.KeyTrigger
 
performAction(InputActionEvent) - Method in class com.jme.input.thirdperson.ThirdPersonBackwardAction
performAction moves the node along it's positive direction vector at a speed of movement speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.thirdperson.ThirdPersonForwardAction
performAction moves the node along it's positive direction vector at a speed of movement speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.thirdperson.ThirdPersonLeftAction
performAction moves the node along it's positive direction vector at a speed of movement speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
performAction checks for any movement of the mouse, and calls the appropriate method to alter the camera's orientation when applicable.
performAction(InputActionEvent) - Method in class com.jme.input.thirdperson.ThirdPersonRightAction
performAction moves the node towards the right direction vector at a speed of movement speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.thirdperson.ThirdPersonStrafeLeftAction
performAction moves the node along it's positive direction vector at a speed of movement speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.thirdperson.ThirdPersonStrafeRightAction
performAction moves the node towards the right direction vector at a speed of movement speed * time.
performAction(InputActionEvent) - Method in class com.jme.input.util.SyntheticTrigger
 
permitter - Variable in class com.jme.input.ThirdPersonHandler
When not null, gives a means for denying movement to the controller.
perVert - Variable in class com.jme.scene.TexCoords
 
PI - Static variable in class com.jme.math.FastMath
The value PI as a float.
PickData - Class in com.jme.intersection
PickData contains information about a picking operation (or Ray/Volume intersection).
PickData(Ray, Geometry, boolean) - Constructor for class com.jme.intersection.PickData
 
PickData(Ray, Geometry, ArrayList<Integer>, boolean) - Constructor for class com.jme.intersection.PickData
instantiates a new PickData object.
PickDevice - Class in com.jme.input.util
 
PickDevice(Spatial, InputHandler) - Constructor for class com.jme.input.util.PickDevice
 
PickResults - Class in com.jme.intersection
PickResults contains information resulting from a pick test.
PickResults() - Constructor for class com.jme.intersection.PickResults
Constructor instantiates a new PickResults object.
pink - Static variable in class com.jme.renderer.ColorRGBA
the color pink (1, 0.68, 0.68).
pivot - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk
pivot location relative to object origin
PlanarEdge - Class in com.jmex.font3d.math
 
PlanarEdge(PlanarVertex, boolean) - Constructor for class com.jmex.font3d.math.PlanarEdge
 
PlanarVertex - Class in com.jmex.font3d.math
 
PlanarVertex(int, Vector3f) - Constructor for class com.jmex.font3d.math.PlanarVertex
 
Plane - Class in com.jme.math
A plane in 3D space.
Plane() - Constructor for class com.jme.math.Plane
Constructor instantiates a new Plane object.
Plane(Vector3f, float) - Constructor for class com.jme.math.Plane
Constructor instantiates a new Plane object.
Plane.Side - Enum in com.jme.math
 
planeEnabled - Variable in class com.jme.scene.state.jogl.records.ClipStateRecord
 
planeEnabled - Variable in class com.jme.scene.state.lwjgl.records.ClipStateRecord
 
planeEquations - Variable in class com.jme.scene.state.ClipState
 
planeQuantity - Variable in class com.jme.renderer.AbstractCamera
 
play() - Method in class com.jmex.audio.AudioTrack
 
play() - Method in class com.jmex.audio.MusicTrackQueue
 
play() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
play() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
play() - Method in class com.jmex.audio.player.AudioPlayer
 
playInNewThread(long) - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
Plays the track in a newly created thread.
playStream() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
Plays the stream.
plugin - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
plugin - Variable in class com.jme.input.ThirdPersonHandler
 
pManager - Variable in class com.jme.app.SimplePassGame
 
pManager - Variable in class com.jmex.awt.applet.SimplePassApplet
 
PNGLoader - Class in com.jme.image.util
PNGLoader is a stub to be filled in later with non-awt dependant png loading code.
Point - Class in com.jme.scene
Point defines a collection of vertices that are rendered as single points.
Point() - Constructor for class com.jme.scene.Point
 
Point(String, Vector3f[], Vector3f[], ColorRGBA[], Vector2f[]) - Constructor for class com.jme.scene.Point
Constructor instantiates a new Point object with a given set of data.
Point(String, FloatBuffer, FloatBuffer, FloatBuffer, TexCoords) - Constructor for class com.jme.scene.Point
Constructor instantiates a new Point object with a given set of data.
point - Variable in class com.jme.util.stat.graph.LineGrapher.LineEntry
 
point - Variable in class com.jmex.font3d.math.PlanarVertex
 
pointInsideTriangle(Vector2f, Vector2f, Vector2f, Vector2f) - Static method in class com.jme.math.FastMath
Test if a point is inside a triangle.
PointInTime - Class in com.jmex.model.animation
At a point in time is defined by time .
PointInTime() - Constructor for class com.jmex.model.animation.PointInTime
 
PointInTime(int) - Constructor for class com.jmex.model.animation.PointInTime
Creates a new PointInTime with everything false or null to start with.
PointInTime(int, int) - Constructor for class com.jmex.model.animation.PointInTime
Constructs a new PointInTime at the given time.
PointLight - Class in com.jme.light
PointLight defines a light that has a location in space and emits light in all directions evenly.
PointLight() - Constructor for class com.jme.light.PointLight
Constructor instantiates a new PointLight object.
poly_edges - Variable in class com.jmex.font3d.math.Triangulator.YMonotonePolygon
 
poly_tris - Variable in class com.jmex.font3d.math.Triangulator.YMonotonePolygon
 
polyids - Variable in class com.jmex.font3d.math.Triangulator
 
PolylineCurve - Class in com.jme.curve
 
PolylineCurve(String, Vector3f[]) - Constructor for class com.jme.curve.PolylineCurve
Constructor instantiates a new PolylineCurve object.
popLightMask() - Method in class com.jme.light.Light
Recalls the light mask from a back store or 0 if none was pushed.
popLightMask() - Method in class com.jme.scene.state.LightState
Recalls the light mask from a back store or 0 if none was pushed.
populateFromBuffer(ColorRGBA, FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Updates the values of the given color from the specified buffer at the index provided.
populateFromBuffer(Vector3f, FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Updates the values of the given vector from the specified buffer at the index provided.
populateFromBuffer(Vector2f, FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Updates the values of the given vector from the specified buffer at the index provided.
populateFromBuffer(FloatBuffer, int) - Method in class com.jmex.subdivision.Vector
 
Pose - Class in com.jmex.model.ogrexml.anim
A pose is a list of offsets that say where a mesh verticles should be for this pose.
Pose(String, int, Vector3f[], int[]) - Constructor for class com.jmex.model.ogrexml.anim.Pose
 
PoseController - Class in com.jmex.model.ogrexml.anim
Deprecated. 
PoseController() - Constructor for class com.jmex.model.ogrexml.anim.PoseController
Deprecated.  
poses - Variable in class com.jmex.model.ogrexml.anim.PoseTrack.PoseFrame
 
PoseTrack - Class in com.jmex.model.ogrexml.anim
A single track of pose animation associated with a certain mesh.
PoseTrack(int, float[], PoseTrack.PoseFrame[]) - Constructor for class com.jmex.model.ogrexml.anim.PoseTrack
 
PoseTrack.PoseFrame - Class in com.jmex.model.ogrexml.anim
 
PoseTrack.PoseFrame(Pose[], float[]) - Constructor for class com.jmex.model.ogrexml.anim.PoseTrack.PoseFrame
 
position - Variable in class com.jme.input.util.TriggerInfo
 
position - Variable in class com.jme.math.spring.SpringPoint
Position of this point in space.
position - Variable in class com.jme.scene.shadow.ShadowVolume
 
position - Variable in class com.jme.scene.state.jogl.records.LightRecord
 
position - Variable in class com.jme.scene.state.lwjgl.records.LightRecord
 
position - Variable in class com.jmex.effects.TrailMesh.TrailData
 
position - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk.KeyPointInTime
 
positionPercent - Variable in class com.jmex.effects.FlareQuad
 
postdraw(Renderer) - Method in class com.jme.scene.Geometry
Called after renderer finishes drawing this geometry.
postdrawGeometry(Geometry) - Method in class com.jme.renderer.jogl.JOGLRenderer
re-initializes the GL context for rendering of another piece of geometry.
postdrawGeometry(Geometry) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
re-initializes the GL context for rendering of another piece of geometry.
pow(float, float) - Static method in class com.jme.math.FastMath
Returns a number raised to an exponent power.
PQTorus - Class in com.jme.scene.shape
A parameterized torus, also known as a pq torus.
PQTorus() - Constructor for class com.jme.scene.shape.PQTorus
 
PQTorus(String, float, float, float, float, int, int) - Constructor for class com.jme.scene.shape.PQTorus
Creates a parameterized torus.
PRCT_FLT_FRMT - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
PRCT_INT_FRMT - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
PRECOMPUTE_BOUNDS - Static variable in class com.jmex.model.Loader
 
predraw(Renderer) - Method in class com.jme.scene.Geometry
Called just before renderer starts drawing this geometry.
predrawGeometry(Geometry) - Method in class com.jme.renderer.jogl.JOGLRenderer
Prepares the GL Context for rendering this geometry.
predrawGeometry(Geometry) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
Prepares the GL Context for rendering this geometry.
PreferencesGameSettings - Class in com.jme.system
PreferencesGameSettings uses the Preferences system in Java and implements the GameSettings interface.
PreferencesGameSettings(Preferences) - Constructor for class com.jme.system.PreferencesGameSettings
Warning: Only the caller knows whether the passed 'preferences' object is new.
PreferencesGameSettings(Preferences, boolean) - Constructor for class com.jme.system.PreferencesGameSettings
Legacy constructor wrapper.
PreferencesGameSettings(Preferences, boolean, String) - Constructor for class com.jme.system.PreferencesGameSettings
Use this constructor to set the defaults for your game according to a file like "gamename.properties" in the root of a CLASSPATH element (like in the root of a jar file).
preloadCache(Renderer) - Static method in class com.jme.util.TextureManager
 
preloadTexture(Skybox.Face) - Method in class com.jme.scene.Skybox
 
preloadTextures() - Method in class com.jme.scene.Skybox
Force all of the textures to load.
prepare(ParticleSystem) - Method in class com.jmex.effects.particles.ParticleInfluence
Gives the influence a chance to perform any necessary initialization immediately before ParticleInfluence.apply(float, com.jmex.effects.particles.Particle, int) is called on each particle for the current frame.
prepare(ParticleSystem) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicGravity
 
prepare(ParticleSystem) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
prepare(ParticleSystem) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
prepare(ParticleSystem) - Method in class com.jmex.effects.particles.SwarmInfluence
 
prepare(ParticleSystem) - Method in class com.jmex.effects.particles.WanderInfluence
 
prepare() - Method in class com.jmex.subdivision.Subdivision
Whichever preparations are needed are to be performed here
prepare() - Method in class com.jmex.subdivision.SubdivisionButterfly
Prepare the structures needed for subdividing
prepVBO(Geometry) - Method in class com.jme.renderer.jogl.JOGLRenderer
prepVBO binds the geometry data to a vbo buffer and sends it to the GPU if necessary.
prepVBO(Geometry) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
prepVBO binds the geometry data to a vbo buffer and sends it to the GPU if necessary.
pressed(GameControl, float) - Method in interface com.jme.input.controls.controller.GameControlAction
Invoked when the control is pressed
pressed - Variable in class com.jme.input.util.TriggerInfo
 
preStates - Variable in class com.jme.renderer.pass.ShadowedRenderPass
a place to internally save previous enforced states setup before rendering this pass
preStates - Variable in class com.jmex.effects.glsl.SketchRenderPass
 
prevLoc - Variable in class com.jme.input.ThirdPersonHandler
The previous location of the target node...
prevRot - Variable in class com.jme.input.ThirdPersonHandler
The previous rotation of the target node...
prevTrack() - Method in class com.jmex.audio.MusicTrackQueue
 
PrimitiveGroup - Class in com.jme.util.geom.nvtristrip
 
PrimitiveGroup() - Constructor for class com.jme.util.geom.nvtristrip.PrimitiveGroup
 
print(Renderer, float, float, Vector3f, StringBuffer, int) - Method in class com.jme.renderer.jogl.JOGLFont
print renders the specified string to a given (x,y) location.
print(Renderer, float, float, Vector3f, StringBuffer, int) - Method in class com.jme.renderer.lwjgl.LWJGLFont
print renders the specified string to a given (x,y) location.
print(String) - Method in class com.jme.scene.Text
print sets the text to be rendered on the next render pass.
print(StringBuffer) - Method in class com.jme.scene.Text
Sets the text to be rendered on the next render.
printCurrentDirectMemory(StringBuilder) - Static method in class com.jme.util.geom.BufferUtils
 
printEdges() - Method in class com.jmex.font3d.math.PlanarVertex
 
println(String) - Method in class com.jmex.model.ogrexml.MaterialLoader
Deprecated. If you want to see debugging messages, you should use the logging infrastructure which is there for this purpose. This allows you to specify when to see messages declaratively, without changing any source code.
println(String) - Method in class com.jmex.model.ogrexml.OgreLoader
Deprecated. If you want to see debugging messages, you should use the logging infrastructure which is there for this purpose. This allows you to specify when to see messages declaratively, without changing any source code.
ProceduralSplatTextureGenerator - Class in com.jmex.terrain.util
ProceduralSplatTexture is an extension of the ProceduralTexture.
ProceduralSplatTextureGenerator(AbstractHeightMap) - Constructor for class com.jmex.terrain.util.ProceduralSplatTextureGenerator
Constructor instantiates a new ProceduralSplatTexture object initializing the list for textures and the height map.
proceduralTexture - Variable in class com.jmex.terrain.util.ProceduralTextureGenerator
 
ProceduralTextureGenerator - Class in com.jmex.terrain.util
ProceduralTexture generates an ImageIcon using an AbstractHeightMap and one or more ImageIcons as input textures.
ProceduralTextureGenerator(AbstractHeightMap) - Constructor for class com.jmex.terrain.util.ProceduralTextureGenerator
Constructor instantiates a new ProceduralTexture object initializing the list for textures and the height map.
processBinarySavable(Savable) - Method in class com.jme.util.export.binary.BinaryExporter
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.CameraChunk
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.ChunkerClass
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.ColorChunk
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.DistanceQueueChunk
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.FacesChunk
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.FogChunk
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.KeyframeChunk
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.KeyframeInfoChunk
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.LayeredFogChunk
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.LightChunk
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.MaterialBlock
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.NamedObjectChunk
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.PercentChunk
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.SpotLightChunk
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.TDSFile
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.TextureChunk
 
processChildChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.TriMeshChunk
 
processCollada(COLLADAType) - Method in class com.jmex.model.collada.ColladaImporter
processCollada takes a COLLADAType object that contains the heirarchical information obtained from the XML structure of a COLLADA model.
processCollisions() - Method in class com.jme.intersection.BoundingCollisionResults
empty implementation, it is highly recommended that you override this method to handle any collisions as needed.
processCollisions() - Method in class com.jme.intersection.CollisionResults
processCollisions is an abstract method whose intent is the subclass defines how to process the collision data that has been collected since the last clear.
processCollisions() - Method in class com.jme.intersection.TriangleCollisionResults
 
processController() - Method in class com.jmex.model.animation.JointController
Processes a JointController by filling holes and creating inverse matrixes.
processExtra(String, Object, extraType) - Method in interface com.jmex.model.collada.ExtraPlugin
 
processExtra(Object, extraType) - Static method in class com.jmex.model.collada.ExtraPluginManager
 
processExtra(String, Object, extraType) - Method in class com.jmex.model.collada.GoogleEarthPlugin
 
processingQueue - Variable in class com.jme.renderer.Renderer
 
processPick() - Method in class com.jme.intersection.BoundingPickResults
empty implementation, it is highly recommended that you override this method to handle any picks as needed.
processPick() - Method in class com.jme.intersection.PickResults
Optional method that can be implemented by sub classes to define methods for handling picked objects.
processPick() - Method in class com.jme.intersection.TrianglePickResults
processPick will handle processing of the pick list.
processScene(sceneType) - Method in class com.jmex.model.collada.ColladaImporter
processScene finalizes the model node to be returned as the COLLADA model.
processTexture(textureType, ColladaMaterial) - Method in class com.jmex.model.collada.ColladaImporter
processTexture generates a texture state that contains the image and texture coordinate unit information.
processTexture(String, ColladaMaterial, int) - Method in class com.jmex.model.collada.ColladaImporter
 
processTriggers(float) - Method in class com.jme.input.InputHandler
Process triggers and call ActionTrigger.performAction(com.jme.input.action.InputActionEvent) if appropriate.
program - Variable in class com.jme.scene.state.FragmentProgramState
 
program - Variable in class com.jme.scene.state.VertexProgramState
 
ProjectedGrid - Class in com.jmex.effects.water
ProjectedGrid Projected grid mesh
ProjectedGrid(String, Camera, int, int, float, HeightGenerator) - Constructor for class com.jmex.effects.water.ProjectedGrid
 
projectedShaderRefractionStr - Static variable in class com.jmex.effects.water.WaterRenderPass
 
projectedShaderStr - Static variable in class com.jmex.effects.water.WaterRenderPass
 
ProjectedTextureUtil - Class in com.jmex.effects
ProjectedTextureUtil
ProjectedTextureUtil() - Constructor for class com.jmex.effects.ProjectedTextureUtil
 
projectionLength - Variable in class com.jme.scene.shadow.MeshShadows
the distance to which shadow volumes will be projected
prompt(ControlField) - Method in class com.jmex.editors.swing.controls.ControlFieldListener
 
prompt(GameSettings) - Static method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
prompt(GameSettings, String) - Static method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
PROP_CAMERAALIGNEDMOVE - Static variable in class com.jme.input.ThirdPersonHandler
 
PROP_DAMPINGK - Static variable in class com.jme.input.ChaseCamera
 
PROP_DOGRADUAL - Static variable in class com.jme.input.ThirdPersonHandler
 
PROP_ENABLED - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
PROP_ENABLESPRING - Static variable in class com.jme.input.ChaseCamera
 
PROP_INITIALSPHERECOORDS - Static variable in class com.jme.input.ChaseCamera
 
PROP_INVERTEDY - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
PROP_INVERTROTATE - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
PROP_KEY_BACKWARD - Static variable in class com.jme.input.ThirdPersonHandler
 
PROP_KEY_FORWARD - Static variable in class com.jme.input.ThirdPersonHandler
 
PROP_KEY_LEFT - Static variable in class com.jme.input.ThirdPersonHandler
 
PROP_KEY_RIGHT - Static variable in class com.jme.input.ThirdPersonHandler
 
PROP_KEY_STRAFELEFT - Static variable in class com.jme.input.ThirdPersonHandler
 
PROP_KEY_STRAFERIGHT - Static variable in class com.jme.input.ThirdPersonHandler
 
PROP_LOCKASCENT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
PROP_LOCKBACKWARDS - Static variable in class com.jme.input.ThirdPersonHandler
 
PROP_MAINTAINAZIMUTH - Static variable in class com.jme.input.ChaseCamera
 
PROP_MAXASCENT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
PROP_MAXDISTANCE - Static variable in class com.jme.input.ChaseCamera
 
PROP_MAXROLLOUT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
PROP_MINASCENT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
PROP_MINDISTANCE - Static variable in class com.jme.input.ChaseCamera
 
PROP_MINROLLOUT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
PROP_MOUSEBUTTON_FOR_LOOKING - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
PROP_MOUSEROLLMULT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
PROP_MOUSEXMULT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
PROP_MOUSEYMULT - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
PROP_PERMITTER - Static variable in class com.jme.input.ThirdPersonHandler
 
PROP_ROTATEONLY - Static variable in class com.jme.input.ThirdPersonHandler
 
PROP_ROTATETARGET - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
PROP_SPRINGK - Static variable in class com.jme.input.ChaseCamera
 
PROP_STAYBEHINDTARGET - Static variable in class com.jme.input.ChaseCamera
 
PROP_STRAFETARGETALIGN - Static variable in class com.jme.input.ThirdPersonHandler
 
PROP_TARGETOFFSET - Static variable in class com.jme.input.ChaseCamera
 
PROP_TARGETTURNSPEED - Static variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
PROP_TURNSPEED - Static variable in class com.jme.input.ThirdPersonHandler
 
PROP_UPVECTOR - Static variable in class com.jme.input.ThirdPersonHandler
 
PROP_WORLDUPVECTOR - Static variable in class com.jme.input.ChaseCamera
 
propagateBoundToRoot() - Method in class com.jme.scene.Spatial
propagateBoundToRoot passes the new world bound up the tree to the root.
propagateStatesFromRoot(Stack[]) - Method in class com.jme.scene.Spatial
Called during updateRenderState(Stack[]), this function goes up the scene graph tree until the parent is null and pushes RenderStates onto the states Stack array.
properties - Variable in class com.jmex.model.converters.FormatConverter
Contains a map of properties that tell the converter how to convert the format.
PropertiesDialog - Class in com.jme.system
PropertiesDialog provides an interface to make use of the GameSettings class.
PropertiesDialog(GameSettings, String) - Constructor for class com.jme.system.PropertiesDialog
Constructor builds the interface for the PropertiesDialog.
PropertiesDialog(GameSettings, URL) - Constructor for class com.jme.system.PropertiesDialog
Constructor builds the interface for the PropertiesDialog.
PropertiesDialog2 - Class in com.jme.system
PropertiesDialog provides an interface to make use of the GameSettings class.
PropertiesDialog2(GameSettings, String) - Constructor for class com.jme.system.PropertiesDialog2
Constructor for the PropertiesDialog.
PropertiesDialog2(GameSettings, URL) - Constructor for class com.jme.system.PropertiesDialog2
Constructor for the PropertiesDialog.
PropertiesGameSettings - Class in com.jme.system
PropertiesGameSettings handles loading and saving a properties file that defines the display settings.
PropertiesGameSettings(String) - Constructor for class com.jme.system.PropertiesGameSettings
Legacy wrapper constructor
PropertiesGameSettings(String, String) - Constructor for class com.jme.system.PropertiesGameSettings
Constructor creates the PropertiesGameSettings object for use.
PropertiesIO - Class in com.jme.system
PropertiesIO handles loading and saving a properties file that defines the display settings.
PropertiesIO(String) - Constructor for class com.jme.system.PropertiesIO
Constructor creates the PropertiesIO object for use.
propogateBoneChange(boolean) - Method in class com.jme.animation.Bone
 
propogateBoneChangeToChildren(boolean) - Method in class com.jme.animation.Bone
 
propogateBoneChangeToParent(boolean) - Method in class com.jme.animation.Bone
 
props - Variable in class com.jmex.model.util.ModelLoader.ModelLoaderCallable
 
ProximityShadowGate - Class in com.jme.renderer.pass
 
ProximityShadowGate(Camera, float) - Constructor for class com.jme.renderer.pass.ProximityShadowGate
 
pseudoDistance(Vector3f) - Method in class com.jme.math.Plane
pseudoDistance calculates the distance from this plane to a provided point.
psGeom - Variable in class com.jmex.effects.particles.ParticleSystem
 
psLine - Variable in class com.jmex.effects.particles.ParticleSystem
 
psRect - Variable in class com.jmex.effects.particles.ParticleSystem
 
psRing - Variable in class com.jmex.effects.particles.ParticleSystem
 
pt - Variable in class com.jme.scene.shape.GeoSphere.Triangle
 
PT_FAN - Static variable in class com.jme.util.geom.nvtristrip.PrimitiveGroup
 
PT_LIST - Static variable in class com.jme.util.geom.nvtristrip.PrimitiveGroup
 
PT_STRIP - Static variable in class com.jme.util.geom.nvtristrip.PrimitiveGroup
 
pushLightMask() - Method in class com.jme.light.Light
Saves the light mask to a back store.
pushLightMask() - Method in class com.jme.scene.state.LightState
Saves the light mask to a back store.
put(K, V) - Method in class com.jme.util.WeakIdentityCache
Put a value in this cache with key.
put(String, Object) - Static method in class com.jmex.model.collada.ColladaImporter
places an object into the resource library with a given key.
putInBuffer(FloatBuffer, int) - Method in class com.jmex.subdivision.Vector
 
putTriggerInfo(InputActionEvent, int) - Method in class com.jme.input.ActionTrigger
Called by InputHandler to fill info about the trigger into an event.
putTriggerInfo(InputActionEvent, int) - Method in class com.jme.input.joystick.JoystickInputHandlerDevice.JoystickAxisTrigger
 
putTriggerInfo(InputActionEvent, int) - Method in class com.jme.input.joystick.JoystickInputHandlerDevice.JoystickButtonTrigger
 
putTriggerInfo(InputActionEvent, int) - Method in class com.jme.input.keyboard.KeyboardInputHandlerDevice.KeyTrigger
 
putTriggerInfo(InputActionEvent, int) - Method in class com.jme.input.mouse.MouseInputHandlerDevice.MouseAxisTrigger
 
putTriggerInfo(InputActionEvent, int) - Method in class com.jme.input.mouse.MouseInputHandlerDevice.MouseButtonTrigger
 
putTriggerInfo(InputActionEvent, int) - Method in class com.jme.input.util.SyntheticTrigger
 
putValue(String, Object) - Method in class com.jmex.awt.swingui.JMEAction
 
Pyramid - Class in com.jme.scene.shape
A four sided pyramid.
Pyramid() - Constructor for class com.jme.scene.shape.Pyramid
 
Pyramid(String, float, float) - Constructor for class com.jme.scene.shape.Pyramid
Constructor instantiates a new Pyramid object.

Q

qsort(Object[], Comparator) - Static method in class com.jme.util.SortUtil
Quick sorts the supplied array using the specified comparator.
qsort(Object[], int, int, Comparator) - Static method in class com.jme.util.SortUtil
Quick sorts the supplied array using the specified comparator.
qsort(int[], int, int, Comparator) - Static method in class com.jme.util.SortUtil
 
Quad - Class in com.jme.scene.shape
A four sided, two dimensional shape (a quadrilateral).
Quad() - Constructor for class com.jme.scene.shape.Quad
 
Quad(String) - Constructor for class com.jme.scene.shape.Quad
Constructor creates a new Quad object.
Quad(String, float, float) - Constructor for class com.jme.scene.shape.Quad
Constructor creates a new Quade object with the provided width and height.
quadHeight - Variable in class com.jme.renderer.pass.ShadowedRenderPass
 
QuadMesh - Class in com.jme.scene
QuadMesh defines a geometry mesh.
QuadMesh() - Constructor for class com.jme.scene.QuadMesh
Empty Constructor to be used internally only.
QuadMesh(String) - Constructor for class com.jme.scene.QuadMesh
Constructor instantiates a new TriMesh object.
QuadMesh(String, FloatBuffer, FloatBuffer, FloatBuffer, TexCoords, IntBuffer) - Constructor for class com.jme.scene.QuadMesh
Constructor instantiates a new TriMesh object.
QuadMesh.Mode - Enum in com.jme.scene
 
quadQuantity - Variable in class com.jme.scene.QuadMesh
 
quadScene - Variable in class com.jme.scene.ImposterNode
 
quadWidth - Variable in class com.jme.renderer.pass.ShadowedRenderPass
 
quality - Variable in class com.jme.scene.state.FogState
 
QUARTER_PI - Static variable in class com.jme.math.FastMath
The value PI/4 as a float.
Quaternion - Class in com.jme.math
Quaternion defines a single example of a more general class of hypercomplex numbers.
Quaternion() - Constructor for class com.jme.math.Quaternion
Constructor instantiates a new Quaternion object initializing all values to zero, except w which is initialized to 1.
Quaternion(float, float, float, float) - Constructor for class com.jme.math.Quaternion
Constructor instantiates a new Quaternion object from the given list of parameters.
Quaternion(float[]) - Constructor for class com.jme.math.Quaternion
Constructor instantiates a new Quaternion object from a collection of rotation angles.
Quaternion(Quaternion, Quaternion, float) - Constructor for class com.jme.math.Quaternion
Constructor instantiates a new Quaternion object from an interpolation between two other quaternions.
Quaternion(Quaternion) - Constructor for class com.jme.math.Quaternion
Constructor instantiates a new Quaternion object from an existing quaternion, creating a copy.
queue - Variable in class com.jme.renderer.Renderer
 
QUEUE_INHERIT - Static variable in class com.jme.renderer.Renderer
The Spatial will inherit its render queue state from its parent.
QUEUE_OPAQUE - Static variable in class com.jme.renderer.Renderer
The Spatial will render in the opaque bucket.
QUEUE_ORTHO - Static variable in class com.jme.renderer.Renderer
The Spatial will render in the ortho bucket.
QUEUE_SKIP - Static variable in class com.jme.renderer.Renderer
The Spatial will skip render queueing.
QUEUE_TRANSPARENT - Static variable in class com.jme.renderer.Renderer
The Spatial will render in the transparent bucket.
queueDistance - Variable in class com.jme.scene.Spatial
 
QUICK_COMPARE - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType instead.
quit() - Method in class com.jme.app.AbstractGame
quit exits the program.
quit() - Method in class com.jme.app.BaseGame
Closes the display
quit() - Method in class com.jme.app.BaseHeadlessApp
Quits the program abruptly using System.exit.
quit() - Method in class com.jme.app.BaseSimpleGame
Calls the quit of BaseGame to clean up the display and then closes the JVM.
quit() - Method in class com.jme.app.FixedFramerateGame
Quits the program abruptly using System.exit.
quit() - Method in class com.jme.app.FixedLogicrateGame
Quits the program abruptly using System.exit.
quit() - Method in class com.jme.app.VariableTimestepGame
Quits the program abruptly using System.exit.
quit() - Method in class com.jmex.awt.applet.BaseSimpleApplet
Destroys the display, removes the rendering canvas from the applet
quit() - Method in class com.jmex.awt.applet.StandardApplet
 
quit() - Method in class com.jmex.game.StandardGame
 

R

r - Variable in class com.jme.renderer.ColorRGBA
The red component of the color.
RAD_TO_DEG - Static variable in class com.jme.math.FastMath
A value to multiply a radian value by, to convert it to degrees.
radialSamples - Variable in class com.jme.scene.shape.Sphere
 
radius - Variable in class com.jme.bounding.BoundingSphere
 
radius - Variable in class com.jme.scene.shape.Sphere
the distance from the center point each point falls on
ramp - Variable in class com.jmex.effects.particles.ParticleSystem
 
RampEntry - Class in com.jmex.effects.particles
RampEntry defines an entry for a ParticleAppearanceRamp.
RampEntry() - Constructor for class com.jmex.effects.particles.RampEntry
 
RampEntry(float) - Constructor for class com.jmex.effects.particles.RampEntry
Construct new addition to color ramp
RampEntryEditDialog - Class in com.jmex.editors.swing.particles
 
RampEntryEditDialog(RampEntry) - Constructor for class com.jmex.editors.swing.particles.RampEntryEditDialog
 
rand - Static variable in class com.jme.math.FastMath
A precreated random object for random numbers.
random() - Method in class com.jme.math.Line
random determines a random point along the line.
random(Vector3f) - Method in class com.jme.math.Line
random determines a random point along the line.
random() - Method in class com.jme.math.Rectangle
random returns a random point within the plane defined by: A, B, C, and (B + C) - A.
random(Vector3f) - Method in class com.jme.math.Rectangle
random returns a random point within the plane defined by: A, B, C, and (B + C) - A.
random() - Method in class com.jme.math.Ring
random returns a random point within the ring.
random(Vector3f) - Method in class com.jme.math.Ring
random returns a random point within the ring.
randomColor() - Static method in class com.jme.renderer.ColorRGBA
randomColor is a utility method that generates a random color.
randomize() - Method in class com.jmex.audio.MusicTrackQueue
 
randomPointOnTriangles(Vector3f, Vector3f) - Method in class com.jme.scene.TriMesh
Returns a random point on the surface of a randomly selected triangle on the mesh
randomVertex(Vector3f) - Method in class com.jme.scene.Geometry
randomVertex returns a random vertex from the list of vertices set to this geometry.
randomVertex(Vector3f) - Method in class com.jme.scene.SharedMesh
 
RangedAudioTracker - Class in com.jmex.audio
Experimental temporary tracking class for AudioTracks, automating the decision as to whether or not to play/stop a track.
RangedAudioTracker(AudioTrack) - Constructor for class com.jmex.audio.RangedAudioTracker
 
RangedAudioTracker(AudioTrack, float, float) - Constructor for class com.jmex.audio.RangedAudioTracker
 
RangedAudioTracker(AudioTrack, float, float, Spatial) - Constructor for class com.jmex.audio.RangedAudioTracker
 
rate - Variable in class com.jmex.effects.particles.AnimationEntry
 
RawHeightMap - Class in com.jmex.terrain.util
RawHeightMap creates a height map from a RAW image file.
RawHeightMap(String, int) - Constructor for class com.jmex.terrain.util.RawHeightMap
Constructor creates a new RawHeightMap object and loads a RAW image file to use as a height field.
RawHeightMap(float[]) - Constructor for class com.jmex.terrain.util.RawHeightMap
 
RawHeightMap(String, int, int, boolean) - Constructor for class com.jmex.terrain.util.RawHeightMap
 
RawHeightMap(InputStream, int, int, boolean) - Constructor for class com.jmex.terrain.util.RawHeightMap
 
RawHeightMap(URL, int, int, boolean) - Constructor for class com.jmex.terrain.util.RawHeightMap
 
Ray - Class in com.jme.math
Ray defines a line segment which has an origin and a direction.
Ray() - Constructor for class com.jme.math.Ray
Constructor instantiates a new Ray object.
Ray(Vector3f, Vector3f) - Constructor for class com.jme.math.Ray
Constructor instantiates a new Ray object.
rayLength - Variable in class com.jmex.terrain.util.AbstractBresenhamTracer
 
RAYTRACE_BIAS - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
rayTraceBias - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
read(JMEImporter) - Method in class com.jme.animation.AnimationController
 
read(JMEImporter) - Method in class com.jme.animation.Bone
 
read(JMEImporter) - Method in class com.jme.animation.BoneAnimation
 
read(JMEImporter) - Method in class com.jme.animation.BoneInfluence
 
read(JMEImporter) - Method in class com.jme.animation.BoneTransform
 
read(JMEImporter) - Method in class com.jme.animation.HardpointCollection
 
read(JMEImporter) - Method in class com.jme.animation.Keyframe
 
read(JMEImporter) - Method in class com.jme.animation.SkinNode
 
read(JMEImporter) - Method in class com.jme.animation.SpatialTransformer.PointInTime
 
read(JMEImporter) - Method in class com.jme.animation.SpatialTransformer
 
read(JMEImporter) - Method in class com.jme.animation.TextureAnimationController
 
read(JMEImporter) - Method in class com.jme.animation.TextureKeyframeController
 
read(JMEImporter) - Method in class com.jme.bounding.BoundingBox
 
read(JMEImporter) - Method in class com.jme.bounding.BoundingSphere
 
read(JMEImporter) - Method in class com.jme.bounding.BoundingVolume
 
read(JMEImporter) - Method in class com.jme.bounding.LineBoundingBox
 
read(JMEImporter) - Method in class com.jme.bounding.OrientedBoundingBox
 
read(JMEImporter) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
read(JMEImporter) - Method in class com.jme.curve.Curve
 
read(JMEImporter) - Method in class com.jme.curve.CurveController
 
read(byte[]) - Method in class com.jme.image.BitmapHeader
Reads in a bitmap header from the byte[] and chops it up into BitemapHeader variables
read(JMEImporter) - Method in class com.jme.image.Image
 
read(JMEImporter) - Method in class com.jme.image.Texture
 
read(JMEImporter) - Method in class com.jme.image.Texture1D
 
read(JMEImporter) - Method in class com.jme.image.Texture2D
 
read(JMEImporter) - Method in class com.jme.image.Texture3D
 
read(JMEImporter) - Method in class com.jme.image.TextureCubeMap
 
read(JMEImporter) - Method in class com.jme.light.DirectionalLight
 
read(JMEImporter) - Method in class com.jme.light.Light
 
read(JMEImporter) - Method in class com.jme.light.LightManagement
Deprecated.  
read(JMEImporter) - Method in class com.jme.light.LightNode
 
read(JMEImporter) - Method in class com.jme.light.LightStateController
Deprecated.  
read(JMEImporter) - Method in class com.jme.light.PointLight
 
read(JMEImporter) - Method in class com.jme.light.SimpleLightNode
 
read(JMEImporter) - Method in class com.jme.light.SpotLight
 
read(JMEImporter) - Method in class com.jme.math.Line
 
read(JMEImporter) - Method in class com.jme.math.LineSegment
 
read(JMEImporter) - Method in class com.jme.math.Matrix3f
 
read(JMEImporter) - Method in class com.jme.math.Matrix4f
 
read(JMEImporter) - Method in class com.jme.math.Plane
 
read(JMEImporter) - Method in class com.jme.math.Quaternion
 
read(JMEImporter) - Method in class com.jme.math.Ray
 
read(JMEImporter) - Method in class com.jme.math.Rectangle
 
read(JMEImporter) - Method in class com.jme.math.Ring
 
read(JMEImporter) - Method in class com.jme.math.spring.Spring
 
read(JMEImporter) - Method in class com.jme.math.spring.SpringPoint
 
read(JMEImporter) - Method in class com.jme.math.spring.SpringPointForce
 
read(JMEImporter) - Method in class com.jme.math.spring.SpringSystem
 
read(JMEImporter) - Method in class com.jme.math.TransformMatrix
 
read(JMEImporter) - Method in class com.jme.math.TransformQuaternion
 
read(JMEImporter) - Method in class com.jme.math.Triangle
 
read(JMEImporter) - Method in class com.jme.math.Vector2f
 
read(JMEImporter) - Method in class com.jme.math.Vector3f
 
read(JMEImporter) - Method in class com.jme.renderer.AbstractCamera
 
read(JMEImporter) - Method in class com.jme.renderer.ColorRGBA
 
read(JMEImporter) - Method in class com.jme.scene.BezierMesh
 
read(JMEImporter) - Method in class com.jme.scene.BezierPatch
 
read(JMEImporter) - Method in class com.jme.scene.BillboardNode
 
read(JMEImporter) - Method in class com.jme.scene.CameraNode
 
read(JMEImporter) - Method in class com.jme.scene.ConnectionPoint
 
read(JMEImporter) - Method in class com.jme.scene.Controller
 
read(JMEImporter) - Method in class com.jme.scene.DistanceSwitchModel
 
read(JMEImporter) - Method in class com.jme.scene.Geometry
 
read(JMEImporter) - Method in class com.jme.scene.ImposterNode
 
read(JMEImporter) - Method in class com.jme.scene.Line
 
read(JMEImporter) - Method in class com.jme.scene.lod.AreaClodMesh
 
read(JMEImporter) - Method in class com.jme.scene.lod.ClodMesh
 
read(JMEImporter) - Method in class com.jme.scene.lod.CollapseRecord
 
read(JMEImporter) - Method in class com.jme.scene.lod.DiscreteLodNode
 
read(JMEImporter) - Method in class com.jme.scene.Node
 
read(JMEImporter) - Method in class com.jme.scene.PassNode
 
read(JMEImporter) - Method in class com.jme.scene.PassNodeState
 
read(JMEImporter) - Method in class com.jme.scene.Point
 
read(JMEImporter) - Method in class com.jme.scene.QuadMesh
 
read(JMEImporter) - Method in class com.jme.scene.shadow.ShadowEdge
 
read(JMEImporter) - Method in class com.jme.scene.shadow.ShadowTriangle
 
read(JMEImporter) - Method in class com.jme.scene.shape.AbstractBox
 
read(JMEImporter) - Method in class com.jme.scene.shape.Arrow
 
read(JMEImporter) - Method in class com.jme.scene.shape.AxisRods
 
read(JMEImporter) - Method in class com.jme.scene.shape.Capsule
 
read(JMEImporter) - Method in class com.jme.scene.shape.Cylinder
 
read(JMEImporter) - Method in class com.jme.scene.shape.Disk
 
read(JMEImporter) - Method in class com.jme.scene.shape.Dodecahedron
 
read(JMEImporter) - Method in class com.jme.scene.shape.Dome
 
read(JMEImporter) - Method in class com.jme.scene.shape.Hexagon
 
read(JMEImporter) - Method in class com.jme.scene.shape.Icosahedron
 
read(JMEImporter) - Method in class com.jme.scene.shape.Octahedron
 
read(JMEImporter) - Method in class com.jme.scene.shape.OrientedBox
 
read(JMEImporter) - Method in class com.jme.scene.shape.PQTorus
 
read(JMEImporter) - Method in class com.jme.scene.shape.Pyramid
 
read(JMEImporter) - Method in class com.jme.scene.shape.RoundedBox
 
read(JMEImporter) - Method in class com.jme.scene.shape.Sphere
 
read(JMEImporter) - Method in class com.jme.scene.shape.Torus
 
read(JMEImporter) - Method in class com.jme.scene.shape.Tube
 
read(JMEImporter) - Method in class com.jme.scene.SharedMesh
 
read(JMEImporter) - Method in class com.jme.scene.SharedNode
 
read(JMEImporter) - Method in class com.jme.scene.Skybox
 
read(JMEImporter) - Method in class com.jme.scene.Spatial
 
read(JMEImporter) - Method in class com.jme.scene.state.BlendState
 
read(JMEImporter) - Method in class com.jme.scene.state.ClipState
 
read(JMEImporter) - Method in class com.jme.scene.state.ColorMaskState
 
read(JMEImporter) - Method in class com.jme.scene.state.CullState
 
read(JMEImporter) - Method in class com.jme.scene.state.FogState
 
read(JMEImporter) - Method in class com.jme.scene.state.FragmentProgramState
 
read(JMEImporter) - Method in class com.jme.scene.state.GLSLShaderObjectsState
 
read(JMEImporter) - Method in class com.jme.scene.state.LightState
 
read(JMEImporter) - Method in class com.jme.scene.state.MaterialState
 
read(JMEImporter) - Method in class com.jme.scene.state.RenderState
 
read(JMEImporter) - Method in class com.jme.scene.state.ShadeState
 
read(JMEImporter) - Method in class com.jme.scene.state.StencilState
 
read(JMEImporter) - Method in class com.jme.scene.state.StippleState
 
read(JMEImporter) - Method in class com.jme.scene.state.TextureState
 
read(JMEImporter) - Method in class com.jme.scene.state.VertexProgramState
 
read(JMEImporter) - Method in class com.jme.scene.state.WireframeState
 
read(JMEImporter) - Method in class com.jme.scene.state.ZBufferState
 
read(JMEImporter) - Method in class com.jme.scene.SwitchNode
 
read(JMEImporter) - Method in class com.jme.scene.TexCoords
 
read(JMEImporter) - Method in class com.jme.scene.Text
 
read(JMEImporter) - Method in class com.jme.scene.TriMesh
 
read(JMEImporter) - Method in class com.jme.scene.VBOInfo
 
read(JMEImporter) - Method in class com.jme.util.BumpMapColorController
 
read(JMEImporter) - Method in interface com.jme.util.export.Savable
 
read(JMEImporter) - Method in class com.jme.util.shader.ShaderVariable
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableFloat
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableFloat2
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableFloat3
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableFloat4
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableInt
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableInt2
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableInt3
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableInt4
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix2
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix3
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix4
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix4Array
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariablePointerByte
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariablePointerFloat
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariablePointerInt
 
read(JMEImporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariablePointerShort
 
read(JMEImporter) - Method in class com.jme.util.TextureKey
 
read(ByteBuffer, int, int) - Method in class com.jmex.audio.stream.AudioInputStream
Reads up to len bytes of data from the input stream into a ByteBuffer.
read() - Method in class com.jmex.audio.stream.OggInputStream
Reads the next byte of data from this input stream.
read(byte[], int, int) - Method in class com.jmex.audio.stream.OggInputStream
Reads up to len bytes of data from the input stream into an array of bytes.
read(ByteBuffer, int, int) - Method in class com.jmex.audio.stream.OggInputStream
Reads up to len bytes of data from the input stream into a ByteBuffer.
read(ByteBuffer, int, int) - Method in class com.jmex.audio.stream.WavInputStream
Reads up to len bytes of data from the input stream into a ByteBuffer.
read(JMEImporter) - Method in class com.jmex.effects.cloth.ClothPatch
 
read(JMEImporter) - Method in class com.jmex.effects.cloth.CollidingClothPatch
 
read(JMEImporter) - Method in class com.jmex.effects.FlareQuad
 
read(JMEImporter) - Method in class com.jmex.effects.LensFlare
 
read(JMEImporter) - Method in class com.jmex.effects.particles.AnimationEntry
 
read(JMEImporter) - Method in class com.jmex.effects.particles.Particle
 
read(JMEImporter) - Method in class com.jmex.effects.particles.ParticleAppearanceRamp
 
read(JMEImporter) - Method in class com.jmex.effects.particles.ParticleController
 
read(JMEImporter) - Method in class com.jmex.effects.particles.ParticleInfluence
 
read(JMEImporter) - Method in class com.jmex.effects.particles.ParticleMesh
 
read(JMEImporter) - Method in class com.jmex.effects.particles.ParticleSystem
 
read(JMEImporter) - Method in class com.jmex.effects.particles.RampEntry
 
read(JMEImporter) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicDrag
 
read(JMEImporter) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicGravity
 
read(JMEImporter) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
read(JMEImporter) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
read(JMEImporter) - Method in class com.jmex.effects.particles.SwarmInfluence
 
read(JMEImporter) - Method in class com.jmex.effects.particles.TexAnimation
 
read(JMEImporter) - Method in class com.jmex.effects.particles.WanderInfluence
 
read(JMEImporter) - Method in class com.jmex.effects.TrailMesh
 
read(JMEImporter) - Method in class com.jmex.model.animation.JointController
 
read(JMEImporter) - Method in class com.jmex.model.animation.KeyframeController.PointInTime
 
read(JMEImporter) - Method in class com.jmex.model.animation.KeyframeController
 
read(JMEImporter) - Method in class com.jmex.model.animation.PointInTime
 
read(JMEImporter) - Method in class com.jmex.model.JointMesh
 
read(JMEImporter) - Method in class com.jmex.model.ogrexml.anim.Bone
 
read(JMEImporter) - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
 
read(JMEImporter) - Method in class com.jmex.model.ogrexml.anim.OgreMesh
 
read(JMEImporter) - Method in class com.jmex.model.ogrexml.anim.Skeleton
 
read(JMEImporter) - Method in class com.jmex.terrain.TerrainBlock
 
read(JMEImporter) - Method in class com.jmex.terrain.TerrainPage
 
readBitSet(String, BitSet) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readBitSet(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readBitSet(String, BitSet) - Method in interface com.jme.util.export.InputCapsule
 
readBitSet(String, BitSet) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readBoolean(String, boolean) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readBoolean(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readBoolean(InputStream) - Static method in class com.jme.util.export.ByteUtils
Read in a boolean from an InputStream
readBoolean(String, boolean) - Method in interface com.jme.util.export.InputCapsule
 
readBoolean(String, boolean) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readBoolean() - Method in class com.jme.util.LittleEndien
 
readBooleanArray(String, boolean[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readBooleanArray(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readBooleanArray(String, boolean[]) - Method in interface com.jme.util.export.InputCapsule
 
readBooleanArray(String, boolean[]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readBooleanArray2D(String, boolean[][]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readBooleanArray2D(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readBooleanArray2D(String, boolean[][]) - Method in interface com.jme.util.export.InputCapsule
 
readBooleanArray2D(String, boolean[][]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readByte() - Method in class com.jme.util.BinaryFileReader
readByte reads a single byte from the array and returns this.
readByte(String, byte) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readByte(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readByte(String, byte) - Method in interface com.jme.util.export.InputCapsule
 
readByte(String, byte) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readByte() - Method in class com.jme.util.LittleEndien
 
readByteArray(String, byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readByteArray(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readByteArray(String, byte[]) - Method in interface com.jme.util.export.InputCapsule
 
readByteArray(String, byte[]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readByteArray2D(String, byte[][]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readByteArray2D(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readByteArray2D(String, byte[][]) - Method in interface com.jme.util.export.InputCapsule
 
readByteArray2D(String, byte[][]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readByteBuffer(String, ByteBuffer) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readByteBuffer(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readByteBuffer(String, ByteBuffer) - Method in interface com.jme.util.export.InputCapsule
 
readByteBuffer(String, ByteBuffer) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readByteBufferArrayList(String, ArrayList<ByteBuffer>) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readByteBufferArrayList(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readByteBufferArrayList(String, ArrayList<ByteBuffer>) - Method in interface com.jme.util.export.InputCapsule
 
readByteBufferArrayList(String, ArrayList<ByteBuffer>) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readBytes(int) - Method in interface com.jme.util.export.ReadListener
 
readChar() - Method in class com.jme.util.LittleEndien
 
readChunk(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.ChunkerClass
 
readColor() - Method in class com.jmex.model.ogrexml.MaterialLoader
 
readcStr() - Method in class com.jmex.model.converters.maxutils.ChunkerClass
 
readcStr(int) - Method in class com.jmex.model.converters.maxutils.ChunkerClass
 
readcStrAndDecrHeader() - Method in class com.jmex.model.converters.maxutils.ChunkerClass
 
readData(boolean) - Method in class com.jme.image.util.DDSLoader.DDSReader
Reads the image data from the InputStream in the required format.
readData(byte[], int, InputStream) - Static method in class com.jme.util.export.ByteUtils
Properly reads in data from the given stream until the specified number of bytes have been read.
readDouble(String, double) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readDouble(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readDouble(InputStream) - Static method in class com.jme.util.export.ByteUtils
Read in a double from an InputStream
readDouble(String, double) - Method in interface com.jme.util.export.InputCapsule
 
readDouble(String, double) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readDouble() - Method in class com.jme.util.LittleEndien
 
readDoubleArray(String, double[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readDoubleArray(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readDoubleArray(String, double[]) - Method in interface com.jme.util.export.InputCapsule
 
readDoubleArray(String, double[]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readDoubleArray2D(String, double[][]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readDoubleArray2D(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readDoubleArray2D(String, double[][]) - Method in interface com.jme.util.export.InputCapsule
 
readDoubleArray2D(String, double[][]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readDXT2D(int) - Method in class com.jme.image.util.DDSLoader.DDSReader
Reads a DXT compressed image from the InputStream
readEnum(String, Class<T>, T) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readEnum(String, Class<T>, T) - Method in interface com.jme.util.export.InputCapsule
 
readEnum(String, Class<T>, T) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readExternal(ObjectInput) - Method in class com.jme.math.Quaternion
readExternal builds a quaternion from an ObjectInput object.
readExternal(ObjectInput) - Method in class com.jme.math.Vector2f
Used with serialization.
readExternal(ObjectInput) - Method in class com.jme.math.Vector3f
Used with serialization.
readExternal(ObjectInput) - Method in class com.jme.renderer.ColorRGBA
Used with serialization.
readFloat() - Method in class com.jme.util.BinaryFileReader
readFloat reads four bytes from the array, generating a float.
readFloat(String, float) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readFloat(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readFloat(InputStream) - Static method in class com.jme.util.export.ByteUtils
Read in a float from an InputStream
readFloat(String, float) - Method in interface com.jme.util.export.InputCapsule
 
readFloat(String, float) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readFloat() - Method in class com.jme.util.LittleEndien
 
readFloatArray(String, float[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readFloatArray(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readFloatArray(String, float[]) - Method in interface com.jme.util.export.InputCapsule
 
readFloatArray(String, float[]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readFloatArray() - Method in class com.jmex.model.ogrexml.MaterialLoader
Deprecated. Haven't checked the history, but this method is now a no-op.
readFloatArray2D(String, float[][]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readFloatArray2D(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readFloatArray2D(String, float[][]) - Method in interface com.jme.util.export.InputCapsule
 
readFloatArray2D(String, float[][]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readFloatBuffer(FloatBuffer) - Method in class com.jme.math.Matrix4f
readFloatBuffer reads value for this matrix from a FloatBuffer.
readFloatBuffer(FloatBuffer, boolean) - Method in class com.jme.math.Matrix4f
readFloatBuffer reads value for this matrix from a FloatBuffer.
readFloatBuffer(String, FloatBuffer) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readFloatBuffer(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readFloatBuffer(String, FloatBuffer) - Method in interface com.jme.util.export.InputCapsule
 
readFloatBuffer(String, FloatBuffer) - Method in class com.jme.util.export.xml.DOMInputCapsule
reads from currentElem if name is null
readFloatBufferArrayList(String, ArrayList<FloatBuffer>) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readFloatBufferArrayList(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readFloatBufferArrayList(String, ArrayList<FloatBuffer>) - Method in interface com.jme.util.export.InputCapsule
 
readFloatBufferArrayList(String, ArrayList<FloatBuffer>) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readFully(byte[]) - Method in class com.jme.util.LittleEndien
 
readFully(byte[], int, int) - Method in class com.jme.util.LittleEndien
 
readGrayscale2D(boolean, int) - Method in class com.jme.image.util.DDSLoader.DDSReader
Reads a grayscale image with mipmaps from the InputStream
readInt() - Method in class com.jme.util.BinaryFileReader
readInt reads four bytes from the array, generating an int.
readInt(String, int) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readInt(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readInt(InputStream) - Static method in class com.jme.util.export.ByteUtils
Read in an integer from an InputStream
readInt(String, int) - Method in interface com.jme.util.export.InputCapsule
 
readInt(String, int) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readInt() - Method in class com.jme.util.LittleEndien
 
readIntArray(String, int[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readIntArray(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readIntArray(String, int[]) - Method in interface com.jme.util.export.InputCapsule
 
readIntArray(String, int[]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readIntArray2D(String, int[][]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readIntArray2D(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readIntArray2D(String, int[][]) - Method in interface com.jme.util.export.InputCapsule
 
readIntArray2D(String, int[][]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readIntBuffer(String, IntBuffer) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readIntBuffer(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readIntBuffer(String, IntBuffer) - Method in interface com.jme.util.export.InputCapsule
 
readIntBuffer(String, IntBuffer) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readLine() - Method in class com.jme.util.LittleEndien
 
ReadListener - Interface in com.jme.util.export
 
readLong(String, long) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readLong(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readLong(InputStream) - Static method in class com.jme.util.export.ByteUtils
Read in a long from an InputStream
readLong(String, long) - Method in interface com.jme.util.export.InputCapsule
 
readLong(String, long) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readLong() - Method in class com.jme.util.LittleEndien
 
readLongArray(String, long[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readLongArray(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readLongArray(String, long[]) - Method in interface com.jme.util.export.InputCapsule
 
readLongArray(String, long[]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readLongArray2D(String, long[][]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readLongArray2D(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readLongArray2D(String, long[][]) - Method in interface com.jme.util.export.InputCapsule
 
readLongArray2D(String, long[][]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readMap24(byte[]) - Method in class com.jme.image.BitmapHeader
readMap24 reads a 24 bit bitmap file.
readMap32(byte[]) - Method in class com.jme.image.BitmapHeader
readMap32 reads a 32 bit bitmap file.
readMap8(byte[]) - Method in class com.jme.image.BitmapHeader
readMap8 reads a 8 bit bitmap file.
readMaterial() - Method in class com.jmex.model.ogrexml.MaterialLoader
 
readMaterialStatement(Material) - Method in class com.jmex.model.ogrexml.MaterialLoader
 
readObject(int) - Method in class com.jme.util.export.binary.BinaryImporter
 
readPass(Material) - Method in class com.jmex.model.ogrexml.MaterialLoader
 
readPassStatement(Material) - Method in class com.jmex.model.ogrexml.MaterialLoader
 
readRGB2D(boolean, int) - Method in class com.jme.image.util.DDSLoader.DDSReader
Reads an uncompressed RGB or RGBA image.
readSample(byte[], int, int) - Method in class com.jmex.audio.stream.WavInputStream
 
readSample(short[], int, int) - Method in class com.jmex.audio.stream.WavInputStream
 
readSample(int[], int, int) - Method in class com.jmex.audio.stream.WavInputStream
 
readSavable(String, Savable) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readSavable(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readSavable(String, Savable) - Method in interface com.jme.util.export.InputCapsule
 
readSavable(String, Savable) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readSavableArray(String, Savable[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readSavableArray(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readSavableArray(String, Savable[]) - Method in interface com.jme.util.export.InputCapsule
 
readSavableArray(String, Savable[]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readSavableArray2D(String, Savable[][]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readSavableArray2D(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readSavableArray2D(String, Savable[][]) - Method in interface com.jme.util.export.InputCapsule
 
readSavableArray2D(String, Savable[][]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readSavableArray3D(String, Savable[][][]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readSavableArray3D(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readSavableArrayList(String, ArrayList) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readSavableArrayList(String, ArrayList) - Method in interface com.jme.util.export.InputCapsule
 
readSavableArrayList(String, ArrayList) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readSavableArrayListArray(String, ArrayList[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readSavableArrayListArray(String, ArrayList[]) - Method in interface com.jme.util.export.InputCapsule
 
readSavableArrayListArray(String, ArrayList[]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readSavableArrayListArray2D(String, ArrayList[][]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readSavableArrayListArray2D(String, ArrayList[][]) - Method in interface com.jme.util.export.InputCapsule
 
readSavableArrayListArray2D(String, ArrayList[][]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readSavableMap(String, Map<? extends Savable, ? extends Savable>) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readSavableMap(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readSavableMap(String, Map<? extends Savable, ? extends Savable>) - Method in interface com.jme.util.export.InputCapsule
 
readSavableMap(String, Map<? extends Savable, ? extends Savable>) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readShort() - Method in class com.jme.util.BinaryFileReader
readShort reads two bytes from the array, generating a short.
readShort(String, short) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readShort(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readShort(InputStream) - Static method in class com.jme.util.export.ByteUtils
Read in a short from an InputStream
readShort(String, short) - Method in interface com.jme.util.export.InputCapsule
 
readShort(String, short) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readShort() - Method in class com.jme.util.LittleEndien
 
readShort2() - Method in class com.jme.util.BinaryFileReader
 
readShortArray(String, short[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readShortArray(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readShortArray(String, short[]) - Method in interface com.jme.util.export.InputCapsule
 
readShortArray(String, short[]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readShortArray2D(String, short[][]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readShortArray2D(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readShortArray2D(String, short[][]) - Method in interface com.jme.util.export.InputCapsule
 
readShortArray2D(String, short[][]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readShortBuffer(String, ShortBuffer) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readShortBuffer(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readShortBuffer(String, ShortBuffer) - Method in interface com.jme.util.export.InputCapsule
 
readShortBuffer(String, ShortBuffer) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readSignedShort() - Method in class com.jme.util.BinaryFileReader
Reads a signed short value.
readString(int) - Method in class com.jme.util.BinaryFileReader
readString reads a specified number of bytes to form a string.
readString(InputStream, int) - Method in class com.jme.util.export.binary.BinaryImporter
 
readString(int, int) - Method in class com.jme.util.export.binary.BinaryImporter
 
readString(String, String) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readString(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readString(String, String) - Method in interface com.jme.util.export.InputCapsule
 
readString(String, String) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readStringArray(String, String[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readStringArray(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readStringArray(String, String[]) - Method in interface com.jme.util.export.InputCapsule
 
readStringArray(String, String[]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readStringArray2D(String, String[][]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readStringArray2D(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readStringArray2D(String, String[][]) - Method in interface com.jme.util.export.InputCapsule
 
readStringArray2D(String, String[][]) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readStringSavableMap(String, Map<String, ? extends Savable>) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readStringSavableMap(byte[]) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
readStringSavableMap(String, Map<String, ? extends Savable>) - Method in interface com.jme.util.export.InputCapsule
 
readStringSavableMap(String, Map<String, ? extends Savable>) - Method in class com.jme.util.export.xml.DOMInputCapsule
 
readTechnique(Material) - Method in class com.jmex.model.ogrexml.MaterialLoader
 
readTechniqueStatement(Material) - Method in class com.jmex.model.ogrexml.MaterialLoader
 
readTextureUnit(Material) - Method in class com.jmex.model.ogrexml.MaterialLoader
 
readUInt() - Method in class com.jme.util.LittleEndien
read an unsigned int as a long
readUnitStatement(TextureState, int) - Method in class com.jmex.model.ogrexml.MaterialLoader
 
readUnsignedByte() - Method in class com.jme.util.LittleEndien
 
readUnsignedShort() - Method in class com.jme.util.LittleEndien
 
readUTF() - Method in class com.jme.util.LittleEndien
 
readVecFloat(Vector3f) - Method in class com.jmex.model.converters.Md3ToJme
 
ready - Variable in class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModesRetriever
 
ready - Variable in class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModeValidator
 
realedge - Variable in class com.jmex.font3d.math.PlanarEdge
 
rebuildLeaves(ArrayList<Integer>, int) - Method in class com.jme.bounding.CollisionTree
Rebuild all the leaves listed in triangleIndices, and any branches leading up to them.
recalcQuadQuantity() - Method in class com.jme.scene.QuadMesh
 
recalcTriangleQuantity() - Method in class com.jme.scene.TriMesh
 
recieveShadows - Variable in class com.jmex.model.ogrexml.Material
 
recomputeGeometry(int, int, float, float, boolean, boolean) - Method in class com.jme.scene.shape.Cylinder
Deprecated. use Cylinder.updateGeometry(int, int, float, float, float, boolean, boolean).
reconstruct(FloatBuffer, FloatBuffer, FloatBuffer, TexCoords) - Method in class com.jme.scene.Geometry
reconstruct reinitializes the geometry with new data.
reconstruct(FloatBuffer, FloatBuffer, FloatBuffer, TexCoords) - Method in class com.jme.scene.Line
 
reconstruct(FloatBuffer, FloatBuffer, FloatBuffer, TexCoords) - Method in class com.jme.scene.Point
 
reconstruct(FloatBuffer, FloatBuffer, FloatBuffer, TexCoords, IntBuffer) - Method in class com.jme.scene.QuadMesh
Recreates the geometric information of this TriMesh from scratch.
reconstruct(Vector3f, Vector3f, float) - Method in class com.jme.scene.shape.Capsule
Deprecated. use @{link Capsule.updateGeometry(Vector3f, Vector3f, float).
reconstruct(FloatBuffer, FloatBuffer, FloatBuffer, TexCoords) - Method in class com.jme.scene.SharedMesh
reconstruct is not supported in SharedMesh.
reconstruct(FloatBuffer, FloatBuffer, FloatBuffer, TexCoords, IntBuffer) - Method in class com.jme.scene.TriMesh
Recreates the geometric information of this TriMesh from scratch.
records - Variable in class com.jme.scene.lod.ClodCreator
 
records - Variable in class com.jme.scene.lod.ClodMesh
 
recreate(int) - Method in class com.jmex.effects.particles.ParticleSystem
Changes the number of particles in this particle mesh.
recreateCache() - Method in class com.jme.animation.SkinNode
recreateCache initializes the cache of BoneInfluences for use by the skin node.
recreateFaces() - Method in class com.jme.scene.shadow.MeshShadows
recreateFaces creates a triangle array for every triangle in the target occluder mesh and stores it in the faces field.
recreateGraphicalContext() - Method in class com.jmex.game.StandardGame
 
recreateParticle(float) - Method in class com.jmex.effects.particles.Particle
Reset particle conditions.
recreateWindow(int, int, int, int, boolean) - Method in class com.jme.system.DisplaySystem
recreateWindow recreates a window with the desired settings.
recreateWindow(int, int, int, int, boolean) - Method in class com.jme.system.dummy.DummyDisplaySystem
 
recreateWindow(int, int, int, int, boolean) - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
recreateWindow(int, int, int, int, boolean) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
recreateWindow will recreate a LWJGL display context.
Rectangle - Class in com.jme.math
Rectangle defines a finite plane within three dimensional space that is specified via three points (A, B, C).
Rectangle() - Constructor for class com.jme.math.Rectangle
Constructor creates a new Rectangle with no defined corners.
Rectangle(Vector3f, Vector3f, Vector3f) - Constructor for class com.jme.math.Rectangle
Constructor creates a new Rectangle with defined A, B, and C points that define the area of the rectangle.
red - Variable in class com.jme.image.util.TGALoader.ColorMapEntry
 
red - Static variable in class com.jme.renderer.ColorRGBA
the color red (1,0,0).
red - Variable in class com.jme.scene.state.ColorMaskState
 
red - Variable in class com.jme.scene.state.jogl.records.ColorMaskStateRecord
 
red - Variable in class com.jme.scene.state.lwjgl.records.ColorMaskStateRecord
 
redrawRate - Variable in class com.jme.scene.ImposterNode
 
reduceSinAngle(float) - Static method in class com.jme.math.FastMath
Fast Trig functions for x86.
reference - Variable in class com.jme.scene.state.jogl.records.ShaderObjectsStateRecord
 
reference - Variable in class com.jme.scene.state.jogl.records.VertexProgramStateRecord
 
reference - Variable in class com.jme.scene.state.lwjgl.records.ShaderObjectsStateRecord
 
reference - Variable in class com.jme.scene.state.lwjgl.records.VertexProgramStateRecord
 
reflectionThrottle - Variable in class com.jmex.effects.water.WaterRenderPass
 
reflectionTime - Variable in class com.jmex.effects.water.WaterRenderPass
 
refractionThrottle - Variable in class com.jmex.effects.water.WaterRenderPass
 
refractionTime - Variable in class com.jmex.effects.water.WaterRenderPass
 
refractionTranslation - Variable in class com.jmex.effects.water.WaterRenderPass
 
regColor - Variable in class com.jmex.model.converters.maxutils.ColorChunk
 
regenInfluenceOffsets() - Method in class com.jme.animation.SkinNode
regenInfluenceOffsets calculate the offset of a particular vertex from a bone.
registerCanvasConstructor(String, Class<? extends CanvasConstructor>) - Method in class com.jme.system.DisplaySystem
 
registerExtraPlugin(String, ExtraPlugin) - Static method in class com.jmex.model.collada.ExtraPluginManager
 
registerForCleanup(TextureKey, int) - Static method in class com.jme.util.TextureManager
 
registerHandler(String, ImageLoader) - Static method in class com.jme.util.TextureManager
Register an ImageLoader to handle all files with a specific extention.
registerModule(BinaryLoaderModule) - Static method in class com.jme.util.export.binary.BinaryClassLoader
registrrModule adds a module to the loader for handling special case class names.
registerWithInputHandler(InputHandler) - Method in class com.jme.input.AbsoluteMouse
Registers the xUpdateAction and the yUpdateAction with axis 0 and 1 of the mouse.
registerWithInputHandler(InputHandler) - Method in class com.jme.input.Mouse
 
registerWithInputHandler(InputHandler) - Method in class com.jme.input.RelativeMouse
 
regularCreaseCrease - Static variable in enum com.jmex.subdivision.SubdivisionButterfly.Rule
 
regularInteriorCrease - Static variable in enum com.jmex.subdivision.SubdivisionButterfly.Rule
 
RegularPolyhedron - Class in com.jme.scene.shape
A polyhedron whose faces and edges are all identical.
RegularPolyhedron() - Constructor for class com.jme.scene.shape.RegularPolyhedron
 
RegularPolyhedron(String) - Constructor for class com.jme.scene.shape.RegularPolyhedron
 
reinit() - Method in class com.jme.app.AbstractGame
Rebuild the system.
reinit() - Method in class com.jme.app.BaseGame
 
reinit() - Method in class com.jme.app.BaseHeadlessApp
 
reinit() - Method in class com.jme.app.BaseSimpleGame
unused
reinit() - Method in class com.jme.app.FixedFramerateGame
 
reinit() - Method in class com.jme.app.FixedLogicrateGame
 
reinit() - Method in class com.jme.app.SimpleHeadlessApp
unused
reinit() - Method in class com.jme.app.VariableTimestepGame
 
reinit(int, int) - Method in class com.jme.renderer.jogl.JOGLRenderer
Reinitialize the renderer with the given width/height.
reinit(int, int) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
Reinitialize the renderer with the given width/height.
reinit(int, int) - Method in class com.jme.renderer.Renderer
Reinitialize the renderer with the given width/height.
reinit(int, int) - Method in class com.jme.system.dummy.DummyRenderer
 
reinit() - Method in class com.jmex.awt.applet.BaseApplet
 
reinit() - Method in class com.jmex.awt.applet.BaseSimpleApplet
unused
reinit() - Method in class com.jmex.game.StandardGame
 
reinitAudio() - Method in class com.jmex.game.StandardGame
 
reinitVideo() - Method in class com.jmex.game.StandardGame
 
RelativeMouse - Class in com.jme.input
RelativeMouse defines a mouse controller that only maintains the relative change from one poll to the next.
RelativeMouse(String) - Constructor for class com.jme.input.RelativeMouse
Constructor creates a new RelativeMouse object.
RelativeResourceLocator - Class in com.jme.util.resource
A conservative ResourceLocator implementation that adds to the search path just the parent directory of the specified URI, and it is only used for resources requested with relative paths.
RelativeResourceLocator(URI) - Constructor for class com.jme.util.resource.RelativeResourceLocator
 
RelativeResourceLocator(URL) - Constructor for class com.jme.util.resource.RelativeResourceLocator
Convenience wrapper
release() - Method in class com.jmex.audio.AudioTrack
 
release(T) - Method in class com.jmex.pool.ObjectPool
Releases the object back into the pool for re-use.
released(GameControl, float) - Method in interface com.jme.input.controls.controller.GameControlAction
Invoked when the control is released
releaseDisplayList(int) - Method in class com.jme.renderer.jogl.JOGLRenderer
 
releaseDisplayList(int) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
releaseDisplayList(int) - Method in class com.jme.renderer.Renderer
Releases a DisplayList from the card.
releaseDisplayList(int) - Method in class com.jme.system.dummy.DummyRenderer
 
releaseRate - Variable in class com.jmex.effects.particles.ParticleSystem
 
releaseTexture(Texture) - Static method in class com.jme.util.TextureManager
 
releaseTexture(TextureKey) - Static method in class com.jme.util.TextureManager
 
releaseTrack(AudioTrack) - Method in class com.jmex.audio.AudioSystem
 
releaseTrack(AudioTrack) - Method in class com.jmex.audio.openal.OpenALSystem
 
reloadShader() - Method in class com.jmex.effects.glsl.MotionBlurRenderPass
Verifies that the shaders are compiling and reloads them
reloadShader() - Method in class com.jmex.effects.water.WaterRenderPass
 
remapArrays(float[], int, int[]) - Static method in class com.jme.util.geom.nvtristrip.TriStrip
 
remapIndices(int[], int) - Static method in class com.jme.util.geom.nvtristrip.TriStrip
Function to remap your indices to improve spatial locality in your vertex buffer.
remapInfluences(VertMap[]) - Method in class com.jme.animation.SkinNode
 
remapInfluences(VertMap, int) - Method in class com.jme.animation.SkinNode
 
remapInfluences(TriMesh, VertMap) - Method in interface com.jmex.model.collada.OptimizeCallback
 
remove() - Method in class com.jme.input.ActionTrigger
Remove this trigger.
remove() - Method in class com.jme.input.joystick.JoystickInputHandlerDevice.JoystickAxisTrigger
 
remove() - Method in class com.jme.input.joystick.JoystickInputHandlerDevice.JoystickButtonTrigger
 
remove(JoystickInputHandlerDevice.JoystickButtonTrigger) - Method in class com.jme.input.joystick.TriggersJoystickInputListener
 
remove(JoystickInputHandlerDevice.JoystickAxisTrigger) - Method in class com.jme.input.joystick.TriggersJoystickInputListener
 
remove(String) - Method in class com.jme.input.KeyBindingManager
remove deletes a key map from the list.
remove() - Method in class com.jme.input.keyboard.KeyboardInputHandlerDevice.KeyTrigger
 
remove(KeyboardInputHandlerDevice.KeyTrigger) - Method in class com.jme.input.keyboard.TriggersKeyboardInputListener
 
remove() - Method in class com.jme.input.mouse.MouseInputHandlerDevice.MouseAxisTrigger
 
remove() - Method in class com.jme.input.mouse.MouseInputHandlerDevice.MouseButtonTrigger
 
remove(MouseInputHandlerDevice.MouseButtonTrigger) - Method in class com.jme.input.mouse.TriggersMouseInputListener
 
remove(MouseInputHandlerDevice.MouseAxisTrigger) - Method in class com.jme.input.mouse.TriggersMouseInputListener
 
remove(SyntheticTrigger) - Method in class com.jme.input.util.SyntheticAxis
 
remove(SyntheticTrigger) - Method in class com.jme.input.util.SyntheticButton
 
remove() - Method in class com.jme.input.util.SyntheticTrigger
 
remove(SyntheticTrigger) - Method in class com.jme.input.util.SyntheticTriggerContainer
 
remove(Pass) - Method in class com.jme.renderer.pass.BasicPassManager
 
remove(Spatial) - Method in class com.jme.renderer.pass.Pass
 
remove() - Method in class com.jme.scene.lod.ClodCreator
 
remove(String) - Method in class com.jme.system.PreferencesGameSettings
 
remove(String) - Method in class com.jme.system.PropertiesGameSettings
Removes specified property, if present.
remove(K) - Method in class com.jme.util.WeakIdentityCache
Removes the value for this key.
remove() - Method in class com.jmex.scene.TimedLifeController
 
removeAction(InputActionInterface) - Method in class com.jme.input.InputHandler
Removes a keyboard input action from the list of keyActions that are polled during update.
removeAction(String) - Method in class com.jme.input.InputHandler
Removes a keyboard input action from the list of keyActions that are polled during update.
removeAll() - Method in class com.jme.input.KeyBindingManager
removeAll deletes all key mappings from the list.
removeAll() - Method in class com.jme.renderer.pass.Pass
 
removeAllActions() - Method in class com.jme.input.InputHandler
Removes all actions and triggers from this handler.
removeAllFromAttachedHandlers() - Method in class com.jme.input.InputHandler
 
removeAllListeners() - Static method in class com.jme.util.stat.StatCollector
Cleans the listener pool of all listeners.
removeAllTimedStats() - Static method in class com.jme.util.stat.StatCollector
Cleans the set of stat types we paid attention to when doing timed stat checking.
removeAllTriangles() - Method in class com.jme.scene.lod.VETMesh
 
removeAnimation(BoneAnimation) - Method in class com.jme.animation.AnimationController
 
removeAnimation(int) - Method in class com.jme.animation.AnimationController
 
removeAnimationEvent(BoneAnimation, Integer, AnimationEvent) - Method in class com.jme.animation.AnimationEventManager
 
removeAnimationEventList(BoneAnimation, Integer) - Method in class com.jme.animation.AnimationEventManager
 
removeAxis(SyntheticAxis) - Method in class com.jme.input.util.UtilInputHandlerDevice
 
removeBinding(Binding) - Method in class com.jme.input.controls.GameControl
 
removeBoneListener(BoneChangeListener) - Method in class com.jme.animation.Bone
 
removeBuffer(FloatBuffer) - Method in class com.jmex.subdivision.Subdivision
Removes a buffer from the bufferlist
removeButton(SyntheticButton) - Method in class com.jme.input.util.UtilInputHandlerDevice
 
removeCollider(TriMesh) - Method in class com.jmex.effects.cloth.CollidingClothPatch
Remove a given TriMesh from collision consideration.
removeCollisionTree(TriMesh) - Method in class com.jme.bounding.CollisionTreeManager
removes a collision tree from the manager based on the mesh supplied.
removeCollisionTree(Spatial) - Method in class com.jme.bounding.CollisionTreeManager
removes all collision trees associated with a Spatial object.
removeComponent(int[]) - Method in class com.jme.scene.lod.VETMesh
 
removeContext(GLContext) - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
removeContext(Object) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
Switches to another RenderContext identified by the contextKey or to a new RenderContext if none is provided.
removeControl(String) - Method in class com.jme.input.controls.GameControlManager
 
removeController(Controller) - Method in class com.jme.scene.Spatial
Removes a Controller from this Spatial's list of controllers, if it exist.
removeController(int) - Method in class com.jme.scene.Spatial
Removes a Controller from this Spatial's list of controllers by index.
removeCurrentSongChangeListener(ChangeListener) - Method in class com.jmex.audio.MusicTrackQueue
 
removeEntry(RampEntry) - Method in class com.jmex.effects.particles.ParticleAppearanceRamp
 
removeEntry(int) - Method in class com.jmex.effects.particles.ParticleAppearanceRamp
 
removeEntry(AnimationEntry) - Method in class com.jmex.effects.particles.TexAnimation
 
removeEntry(int) - Method in class com.jmex.effects.particles.TexAnimation
 
removeForce(SpringPointForce) - Method in class com.jme.math.spring.SpringSystem
Remove a force from this system.
removeForce(SpringPointForce) - Method in class com.jmex.effects.cloth.ClothPatch
Remove a force from the underlying SpringSystem.
removeFromAttachedHandlers(InputHandler) - Method in class com.jme.input.InputHandler
 
removeFromParent() - Method in class com.jme.scene.Spatial
removeFromParent removes this Spatial from it's parent.
removeFromVBOCache(Buffer) - Method in class com.jme.renderer.jogl.JOGLRenderer
 
removeFromVBOCache(Buffer) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
removeFromVBOCache(Buffer) - Method in class com.jme.renderer.Renderer
Removes the mapping between this Buffer and it's VBO-id.
removeFromVBOCache(Buffer) - Method in class com.jme.system.dummy.DummyRenderer
 
removeGeometry(int) - Method in class com.jme.animation.SkinNode
 
removeHardpoint(int) - Method in class com.jme.animation.HardpointCollection
 
removeHardpoint(Bone) - Method in class com.jme.animation.HardpointCollection
 
removeInfluence(ParticleInfluence) - Method in class com.jmex.effects.particles.ParticleController
Remove an influence from this particle controller.
removeInfluence(ParticleInfluence) - Method in class com.jmex.effects.particles.ParticleSystem
Remove an influence from the particle controller for this mesh.
removeInstance(GeometryInstance) - Method in class com.jme.scene.geometryinstancing.instance.GeometryBatchCreator
 
removeLight(Light) - Static method in class com.jme.light.LightControllerManager
Deprecated.  
removeLight(Light) - Method in class com.jme.light.LightManagement
Deprecated.  
removeListener(JoystickInputListener) - Method in class com.jme.input.joystick.JoystickInput
Unsubscribe a listener.
removeListener(KeyInputListener) - Method in class com.jme.input.KeyInput
Unsubscribe a listener.
removeListener(MouseInputListener) - Method in class com.jme.input.MouseInput
Unsubscribe a listener.
removeListener(ParticleControllerListener) - Method in class com.jmex.effects.particles.ParticleController
Unsubscribe a listener.
removeListeners() - Method in class com.jme.input.joystick.JoystickInput
Remove all listeners and disable event generation.
removeListeners() - Method in class com.jme.input.KeyInput
Remove all listeners and disable event generation.
removeListeners() - Method in class com.jme.input.MouseInput
Remove all listeners and disable event generation.
removeListeners() - Method in class com.jmex.effects.particles.ParticleController
Remove all listeners and disable event generation.
removeLoadFlag(long) - Method in class com.jmex.model.Loader
Removes the given flag, setting it to false
removeNode(SpringPoint) - Method in class com.jme.math.spring.SpringSystem
Remove a given SpringNode from this system.
removeNotify() - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
removeNotify() - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
removeOccluder(Spatial) - Method in class com.jme.renderer.pass.ShadowedRenderPass
removeOccluder
removePass(PassNodeState) - Method in class com.jme.scene.PassNode
 
removePropertyChangeListener(PropertyChangeListener) - Method in class com.jmex.awt.swingui.JMEAction
 
removeReflectedScene(Spatial) - Method in class com.jmex.effects.water.WaterRenderPass
 
removeResourceLocator(String, ResourceLocator) - Static method in class com.jme.util.resource.ResourceLocatorTool
 
removeSmallStrips(StripInfoVec, StripInfoVec, FaceInfoVec) - Method in class com.jme.util.geom.nvtristrip.Stripifier
 
removeSongListChangeListener(ChangeListener) - Method in class com.jmex.audio.EnvironmentalPool
 
removeSongListChangeListener(ChangeListener) - Method in class com.jmex.audio.MusicTrackQueue
 
removeSpatial(Spatial) - Static method in class com.jme.light.LightControllerManager
Deprecated.  
removeSpring(Spring) - Method in class com.jme.math.spring.SpringSystem
Remove a given Spring from this system.
removeStatListener(StatListener) - Static method in class com.jme.util.stat.StatCollector
Removes a listener from the pool of listeners that are notified when a new stats aggregate is created (at the end of each time sample).
removeTexture(Texture) - Method in class com.jme.scene.state.TextureState
 
removeTexture(int) - Method in class com.jme.scene.state.TextureState
 
removeTextureRecord(int) - Method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
removeTextureRecord(int) - Method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
removeTimedStat(StatType) - Static method in class com.jme.util.stat.StatCollector
Removes a type from the set of stat types that are paid attention to when doing timed stat checking.
removeTrack(AudioTrack) - Method in class com.jmex.audio.EnvironmentalPool
 
removeTrack(AudioTrack) - Method in class com.jmex.audio.MusicTrackQueue
 
removeTrackStateListener(TrackStateListener) - Method in class com.jmex.audio.AudioTrack
 
removeTriangle(VETMesh.Triangle) - Method in class com.jme.scene.lod.ClodCreator
 
removeTriangle(int, int, int) - Method in class com.jme.scene.lod.VETMesh
 
removeTriangle(VETMesh.Triangle) - Method in class com.jme.scene.lod.VETMesh
 
removeUserData(String) - Method in class com.jme.scene.Spatial
Removes user data from the hashmap defined by the provided key.
removeUserData(Spatial, String) - Method in class com.jme.scene.UserDataManager
Removed a user data object(Savable) from the map using a Spatial key and a finegrained key
render(float) - Method in class com.jme.app.AbstractGame
Display the updated game information.
render(float) - Method in class com.jme.app.BaseGame
 
render(float) - Method in class com.jme.app.BaseHeadlessApp
 
render(float) - Method in class com.jme.app.BaseSimpleGame
Clears stats, the buffers and renders bounds and normals if on.
render(float) - Method in class com.jme.app.FixedFramerateGame
 
render(float) - Method in class com.jme.app.FixedLogicrateGame
Renders the scene.
render(float) - Method in class com.jme.app.SimpleGame
This is called every frame in BaseGame.start(), after update()
render(float) - Method in class com.jme.app.SimpleHeadlessApp
This is called every frame in BaseGame.start(), after update()
render(float) - Method in class com.jme.app.SimplePassGame
This is called every frame in BaseGame.start(), after update()
render(float) - Method in class com.jme.app.VariableTimestepGame
 
render(Spatial, Texture) - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
render renders a scene.
render(Spatial, Texture, boolean) - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
render renders a scene.
render(ArrayList<? extends Spatial>, ArrayList<Texture>) - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
 
render(ArrayList<? extends Spatial>, ArrayList<Texture>, boolean) - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
 
render(Spatial, Texture) - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
 
render(Spatial, Texture, boolean) - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
render renders a scene.
render(ArrayList<? extends Spatial>, ArrayList<Texture>) - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
 
render(ArrayList<? extends Spatial>, ArrayList<Texture>, boolean) - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
 
render(Spatial, Texture) - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
render renders a scene.
render(Spatial, Texture, boolean) - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
render renders a scene.
render(ArrayList<? extends Spatial>, ArrayList<Texture>) - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
 
render(ArrayList<? extends Spatial>, ArrayList<Texture>, boolean) - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
 
render(Spatial, Texture) - Method in interface com.jme.renderer.TextureRenderer
render renders a scene.
render(Spatial, Texture, boolean) - Method in interface com.jme.renderer.TextureRenderer
render renders a scene.
render(ArrayList<? extends Spatial>, ArrayList<Texture>) - Method in interface com.jme.renderer.TextureRenderer
render renders a scene.
render(ArrayList<? extends Spatial>, ArrayList<Texture>, boolean) - Method in interface com.jme.renderer.TextureRenderer
render renders a scene.
RENDER - Static variable in class com.jme.util.GameTaskQueue
 
render(Callable<V>) - Method in class com.jme.util.GameTaskQueueManager
This method adds callable to the queue to be invoked in the render() method in the OpenGL thread.
render(float) - Method in class com.jmex.awt.applet.BaseApplet
 
render(float) - Method in class com.jmex.awt.applet.BaseSimpleApplet
Clears stats, the buffers and renders bounds and normals if on.
render(float) - Method in class com.jmex.awt.applet.SimpleApplet
This is called every frame in BaseGame.start(), after update()
render(float) - Method in class com.jmex.awt.applet.SimplePassApplet
This is called every frame in BaseGame.start(), after update()
render(float) - Method in class com.jmex.awt.applet.StandardApplet
 
render(float) - Method in class com.jmex.awt.swingui.JMEDesktopState
 
render(float) - Method in class com.jmex.game.StandardGame
 
render(float) - Method in class com.jmex.game.state.BasicGameState
Draws the rootNode.
render(float) - Method in class com.jmex.game.state.BasicGameStateNode
Draws the rootNode.
render(float) - Method in class com.jmex.game.state.CameraGameStateDefaultCamera
Calls stateRender(float), then renders the rootNode.
render(float) - Method in class com.jmex.game.state.DebugGameState
 
render(float) - Method in class com.jmex.game.state.GameState
Gets called every frame after update(float) by the GameStateManager.
render(float) - Method in class com.jmex.game.state.GameStateNode
Renders all maintained children (calling their render method).
render(float) - Method in class com.jmex.game.state.load.LoadingGameState
 
render(float) - Method in class com.jmex.game.state.StatisticsGameState
draws the graph.
render(float) - Method in class com.jmex.game.state.TextGameState
 
render() - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
render_mesh_bounds - Variable in class com.jmex.font3d.Text3D
 
renderBuckets() - Method in class com.jme.renderer.RenderQueue
Renders the opaque, clone, transparent, and ortho buckets in that order.
RenderContext<ContextHolder> - Class in com.jme.renderer
Represents the state of an individual context in OpenGL.
RenderContext(ContextHolder) - Constructor for class com.jme.renderer.RenderContext
 
Renderer - Class in com.jme.renderer
Renderer defines an abstract class that handles displaying of graphics data to the context.
Renderer() - Constructor for class com.jme.renderer.Renderer
 
renderer - Variable in class com.jme.system.canvas.JMECanvasImplementor
 
renderer - Variable in class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModeValidator
 
RendererRecord - Class in com.jme.scene.state.jogl.records
 
RendererRecord() - Constructor for class com.jme.scene.state.jogl.records.RendererRecord
 
RendererRecord - Class in com.jme.scene.state.lwjgl.records
 
RendererRecord() - Constructor for class com.jme.scene.state.lwjgl.records.RendererRecord
 
renderList - Variable in class com.jmex.effects.water.WaterRenderPass
 
renderNode - Variable in class com.jmex.font3d.Font3D
 
renderPass(Renderer) - Method in class com.jme.renderer.pass.Pass
if enabled, set the states for this pass and then render.
RenderPass - Class in com.jme.renderer.pass
RenderPass renders the spatials attached to it as normal, including rendering the renderqueue at the end of the pass.
RenderPass() - Constructor for class com.jme.renderer.pass.RenderPass
 
renderPasses(Renderer) - Method in class com.jme.renderer.pass.BasicPassManager
 
renderQueue() - Method in class com.jme.renderer.Renderer
render queue if needed
RenderQueue - Class in com.jme.renderer
This optional class supports queueing of rendering states that are drawn when displayBackBuffer is called on the renderer.
RenderQueue(Renderer) - Constructor for class com.jme.renderer.RenderQueue
Creates a new render queue that will work with the given renderer.
renderQueueMode - Variable in class com.jme.scene.Spatial
 
renderScale - Variable in class com.jmex.effects.water.WaterRenderPass
 
renderScene(Renderer) - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
renderShadowedScene(Renderer) - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
Render the scene with shadows
renderShadows - Variable in class com.jme.renderer.pass.ShadowedRenderPass
Whether to render shadows (true) or act like a normal RenderPass (false)
RenderState - Class in com.jme.scene.state
RenderState is the base class for all states that affect the rendering of a piece of geometry.
RenderState() - Constructor for class com.jme.scene.state.RenderState
Construts a new RenderState.
RenderState.StateType - Enum in com.jme.scene.state
Enumerates every possible RenderState type.
renderStateList - Variable in class com.jme.scene.Spatial
The render states of this spatial.
renderTexture() - Method in class com.jme.scene.ImposterNode
force the underlying texture renderer to render the scene.
renderVolume - Variable in class com.jme.renderer.pass.ShadowedRenderPass
Whether shadow volumes are visible
reorder() - Method in class com.jme.scene.lod.ClodCreator
 
replace(Binding, Binding) - Method in class com.jme.input.controls.GameControl
 
replaceEnforcedStates() - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
replaces any states enforced by the user at the end of the pass.
replaceEnforcedStates() - Method in class com.jme.renderer.pass.ShadowedRenderPass
replaces any states enforced by the user at the end of the pass.
replaceEnforcedStates() - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
replaces any states enforced by the user at the end of the pass.
replaceEnforcedStates() - Method in class com.jmex.effects.glsl.SketchRenderPass
replaces any states enforced by the user at the end of the pass.
replaceIndex(int, int) - Method in class com.jme.util.geom.VertMap
 
request() - Method in class com.jmex.pool.ObjectPool
Retrieves the first available object in the pool or returns null if none are available.
requestParticleSystemOverwrite(ParticleSystem) - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel
 
requireButtonPress(boolean) - Method in class com.jme.input.MouseLookHandler
 
reserve(int) - Method in class com.jme.util.geom.nvtristrip.FaceInfoVec
 
reset() - Method in class com.jme.animation.BoneAnimation
 
reset() - Method in class com.jme.curve.CurveController
 
reset() - Static method in class com.jme.light.LightControllerManager
Deprecated.  
reset() - Method in class com.jme.light.LightManagement
Deprecated.  
reset() - Method in class com.jme.renderer.jogl.JOGLRenderer
 
reset() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
reset() - Method in class com.jme.system.DisplaySystem
reset cleans up the display system for closing or restarting.
reset() - Method in class com.jme.system.dummy.DummyDisplaySystem
 
reset() - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
reset() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
reset prepares the window for closing or restarting.
reset() - Method in class com.jme.util.lwjgl.LWJGLTimer
 
reset() - Method in class com.jme.util.NanoTimer
 
reset() - Method in class com.jme.util.stat.graph.AbstractStatGrapher
Called when the graph needs to be reset back to the original display state.
reset() - Method in class com.jme.util.stat.graph.LineGrapher
 
reset() - Method in class com.jme.util.stat.graph.TabledLabelGrapher
 
reset() - Method in class com.jme.util.stat.graph.TimedAreaGrapher
 
reset() - Method in class com.jme.util.Timer
Reset the timer to 0.
reset() - Method in class com.jmex.audio.stream.OggInputStream
OggInputStream does not support mark and reset.
reset() - Method in class com.jmex.editors.swing.controls.GameControlEditor
 
reset() - Method in class com.jmex.model.ogrexml.anim.Bone
Reset the bone and it's children to bind pose.
reset() - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
 
reset() - Method in class com.jmex.model.ogrexml.anim.PoseController
Deprecated.  
reset() - Method in class com.jmex.scene.TimedLifeController
 
resetABC(double) - Method in class com.jmex.audio.filter.BandpassFilter
 
resetAge() - Method in class com.jmex.effects.particles.Particle
Resets current age to 0
resetAnisoSupport() - Static method in class com.jme.scene.state.TextureState
Reset dot3 environment texture support to driver-detected setting.
resetAutomaticMipmapsSupport() - Static method in class com.jme.scene.state.TextureState
Reset AutomaticMipmap generation support to driver-detected setting.
resetCamera() - Method in class com.jmex.awt.applet.StandardApplet
 
resetCamera() - Method in class com.jmex.game.StandardGame
 
resetChangeValues() - Method in class com.jme.animation.Bone
 
resetColorsForCM(int, int) - Method in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
resetColorsForCM(int, int) - Method in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
resetCurrentTime() - Method in class com.jme.animation.BoneAnimation
 
resetData() - Method in class com.jme.scene.shape.Teapot
Deprecated. Use Teapot.updateGeometryData() instead
resetDefaultFontTextureState() - Static method in class com.jme.scene.Text
Cleans up the default font texture and state for the Text class.
resetEnvCombineSupport() - Static method in class com.jme.scene.state.TextureState
Reset combine environment texture support to driver-detected setting.
resetEnvDot3Support() - Static method in class com.jme.scene.state.TextureState
Reset dot3 environment texture support to driver-detected setting.
resetFirstLast() - Method in class com.jme.scene.state.TextureState
Updates firstTexture to be the first non-null Texture, and lastTexture to be the last non-null texture.
resetFogCoordsSupport() - Static method in class com.jme.scene.state.FogState
Reset support for mesh based fog coords to driver-detected setting.
resetFontTexture() - Static method in class com.jme.scene.Text
 
resetHashCode() - Method in class com.jme.util.TextureKey
 
resetMultiTextureSupport() - Static method in class com.jme.scene.state.TextureState
Reset fixed function multi-texturing support to driver-detected setting.
resetNonPowerOfTwoTextureSupport() - Static method in class com.jme.scene.state.TextureState
Reset support for non-pow2 texture sizes to driver-detected setting.
resetOldStates() - Method in class com.jme.renderer.pass.Pass
 
resetOldStates(RenderContext<?>) - Method in class com.jme.scene.PassNodeState
Resets all renderstates on the supplied context
resetParameters() - Method in class com.jmex.effects.glsl.BloomRenderPass
Reset bloom parameters to default
resetParameters() - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
Reset bloom parameters to default
resetParameters() - Method in class com.jmex.effects.glsl.MotionBlurRenderPass
Reset motionblur parameters to default
resetParameters() - Method in class com.jmex.effects.glsl.SketchRenderPass
Reset sketch parameters to default
resetParameters() - Method in class com.jmex.effects.water.WaterRenderPass
Resets water parameters to default values
resetParticleVelocity(int) - Method in class com.jmex.effects.particles.ParticleMesh
 
resetParticleVelocity(int) - Method in class com.jmex.effects.particles.ParticleSystem
 
resetPassNodeStates(Renderer, RenderContext<?>) - Method in class com.jme.scene.PassNodeState
Resets currently set renderstates and z offset parameters on the supplied context
resetPosition(Vector3f) - Method in class com.jmex.effects.TrailMesh
 
resetRectangularTextureSupport() - Static method in class com.jme.scene.state.TextureState
Reset support for rectangular texture sizes to driver-detected setting.
resetS3TCSupport() - Static method in class com.jme.scene.state.TextureState
Reset dot3 environment texture support to driver-detected setting.
resetShadowQuad(Renderer) - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
resetSupport() - Static method in class com.jme.scene.state.GLSLShaderObjectsState
Reset glsl support to driver-detected setting.
resetSystemProvider() - Static method in class com.jme.system.DisplaySystem
 
resetTexture() - Method in class com.jme.scene.ImposterNode
Resets and applies the texture, texture state and blend state on the standin Quad.
resetTexture3DSupport() - Static method in class com.jme.scene.state.TextureState
Reset Texture3D support to driver-detected setting.
resetTextureCubeMapSupport() - Static method in class com.jme.scene.state.TextureState
Reset TextureCubeMap support to driver-detected setting.
resetTimedStack() - Static method in class com.jme.util.stat.StatCollector
Call this if you've caught an error, etc and you need to reset timed stats collecting.
resetToBind() - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
 
reshape(GLAutoDrawable, int, int, int, int) - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
resize(int, int) - Method in interface com.jme.renderer.Camera
Resizes this camera's view with the given width and height.
resize(int, int) - Method in class com.jme.renderer.jogl.JOGLCamera
Resizes this camera's view with the given width and height.
resize(int, int, boolean) - Method in class com.jme.renderer.jogl.JOGLCamera
Resizes this camera's view with the given width and height.
resize(int, int) - Method in class com.jme.renderer.lwjgl.LWJGLCamera
Resizes this camera's view with the given width and height.
resize(int, int, boolean) - Method in class com.jme.renderer.lwjgl.LWJGLCamera
Resizes this camera's view with the given width and height.
resize(float, float) - Method in class com.jme.scene.shape.Quad
resize changes the width and height of the given quad by altering its vertices.
resize(float, float) - Method in class com.jmex.awt.swingui.JMEDesktop
Deprecated. 
resizeCanvas(int, int) - Method in class com.jme.system.canvas.JMECanvasImplementor
 
resizeTextureIds(int) - Method in class com.jme.scene.Geometry
 
resizeTextureIds(int) - Method in class com.jme.scene.VBOInfo
resizeTextureIds forces the texid array to be the given size, maintaining any old id values that can fit in the new sized array.
RESOLUTIONS - Static variable in class com.jmex.editors.swing.settings.GameSettingsPanel
 
resolveEntity(String, String) - Method in class com.jmex.model.converters.DTDResolver
 
resortLightsFor(LightState, Spatial) - Method in class com.jme.light.LightManagement
Deprecated. Gives the LightState the best possible lights for the Spatial.
resourceClassLoader - Variable in class com.jme.util.resource.ClasspathResourceLocator
 
ResourceLocator - Interface in com.jme.util.resource
Interface for locating resources from resource names.
ResourceLocatorTool - Class in com.jme.util.resource
Manager class for locator utility classes used to find various assets.
ResourceLocatorTool() - Constructor for class com.jme.util.resource.ResourceLocatorTool
 
restoreBindPose() - Method in class com.jmex.model.ogrexml.anim.OgreMesh
Restores bind pose
results - Variable in class com.jmex.effects.cloth.CollidingClothPatch
Used for storing the results of collisions.
resume() - Static method in class com.jme.util.stat.StatCollector
 
revert() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
revertToBind() - Method in class com.jme.animation.Bone
 
revertToBind() - Method in class com.jme.animation.SkinNode
 
RGBAChooserPanel - Class in com.jmex.editors.swing.widget
RGBAChooserPanel
RGBAChooserPanel() - Constructor for class com.jmex.editors.swing.widget.RGBAChooserPanel
 
rgbCombineFunc - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
rgbCombineFunc - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
RIGHT_BUTTON - Static variable in class com.jme.input.controls.binding.MouseButtonBinding
 
RIGHT_PLANE - Static variable in class com.jme.renderer.AbstractCamera
RIGHT_PLANE represents the right plane of the camera frustum.
rightAlignBytes(byte[], int) - Static method in class com.jme.util.export.ByteUtils
 
rightTemp - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
Ring - Class in com.jme.math
Ring defines a flat ring or disk within three dimensional space that is specified via the ring's center point, an up vector, an inner radius, and an outer radius.
Ring() - Constructor for class com.jme.math.Ring
Constructor creates a new Ring lying on the XZ plane, centered at the origin, with an inner radius of zero and an outer radius of one (a unit disk).
Ring(Vector3f, Vector3f, float, float) - Constructor for class com.jme.math.Ring
Constructor creates a new Ring with defined center point, up vector, and inner and outer radii.
roll - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk.KeyPointInTime
 
roll - Variable in class com.jmex.model.converters.maxutils.SpotLightChunk
 
rollInSpeed - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
ROOT_THREE_DOUBLE - Static variable in class com.jme.math.Eigen3f
 
rootNode - Variable in class com.jme.app.BaseSimpleGame
The root of our normal scene graph.
rootNode - Variable in class com.jme.app.SimpleHeadlessApp
The root of our normal scene graph.
rootNode - Variable in class com.jme.system.canvas.SimpleCanvasImpl
 
rootNode - Variable in class com.jme.system.canvas.SimplePassCanvasImpl
 
rootNode - Variable in class com.jmex.awt.applet.BaseSimpleApplet
The root of our normal scene graph.
rootNode - Variable in class com.jmex.game.state.BasicGameState
The root of this GameStates scenegraph.
rootNode - Variable in class com.jmex.game.state.BasicGameStateNode
The root of this GameStates scenegraph.
rootNode - Variable in class com.jmex.game.state.load.LoadingGameState
 
rootPoint - Variable in class com.jmex.effects.water.ProjectedGrid
 
rot - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk.KeyPointInTime
 
rotate(double) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
rotate(double, double, double) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
rotateAroundOrigin(float, boolean) - Method in class com.jme.math.Vector2f
 
rotateAxis - Variable in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
rotateBillboard(Camera) - Method in class com.jme.scene.BillboardNode
rotate the billboard based on the type set
rotateNormals(Quaternion) - Method in class com.jme.scene.Geometry
 
rotateOnly - Variable in class com.jme.input.ThirdPersonHandler
if true, left and right keys will rotate the target instead of moving them.
rotatePoints(Quaternion) - Method in class com.jme.scene.Geometry
 
rotateTarget - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
rotateUpTo(Vector3f) - Method in class com.jme.scene.Spatial
rotateUpTo is a util function that alters the localrotation to point the Y axis in the direction given by newUp.
rotateVect(Vector3f) - Method in class com.jme.math.Matrix4f
 
rotateVectorSpeed(Vector3f) - Method in class com.jmex.effects.particles.ParticleSystem
Apply the rotation matrix to a given vector representing a particle velocity.
rotateWithScene - Variable in class com.jmex.effects.particles.ParticleSystem
 
rotation - Variable in class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
 
rotation - Variable in class com.jmex.model.converters.maxutils.TriMeshChunk
 
RotationController - Class in com.jme.input.controls.controller
 
RotationController(Spatial, GameControl, GameControl, float, Axis) - Constructor for class com.jme.input.controls.controller.RotationController
 
rotMatrix - Variable in class com.jmex.effects.particles.ParticleSystem
 
rotTemp - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
RoundedBox - Class in com.jme.scene.shape
 
RoundedBox(String) - Constructor for class com.jme.scene.shape.RoundedBox
Creates a new instance of RoundedBox
RoundedBox(String, Vector3f) - Constructor for class com.jme.scene.shape.RoundedBox
 
RoundedBox(String, Vector3f, Vector3f, Vector3f) - Constructor for class com.jme.scene.shape.RoundedBox
 
rowMajor - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix2
 
rowMajor - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix3
 
rowMajor - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix4
 
rowMajor - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix4Array
 
RS_BLEND - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType.Blend
RS_CLIP - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType.Clip
RS_COLORMASK_STATE - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType.ColorMask
RS_CULL - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType.Cull
RS_FOG - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType#fog
RS_FRAGMENT_PROGRAM - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType.FragmentProgram
RS_GLSL_SHADER_OBJECTS - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType.GLSLShaderObjects
RS_LIGHT - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType.Light
RS_MATERIAL - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType.Material
RS_MAX_STATE - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType
RS_SHADE - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType.Shade
RS_STENCIL - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType.Stencil
RS_TEXTURE - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType.Texture
RS_VERTEX_PROGRAM - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType.VertexProgram
RS_WIREFRAME - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType.Wireframe
RS_ZBUFFER - Static variable in class com.jme.scene.state.RenderState
Deprecated. As of 2.0, use RenderState.StateType.ZBuffer
RT_CLAMP - Static variable in class com.jme.scene.Controller
A clamped repeat type signals that the controller should look like its final state when it's done
Example: 0 1 5 8 9 10 10 10 10 10 10 10 10 10 10 10...
RT_CYCLE - Static variable in class com.jme.scene.Controller
A cycled repeat type signals that the controller should cycle it's states forwards and backwards
Example: 0 1 5 8 9 10 9 8 5 1 0 1 5 8 9 10 9 ....
RT_WRAP - Static variable in class com.jme.scene.Controller
A wrapped repeat type signals that the controller should start back at the begining when it's final state is reached
Example: 0 1 5 8 9 10 0 1 5 8 9 10 0 1 5 ....
rTexture - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
rumble(int, float) - Method in class com.jme.input.joystick.DummyJoystickInput.DummyJoystick
 
rumble(int, float) - Method in interface com.jme.input.joystick.Joystick
Cause the rumbler (if existent) for specified axis to change force.
rumble(int, float) - Method in class com.jme.input.joystick.lwjgl.LWJGLJoystick
 
run() - Method in class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModesRetriever
 
run() - Method in class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModeValidator
 
run() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer.PlayerThread
Calls update at an interval
run() - Method in class com.jmex.audio.util.SoundLoadingQueue.QueueProcessorThread
 
run() - Method in class com.jmex.game.StandardGame
 

S

sampleRateMS - Static variable in class com.jme.util.stat.StatCollector
How long to gather stats as a single unit before pushing them onto the historical stack.
samples - Variable in class com.jme.app.BaseSimpleGame
Number of samples to use for the multisample buffer.
samples - Variable in class com.jme.system.DisplaySystem
Number of samples to use for the multisample buffer.
samples - Variable in class com.jmex.awt.applet.BaseApplet
Number of samples to use for the multisample buffer.
samples - Variable in class com.jmex.awt.applet.SimpleJMEApplet
Number of samples to use for the multisample buffer.
samples - Variable in class com.jmex.awt.applet.SimpleJMEPassApplet
Number of samples to use for the multisample buffer.
SAMPLES - Static variable in class com.jmex.swt.lwjgl.LWJGLSWTConstants
 
SAVABLE - Static variable in class com.jme.util.export.binary.BinaryClassField
 
Savable - Interface in com.jme.util.export
 
SAVABLE_1D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
SAVABLE_2D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
SAVABLE_ARRAYLIST - Static variable in class com.jme.util.export.binary.BinaryClassField
 
SAVABLE_ARRAYLIST_1D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
SAVABLE_ARRAYLIST_2D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
SAVABLE_MAP - Static variable in class com.jme.util.export.binary.BinaryClassField
 
save(GameControlManager, GameSettings) - Static method in class com.jme.input.controls.GameControlManager
 
save() - Method in interface com.jme.system.GameSettings
This method will persist all changed settings.
save() - Method in class com.jme.system.PreferencesGameSettings
This method forces the Preferences node to (re)persist now.
save() - Method in class com.jme.system.PropertiesGameSettings
Persists current property mappings to designated file, overwriting if file already present.
save(int, int, int, int, boolean, String) - Method in class com.jme.system.PropertiesGameSettings
Deprecated.  
save(int, int, int, int, boolean, String) - Method in class com.jme.system.PropertiesIO
save overwrites the properties file with the given parameters.
save(Savable, OutputStream) - Method in class com.jme.util.CloneImportExport
 
save(Savable, File) - Method in class com.jme.util.CloneImportExport
 
save(Savable, OutputStream) - Method in class com.jme.util.export.binary.BinaryExporter
 
save(Savable, File) - Method in class com.jme.util.export.binary.BinaryExporter
 
save(Savable, OutputStream) - Method in interface com.jme.util.export.JMEExporter
 
save(Savable, File) - Method in interface com.jme.util.export.JMEExporter
 
save(Savable, OutputStream) - Method in class com.jme.util.export.xml.XMLExporter
 
save(Savable, File) - Method in class com.jme.util.export.xml.XMLExporter
 
save(String) - Method in class com.jmex.terrain.util.AbstractHeightMap
save will save the heightmap data into a new RAW file denoted by the supplied filename.
saveClone(Savable) - Method in class com.jme.util.CloneImportExport
Save the specified savable into the local state to allow it to be cloned later using loadClone
saveCurrentToBindPose() - Method in class com.jmex.model.ogrexml.anim.OgreMesh
Saves the current mesh state to it's bind pose.
savedStates - Variable in class com.jme.renderer.pass.Pass
a place to internally save previous states setup before rendering this pass
savedStates - Variable in class com.jme.scene.PassNodeState
a place to internally save previous states setup before rendering this pass
saveEnforcedStates() - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
saves any states enforced by the user for replacement at the end of the pass.
saveEnforcedStates() - Method in class com.jme.renderer.pass.ShadowedRenderPass
saves any states enforced by the user for replacement at the end of the pass.
saveEnforcedStates() - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
saves any states enforced by the user for replacement at the end of the pass.
saveEnforcedStates() - Method in class com.jmex.effects.glsl.SketchRenderPass
saves any states enforced by the user for replacement at the end of the pass.
saveTexture(String) - Method in class com.jmex.terrain.util.ProceduralTextureGenerator
Saves the final texture this class has created to the given filename as a png.
scale(Vector3f) - Method in class com.jme.math.Matrix3f
scale scales the operation performed by this matrix on a per-component basis.
scale(Vector3f) - Method in class com.jme.math.Matrix4f
Apply a scale to this matrix.
scale - Variable in class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
 
scale(double, double) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
scale - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk.KeyPointInTime
 
scaleAdd(float, Vector3f) - Method in class com.jme.math.Vector3f
scaleAdd multiplies this vector by a scalar then adds the given Vector3f.
scaleAdd(float, Vector3f, Vector3f) - Method in class com.jme.math.Vector3f
scaleAdd multiplies the given vector by a scalar then adds the given vector.
scaleTextureCoordinates(int, float) - Method in class com.jme.scene.Geometry
 
scaleTextureCoordinates(int, Vector2f) - Method in class com.jme.scene.Geometry
 
scaleX - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
scaleY - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
SceneLoader - Class in com.jmex.model.ogrexml
Loads dotScene files.
SceneLoader() - Constructor for class com.jmex.model.ogrexml.SceneLoader
 
SCREEN_ALIGNED - Static variable in class com.jme.scene.BillboardNode
Alligns this Billboard Node to the screen.
seekMarkOffset(int) - Method in class com.jme.util.BinaryFileReader
Seeks to the position of the last mark + offset.
selectLevelOfDetail(Camera) - Method in class com.jme.scene.lod.DiscreteLodNode
 
send(String, String) - Method in interface com.jme.util.ErrorNotifier
sends a message to recipients.
sendToGL(ByteBuffer, ByteBuffer) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Loads the shader object.
sendToGL(ByteBuffer, ByteBuffer) - Method in class com.jme.scene.state.jogl.JOGLShaderObjectsState
Loads the shader object.
sendToGL(ByteBuffer, ByteBuffer) - Method in class com.jme.scene.state.lwjgl.LWJGLShaderObjectsState
Loads the shader object.
sendToShader(GLSLShaderObjectsState) - Method in class com.jmex.model.ogrexml.anim.Skeleton
 
sendToShader(GLSLShaderObjectsState) - Method in class com.jmex.model.ogrexml.anim.WeightBuffer
 
separateSpecularOn - Variable in class com.jme.scene.state.LightState
When true, specular highlights will be computed separately and added to fragments after texturing.
serialize(Document, OutputStream) - Static method in class com.jme.util.export.xml.DOM_PrettyPrint
Deprecated.  
serialize(Document, File) - Method in class com.jme.util.export.xml.DOMSerializer
Serialize doc to out
serialize(Document, OutputStream) - Method in class com.jme.util.export.xml.DOMSerializer
Serialize doc to out
serialize(Document, Writer) - Method in class com.jme.util.export.xml.DOMSerializer
Deprecated. this method does not set the encoding correctly.
serialVersionUID - Static variable in class com.jmex.effects.particles.ParticleSystem
 
serialVersionUID - Static variable in exception com.jmex.model.ModelFormatException
 
serialVersionUID - Static variable in class com.jmex.model.ogrexml.anim.MeshLodController
 
serialVersionUID - Static variable in class com.jmex.model.ogrexml.OgreEntityNode
 
set(String, int) - Method in class com.jme.input.KeyBindingManager
set sets the command to the given keycode overriding any previous keycodes previously set for the same command.
set(String, int[]) - Method in class com.jme.input.KeyBindingManager
set sets the command to the given list of keycodes overriding any previous keycodes previously set for the same command.
set(LineSegment) - Method in class com.jme.math.LineSegment
 
set(int, int, float) - Method in class com.jme.math.Matrix3f
set places a given value into the matrix at the given position.
set(float[][]) - Method in class com.jme.math.Matrix3f
set sets the values of the matrix to those supplied by the 3x3 two dimenion array.
set(float[]) - Method in class com.jme.math.Matrix3f
set sets the values of this matrix from an array of values assuming that the data is rowMajor order;
set(float[], boolean) - Method in class com.jme.math.Matrix3f
set sets the values of this matrix from an array of values;
set(Quaternion) - Method in class com.jme.math.Matrix3f
set defines the values of the matrix based on a supplied Quaternion.
set(int, int, float) - Method in class com.jme.math.Matrix4f
set places a given value into the matrix at the given position.
set(float[][]) - Method in class com.jme.math.Matrix4f
set sets the values of this matrix from an array of values.
set(Matrix4f) - Method in class com.jme.math.Matrix4f
set sets the values of this matrix from another matrix.
set(float[]) - Method in class com.jme.math.Matrix4f
set sets the values of this matrix from an array of values assuming that the data is rowMajor order;
set(float[], boolean) - Method in class com.jme.math.Matrix4f
set sets the values of this matrix from an array of values;
set(float, float, float, float) - Method in class com.jme.math.Quaternion
sets the data in a Quaternion object from the given list of parameters.
set(Quaternion) - Method in class com.jme.math.Quaternion
Sets the data in this Quaternion object to be equal to the passed Quaternion object.
set(Ray) - Method in class com.jme.math.Ray
Copies information from a source ray into this ray.
set(TransformMatrix) - Method in class com.jme.math.TransformMatrix
set copies the contents of a given matrix to this matrix.
set(Quaternion) - Method in class com.jme.math.TransformMatrix
set defines the values of the matrix based on a supplied Quaternion (which it does not modify).
set(Quaternion, Vector3f) - Method in class com.jme.math.TransformMatrix
set changes this matrix's rotational and translational components to that represented by the given parameters, by copying.
set(TransformQuaternion) - Method in class com.jme.math.TransformQuaternion
Sets this matrix to be equal to the given matrix.
set(int, Vector3f) - Method in class com.jme.math.Triangle
set sets one of the triangles points to that specified as a parameter.
set(float, float) - Method in class com.jme.math.Vector2f
set the x and y values of the vector
set(Vector2f) - Method in class com.jme.math.Vector2f
set the x and y values of the vector from another vector
set(float, float, float) - Method in class com.jme.math.Vector3f
set sets the x,y,z values of the vector based on passed parameters.
set(Vector3f) - Method in class com.jme.math.Vector3f
set sets the x,y,z values of the vector by copying the supplied vector.
set(int, float) - Method in class com.jme.math.Vector3f
 
set(float, float, float, float) - Method in class com.jme.renderer.ColorRGBA
set sets the RGBA values of this color.
set(ColorRGBA) - Method in class com.jme.renderer.ColorRGBA
set sets the values of this color to those set by a parameter color.
set(Object) - Method in class com.jme.scene.DistanceSwitchModel
set accepts Float and Vector3f objects to set the properties of the distance switch model.
set(boolean, boolean, boolean, boolean) - Method in class com.jme.scene.state.jogl.records.ColorMaskStateRecord
 
set(boolean, boolean, boolean, boolean) - Method in class com.jme.scene.state.lwjgl.records.ColorMaskStateRecord
 
set(Object) - Method in interface com.jme.scene.SwitchModel
set provides a generic set method for implementing classes.
set(String, String) - Method in interface com.jme.system.GameSettings
 
set(String, String) - Method in class com.jme.system.PreferencesGameSettings
 
set(String, String) - Method in class com.jme.system.PropertiesGameSettings
Sets a property.
set(String, String) - Method in class com.jme.system.PropertiesIO
set adds a key/value pair to the properties list.
set(FaceInfo) - Method in class com.jme.util.geom.nvtristrip.FaceInfo
 
set(int, int) - Method in class com.jme.util.geom.nvtristrip.VertexCache
 
setA(Vector3f) - Method in class com.jme.math.Rectangle
setA sets the first point of the rectangle.
setActions() - Method in class com.jme.input.ThirdPersonHandler
setActions sets the keyboard actions with the corresponding key command.
setActionSpeed(float) - Method in class com.jme.input.ChaseCamera
 
setActionSpeed(float) - Method in class com.jme.input.InputHandler
Sets the speed of all actions currently registered with this handler to the given value.
setActionSpeed(float, String) - Method in class com.jme.input.InputHandler
 
setActionSpeed(float) - Method in class com.jme.input.ThirdPersonHandler
 
setActive(Camera, Spatial, boolean) - Method in interface com.jme.input.controls.controller.camera.CameraPerspective
 
setActive(Camera, Spatial, boolean) - Method in class com.jme.input.controls.controller.camera.FixedCameraPerspective
 
setActive(boolean) - Method in class com.jme.scene.Controller
Sets the active flag of this controller.
setActive(boolean) - Method in class com.jmex.effects.cloth.ClothPatch
Whether or not to update cloth patch
setActive(boolean) - Method in class com.jmex.game.state.CameraGameStateDefaultCamera
Overwritten to appropriately call switchTo() or switchFrom().
setActive(boolean) - Method in class com.jmex.game.state.GameState
Sets whether or not you want this GameState to be updated and rendered.
setActive(boolean) - Method in class com.jmex.game.state.StatisticsGameState
Enable/Disable this GameState and statistics gathering.
setActiveAnimation(String) - Method in class com.jme.animation.AnimationController
 
setActiveAnimation(String, boolean, float, AnimationProperties) - Method in class com.jme.animation.AnimationController
 
setActiveAnimation(BoneAnimation) - Method in class com.jme.animation.AnimationController
 
setActiveAnimation(BoneAnimation, boolean, float, boolean) - Method in class com.jme.animation.AnimationController
 
setActiveAnimation(int) - Method in class com.jme.animation.AnimationController
 
setActiveAnimation(int, boolean, float, boolean) - Method in class com.jme.animation.AnimationController
 
setActiveChild(int) - Method in class com.jme.scene.SwitchNode
Sets the index of the child of this Node that will be rendered.
setAdjustement(int, double) - Method in class com.jmex.audio.filter.Filter
 
setAlignment(int) - Method in class com.jme.scene.BillboardNode
Sets the type of rotation this BillboardNode will have.
setAll(boolean) - Method in class com.jme.scene.state.ColorMaskState
 
setAllData(Spatial, HashMap<String, Savable>) - Method in class com.jme.scene.UserDataManager
 
setAllowTranslation(boolean) - Method in class com.jme.animation.AnimationProperties
 
setAlpha(boolean) - Method in class com.jme.scene.state.ColorMaskState
 
setAlpha(float) - Method in class com.jmex.effects.transients.Fader
Sets the alpha where an alpha of 1.0f is completely opaque and 0.0f is transparent.
setAlpha(float) - Method in class com.jmex.game.state.load.LoadingGameState
 
setAlphaBits(int) - Method in interface com.jme.system.GameSettings
Sets the alpha bits for use with the renderer.
setAlphaBits(int) - Method in class com.jme.system.PreferencesGameSettings
 
setAlphaBits(int) - Method in class com.jme.system.PropertiesGameSettings
 
setAlphaBits(int) - Method in class com.jmex.awt.applet.StandardApplet
 
setAlwaysRepeatableKeyCodes(Set<Integer>) - Method in class com.jme.input.KeyBindingManager
The state of these keys is always determined by whether the key is now pressed, regardless of "repeatable" settings.
setAmbient(ColorRGBA) - Method in class com.jme.light.Light
setAmbient sets the ambient color value for this light.
setAmbient(ColorRGBA) - Method in class com.jme.scene.state.MaterialState
setAmbient sets the ambient color of the material.
setAnchor(int, int, Vector3f) - Method in class com.jme.scene.BezierPatch
setAnchor sets a single anchor of the patch.
setAnchors(Vector3f[][]) - Method in class com.jme.scene.BezierPatch
setAnchors sets the control anchors of this patch.
setAngle(float) - Method in class com.jme.light.SpotLight
setAngle sets the angle of focus of the spot light measured from the direction vector.
setAnimation(BoneAnimation) - Method in class com.jme.animation.SkinNode
 
setAnimation(int) - Method in class com.jme.animation.SkinNode
 
setAnimation(String) - Method in class com.jme.animation.SkinNode
 
setAnimation(String) - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
Sets the currently active animation.
setAnimationEventList(BoneAnimation, HashMap<Integer, ArrayList<AnimationEvent>>) - Method in class com.jme.animation.AnimationEventManager
stores a map of animation events for a specified animation.
setAnimationProperties(AnimationProperties) - Method in class com.jme.animation.BoneAnimation
 
setAnimTransforms(Vector3f, Quaternion, Vector3f) - Method in class com.jmex.model.ogrexml.anim.Bone
Sets the local animation transform of this bone.
setAnimTransforms(Vector3f, Quaternion) - Method in class com.jmex.model.ogrexml.anim.Bone
 
setAnisotropicFilterPercent(float) - Method in class com.jme.image.Texture
 
setAntialiased(boolean) - Method in class com.jme.scene.Line
Sets whether the point should be antialiased.
setAntialiased(boolean) - Method in class com.jme.scene.Point
Sets whether the point should be antialiased.
setAntialiased(boolean) - Method in class com.jme.scene.state.WireframeState
Set whether this wireframe should use antialiasing when drawing lines.
setAntialiased(boolean) - Method in class com.jmex.effects.particles.ParticleLines
Sets whether the line should be antialiased.
setAntialiased(boolean) - Method in class com.jmex.effects.particles.ParticlePoints
Sets whether the points should be antialiased.
setApply(Texture.ApplyMode) - Method in class com.jme.image.Texture
setApply sets the apply mode for this texture.
setAscentAxis(int) - Method in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
setAttachedTo(Spatial) - Method in class com.jme.util.BumpMapColorController
 
setAttenuate(boolean) - Method in class com.jme.light.Light
setAttenuate sets if attenuation is to be used.
setAttenuate(boolean) - Method in class com.jme.scene.state.jogl.records.LightRecord
 
setAttenuate(boolean) - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
setAttributePointer(String, int, boolean, int, FloatBuffer) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute pointer value for this shader object.
setAttributePointer(String, int, boolean, boolean, int, ByteBuffer) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute pointer value for this shader object.
setAttributePointer(String, int, boolean, boolean, int, IntBuffer) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute pointer value for this shader object.
setAttributePointer(String, int, boolean, boolean, int, ShortBuffer) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an attribute pointer value for this shader object.
setAudioTrack(AudioTrack) - Method in class com.jmex.audio.RangedAudioTracker
 
setAutoKillGfxContext(boolean) - Method in interface com.jme.system.canvas.JMECanvas
 
setAutoKillGfxContext(boolean) - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
setAutoKillGfxContext(boolean) - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
setAutoKillGfxContext(boolean) - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
setAutoRotation(boolean) - Method in class com.jme.curve.CurveController
setAutoRotation determines if the object assigned to the controller will rotate with the curve or just following the curve.
setAxes(Vector3f, Vector3f, Vector3f) - Method in class com.jme.renderer.AbstractCamera
setAxes sets the axes (left, up and direction) for this camera.
setAxes(Quaternion) - Method in class com.jme.renderer.AbstractCamera
setAxes uses a rotational matrix to set the axes of the camera.
setAxes(Vector3f, Vector3f, Vector3f) - Method in interface com.jme.renderer.Camera
setAxes sets the axes that define the camera's orientation.
setAxes(Quaternion) - Method in interface com.jme.renderer.Camera
setAxes sets the camera's orientation via a rotational matrix.
setAxis(TreeComparator.Axis) - Method in class com.jme.bounding.TreeComparator
 
setAxis(Line) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
setAxisSamples(int) - Method in class com.jme.scene.shape.Tube
Deprecated. Use Tube.updateGeometry(float, float, float, int, int) instead.
setB(Vector3f) - Method in class com.jme.math.Rectangle
setB sets the second point of the rectangle.
setBackground(ColorRGBA) - Method in class com.jme.system.canvas.JMECanvasImplementor
 
setBackground(Color) - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
setBackground(Color) - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
setBackground(Color) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
setBackgroundColor(ColorRGBA) - Method in class com.jme.renderer.jogl.JOGLRenderer
setBackgroundColor sets the OpenGL clear color to the color specified.
setBackgroundColor(ColorRGBA) - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
setBackgroundColor sets the OpenGL clear color to the color specified.
setBackgroundColor(ColorRGBA) - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
setBackgroundColor sets the OpenGL clear color to the color specified.
setBackgroundColor(ColorRGBA) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
setBackgroundColor sets the OpenGL clear color to the color specified.
setBackgroundColor(ColorRGBA) - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
setBackgroundColor sets the OpenGL clear color to the color specified.
setBackgroundColor(ColorRGBA) - Method in class com.jme.renderer.Renderer
setBackgroundColor sets the color of window.
setBackgroundColor(ColorRGBA) - Method in interface com.jme.renderer.TextureRenderer
setBackgroundColor sets the color of window.
setBackgroundColor(ColorRGBA) - Method in class com.jme.system.dummy.DummyRenderer
 
setBackgroundColor(ColorRGBA) - Method in class com.jmex.awt.applet.StandardApplet
 
setBackgroundColor(ColorRGBA) - Method in class com.jmex.game.StandardGame
Override the background color defined for this game.
setBackLightMask(int) - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
setBackLightMask(int) - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
setBase(URL) - Method in class com.jmex.model.Loader
Sets the base path to load textures from.
setBatch(TriMesh) - Method in class com.jmex.subdivision.Subdivision
Sets a batch that this Subdivision should subdivide.
setBinding(Binding) - Method in class com.jmex.editors.swing.controls.ControlField
 
setBindingPose() - Method in class com.jmex.model.ogrexml.anim.Bone
Saves the current bone state as it's binding pose, including it's children.
setBindMatrix(Matrix4f) - Method in class com.jme.animation.Bone
sets the bind matrix of this bone.
setBindMatrix(Matrix4f) - Method in class com.jme.animation.SkinNode
 
setBindTransforms(Vector3f, Quaternion, Vector3f) - Method in class com.jmex.model.ogrexml.anim.Bone
Sets local bind transform for bone.
setBindTransforms(Vector3f, Quaternion) - Method in class com.jmex.model.ogrexml.anim.Bone
 
setBinormal(Vector3f) - Method in class com.jmex.effects.water.WaterRenderPass
 
setBinormalBuffer(FloatBuffer) - Method in class com.jme.scene.Geometry
 
setBinormalBuffer(FloatBuffer) - Method in class com.jme.scene.SharedMesh
 
setBlendAnimation(BoneAnimation, float, boolean) - Method in class com.jme.animation.AnimationController
 
setBlendColor(ColorRGBA) - Method in class com.jme.image.Texture
setBlendColor sets a color that is used with CombinerSource.Constant
setBlendEnabled(boolean) - Method in class com.jme.scene.state.BlendState
setBlendEnabled sets whether or not blending is enabled.
setBlendEquation(BlendState.BlendEquation) - Method in class com.jme.scene.state.BlendState
 
setBlendEquationAlpha(BlendState.BlendEquation) - Method in class com.jme.scene.state.BlendState
 
setBlendEquationRGB(BlendState.BlendEquation) - Method in class com.jme.scene.state.BlendState
 
setBlendState(BlendState) - Method in class com.jme.renderer.pass.OutlinePass
 
setBlendTime(float) - Method in class com.jmex.model.animation.KeyframeController
If repeat type RT_WRAP is set, after reaching the last frame of the currently set animation maxTime (see Controller.setMaxTime), there will be an additional blendTime seconds long phase inserted, morphing from the last frame to the first.
setBlue(boolean) - Method in class com.jme.scene.state.ColorMaskState
 
setBlurIntensityMultiplier(float) - Method in class com.jmex.effects.glsl.BloomRenderPass
 
setBlurrinessCutoff(float) - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
Set the cutoff depth at which blurring stops
setBlurSize(float) - Method in class com.jmex.effects.glsl.BloomRenderPass
 
setBlurSize(float) - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
Set the size of the blur kernal
setBlurStrength(float) - Method in class com.jmex.effects.glsl.MotionBlurRenderPass
 
setBone(Bone) - Method in class com.jme.animation.BoneTransform
defines the bone that the controller will be affecting.
setBoneAnimation(BoneAnimation) - Method in class com.jmex.model.ogrexml.anim.Animation
 
setBoneId(String) - Method in class com.jme.animation.BoneTransform
 
setBoolean(String, boolean) - Method in interface com.jme.system.GameSettings
 
setBoolean(String, boolean) - Method in class com.jme.system.PreferencesGameSettings
 
setBoolean(String, boolean) - Method in class com.jme.system.PropertiesGameSettings
 
setBorderColor(ColorRGBA) - Method in class com.jme.image.Texture
setBorderColor sets the color used when texture operations encounter the border of a texture.
setBouncyness(float) - Method in class com.jmex.effects.particles.FloorInfluence
 
setBoundElementVBO(int) - Method in class com.jme.scene.state.jogl.records.RendererRecord
 
setBoundElementVBO(int) - Method in class com.jme.scene.state.lwjgl.records.RendererRecord
 
setBounds(Rectangle2D) - Method in class com.jmex.font3d.Glyph3D
 
setBoundsColor(ColorRGBA) - Static method in class com.jme.util.geom.Debugger
 
setBoundVBO(int) - Method in class com.jme.scene.state.jogl.records.RendererRecord
 
setBoundVBO(int) - Method in class com.jme.scene.state.lwjgl.records.RendererRecord
 
setBoundWidth(float) - Method in class com.jme.bounding.LineBoundingBox
 
setBrightness(float) - Method in class com.jme.system.DisplaySystem
Note: This affects the whole screen, not just the game window.
setBrightnessGammaContrast(float, float, float) - Method in class com.jme.system.DisplaySystem
Sets all three in one call.
setButtonPressRequired(boolean) - Method in class com.jme.input.action.MouseLook
 
setButtonPressRequired(boolean) - Method in class com.jme.input.FirstPersonHandler
 
setByteArray(String, byte[]) - Method in interface com.jme.system.GameSettings
 
setByteArray(String, byte[]) - Method in class com.jme.system.PreferencesGameSettings
 
setByteArray(String, byte[]) - Method in class com.jme.system.PropertiesGameSettings
 
setC(Vector3f) - Method in class com.jme.math.Rectangle
setC sets the third point of the rectangle.
setCache(ArrayList<BoneInfluence>[][]) - Method in class com.jme.animation.SkinNode
 
setCacheSize(int) - Method in class com.jme.util.geom.nvtristrip.TriStrip
Sets the cache size which the stripfier uses to optimize the data.
setCaldera(float) - Method in class com.jmex.terrain.util.ParticleDepositionHeightMap
setCaldera sets the level at which a peak will be inverted.
setCam(Camera) - Method in class com.jmex.effects.water.WaterRenderPass
 
setCamera(Camera) - Method in class com.jme.input.ChaseCamera
 
setCamera(Camera) - Method in class com.jme.renderer.jogl.JOGLRenderer
setCamera sets the camera this renderer is using.
setCamera(Camera) - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
setCamera sets the camera this renderer should use.
setCamera(Camera) - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
setCamera sets the camera this renderer should use.
setCamera(Camera) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
setCamera sets the camera this renderer is using.
setCamera(Camera) - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
setCamera sets the camera this renderer should use.
setCamera(Camera) - Method in class com.jme.renderer.Renderer
setCamera sets the reference to the applications camera object.
setCamera(Camera) - Method in interface com.jme.renderer.TextureRenderer
setCamera sets the camera this renderer should use.
setCamera(Camera) - Method in class com.jme.scene.CameraNode
setCamera sets the camera that this node controls.
setCamera(Camera) - Method in class com.jme.system.dummy.DummyRenderer
 
setCamera(Camera) - Method in class com.jmex.game.state.CameraGameState
Sets the camera of this state.
setCameraAlignedMovement(boolean) - Method in class com.jme.input.ThirdPersonHandler
 
setCameraDistance(float) - Method in class com.jme.scene.ImposterNode
Set the distance we want the render camera to stay away from the render scene.
setCameraFacing(boolean) - Method in class com.jmex.effects.particles.ParticleSystem
 
setCameraThreshold(float) - Method in class com.jme.scene.ImposterNode
Set how much the viewers camera position has to change (in terms of angle to the imposter) before an update is called.
setCastsShadows(boolean) - Method in class com.jme.scene.Geometry
 
setCenter(Vector3f) - Method in class com.jme.bounding.BoundingVolume
 
setCenter(Vector3f) - Method in class com.jme.bounding.TreeComparator
 
setCenter(Vector3f) - Method in class com.jme.math.Ring
setCenter sets the center of the ring.
setCenter(Vector3f) - Method in class com.jme.math.Triangle
sets the center point of this triangle (average of the three triangles)
setCenter(Vector3f) - Method in class com.jme.scene.shape.AbstractBox
Deprecated. use AbstractBox.updateGeometry(Vector3f, float, float, float).
setCenter(Vector3f) - Method in class com.jme.scene.shape.OrientedBox
Deprecated. use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead.
setCenter(Vector3f) - Method in class com.jme.scene.shape.Sphere
Deprecated. Use Sphere.updateGeometry(Vector3f,int,int,float) instead
setChaseCamera(ChaseCamera) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setCheckDistance(boolean) - Method in class com.jme.intersection.PickResults
Sets if these pick results will order the data by distance from the origin of the Ray.
setCheckPlane(int) - Method in class com.jme.bounding.BoundingVolume
Sets the index of the plane that should be first checked during rendering.
setChildIndex(int) - Method in class com.jmex.font3d.Glyph3D
 
setClip(int, int, int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
setClip(Shape) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
setClipBias(float) - Method in class com.jmex.effects.water.WaterRenderPass
 
setClipPlaneEquation(int, double, double, double, double) - Method in class com.jme.scene.state.ClipState
Sets plane equation for a specific clip plane
setCollisionTreeController(CollisionTreeController) - Method in class com.jme.bounding.CollisionTreeManager
sets the CollisionTreeController used for cleaning the cache when the maximum number of elements is reached.
setColor(ColorRGBA) - Method in class com.jme.renderer.jogl.JOGLFont
setColor sets the RGBA values to render the font as.
setColor(ColorRGBA) - Method in class com.jme.renderer.lwjgl.LWJGLFont
setColor sets the RGBA values to render the font as.
setColor(ColorRGBA) - Method in class com.jme.scene.geometryinstancing.GeometryBatchInstanceAttributes
 
setColor(ColorRGBA) - Method in class com.jme.scene.state.FogState
setColor sets the color of the fog.
setColor(int, int, ColorRGBA) - Method in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
setColor(int, int, ColorRGBA) - Method in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
setColor(Color) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
setColor(ColorRGBA) - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel.EndRamp
 
setColor(ColorRGBA) - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel.StartRamp
 
setColor(ColorRGBA) - Method in class com.jmex.editors.swing.widget.RGBAChooserPanel
 
setColor(ColorRGBA) - Method in class com.jmex.effects.particles.RampEntry
 
setColor(ColorRGBA) - Method in class com.jmex.effects.transients.Fader
 
setColorBuffer(FloatBuffer) - Method in class com.jme.scene.Geometry
setColorBuffer sets this geometry's colors via a float buffer consisting of groups of four floats: r,g,b and a.
setColorBuffer(FloatBuffer) - Method in class com.jme.scene.SharedMesh
setColorBuffer is not supported by SharedMesh.
setColorChooserDialogOwner(JDialog, RampEntry) - Method in class com.jmex.editors.swing.particles.RampEntryEditDialog
 
setColorMaterial(MaterialState.ColorMaterial) - Method in class com.jme.scene.state.MaterialState
setColorMaterial sets the color material mode.
setColumn(int, Vector3f) - Method in class com.jme.math.Matrix3f
setColumn sets a particular column of this matrix to that represented by the provided vector.
setColumn(int, float[]) - Method in class com.jme.math.Matrix4f
setColumn sets a particular column of this matrix to that represented by the provided vector.
setColumns(int) - Method in class com.jme.util.stat.graph.TabledLabelGrapher
 
setCombineFuncAlpha(Texture.CombinerFunctionAlpha) - Method in class com.jme.image.Texture
 
setCombineFuncRGB(Texture.CombinerFunctionRGB) - Method in class com.jme.image.Texture
 
setCombineOp0Alpha(Texture.CombinerOperandAlpha) - Method in class com.jme.image.Texture
 
setCombineOp0RGB(Texture.CombinerOperandRGB) - Method in class com.jme.image.Texture
 
setCombineOp1Alpha(Texture.CombinerOperandAlpha) - Method in class com.jme.image.Texture
 
setCombineOp1RGB(Texture.CombinerOperandRGB) - Method in class com.jme.image.Texture
 
setCombineOp2Alpha(Texture.CombinerOperandAlpha) - Method in class com.jme.image.Texture
 
setCombineOp2RGB(Texture.CombinerOperandRGB) - Method in class com.jme.image.Texture
 
setCombineScaleAlpha(Texture.CombinerScale) - Method in class com.jme.image.Texture
 
setCombineScaleRGB(Texture.CombinerScale) - Method in class com.jme.image.Texture
 
setCombineSrc0Alpha(Texture.CombinerSource) - Method in class com.jme.image.Texture
 
setCombineSrc0RGB(Texture.CombinerSource) - Method in class com.jme.image.Texture
 
setCombineSrc1Alpha(Texture.CombinerSource) - Method in class com.jme.image.Texture
 
setCombineSrc1RGB(Texture.CombinerSource) - Method in class com.jme.image.Texture
 
setCombineSrc2Alpha(Texture.CombinerSource) - Method in class com.jme.image.Texture
 
setCombineSrc2RGB(Texture.CombinerSource) - Method in class com.jme.image.Texture
 
setComposite(Composite) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
setConfigShowMode(AbstractGame.ConfigShowMode) - Method in class com.jme.app.AbstractGame
Defines if and when the display properties dialog should be shown.
setConfigShowMode(AbstractGame.ConfigShowMode, URL) - Method in class com.jme.app.AbstractGame
setConfigShowMode defines if and when the display properties dialog should be shown as well as its accompanying image.
setConstant(float) - Method in class com.jme.light.Light
setConstant sets the value for the constant attentuation.
setConstant(float) - Method in class com.jme.math.Plane
setConstant sets the constant value that helps define the plane.
setConstant(float) - Method in class com.jme.scene.state.jogl.records.LightRecord
 
setConstant(float) - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
setConstantColor(ColorRGBA) - Method in class com.jme.scene.state.BlendState
 
setContent(BinaryOutputCapsule) - Method in class com.jme.util.export.binary.BinaryIdContentPair
 
setContent(byte[], int, int) - Method in class com.jme.util.export.binary.BinaryInputCapsule
 
setContextHolder(ContextHolder) - Method in class com.jme.renderer.RenderContext
 
setContrast(float) - Method in class com.jme.system.DisplaySystem
Note: This affects the whole screen, not just the game window.
setControlFlow(boolean) - Method in class com.jmex.effects.particles.ParticleController
Set the regulate flow property on the manager.
setControlFlow(boolean) - Method in class com.jmex.effects.particles.ParticleSystem
 
setControllerValues(HashMap<String, Object>) - Method in class com.jme.scene.Controller
 
setCorrectionType(TextureState.CorrectionType) - Method in class com.jme.scene.state.TextureState
setCorrectionType sets the image correction type for this texture state.
setCreateOnHeap(boolean) - Static method in class com.jme.util.TextureManager
 
setCrossfadeinTime(float) - Method in class com.jmex.audio.EnvironmentalPool
 
setCrossfadeinTime(float) - Method in class com.jmex.audio.MusicTrackQueue
 
setCrossfadeoutTime(float) - Method in class com.jmex.audio.EnvironmentalPool
 
setCrossfadeoutTime(float) - Method in class com.jmex.audio.MusicTrackQueue
 
setCullFace(CullState.Face) - Method in class com.jme.scene.state.CullState
 
setCullHint(Spatial.CullHint) - Method in class com.jme.scene.Spatial
setCullHint sets how scene culling should work on this spatial during drawing.
setCullOccluders(boolean) - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
Indicate whether occluders should be culled against shadow map frustrum
setCurrentColor(ColorRGBA) - Method in class com.jme.scene.state.jogl.records.RendererRecord
 
setCurrentColor(float, float, float, float) - Method in class com.jme.scene.state.jogl.records.RendererRecord
 
setCurrentColor(ColorRGBA) - Method in class com.jme.scene.state.lwjgl.records.RendererRecord
 
setCurrentColor(float, float, float, float) - Method in class com.jme.scene.state.lwjgl.records.RendererRecord
 
setCurrentFrame(int) - Method in class com.jme.animation.AnimationController
 
setCurrentFrame(int) - Method in class com.jme.animation.BoneAnimation
setCurrentFrame will set the current position of the animation to the supplied frame.
setCurrentFrame(int) - Method in class com.jme.animation.BoneTransform
setCurrentFrame will set the current frame from the bone.
setCurrentFrame(int, Bone, Spatial, float, AnimationProperties) - Method in class com.jme.animation.BoneTransform
 
setCurrentFrame(int, float) - Method in class com.jme.animation.BoneTransform
 
setCurrentFrame(int, float, Bone, Spatial, float, AnimationProperties) - Method in class com.jme.animation.BoneTransform
setCurrentFrame will set the current frame from the bone.
setCurrentStage(int) - Method in class com.jmex.effects.transients.Transient
Sets the current stage to the integer given.
setCurrentTrack(int) - Method in class com.jmex.audio.MusicTrackQueue
 
setCurrentTrack(AudioTrack) - Method in class com.jmex.audio.MusicTrackQueue
 
setCurrentTrack(int, boolean) - Method in class com.jmex.audio.MusicTrackQueue
 
setCurrVelocity(Vector3f) - Method in class com.jmex.audio.AudioTrack
 
setCurrVelocity(Vector3f) - Method in class com.jmex.audio.Ear
 
setCursorPosition(int, int) - Method in class com.jme.input.dummy.DummyMouseInput
 
setCursorPosition(int, int) - Method in class com.jme.input.lwjgl.LWJGLMouseInput
 
setCursorPosition(int, int) - Method in class com.jme.input.MouseInput
 
setCursorPosition(int, int) - Method in class com.jmex.awt.input.AWTMouseInput
 
setCursorPosition(int, int) - Method in class com.jmex.swt.input.SWTMouseInput
 
setCursorVisible(boolean) - Method in class com.jme.input.dummy.DummyMouseInput
setCursorVisible sets the visiblity of the hardware cursor, since it's a Dummymouse we don't do anything!.
setCursorVisible(boolean) - Method in class com.jme.input.lwjgl.LWJGLMouseInput
setCursorVisible sets the visiblity of the hardware cursor.
setCursorVisible(boolean) - Method in class com.jme.input.MouseInput
setCursorVisible sets the visiblity of the hardware cursor.
setCursorVisible(boolean) - Method in class com.jmex.awt.input.AWTMouseInput
 
setCursorVisible(boolean) - Method in class com.jmex.swt.input.SWTMouseInput
 
setCurTime(float) - Method in class com.jme.animation.SpatialTransformer
Sets the current time in the animation
setCurTime(float) - Method in class com.jmex.model.animation.KeyframeController
Sets the current time in the animation
setCurTime(float) - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
Sets the time of the animation.
setDampingK(float) - Method in class com.jme.input.ChaseCamera
 
setData(ArrayList<ByteBuffer>) - Method in class com.jme.image.Image
setData sets the data that makes up the image.
setData(ByteBuffer) - Method in class com.jme.image.Image
setData sets the data that makes up the image.
setData(int, ByteBuffer) - Method in class com.jme.image.Image
 
setData(int, int, int, Object) - Method in class com.jme.scene.lod.VETMesh
 
setData(VETMesh.Triangle, Object) - Method in class com.jme.scene.lod.VETMesh
 
setData(Vector3f, float, float, float) - Method in class com.jme.scene.shape.AbstractBox
Deprecated. use AbstractBox.updateGeometry(Vector3f, float, float, float).
setData(Vector3f, Vector3f) - Method in class com.jme.scene.shape.AbstractBox
Deprecated. use AbstractBox.updateGeometry(Vector3f, Vector3f).
setData(Vector3f, int, int, float, boolean, boolean) - Method in class com.jme.scene.shape.Dome
Deprecated. use Dome.updateGeometry(Vector3f, int, int, float, boolean).
setData(Vector3f, int, int, float) - Method in class com.jme.scene.shape.Sphere
Deprecated. Use Sphere.updateGeometry(Vector3f,int,int,float) instead
setDataOnly(boolean) - Method in class com.jme.renderer.AbstractCamera
 
setDeadZone(int, float) - Method in class com.jme.input.joystick.DummyJoystickInput.DummyJoystick
 
setDefaultColor(ColorRGBA) - Method in class com.jme.scene.Geometry
setDefaultColor sets the color to be used if no per vertex color buffer is set.
setDefaultColor(ColorRGBA) - Method in class com.jme.scene.shape.Arrow
 
setDensity(float) - Method in class com.jme.scene.state.FogState
setDensity sets the density of the fog.
setDensityFunction(FogState.DensityFunction) - Method in class com.jme.scene.state.FogState
setDensityFunction sets the density function used for the fog blending.
setDepth(int) - Method in class com.jme.image.Image
setDepth sets the depth value of the image.
setDepth(int) - Method in interface com.jme.system.GameSettings
Sets the depth for the screen.
setDepth(int) - Method in class com.jme.system.PreferencesGameSettings
 
setDepth(int) - Method in class com.jme.system.PropertiesGameSettings
 
setDepthBits(int) - Method in interface com.jme.system.GameSettings
Sets the depth bits for use with the renderer.
setDepthBits(int) - Method in class com.jme.system.PreferencesGameSettings
 
setDepthBits(int) - Method in class com.jme.system.PropertiesGameSettings
 
setDepthBits(int) - Method in class com.jmex.awt.applet.StandardApplet
 
setDepthCompareFunc(Texture.DepthTextureCompareFunc) - Method in class com.jme.image.Texture
Set the depth texture compare function param depthCompareFunc The depth texture compare function
setDepthCompareMode(Texture.DepthTextureCompareMode) - Method in class com.jme.image.Texture
Set the depth texture compare mode
setDepthMode(Texture.DepthTextureMode) - Method in class com.jme.image.Texture
Set the depth texture apply mode param depthMode The depth texture apply mode
setDepthMult(float) - Method in class com.jmex.effects.glsl.SketchRenderPass
 
setDestinationFunction(BlendState.DestinationFunction) - Method in class com.jme.scene.state.BlendState
setDestinationFunction sets the destination function for the blending equation for both Alpha and RGB values.
setDestinationFunctionAlpha(BlendState.DestinationFunction) - Method in class com.jme.scene.state.BlendState
setDestinationFunctionAlpha sets the destination function for the blending equation.
setDestinationFunctionRGB(BlendState.DestinationFunction) - Method in class com.jme.scene.state.BlendState
setDestinationFunctionRGB sets the destination function for the blending equation.
setDestSpatial(Spatial) - Method in class com.jme.animation.BoneAnimation
 
setDetailLevel(int) - Method in class com.jme.scene.BezierPatch
setDetailLevel sets the detail level of this patch.
setDetailTexture(int, float) - Method in class com.jmex.effects.water.ProjectedGrid
setDetailTexture copies the texture coordinates from the first texture channel to another channel specified by unit, mulitplying by the factor specified by repeat so that the texture in that channel will be repeated that many times across the block.
setDetailTexture(int, float) - Method in class com.jmex.terrain.TerrainBlock
setDetailTexture copies the texture coordinates from the first texture channel to another channel specified by unit, mulitplying by the factor specified by repeat so that the texture in that channel will be repeated that many times across the block.
setDetailTexture(int, int) - Method in class com.jmex.terrain.TerrainPage
setDetailTexture sets the detail texture coordinates to be applied on top of the normal terrain texture.
setDeviance(float) - Method in class com.jmex.effects.particles.SwarmInfluence
 
setDiffuse(ColorRGBA) - Method in class com.jme.light.Light
setDiffuse sets the diffuse color value for this light.
setDiffuse(ColorRGBA) - Method in class com.jme.scene.state.MaterialState
setDiffuse sets the diffuse color of the material.
setDirection(Vector3f) - Method in class com.jme.light.DirectionalLight
setDirection sets the direction the light is emitting from.
setDirection(Vector3f) - Method in class com.jme.light.SpotLight
setDirection sets the direction the spot light is pointing.
setDirection(Vector3f) - Method in class com.jme.math.Line
setDirection sets the direction of the line.
setDirection(Vector3f) - Method in class com.jme.math.LineSegment
 
setDirection(Vector3f) - Method in class com.jme.math.Ray
setDirection sets the direction vector of the ray.
setDirection(Vector3f) - Method in class com.jme.renderer.AbstractCamera
setDirection sets the direction this camera is facing.
setDirection(Vector3f) - Method in interface com.jme.renderer.Camera
setDirection sets the direction the camera is facing.
setDirection(Vector3f) - Method in class com.jme.scene.shadow.ShadowVolume
 
setDiscreet(boolean) - Method in class com.jme.input.util.TwoButtonAxis
 
setDisplayListID(int) - Method in class com.jme.scene.Geometry
 
setDistanceTolerance(float) - Method in class com.jme.scene.lod.AreaClodMesh
Sets the amount of distance the camera must move from the center of this AreaClodMesh's bounding volume before a collapse is initiated.
setDivergence(float) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
setDL(Node) - Static method in class com.jmex.model.ogrexml.MeshCloner
 
setDoGradualRotation(boolean) - Method in class com.jme.input.ThirdPersonHandler
 
setDopplerFactor(float) - Method in class com.jmex.audio.AudioSystem
Sets the degree of doppler applied.
setDopplerFactor(float) - Method in class com.jmex.audio.openal.OpenALSystem
 
setDoSort(boolean) - Method in class com.jme.bounding.CollisionTreeManager
set if this manager should have newly generated trees sort triangles.
setDouble(String, double) - Method in interface com.jme.system.GameSettings
 
setDouble(String, double) - Method in class com.jme.system.PreferencesGameSettings
 
setDouble(String, double) - Method in class com.jme.system.PropertiesGameSettings
 
setDoUpdateOnly(boolean) - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
Use this to bypass the game task queue and other workings of canvas
setDragAndDropSupport(JMEDragAndDrop) - Method in class com.jmex.awt.swingui.JMEDesktop
 
setDragCoefficient(float) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicDrag
 
setDragOnly(boolean) - Method in class com.jmex.awt.input.AWTMouseInput
 
setDragOnly(boolean) - Method in class com.jmex.swt.input.SWTMouseInput
 
setDrawWhenDirty(boolean) - Method in interface com.jme.system.canvas.JMECanvas
 
setDrawWhenDirty(boolean) - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
setDrawWhenDirty(boolean) - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
setDrawWhenDirty(boolean) - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
setDropSuccess(boolean) - Method in class com.jmex.awt.swingui.dnd.JMEDragSourceEvent
 
setDTDResolver(EntityResolver) - Method in class com.jmex.model.converters.X3dToJme
Passes an EntityResolver to the DocumentBuilder used to parse the X3D files' XML structure.
setDudvTexture(Texture) - Method in class com.jmex.effects.water.WaterRenderPass
 
setEdittedInfluence(ParticleInfluence) - Method in class com.jmex.editors.swing.particles.InfluenceEditPanel
 
setEdittedParticles(ParticleSystem) - Method in class com.jmex.editors.swing.particles.ParticleEditPanel
 
setEmissionDirection(Vector3f) - Method in class com.jmex.effects.particles.ParticleSystem
 
setEmissive(ColorRGBA) - Method in class com.jme.scene.state.MaterialState
setEmissive sets the emissive color of the material.
setEmitterTransform(TransformMatrix) - Method in class com.jmex.effects.particles.ParticleSystem
 
setEmitType(ParticleSystem.EmitType) - Method in class com.jmex.effects.particles.ParticleSystem
Set which emittype method is being used by the underlying system.
setEnableClipPlane(int, boolean) - Method in class com.jme.scene.state.ClipState
Enables/disables a specific clip plane
setEnabled(boolean) - Method in class com.jme.input.controls.GameControl
 
setEnabled(boolean) - Method in class com.jme.input.controls.GameControlManager
 
setEnabled(boolean) - Method in class com.jme.input.InputHandler
Enable/disable the handler: disabled handler do not invoke actions and do not update attached handlers.
setEnabled(boolean) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setEnabled(boolean) - Method in class com.jme.light.Light
setEnabled sets the light on or off.
setEnabled(boolean) - Method in class com.jme.math.spring.SpringPointForce
Set this force enabled or not.
setEnabled(boolean) - Method in class com.jme.renderer.pass.Pass
 
setEnabled(boolean) - Method in class com.jme.scene.PassNodeState
 
setEnabled(boolean) - Method in class com.jme.scene.state.jogl.records.LightRecord
 
setEnabled(boolean) - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
setEnabled(boolean) - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
setEnabled(boolean) - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
setEnabled(boolean) - Method in class com.jme.scene.state.RenderState
Sets if this render state is enabled during rendering.
setEnabled(boolean) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
setEnabled(boolean) - Method in class com.jmex.audio.AudioTrack
 
setEnabled(boolean) - Method in class com.jmex.awt.input.AWTKeyInput
 
setEnabled(boolean) - Method in class com.jmex.awt.input.AWTMouseInput
 
setEnabled(boolean) - Method in class com.jmex.awt.swingui.JMEAction
 
setEnabled(boolean) - Method in class com.jmex.editors.swing.widget.ValuePanel
 
setEnabled(boolean) - Method in class com.jmex.effects.particles.ParticleInfluence
Set this influence enabled or not.
setEnabled(boolean) - Method in class com.jmex.swt.input.SWTKeyInput
 
setEnabled(boolean) - Method in class com.jmex.swt.input.SWTMouseInput
 
setEnabledOfAttachedHandlers(boolean) - Method in class com.jme.input.InputHandler
enabled/disables all attached handlers but this handler keeps its status.
setEnableSpring(boolean) - Method in class com.jme.input.ChaseCamera
 
setEncoding(String) - Method in class com.jme.util.export.xml.DOMSerializer
Set the encoding used by this serializer.
setEnd(float) - Method in class com.jme.scene.state.FogState
setEnd sets the end distance, or the distance where fog is at it's thickest.
setEndColor(ColorRGBA) - Method in class com.jmex.effects.particles.ParticleSystem
Set the end color for particles.
setEndFrame(int) - Method in class com.jme.animation.BoneAnimation
sets the end frame of the animation.
setEndMass(float) - Method in class com.jmex.effects.particles.ParticleSystem
 
setEndSize(float) - Method in class com.jmex.effects.particles.ParticleSystem
 
setEndSpin(float) - Method in class com.jmex.effects.particles.ParticleSystem
 
setEnvironmentalMapMode(Texture.EnvironmentalMapMode) - Method in class com.jme.image.Texture
 
setEnvParameter(float[], int) - Static method in class com.jme.scene.state.VertexProgramState
setEnvParameter sets an environmental vertex program parameter that is accessable by all vertex programs in memory.
setEulerRot(float, float, float) - Method in class com.jme.math.TransformMatrix
Sets the rotational component of this transform to the matrix represented by an Euler rotation about x, y, then z.
setEulerRot(Vector3f) - Method in class com.jme.math.TransformMatrix
setEulerRot is equivalent to setEulerRot(eulerVec.x,eulverVec.y,eulverVec.z){
setExecuteAll(boolean) - Method in class com.jme.util.GameTaskQueue
Sets the executeAll boolean value to determine if when execute() is invoked if it should simply execute one Callable, or if it should invoke all.
setExpandDirtyRegion(boolean) - Method in class com.jmex.awt.swingui.ImageGraphics
 
setExponent(float) - Method in class com.jme.light.SpotLight
setExponent sets the spot exponent of this light.
setExposureCutoff(float) - Method in class com.jmex.effects.glsl.BloomRenderPass
 
setExposurePow(float) - Method in class com.jmex.effects.glsl.BloomRenderPass
 
setExtent(Vector3f) - Method in class com.jme.bounding.LineBoundingBox
 
setExtent(Vector3f) - Method in class com.jme.bounding.OrientedBoundingBox
 
setExtent(Vector3f) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
setExtent(float) - Method in class com.jme.math.LineSegment
 
setExtent(Vector3f) - Method in class com.jme.scene.shape.OrientedBox
Deprecated. use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead.
setExternalControl(boolean) - Method in class com.jme.animation.SkinNode
 
setFace(WireframeState.Face) - Method in class com.jme.scene.state.WireframeState
setFace sets which face will recieve the wireframe.
setFacingMode(TrailMesh.FacingMode) - Method in class com.jmex.effects.TrailMesh
 
setFacingVector(Vector3f) - Method in class com.jmex.audio.Ear
 
setFactors(float, float) - Method in class com.jmex.terrain.util.CombinerHeightMap
setFactors sets the distribution of heightmaps.
setFadeColor(ColorRGBA) - Method in class com.jmex.effects.transients.FadeInOut
Sets the current per vertex color of the fade quad, and updates the current fade color to c.
setFadeInNode(Node) - Method in class com.jmex.effects.transients.FadeInOut
Sets the node that this object will fade into.
setFadeOutNode(Node) - Method in class com.jmex.effects.transients.FadeInOut
Sets the node this object will fade from.
setFadeQuad(Geometry) - Method in class com.jmex.effects.transients.FadeInOut
Sets the geometry that will fade.
setFadeTime(float) - Method in class com.jmex.audio.RangedAudioTracker
 
setFadeTimeInSeconds(float) - Method in class com.jmex.effects.transients.Fader
 
setFallbackEffectOnSpatial(Spatial) - Method in class com.jmex.effects.water.WaterRenderPass
 
setFallbackTexture(Texture) - Method in class com.jmex.effects.water.WaterRenderPass
 
setFarBlurDepth(float) - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
Set the depth at which blur is at it's maximum
setFile(String) - Method in class com.jmex.model.util.ModelLoader.ModelLoaderCallable
 
setFilename(String) - Method in class com.jme.input.action.KeyScreenShotAction
Sets the name of the file to save screenshots too.
setFilename(String) - Method in class com.jmex.terrain.util.RawHeightMap
setFilename sets the file to use for the RAW data.
setFileType(String) - Method in class com.jme.util.TextureKey
 
setFlattening(byte) - Method in class com.jmex.terrain.util.HillHeightMap
Sets the amount of flattening done in the algorithm.
setFlipped(boolean) - Method in class com.jme.util.TextureKey
 
setFloat(String, float) - Method in interface com.jme.system.GameSettings
 
setFloat(String, float) - Method in class com.jme.system.PreferencesGameSettings
 
setFloat(String, float) - Method in class com.jme.system.PropertiesGameSettings
 
setFloor(Plane) - Method in class com.jmex.effects.particles.FloorInfluence
 
setFoamTexture(Texture) - Method in class com.jmex.effects.water.WaterRenderPass
 
setFocalPlaneDepth(float) - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
Set the focus depth of the viewer
setFocusOwner(Component) - Method in class com.jmex.awt.swingui.JMEDesktop
 
setFogCoordBuffer(FloatBuffer) - Method in class com.jme.scene.Geometry
Set the fog coordinates buffer.
setFont(Font) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
setFontColor(ColorRGBA) - Method in class com.jmex.font3d.Text3D
 
setForceAzimuthUpdate(boolean) - Method in class com.jme.input.ChaseCamera
 
setFormat(Image.Format) - Method in class com.jme.image.Image
setFormat sets the image format for this image.
setFormat(Image.Format) - Method in class com.jme.util.TextureKey
 
setFrame(Vector3f, Vector3f, Vector3f, Vector3f) - Method in class com.jme.renderer.AbstractCamera
setFrame sets the orientation and location of the camera.
setFrame(Vector3f, Quaternion) - Method in class com.jme.renderer.AbstractCamera
setFrame sets the orientation and location of the camera.
setFrame(Vector3f, Vector3f, Vector3f, Vector3f) - Method in interface com.jme.renderer.Camera
setFrame sets the view frame of the camera by setting the location and orientation of the camera model.
setFrame(Vector3f, Quaternion) - Method in interface com.jme.renderer.Camera
setFrame sets the view frame of the camera by setting the location and the orientation of the camera model.
setFrameRate(int) - Method in class com.jme.app.FixedFramerateGame
Set preferred frame rate.
setFramerate(int) - Method in interface com.jme.system.GameSettings
Sets the framerate.
setFramerate(int) - Method in class com.jme.system.PreferencesGameSettings
 
setFramerate(int) - Method in class com.jme.system.PropertiesGameSettings
 
setFramerate(int) - Method in class com.jmex.awt.applet.StandardApplet
 
setFrames(int[]) - Method in class com.jmex.effects.particles.AnimationEntry
 
setFrameSkip(int) - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
Enables frameskip LOD.
setFreeDrop(boolean) - Method in class com.jmex.awt.swingui.dnd.JMEDragSourceEvent
set the free drop flag
setFreeze(boolean) - Method in class com.jmex.effects.glsl.MotionBlurRenderPass
 
setFrequency(int) - Method in interface com.jme.system.GameSettings
Sets the screen refresh frequency.
setFrequency(int) - Method in class com.jme.system.PreferencesGameSettings
 
setFrequency(int) - Method in class com.jme.system.PropertiesGameSettings
 
setFrustum(float, float, float, float, float, float) - Method in class com.jme.renderer.AbstractCamera
setFrustum sets the frustum of this camera object.
setFrustum(float, float, float, float, float, float) - Method in interface com.jme.renderer.Camera
setFrustum defines the frustum planes of the camera.
setFrustumBottom(float) - Method in class com.jme.renderer.AbstractCamera
setFrustumBottom sets the value of the bottom frustum plane.
setFrustumBottom(float) - Method in interface com.jme.renderer.Camera
setFrustumBottom sets the value of the bottom frustum plane.
setFrustumFar(float) - Method in class com.jme.renderer.AbstractCamera
setFrustumFar sets the value of the far frustum plane.
setFrustumFar(float) - Method in interface com.jme.renderer.Camera
setFrustumFar sets the value of the far frustum plane.
setFrustumLeft(float) - Method in class com.jme.renderer.AbstractCamera
setFrustumLeft sets the value of the left frustum plane.
setFrustumLeft(float) - Method in interface com.jme.renderer.Camera
setFrustumLeft sets the value of the left frustum plane.
setFrustumNear(float) - Method in class com.jme.renderer.AbstractCamera
setFrustumNear sets the value of the near frustum plane.
setFrustumNear(float) - Method in interface com.jme.renderer.Camera
setFrustumNear sets the value of the near frustum plane.
setFrustumPerspective(float, float, float, float) - Method in class com.jme.renderer.AbstractCamera
 
setFrustumPerspective(float, float, float, float) - Method in interface com.jme.renderer.Camera
setFrustumPerspective defines the frustum for the camera.
setFrustumRight(float) - Method in class com.jme.renderer.AbstractCamera
setFrustumRight sets the value of the right frustum plane.
setFrustumRight(float) - Method in interface com.jme.renderer.Camera
setFrustumRight sets the value of the right frustum plane.
setFrustumTop(float) - Method in class com.jme.renderer.AbstractCamera
setFrustumTop sets the value of the top frustum plane.
setFrustumTop(float) - Method in interface com.jme.renderer.Camera
setFrustumTop sets the value of the top frustum plane.
setFullscreen(boolean) - Method in interface com.jme.system.GameSettings
Sets the fullscreen status for the screen.
setFullscreen(boolean) - Method in class com.jme.system.PreferencesGameSettings
 
setFullscreen(boolean) - Method in class com.jme.system.PropertiesGameSettings
 
setFunction(ZBufferState.TestFunction) - Method in class com.jme.scene.state.ZBufferState
setFunction sets the depth function.
setGameName(String) - Method in class com.jmex.awt.applet.StandardApplet
 
setGamma(float) - Method in class com.jme.system.DisplaySystem
Note: This affects the whole screen, not just the game window.
setGenerateMissingNormals(boolean) - Method in class com.jmex.model.converters.ObjToJme
Set whether to generate missing face normals.
setGenerateTrees(boolean) - Method in class com.jme.bounding.CollisionTreeManager
set if this manager should generate new trees as needed.
setGeometry(Geometry) - Method in class com.jme.scene.state.GLSLShaderObjectsState
 
setGeometry(Line) - Method in class com.jmex.effects.particles.ParticleSystem
Set a line segment to be used as the "emittor".
setGeometry(Rectangle) - Method in class com.jmex.effects.particles.ParticleSystem
Set a rectangular patch to be used as the "emittor".
setGeometry(Ring) - Method in class com.jmex.effects.particles.ParticleSystem
Set a ring or disk to be used as the "emittor".
setGeometry(Geometry) - Method in class com.jmex.effects.particles.ParticleSystem
Set a Geometry's verts to be the random emission points
setGlobalAmbient(ColorRGBA) - Method in class com.jme.scene.state.LightState
 
setGoingBackwards(boolean) - Method in class com.jme.input.ThirdPersonHandler
Internal method used to let the handler know that the target is currently moving backwards (via use of the back key.)
setGoingForward(boolean) - Method in class com.jme.input.ThirdPersonHandler
Internal method used to let the handler know that the target is currently moving forward (via use of the forward key.)
setGravityForce(Vector3f) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicGravity
 
setGreen(boolean) - Method in class com.jme.scene.state.ColorMaskState
 
setGridOrigin(Vector3f) - Method in class com.jmex.terrain.util.AbstractBresenhamTracer
Set the world origin of our grid.
setGridSpacing(Vector3f) - Method in class com.jmex.terrain.util.AbstractBresenhamTracer
Set the world spacing (scale) of our grid.
setHalfAngle(float) - Method in class com.jme.scene.shape.Cylinder
Set the half angle of the cone.
setHardpoint(boolean) - Method in class com.jme.animation.Bone
 
setHardwareCursor(URL) - Method in class com.jme.input.dummy.DummyMouseInput
 
setHardwareCursor(URL, int, int) - Method in class com.jme.input.dummy.DummyMouseInput
Loads and sets a hardware cursor, Dummymouse ignores it
setHardwareCursor(URL, Image[], int[], int, int) - Method in class com.jme.input.dummy.DummyMouseInput
This method will set an animated harware cursor, Dummymouse ignores it
setHardwareCursor(URL) - Method in class com.jme.input.lwjgl.LWJGLMouseInput
 
setHardwareCursor(URL, int, int) - Method in class com.jme.input.lwjgl.LWJGLMouseInput
Loads and sets a hardware cursor
setHardwareCursor(URL, Image[], int[], int, int) - Method in class com.jme.input.lwjgl.LWJGLMouseInput
This method will set an animated harware cursor.
setHardwareCursor(URL) - Method in class com.jme.input.MouseInput
setHardwareCursor sets the image to use for the hardware cursor.
setHardwareCursor(URL, int, int) - Method in class com.jme.input.MouseInput
setHardwareCursor sets the image and hotspot position to use for the hardware cursor.
setHardwareCursor(URL, Image[], int[], int, int) - Method in class com.jme.input.MouseInput
This method will set an animated harware cursor.
setHardwareCursor(URL) - Method in class com.jmex.awt.input.AWTMouseInput
 
setHardwareCursor(Cursor) - Method in class com.jmex.awt.input.AWTMouseInput
 
setHardwareCursor(URL, int, int) - Method in class com.jmex.awt.input.AWTMouseInput
 
setHardwareCursor(URL, Image[], int[], int, int) - Method in class com.jmex.awt.input.AWTMouseInput
 
setHardwareCursor(URL) - Method in class com.jmex.swt.input.SWTMouseInput
 
setHardwareCursor(URL, int, int) - Method in class com.jmex.swt.input.SWTMouseInput
 
setHardwareCursor(URL, Image[], int[], int, int) - Method in class com.jmex.swt.input.SWTMouseInput
 
setHasBorder(boolean) - Method in class com.jme.image.Texture
 
setHasDirtyVertices(boolean) - Method in class com.jme.scene.Geometry
 
setHasDirtyVertices(boolean) - Method in class com.jmex.model.ogrexml.anim.OgreMesh
 
setHeader(ChunkHeader) - Method in class com.jmex.model.converters.maxutils.ChunkerClass
 
setHeadless(boolean) - Method in class com.jme.renderer.Renderer
See Renderer.setHeadless()
setHeadless(boolean) - Method in class com.jme.system.dummy.DummyRenderer
 
setHeight(int) - Method in class com.jme.image.Image
setHeight sets the height value of the image.
setHeight(float) - Method in class com.jme.scene.shape.Tube
Deprecated. Use Tube.updateGeometry(float, float, float, int, int) instead.
setHeight(int) - Method in class com.jme.system.DisplaySystem
Sets a new height for the display system
setHeight(int) - Method in interface com.jme.system.GameSettings
Sets the height for the screen.
setHeight(int) - Method in class com.jme.system.PreferencesGameSettings
 
setHeight(int) - Method in class com.jme.system.PropertiesGameSettings
 
setHeight(float) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
setHeightAtPoint(float, int, int) - Method in class com.jmex.terrain.util.AbstractHeightMap
setHeightAtPoint sets the height value for a given coordinate.
setHeightbig(float) - Method in class com.jmex.effects.water.WaterHeightGenerator
 
setHeightFalloffSpeed(float) - Method in class com.jmex.effects.water.WaterRenderPass
Set the fadeout length of the waveheights, when over falloff start(for projected water only)
setHeightFalloffStart(float) - Method in class com.jmex.effects.water.WaterRenderPass
Set at what distance the waveheights should start to fade out(for projected water only)
setHeightMap(float[]) - Method in class com.jmex.terrain.TerrainBlock
Sets the terrain's height map.
setHeightMap(AbstractHeightMap) - Method in class com.jmex.terrain.util.ProceduralTextureGenerator
setHeightMap sets the input heightmap to use for the texture generation.
setHeightMaps(AbstractHeightMap, AbstractHeightMap) - Method in class com.jmex.terrain.util.CombinerHeightMap
setHeightMaps sets the height maps to combine.
setHeightMapValue(int, int, float) - Method in class com.jmex.terrain.TerrainBlock
setHeightMapValue sets the value of this block's height map at the given coords
setHeightMapValue(int, int, float) - Method in class com.jmex.terrain.TerrainPage
setHeightMapValue sets the value of this block's height map at the given coords
setHeightScale(float) - Method in class com.jmex.terrain.util.AbstractHeightMap
setHeightScale sets the scale of the height values.
setHeightsmall(float) - Method in class com.jmex.effects.water.WaterHeightGenerator
 
setHeightStream(InputStream) - Method in class com.jmex.terrain.util.RawHeightMap
setHeightStream sets the stream to use for the RAW data.
setHotSpotOffset(Vector3f) - Method in class com.jme.input.Mouse
Sets the mouse's hotspot offset.
setIcon(Image[]) - Method in class com.jme.system.DisplaySystem
Sets one or more icons for the DisplaySystem.
setIcon(Image[]) - Method in class com.jme.system.dummy.DummyDisplaySystem
 
setIcon(Image[]) - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
setIcon(Image[]) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
 
setIcons(Image[]) - Method in class com.jmex.awt.applet.StandardApplet
 
setIcons(Image[]) - Method in class com.jmex.game.StandardGame
 
setId(int) - Method in class com.jme.util.export.binary.BinaryIdContentPair
 
setIdealSphereCoords(Vector3f) - Method in class com.jme.input.ChaseCamera
 
setIgnoreStats(boolean) - Static method in class com.jme.util.stat.StatCollector
 
setImage(Image) - Method in class com.jme.image.Texture
setImage sets the image object that defines the texture.
setImage(String) - Method in class com.jme.system.lwjgl.LWJGLPropertiesDialog
setImage sets the background image of the dialog.
setImage(URL) - Method in class com.jme.system.lwjgl.LWJGLPropertiesDialog
setImage sets the background image of this dialog.
setImage(String) - Method in class com.jme.system.PropertiesDialog
setImage sets the background image of the dialog.
setImage(URL) - Method in class com.jme.system.PropertiesDialog
setImage sets the background image of the dialog.
setImage(String) - Method in class com.jme.system.PropertiesDialog2
setImage sets the background image of the dialog.
setImage(URL) - Method in class com.jme.system.PropertiesDialog2
setImage sets the background image of this dialog.
setImageLocation(String) - Method in class com.jme.image.Texture
 
setImplementor(JMECanvasImplementor) - Method in interface com.jme.system.canvas.JMECanvas
Sets the logic/gameplay implementation for this JMECanvas
setImplementor(JMECanvasImplementor) - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
setImplementor(JMECanvasImplementor) - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
setImplementor(JMECanvasImplementor) - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
setInBuffer(ColorRGBA, FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Sets the data contained in the given color into the FloatBuffer at the specified index.
setInBuffer(Vector3f, FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Sets the data contained in the given Vector3F into the FloatBuffer at the specified index.
setInBuffer(Vector2f, FloatBuffer, int) - Static method in class com.jme.util.geom.BufferUtils
Sets the data contained in the given Vector2F into the FloatBuffer at the specified index.
setIndent(int) - Method in class com.jme.util.export.xml.DOMSerializer
Set the number of spaces to use for indentation.
setIndex(int) - Method in class com.jme.input.util.SyntheticAxis
setter for field axis
setIndex(int) - Method in class com.jme.input.util.SyntheticButton
setter for field button
setIndex(int) - Method in class com.jme.math.Triangle
sets an index that this triangle represents if it is contained in a OBBTree.
setIndexBuffer(IntBuffer) - Method in class com.jme.scene.Line
setIndexBuffer sets the index array for this Line.
setIndexBuffer(IntBuffer) - Method in class com.jme.scene.Point
 
setIndexBuffer(IntBuffer) - Method in class com.jme.scene.QuadMesh
 
setIndexBuffer(IntBuffer) - Method in class com.jme.scene.SharedMesh
setIndexBuffer is not supported by SharedMesh.
setIndexBuffer(IntBuffer) - Method in class com.jme.scene.TriMesh
 
setIndexBuffer(IntBuffer) - Method in class com.jmex.subdivision.Subdivision
 
setInitialFrame(int) - Method in class com.jme.animation.BoneAnimation
 
setInitialVelocity(float) - Method in class com.jmex.effects.particles.ParticleSystem
Set the acceleration for any new particles created (or recreated) by this manager.
setInnerRadius(float) - Method in class com.jme.math.Ring
setInnerRadius sets the ring's inner radius.
setInnerRadius(float) - Method in class com.jme.scene.shape.Tube
Deprecated. Use Tube.updateGeometry(float, float, float, int, int) instead.
setInputHandler(InputHandler) - Method in class com.jmex.awt.applet.SimpleJMEApplet
 
setInputHandler(InputHandler) - Method in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
 
setInputHandler(InputHandler) - Method in class com.jmex.awt.applet.SimpleJMEPassApplet
 
setInputHandler(InputHandler) - Method in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
 
setInt(String, int) - Method in interface com.jme.system.GameSettings
 
setInt(String, int) - Method in class com.jme.system.PreferencesGameSettings
 
setInt(String, int) - Method in class com.jme.system.PropertiesGameSettings
 
setIntensity(float) - Method in class com.jmex.effects.LensFlare
Set intensity of the flare.
setInterpolate(boolean) - Method in class com.jme.animation.BoneAnimation
sets whether this animation should interpolate between frames.
setInterpolationRate(float) - Method in class com.jme.animation.BoneAnimation
sets the rate at which interpolation occurs, this is in unit seconds.
setInterpolationTypes(int[]) - Method in class com.jme.animation.BoneAnimation
Sets the interpolation types array for the keyframes.
setInverseRotationDegrees(float[]) - Method in class com.jme.math.Matrix4f
setInverseRotationDegrees builds an inverted rotation from Euler angles that are in degrees.
setInverseRotationRadians(float[]) - Method in class com.jme.math.Matrix4f
setInverseRotationRadians builds an inverted rotation from Euler angles that are in radians.
setInverseTranslation(float[]) - Method in class com.jme.math.Matrix4f
setInverseTranslation will set the matrix's inverse translation values.
setInvertedY(boolean) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setInvertY(boolean) - Method in class com.jme.util.BumpMapColorController
Defines whether the Y axis of the bump map texture (green channel) should be interpreted as inverted.
setInvScale(Vector3f) - Method in class com.jmex.effects.particles.ParticleSystem
 
setIsCollidable(boolean) - Method in class com.jme.scene.Spatial
Sets if this Spatial is to be used in intersection (collision and picking) calculations.
setIsNew(boolean) - Method in class com.jme.system.AbstractGameSettings
 
setIterations(int) - Method in class com.jmex.effects.particles.ParticleController
Sets the iterations for the warmup and calls warmUp with the number of iterations as the argument
setIterations(int) - Method in class com.jmex.terrain.util.FaultFractalHeightMap
setIterations sets the number of faults to generated during the construction of the heightmap.
setIterations(int) - Method in class com.jmex.terrain.util.FluidSimHeightMap
Sets the number of times the fluid simulation should be iterated over the heightmap.
setIterations(int) - Method in class com.jmex.terrain.util.HillHeightMap
Sets the number of hills to grow.
setJoystick(Joystick) - Method in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
setJoystickPlugin(ThirdPersonJoystickPlugin) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setJoystickPlugin(ThirdPersonJoystickPlugin) - Method in class com.jme.input.ThirdPersonHandler
 
setJumps(int) - Method in class com.jmex.terrain.util.ParticleDepositionHeightMap
setJumps sets the number of jumps or peaks that will be created during the next call to load.
setKeyframe(float, TriMesh) - Method in class com.jmex.model.animation.KeyframeController
Tells the controller to change its morphMesh to shape at time seconds.
setLastFrustumIntersection(Camera.FrustumIntersect) - Method in class com.jme.scene.Spatial
Overrides the last intersection result.
setLeft(Vector3f) - Method in class com.jme.renderer.AbstractCamera
setLeft sets the left axis of this camera.
setLeft(Vector3f) - Method in interface com.jme.renderer.Camera
setLeft sets the left axis of the camera.
setLeftVector(Vector3f) - Method in class com.jmex.effects.particles.ParticleSystem
 
setLength(float) - Method in class com.jme.scene.shape.Arrow
Deprecated. use Arrow.updateGeometry(float, float).
setLength(float) - Method in class com.jme.scene.shape.AxisRods
Deprecated. use AxisRods.updateGeometry(float, float, boolean).
setLength(float) - Method in class com.jmex.audio.stream.AudioInputStream
 
setLight(Light) - Method in class com.jme.light.LightNode
setLight sets the light of this node.
setLight(Light) - Method in class com.jme.scene.shadow.ShadowVolume
 
setLightCombineMode(Spatial.LightCombineMode) - Method in class com.jme.scene.Spatial
Sets how lights from parents should be combined for this spatial.
setLightingMethod(ShadowedRenderPass.LightingMethod) - Method in class com.jme.renderer.pass.ShadowedRenderPass
Sets which method to use with the shadow volume stencils in order to generate shadows in the scene.
setLightMask(int) - Method in class com.jme.light.Light
setLightMask sets what attributes of this light to apply as an int comprised of bitwise |'ed values from LightState.Mask_XXXX.
setLightMask(int) - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
setLightMask(int) - Method in class com.jme.scene.state.LightState
setLightMask sets what attributes of this lightstate to apply as an int comprised of bitwise or'ed values.
setLightMask(int) - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
setLightRecord(LightRecord, int) - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
setLightRecord(LightRecord, int) - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
setLights(ArrayList<Light>) - Method in class com.jme.light.LightManagement
Deprecated.  
setLightState(LightState) - Method in class com.jme.scene.Geometry
 
setLimit(int, int) - Method in class com.jme.input.AbsoluteMouse
set the mouse's limit.
setLinear(float) - Method in class com.jme.light.Light
setLinear sets the value for the linear attentuation.
setLinear(float) - Method in class com.jme.scene.state.jogl.records.LightRecord
 
setLinear(float) - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
setLineSegment(LineSegment) - Method in class com.jme.bounding.BoundingCapsule
 
setLineSeparator(String) - Method in class com.jme.util.export.xml.DOMSerializer
Set the line separator that will be used when serializing documents.
setLineWidth(float) - Method in class com.jme.scene.Line
Sets the width of the line when drawn.
setLineWidth(float) - Method in class com.jme.scene.state.WireframeState
setLineWidth sets the width of lines the wireframe is drawn in.
setLineWidth(float) - Method in class com.jmex.effects.particles.ParticleLines
Sets the width of each line when drawn.
setListsOnly(boolean) - Method in class com.jme.util.geom.nvtristrip.TriStrip
If set to true, will return an optimized list, with no strips at all.
setLoadFlag(long) - Method in class com.jmex.model.Loader
Sets the give flag to true
setLocalRotation(Matrix3f) - Method in class com.jme.animation.Bone
 
setLocalRotation(Quaternion) - Method in class com.jme.animation.Bone
 
setLocalRotation(Matrix3f) - Method in class com.jme.scene.Spatial
setLocalRotation sets the local rotation of this node.
setLocalRotation(Quaternion) - Method in class com.jme.scene.Spatial
setLocalRotation sets the local rotation of this node, using a quaterion to build the matrix.
setLocalRotation(Matrix3f) - Method in interface com.jmex.font3d.JmeText
 
setLocalRotation(Quaternion) - Method in interface com.jmex.font3d.JmeText
 
setLocalScale(Vector3f) - Method in class com.jme.animation.Bone
 
setLocalScale(float) - Method in class com.jme.animation.Bone
 
setLocalScale(float) - Method in class com.jme.scene.Spatial
setLocalScale sets the local scale of this node.
setLocalScale(Vector3f) - Method in class com.jme.scene.Spatial
setLocalScale sets the local scale of this node.
setLocalScale(float) - Method in interface com.jmex.font3d.JmeText
 
setLocalScale(Vector3f) - Method in interface com.jmex.font3d.JmeText
 
setLocalTranslation(Vector3f) - Method in class com.jme.animation.Bone
 
setLocalTranslation(Vector3f) - Method in class com.jme.scene.Spatial
setLocalTranslation sets the local translation of this node.
setLocalTranslation(float, float, float) - Method in class com.jme.scene.Spatial
 
setLocalTranslation(Vector3f) - Method in interface com.jmex.font3d.JmeText
 
setLocalViewer(boolean) - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
setLocalViewer(boolean) - Method in class com.jme.scene.state.LightState
Sets if local viewer mode should be enabled for this LightState.
setLocalViewer(boolean) - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
setLocation(Vector3f) - Method in class com.jme.light.PointLight
setLocation sets the position of the light.
setLocation(Vector3f) - Method in class com.jme.renderer.AbstractCamera
setLocation sets the position of the camera.
setLocation(Vector3f) - Method in interface com.jme.renderer.Camera
setLocation the position of the camera.
setLocation(URL) - Method in class com.jme.util.TextureKey
 
setLockAscent(boolean) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setLockAxis(Vector3f) - Method in class com.jme.input.action.KeyNodeRotateLeftAction
setLockAxis allows a certain axis to be locked, meaning the camera will always be within the plane of the locked axis.
setLockAxis(Vector3f) - Method in class com.jme.input.action.KeyNodeRotateRightAction
setLockAxis allows a certain axis to be locked, meaning the camera will always be within the plane of the locked axis.
setLockAxis(Vector3f) - Method in class com.jme.input.action.KeyRotateLeftAction
setLockAxis allows a certain axis to be locked, meaning the camera will always be within the plane of the locked axis.
setLockAxis(Vector3f) - Method in class com.jme.input.action.KeyRotateRightAction
setLockAxis allows a certain axis to be locked, meaning the camera will always be within the plane of the locked axis.
setLockAxis(Vector3f) - Method in class com.jme.input.action.MouseLook
setLockAxis sets the axis that should be locked down.
setLockAxis(Vector3f) - Method in class com.jme.input.action.NodeMouseLook
setLockAxis sets the axis that should be locked down.
setLockAxis(Vector3f) - Method in class com.jme.input.KeyboardLookHandler
 
setLockAxis(Vector3f) - Method in class com.jme.input.MouseLookHandler
 
setLockBackwards(boolean) - Method in class com.jme.input.ThirdPersonHandler
 
setLocks(int) - Method in class com.jme.scene.Spatial
Note: Uses the currently set Renderer to generate a display list if LOCKED_MESH_DATA is set.
setLocks(int, Renderer) - Method in class com.jme.scene.Spatial
 
setLockX(boolean) - Method in class com.jme.animation.AnimationProperties
 
setLockY(boolean) - Method in class com.jme.animation.AnimationProperties
 
setLockZ(boolean) - Method in class com.jme.animation.AnimationProperties
 
setLodLevel(int) - Method in class com.jmex.model.ogrexml.anim.OgreMesh
Set the current LOD level.
setLODLevel(Node, int) - Static method in class com.jmex.model.ogrexml.MeshCloner
 
setLodLevels(IntBuffer[]) - Method in class com.jmex.model.ogrexml.anim.OgreMesh
 
setLogicTicksPerSecond(int) - Method in class com.jme.app.FixedLogicrateGame
setLogicTicksPerSecond sets the number of logic times per second the game should update the logic.
setLong(String, long) - Method in interface com.jme.system.GameSettings
 
setLong(String, long) - Method in class com.jme.system.PreferencesGameSettings
 
setLong(String, long) - Method in class com.jme.system.PropertiesGameSettings
 
setLooking(boolean) - Method in class com.jme.input.ChaseCamera
 
setLookMouseButton(int) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
Sets the button to use for look actions.
setLooping(boolean) - Method in class com.jmex.audio.AudioTrack
 
setMagnificationFilter(Texture.MagnificationFilter) - Method in class com.jme.image.Texture
 
setMagnificationFilter(float) - Method in class com.jmex.terrain.util.AbstractHeightMap
setFilter sets the erosion value for the filter.
setMaintainAzimuth(boolean) - Method in class com.jme.input.ChaseCamera
 
setMask(int) - Method in class com.jme.renderer.pass.LightMaskedRenderPass
 
setMass(float) - Method in class com.jme.math.spring.SpringPoint
Set the mass for this point.
setMass(float) - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel.EndRamp
 
setMass(float) - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel.StartRamp
 
setMass(float) - Method in class com.jmex.effects.particles.RampEntry
 
setMasterGain(float) - Method in class com.jmex.audio.AudioSystem
Set the master volume.
setMasterGain(float) - Method in class com.jmex.audio.openal.OpenALSystem
 
setMaterialFace(MaterialState.MaterialFace) - Method in class com.jme.scene.state.MaterialState
setMaterialFace sets the face this material state affects.
setMaterials(Map<String, Material>) - Method in class com.jmex.model.ogrexml.OgreLoader
Specify the mapping of materials to use when reading submeshes.
setMatrix(Matrix4f) - Method in class com.jme.image.Texture
 
setMaxAscent(float) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setMaxAudibleDistance(float) - Method in class com.jmex.audio.AudioTrack
 
setMaxAudibleDistance(float) - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
setMaxAudibleDistance(float) - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
setMaxAudibleDistance(float) - Method in class com.jmex.audio.player.AudioPlayer
 
setMaxDelta(int) - Method in class com.jmex.terrain.util.FaultFractalHeightMap
setMaxDelta sets the maximum height value for the fault line varience.
setMaxDistance(float) - Method in class com.jme.input.ChaseCamera
 
setMaxDistance(float) - Method in class com.jmex.audio.player.AudioPlayer
 
setMaximumAngle(float) - Method in class com.jmex.effects.particles.ParticleSystem
Set the maximum angle (in radians) that particles can be emitted away from the emission direction.
setMaximumLifeTime(float) - Method in class com.jmex.effects.particles.ParticleSystem
Set the maximum lifespan of new particles (or recreated) managed by this manager.
setMaxInitialHeight(float) - Method in class com.jmex.terrain.util.FluidSimHeightMap
Sets the maximum initial height of the terrain.
setMaxNumOfStages(int) - Method in class com.jmex.effects.transients.Transient
Sets the maximum number of stages for this node.
setMaxParticles(int) - Method in class com.jmex.terrain.util.ParticleDepositionHeightMap
setMaxParticles sets the maximum number of particles for a single jump.
setMaxRadius(float) - Method in class com.jmex.terrain.util.HillHeightMap
Sets the minimum radius of a hill.
setMaxRollOut(float) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setMaxSamples(int) - Static method in class com.jme.util.stat.StatCollector
 
setMaxSpeed(float) - Method in class com.jmex.effects.particles.SwarmInfluence
 
setMaxTime(float) - Method in class com.jme.animation.AnimationController
Has no effect, and that is misleading.
setMaxTime(float) - Method in class com.jme.animation.SpatialTransformer
overridden by SpatialTransformer to always set a time inside the first and the last keyframe's time in the animation
setMaxTime(float) - Method in class com.jme.scene.Controller
Sets the maximum time for this controller
setMaxTrisPerLeaf(int) - Method in class com.jme.bounding.CollisionTreeManager
set the maximum number of triangles a leaf of the collision tree will contain.
setMaxVolume(float) - Method in class com.jmex.audio.AudioTrack
 
setMaxVolume(float) - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
setMaxVolume(float) - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
setMaxVolume(float) - Method in class com.jmex.audio.player.AudioPlayer
 
setMaxVolume(float) - Method in class com.jmex.audio.RangedAudioTracker
 
setMenuOptions(int, int) - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
Sets the other menu options based on the given width and height parameters.
setMesh(TriMesh) - Method in class com.jme.bounding.TreeComparator
 
setMeshAnimation(MeshAnimation) - Method in class com.jmex.model.ogrexml.anim.Animation
 
setMidPoint(Vector2f) - Method in class com.jmex.effects.LensFlare
Set the flare's reference midpoint, the center of the screen by default.
setMinAlphaBits(int) - Method in class com.jme.system.DisplaySystem
Sets the minimum bits per pixel in the alpha buffer.
setMinAscent(float) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setMinDelta(int) - Method in class com.jmex.terrain.util.FaultFractalHeightMap
setMinDelta sets the minimum height value for the fault line varience.
setMinDepthBits(int) - Method in class com.jme.system.DisplaySystem
Sets the minimum bits per pixel in the depth buffer.
setMinDistance(float) - Method in class com.jme.input.ChaseCamera
 
setMinificationFilter(Texture.MinificationFilter) - Method in class com.jme.image.Texture
 
setMinimalBackground(boolean) - Method in class com.jme.util.stat.graph.TabledLabelGrapher
 
setMinimumAngle(float) - Method in class com.jmex.effects.particles.ParticleSystem
Set the minimum angle (in radians) that particles can be emitted away from the emission direction.
setMinimumLifeTime(float) - Method in class com.jmex.effects.particles.ParticleSystem
Set the minimum lifespan of new particles (or recreated) managed by this manager.
setMinInitialHeight(float) - Method in class com.jmex.terrain.util.FluidSimHeightMap
Sets the minimum initial height of the terrain.
setMinParticles(int) - Method in class com.jmex.terrain.util.ParticleDepositionHeightMap
setMinParticles sets the minimum number of particles for a single jump.
setMinRadius(float) - Method in class com.jmex.terrain.util.HillHeightMap
Sets the maximum radius of a hill.
setMinRollOut(float) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setMinSamples(int) - Method in class com.jme.system.DisplaySystem
Sets the minimum samples in the multisample buffer.
setMinStencilBits(int) - Method in class com.jme.system.DisplaySystem
Sets the minimum bits per pixel in the stencil buffer.
setMinStripSize(int) - Method in class com.jme.util.geom.nvtristrip.TriStrip
Sets the minimum acceptable size for a strip, in triangles.
setMinTime(float) - Method in class com.jme.animation.AnimationController
Has no effect, and that is misleading.
setMinTime(float) - Method in class com.jme.animation.SpatialTransformer
overridden by SpatialTransformer to always set a time inside the first and the last keyframe's time in the animation.
setMinTime(float) - Method in class com.jme.scene.Controller
Sets the minimum time of this controller
setMinVolume(float) - Method in class com.jmex.audio.AudioTrack
 
setMinVolume(float) - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
setMinVolume(float) - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
setMinVolume(float) - Method in class com.jmex.audio.player.AudioPlayer
 
setMipMapSizes(int[]) - Method in class com.jme.image.Image
Sets the mipmap sizes stored in this image's data buffer.
setModalComponent(Component) - Method in class com.jmex.awt.swingui.JMEDesktop
Filter the swing event to allow events to the specified component and its children only.
setMode(Line.Mode) - Method in class com.jme.scene.Line
 
setMode(QuadMesh.Mode) - Method in class com.jme.scene.QuadMesh
 
setMode(TriMesh.Mode) - Method in class com.jme.scene.TriMesh
 
setMode(Line.Mode) - Method in class com.jmex.effects.particles.ParticleLines
 
setMode(Fader.FadeMode) - Method in class com.jmex.effects.transients.Fader
Sets the current mode of operation of this Fader.
setMode(int) - Method in class com.jmex.terrain.util.CombinerHeightMap
setMode sets the mode of the combiner.
setModelBound(BoundingVolume) - Method in class com.jme.scene.Geometry
setModelBound sets the bounding object for this geometry.
setModelBound(BoundingVolume) - Method in class com.jme.scene.Node
 
setModelBound(BoundingVolume) - Method in class com.jme.scene.shape.AxisRods
 
setModelBound(BoundingVolume) - Method in class com.jme.scene.SharedMesh
setModelBound sets the bounding object for this geometry.
setModelBound(BoundingVolume) - Method in class com.jme.scene.Spatial
setModelBound sets the bounding object for this Spatial.
setModelBound(BoundingVolume) - Method in class com.jmex.terrain.TerrainPage
setModelBound sets the model bounds for the terrain blocks.
setModelDistance(int, float, float) - Method in class com.jme.scene.DistanceSwitchModel
setModelDistance sets the minimum and maximum distance that a particular child should be used.
setModelMaxDistance(int, float) - Method in class com.jme.scene.DistanceSwitchModel
setModelMaxDistance sets the maximum distance that a particular child should be used.
setModelMinDistance(int, float) - Method in class com.jme.scene.DistanceSwitchModel
setModelMinDistance sets the minimum distance that a particular child should be used.
setModelNode(Spatial) - Method in class com.jme.animation.AnimationController
 
setModelsOnly(boolean) - Method in class com.jmex.model.ogrexml.SceneLoader
Specify whether you want to load just models from the dotScene file.
setModelUpdate(boolean) - Method in class com.jmex.model.animation.JointController
If true, the model's bounding volume will be updated every frame.
setModelUpdate(boolean) - Method in class com.jmex.model.animation.KeyframeController
If true, the model's bounding volume will be updated every frame.
setMorphingMesh(TriMesh) - Method in class com.jmex.model.animation.KeyframeController
Sets the Mesh that will be physically changed by this KeyframeController
setMotionThreshold(int) - Method in class com.jmex.awt.swingui.dnd.JMEMouseDragGestureRecognizer
set the minimum width in pixel (horiz.
setMouse(Mouse) - Method in class com.jme.input.action.MouseInputAction
setMouse sets the mouse type used by this action.
setMouseRollMultiplier(float) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setMouseXMultiplier(float) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setMouseYMultiplier(float) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setMoveSpeed(float) - Method in class com.jme.input.KeyboardLookHandler
 
setMultipleTargets(boolean) - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
 
setMultipleTargets(boolean) - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
 
setMultipleTargets(boolean) - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
 
setMultipleTargets(boolean) - Method in interface com.jme.renderer.TextureRenderer
Set up this textureRenderer for use with multiple targets.
setMultiplier(float) - Method in class com.jme.input.controls.controller.RotationController
 
setMusic(boolean) - Method in interface com.jme.system.GameSettings
Sets the enabled status of music.
setMusic(boolean) - Method in class com.jme.system.PreferencesGameSettings
 
setMusic(boolean) - Method in class com.jme.system.PropertiesGameSettings
 
setName(String) - Method in class com.jme.animation.BoneAnimation
sets the name of this animation.
setName(String) - Method in class com.jme.scene.Spatial
Sets the name of this spatial.
setName(String) - Method in class com.jmex.game.state.GameState
Sets the name of this GameState.
setName(String) - Method in class com.jmex.model.ogrexml.SceneLoader
This method is provided so that users can import multiple dotScene files and have unique top-level nodes for each load; or if you just want to specify your own top-level node name.
setNearBlurDepth(float) - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
Set the depth at which blur starts
setNeedsRefresh(boolean) - Method in class com.jme.scene.state.RenderState
This should be called by states when it knows internal data has been altered.
setNegative(GameControl) - Method in class com.jme.input.controls.controller.RotationController
 
setNewAnimationTimes(float, float) - Method in class com.jme.animation.SpatialTransformer
Sets the new animation boundaries for this controller.
setNewAnimationTimes(float, float) - Method in class com.jmex.model.animation.KeyframeController
Sets the new animation boundaries for this controller.
setNext(ActionTrigger) - Method in class com.jme.input.ActionTrigger
Used to maintain a linked list of active triggers.
setNext(PlanarEdge) - Method in class com.jmex.font3d.math.PlanarEdge
 
setNodeDistance(float) - Method in class com.jmex.terrain.util.FluidSimHeightMap
Sets the distance between each node of the heightmap.
setNormal(Vector3f) - Method in class com.jme.math.Plane
setNormal sets the normal of the plane.
setNormal(Vector3f) - Method in class com.jme.math.Triangle
sets the normal vector of this triangle (to conform, must be unit length)
setNormal(Vector3f) - Method in class com.jmex.effects.particles.FloorInfluence
 
setNormal(Vector3f) - Method in class com.jmex.effects.water.WaterRenderPass
Set the normal of the waterplane(Used for reflecting the camera for rendering reflection)
setNormalBuffer(FloatBuffer) - Method in class com.jme.scene.Geometry
setNormalBuffer sets this geometry's normals via a float buffer consisting of groups of three floats: x,y and z.
setNormalBuffer(FloatBuffer) - Method in class com.jme.scene.SharedMesh
setNormalBuffer is not supported by SharedMesh.
setNormalmapTexture(Texture) - Method in class com.jmex.effects.water.WaterRenderPass
 
setNormalMult(float) - Method in class com.jmex.effects.glsl.SketchRenderPass
 
setNormalsMode(Spatial.NormalsMode) - Method in class com.jme.scene.Spatial
 
setNrBlurPasses(int) - Method in class com.jmex.effects.glsl.BloomRenderPass
 
setNumParticles(int) - Method in class com.jmex.effects.particles.ParticleSystem
 
setObject(Spatial, int, int) - Method in class com.jme.animation.SpatialTransformer
Sets an object to animate.
setObject(String, Object) - Method in interface com.jme.system.GameSettings
 
setObject(String, Object) - Method in class com.jme.system.PreferencesGameSettings
 
setObject(String, Object) - Method in class com.jme.system.PropertiesGameSettings
Not implemented.
setOctaves(int) - Method in class com.jmex.effects.water.WaterHeightGenerator
 
setOff(float) - Method in class com.jmex.effects.glsl.SketchRenderPass
 
setOffset(int) - Method in class com.jme.util.BinaryFileReader
setOffset sets the index of the file data.
setOffset(float, float) - Method in class com.jmex.effects.FlareQuad
Set the offset of this FlareQuad from the center point of the screen using a ratio where 1.0f (100%) = the position of the light source (or screen position of the worldTranslation of the LensFlare.) A negative value for x or y flips it across the axis from the light position.
setOffset(float) - Method in class com.jmex.effects.particles.AnimationEntry
 
setOffset(float) - Method in class com.jmex.effects.particles.RampEntry
 
setOffset(Vector2f) - Method in class com.jmex.terrain.TerrainBlock
Sets the value for the current offset amount to use when building texture coordinates.
setOffset(Vector2f) - Method in class com.jmex.terrain.TerrainPage
Sets the value for the current offset amount to use when building texture coordinates.
setOffsetAmount(float) - Method in class com.jmex.terrain.TerrainBlock
Sets the offset of this terrain texture map.
setOffsetAmount(float) - Method in class com.jmex.terrain.TerrainPage
Sets the offset of this terrain texture map.
setOneOff(boolean) - Method in class com.jme.animation.AnimationProperties
 
setOptimizeTransform(boolean) - Static method in class com.jme.animation.Bone
Switches the transform optimization on or off.
setOrientationPrecision(float) - Method in class com.jme.curve.CurveController
setOrientationPrecision sets a precision value for the spatials orientation.
setOrigin(Vector3f) - Method in class com.jme.math.Line
setOrigin sets the origin of the line.
setOrigin(Vector3f) - Method in class com.jme.math.LineSegment
 
setOrigin(Vector3f) - Method in class com.jme.math.Ray
setOrigin sets the origin of the ray.
setOriginOffset(Vector3f) - Method in class com.jmex.effects.particles.ParticleSystem
Set the offset for any new particles created (or recreated) by this manager.
setOrtho() - Method in class com.jme.renderer.jogl.JOGLRenderer
setOrtho sets the display system to be in orthographic mode.
setOrtho() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
setOrtho sets the display system to be in orthographic mode.
setOrtho() - Method in class com.jme.renderer.Renderer
setOrtho sets the display system to be in orthographic mode.
setOrtho() - Method in class com.jme.system.dummy.DummyRenderer
 
setOrthoCenter() - Method in class com.jme.renderer.jogl.JOGLRenderer
 
setOrthoCenter() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
setOrthoCenter() - Method in class com.jme.renderer.Renderer
setOrthoCenter sets the display system to be in orthographic mode.
setOrthoCenter() - Method in class com.jme.system.dummy.DummyRenderer
 
setOuterRadius(float) - Method in class com.jme.math.Ring
setOuterRadius sets the ring's outer radius.
setOuterRadius(float) - Method in class com.jme.scene.shape.Tube
Deprecated. Use Tube.updateGeometry(float, float, float, int, int) instead.
setOutlineColor(ColorRGBA) - Method in class com.jme.renderer.pass.OutlinePass
 
setOutlineWidth(float) - Method in class com.jme.renderer.pass.OutlinePass
 
setPaint(Paint) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
setPaintMode() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
setParallelProjection(boolean) - Method in class com.jme.renderer.AbstractCamera
Enable/disable parallel projection.
setParallelProjection(boolean) - Method in interface com.jme.renderer.Camera
Enable/disable parallel projection.
setParameter(float[], int) - Method in class com.jme.scene.state.FragmentProgramState
setParameter sets a parameter for this fragment program.
setParameter(float[], int) - Method in class com.jme.scene.state.VertexProgramState
setParameter sets a parameter for this vertex program.
setParent(InputHandler) - Method in class com.jme.input.InputHandler
 
setParent(Node) - Method in class com.jme.scene.Spatial
Called by Node.attachChild(Spatial) and Node.detachChild(Spatial) - don't call directly.
setParent(Node) - Method in class com.jmex.awt.swingui.JMEDesktop
 
setParent(GameStateNode) - Method in class com.jmex.game.state.GameState
Sets the parent of this node.
setParticleMass(float) - Method in class com.jmex.effects.particles.ParticleSystem
 
setParticleOrientation(float) - Method in class com.jmex.effects.particles.ParticleSystem
 
setParticlesInWorldCoords(boolean) - Method in class com.jmex.effects.particles.ParticleSystem
 
setParticleSpinSpeed(float) - Method in class com.jmex.effects.particles.ParticleSystem
Set the start and end spinSpeed of particles managed by this manager.
setParticleType(ParticleSystem.ParticleType) - Method in class com.jmex.effects.particles.ParticleSystem
Set what type of particle to emit from this sytem.
setPassState(RenderState) - Method in class com.jme.renderer.pass.Pass
Enforce a particular state.
setPassState(RenderState) - Method in class com.jme.scene.PassNodeState
Enforce a particular state.
setPatch(BezierPatch) - Method in class com.jme.scene.BezierMesh
setPatch sets the BezierPatch of the mesh.
setPauseTime(long) - Method in class com.jmex.audio.player.AudioPlayer
 
setPeakWalk(int) - Method in class com.jmex.terrain.util.ParticleDepositionHeightMap
setPeakWalk sets how often the jump point will be aggitated.
setPercentage(float) - Method in class com.jmex.scene.TimedLifeController
 
setPitch(float) - Method in class com.jmex.audio.AudioTrack
 
setPitch(float) - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
setPitch(float) - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
setPitch(float) - Method in class com.jmex.audio.player.AudioPlayer
 
setPlaneEq(int, int, double) - Method in class com.jme.scene.state.ClipState
 
setPlanePoints(Triangle) - Method in class com.jme.math.Plane
Initialize this plane using the three points of the given triangle.
setPlanePoints(Vector3f, Vector3f, Vector3f) - Method in class com.jme.math.Plane
Initialize the Plane using the given 3 points as coplanar.
setPlaneState(int) - Method in class com.jme.renderer.AbstractCamera
setPlaneState sets the state to keep track of tested planes for culling.
setPlaneState(int) - Method in interface com.jme.renderer.Camera
setPlaneState sets the state to keep track of tested planes for culling.
setPlayer(AudioPlayer) - Method in class com.jmex.audio.AudioTrack
 
setPlayRange(float) - Method in class com.jmex.audio.RangedAudioTracker
 
setPlayRangeSquared(float) - Method in class com.jmex.audio.RangedAudioTracker
 
setPointSize(float) - Method in class com.jme.scene.Point
Sets the pixel width of the point when drawn.
setPointSize(float) - Method in class com.jmex.effects.particles.ParticlePoints
Sets the pixel width of the points when drawn.
setPolygonOffset(float, float) - Method in class com.jme.renderer.jogl.JOGLRenderer
 
setPolygonOffset(float, float) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
setPolygonOffset(float, float) - Method in class com.jme.renderer.Renderer
Sets an offset to the zbuffer to be used when comparing an incoming polygon for depth buffer pass/fail.
setPolygonOffset(float, float) - Method in class com.jme.system.dummy.DummyRenderer
 
setPolygonWind(CullState.PolygonWind) - Method in class com.jme.scene.state.CullState
 
setPos(Vector3f) - Method in class com.jmex.effects.particles.FloorInfluence
 
setPose(String) - Method in class com.jmex.model.ogrexml.anim.PoseController
Deprecated.  
setPosition(int, float, Vector3f) - Method in class com.jme.animation.SpatialTransformer
Sets object with index indexInST to translate by position at time time.
setPosition(Vector3f) - Method in class com.jme.scene.shadow.ShadowVolume
 
setPosition(Vector3f) - Method in class com.jmex.audio.Ear
 
setPosition(Vector3f) - Method in class com.jmex.audio.RangedAudioTracker
 
setPosition(Vector3f) - Method in class com.jmex.effects.particles.Particle
Set the position of the particle in space.
setPositive(GameControl) - Method in class com.jme.input.controls.controller.RotationController
 
setPrecision(float) - Method in class com.jmex.effects.particles.ParticleController
Set how soon after the last update the manager will send updates to the particles.
setPrevious(ActionTrigger) - Method in class com.jme.input.ActionTrigger
Used to maintain a linked list of active triggers.
setProgress(float) - Method in interface com.jmex.game.state.load.Loader
 
setProgress(float, String) - Method in interface com.jmex.game.state.load.Loader
 
setProgress(float) - Method in class com.jmex.game.state.load.LoadingGameState
 
setProgress(float, String) - Method in class com.jmex.game.state.load.LoadingGameState
 
setProgress(float) - Method in class com.jmex.game.state.load.NullLoader
 
setProgress(float, String) - Method in class com.jmex.game.state.load.NullLoader
 
setProjection(float) - Method in class com.jme.math.Triangle
sets the projection of the vertices relative to the line origin.
setProjectionLength(float) - Method in class com.jme.scene.shadow.MeshShadows
 
setProperties(String[]) - Method in class com.jmex.model.util.ModelLoader.ModelLoaderCallable
 
setProperty(String, Object) - Method in class com.jme.entity.Entity
Binds a property name of the entity with it's property object.
setProperty(String, Object) - Method in class com.jmex.model.converters.FormatConverter
Adds a property.
setProps(AnimationProperties) - Method in class com.jme.animation.AnimationController
 
setProvider(String) - Static method in class com.jme.input.joystick.JoystickInput
Change the provider used for joystick input.
setProvider(Class) - Static method in class com.jme.input.joystick.JoystickInput
Change the provider used for joystick input.
setProvider(String) - Static method in class com.jme.input.KeyInput
Change the provider used for keyboard input.
setProvider(Class) - Static method in class com.jme.input.KeyInput
Change the provider used for keyboard input.
setProvider(String) - Static method in class com.jme.input.MouseInput
Change the provider used for mouse input.
setProvider(Class) - Static method in class com.jme.input.MouseInput
Change the provider used for mouse input.
setQuadQuantity(int) - Method in class com.jme.scene.QuadMesh
 
setQuadrant(short) - Method in class com.jmex.terrain.TerrainBlock
 
setQuadrant(short) - Method in class com.jmex.terrain.TerrainPage
 
setQuadratic(float) - Method in class com.jme.light.Light
setQuadratic sets the value for the quadratic attenuation.
setQuadratic(float) - Method in class com.jme.scene.state.jogl.records.LightRecord
 
setQuadratic(float) - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
setQuads(Vector3f[]) - Static method in class com.jme.scene.QuadMesh
 
setQuality(FogState.Quality) - Method in class com.jme.scene.state.FogState
setQuality sets the quality used for the fog attributes.
setQuickCompares(boolean) - Static method in class com.jme.scene.state.RenderState
 
setRadialSamples(int) - Method in class com.jme.scene.shape.Tube
Deprecated. Use Tube.updateGeometry(float, float, float, int, int) instead.
setRadius(float) - Method in class com.jme.bounding.BoundingCapsule
 
setRadius(float) - Method in class com.jme.bounding.BoundingSphere
setRadius sets the radius of this bounding sphere.
setRadius(float) - Method in class com.jme.scene.shape.Cylinder
Deprecated. use Cylinder.recomputeGeometry(int, int, float, float, boolean, boolean).
setRadius(float) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
setRadius1(float) - Method in class com.jme.scene.shape.Cylinder
Deprecated. use Cylinder.recomputeGeometry(int, int, float, float, boolean, boolean).
setRadius2(float) - Method in class com.jme.scene.shape.Cylinder
Deprecated. use Cylinder.recomputeGeometry(int, int, float, float, boolean, boolean).
setRamp(ParticleAppearanceRamp) - Method in class com.jmex.effects.particles.ParticleSystem
 
setRandom(boolean) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
setRandom(boolean) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
setRandomColors() - Method in class com.jme.scene.Geometry
Sets every color of this geometry's color array to a random color.
setRandomColors() - Method in class com.jme.scene.SharedMesh
setRandomColors is not supported by SharedMesh.
setRate(long) - Method in class com.jme.input.controls.controller.ActionRepeatController
 
setRate(float) - Method in class com.jmex.effects.particles.AnimationEntry
 
setRay(Ray) - Method in class com.jme.intersection.PickData
 
setRecords(CollapseRecord[]) - Method in class com.jme.scene.lod.ClodMesh
Sets the records this ClodMesh will use to collapse triangles.
setRed(boolean) - Method in class com.jme.scene.state.ColorMaskState
 
setRedrawRate(float) - Method in class com.jme.scene.ImposterNode
Set the redraw rate (see getRedrawRate())
setRefDistance(float) - Method in class com.jmex.audio.player.AudioPlayer
 
setReference(float) - Method in class com.jme.scene.state.BlendState
setReference sets the reference value that incoming alpha values are compared to when doing alpha testing.
setReference(JOGLFragmentProgramState) - Method in class com.jme.scene.state.jogl.records.FragmentProgramStateRecord
 
setReference(JOGLShaderObjectsState) - Method in class com.jme.scene.state.jogl.records.ShaderObjectsStateRecord
 
setReference(JOGLVertexProgramState) - Method in class com.jme.scene.state.jogl.records.VertexProgramStateRecord
 
setReference(LWJGLFragmentProgramState) - Method in class com.jme.scene.state.lwjgl.records.FragmentProgramStateRecord
 
setReference(LWJGLShaderObjectsState) - Method in class com.jme.scene.state.lwjgl.records.ShaderObjectsStateRecord
 
setReference(LWJGLVertexProgramState) - Method in class com.jme.scene.state.lwjgl.records.VertexProgramStateRecord
 
setReferenceDistance(float) - Method in class com.jmex.audio.AudioTrack
 
setReferenceDistance(float) - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
setReferenceDistance(float) - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
setReferenceDistance(float) - Method in class com.jmex.audio.player.AudioPlayer
 
setReflectedScene(Spatial) - Method in class com.jmex.effects.water.WaterRenderPass
Sets spatial to be used as reflection in the water(clears previously set)
setReflectionThrottle(float) - Method in class com.jmex.effects.water.WaterRenderPass
 
setRefractionThrottle(float) - Method in class com.jmex.effects.water.WaterRenderPass
 
setRelative(boolean) - Method in class com.jmex.audio.AudioTrack
 
setRelativeDelta(Component) - Method in class com.jmex.awt.input.AWTMouseInput
 
setRelaxLoops(int) - Method in class com.jme.math.spring.SpringSystem
Set how many times the springs are updated per SpringSystem update.
setReleaseRate(int) - Method in class com.jmex.effects.particles.ParticleSystem
Set the number of particles the manager should release per second.
setReleaseVariance(float) - Method in class com.jmex.effects.particles.ParticleController
Set the variance possible on the release rate.
setReleaseVariance(float) - Method in class com.jmex.effects.particles.ParticleSystem
 
setRenderer(Renderer) - Method in class com.jme.system.canvas.JMECanvasImplementor
 
setRenderer(Renderer) - Method in class com.jme.system.DisplaySystem
setRenderer sets the Renderer object that is to be used by this display.
setRenderer(Renderer) - Method in class com.jme.system.dummy.DummyDisplaySystem
 
setRenderer(String) - Method in interface com.jme.system.GameSettings
Sets the rendering API.
setRenderer(Renderer) - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
setRenderer(Renderer) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
setRenderer sets the supplied renderer as this display's renderer.
setRenderer(String) - Method in class com.jme.system.PreferencesGameSettings
 
setRenderer(String) - Method in class com.jme.system.PropertiesGameSettings
 
setRenderingHint(RenderingHints.Key, Object) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
setRenderingHints(Map<?, ?>) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
setRenderQueueMode(int) - Method in class com.jme.scene.Spatial
setRenderQueueMode determines at what phase of the rendering proces this Spatial will rendered.
setRenderScale(int) - Method in class com.jmex.effects.water.WaterRenderPass
 
setRenderShadows(boolean) - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
setRenderState(RenderState) - Method in class com.jme.input.Mouse
setRenderState sets a render state for this node.
setRenderState(RenderState) - Method in class com.jme.scene.Spatial
setRenderState sets a render state for this node.
setRenderToTextureType(Texture.RenderToTextureType) - Method in class com.jme.image.Texture
 
setRenderVolume(boolean) - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
setRepeatType(int) - Method in class com.jme.scene.Controller
Sets the repeat type of this controller.
setRepeatType(MusicTrackQueue.RepeatType) - Method in class com.jmex.audio.MusicTrackQueue
 
setRepeatType(int) - Method in class com.jmex.effects.particles.ParticleSystem
 
setResource(URL) - Method in class com.jmex.audio.AudioTrack
 
setResource(URL) - Method in class com.jmex.audio.openal.OpenALAudioTrack
Set resource this audio track will play.
setResourceClassLoader(ClassLoader) - Method in class com.jme.util.resource.ClasspathResourceLocator
For apps with classloader tree customization, or which run under an infrastructure which customizes the classloader hierarchy, this method lets you specify the exact ClassLoader to use to retrieve resource URLs.
setRestLength(float) - Method in class com.jme.math.spring.Spring
Set the rest length of this Spring.
setRolloff(float) - Method in class com.jmex.audio.AudioTrack
 
setRolloff(float) - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
setRolloff(float) - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
setRolloff(float) - Method in class com.jmex.audio.player.AudioPlayer
 
setRootNode(Node) - Method in class com.jmex.effects.LensFlare
setter for field rootNode
setRotateAxis(int) - Method in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
setRotateOnly(boolean) - Method in class com.jme.input.ThirdPersonHandler
 
setRotateTarget(boolean) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setRotateWithScene(boolean) - Method in class com.jmex.effects.particles.ParticleSystem
 
setRotateWithScene(boolean) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicGravity
 
setRotateWithScene(boolean) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
setRotation(int, Quaternion) - Method in class com.jme.animation.BoneTransform
setRotation sets a rotation for a given frame.
setRotation(int, Quaternion) - Method in class com.jme.animation.SpatialTransformer.PointInTime
Sets the rotation for objIndex and sets usedRot to true for that index
setRotation(int, float, Quaternion) - Method in class com.jme.animation.SpatialTransformer
Sets object with index indexInST to rotate by rot at time time.
setRotation(Quaternion) - Method in class com.jme.image.Texture
 
setRotation(Matrix3f) - Method in class com.jme.math.TransformMatrix
Sets the rotation matrix to the given rotation matrix via a copy.
setRotation(Quaternion) - Method in class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
After using the setRotation function, user needs to call the buildMatrices function
setRotation(int, float, float, float, float) - Method in class com.jmex.model.animation.JointController
Tells JointController that at time time the joint jointNumber will rotate acording to the euler angles x,y,z relative to its parent's rotation
setRotation(int, float, Quaternion) - Method in class com.jmex.model.animation.JointController
Tells JointController that at time time the joint jointNumber will rotate acording to Quaternion.
setRotation(int, float, float, float) - Method in class com.jmex.model.animation.PointInTime
 
setRotation(int, Quaternion) - Method in class com.jmex.model.animation.PointInTime
Sets for the given joint to have the given rotation.
setRotationDelta(float) - Method in class com.jme.animation.TextureAnimationController
 
setRotationQuaternion(Quaternion) - Method in class com.jme.math.Matrix4f
setRotationQuaternion builds a rotation from a Quaternion.
setRotationQuaternion(Quaternion) - Method in class com.jme.math.TransformMatrix
setRotationQuaternion builds a rotation from a Quaternion.
setRotationQuaternion(Quaternion) - Method in class com.jme.math.TransformQuaternion
Sets this rotation to the given Quaternion value by copying.
setRotations(Quaternion[]) - Method in class com.jme.animation.BoneTransform
sets the rotations array for the keyframes.
setRotMatrix(Matrix3f) - Method in class com.jmex.effects.particles.ParticleSystem
 
setRoughness(float) - Method in class com.jmex.terrain.util.MidPointHeightMap
setRoughness sets the new roughness value of the heightmap.
setRow(int, Vector3f) - Method in class com.jme.math.Matrix3f
setRow sets a particular row of this matrix to that represented by the provided vector.
setSampleRate(long) - Static method in class com.jme.util.stat.StatCollector
 
setSamples(int) - Method in interface com.jme.system.GameSettings
Sets the number of samples to use for the multisample buffer.
setSamples(int) - Method in class com.jme.system.PreferencesGameSettings
 
setSamples(int) - Method in class com.jme.system.PropertiesGameSettings
 
setSamples(int) - Method in class com.jmex.awt.applet.StandardApplet
 
setScale(int, Vector3f) - Method in class com.jme.animation.SpatialTransformer.PointInTime
Sets the scale for objIndex and sets usedScale to true for that index
setScale(int, float, Vector3f) - Method in class com.jme.animation.SpatialTransformer
Sets object with index indexInST to scale by scale at time time.
setScale(Vector3f) - Method in class com.jme.image.Texture
 
setScale(Vector3f) - Method in class com.jme.math.TransformMatrix
Sets this TransformMatrix's scale to the given scale (x,y,z), by copying.
setScale(float, float, float) - Method in class com.jme.math.TransformMatrix
Sets this TransformMatrix's scale to the given x,y,z
setScale(Vector3f) - Method in class com.jme.math.TransformQuaternion
Sets this scale to the given value by copying.
setScale(float, float, float) - Method in class com.jme.math.TransformQuaternion
Sets this matrix's scale to the given x,y,z values.
setScale(Vector3f) - Method in class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
After using the setScale function, user needs to call the buildMatrices function
setScalexbig(float) - Method in class com.jmex.effects.water.WaterHeightGenerator
 
setScalexsmall(float) - Method in class com.jmex.effects.water.WaterHeightGenerator
 
setScaleybig(float) - Method in class com.jmex.effects.water.WaterHeightGenerator
 
setScaleysmall(float) - Method in class com.jmex.effects.water.WaterHeightGenerator
 
setSeparateSpecular(boolean) - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
setSeparateSpecular(boolean) - Method in class com.jme.scene.state.LightState
Sets if separate specular mode should be enabled for this LightState.
setSeparateSpecular(boolean) - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
setSFX(boolean) - Method in interface com.jme.system.GameSettings
Sets the enabled status of sound effects.
setSFX(boolean) - Method in class com.jme.system.PreferencesGameSettings
 
setSFX(boolean) - Method in class com.jme.system.PropertiesGameSettings
 
setShadeMode(ShadeState.ShadeMode) - Method in class com.jme.scene.state.ShadeState
setShadeMode sets the current shading mode.
setShaderDataLogic(GLSLShaderDataLogic) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Logic to handle setting geom-specific data to a shader before rendering
setShadowAlpha(float) - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
Set the colour of the shadows to be cast
setShadowCaster(boolean) - Method in class com.jme.light.Light
 
setShadowColor(ColorRGBA) - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
setShadowGate(ShadowGate) - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
setShadowMapScale(float) - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
Set the scale factor thats used to stretch the shadow map texture across the scene.
setShininess(float) - Method in class com.jme.scene.state.MaterialState
setShininess sets the shininess of the material.
setShowingJFrame(boolean) - Method in class com.jmex.awt.swingui.JMEDesktop
Deprecated. for debuggin only
setSize(float) - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel.EndRamp
 
setSize(float) - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel.StartRamp
 
setSize(float) - Method in class com.jmex.effects.particles.RampEntry
 
setSize(float) - Method in class com.jmex.font2d.Text2D
 
setSize(float) - Method in interface com.jmex.font3d.JmeText
change the size of the font, this will most likely be implemented with scaling, so watch out when using this and setLocalScale(...).
setSize(float) - Method in class com.jmex.font3d.Text3D
 
setSize(int) - Method in class com.jmex.terrain.TerrainBlock
Sets the size of this terrain block.
setSize(int) - Method in class com.jmex.terrain.TerrainPage
Sets the size of this terrain page.
setSize(int) - Method in class com.jmex.terrain.util.AbstractHeightMap
setSize sets the size of the terrain where the area is size x size.
setSkeleton(Bone) - Method in class com.jme.animation.AnimationController
 
setSkeleton(Bone) - Method in class com.jme.animation.SkinNode
 
setSkinRoot(boolean) - Method in class com.jme.animation.Bone
 
setSkins(Node) - Method in class com.jme.animation.SkinNode
setSkin sets the skin that the SkinNode will affect.
setSkybox(Node) - Method in class com.jmex.effects.water.WaterRenderPass
Sets up a node to be transformed and clipped for skybox usage
setSmoothTranslation(float, float, float, float) - Method in class com.jmex.model.animation.KeyframeController
This function will do a smooth translation between a keframe's current look, to the look directly at newTimeToReach.
setSolidColor(ColorRGBA) - Method in class com.jme.scene.Geometry
setSolidColor sets the color array of this geometry to a single color.
setSolidColor(ColorRGBA) - Method in class com.jme.scene.shape.Arrow
 
setSolidColor(ColorRGBA) - Method in class com.jme.scene.SharedMesh
setSolidColor is not supported by SharedMesh.
setSource(FogState.CoordinateSource) - Method in class com.jme.scene.state.FogState
 
setSourceBone(Bone) - Method in class com.jme.animation.BoneAnimation
 
setSourceFunction(BlendState.SourceFunction) - Method in class com.jme.scene.state.BlendState
setSrcFunction sets the source function for the blending equation for both rgb and alpha values.
setSourceFunctionAlpha(BlendState.SourceFunction) - Method in class com.jme.scene.state.BlendState
setSourceFunctionAlpha sets the source function for the blending equation used with alpha values.
setSourceFunctionRGB(BlendState.SourceFunction) - Method in class com.jme.scene.state.BlendState
setSrcFunction sets the source function for the blending equation.
setSourceMesh(Geometry) - Method in class com.jme.intersection.CollisionData
 
setSourceTris(ArrayList<Integer>) - Method in class com.jme.intersection.CollisionData
 
setSpatial(Spatial) - Method in class com.jme.entity.Entity
setSpatial sets the spatial object used to define the entitie's graphical representation.
setSpatial(Spatial) - Method in class com.jme.input.controls.controller.RotationController
 
setSpecular(ColorRGBA) - Method in class com.jme.light.Light
setSpecular sets the specular color value for this light.
setSpecular(ColorRGBA) - Method in class com.jme.scene.state.MaterialState
setSpecular sets the specular color of the material.
setSpeed(float) - Method in class com.jme.input.AbsoluteMouse
 
setSpeed(float) - Method in class com.jme.input.action.InputAction
setSpeed defines the speed at which this action occurs.
setSpeed(float) - Method in class com.jme.input.action.MouseLook
setSpeed sets the speed of the mouse look.
setSpeed(float) - Method in class com.jme.input.action.NodeMouseLook
setSpeed sets the speed of the mouse look.
setSpeed(float) - Method in class com.jme.input.Mouse
Sets the speed multiplier for updating the cursor position
setSpeed(float) - Method in class com.jme.input.RelativeMouse
Sets the speed multiplier for updating the cursor position
setSpeed(float) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
setSpeed sets the speed of the mouse look.
setSpeed(float) - Method in class com.jme.scene.Controller
Sets the speed of this controller
setSpeed(float) - Method in class com.jmex.effects.particles.ParticleSystem
 
setSpeed(float) - Method in class com.jmex.effects.transients.FadeInOut
Sets the speed this object should fade at.
setSpeedbig(float) - Method in class com.jmex.effects.water.WaterHeightGenerator
 
setSpeedBump(float) - Method in class com.jmex.effects.particles.SwarmInfluence
 
setSpeedOfSound(float) - Method in class com.jmex.audio.AudioSystem
Sets the speed of sound using gl units per second
setSpeedOfSound(float) - Method in class com.jmex.audio.openal.OpenALSystem
 
setSpeedReflection(float) - Method in class com.jmex.effects.water.WaterRenderPass
Set the movement speed of the reflectiontexture
setSpeedRefraction(float) - Method in class com.jmex.effects.water.WaterRenderPass
Set the movement speed of the refractiontexture
setSpeedsmall(float) - Method in class com.jmex.effects.water.WaterHeightGenerator
 
setSpin(float) - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel.EndRamp
 
setSpin(float) - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel.StartRamp
 
setSpin(float) - Method in class com.jmex.effects.particles.RampEntry
 
setSpotCutoff(float) - Method in class com.jme.scene.state.jogl.records.LightRecord
 
setSpotCutoff(float) - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
setSpotExponent(float) - Method in class com.jme.scene.state.jogl.records.LightRecord
 
setSpotExponent(float) - Method in class com.jme.scene.state.lwjgl.records.LightRecord
 
setSpringK(float) - Method in class com.jme.input.ChaseCamera
 
setStart(float) - Method in class com.jme.scene.state.FogState
setStart sets the start distance, or where fog begins to be applied.
setStartColor(ColorRGBA) - Method in class com.jmex.effects.particles.ParticleSystem
Set the start color for particles.
setStartFrame(int) - Method in class com.jme.animation.BoneAnimation
sets the start frame of the animation.
setStartIndex(int) - Method in class com.jmex.effects.particles.Particle
Set the starting index where this particle is represented in its parent's geometry data
setStartMass(float) - Method in class com.jmex.effects.particles.ParticleSystem
 
setStartSize(float) - Method in class com.jmex.effects.particles.ParticleSystem
 
setStartSpin(float) - Method in class com.jmex.effects.particles.ParticleSystem
 
setStartTexIndex(int) - Method in class com.jmex.effects.particles.ParticleSystem
 
setStartTime(long) - Method in class com.jmex.audio.player.AudioPlayer
 
setState(int) - Method in class com.jmex.audio.openal.OpenALSource
 
setState(RenderState) - Method in class com.jmex.model.collada.ColladaMaterial
 
setStatus(Particle.Status) - Method in class com.jmex.effects.particles.Particle
Set the status of this particle.
setStayBehindTarget(boolean) - Method in class com.jme.input.ChaseCamera
 
setStencilBits(int) - Method in interface com.jme.system.GameSettings
Sets the stencil bits for use with the renderer.
setStencilBits(int) - Method in class com.jme.system.PreferencesGameSettings
 
setStencilBits(int) - Method in class com.jme.system.PropertiesGameSettings
 
setStencilBits(int) - Method in class com.jmex.awt.applet.StandardApplet
 
setStencilFuncMask(int) - Method in class com.jme.scene.state.StencilState
Sets the stencil mask to be used during stencil functions for both faces.
setStencilFuncMaskBack(int) - Method in class com.jme.scene.state.StencilState
Sets the stencil mask to be used during stencil functions for back faces.
setStencilFuncMaskFront(int) - Method in class com.jme.scene.state.StencilState
Sets the stencil mask to be used during stencil functions for front faces.
setStencilFunction(StencilState.StencilFunction) - Method in class com.jme.scene.state.StencilState
Sets the function that defines if a stencil test passes or not for both faces.
setStencilFunctionBack(StencilState.StencilFunction) - Method in class com.jme.scene.state.StencilState
Sets the function that defines if a stencil test passes or not for back faces.
setStencilFunctionFront(StencilState.StencilFunction) - Method in class com.jme.scene.state.StencilState
Sets the function that defines if a stencil test passes or not for front faces.
setStencilMask(int) - Method in class com.jme.scene.state.StencilState
Convienence method for setting both types of stencil masks at once for both faces.
setStencilMaskBack(int) - Method in class com.jme.scene.state.StencilState
Convienence method for setting both types of stencil masks at once for back faces.
setStencilMaskFront(int) - Method in class com.jme.scene.state.StencilState
Convienence method for setting both types of stencil masks at once for front faces.
setStencilOpFail(StencilState.StencilOperation) - Method in class com.jme.scene.state.StencilState
Specifies the aciton to take when the stencil test fails for both faces.
setStencilOpFailBack(StencilState.StencilOperation) - Method in class com.jme.scene.state.StencilState
Specifies the aciton to take when the stencil test fails for back faces.
setStencilOpFailFront(StencilState.StencilOperation) - Method in class com.jme.scene.state.StencilState
Specifies the aciton to take when the stencil test fails for front faces.
setStencilOpZFail(StencilState.StencilOperation) - Method in class com.jme.scene.state.StencilState
Specifies stencil action when the stencil test passes, but the depth test fails for both faces.
setStencilOpZFailBack(StencilState.StencilOperation) - Method in class com.jme.scene.state.StencilState
Specifies stencil action when the stencil test passes, but the depth test fails.
setStencilOpZFailFront(StencilState.StencilOperation) - Method in class com.jme.scene.state.StencilState
Specifies stencil action when the stencil test passes, but the depth test fails for front faces.
setStencilOpZPass(StencilState.StencilOperation) - Method in class com.jme.scene.state.StencilState
Specifies stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled.
setStencilOpZPassBack(StencilState.StencilOperation) - Method in class com.jme.scene.state.StencilState
Specifies stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled.
setStencilOpZPassFront(StencilState.StencilOperation) - Method in class com.jme.scene.state.StencilState
Specifies stencil action when both the stencil test and the depth test pass, or when the stencil test passes and either there is no depth buffer or depth testing is not enabled.
setStencilReference(int) - Method in class com.jme.scene.state.StencilState
Sets the stencil reference to be used during the stencil function for both faces.
setStencilReferenceBack(int) - Method in class com.jme.scene.state.StencilState
Sets the stencil reference to be used during the stencil function for back faces.
setStencilReferenceFront(int) - Method in class com.jme.scene.state.StencilState
Sets the stencil reference to be used during the stencil function for front faces.
setStencilWriteMask(int) - Method in class com.jme.scene.state.StencilState
Controls which stencil bitplanes are written for both faces.
setStencilWriteMaskBack(int) - Method in class com.jme.scene.state.StencilState
Controls which stencil bitplanes are written for back faces.
setStencilWriteMaskFront(int) - Method in class com.jme.scene.state.StencilState
Controls which stencil bitplanes are written for front faces.
setSteps(int) - Method in class com.jme.curve.Curve
setSteps sets the number of steps that make up the curve.
setStepScale(Vector3f) - Method in class com.jmex.terrain.TerrainBlock
Sets the step scale of this terrain block's height map.
setStepScale(Vector3f) - Method in class com.jmex.terrain.TerrainPage
Sets the step scale of this terrain page's height map.
setStippleFactor(int) - Method in class com.jme.scene.Line
 
setStippleFactor(int) - Method in class com.jmex.effects.particles.ParticleLines
 
setStippleMask(ByteBuffer) - Method in class com.jme.scene.state.StippleState
Sets the stipple mask to be used.
The ByteBuffer needs to be 1024 byte big.
setStipplePattern(short) - Method in class com.jme.scene.Line
The stipple or pattern to use when drawing this line.
setStipplePattern(short) - Method in class com.jmex.effects.particles.ParticleLines
The stipple or pattern to use when drawing the particle lines.
setStitchStrips(boolean) - Method in class com.jme.util.geom.nvtristrip.TriStrip
bool to indicate whether to stitch together strips into one huge strip or not.
setStopRange(float) - Method in class com.jmex.audio.RangedAudioTracker
 
setStopRangeSquared(float) - Method in class com.jmex.audio.RangedAudioTracker
 
setStoreTexture(boolean) - Method in class com.jme.image.Texture
 
setStrafeAlignTarget(boolean) - Method in class com.jme.input.ThirdPersonHandler
 
setStrafing(boolean) - Method in class com.jme.input.ThirdPersonHandler
Internal method used to let the handler know that the target is currently strafing left/right (via use of the strafe left/right keys.)
setStream(AudioInputStream) - Method in class com.jmex.audio.player.StreamedAudioPlayer
 
setStrength(float) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
setStrength(float) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
setStroke(Stroke) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
setSwarmOffset(Vector3f) - Method in class com.jmex.effects.particles.SwarmInfluence
 
setSwarmRange(float) - Method in class com.jmex.effects.particles.SwarmInfluence
 
setSynchronizingThreadsOnUpdate(boolean) - Method in class com.jmex.awt.swingui.JMEDesktop
Choose if update and swing thread should be synchronized (avoids flickering, eats some performance)
setSystemProvider(SystemProvider) - Static method in class com.jme.system.DisplaySystem
Sets the SystemProvider to be provider.
setTangent(Vector3f) - Method in class com.jmex.effects.water.WaterRenderPass
 
setTangentBuffer(FloatBuffer) - Method in class com.jme.scene.Geometry
 
setTangentBuffer(FloatBuffer) - Method in class com.jme.scene.SharedMesh
 
setTarget(Spatial) - Method in class com.jme.input.ChaseCamera
 
setTarget(Spatial) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setTarget(Spatial) - Method in class com.jme.input.ThirdPersonHandler
 
setTarget(TriMesh) - Method in class com.jme.scene.SharedMesh
setTarget sets the shared data mesh.
setTargetMesh(Geometry) - Method in class com.jme.intersection.CollisionData
setTargetMesh sets the mesh that is hit by the source mesh.
setTargetMesh(Geometry) - Method in class com.jme.intersection.PickData
setTargetMesh sets the geometry hit by the ray.
setTargetOffset(Vector3f) - Method in class com.jme.input.ChaseCamera
 
setTargetRate(int) - Method in interface com.jme.system.canvas.JMECanvas
Set the desired update/redraw frequency of this canvas.
setTargetRate(int) - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
setTargetRate(int) - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
setTargetRate(int) - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
setTargetRecord(int) - Method in class com.jme.scene.lod.AreaClodMesh
This function is ignored by AreaClodMesh because target records are updated automatically during draw.
setTargetRecord(int) - Method in class com.jme.scene.lod.ClodMesh
Sets the current target record to the target value.
setTargetTris(ArrayList<Integer>) - Method in class com.jme.intersection.CollisionData
 
setTargetTris(ArrayList<Integer>) - Method in class com.jme.intersection.PickData
 
setTargetTurnSpeed(float) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setTargetVolume(float) - Method in class com.jmex.audio.AudioTrack
 
setTestEnabled(boolean) - Method in class com.jme.scene.state.BlendState
setTestEnabled turns alpha testing on and off.
setTestFunction(BlendState.TestFunction) - Method in class com.jme.scene.state.BlendState
setTestFunction sets the testing function used for the alpha testing.
setTexAnimation(TexAnimation) - Method in class com.jmex.effects.particles.ParticleSystem
 
setTexQuantity(int) - Method in class com.jmex.effects.particles.ParticleSystem
 
setText(String) - Method in class com.jmex.font2d.Text2D
 
setText(String) - Method in interface com.jmex.font3d.JmeText
Sets the string of text that this object is visualizing, the geometry of the object should change to reflect the change.
setText(String) - Method in class com.jmex.font3d.Text3D
 
setText(String) - Method in class com.jmex.game.state.TextGameState
 
setTextColor(ColorRGBA) - Method in class com.jme.scene.Text
Sets the color of the text.
setTexture(Texture) - Method in class com.jme.animation.TextureKeyframeController
 
setTexture(Skybox.Face, Texture) - Method in class com.jme.scene.Skybox
Set the texture to be displayed on the given face of the skybox.
setTexture(Skybox.Face, Texture, int) - Method in class com.jme.scene.Skybox
Set the texture to be displayed on the given side of the skybox.
setTexture(Texture) - Method in class com.jme.scene.state.TextureState
setTexture sets a single texture to the first texture unit.
setTexture(Texture, int) - Method in class com.jme.scene.state.TextureState
setTexture sets the texture object to be used by the state.
setTexture(Texture2D) - Method in class com.jme.util.stat.graph.AbstractStatGrapher
 
setTextureCombineMode(Spatial.TextureCombineMode) - Method in class com.jme.scene.Spatial
Sets how textures from parents should be combined for this Spatial.
setTextureCoordinateOffset(int) - Method in class com.jme.scene.state.TextureState
setTextureCoordinateOffset sets the offset value used to determine which coordinates to use for texturing Geometry.
setTextureCoords(TexCoords) - Method in class com.jme.scene.Geometry
setTextureBuffer sets this geometry's textures (position 0) via a float buffer.
setTextureCoords(TexCoords, int) - Method in class com.jme.scene.Geometry
setTextureBuffer sets this geometry's textures at the position given via a float buffer.
setTextureCoords(ArrayList<TexCoords>) - Method in class com.jme.scene.Geometry
 
setTextureCoords(TexCoords) - Method in class com.jme.scene.SharedMesh
setTextureBuffer is not supported by SharedMesh.
setTextureCoords(TexCoords, int) - Method in class com.jme.scene.SharedMesh
setTextureBuffer not supported by SharedMesh
setTextureId(int) - Method in class com.jme.image.Texture
setTextureId sets the texture id for this texture.
setTextureKey(TextureKey) - Method in class com.jme.image.Texture
 
setTextureMode(int) - Method in class com.jme.scene.shape.Sphere
Deprecated. 
setTextureMode(Sphere.TextureMode) - Method in class com.jme.scene.shape.Sphere
 
setTextureRenderer(TextureRenderer) - Method in class com.jme.scene.ImposterNode
Set the Underlying texture renderer used by this imposter.
setTextureRotationAxis(Vector3f) - Method in class com.jme.animation.TextureAnimationController
 
setTextureState(TextureState) - Method in class com.jmex.effects.water.WaterRenderPass
 
setThreshold(int) - Method in class com.jme.util.stat.graph.LineGrapher
 
setThreshold(int) - Method in class com.jme.util.stat.graph.TabledLabelGrapher
 
setThreshold(int) - Method in class com.jme.util.stat.graph.TimedAreaGrapher
 
setThrottle(float) - Method in class com.jmex.effects.glsl.BloomRenderPass
 
setThrottle(float) - Method in class com.jmex.effects.glsl.DepthOfFieldRenderPass
 
setThrowableHandler(ThrowableHandler) - Method in class com.jme.app.BaseGame
 
setThrowableHandler(ThrowableHandler) - Method in class com.jmex.awt.applet.BaseApplet
 
setThrowableHandler(ThrowableHandler) - Method in class com.jmex.awt.applet.StandardApplet
 
setTime(float) - Method in class com.jme.input.action.InputActionEvent
sets the time the event occured.
setTime(float, OgreMesh[], Skeleton) - Method in class com.jmex.model.ogrexml.anim.Animation
 
setTime(float, Skeleton) - Method in class com.jmex.model.ogrexml.anim.BoneAnimation
 
setTime(float, Skeleton) - Method in class com.jmex.model.ogrexml.anim.BoneTrack
Modify the bone which this track modifies in the skeleton to contain the correct animation transforms for a given time.
setTime(float, OgreMesh[]) - Method in class com.jmex.model.ogrexml.anim.MeshAnimation
 
setTime(float) - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
Deprecated. Use setCurTime
setTime(float, OgreMesh[]) - Method in class com.jmex.model.ogrexml.anim.PoseTrack
 
setTime(float, OgreMesh[]) - Method in class com.jmex.model.ogrexml.anim.Track
 
setTimeDilation(float) - Method in class com.jmex.effects.cloth.ClothPatch
Set the timedilation factor used in updateWorldData(float) Normally this is set to 1.
setTimer(Timer) - Static method in class com.jme.util.Timer
Set a user defined timer instance
setTimes(float[]) - Method in class com.jme.animation.BoneAnimation
Sets the times array for the keyframes.
setTimes(int, int) - Method in class com.jmex.model.animation.JointController
Sets the frames the joint controller will animate from and to.
setTimeStep(float) - Method in class com.jmex.terrain.util.FluidSimHeightMap
Sets the time-speed between each iteration of the fluid simulation algortithm.
settings - Variable in class com.jme.app.AbstractGame
Game display properties.
setTitle(String) - Method in class com.jme.system.DisplaySystem
Sets the title of the display system.
setTitle(String) - Method in class com.jme.system.dummy.DummyDisplaySystem
 
setTitle(String) - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
setTitle(String) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
setTitle sets the window title of the created window.
setTotalSize(int) - Method in class com.jmex.terrain.TerrainBlock
Sets the total size of the terrain .
setTotalSize(int) - Method in class com.jmex.terrain.TerrainPage
Sets the total size of the terrain .
setToTrack(Spatial) - Method in class com.jmex.audio.RangedAudioTracker
 
setTrack(AudioTrack) - Method in class com.jmex.audio.openal.OpenALSource
 
setTrackIn3D(boolean) - Method in class com.jmex.audio.RangedAudioTracker
 
setTracks(Track[]) - Method in class com.jmex.model.ogrexml.anim.MeshAnimation
 
setTrailFront(Vector3f, float, float) - Method in class com.jmex.effects.TrailMesh
Update the front position of the trail.
setTrailFront(Vector3f, Vector3f, float, float) - Method in class com.jmex.effects.TrailMesh
Update the front position of the trail.
setTransform(int, Matrix4f) - Method in class com.jme.animation.BoneTransform
setTransforms sets a transform for a given frame.
setTransform(AffineTransform) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
setTransforms(Matrix4f[]) - Method in class com.jme.animation.BoneTransform
sets the transforms array for the keyframes.
setTransformWithScene(boolean) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
setTranslation(int, Vector3f) - Method in class com.jme.animation.BoneTransform
setTranslation sets a translation for a given frame.
setTranslation(int, Vector3f) - Method in class com.jme.animation.SpatialTransformer.PointInTime
Sets the translation for objIndex and sets usedTrans to true for that index
setTranslation(Vector3f) - Method in class com.jme.image.Texture
 
setTranslation(float[]) - Method in class com.jme.math.Matrix4f
setTranslation will set the matrix's translation values.
setTranslation(float, float, float) - Method in class com.jme.math.Matrix4f
setTranslation will set the matrix's translation values.
setTranslation(Vector3f) - Method in class com.jme.math.Matrix4f
setTranslation will set the matrix's translation values.
setTranslation(float[]) - Method in class com.jme.math.TransformMatrix
setTranslation will set the matrix's translation values.
setTranslation(Vector3f) - Method in class com.jme.math.TransformMatrix
setTranslation will copy the given Vector3f's values into this Matrix's translational component
setTranslation(float, float, float) - Method in class com.jme.math.TransformMatrix
Sets the Transform's Translational component
setTranslation(Vector3f) - Method in class com.jme.math.TransformQuaternion
Sets this translation to the given value by copying.
setTranslation(float, float, float) - Method in class com.jme.math.TransformQuaternion
Sets this matrix's translation to the given x,y,z values.
setTranslation(Vector3f) - Method in class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
After using the setTranslation function, user needs to call the buildMatrices function
setTranslation(int, float, float, float, float) - Method in class com.jmex.model.animation.JointController
Tells JointController that at time time the joint jointNumber will translate to x,y,z relative to its parent
setTranslation(int, float, Vector3f) - Method in class com.jmex.model.animation.JointController
Tells JointController that at time time the joint jointNumber will translate to x,y,z relative to its parent
setTranslation(int, float, float, float) - Method in class com.jmex.model.animation.PointInTime
 
setTranslation(int, Vector3f) - Method in class com.jmex.model.animation.PointInTime
 
setTranslationDelta(Vector3f) - Method in class com.jme.animation.TextureAnimationController
 
setTranslations(Vector3f[]) - Method in class com.jme.animation.BoneTransform
sets the translations array for the keyframes.
setTreeType(CollisionTree.Type) - Method in class com.jme.bounding.CollisionTreeManager
 
setTriangleAccurateOcclusion(boolean) - Method in class com.jmex.effects.LensFlare
 
setTriangleModel(Triangle) - Method in class com.jmex.effects.particles.Particle
Sets a triangle model to use for particle calculations when using particle type ParticleType.GeomMesh.
setTriangleQuantity(int) - Method in class com.jme.scene.TriMesh
 
setTriggerAllowsRepeats(boolean) - Method in class com.jme.input.action.InputActionEvent
 
setTriggerCharacter(char) - Method in class com.jme.input.action.InputActionEvent
 
setTriggerData(Object) - Method in class com.jme.input.action.InputActionEvent
 
setTriggerDelta(float) - Method in class com.jme.input.action.InputActionEvent
 
setTriggerDevice(String) - Method in class com.jme.input.action.InputActionEvent
 
setTriggerFrame(int) - Method in interface com.jme.animation.AnimationEvent
Sets the animation frame that triggers this event.
setTriggerIndex(int) - Method in class com.jme.input.action.InputActionEvent
 
setTriggerName(String) - Method in class com.jme.input.action.InputActionEvent
 
setTriggerPosition(float) - Method in class com.jme.input.action.InputActionEvent
 
setTriggerPressed(boolean) - Method in class com.jme.input.action.InputActionEvent
 
setTrisPerPixel(float) - Method in class com.jme.scene.lod.AreaClodMesh
Sets the number of triangles per pixel this AreaClodMesh should try to fit on the screen.
setTrySpecifiedFormatFirst(boolean) - Method in class com.jme.util.resource.MultiFormatResourceLocator
 
setTurning(boolean) - Method in class com.jme.input.ThirdPersonHandler
Internal method used to let the handler know that the target is currently turning/moving left/right (via use of the left/right keys.)
setTurnSpeed(float) - Method in class com.jme.input.ThirdPersonHandler
 
setTurnSpeed(float) - Method in class com.jmex.effects.particles.SwarmInfluence
 
setTwin(PlanarEdge) - Method in class com.jmex.font3d.math.PlanarEdge
 
setTwoPassTransparency(boolean) - Method in class com.jme.renderer.RenderQueue
Enables/Disables two pass transparency rendering.
setTwoSidedLighting(boolean) - Method in class com.jme.scene.state.LightState
Sets if two sided lighting should be enabled for this LightState.
setTwoSidedOn(boolean) - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
setTwoSidedOn(boolean) - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
setType(AudioTrack.TrackType) - Method in class com.jmex.audio.AudioTrack
 
setType(StandardApplet.GameType) - Method in class com.jmex.awt.applet.StandardApplet
 
setType(int) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
setUncaughtExceptionHandler(Thread.UncaughtExceptionHandler) - Method in class com.jmex.game.StandardGame
Specify the UncaughtExceptionHandler for circumstances where an exception in the OpenGL thread is not captured properly.
setUniform(String, boolean) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, int) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, float) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, boolean, boolean) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, int, int) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, float, float) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, boolean, boolean, boolean) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, int, int, int) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, float, float, float) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, boolean, boolean, boolean, boolean) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, int, int, int, int) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, float, float, float, float) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, Vector2f) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, Vector3f) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, ColorRGBA) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, Quaternion) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, float[], boolean) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, Matrix3f, boolean) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, Matrix4f, boolean) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUniform(String, Matrix4f[], boolean) - Method in class com.jme.scene.state.GLSLShaderObjectsState
Set an uniform value for this shader object.
setUnitsPerMeter(float) - Method in class com.jmex.audio.AudioSystem
 
setUp(Vector3f) - Method in class com.jme.math.Ring
setUp sets the ring's up vector.
setUp(Vector3f) - Method in class com.jme.renderer.AbstractCamera
setUp sets the up axis of this camera.
setUp(Vector3f) - Method in interface com.jme.renderer.Camera
setUp sets the up axis of the camera.
setup - Variable in class com.jme.system.canvas.JMECanvasImplementor
 
setup(ByteBuffer, int, int, float, int) - Method in class com.jmex.audio.AudioBuffer
 
setup(ByteBuffer, int, int, float, int) - Method in class com.jmex.audio.openal.OpenALAudioBuffer
 
setup(Canvas, boolean) - Static method in class com.jmex.awt.input.AWTMouseInput
Set up a canvas to fire mouse events via the input system.
setup(int, int, boolean, InputHandler) - Method in class com.jmex.awt.swingui.JMEDesktop
Set up the desktop quad - may be called only once.
setup(Composite, boolean) - Static method in class com.jmex.swt.input.SWTMouseInput
Set up a canvas to fire mouse events via the input system.
setUpAxis(Vector3f) - Method in class com.jme.input.KeyboardLookHandler
 
setUpdate(boolean) - Method in class com.jme.scene.shadow.ShadowVolume
 
setUpdateFrequency(float) - Method in class com.jmex.effects.cloth.ClothPatch
set update frequency of flag motion
setUpdateInput(boolean) - Method in interface com.jme.system.canvas.JMECanvas
 
setUpdateInput(boolean) - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
setUpdateInput(boolean) - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
setUpdateInput(boolean) - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
setUpdateInterval(float) - Method in class com.jme.light.LightStateController
Deprecated. Sets the Update Interval.
setUpdateMode(TrailMesh.UpdateMode) - Method in class com.jmex.effects.TrailMesh
 
setUpdateOnlyInView(boolean) - Method in class com.jmex.effects.particles.ParticleController
Set the updateOnlyInView property on the manager.
setUpdateSpeed(float) - Method in class com.jmex.effects.TrailMesh
 
setupDefaultInputBindings() - Method in class com.jmex.awt.swingui.JMEDesktop
 
setupIndices() - Method in class com.jmex.effects.cloth.ClothPatch
Setup the triangle indices for this cloth.
setupMouse() - Method in class com.jme.input.ChaseCamera
Set up a relative mouse and the ThirdPersonMouseLook used in this camera's control.
setupOccluderMeshes() - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
setupOccluderMeshes(Spatial) - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
setupReader(StreamTokenizer) - Method in class com.jmex.model.ogrexml.MaterialLoader
 
setupRecords(Renderer) - Method in class com.jme.renderer.RenderContext
 
setupStatGraphs() - Method in class com.jme.app.BaseSimpleGame
Set up the graphers we will use and the quads we'll show the stats on.
setupStatGraphs() - Method in class com.jmex.awt.applet.BaseSimpleApplet
Set up the graphers we will use and the quads we'll show the stats on.
setupStatGraphs() - Method in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
Set up the graphers we will use and the quads we'll show the stats on.
setupStatGraphs() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
Set up the graphers we will use and the quads we'll show the stats on.
setupStatGraphs() - Method in class com.jmex.game.state.StatisticsGameState
 
setupStats() - Method in class com.jme.app.BaseSimpleGame
Set up which stats to graph
setupStats() - Method in class com.jmex.awt.applet.BaseSimpleApplet
Set up which stats to graph
setupStats() - Method in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
Set up which stats to graph
setupStats() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
Set up which stats to graph
setupStats() - Method in class com.jmex.game.state.StatisticsGameState
Set up which stats to graph
setupTexture(Texture2D) - Method in class com.jme.renderer.jogl.JOGLTextureRenderer
setupTexture initializes a new Texture object for use with TextureRenderer.
setupTexture(Texture2D) - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
setupTexture initializes a new Texture object for use with TextureRenderer.
setupTexture(Texture2D, int, int) - Method in class com.jme.renderer.lwjgl.LWJGLPbufferTextureRenderer
setupTexture initializes a new Texture object for use with TextureRenderer.
setupTexture(Texture2D) - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
setupTexture initializes a new Texture object for use with TextureRenderer.
setupTexture(Texture2D) - Method in interface com.jme.renderer.TextureRenderer
setupTexture initializes a Texture object for use with TextureRenderer.
setupTextures() - Method in class com.jmex.effects.water.WaterRenderPass
 
setUpVector(Vector3f) - Method in class com.jme.curve.CurveController
setUpVector sets the locking vector for the spatials up vector.
setUpVector(Vector3f) - Method in class com.jme.input.action.KeyStrafeDownAction
 
setUpVector(Vector3f) - Method in class com.jme.input.action.KeyStrafeUpAction
 
setUpVector(Vector3f) - Method in class com.jme.input.ThirdPersonHandler
 
setUpVector(Vector3f) - Method in class com.jmex.audio.Ear
 
setUpVector(Vector3f) - Method in class com.jmex.effects.particles.ParticleSystem
 
setUseCharacterPosition(boolean) - Method in class com.jmex.audio.RangedAudioTracker
 
setUseCurrentScene(boolean) - Method in class com.jmex.effects.glsl.BloomRenderPass
 
setUseCurrentScene(boolean) - Method in class com.jmex.effects.glsl.MotionBlurRenderPass
 
setUseMeshTexCoords(boolean) - Method in class com.jmex.effects.particles.ParticleMesh
 
setUsePerVertex(boolean) - Method in class com.jme.util.BumpMapColorController
 
setUseProjectedShader(boolean) - Method in class com.jmex.effects.water.WaterRenderPass
 
setUserControl(boolean) - Method in class com.jmex.model.ogrexml.anim.Bone
If enabled, user can control bone transform with setUserTransforms.
setUserData(String, Savable) - Method in class com.jme.scene.Spatial
Stores user define data for this Spatial.
setUserData(Spatial, String, Savable) - Method in class com.jme.scene.UserDataManager
Maps a Spatial and a key to user data(a Savable)
setUseReflection(boolean) - Method in class com.jmex.effects.water.WaterRenderPass
Turn reflection on and off
setUseRefraction(boolean) - Method in class com.jmex.effects.water.WaterRenderPass
Turn refraction on and off
setUserTransforms(Vector3f, Quaternion, Vector3f) - Method in class com.jmex.model.ogrexml.anim.Bone
Set user transform.
setUseSeparateConvolution(boolean) - Method in class com.jmex.effects.glsl.BloomRenderPass
 
setUseTriangleNormalEmit(boolean) - Method in class com.jmex.effects.particles.ParticleMesh
 
setUseTwoSided(boolean) - Method in class com.jme.scene.state.StencilState
 
setUsingDelta(boolean) - Method in class com.jme.input.AbsoluteMouse
 
setValue(boolean) - Method in class com.jme.input.action.KeyToggleBoolean
sets the value.
setValue(Vector3f) - Method in class com.jmex.editors.swing.widget.SphericalUnitVectorPanel
 
setValue(float) - Method in class com.jmex.editors.swing.widget.ValuePanel
 
setValue(int) - Method in class com.jmex.editors.swing.widget.ValuePanel
 
setValue(Vector2f) - Method in class com.jmex.editors.swing.widget.Vector2fPanel
 
setValue(Vector3f) - Method in class com.jmex.editors.swing.widget.VectorPanel
 
setVBO(Node) - Static method in class com.jmex.model.ogrexml.MeshCloner
 
setVBOColorEnabled(boolean) - Method in class com.jme.scene.VBOInfo
Enables or disables Vertex Buffer Objects for color information.
setVBOColorID(int) - Method in class com.jme.scene.VBOInfo
 
setVBOFogCoordsEnabled(boolean) - Method in class com.jme.scene.VBOInfo
Enables or disables Vertex Buffer Objects for fog coords information.
setVBOFogCoordsID(int) - Method in class com.jme.scene.VBOInfo
 
setVBOIndexEnabled(boolean) - Method in class com.jme.scene.VBOInfo
Enables or disables Vertex Buffer Objects for indices information.
setVBOIndexID(int) - Method in class com.jme.scene.VBOInfo
 
setVBOInfo(VBOInfo) - Method in class com.jme.scene.Geometry
Sets VBO info on this Geometry.
setVBOInfo(VBOInfo) - Method in class com.jme.scene.SharedMesh
setVBOInfo is not supported in SharedMesh.
setVBONormalEnabled(boolean) - Method in class com.jme.scene.VBOInfo
Enables or disables Vertex Buffer Objects for normal information.
setVBONormalID(int) - Method in class com.jme.scene.VBOInfo
 
setVBOTextureEnabled(boolean) - Method in class com.jme.scene.VBOInfo
Enables or disables Vertex Buffer Objects for texture coordinate information.
setVBOTextureID(int, int) - Method in class com.jme.scene.VBOInfo
 
setVBOVertexEnabled(boolean) - Method in class com.jme.scene.VBOInfo
Enables or disables Vertex Buffer Objects for vertex information.
setVBOVertexID(int) - Method in class com.jme.scene.VBOInfo
 
setVelocity(Vector3f) - Method in class com.jmex.effects.particles.Particle
Set the current velocity of this particle
setVelocityAligned(boolean) - Method in class com.jmex.effects.particles.ParticleSystem
 
setVertexBuffer(FloatBuffer) - Method in class com.jme.scene.Geometry
setVertexBuffer sets this geometry's vertices via a float buffer consisting of groups of three floats: x,y and z.
setVertexBuffer(FloatBuffer) - Method in class com.jme.scene.SharedMesh
setVertexBuffer is not supported by SharedMesh.
setVertexBuffer(FloatBuffer) - Method in class com.jmex.subdivision.Subdivision
 
setVertexCount(int) - Method in class com.jme.scene.Geometry
 
setVerticalSync(boolean) - Method in interface com.jme.system.GameSettings
Sets the state of vertical synchronization.
setVerticalSync(boolean) - Method in class com.jme.system.PreferencesGameSettings
 
setVerticalSync(boolean) - Method in class com.jme.system.PropertiesGameSettings
 
setViewCamera(Camera) - Method in class com.jmex.effects.particles.ParticleController
 
setViewDistance(float) - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
Set the distance of the camera representing the directional light.
setViewPort(float, float, float, float) - Method in class com.jme.renderer.AbstractCamera
setViewPort sets the boundaries of the viewport
setViewPort(float, float, float, float) - Method in interface com.jme.renderer.Camera
setViewPort sets the boundaries of the viewport
setViewPortBottom(float) - Method in class com.jme.renderer.AbstractCamera
setViewPortBottom sets the bottom boundary of the viewport
setViewPortBottom(float) - Method in interface com.jme.renderer.Camera
setViewPortBottom sets the bottom boundary of the viewport
setViewPortLeft(float) - Method in class com.jme.renderer.AbstractCamera
setViewPortLeft sets the left boundary of the viewport
setViewPortLeft(float) - Method in interface com.jme.renderer.Camera
setViewPortLeft sets the left boundary of the viewport
setViewPortRight(float) - Method in class com.jme.renderer.AbstractCamera
setViewPortRight sets the right boundary of the viewport
setViewPortRight(float) - Method in interface com.jme.renderer.Camera
setViewPortRight sets the right boundary of the viewport
setViewPortTop(float) - Method in class com.jme.renderer.AbstractCamera
setViewPortTop sets the top boundary of the viewport
setViewPortTop(float) - Method in interface com.jme.renderer.Camera
setViewPortTop sets the top boundary of the viewport
setViewTarget(Vector3f) - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
Set the target of the view.
setViscosity(float) - Method in class com.jmex.terrain.util.FluidSimHeightMap
Sets the viscosity of the simulated fuid.
setVolume(float) - Method in class com.jmex.audio.AudioTrack
 
setVolume(float) - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
setVolume(float) - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
setVolume(float) - Method in class com.jmex.audio.player.AudioPlayer
 
setVolumeChangeRate(float) - Method in class com.jmex.audio.AudioTrack
 
setVSyncEnabled(boolean) - Method in class com.jme.system.DisplaySystem
setVSyncEnabled attempts to enable or disable monitor vertical synchronization.
setVSyncEnabled(boolean) - Method in class com.jme.system.dummy.DummyDisplaySystem
 
setVSyncEnabled(boolean) - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
setVSyncEnabled(boolean) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
 
setVSyncEnabled(boolean) - Method in class com.jmex.awt.applet.StandardApplet
 
setWanderDistance(float) - Method in class com.jmex.effects.particles.WanderInfluence
 
setWanderJitter(float) - Method in class com.jmex.effects.particles.WanderInfluence
 
setWanderRadius(float) - Method in class com.jmex.effects.particles.WanderInfluence
 
setWaterColorEnd(ColorRGBA) - Method in class com.jmex.effects.water.WaterRenderPass
Color to use when the incident angle to the surface is high
setWaterColorStart(ColorRGBA) - Method in class com.jmex.effects.water.WaterRenderPass
Color to use when the incident angle to the surface is low
setWaterEffectOnSpatial(Spatial, boolean) - Method in class com.jmex.effects.water.WaterRenderPass
 
setWaterEffectOnSpatial(Spatial) - Method in class com.jmex.effects.water.WaterRenderPass
Sets a spatial up for being rendered with the watereffect
setWaterHeight(float) - Method in class com.jmex.effects.water.WaterRenderPass
Set base height of the waterplane(Used for reflecting the camera for rendering reflection)
setWaterMaxAmplitude(float) - Method in class com.jmex.effects.water.WaterRenderPass
Maximum amplitude of the water, used for clipping correctly(projected water only)
setWaterPlane(Plane) - Method in class com.jmex.effects.water.WaterRenderPass
 
setWaveSpeed(float) - Method in class com.jmex.terrain.util.FluidSimHeightMap
Sets the speed at which the waves trave.
setWeightBuffer(WeightBuffer) - Method in class com.jmex.model.ogrexml.anim.OgreMesh
 
setWidth(int) - Method in class com.jme.image.Image
setWidth sets the width value of the image.
setWidth(float) - Method in class com.jme.scene.shape.Arrow
Deprecated. use Arrow.updateGeometry(float, float).
setWidth(float) - Method in class com.jme.scene.shape.AxisRods
Deprecated. use AxisRods.updateGeometry(float, float, boolean).
setWidth(int) - Method in class com.jme.system.DisplaySystem
Sets a new width for the display system
setWidth(int) - Method in interface com.jme.system.GameSettings
Sets the width for the screen.
setWidth(int) - Method in class com.jme.system.PreferencesGameSettings
 
setWidth(int) - Method in class com.jme.system.PropertiesGameSettings
 
setWindDirection(Vector3f) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
setWorldEmit(Vector3f) - Method in class com.jmex.effects.particles.ParticleSystem
 
setWorldPosition(Vector3f) - Method in class com.jmex.audio.AudioTrack
 
setWorldPosition(float, float, float) - Method in class com.jmex.audio.AudioTrack
 
setWorldUpVec(Vector3f) - Method in class com.jme.input.ChaseCamera
 
setWorldUpVec(Vector3f) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
setWorldUpVector(Vector3f) - Method in class com.jme.scene.ImposterNode
 
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme.image.Texture
setWrap sets the wrap mode of this texture for a particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme.image.Texture
setWrap sets the wrap mode of this texture for all axis.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme.image.Texture1D
setWrap sets the wrap mode of this texture for a particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme.image.Texture1D
setWrap sets the wrap mode of this texture for all axis.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme.image.Texture2D
setWrap sets the wrap mode of this texture for a particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme.image.Texture2D
setWrap sets the wrap mode of this texture for all axis.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme.image.Texture3D
setWrap sets the wrap mode of this texture for a particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme.image.Texture3D
setWrap sets the wrap mode of this texture for all axis.
setWrap(Texture.WrapAxis, Texture.WrapMode) - Method in class com.jme.image.TextureCubeMap
setWrap sets the wrap mode of this texture for a particular axis.
setWrap(Texture.WrapMode) - Method in class com.jme.image.TextureCubeMap
setWrap sets the wrap mode of this texture for all axis.
setWritable(boolean) - Method in class com.jme.scene.state.ZBufferState
setWritable sets the depth mask writable or not.
setX(float) - Method in class com.jme.math.Vector2f
 
setX(float) - Method in class com.jme.math.Vector3f
 
setXAxis(Vector3f) - Method in class com.jme.bounding.LineBoundingBox
 
setXAxis(Vector3f) - Method in class com.jme.bounding.OrientedBoundingBox
 
setXAxis(Vector3f) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
setXAxis(int) - Method in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
setxAxis(Vector3f) - Method in class com.jme.scene.shape.OrientedBox
Deprecated. use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead.
setXORMode(Color) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
setXRepeat(float) - Method in class com.jme.animation.TextureAnimationController
 
setY(float) - Method in class com.jme.math.Vector2f
 
setY(float) - Method in class com.jme.math.Vector3f
 
setYAxis(Vector3f) - Method in class com.jme.bounding.LineBoundingBox
 
setYAxis(Vector3f) - Method in class com.jme.bounding.OrientedBoundingBox
 
setYAxis(Vector3f) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
setYAxis(int) - Method in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
setyAxis(Vector3f) - Method in class com.jme.scene.shape.OrientedBox
Deprecated. use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead.
setYRepeat(float) - Method in class com.jme.animation.TextureAnimationController
 
setZ(float) - Method in class com.jme.math.Vector3f
 
setZAxis(Vector3f) - Method in class com.jme.bounding.LineBoundingBox
 
setZAxis(Vector3f) - Method in class com.jme.bounding.OrientedBoundingBox
 
setZAxis(Vector3f) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
setzAxis(Vector3f) - Method in class com.jme.scene.shape.OrientedBox
Deprecated. use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead.
setZFactor(float) - Method in class com.jme.renderer.pass.Pass
Sets the polygon offset param - factor - for this Pass.
setZFactor(float) - Method in class com.jme.scene.PassNodeState
Sets the polygon offset param - factor - for this Pass.
setZOffset(float) - Method in class com.jme.renderer.pass.Pass
Sets the polygon offset param - offset - for this Pass.
setZOffset(float) - Method in class com.jme.scene.PassNodeState
Sets the polygon offset param - offset - for this Pass.
setZOrder(int, boolean) - Method in class com.jme.scene.Spatial
Sets the zOrder of this Spatial and, if setOnChildren is true, all children as well.
setZOrder(int) - Method in class com.jme.scene.Spatial
 
setZRepeat(float) - Method in class com.jme.animation.TextureAnimationController
 
shadeMode - Variable in class com.jme.scene.state.ShadeState
 
shaderAttributes - Variable in class com.jme.scene.state.GLSLShaderObjectsState
Storage for shader attribute values
shaderDataLogic - Variable in class com.jme.scene.state.GLSLShaderObjectsState
Optional logic for setting shadervariables based on the current geom
shaderDirectory - Static variable in class com.jmex.effects.glsl.BloomRenderPass
 
ShaderObjectsStateRecord - Class in com.jme.scene.state.jogl.records
 
ShaderObjectsStateRecord() - Constructor for class com.jme.scene.state.jogl.records.ShaderObjectsStateRecord
 
ShaderObjectsStateRecord - Class in com.jme.scene.state.lwjgl.records
 
ShaderObjectsStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.ShaderObjectsStateRecord
 
shaderUniforms - Variable in class com.jme.scene.state.GLSLShaderObjectsState
Storage for shader uniform values
ShaderVariable - Class in com.jme.util.shader
An utily class to store shader's uniform variables content.
ShaderVariable() - Constructor for class com.jme.util.shader.ShaderVariable
 
ShaderVariableFloat - Class in com.jme.util.shader.uniformtypes
ShaderVariableFloat
ShaderVariableFloat() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariableFloat
 
ShaderVariableFloat2 - Class in com.jme.util.shader.uniformtypes
ShaderVariableFloat2
ShaderVariableFloat2() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariableFloat2
 
ShaderVariableFloat3 - Class in com.jme.util.shader.uniformtypes
ShaderVariableFloat3
ShaderVariableFloat3() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariableFloat3
 
ShaderVariableFloat4 - Class in com.jme.util.shader.uniformtypes
ShaderVariableFloat4
ShaderVariableFloat4() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariableFloat4
 
ShaderVariableInt - Class in com.jme.util.shader.uniformtypes
ShaderVariableInt
ShaderVariableInt() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariableInt
 
ShaderVariableInt2 - Class in com.jme.util.shader.uniformtypes
ShaderVariableInt2
ShaderVariableInt2() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariableInt2
 
ShaderVariableInt3 - Class in com.jme.util.shader.uniformtypes
ShaderVariableInt3
ShaderVariableInt3() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariableInt3
 
ShaderVariableInt4 - Class in com.jme.util.shader.uniformtypes
ShaderVariableInt4
ShaderVariableInt4() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariableInt4
 
ShaderVariableMatrix2 - Class in com.jme.util.shader.uniformtypes
ShaderVariableMatrix2
ShaderVariableMatrix2() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariableMatrix2
 
ShaderVariableMatrix3 - Class in com.jme.util.shader.uniformtypes
ShaderVariableMatrix3
ShaderVariableMatrix3() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariableMatrix3
 
ShaderVariableMatrix4 - Class in com.jme.util.shader.uniformtypes
ShaderVariableMatrix4
ShaderVariableMatrix4() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariableMatrix4
 
ShaderVariableMatrix4Array - Class in com.jme.util.shader.uniformtypes
ShaderVariableMatrix4Array
ShaderVariableMatrix4Array() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariableMatrix4Array
 
ShaderVariablePointerByte - Class in com.jme.util.shader.uniformtypes
ShaderVariablePointerByte
ShaderVariablePointerByte() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariablePointerByte
 
ShaderVariablePointerFloat - Class in com.jme.util.shader.uniformtypes
ShaderVariablePointerFloat
ShaderVariablePointerFloat() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariablePointerFloat
 
ShaderVariablePointerInt - Class in com.jme.util.shader.uniformtypes
ShaderVariablePointerInt
ShaderVariablePointerInt() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariablePointerInt
 
ShaderVariablePointerShort - Class in com.jme.util.shader.uniformtypes
ShaderVariablePointerShort
ShaderVariablePointerShort() - Constructor for class com.jme.util.shader.uniformtypes.ShaderVariablePointerShort
 
ShadeState - Class in com.jme.scene.state
ShadeState maintains the interpolation of color between vertices.
ShadeState() - Constructor for class com.jme.scene.state.ShadeState
Constructor instantiates a new ShadeState object with the default mode being smooth.
ShadeState.ShadeMode - Enum in com.jme.scene.state
 
ShadeStateRecord - Class in com.jme.scene.state.jogl.records
 
ShadeStateRecord() - Constructor for class com.jme.scene.state.jogl.records.ShadeStateRecord
 
ShadeStateRecord - Class in com.jme.scene.state.lwjgl.records
 
ShadeStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.ShadeStateRecord
 
SHADOW_BIAS - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
SHADOW_MAP_RANGE - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
SHADOW_MAP_SIZE - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
shadowBias - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
shadowBias - Variable in class com.jmex.model.converters.maxutils.SpotLightChunk
 
shadowCaster - Variable in class com.jme.light.Light
when true, indicates the lights in this lightState will cast shadows.
shadowColor - Variable in class com.jme.renderer.pass.ShadowedRenderPass
Used with MODULATIVE lightMethod.
shadowed - Variable in class com.jmex.model.converters.maxutils.SpotLightChunk
 
ShadowEdge - Class in com.jme.scene.shadow
ShadowEdge Holds the indices of two points that form an edge in a ShadowTriangle
ShadowEdge(int, int) - Constructor for class com.jme.scene.shadow.ShadowEdge
 
ShadowedRenderPass - Class in com.jme.renderer.pass
ShadowedRenderPass is a render pass that renders the added spatials along with shadows cast by givens occluders and lights flagged as casting shadows.
ShadowedRenderPass() - Constructor for class com.jme.renderer.pass.ShadowedRenderPass
 
ShadowedRenderPass.LightingMethod - Enum in com.jme.renderer.pass
 
ShadowGate - Interface in com.jme.renderer.pass
 
shadowLights - Variable in class com.jme.renderer.pass.ShadowedRenderPass
list of lights that will be used to calculate shadows in this pass.
shadowMapRange - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
shadowMapScale - Variable in class com.jme.renderer.pass.DirectionalShadowMapPass
The scaling applied to the shadow map when rendered to - lower number means higher res but less ara covered by the shadow map
shadowMapSize - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
shadowQuad - Variable in class com.jme.renderer.pass.ShadowedRenderPass
A quad to use with MODULATIVE lightMethod for full screen darkening against the shadow stencil.
shadowSize - Variable in class com.jmex.model.converters.maxutils.SpotLightChunk
 
ShadowTriangle - Class in com.jme.scene.shadow
ShadowTriangle A class that holds the edge information of a single face (triangle) of an occluder
ShadowTriangle() - Constructor for class com.jme.scene.shadow.ShadowTriangle
 
ShadowVolume - Class in com.jme.scene.shadow
ShadowVolume Represents the shadow volume mesh for a light and an occluder model
ShadowVolume(Light) - Constructor for class com.jme.scene.shadow.ShadowVolume
Constructor for ShadowVolume
shallowSetMorphMesh(TriMesh) - Method in class com.jmex.model.animation.KeyframeController
 
SHARED_COLOR_AND_TEXTURE_BUFFER_CLONE - Static variable in class com.jme.util.CloneConfiguration
A configuration that specifies that color and texture buffers should be shared between copies
SHARED_GEOM_BUFFER_CLONE - Static variable in class com.jme.util.CloneConfiguration
A configuration that specifies that all geometry buffers should be shared between copies
SharedMesh - Class in com.jme.scene
SharedMesh allows the sharing of data between multiple nodes.
SharedMesh() - Constructor for class com.jme.scene.SharedMesh
 
SharedMesh(TriMesh) - Constructor for class com.jme.scene.SharedMesh
Constructor creates a new SharedMesh object.
SharedMesh(String, TriMesh) - Constructor for class com.jme.scene.SharedMesh
Constructor creates a new SharedMesh object.
SharedNode - Class in com.jme.scene
SharedNode allows the sharing of data
SharedNode() - Constructor for class com.jme.scene.SharedNode
 
SharedNode(String, Node) - Constructor for class com.jme.scene.SharedNode
Constructor creates a new SharedNode object.
SharedNode(Node) - Constructor for class com.jme.scene.SharedNode
Constructor creates a new SharedNode object.
sharesEdge(FaceInfo, EdgeInfoVec) - Method in class com.jme.util.geom.nvtristrip.StripInfo
 
shear(double, double) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
shininess - Variable in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
shininess - Variable in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
shininess - Variable in class com.jme.scene.state.MaterialState
 
SHORT - Static variable in class com.jme.util.export.binary.BinaryClassField
 
SHORT_1D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
SHORT_2D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
SHORTBUFFER - Static variable in class com.jme.util.export.binary.BinaryClassField
 
shouldAutoKillGfxContext() - Method in interface com.jme.system.canvas.JMECanvas
 
shouldAutoKillGfxContext() - Method in class com.jmex.awt.jogl.JOGLAWTCanvas
 
shouldAutoKillGfxContext() - Method in class com.jmex.awt.lwjgl.LWJGLCanvas
 
shouldAutoKillGfxContext() - Method in class com.jmex.swt.lwjgl.LWJGLSWTCanvas
 
shouldDrawShadows(TriMesh) - Method in class com.jme.renderer.pass.DefaultShadowGate
 
shouldDrawShadows(TriMesh) - Method in class com.jme.renderer.pass.ProximityShadowGate
 
shouldDrawShadows(TriMesh) - Method in interface com.jme.renderer.pass.ShadowGate
Give a hint to the shadow render pass as to whether a given triangle mesh is a candidate for shadow drawing.
shouldUpdateShadows(TriMesh) - Method in class com.jme.renderer.pass.DefaultShadowGate
 
shouldUpdateShadows(TriMesh) - Method in class com.jme.renderer.pass.ProximityShadowGate
 
shouldUpdateShadows(TriMesh) - Method in interface com.jme.renderer.pass.ShadowGate
Give a hint to the shadow render pass as to whether a given triangle mesh is a candidate for shadow updates.
showBounds - Variable in class com.jme.app.BaseSimpleGame
True if the renderer should display bounds.
showBounds - Variable in class com.jmex.awt.applet.BaseSimpleApplet
True if the renderer should display bounds.
showBounds - Variable in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
True if the renderer should display bounds.
showBounds - Variable in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
True if the renderer should display bounds.
showBounds - Variable in class com.jmex.game.state.DebugGameState
 
showDepth - Variable in class com.jme.app.BaseSimpleGame
True if the renderer should display the depth buffer.
showDepth - Variable in class com.jmex.awt.applet.BaseSimpleApplet
True if the renderer should display the depth buffer.
showDepth - Variable in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
True if the renderer should display the depth buffer.
showDepth - Variable in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
True if the renderer should display the depth buffer.
showDepth - Variable in class com.jmex.game.state.DebugGameState
 
showEditWindow(RampEntry) - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel
 
showEditWindow(AnimationEntry) - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel
 
showGraphs - Variable in class com.jme.app.BaseSimpleGame
True if the we should show the stats graphs.
showGraphs - Variable in class com.jmex.awt.applet.BaseSimpleApplet
True if the we should show the stats graphs.
showNormals - Variable in class com.jme.app.BaseSimpleGame
True if the renderer should display normals.
showNormals - Variable in class com.jmex.awt.applet.BaseSimpleApplet
True if the renderer should display normals.
showNormals - Variable in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
True if the rnederer should display normals.
showNormals - Variable in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
True if the rnederer should display normals.
showNormals - Variable in class com.jmex.game.state.DebugGameState
 
shutdown() - Method in class com.jmex.awt.applet.StandardApplet
Gracefully shutdown the main game loop thread.
shutdown() - Method in class com.jmex.game.StandardGame
Gracefully shutdown the main game loop thread.
shutdown() - Method in class com.jmex.model.collada.ColladaImporter
 
sideLength - Variable in class com.jme.scene.shape.RegularPolyhedron
 
sign(int) - Static method in class com.jme.math.FastMath
Returns 1 if the number is positive, -1 if the number is negative, and 0 otherwise
sign(float) - Static method in class com.jme.math.FastMath
Returns 1 if the number is positive, -1 if the number is negative, and 0 otherwise
SimpleApplet - Class in com.jmex.awt.applet
LWJGL2 Applet imlpementation similar to SimpleGame A addComponentListener is added in the initSystem Method, to enable applet resizing.
SimpleApplet() - Constructor for class com.jmex.awt.applet.SimpleApplet
 
simpleAppletRender() - Method in class com.jmex.awt.applet.SimpleJMEApplet
 
simpleAppletRender() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet
 
simpleAppletSetup() - Method in class com.jmex.awt.applet.SimpleJMEApplet
 
simpleAppletSetup() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet
 
simpleAppletUpdate() - Method in class com.jmex.awt.applet.SimpleJMEApplet
 
simpleAppletUpdate() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet
 
SimpleCanvasImpl - Class in com.jme.system.canvas
SimpleCanvasImpl
SimpleCanvasImpl(int, int) - Constructor for class com.jme.system.canvas.SimpleCanvasImpl
This class should be subclasses - not directly instantiated.
SimpleGame - Class in com.jme.app
Extends BaseSimpleGame to automatically update and render the root node.
SimpleGame() - Constructor for class com.jme.app.SimpleGame
 
SimpleHeadlessApp - Class in com.jme.app
Similar to BaseSimpleGame but without the FPS and stats rendering.
SimpleHeadlessApp() - Constructor for class com.jme.app.SimpleHeadlessApp
 
simpleInitGame() - Method in class com.jme.app.BaseSimpleGame
Called near end of initGame().
simpleInitGame() - Method in class com.jme.app.SimpleHeadlessApp
Called near end of initGame().
simpleInitGame() - Method in class com.jmex.awt.applet.BaseSimpleApplet
Called near end of initGame().
simpleInitGame() - Method in class com.jmex.model.collada.ColladaToJme
 
SimpleJMEApplet - Class in com.jmex.awt.applet
 
SimpleJMEApplet() - Constructor for class com.jmex.awt.applet.SimpleJMEApplet
 
SimpleJMEApplet.SimpleAppletCanvasImplementor - Class in com.jmex.awt.applet
 
SimpleJMEApplet.SimpleAppletCanvasImplementor(int, int) - Constructor for class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
 
SimpleJMEPassApplet - Class in com.jmex.awt.applet
 
SimpleJMEPassApplet() - Constructor for class com.jmex.awt.applet.SimpleJMEPassApplet
 
SimpleJMEPassApplet.SimpleAppletCanvasImplementor - Class in com.jmex.awt.applet
 
SimpleJMEPassApplet.SimpleAppletCanvasImplementor(int, int) - Constructor for class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
 
SimpleLightNode - Class in com.jme.light
Started Date: Jul 21, 2004

SimpleLightNode defines a scene node that contains and maintains a light object.
SimpleLightNode() - Constructor for class com.jme.light.SimpleLightNode
 
SimpleLightNode(String, Light) - Constructor for class com.jme.light.SimpleLightNode
Constructor creates a new LightState object.
SimpleParticleInfluenceFactory - Class in com.jmex.effects.particles
SimpleParticleForceFactory
SimpleParticleInfluenceFactory.BasicDrag - Class in com.jmex.effects.particles
 
SimpleParticleInfluenceFactory.BasicDrag() - Constructor for class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicDrag
 
SimpleParticleInfluenceFactory.BasicDrag(float) - Constructor for class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicDrag
 
SimpleParticleInfluenceFactory.BasicGravity - Class in com.jmex.effects.particles
 
SimpleParticleInfluenceFactory.BasicGravity() - Constructor for class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicGravity
 
SimpleParticleInfluenceFactory.BasicGravity(Vector3f, boolean) - Constructor for class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicGravity
 
SimpleParticleInfluenceFactory.BasicVortex - Class in com.jmex.effects.particles
 
SimpleParticleInfluenceFactory.BasicVortex() - Constructor for class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
SimpleParticleInfluenceFactory.BasicVortex(float, float, Line, boolean, boolean) - Constructor for class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
SimpleParticleInfluenceFactory.BasicWind - Class in com.jmex.effects.particles
 
SimpleParticleInfluenceFactory.BasicWind() - Constructor for class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
SimpleParticleInfluenceFactory.BasicWind(float, Vector3f, boolean, boolean) - Constructor for class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
SimplePassApplet - Class in com.jmex.awt.applet
LWJGL2 Applet imlpementation similar to SimplePassGame
A addComponentListener is added in the initSystem Method, to enable applet resizing.
For use with passes which need stencil bits set(Shadow pass for example.), stencil bits
can be set in the applets constructor.
stencilBits = 1;
SimplePassApplet() - Constructor for class com.jmex.awt.applet.SimplePassApplet
 
SimplePassCanvasImpl - Class in com.jme.system.canvas
SimpleCanvasImpl
SimplePassCanvasImpl(int, int) - Constructor for class com.jme.system.canvas.SimplePassCanvasImpl
This class should be subclasses - not directly instantiated.
SimplePassGame - Class in com.jme.app
Adds multi-pass rendering management to BaseSimpleGame.
SimplePassGame() - Constructor for class com.jme.app.SimplePassGame
 
simpleRender() - Method in class com.jme.app.BaseSimpleGame
Can be defined in derived classes for custom rendering.
simpleRender() - Method in class com.jme.app.SimpleHeadlessApp
Can be defined in derived classes for custom rendering.
simpleRender() - Method in class com.jme.system.canvas.SimpleCanvasImpl
 
simpleRender() - Method in class com.jme.system.canvas.SimplePassCanvasImpl
 
simpleRender() - Method in class com.jmex.awt.applet.BaseSimpleApplet
Can be defined in derived classes for custom rendering.
simpleRender() - Method in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
 
simpleRender() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
 
SimpleResourceLocator - Class in com.jme.util.resource
This locator takes a base URL for finding resources specified with a relative path.
SimpleResourceLocator(URI) - Constructor for class com.jme.util.resource.SimpleResourceLocator
 
SimpleResourceLocator(URL) - Constructor for class com.jme.util.resource.SimpleResourceLocator
 
simpleSetup() - Method in class com.jme.system.canvas.SimpleCanvasImpl
 
simpleSetup() - Method in class com.jme.system.canvas.SimplePassCanvasImpl
 
simpleSetup() - Method in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
 
simpleSetup() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
 
simpleShaderRefractionStr - Static variable in class com.jmex.effects.water.WaterRenderPass
 
simpleShaderStr - Static variable in class com.jmex.effects.water.WaterRenderPass
 
simpleUpdate() - Method in class com.jme.app.BaseSimpleGame
Can be defined in derived classes for custom updating.
simpleUpdate() - Method in class com.jme.app.SimpleHeadlessApp
Can be defined in derived classes for custom updating.
simpleUpdate() - Method in class com.jme.system.canvas.SimpleCanvasImpl
 
simpleUpdate() - Method in class com.jme.system.canvas.SimplePassCanvasImpl
 
simpleUpdate() - Method in class com.jmex.awt.applet.BaseSimpleApplet
Can be defined in derived classes for custom updating.
simpleUpdate() - Method in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
 
simpleUpdate() - Method in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
 
sin(float) - Static method in class com.jme.math.FastMath
Returns sine of a value.
sinceLast - Variable in class com.jmex.effects.cloth.ClothPatch
Internal time watch used to track time since last update.
size() - Method in class com.jme.renderer.pass.Pass
 
size() - Method in class com.jme.util.geom.nvtristrip.IntVec
 
size - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerByte
Specifies the number of values for each element of the generic vertex attribute array.
size - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerFloat
Specifies the number of values for each element of the generic vertex attribute array.
size - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerInt
Specifies the number of values for each element of the generic vertex attribute array.
size - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerShort
Specifies the number of values for each element of the generic vertex attribute array.
size - Variable in class com.jmex.effects.particles.RampEntry
 
size() - Method in class com.jmex.pool.ObjectPool
Returns the actual number of T's created by this ObjectPool.
size - Variable in class com.jmex.subdivision.Vector
 
size - Variable in class com.jmex.terrain.util.AbstractHeightMap
The size of the height map's width.
size - Variable in class com.jmex.terrain.util.ProceduralTextureGenerator
 
sizeOfAttachedHandlers() - Method in class com.jme.input.InputHandler
 
skeleton - Variable in class com.jme.animation.SkinNode
 
Skeleton - Class in com.jmex.model.ogrexml.anim
A skeleton is a hierarchy of bones.
Skeleton(Bone[]) - Constructor for class com.jmex.model.ogrexml.anim.Skeleton
Creates a skeleton from a bone list.
Skeleton(Skeleton) - Constructor for class com.jmex.model.ogrexml.anim.Skeleton
Copy constructor.
Skeleton() - Constructor for class com.jmex.model.ogrexml.anim.Skeleton
Used for binary loading as a Savable; the object must be constructed, then the parameters usually present in the constructor for this class are restored from the file the object was saved to.
SkeletonLoader - Class in com.jmex.model.ogrexml.anim
 
SkeletonLoader() - Constructor for class com.jmex.model.ogrexml.anim.SkeletonLoader
 
SketchRenderPass - Class in com.jmex.effects.glsl
GLSL sketch effect pass.
SketchRenderPass(Camera, int) - Constructor for class com.jmex.effects.glsl.SketchRenderPass
 
SkinningShaderLogic - Class in com.jmex.model.ogrexml.anim
 
SkinningShaderLogic() - Constructor for class com.jmex.model.ogrexml.anim.SkinningShaderLogic
 
SkinNode - Class in com.jme.animation
SkinNode defines a scene node that contains skinned mesh data.
SkinNode() - Constructor for class com.jme.animation.SkinNode
Empty Constructor to be used internally only.
SkinNode(String) - Constructor for class com.jme.animation.SkinNode
Constructor creates a new SkinNode object with the supplied name.
skinRoot - Variable in class com.jme.animation.Bone
 
skins - Variable in class com.jme.animation.SkinNode
 
skip(long) - Method in class com.jmex.audio.stream.OggInputStream
Skips over and discards n bytes of data from the input stream.
skipBytes(int) - Method in class com.jme.util.LittleEndien
 
skipRate - Variable in class com.jmex.model.animation.JointController
Tells update that it should be called every skipRate seconds
skipSize(int) - Method in class com.jmex.model.converters.maxutils.ChunkerClass
 
Skybox - Class in com.jme.scene
A Box made of textured quads that simulate having a sky, horizon and so forth around your scene.
Skybox() - Constructor for class com.jme.scene.Skybox
 
Skybox(String, float, float, float) - Constructor for class com.jme.scene.Skybox
Creates a new skybox.
skyBox - Variable in class com.jmex.effects.water.WaterRenderPass
 
Skybox.Face - Enum in com.jme.scene
 
slerp(Quaternion, Quaternion, float) - Method in class com.jme.math.Quaternion
slerp sets this quaternion's value as an interpolation between two other quaternions.
slerp(Quaternion, float) - Method in class com.jme.math.Quaternion
Sets the values of this quaternion to the slerp from itself to q2 by changeAmnt
smallestAngleBetween(Vector2f) - Method in class com.jme.math.Vector2f
smallestAngleBetween returns (in radians) the minimum angle between two vectors.
SMOOTH_GROUP - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
smoothed - Variable in class com.jme.scene.state.jogl.records.LineRecord
 
smoothed - Variable in class com.jme.scene.state.lwjgl.records.LineRecord
 
smoothGroup - Variable in class com.jme.util.geom.VertexData
 
smoothHint - Variable in class com.jme.scene.state.jogl.records.LineRecord
 
smoothHint - Variable in class com.jme.scene.state.lwjgl.records.LineRecord
 
smoothingGroups - Variable in class com.jmex.model.converters.maxutils.FacesChunk
 
SN_INVALID_CHILD - Static variable in class com.jme.scene.SwitchNode
defines an inactive or invalid child.
sniffFormat(InputStream) - Static method in class com.jmex.audio.stream.AudioInputStream
 
sort(Spatial) - Method in class com.jme.light.LightManagement
Deprecated. Sort the lightList in descending order according to the LightManagement.getValueFor(Light, BoundingVolume) method.
sort() - Method in class com.jme.scene.lod.ClodCreator
 
sort(Geometry, List<Light>) - Static method in class com.jme.scene.state.LightUtil
 
sortLights() - Method in class com.jme.scene.Geometry
sorts the lights based on distance to geometry bounding volume
sortLights() - Method in class com.jme.scene.Node
 
sortLights() - Method in class com.jme.scene.Spatial
 
sortTris() - Method in class com.jme.bounding.CollisionTree
sortTris attempts to optimize the ordering of the subsection of the array of triangles this node is responsible for.
SortUtil - Class in com.jme.util
Quick and merge sort implementations that create no garbage, unlike Arrays.sort(long[]).
SortUtil() - Constructor for class com.jme.util.SortUtil
 
SoundLoadingQueue - Class in com.jmex.audio.util
Queues up loading threads to be loaded one by one to reduce load on the system.
SoundLoadingQueue() - Constructor for class com.jmex.audio.util.SoundLoadingQueue
 
SoundLoadingQueue.QueueProcessorThread - Class in com.jmex.audio.util
 
SoundLoadingQueue.QueueProcessorThread() - Constructor for class com.jmex.audio.util.SoundLoadingQueue.QueueProcessorThread
 
source - Variable in class com.jme.animation.BoneChangeEvent
 
source - Variable in class com.jme.scene.state.FogState
 
source - Variable in class com.jme.scene.state.jogl.records.FogStateRecord
 
source - Variable in class com.jme.scene.state.lwjgl.records.FogStateRecord
 
SOUTHEAST - Static variable in class com.jme.util.geom.Debugger
 
SOUTHWEST - Static variable in class com.jme.util.geom.Debugger
 
Spatial - Class in com.jme.scene
Spatial defines the base class for scene graph nodes.
Spatial() - Constructor for class com.jme.scene.Spatial
Default Constructor.
Spatial(String) - Constructor for class com.jme.scene.Spatial
Constructor instantiates a new Spatial object setting the rotation, translation and scale value to defaults.
Spatial.CullHint - Enum in com.jme.scene
 
Spatial.LightCombineMode - Enum in com.jme.scene
Describes how to combine lights from ancestor lightstates when an updateRenderState is called on a Spatial.
Spatial.NormalsMode - Enum in com.jme.scene
 
Spatial.TextureCombineMode - Enum in com.jme.scene
Describes how to combine textures from ancestor texturestates when an updateRenderState is called on a Spatial.
spatials - Variable in class com.jme.renderer.pass.Pass
list of spatials registered with this pass.
SpatialTransformer - Class in com.jme.animation
Started Date: Jul 9, 2004

This class animates spatials by interpolating between various transformations.
SpatialTransformer() - Constructor for class com.jme.animation.SpatialTransformer
 
SpatialTransformer(int) - Constructor for class com.jme.animation.SpatialTransformer
Constructs a new SpatialTransformer that will operate on numObjects Spatials
SpatialTransformer.PointInTime - Class in com.jme.animation
Defines a point in time where at time time, ohject toChange[i] will assume transformation look[i].
SpatialTransformer.PointInTime() - Constructor for class com.jme.animation.SpatialTransformer.PointInTime
 
SpatialTransformer.PointInTime(float, int) - Constructor for class com.jme.animation.SpatialTransformer.PointInTime
Constructs a new PointInTime with the time time
specular - Variable in class com.jme.scene.state.jogl.records.LightRecord
 
specular - Variable in class com.jme.scene.state.lwjgl.records.LightRecord
 
specular - Variable in class com.jme.scene.state.MaterialState
 
speed - Variable in class com.jme.input.action.InputAction
A speed value that, if desired, can change how actions are performed.
speed - Variable in class com.jme.input.ChaseCamera
 
speed - Variable in class com.jme.input.ThirdPersonHandler
 
speedReflection - Variable in class com.jmex.effects.water.WaterRenderPass
 
speedRefraction - Variable in class com.jmex.effects.water.WaterRenderPass
 
Sphere - Class in com.jme.scene.shape
Sphere represents a 3D object with all points equidistance from a center point.
Sphere() - Constructor for class com.jme.scene.shape.Sphere
 
Sphere(String) - Constructor for class com.jme.scene.shape.Sphere
Constructs a sphere.
Sphere(String, int, int, float) - Constructor for class com.jme.scene.shape.Sphere
Constructs a sphere with center at the origin.
Sphere(String, Vector3f, int, int, float) - Constructor for class com.jme.scene.shape.Sphere
Constructs a sphere.
Sphere(String, Vector3f, int, int, float, boolean) - Constructor for class com.jme.scene.shape.Sphere
Constructs a sphere.
Sphere.TextureMode - Enum in com.jme.scene.shape
 
sphereTemp - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
sphericalToCartesian(Vector3f, Vector3f) - Static method in class com.jme.math.FastMath
Converts a point from Spherical coordinates to Cartesian (using positive Y as up) and stores the results in the store var.
sphericalToCartesianZ(Vector3f, Vector3f) - Static method in class com.jme.math.FastMath
Converts a point from Spherical coordinates to Cartesian (using positive Z as up) and stores the results in the store var.
SphericalUnitVectorPanel - Class in com.jmex.editors.swing.widget
 
SphericalUnitVectorPanel() - Constructor for class com.jmex.editors.swing.widget.SphericalUnitVectorPanel
 
spin - Variable in class com.jmex.effects.particles.RampEntry
 
spinner - Variable in class com.jmex.editors.swing.widget.ValuePanel
 
splatMaps - Variable in class com.jmex.terrain.util.ProceduralSplatTextureGenerator
 
splatTextures - Variable in class com.jmex.terrain.util.ProceduralSplatTextureGenerator
 
split(SubdivisionButterfly.Edge, FloatBuffer, int, ArrayList<SubdivisionButterfly.Edge>[], ArrayList<SubdivisionButterfly.Triangle>, SubdivisionButterfly.Valence[], SubdivisionButterfly.Location[]) - Method in enum com.jmex.subdivision.SubdivisionButterfly.Rule
 
splitUpStripsAndOptimize(StripInfoVec, StripInfoVec, EdgeInfoVec, FaceInfoVec) - Method in class com.jme.util.geom.nvtristrip.Stripifier
 
spotInfo - Variable in class com.jmex.model.converters.maxutils.LightChunk
 
SpotLight - Class in com.jme.light
SpotLight defines a light that has a location in space and emits light within a cone.
SpotLight() - Constructor for class com.jme.light.SpotLight
Constructor instantiates a new SpotLight object.
SpotLightChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 3, 2004

type == LIGHT_SPOTLIGHT == 0x4610
parent == LIGHT_OBJ == 0x4600
SpotLightChunk(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.SpotLightChunk
 
Spring - Class in com.jme.math.spring
Spring defines a single spring connecting two SpringNodes in a SpringSystem.
Spring(SpringPoint, SpringPoint, float) - Constructor for class com.jme.math.spring.Spring
Public constructor.
springK - Variable in class com.jme.input.ChaseCamera
 
springLength - Variable in class com.jmex.effects.cloth.ClothPatch
The initial spring length of structural springs.
SpringPoint - Class in com.jme.math.spring
SpringPoint defines a single point in a SpringSystem.
SpringPoint(Vector3f) - Constructor for class com.jme.math.spring.SpringPoint
Public constructor.
SpringPointForce - Class in com.jme.math.spring
SpringPointForce is an abstract class defining an external force to be used with the SpringSystem class.
SpringPointForce() - Constructor for class com.jme.math.spring.SpringPointForce
 
springs - Variable in class com.jme.math.spring.SpringSystem
Array of Springs in this system.
SpringSystem - Class in com.jme.math.spring
SpringSystem is a set of springs and nodes that act and update as a cohesive unit.
SpringSystem() - Constructor for class com.jme.math.spring.SpringSystem
Public constructor useful for creating custom SpringSystems.
sqr(float) - Static method in class com.jme.math.FastMath
Returns the value squared.
sqrDist - Variable in class com.jmex.font3d.math.ClosedPolygon.Distance
 
sqrt(float) - Static method in class com.jme.math.FastMath
Returns the square root of a given value.
squelchErrors(boolean) - Static method in class com.jmex.model.collada.ColladaImporter
squelchErrors sets if the ColladaImporter should spit out errors or not
srcFactorAlpha - Variable in class com.jme.scene.state.jogl.records.BlendStateRecord
 
srcFactorAlpha - Variable in class com.jme.scene.state.lwjgl.records.BlendStateRecord
 
srcFactorRGB - Variable in class com.jme.scene.state.jogl.records.BlendStateRecord
 
srcFactorRGB - Variable in class com.jme.scene.state.lwjgl.records.BlendStateRecord
 
srcTemps - Variable in class com.jmex.effects.cloth.CollidingClothPatch
 
standard - Static variable in enum com.jmex.subdivision.SubdivisionButterfly.Rule
 
StandardApplet - Class in com.jmex.awt.applet
LWJGL2 Applet imlpementation similar to StandardGame
StandardApplet() - Constructor for class com.jmex.awt.applet.StandardApplet
 
StandardApplet.GameType - Enum in com.jmex.awt.applet
 
StandardGame - Class in com.jmex.game
A game that implements all of the basic functionality that you will need.
StandardGame(String) - Constructor for class com.jmex.game.StandardGame
 
StandardGame(String, StandardGame.GameType) - Constructor for class com.jmex.game.StandardGame
 
StandardGame(String, StandardGame.GameType, GameSettings) - Constructor for class com.jmex.game.StandardGame
 
StandardGame(String, StandardGame.GameType, GameSettings, Thread.UncaughtExceptionHandler) - Constructor for class com.jmex.game.StandardGame
 
StandardGame.GameType - Enum in com.jmex.game
 
standIn - Variable in class com.jme.scene.ImposterNode
 
start() - Method in class com.jme.app.AbstractGame
start begins the game.
start() - Method in class com.jme.app.BaseGame
The simplest main game loop possible: render and update as fast as possible.
start() - Method in class com.jme.app.BaseHeadlessApp
The simplest main game loop possible: render and update as fast as possible.
start() - Method in class com.jme.app.FixedFramerateGame
Render and update logic at a specified fixed rate.
start() - Method in class com.jme.app.FixedLogicrateGame
Ticks logic at a fixed rate while rendering as fast as hardware permits.
start() - Method in class com.jme.app.VariableTimestepGame
Renders and updates logic as fast as possible, but keeps track of time elapsed between frames.
start - Variable in class com.jme.scene.state.FogState
 
start() - Method in class com.jmex.awt.applet.BaseApplet
Creates the game thread, which first initializes the display, then runs the game updates and renders.
start() - Method in class com.jmex.awt.applet.StandardApplet
Creates the game thread, which first initializes the display, then runs the game updates and renders.
start() - Method in class com.jmex.game.StandardGame
 
start_color - Variable in class com.jmex.font3d.effects.Font3DGradient
 
startColor - Variable in class com.jmex.effects.particles.ParticleSystem
 
startDrag(JMEDragGestureEvent, ImageIcon, Transferable, JMEDragSourceListener) - Method in class com.jmex.awt.swingui.dnd.JMEDragAndDrop
start to drag an object this is the same as calling startDrag( JMEDragGestureEvent dge, ImageIcon icon, Transferable transferable, JMEDragSourceListener listener, false )
startDrag(JMEDragGestureEvent, ImageIcon, Transferable, JMEDragSourceListener, boolean) - Method in class com.jmex.awt.swingui.dnd.JMEDragAndDrop
start to drag an object
startMarker - Variable in class com.jme.util.stat.graph.LineGrapher
 
startMarker - Variable in class com.jme.util.stat.graph.TimedAreaGrapher
 
startMass - Variable in class com.jmex.effects.particles.ParticleSystem
 
startOffset - Static variable in class com.jme.util.stat.StatCollector
 
startSize - Variable in class com.jmex.effects.particles.ParticleSystem
 
startSpin - Variable in class com.jmex.effects.particles.ParticleSystem
 
startStat(StatType) - Static method in class com.jme.util.stat.StatCollector
 
startTexIndex - Variable in class com.jmex.effects.particles.ParticleSystem
 
startTime - Variable in class com.jme.app.SimpleHeadlessApp
 
startWalk(Ray) - Method in class com.jmex.terrain.util.AbstractBresenhamTracer
Set up our position on the grid and initialize the tracer using the provided ray.
startWalk(Ray) - Method in class com.jmex.terrain.util.BresenhamYUpGridTracer
 
STAT_DISPLAYSWAP_TIMER - Static variable in class com.jme.util.stat.StatType
 
STAT_FRAMES - Static variable in class com.jme.util.stat.StatType
 
STAT_GEOM_COUNT - Static variable in class com.jme.util.stat.StatType
 
STAT_LINE_COUNT - Static variable in class com.jme.util.stat.StatType
 
STAT_POINT_COUNT - Static variable in class com.jme.util.stat.StatType
 
STAT_QUAD_COUNT - Static variable in class com.jme.util.stat.StatType
 
STAT_RENDER_TIMER - Static variable in class com.jme.util.stat.StatType
 
STAT_SHADER_BINDS - Static variable in class com.jme.util.stat.StatType
 
STAT_SHADER_STATE_TIMER - Static variable in class com.jme.util.stat.StatType
 
STAT_STATES_TIMER - Static variable in class com.jme.util.stat.StatType
 
STAT_TEXTURE_BINDS - Static variable in class com.jme.util.stat.StatType
 
STAT_TEXTURE_STATE_TIMER - Static variable in class com.jme.util.stat.StatType
 
STAT_TRIANGLE_COUNT - Static variable in class com.jme.util.stat.StatType
 
STAT_UNSPECIFIED_TIMER - Static variable in class com.jme.util.stat.StatType
 
STAT_UPDATE_TIMER - Static variable in class com.jme.util.stat.StatType
 
STAT_VERTEX_COUNT - Static variable in class com.jme.util.stat.StatType
 
StatCollector - Class in com.jme.util.stat
This class acts as a centralized data store for statistics.
StatCollector() - Constructor for class com.jme.util.stat.StatCollector
 
stateChanged(ChangeEvent) - Method in class com.jmex.editors.swing.widget.SphericalUnitVectorPanel
 
stateChanged(ChangeEvent) - Method in class com.jmex.editors.swing.widget.Vector2fPanel
 
stateChanged(ChangeEvent) - Method in class com.jmex.editors.swing.widget.VectorPanel
 
stateList - Variable in class com.jmex.model.collada.ColladaMaterial
 
StateRecord - Class in com.jme.scene.state
 
StateRecord() - Constructor for class com.jme.scene.state.StateRecord
 
stateRender(float) - Method in class com.jmex.game.state.CameraGameStateDefaultCamera
This is where derived classes are supposed to put their render logic.
states - Variable in class com.jme.scene.Geometry
The compiled list of renderstates for this geometry, taking into account ancestors' states - updated with updateRenderStates()
stateUpdate(float) - Method in class com.jmex.game.state.CameraGameStateDefaultCamera
This is where derived classes are supposed to put their game logic.
statisticsCreated - Variable in class com.jmex.game.state.DebugGameState
 
StatisticsGameState - Class in com.jmex.game.state
A GameState which displays some useful statistics like FPS, avg.
StatisticsGameState() - Constructor for class com.jmex.game.state.StatisticsGameState
a GameState which displays the statistics graph.
StatisticsGameState(String, float, float, float, boolean) - Constructor for class com.jmex.game.state.StatisticsGameState
a GameState which displays the statistics graph with the given width, height and alpha.
StatListener - Interface in com.jme.util.stat
 
statNode - Variable in class com.jme.app.BaseSimpleGame
The root node for our stats and text.
statNode - Variable in class com.jmex.awt.applet.BaseSimpleApplet
The root node for our stats and text.
statNode - Variable in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
The root node for our stat graphs.
statNode - Variable in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
The root node of our stat graphs.
stats - Static variable in class com.jme.util.Debug
 
stats() - Static method in enum com.jmex.subdivision.SubdivisionButterfly.Rule
 
statsUpdated() - Method in class com.jme.util.stat.graph.LineGrapher
 
statsUpdated() - Method in class com.jme.util.stat.graph.TabledLabelGrapher
 
statsUpdated() - Method in class com.jme.util.stat.graph.TimedAreaGrapher
 
statsUpdated() - Method in interface com.jme.util.stat.StatListener
 
StatType - Class in com.jme.util.stat
 
StatType(String) - Constructor for class com.jme.util.stat.StatType
 
status - Variable in class com.jmex.awt.applet.SimpleJMEApplet
 
status - Variable in class com.jmex.awt.applet.SimpleJMEPassApplet
 
STATUS_DEAD - Static variable in class com.jmex.awt.applet.SimpleJMEApplet
 
STATUS_DEAD - Static variable in class com.jmex.awt.applet.SimpleJMEPassApplet
 
STATUS_DESTROYING - Static variable in class com.jmex.awt.applet.SimpleJMEApplet
 
STATUS_DESTROYING - Static variable in class com.jmex.awt.applet.SimpleJMEPassApplet
 
STATUS_INITING - Static variable in class com.jmex.awt.applet.SimpleJMEApplet
 
STATUS_INITING - Static variable in class com.jmex.awt.applet.SimpleJMEPassApplet
 
STATUS_RUNNING - Static variable in class com.jmex.awt.applet.SimpleJMEApplet
 
STATUS_RUNNING - Static variable in class com.jmex.awt.applet.SimpleJMEPassApplet
 
StatValue - Class in com.jme.util.stat
 
StatValue(double, long) - Constructor for class com.jme.util.stat.StatValue
 
stayBehindTarget - Variable in class com.jme.input.ChaseCamera
 
STENCIL_BITS - Static variable in class com.jmex.swt.lwjgl.LWJGLSWTConstants
 
stencilBackFaces - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
stencilBits - Variable in class com.jme.app.BaseSimpleGame
Stencil bits to use for the renderer.
stencilBits - Variable in class com.jme.system.DisplaySystem
Stencil bits to use for the renderer.
stencilBits - Variable in class com.jmex.awt.applet.BaseApplet
Stencil bits to use for the renderer.
stencilBits - Variable in class com.jmex.awt.applet.SimpleJMEApplet
Stencil bits to use for the renderer.
stencilBits - Variable in class com.jmex.awt.applet.SimpleJMEPassApplet
Stencil bits to use for the renderer.
stencilBothFaces - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
stencilDrawOnlyWhenSet - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
stencilDrawWhenNotSet - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
stencilFrontFaces - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
StencilState - Class in com.jme.scene.state
The StencilState RenderState allows the user to set the attributes of the stencil buffer of the renderer.
StencilState() - Constructor for class com.jme.scene.state.StencilState
 
StencilState.StencilFunction - Enum in com.jme.scene.state
 
StencilState.StencilOperation - Enum in com.jme.scene.state
 
StencilStateRecord - Class in com.jme.scene.state.jogl.records
 
StencilStateRecord() - Constructor for class com.jme.scene.state.jogl.records.StencilStateRecord
 
StencilStateRecord - Class in com.jme.scene.state.lwjgl.records
 
StencilStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.StencilStateRecord
 
stencilWrapSupport - Static variable in class com.jme.scene.state.StencilState
 
stepDirection - Variable in class com.jmex.terrain.util.AbstractBresenhamTracer
 
steps - Variable in class com.jme.curve.Curve
 
stippled - Variable in class com.jme.scene.state.jogl.records.LineRecord
 
stippled - Variable in class com.jme.scene.state.lwjgl.records.LineRecord
 
stippleFactor - Variable in class com.jme.scene.state.jogl.records.LineRecord
 
stippleFactor - Variable in class com.jme.scene.state.lwjgl.records.LineRecord
 
stippleMask - Variable in class com.jme.scene.state.jogl.records.StippleStateRecord
 
stippleMask - Variable in class com.jme.scene.state.lwjgl.records.StippleStateRecord
 
stipplePattern - Variable in class com.jme.scene.state.jogl.records.LineRecord
 
stipplePattern - Variable in class com.jme.scene.state.lwjgl.records.LineRecord
 
StippleState - Class in com.jme.scene.state
StippleState maintains a ByteBuffer containing the stipple mask which is applied by glPolygonStipple(mask).
The ByteBuffer needs to be 1024 Bytes big (32x32).
StippleState() - Constructor for class com.jme.scene.state.StippleState
 
StippleStateRecord - Class in com.jme.scene.state.jogl.records
StateRecord for StippleState
StippleStateRecord() - Constructor for class com.jme.scene.state.jogl.records.StippleStateRecord
 
StippleStateRecord - Class in com.jme.scene.state.lwjgl.records
StateRecord for StippleState
StippleStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.StippleStateRecord
 
stop() - Method in class com.jmex.audio.AudioTrack
 
stop() - Method in class com.jmex.audio.MusicTrackQueue
 
stop() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
stop() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
stop() - Method in class com.jmex.audio.player.AudioPlayer
 
stopAllTracks() - Method in class com.jmex.audio.EnvironmentalPool
 
stopEmitting() - Method in class com.jmex.effects.particles.ParticleMesh
Stop emiting particles Kill all available particles.
str2float(String) - Static method in class com.jmex.model.XMLUtil
 
strafeAlignTarget - Variable in class com.jme.input.ThirdPersonHandler
if true, strafe movements will always be target aligned, even if other movement is camera aligned.
stream(int) - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
reloads a buffer
StreamedAudioPlayer - Class in com.jmex.audio.player
Player class that plays audio from a streaming source meaning the entire audio track need not (and possibliy may not) be completely in memory to play.
StreamedAudioPlayer(AudioInputStream, AudioTrack) - Constructor for class com.jmex.audio.player.StreamedAudioPlayer
 
strength(ColorRGBA) - Static method in class com.jme.scene.state.LightUtil
 
stride - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerByte
Specifies the byte offset between consecutive attribute values.
stride - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerFloat
Specifies the byte offset between consecutive attribute values.
stride - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerInt
Specifies the byte offset between consecutive attribute values.
stride - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerShort
Specifies the byte offset between consecutive attribute values.
STRING - Static variable in class com.jme.util.export.binary.BinaryClassField
 
STRING_1D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
STRING_2D - Static variable in class com.jme.util.export.binary.BinaryClassField
 
STRING_SAVABLE_MAP - Static variable in class com.jme.util.export.binary.BinaryClassField
 
StripBox - Class in com.jme.scene.shape
A box made from a strip mode tri-mesh.
StripBox() - Constructor for class com.jme.scene.shape.StripBox
NOT API: for internal use, do not call from user code.
StripBox(String) - Constructor for class com.jme.scene.shape.StripBox
Constructor instantiates a new StripBox object.
StripBox(String, Vector3f, Vector3f) - Constructor for class com.jme.scene.shape.StripBox
Constructor instantiates a new StripBox object.
StripBox(String, Vector3f, float, float, float) - Constructor for class com.jme.scene.shape.StripBox
Constructs a new box.
Stripifier - Class in com.jme.util.geom.nvtristrip
 
Stripifier() - Constructor for class com.jme.util.geom.nvtristrip.Stripifier
 
stripify(IntVec, int, int, int, StripInfoVec, FaceInfoVec) - Method in class com.jme.util.geom.nvtristrip.Stripifier
 
StripInfo - Class in com.jme.util.geom.nvtristrip
 
StripInfo(StripStartInfo, int, int) - Constructor for class com.jme.util.geom.nvtristrip.StripInfo
 
StripInfoVec - Class in com.jme.util.geom.nvtristrip
 
StripInfoVec() - Constructor for class com.jme.util.geom.nvtristrip.StripInfoVec
 
StripStartInfo - Class in com.jme.util.geom.nvtristrip
 
StripStartInfo(FaceInfo, EdgeInfo, boolean) - Constructor for class com.jme.util.geom.nvtristrip.StripStartInfo
 
STYLE - Static variable in class com.jmex.swt.lwjgl.LWJGLSWTConstants
 
subanimationCount() - Method in class com.jme.animation.BoneAnimation
returns the number of children animations that are attached to this animation.
subdivide() - Method in class com.jmex.subdivision.Subdivision
Performs the subdivision after checking that everything is ok
subdivision - Variable in class com.jmex.font3d.Glyph3D
This represents the planar subdivision of the glyph, before triangulation.
Subdivision - Class in com.jmex.subdivision
An abstract class for subdivision of surfaces.
Implementing classes must implement prepare() and doSubdivide() and preferrably override computeNormals(TriMesh batch)

Usage of subclass SubdivisionButterfly:

TriMesh mesh = {some trimesh};
Subdivision subdivision = new SubdivisionButterfly(mesh.getBatch(0)); // prepare for subdivision
subdivision.subdivide(); // subdivide
subdivision.apply(); // Applies the new subdivided buffers to the batch
subdivision.computeNormals(); // calculate new normals


Or you can use it without giving it a batch:

Subdivision subdivision = new SubdivisionButterfly();
subdivision.setVertexBuffer(batch.getVertexBuffer());
subdivision.setIndexBuffer(batch.getIndexBuffer());
subdivision.addToBufferList(batch.getTextureBuffer(0), Subdivision.BufferType.TEXTUREBUFFER);
subdivision.addToBufferList(batch.getTextureBuffer(1), Subdivision.BufferType.TEXTUREBUFFER);
subdivision.addToBufferList(batch.getColorBuffer(), Subdivision.BufferType.COLORBUFFER);
subdivision.subdivide(); // subdivide
subdivision.apply(mesh.getBatch(0)); // Applies the new subdivided buffers to the batch
subdivision.computeNormals(mesh.getBatch(0)); // calculate new normals
Subdivision() - Constructor for class com.jmex.subdivision.Subdivision
Constructor for Subdivision
Subdivision(FloatBuffer, IntBuffer) - Constructor for class com.jmex.subdivision.Subdivision
Constructor for Subdivision
Subdivision(TriMesh) - Constructor for class com.jmex.subdivision.Subdivision
Constructor for Subdivision
Subdivision.BufferType - Enum in com.jmex.subdivision
Buffer types.
Subdivision.SubdivisionBuffer - Class in com.jmex.subdivision
 
Subdivision.SubdivisionBuffer(FloatBuffer, int, boolean, Subdivision.BufferType) - Constructor for class com.jmex.subdivision.Subdivision.SubdivisionBuffer
Constructor for SubdivisionBuffer
Subdivision.SubdivisionBuffer(FloatBuffer, Subdivision.BufferType) - Constructor for class com.jmex.subdivision.Subdivision.SubdivisionBuffer
Constructor for SubdivisionBuffer
SubdivisionButterfly - Class in com.jmex.subdivision
Subdivison according to the Butterfly scheme introduced by Dyn, Gregory and Levin in ['A butterfly subdivision scheme for surface interpolation with tension control', ACM Transactions on graphics 9, 2 (1990), pp.
SubdivisionButterfly() - Constructor for class com.jmex.subdivision.SubdivisionButterfly
Constructor
SubdivisionButterfly(FloatBuffer, IntBuffer) - Constructor for class com.jmex.subdivision.SubdivisionButterfly
 
SubdivisionButterfly(TriMesh) - Constructor for class com.jmex.subdivision.SubdivisionButterfly
 
SubdivisionButterfly.Edge - Class in com.jmex.subdivision
Inner helper class for SubdivisonBatch to keep track of the edges
SubdivisionButterfly.Edge() - Constructor for class com.jmex.subdivision.SubdivisionButterfly.Edge
Constructor
SubdivisionButterfly.Edge(int, int) - Constructor for class com.jmex.subdivision.SubdivisionButterfly.Edge
Constructor
SubdivisionButterfly.Location - Enum in com.jmex.subdivision
Whether the vertex is interior or lies on a boundary
SubdivisionButterfly.Rule - Enum in com.jmex.subdivision
Which rule to use when splitting a certain Edge
See Page 73-75 in SIGGRAPH 2000 Course Notes, Denis Zorin, et al.
SubdivisionButterfly.Triangle - Class in com.jmex.subdivision
Inner helper class for SubdivisonBatch to keep track of the triangles
SubdivisionButterfly.Triangle() - Constructor for class com.jmex.subdivision.SubdivisionButterfly.Triangle
Constructor
SubdivisionButterfly.Triangle(int, int, int) - Constructor for class com.jmex.subdivision.SubdivisionButterfly.Triangle
Constructor
SubdivisionButterfly.Valence - Enum in com.jmex.subdivision
Regular: Valence==6 for interior vertices, Valence==4 for boundary/crease vertices Extraordinary: Everything else
SubdivisionButterfly.VertexType - Enum in com.jmex.subdivision
Helper class to calculate which Rule to use when splitting an Edge whose vertices have Location and Valence Call: VertexType.getRule(valence1, location1, valence2, location2);
subtract(Quaternion) - Method in class com.jme.math.Quaternion
subtract subtracts the values of the parameter quaternion from those of this quaternion.
subtract(Vector2f) - Method in class com.jme.math.Vector2f
subtract subtracts the values of a given vector from those of this vector creating a new vector object.
subtract(Vector2f, Vector2f) - Method in class com.jme.math.Vector2f
subtract subtracts the values of a given vector from those of this vector storing the result in the given vector object.
subtract(float, float) - Method in class com.jme.math.Vector2f
subtract subtracts the given x,y values from those of this vector creating a new vector object.
subtract(Vector3f) - Method in class com.jme.math.Vector3f
subtract subtracts the values of a given vector from those of this vector creating a new vector object.
subtract(Vector3f, Vector3f) - Method in class com.jme.math.Vector3f
subtract
subtract(float, float, float) - Method in class com.jme.math.Vector3f
subtract subtracts the provided values from this vector, creating a new vector that is then returned.
SUBTRACTION - Static variable in class com.jmex.terrain.util.CombinerHeightMap
Constant mode to denote subtracting the two heightmaps.
subtractLocal(Quaternion) - Method in class com.jme.math.Quaternion
subtract subtracts the values of the parameter quaternion from those of this quaternion.
subtractLocal(Vector2f) - Method in class com.jme.math.Vector2f
subtractLocal subtracts a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(float, float) - Method in class com.jme.math.Vector2f
subtractLocal subtracts the provided values from this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(Vector3f) - Method in class com.jme.math.Vector3f
subtractLocal subtracts a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
subtractLocal(float, float, float) - Method in class com.jme.math.Vector3f
subtractLocal subtracts the provided values from this vector internally, and returns a handle to this vector for easy chaining of calls.
supported - Variable in class com.jmex.effects.water.WaterRenderPass
 
supportsAniso - Static variable in class com.jme.scene.state.TextureState
True if anisofiltering is supported.
supportsAnisoDetected - Static variable in class com.jme.scene.state.TextureState
 
supportsConstantColor - Static variable in class com.jme.scene.state.BlendState
 
supportsConstantColor() - Static method in class com.jme.scene.state.BlendState
 
supportsDepthTexture - Static variable in class com.jme.scene.state.TextureState
True if depth textures are supported
supportsEnvCombine - Static variable in class com.jme.scene.state.TextureState
True if combine dot3 is supported.
supportsEnvCombineDetected - Static variable in class com.jme.scene.state.TextureState
 
supportsEnvDot3 - Static variable in class com.jme.scene.state.TextureState
True if combine dot3 is supported.
supportsEnvDot3Detected - Static variable in class com.jme.scene.state.TextureState
 
supportsEq - Static variable in class com.jme.scene.state.BlendState
 
supportsEquation() - Static method in class com.jme.scene.state.BlendState
 
supportsFogCoords - Static variable in class com.jme.scene.state.FogState
True if per vertex fog coords are supported.
supportsFogCoordsDetected - Static variable in class com.jme.scene.state.FogState
 
supportsMinMax - Static variable in class com.jme.scene.state.BlendState
 
supportsMinMaxEquations() - Static method in class com.jme.scene.state.BlendState
 
supportsMultiTexture - Static variable in class com.jme.scene.state.TextureState
True if multitexturing is supported.
supportsMultiTextureDetected - Static variable in class com.jme.scene.state.TextureState
 
supportsNonPowerTwo - Static variable in class com.jme.scene.state.TextureState
True if non pow 2 texture sizes are supported.
supportsNonPowerTwoDetected - Static variable in class com.jme.scene.state.TextureState
 
supportsRectangular - Static variable in class com.jme.scene.state.TextureState
True if rectangular textures are supported (vs.
supportsRectangularDetected - Static variable in class com.jme.scene.state.TextureState
 
supportsS3TCCompression - Static variable in class com.jme.scene.state.TextureState
True if S3TC compression is supported.
supportsS3TCCompressionDetected - Static variable in class com.jme.scene.state.TextureState
 
supportsSeparateEq - Static variable in class com.jme.scene.state.BlendState
 
supportsSeparateEquations() - Static method in class com.jme.scene.state.BlendState
 
supportsSeparateFunc - Static variable in class com.jme.scene.state.BlendState
 
supportsSeparateFunctions() - Static method in class com.jme.scene.state.BlendState
 
supportsShadow - Static variable in class com.jme.scene.state.TextureState
True if shadow mapping supported
supportsStencilWrap() - Static method in class com.jme.scene.state.StencilState
 
supportsSubtract - Static variable in class com.jme.scene.state.BlendState
 
supportsSubtractEquations() - Static method in class com.jme.scene.state.BlendState
 
supportsTexture3D - Static variable in class com.jme.scene.state.TextureState
True if Texture3D is supported.
supportsTexture3DDetected - Static variable in class com.jme.scene.state.TextureState
 
supportsTextureCubeMap - Static variable in class com.jme.scene.state.TextureState
True if TextureCubeMap is supported.
supportsTextureCubeMapDetected - Static variable in class com.jme.scene.state.TextureState
 
supportsTwoSided() - Static method in class com.jme.scene.state.StencilState
 
supportsVBO() - Method in class com.jme.renderer.jogl.JOGLRenderer
Return true if the system running this supports VBO
supportsVBO() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
Return true if the system running this supports VBO
supportsVBO() - Method in class com.jme.renderer.Renderer
Return true if the system running this supports VBO
supportsVBO() - Method in class com.jme.system.dummy.DummyRenderer
 
surface - Variable in class com.jmex.font3d.Glyph3D
 
swapBuckets() - Method in class com.jme.renderer.RenderQueue
swaps all of the buckets with the back buckets.
swapChildren(int, int) - Method in class com.jme.scene.Node
 
SwarmInfluence - Class in com.jmex.effects.particles
Simple swarming influence for use with particles.
SwarmInfluence() - Constructor for class com.jmex.effects.particles.SwarmInfluence
 
SwarmInfluence(Vector3f, float) - Constructor for class com.jmex.effects.particles.SwarmInfluence
 
SwarmInfluencePanel - Class in com.jmex.editors.swing.particles
 
SwarmInfluencePanel() - Constructor for class com.jmex.editors.swing.particles.SwarmInfluencePanel
 
switchContext(GLContext) - Method in class com.jme.system.jogl.JOGLDisplaySystem
Switches to another RenderContext identified by the contextKey or to a new RenderContext if none is provided.
switchContext(Object) - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
Switches to another RenderContext identified by the contextKey or to a new RenderContext if none is provided.
switchFreeze() - Method in class com.jmex.effects.water.ProjectedGrid
 
switchMode(int) - Method in class com.jme.scene.state.jogl.records.RendererRecord
 
switchMode(int) - Method in class com.jme.scene.state.lwjgl.records.RendererRecord
 
SwitchModel - Interface in com.jme.scene
SwitchModel defines an interface for selection of switch nodes.
SwitchNode - Class in com.jme.scene
SwitchNode defines a node that maintains a single active child at a time.
SwitchNode() - Constructor for class com.jme.scene.SwitchNode
 
SwitchNode(String) - Constructor for class com.jme.scene.SwitchNode
Constructor instantiates a new SwitchNode object.
SWTKeyInput - Class in com.jmex.swt.input
Note: portions originally from the jme-swt source.
SWTKeyInput() - Constructor for class com.jmex.swt.input.SWTKeyInput
 
SWTMouseInput - Class in com.jmex.swt.input
Note: portions originally from the jme-swt source.
SWTMouseInput() - Constructor for class com.jmex.swt.input.SWTMouseInput
 
SWTMouseInput.EventType - Enum in com.jmex.swt.input
 
SWTMouseInputListener - Interface in com.jmex.swt.input
Note: portions originally from the jme-swt source.
SyntheticAxis - Class in com.jme.input.util
This class can be used to create synthetic axes for InputHandlers.
SyntheticAxis(String) - Constructor for class com.jme.input.util.SyntheticAxis
 
SyntheticButton - Class in com.jme.input.util
This class can be used to create synthetic buttons for InputHandlers.
SyntheticButton(String) - Constructor for class com.jme.input.util.SyntheticButton
 
SyntheticTrigger - Class in com.jme.input.util
trigger for simulating button
SyntheticTrigger(SyntheticTriggerContainer, InputHandler, InputActionInterface, boolean, boolean) - Constructor for class com.jme.input.util.SyntheticTrigger
 
SyntheticTriggerContainer - Class in com.jme.input.util
 
SyntheticTriggerContainer() - Constructor for class com.jme.input.util.SyntheticTriggerContainer
 
system - Variable in class com.jmex.effects.cloth.ClothPatch
The underlying SpringSystem for this ClothPatch.
SYSTEM_IDENTIFIER - Static variable in class com.jme.system.jogl.JOGLSystemProvider
 
SystemProvider - Interface in com.jme.system
Interface implemented by any providers of system-level implementations.

T

TabledLabelGrapher - Class in com.jme.util.stat.graph
 
TabledLabelGrapher(int, int) - Constructor for class com.jme.util.stat.graph.TabledLabelGrapher
 
TabledLabelGrapher.ConfigKeys - Enum in com.jme.util.stat.graph
 
TabledLabelGrapher.LabelEntry - Class in com.jme.util.stat.graph
 
TabledLabelGrapher.LabelEntry(StatType) - Constructor for class com.jme.util.stat.graph.TabledLabelGrapher.LabelEntry
 
TableLinkable - Interface in com.jme.util.stat.graph
Interface describing the ability for a class to create or update a line with values, usually to match those in another graph.
takeScreenShot(String) - Method in class com.jme.renderer.jogl.JOGLRenderer
takeScreenShot saves the current buffer to a file.
takeScreenShot(String) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
takeScreenShot saves the current buffer to a file.
takeScreenShot(String) - Method in class com.jme.renderer.Renderer
takeScreenShot saves the current buffer to a png file.
takeScreenShot(String) - Method in class com.jme.system.dummy.DummyRenderer
 
tan(float) - Static method in class com.jme.math.FastMath
Returns the tangent of a value.
tangent - Variable in class com.jmex.effects.TrailMesh.TrailData
 
tangent - Variable in class com.jmex.effects.water.WaterRenderPass
 
TANGENT_COLOR_BASE - Static variable in class com.jme.util.geom.Debugger
 
TangentBinormalGenerator - Class in com.jme.util.geom
 
TangentBinormalGenerator() - Constructor for class com.jme.util.geom.TangentBinormalGenerator
 
tangentBuf - Variable in class com.jme.scene.Geometry
The geometry's per vertex color information.
target - Variable in class com.jme.input.ChaseCamera
 
target - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
target - Variable in class com.jme.scene.shadow.MeshShadows
The mesh that is the target of this shadow volume
target - Variable in class com.jmex.model.converters.maxutils.SpotLightChunk
 
targetLoc - Variable in class com.jmex.model.converters.maxutils.CameraChunk
 
targetMeshIndex - Variable in class com.jmex.model.ogrexml.anim.Track
 
targetOffset - Variable in class com.jme.input.ChaseCamera
 
targetPos - Variable in class com.jme.input.ChaseCamera
 
targetRecord - Variable in class com.jme.scene.lod.ClodMesh
 
targetSpatial - Variable in class com.jme.input.ThirdPersonHandler
The Spatial we are controlling with this handler.
targetTurnSpeed - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
tbnMatrix - Variable in class com.jme.util.BumpMapColorController.BumpVert
 
TDS_VERSION - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
TDSFile - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

type=4d4d=MAIN_3DS parent=nothing
TDSFile(DataInput, FormatConverter) - Constructor for class com.jmex.model.converters.maxutils.TDSFile
 
Teapot - Class in com.jme.scene.shape
Teapot is the classical teapot model ready for you to use in jME! If you plan to texture this shape, use wrapmode WM_WRAP_S_WRAP_T.
Teapot() - Constructor for class com.jme.scene.shape.Teapot
Instantiates a new Teapot object.
Teapot(String) - Constructor for class com.jme.scene.shape.Teapot
Constructor instantiates a new Teapot object.
tempColorBuff - Variable in class com.jme.scene.state.jogl.records.MaterialStateRecord
 
tempColorBuff - Variable in class com.jme.scene.state.lwjgl.records.MaterialStateRecord
 
tempNorm - Variable in class com.jmex.effects.water.ProjectedGrid
 
tempVa - Static variable in class com.jme.math.Ray
 
tempVb - Static variable in class com.jme.math.Ray
 
tempVc - Static variable in class com.jme.math.Ray
 
tempVd - Static variable in class com.jme.math.Ray
 
TerrainBlock - Class in com.jmex.terrain
TerrainBlock defines the lowest level of the terrain system.
TerrainBlock() - Constructor for class com.jmex.terrain.TerrainBlock
Empty Constructor to be used internally only.
TerrainBlock(String) - Constructor for class com.jmex.terrain.TerrainBlock
For internal use only.
TerrainBlock(String, int, Vector3f, float[], Vector3f) - Constructor for class com.jmex.terrain.TerrainBlock
Constructor instantiates a new TerrainBlock object.
TerrainBlock(String, int, Vector3f, float[], Vector3f, int, Vector2f, float) - Constructor for class com.jmex.terrain.TerrainBlock
Constructor instantiates a new TerrainBlock object.
TerrainPage - Class in com.jmex.terrain
TerrainPage is used to build a quad tree of terrain blocks.
TerrainPage() - Constructor for class com.jmex.terrain.TerrainPage
Empty Constructor to be used internally only.
TerrainPage(String) - Constructor for class com.jmex.terrain.TerrainPage
Creates a TerrainPage to be filled later.
TerrainPage(String, int, int, Vector3f, float[]) - Constructor for class com.jmex.terrain.TerrainPage
Constructor instantiates a new TerrainPage object.
TerrainPage(String, int, int, Vector3f, float[], int, Vector2f, float) - Constructor for class com.jmex.terrain.TerrainPage
Constructor instantiates a new TerrainPage object.
tessellate() - Method in class com.jme.scene.BezierMesh
tessellate generates the BezierMesh vertices from the supplied patch and detail level.
testEnabled - Variable in class com.jme.scene.state.jogl.records.BlendStateRecord
 
testEnabled - Variable in class com.jme.scene.state.lwjgl.records.BlendStateRecord
 
tex - Variable in class com.jme.util.stat.graph.AbstractStatGrapher
 
TEX_ORIGINAL - Static variable in class com.jme.scene.shape.Sphere
Deprecated. 
TEX_PROJECTED - Static variable in class com.jme.scene.shape.Sphere
Deprecated. 
texAnimation - Variable in class com.jmex.effects.particles.ParticleSystem
 
TexAnimation - Class in com.jmex.effects.particles
 
TexAnimation() - Constructor for class com.jmex.effects.particles.TexAnimation
 
texArray - Variable in class com.jmex.effects.water.WaterRenderPass
 
texBotLeft - Variable in class com.jme.scene.shape.OrientedBox
Texture coordintae values for the corners of the box.
texBotRight - Variable in class com.jme.scene.shape.OrientedBox
Texture coordintae values for the corners of the box.
texBuf - Variable in class com.jme.scene.Geometry
The geometry's per Texture per vertex texture coordinate information.
TexCoords - Class in com.jme.scene
Simple data class storing a buffer of floats and a number that indicates how many floats to group together to make up a texture coordinate "tuple"
TexCoords() - Constructor for class com.jme.scene.TexCoords
 
TexCoords(FloatBuffer) - Constructor for class com.jme.scene.TexCoords
 
TexCoords(FloatBuffer, int) - Constructor for class com.jme.scene.TexCoords
 
texCoords - Variable in class com.jme.util.geom.VertexData
 
texCoords - Variable in class com.jmex.model.converters.maxutils.TriMeshChunk
 
TEXMAP_ONE - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
texMatrix - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
texMatrix - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
texName - Variable in class com.jmex.model.converters.maxutils.TextureChunk
 
texQuantity - Variable in class com.jmex.effects.particles.ParticleSystem
 
texRenderer - Variable in class com.jme.util.stat.graph.AbstractStatGrapher
 
texScale - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
texScale - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
Text - Class in com.jme.scene
Text allows text to be displayed on the screen.
Text() - Constructor for class com.jme.scene.Text
 
Text(String, String) - Constructor for class com.jme.scene.Text
Creates a texture object that starts with the given text.
text - Variable in class com.jme.util.stat.graph.TabledLabelGrapher.LabelEntry
 
Text2D - Class in com.jmex.font2d
 
Text2D(Font2D, String, float, int) - Constructor for class com.jmex.font2d.Text2D
 
Text3D - Class in com.jmex.font3d
This class represents a peace of text compiled using the Font3D#createText(String, String, int, boolean, boolean, boolean).
Text3D(Font3D, String, float) - Constructor for class com.jmex.font3d.Text3D
 
TEXT_COORDS - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
TextFactory - Interface in com.jmex.font3d
 
TextGameState - Class in com.jmex.game.state
TextGameState provides a GameState that can be used to display simple text.
TextGameState(String) - Constructor for class com.jmex.game.state.TextGameState
 
textNode - Variable in class com.jmex.game.state.TextGameState
 
textObject - Variable in class com.jmex.game.state.TextGameState
 
texTopLeft - Variable in class com.jme.scene.shape.OrientedBox
Texture coordintae values for the corners of the box.
texTopRight - Variable in class com.jme.scene.shape.OrientedBox
Texture coordintae values for the corners of the box.
Texture - Class in com.jme.image
Texture defines a texture object to be used to display an image on a piece of geometry.
Texture() - Constructor for class com.jme.image.Texture
Constructor instantiates a new Texture object with default attributes.
texture - Variable in class com.jme.scene.ImposterNode
 
texture - Variable in class com.jme.scene.state.TextureState
The texture(s).
Texture.ApplyMode - Enum in com.jme.image
 
Texture.CombinerFunctionAlpha - Enum in com.jme.image
 
Texture.CombinerFunctionRGB - Enum in com.jme.image
 
Texture.CombinerOperandAlpha - Enum in com.jme.image
 
Texture.CombinerOperandRGB - Enum in com.jme.image
 
Texture.CombinerScale - Enum in com.jme.image
 
Texture.CombinerSource - Enum in com.jme.image
 
Texture.DepthTextureCompareFunc - Enum in com.jme.image
The shadowing texture compare function
Texture.DepthTextureCompareMode - Enum in com.jme.image
The shadowing texture compare mode
Texture.DepthTextureMode - Enum in com.jme.image
The type of depth texture translation to output
Texture.EnvironmentalMapMode - Enum in com.jme.image
 
Texture.MagnificationFilter - Enum in com.jme.image
 
Texture.MinificationFilter - Enum in com.jme.image
 
Texture.RenderToTextureType - Enum in com.jme.image
When doing RenderToTexture operations with this texture, this value indicates what content to render into this texture.
Texture.Type - Enum in com.jme.image
 
Texture.WrapAxis - Enum in com.jme.image
 
Texture.WrapMode - Enum in com.jme.image
 
Texture1D - Class in com.jme.image
 
Texture1D() - Constructor for class com.jme.image.Texture1D
 
Texture2D - Class in com.jme.image
 
Texture2D() - Constructor for class com.jme.image.Texture2D
 
Texture3D - Class in com.jme.image
 
Texture3D() - Constructor for class com.jme.image.Texture3D
 
TEXTURE_U_SCALE - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
TEXTURE_V_SCALE - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
TextureAnimationController - Class in com.jme.animation
 
TextureAnimationController() - Constructor for class com.jme.animation.TextureAnimationController
 
TextureAnimationController(TextureState) - Constructor for class com.jme.animation.TextureAnimationController
 
TextureAnimationController(Texture...) - Constructor for class com.jme.animation.TextureAnimationController
 
textureBlur - Variable in class com.jmex.model.converters.maxutils.TextureChunk
 
TextureChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

parent=afff=MAT_BLOCK type=0xA200 - 0xA34C=various
TextureChunk(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.TextureChunk
 
textureCombineMode - Variable in class com.jme.scene.Spatial
Flag signaling how textures are combined for this node.
TextureCubeMap - Class in com.jme.image
 
TextureCubeMap() - Constructor for class com.jme.image.TextureCubeMap
 
TextureCubeMap.Face - Enum in com.jme.image
Face of the Cubemap as described by its directional offset from the origin.
textureDepth - Variable in class com.jmex.effects.water.WaterRenderPass
 
textureGenQ - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
textureGenQ - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
textureGenQMode - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
textureGenQMode - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
textureGenR - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
textureGenR - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
textureGenRMode - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
textureGenRMode - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
textureGenS - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
textureGenS - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
textureGenSMode - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
textureGenSMode - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
textureGenT - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
textureGenT - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
textureGenTMode - Variable in class com.jme.scene.state.jogl.records.TextureUnitRecord
 
textureGenTMode - Variable in class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
TextureKey - Class in com.jme.util
TextureKey provides a way for the TextureManager to cache and retrieve Texture objects.
TextureKey() - Constructor for class com.jme.util.TextureKey
 
TextureKey(URL, boolean, Image.Format) - Constructor for class com.jme.util.TextureKey
 
TextureKeyframeController - Class in com.jme.animation
TextureKeyframeController applies transform matrices to the texture matrix based on keyframe times.
TextureKeyframeController() - Constructor for class com.jme.animation.TextureKeyframeController
 
TextureKeyframeController(Texture) - Constructor for class com.jme.animation.TextureKeyframeController
 
TextureManager - Class in com.jme.util
TextureManager provides static methods for building a Texture object.
textureMode - Variable in class com.jme.scene.shape.Sphere
 
TextureRecord - Class in com.jme.scene.state.jogl.records
 
TextureRecord() - Constructor for class com.jme.scene.state.jogl.records.TextureRecord
 
TextureRecord - Class in com.jme.scene.state.lwjgl.records
 
TextureRecord() - Constructor for class com.jme.scene.state.lwjgl.records.TextureRecord
 
textureReflect - Variable in class com.jmex.effects.water.WaterRenderPass
 
textureRefract - Variable in class com.jmex.effects.water.WaterRenderPass
 
TextureRenderer - Interface in com.jme.renderer
TextureRenderer defines an abstract class that handles rendering a scene to a buffer and copying it to a texture.
TextureRenderer.Target - Enum in com.jme.renderer
 
textures - Variable in class com.jme.scene.state.jogl.records.TextureStateRecord
 
textures - Variable in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
TextureState - Class in com.jme.scene.state
TextureState maintains a texture state for a given node and it's children.
TextureState() - Constructor for class com.jme.scene.state.TextureState
Constructor instantiates a new TextureState object.
textureState - Variable in class com.jmex.effects.water.WaterRenderPass
 
TextureState.CorrectionType - Enum in com.jme.scene.state
 
TextureStateRecord - Class in com.jme.scene.state.jogl.records
 
TextureStateRecord(JOGLContextCapabilities, int) - Constructor for class com.jme.scene.state.jogl.records.TextureStateRecord
 
TextureStateRecord - Class in com.jme.scene.state.lwjgl.records
 
TextureStateRecord(int) - Constructor for class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
TextureUnitRecord - Class in com.jme.scene.state.jogl.records
Represents a texture unit in opengl
TextureUnitRecord() - Constructor for class com.jme.scene.state.jogl.records.TextureUnitRecord
 
TextureUnitRecord - Class in com.jme.scene.state.lwjgl.records
Represents a texture unit in opengl
TextureUnitRecord() - Constructor for class com.jme.scene.state.lwjgl.records.TextureUnitRecord
 
TGALoader - Class in com.jme.image.util
TextureManager provides static methods for building a Texture object.
TGALoader.ColorMapEntry - Class in com.jme.image.util
 
TGALoader.ColorMapEntry() - Constructor for class com.jme.image.util.TGALoader.ColorMapEntry
 
theta - Variable in class com.jmex.audio.filter.Filter
 
ThirdPersonBackwardAction - Class in com.jme.input.thirdperson
ThirdPersonBackwardAction
ThirdPersonBackwardAction(ThirdPersonHandler, float) - Constructor for class com.jme.input.thirdperson.ThirdPersonBackwardAction
Constructor creates a new ThirdPersonBackwardAction object.
ThirdPersonForwardAction - Class in com.jme.input.thirdperson
ThirdPersonForwardAction
ThirdPersonForwardAction(ThirdPersonHandler, float) - Constructor for class com.jme.input.thirdperson.ThirdPersonForwardAction
Constructor creates a new ThirdPersonForwardAction object.
ThirdPersonHandler - Class in com.jme.input
ThirdPersonHandler defines an InputHandler that sets input to be controlled similar to games such as Zelda Windwaker and Mario 64, etc.
ThirdPersonHandler(Spatial, Camera) - Constructor for class com.jme.input.ThirdPersonHandler
Basic constructor for the ThirdPersonHandler.
ThirdPersonHandler(Spatial, Camera, HashMap<String, Object>) - Constructor for class com.jme.input.ThirdPersonHandler
Full constructor for the ThirdPersonHandler.
ThirdPersonJoystickPlugin - Class in com.jme.input.thirdperson
 
ThirdPersonJoystickPlugin(Joystick, int, int, int, int) - Constructor for class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
ThirdPersonLeftAction - Class in com.jme.input.thirdperson
ThirdPersonLeftAction
ThirdPersonLeftAction(ThirdPersonHandler, float) - Constructor for class com.jme.input.thirdperson.ThirdPersonLeftAction
Constructor creates a new ThirdPersonLeftAction object.
ThirdPersonMouseLook - Class in com.jme.input.thirdperson
 
ThirdPersonMouseLook(RelativeMouse, ChaseCamera, Spatial) - Constructor for class com.jme.input.thirdperson.ThirdPersonMouseLook
Constructor creates a new MouseLook object.
ThirdPersonRightAction - Class in com.jme.input.thirdperson
ThirdPersonRightAction
ThirdPersonRightAction(ThirdPersonHandler, float) - Constructor for class com.jme.input.thirdperson.ThirdPersonRightAction
Constructor creates a new ThirdPersonRightAction object.
ThirdPersonStrafeLeftAction - Class in com.jme.input.thirdperson
ThirdPersonLeftAction
ThirdPersonStrafeLeftAction(ThirdPersonHandler, float) - Constructor for class com.jme.input.thirdperson.ThirdPersonStrafeLeftAction
Constructor creates a new ThirdPersonLeftAction object.
ThirdPersonStrafeRightAction - Class in com.jme.input.thirdperson
ThirdPersonRightAction
ThirdPersonStrafeRightAction(ThirdPersonHandler, float) - Constructor for class com.jme.input.thirdperson.ThirdPersonStrafeRightAction
Constructor creates a new ThirdPersonRightAction object.
THREAD_FRIENDLY - Static variable in class com.jmex.game.StandardGame
 
threshold - Variable in class com.jme.util.stat.graph.LineGrapher
 
threshold - Variable in class com.jme.util.stat.graph.TabledLabelGrapher
 
threshold - Variable in class com.jme.util.stat.graph.TimedAreaGrapher
 
throttle - Static variable in class com.jme.scene.shadow.MeshShadows
 
ThrottleController - Class in com.jme.input.controls.controller
ThrottleController manages forward and backward thrust on a Spatial spatial - the object throttle is being applied to forward - the GameControl that effects forward thrust maxForwardThrottle - the maximum throttle that can be achieved in a forward motion reverse - the GameControl that effects reverse thrust maxReverseThrottle - the maximum throttle that can be achieved in a reverse motion deadZone - the area on both sides of 0.0f that automatically gets counted as 0.0f (for Joystick throttles with high sens.) multiplier - the multiplier that defines how quickly maximum thrust can be achieved degradation - the multiplier that defines how quickly the thrust will degrade back to zero alwaysDegrade - if this is true, even when using a key/button to increase throttle it will continually degrade toward 0.0f axis - the axis on the spatial the throttle should be applied to
ThrottleController(Spatial, GameControl, float, GameControl, float, float, float, float, boolean, Axis) - Constructor for class com.jme.input.controls.controller.ThrottleController
 
throwableHandler - Variable in class com.jme.app.BaseGame
 
ThrowableHandler - Interface in com.jme.util
ThrowableHandler Creator: rikard.herlitz, 2007-mar-21
throwableHandler - Variable in class com.jmex.awt.applet.BaseApplet
 
throwableHandler - Variable in class com.jmex.awt.applet.StandardApplet
If there is an exception during the game loop this is used to handle it
ThrowingFilter - Class in com.jme.util.logging
 
ThrowingFilter() - Constructor for class com.jme.util.logging.ThrowingFilter
 
time - Variable in class com.jme.animation.Keyframe
The time in milliseconds after the start of the animation for which that keyframe occurs.
time - Variable in class com.jme.animation.SpatialTransformer.PointInTime
The time of this TransformationMatrix.
time - Variable in class com.jmex.model.animation.KeyframeController.PointInTime
 
time - Variable in class com.jmex.model.animation.PointInTime
The time represented by this PointInTime.
TimedAreaGrapher - Class in com.jme.util.stat.graph
 
TimedAreaGrapher(int, int) - Constructor for class com.jme.util.stat.graph.TimedAreaGrapher
 
TimedAreaGrapher.AreaEntry - Class in com.jme.util.stat.graph
 
TimedAreaGrapher.AreaEntry(int, StatType) - Constructor for class com.jme.util.stat.graph.TimedAreaGrapher.AreaEntry
 
TimedAreaGrapher.ConfigKeys - Enum in com.jme.util.stat.graph
 
timeDilation - Variable in class com.jmex.effects.cloth.ClothPatch
Dilation factor to multiply elapsed time by for use in updating underlying system.
TimedLifeController - Class in com.jmex.scene
TimedLifeController provides an easy mechanism for defining a time-lived controller that receives a percentage to the destination life span and then is removed.
TimedLifeController(float) - Constructor for class com.jmex.scene.TimedLifeController
 
timedStats - Static variable in class com.jme.util.stat.StatCollector
 
timer - Variable in class com.jme.app.BaseSimpleGame
High resolution timer for jME.
timer - Variable in class com.jme.app.SimpleHeadlessApp
High resolution timer for jME.
timer - Variable in class com.jme.system.canvas.SimpleCanvasImpl
 
timer - Variable in class com.jme.system.canvas.SimplePassCanvasImpl
 
timer - Variable in class com.jme.system.dummy.DummySystemProvider
The timer hold by this SystemProvider.
timer - Static variable in class com.jme.util.stat.StatCollector
 
Timer - Class in com.jme.util
Timer is the base class for a high resolution timer.
Timer() - Constructor for class com.jme.util.Timer
 
timer - Variable in class com.jmex.awt.applet.BaseSimpleApplet
High resolution timer for jME.
TIMER_SMOOTHNESS - Static variable in class com.jme.util.lwjgl.LWJGLTimer
 
timeStatStack - Static variable in class com.jme.util.stat.StatCollector
 
tmp_byteBuffer - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
tmp_matrixBuffer - Variable in class com.jme.scene.state.jogl.records.TextureStateRecord
temporary matrix buffer to flatline memory usage.
tmp_matrixBuffer - Variable in class com.jme.scene.state.lwjgl.records.TextureStateRecord
temporary matrix buffer to flatline memory usage.
tmp_rotation1 - Variable in class com.jme.scene.state.jogl.records.TextureStateRecord
temporary rotation axis vector to flatline memory usage.
tmp_rotation1 - Variable in class com.jme.scene.state.lwjgl.records.TextureStateRecord
temporary rotation axis vector to flatline memory usage.
toAngleAxis(Vector3f) - Method in class com.jme.math.Quaternion
toAngleAxis sets a given angle and axis to that represented by the current quaternion.
toAngles(float[]) - Method in class com.jme.math.Quaternion
toAngles returns this quaternion converted to Euler rotation angles (yaw,roll,pitch).
See http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/index.htm
toArray() - Method in class com.jme.animation.HardpointCollection
 
toArray(float[]) - Method in class com.jme.math.Vector2f
Saves this Vector2f into the given float[] object.
toArray(float[]) - Method in class com.jme.math.Vector3f
Saves this Vector3f into the given float[] object.
toArray(float[]) - Method in class com.jme.renderer.ColorRGBA
Saves this ColorRGBA into the given float[] object.
toAWTCode(int) - Static method in class com.jmex.awt.input.AWTKeyInput
toAWTCode converts KeyInput key codes to AWT key codes.
toAxes(Vector3f[]) - Method in class com.jme.math.Quaternion
toAxes takes in an array of three vectors.
toByte(short[], boolean) - Method in class com.jmex.audio.filter.BandpassFilter
 
toByte(short, boolean) - Static method in class com.jmex.audio.filter.BandpassFilter
 
toByte(short) - Static method in class com.jmex.audio.filter.BandpassFilter
 
toChange - Variable in class com.jme.animation.SpatialTransformer
Refrences to the objects that will be changed.
toFloatBuffer() - Method in class com.jme.math.Matrix3f
toFloatBuffer returns a FloatBuffer object that contains the matrix data.
toFloatBuffer() - Method in class com.jme.math.Matrix4f
toFloatBuffer returns a FloatBuffer object that contains the matrix data.
toFloatBuffer(boolean) - Method in class com.jme.math.Matrix4f
toFloatBuffer returns a FloatBuffer object that contains the matrix data.
togglefullscreen() - Method in class com.jmex.awt.applet.BaseApplet
switched between fullscreen and window mode by calling Display.setFullscreen(true/false) and adjusting the Cameras frustum.
toggleFullscreen() - Method in class com.jmex.awt.applet.StandardApplet
 
toInputCode(int) - Static method in class com.jmex.awt.input.AWTKeyInput
toInputCode converts AWT key codes to KeyInput key codes.
toInputCode(int) - Static method in class com.jmex.swt.input.SWTKeyInput
toInputCode converts SWT key codes to KeyInput key codes.
tokenName() - Method in class com.jmex.model.ogrexml.MaterialLoader
 
TOLERANCE - Static variable in class com.jmex.terrain.util.BresenhamYUpGridTracer
 
TOP_PLANE - Static variable in class com.jme.renderer.AbstractCamera
TOP_PLANE represents the top plane of the camera frustum.
toRotationMatrix() - Method in class com.jme.math.Matrix4f
 
toRotationMatrix(Matrix3f) - Method in class com.jme.math.Matrix4f
 
toRotationMatrix() - Method in class com.jme.math.Quaternion
toRotationMatrix converts this quaternion to a rotational matrix.
toRotationMatrix(Matrix3f) - Method in class com.jme.math.Quaternion
toRotationMatrix converts this quaternion to a rotational matrix.
toRotationMatrix(Matrix4f) - Method in class com.jme.math.Quaternion
toRotationMatrix converts this quaternion to a rotational matrix.
toRotationQuat() - Method in class com.jme.math.Matrix4f
 
toRotationQuat(Quaternion) - Method in class com.jme.math.Matrix4f
 
Torus - Class in com.jme.scene.shape
An ordinary (single holed) torus.
Torus() - Constructor for class com.jme.scene.shape.Torus
 
Torus(String, int, int, float, float) - Constructor for class com.jme.scene.shape.Torus
Constructs a new Torus.
toString() - Method in class com.jme.animation.BoneAnimation
returns the string representation of this animation.
toString() - Method in class com.jme.animation.BoneChangeEvent
 
toString() - Method in class com.jme.bounding.BoundingBox
toString returns the string representation of this object.
toString() - Method in class com.jme.bounding.BoundingSphere
toString returns the string representation of this object.
toString() - Method in class com.jme.image.util.TGALoader.ColorMapEntry
 
toString() - Method in class com.jme.input.controls.binding.JoystickAxisBinding
 
toString() - Method in class com.jme.input.controls.binding.JoystickButtonBinding
 
toString() - Method in class com.jme.input.controls.binding.KeyboardBinding
 
toString() - Method in class com.jme.input.controls.binding.MouseAxisBinding
 
toString() - Method in class com.jme.input.controls.binding.MouseButtonBinding
 
toString() - Method in class com.jme.input.controls.binding.MouseOffsetBinding
 
toString() - Method in class com.jme.input.InputHandlerDevice
 
toString() - Method in class com.jme.light.LightNode
 
toString() - Method in class com.jme.math.Matrix3f
toString returns the string representation of this object.
toString() - Method in class com.jme.math.Matrix4f
toString returns the string representation of this object.
toString() - Method in class com.jme.math.Plane
toString returns a string thta represents the string representation of this plane.
toString() - Method in class com.jme.math.Quaternion
toString creates the string representation of this Quaternion.
toString() - Method in class com.jme.math.TransformMatrix
toString returns the string representation of this object.
toString() - Method in class com.jme.math.TransformQuaternion
toString returns the string representation of this object.
toString() - Method in class com.jme.math.Vector2f
toString returns the string representation of this vector object.
toString() - Method in class com.jme.math.Vector3f
toString returns the string representation of this vector.
toString() - Method in class com.jme.renderer.ColorRGBA
toString returns the string representation of this color.
toString() - Method in class com.jme.renderer.jogl.JOGLFont
toString returns the string representation of this font object in the Format:

jme.geometry.hud.text.Font2D@1c282a1
Color: {RGBA COLOR}
toString() - Method in class com.jme.renderer.lwjgl.LWJGLFont
toString returns the string representation of this font object in the Format:

jme.geometry.hud.text.Font2D@1c282a1
Color: {RGBA COLOR}
toString() - Method in class com.jme.scene.Spatial
Returns the Spatial's name followed by the class of the spatial
Example: "MyNode (com.jme.scene.Spatial)
toString() - Method in class com.jme.util.geom.nvtristrip.PrimitiveGroup
 
toString() - Method in class com.jme.util.geom.VertexData
 
toString() - Method in class com.jme.util.lwjgl.LWJGLTimer
toString returns the string representation of this timer in the format:

jme.utility.Timer@1db699b
Time: {LONG}
FPS: {LONG}
toString() - Method in class com.jme.util.TextureKey
 
toString() - Method in class com.jmex.audio.stream.OggInputStream
Gets information on the ogg.
toString() - Method in class com.jmex.awt.swingui.dnd.JMEDragSourceEvent
 
toString() - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel.EndRamp
 
toString() - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel.StartRamp
 
toString() - Method in class com.jmex.effects.particles.AnimationEntry
 
toString() - Method in class com.jmex.effects.particles.RampEntry
 
toString() - Method in class com.jmex.font3d.math.PlanarVertex
 
toString() - Method in class com.jmex.font3d.math.TriangulationEdge
 
toString() - Method in class com.jmex.font3d.math.TriangulationVertex
 
toString() - Method in class com.jmex.model.ogrexml.Material
 
toString() - Method in class com.jmex.subdivision.SubdivisionButterfly.Edge
 
toString() - Method in class com.jmex.subdivision.SubdivisionButterfly.Triangle
 
toSWTCode(int) - Static method in class com.jmex.swt.input.SWTKeyInput
toSWTCode converts KeyInput key codes to SWT key codes.
toTranslationVector() - Method in class com.jme.math.Matrix4f
 
toTranslationVector(Vector3f) - Method in class com.jme.math.Matrix4f
 
tpf - Variable in class com.jme.app.BaseSimpleGame
Simply an easy way to get at timer.getTimePerFrame().
tpf - Variable in class com.jme.app.SimpleHeadlessApp
Simply an easy way to get at timer.getTimePerFrame().
tpf - Variable in class com.jme.system.canvas.SimpleCanvasImpl
 
tpf - Variable in class com.jme.system.canvas.SimplePassCanvasImpl
 
tpf - Variable in class com.jmex.awt.applet.BaseSimpleApplet
Simply an easy way to get at timer.getTimePerFrame().
tpf - Variable in class com.jmex.effects.water.WaterRenderPass
 
track(Spatial) - Method in class com.jmex.audio.AudioTrack
 
track - Variable in class com.jmex.model.converters.maxutils.KeyframeInfoChunk
 
Track - Class in com.jmex.model.ogrexml.anim
A single track of mesh animation (either morph or pose based).
Track(int) - Constructor for class com.jmex.model.ogrexml.anim.Track
 
TRACK_HEADER - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
TRACK_PIVOT - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
TRACK_POS_TAG - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
TRACK_ROT_TAG - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
TRACK_SCL_TAG - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
trackDirectMemory - Static variable in class com.jme.util.Debug
 
trackedCamera - Variable in class com.jmex.audio.Ear.EarTracker
 
trackedSpatial - Variable in class com.jmex.audio.Ear.EarTracker
 
trackFinishedFade(AudioTrack) - Method in class com.jmex.audio.event.TrackStateAdapter
 
trackFinishedFade(AudioTrack) - Method in interface com.jmex.audio.event.TrackStateListener
Called when a fading track hits volume == 0.
trackLoaded(AudioTrack) - Method in interface com.jmex.audio.event.TrackLoadListener
Called when an AudioTrack has finished completely loading.
TrackLoadListener - Interface in com.jmex.audio.event
 
trackOrientation(Camera) - Method in class com.jmex.audio.Ear
 
trackOrientation(Spatial) - Method in class com.jmex.audio.Ear
 
trackPaused(AudioTrack) - Method in class com.jmex.audio.event.TrackStateAdapter
 
trackPaused(AudioTrack) - Method in interface com.jmex.audio.event.TrackStateListener
Called when a track is stopped.
trackPlayed(AudioTrack) - Method in class com.jmex.audio.event.TrackStateAdapter
 
trackPlayed(AudioTrack) - Method in interface com.jmex.audio.event.TrackStateListener
Called when a track is played.
trackPosition(Camera) - Method in class com.jmex.audio.Ear
 
trackPosition(Spatial) - Method in class com.jmex.audio.Ear
 
TrackStateAdapter - Class in com.jmex.audio.event
 
TrackStateAdapter() - Constructor for class com.jmex.audio.event.TrackStateAdapter
 
TrackStateListener - Interface in com.jmex.audio.event
 
trackStopped(AudioTrack) - Method in class com.jmex.audio.event.TrackStateAdapter
 
trackStopped(AudioTrack) - Method in interface com.jmex.audio.event.TrackStateListener
Called when a track is paused.
TrailMesh - Class in com.jmex.effects
TrailMesh
TrailMesh(String, int) - Constructor for class com.jmex.effects.TrailMesh
Creates a new TrailMesh.
TrailMesh.FacingMode - Enum in com.jmex.effects
 
TrailMesh.TrailData - Class in com.jmex.effects
Storage for each section in the trailmesh.
TrailMesh.TrailData() - Constructor for class com.jmex.effects.TrailMesh.TrailData
 
TrailMesh.UpdateMode - Enum in com.jmex.effects
 
transform - Variable in class com.jme.animation.Bone
 
transform(Quaternion, Vector3f, Vector3f, BoundingVolume) - Method in class com.jme.bounding.BoundingBox
transform modifies the center of the box to reflect the change made via a rotation, translation and scale.
transform(Quaternion, Vector3f, Vector3f, BoundingVolume) - Method in class com.jme.bounding.BoundingCapsule
 
transform(Quaternion, Vector3f, Vector3f, BoundingVolume) - Method in class com.jme.bounding.BoundingSphere
transform modifies the center of the sphere to reflect the change made via a rotation, translation and scale.
transform(Quaternion, Vector3f, Vector3f) - Method in class com.jme.bounding.BoundingVolume
transform alters the location of the bounding volume by a rotation, translation and a scalar.
transform(Quaternion, Vector3f, Vector3f, BoundingVolume) - Method in class com.jme.bounding.BoundingVolume
transform alters the location of the bounding volume by a rotation, translation and a scalar.
transform(Quaternion, Vector3f, Vector3f, BoundingVolume) - Method in class com.jme.bounding.LineBoundingBox
 
transform(Matrix3f, Vector3f, Vector3f, BoundingVolume) - Method in class com.jme.bounding.LineBoundingBox
 
transform(Quaternion, Vector3f, Vector3f, BoundingVolume) - Method in class com.jme.bounding.OrientedBoundingBox
 
transform(Matrix3f, Vector3f, Vector3f, BoundingVolume) - Method in class com.jme.bounding.OrientedBoundingBox
 
transform(Quaternion, Vector3f, Vector3f, BoundingVolume) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
transform(Matrix3f, Vector3f, Vector3f, BoundingVolume) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
transform(AffineTransform) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
TransformMatrix - Class in com.jme.math
TransformMatrix holds a rotation (Matrix3f) and translation (Vector3f) for point manipulation
TransformMatrix() - Constructor for class com.jme.math.TransformMatrix
Constructor instantiates a new TransformMatrix that is set to the identity matrix by default.
TransformMatrix(TransformMatrix) - Constructor for class com.jme.math.TransformMatrix
Constructor instantiates a new TransformMatrix that is set to the provided matrix.
TransformMatrix(Quaternion, Vector3f) - Constructor for class com.jme.math.TransformMatrix
Constructor instantiates a new TransformMatrix that has rotation and translation defined by its parameters
TransformQuaternion - Class in com.jme.math
Started Date: Jul 16, 2004

Same as TransformMatrix, but stores rotations as quats, not Matrix3f.
TransformQuaternion() - Constructor for class com.jme.math.TransformQuaternion
 
Transient - Class in com.jmex.effects.transients
A Transient is a node that has "stages" in its life.
Transient(String) - Constructor for class com.jmex.effects.transients.Transient
Creates a Transient Node.
TransitionFadeIn - Class in com.jmex.game.state.load
 
TransitionFadeIn(float, GameState, TransitionGameState) - Constructor for class com.jmex.game.state.load.TransitionFadeIn
 
TransitionGameState - Class in com.jmex.game.state.load
TransitionGameState The transition game state provides additional functionality to LoadingGameState.
TransitionGameState(URL) - Constructor for class com.jmex.game.state.load.TransitionGameState
Constructs a new Transition state without fading from the previous game state.
TransitionGameState(int, URL) - Constructor for class com.jmex.game.state.load.TransitionGameState
Constructs a new Transition state without fading from the previous game state.
TransitionGameState(GameState, URL) - Constructor for class com.jmex.game.state.load.TransitionGameState
Constructs a new Transition state fading from one game state to another.
TransitionGameState(GameState, int, URL) - Constructor for class com.jmex.game.state.load.TransitionGameState
Constructs a new Transition state fading from one game state to another.
translate(int, int) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
translate(double, double) - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
translatePoints(float, float, float) - Method in class com.jme.scene.Geometry
 
translatePoints(Vector3f) - Method in class com.jme.scene.Geometry
 
translateVect(Vector3f) - Method in class com.jme.math.Matrix4f
inverseTranslateVect translates a given Vector3f by the translation part of this matrix.
translation - Variable in class com.jme.scene.geometryinstancing.instance.GeometryInstanceAttributes
 
translation - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
TRANSPARENT - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
transparent - Variable in class com.jmex.model.ogrexml.Material
 
transpose() - Method in class com.jme.math.Matrix3f
transpose locally transposes this Matrix.
transpose() - Method in class com.jme.math.Matrix4f
 
transposeLocal() - Method in class com.jme.math.Matrix3f
Transposes this matrix in place.
transposeLocal() - Method in class com.jme.math.Matrix4f
transpose locally transposes this Matrix.
transposeNew() - Method in class com.jme.math.Matrix3f
transposeNew returns a transposed version of this matrix.
TreeComparator - Class in com.jme.bounding
 
TreeComparator() - Constructor for class com.jme.bounding.TreeComparator
 
TreeComparator.Axis - Enum in com.jme.bounding
 
tRenderer - Variable in class com.jme.scene.ImposterNode
 
tRenderer - Variable in class com.jmex.effects.water.WaterRenderPass
 
Triangle - Class in com.jme.math
Triangle defines a object for containing triangle information.
Triangle() - Constructor for class com.jme.math.Triangle
 
Triangle(Vector3f, Vector3f, Vector3f) - Constructor for class com.jme.math.Triangle
Constructor instantiates a new Triangle object with the supplied vectors as the points.
triangle - Variable in class com.jme.scene.shadow.ShadowEdge
triangle (int) the triangle number (in an occluder) to which the edge is connected or INVALID_TRIANGLE if not connected.
TriangleCollisionResults - Class in com.jme.intersection
TriangleCollisionResults creates a CollisionResults object that calculates collisions to the triangle accuracy.
TriangleCollisionResults() - Constructor for class com.jme.intersection.TriangleCollisionResults
 
triangleMap - Variable in class com.jme.scene.lod.VETMesh
 
TrianglePickData - Class in com.jme.intersection
Pick data for triangle accuracy picking including sort by distance to intersection point.
TrianglePickData(Ray, TriMesh, ArrayList<Integer>, boolean) - Constructor for class com.jme.intersection.TrianglePickData
 
TrianglePickResults - Class in com.jme.intersection
TrianglePickResults creates a PickResults object that calculates picking to the triangle accuracy.
TrianglePickResults() - Constructor for class com.jme.intersection.TrianglePickResults
 
triangleQuantity - Variable in class com.jme.scene.TriMesh
 
triangles - Variable in class com.jmex.subdivision.SubdivisionButterfly.Edge
The one or two triangle(s) sharing this edge
triangles - Variable in class com.jmex.subdivision.SubdivisionButterfly
 
triangleSet - Variable in class com.jme.scene.lod.VETMesh.EdgeAttribute
 
triangleSet - Variable in class com.jme.scene.lod.VETMesh.VertexAttribute
 
triangulate() - Method in class com.jmex.font3d.Glyph3D
Triangulate the glyph, but first save the original outline.
triangulate(boolean) - Method in class com.jmex.font3d.math.Triangulator
 
triangulate() - Method in class com.jmex.font3d.math.Triangulator
 
triangulate() - Method in class com.jmex.font3d.math.Triangulator.YMonotonePolygon
This is the linear-time algorithm outlined in section 3.2 of "Computational Geometry", ISBN: 3-540-65620-0.
TriangulationEdge - Class in com.jmex.font3d.math
 
TriangulationEdge(PlanarVertex, boolean) - Constructor for class com.jmex.font3d.math.TriangulationEdge
 
TriangulationVertex - Class in com.jmex.font3d.math
Used to do a triangulation of a complex polygon.
TriangulationVertex(int, Vector3f) - Constructor for class com.jmex.font3d.math.TriangulationVertex
 
TriangulationVertex.VertexType - Enum in com.jmex.font3d.math
 
Triangulator - Class in com.jmex.font3d.math
 
Triangulator() - Constructor for class com.jmex.font3d.math.Triangulator
 
Triangulator.SweepLineComparer - Class in com.jmex.font3d.math
Sort the edges according to their X-coordinate from the y coordinate of the sweepline.
Triangulator.SweepLineComparer() - Constructor for class com.jmex.font3d.math.Triangulator.SweepLineComparer
 
Triangulator.SweepQueueComparator - Class in com.jmex.font3d.math
Simple y-sorting
Triangulator.SweepQueueComparator() - Constructor for class com.jmex.font3d.math.Triangulator.SweepQueueComparator
 
Triangulator.YMonotonePolygon - Class in com.jmex.font3d.math
This class represents a monoton polygon with respect to the y-coordinate.
Triangulator.YMonotonePolygon(TriangulationEdge) - Constructor for class com.jmex.font3d.math.Triangulator.YMonotonePolygon
 
Triangulator.YMonotonePolygon.Triangle - Class in com.jmex.font3d.math
 
Triangulator.YMonotonePolygon.Triangle(int, int, int, boolean) - Constructor for class com.jmex.font3d.math.Triangulator.YMonotonePolygon.Triangle
 
trigger(float, char, float, boolean, Object) - Method in class com.jme.input.util.SyntheticAxis
check all triggers
trigger(float, char, float, boolean, Object) - Method in class com.jme.input.util.SyntheticButton
 
TriggerInfo - Class in com.jme.input.util
 
TriggerInfo() - Constructor for class com.jme.input.util.TriggerInfo
 
TriggersJoystickInputListener - Class in com.jme.input.joystick
Each JoystickInputHandlerDevice has an instance of this class which is subscribed at the JoystickInput to receive joystick events and forward them to the joystick triggers.
TriggersJoystickInputListener() - Constructor for class com.jme.input.joystick.TriggersJoystickInputListener
 
TriggersKeyboardInputListener - Class in com.jme.input.keyboard
Each KeyboardInputHandlerDevice has an instance of this class which is subscribed at the KeyInput to receive keyboard events and forward them to the keyboard triggers.
TriggersKeyboardInputListener() - Constructor for class com.jme.input.keyboard.TriggersKeyboardInputListener
 
TriggersMouseInputListener - Class in com.jme.input.mouse
Each MouseInputHandlerDevice has an instance of this class which is subscribed at the MouseInput to receive mouse events and forward them to the mouse triggers.
TriggersMouseInputListener() - Constructor for class com.jme.input.mouse.TriggersMouseInputListener
 
TriMesh - Class in com.jme.scene
TriMesh defines a geometry mesh.
TriMesh() - Constructor for class com.jme.scene.TriMesh
Empty Constructor to be used internally only.
TriMesh(String) - Constructor for class com.jme.scene.TriMesh
Constructor instantiates a new TriMesh object.
TriMesh(String, FloatBuffer, FloatBuffer, FloatBuffer, TexCoords, IntBuffer) - Constructor for class com.jme.scene.TriMesh
Constructor instantiates a new TriMesh object.
TriMesh.Mode - Enum in com.jme.scene
 
TriMeshChunk - Class in com.jmex.model.converters.maxutils
Started Date: Jul 2, 2004

type == OBJ_TRIMESH == 4100
parent == NAMED_OBJECT == 0x4000
TriMeshChunk(DataInput, ChunkHeader) - Constructor for class com.jmex.model.converters.maxutils.TriMeshChunk
 
trimResourceName(String) - Method in class com.jme.util.resource.SimpleResourceLocator
 
TriStrip - Class in com.jme.util.geom.nvtristrip
To use, call generateStrips method, passing your triangle index list and then construct geometry/render resulting PrimitiveGroup objects.
TriStrip() - Constructor for class com.jme.util.geom.nvtristrip.TriStrip
 
Tube - Class in com.jme.scene.shape
 
Tube() - Constructor for class com.jme.scene.shape.Tube
Constructor meant for Savable use only.
Tube(String, float, float, float) - Constructor for class com.jme.scene.shape.Tube
 
Tube(String, float, float, float, int, int) - Constructor for class com.jme.scene.shape.Tube
 
turnSpeed - Variable in class com.jme.input.ThirdPersonHandler
How fast the character can turn per second.
TWO_PI - Static variable in class com.jme.math.FastMath
The value 2PI as a float.
TwoButtonAxis - Class in com.jme.input.util
This is a utility class to simulate an axis from two buttons (or keys).
TwoButtonAxis(String) - Constructor for class com.jme.input.util.TwoButtonAxis
 
twoSidedOn - Variable in class com.jme.scene.state.LightState
When true, both sides of the model will be lighted.
twoSidedSupport - Static variable in class com.jme.scene.state.StencilState
 
tx - Variable in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
type - Variable in class com.jme.util.export.binary.BinaryClassField
 
type - Variable in class com.jme.util.geom.nvtristrip.PrimitiveGroup
 
type - Variable in class com.jme.util.stat.graph.TabledLabelGrapher.LabelEntry
 
type - Variable in class com.jmex.model.converters.maxutils.ChunkHeader
 
type - Variable in class com.jmex.subdivision.Subdivision.SubdivisionBuffer
states which type of buffer this is
TYPE_AUDIO - Static variable in class com.jme.util.resource.ResourceLocatorTool
 
TYPE_BLACKANDWHITE - Static variable in class com.jme.image.util.TGALoader
 
TYPE_BLACKANDWHITE_RLE - Static variable in class com.jme.image.util.TGALoader
 
TYPE_COLORMAPPED - Static variable in class com.jme.image.util.TGALoader
 
TYPE_COLORMAPPED_RLE - Static variable in class com.jme.image.util.TGALoader
 
TYPE_MODEL - Static variable in class com.jme.util.resource.ResourceLocatorTool
 
TYPE_NO_IMAGE - Static variable in class com.jme.image.util.TGALoader
 
TYPE_PARTICLE - Static variable in class com.jme.util.resource.ResourceLocatorTool
 
TYPE_SHADER - Static variable in class com.jme.util.resource.ResourceLocatorTool
 
TYPE_TEXTURE - Static variable in class com.jme.util.resource.ResourceLocatorTool
 
TYPE_TRUECOLOR - Static variable in class com.jme.image.util.TGALoader
 
TYPE_TRUECOLOR_RLE - Static variable in class com.jme.image.util.TGALoader
 

U

uncaughtException(Thread, Throwable) - Method in class com.jmex.game.DefaultUncaughtExceptionHandler
 
undoTransforms(Spatial) - Method in class com.jme.renderer.jogl.JOGLRenderer
 
undoTransforms(Spatial) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
unique(FaceInfoVec, FaceInfo) - Method in class com.jme.util.geom.nvtristrip.StripInfo
 
UNIT_X - Static variable in class com.jme.math.Vector3f
 
UNIT_XYZ - Static variable in class com.jme.math.Vector3f
 
UNIT_Y - Static variable in class com.jme.math.Vector3f
 
UNIT_Z - Static variable in class com.jme.math.Vector3f
 
units - Variable in class com.jme.scene.state.jogl.records.TextureStateRecord
 
units - Variable in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
UNKNOWN1 - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
unloadFont(String) - Static method in class com.jmex.font3d.Font3D
Removes a cached Font3D.
unloadHeightMap() - Method in class com.jmex.terrain.util.AbstractHeightMap
unloadHeightMap clears the data of the height map.
unlock(Renderer) - Method in class com.jme.scene.Spatial
Convienence function for unlocking all aspects of a Spatial.
unlock() - Method in class com.jme.scene.Spatial
Convienence function for unlocking all aspects of a Spatial.
unlock() - Method in class com.jmex.awt.applet.StandardApplet
Used in conjunction with lock() in order to release a previously assigned lock on the OpenGL thread.
unlock() - Method in class com.jmex.game.StandardGame
Used in conjunction with lock() in order to release a previously assigned lock on the OpenGL thread.
unlockBounds() - Method in class com.jme.scene.Node
 
unlockBounds() - Method in class com.jme.scene.Spatial
Flags this spatial and those below it to allow for bounds updating (the default).
unlockBranch() - Method in class com.jme.scene.Spatial
Flags this Spatial and any below it as being traversable during the update phase.
unlockMesh() - Method in class com.jmex.font3d.Font3D
 
unlockMeshes(Renderer) - Method in class com.jme.scene.Geometry
 
unlockMeshes(Renderer) - Method in class com.jme.scene.Node
 
unlockMeshes() - Method in class com.jme.scene.Spatial
Flags this spatial and those below it to allow for mesh updating (the default).
unlockMeshes(Renderer) - Method in class com.jme.scene.Spatial
Flags this spatial and those below it to allow for mesh updating (the default).
unlockShadows() - Method in class com.jme.scene.Node
 
unlockShadows() - Method in class com.jme.scene.Spatial
Flags this spatial and those below it to allow for shadow volume updates (the default).
unlockTransforms() - Method in class com.jme.scene.Node
 
unlockTransforms() - Method in class com.jme.scene.Spatial
Flags this spatial and those below it to allow for transform updating (the default).
unmaskShadowLights() - Method in class com.jme.renderer.pass.ShadowedRenderPass
 
unmute() - Method in class com.jmex.audio.AudioSystem
 
unmute() - Method in class com.jmex.audio.AudioTrack
 
unmute() - Method in class com.jmex.audio.openal.OpenALSystem
 
unregisterHandler(String) - Static method in class com.jme.util.TextureManager
 
unregisterModule(BinaryLoaderModule) - Static method in class com.jme.util.export.binary.BinaryClassLoader
unregisterModule removes a module from the loader, no longer using it to handle special case class names.
unsetBatch() - Method in class com.jmex.subdivision.Subdivision
Unsets the batch.
unsetOrtho() - Method in class com.jme.renderer.jogl.JOGLRenderer
setOrthoCenter sets the display system to be in orthographic mode.
unsetOrtho() - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
setOrthoCenter sets the display system to be in orthographic mode.
unsetOrtho() - Method in class com.jme.renderer.Renderer
unsetOrhto unsets the display system from orthographic mode back into regular projection mode.
unsetOrtho() - Method in class com.jme.system.dummy.DummyRenderer
 
unsigned - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerByte
Specifies if the data is in signed or unsigned format
unsigned - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerInt
Specifies if the data is in signed or unsigned format
unsigned - Variable in class com.jme.util.shader.uniformtypes.ShaderVariablePointerShort
Specifies if the data is in signed or unsigned format
up - Variable in class com.jme.renderer.AbstractCamera
Direction of 'up' for camera.
update(float) - Method in class com.jme.animation.AnimationController
 
update() - Method in class com.jme.animation.Bone
Updates this bone's useTransform and then calls its children recursively.
update(float, int, float) - Method in class com.jme.animation.BoneAnimation
update is called during the update phase of the game cycle.
update(float, int, float, float) - Method in class com.jme.animation.BoneAnimation
This method of update() supports Blending.
update(int, int, int, float) - Method in class com.jme.animation.BoneTransform
update sets the transform of the bone to a given interpolation between two given frames.
update(int, int, int, float, float) - Method in class com.jme.animation.BoneTransform
 
update(float) - Method in class com.jme.animation.SpatialTransformer
 
update(float) - Method in class com.jme.animation.TextureAnimationController
 
update(float) - Method in class com.jme.animation.TextureKeyframeController
 
update(float) - Method in class com.jme.app.AbstractGame
Update the game state.
update(float) - Method in class com.jme.app.BaseGame
 
update(float) - Method in class com.jme.app.BaseHeadlessApp
 
update(float) - Method in class com.jme.app.BaseSimpleGame
Updates the timer, sets tpf, updates the input and updates the fps string.
update(float) - Method in class com.jme.app.FixedFramerateGame
 
update(float) - Method in class com.jme.app.FixedLogicrateGame
 
update(float) - Method in class com.jme.app.SimpleGame
Called every frame to update scene information.
update(float) - Method in class com.jme.app.SimpleHeadlessApp
This is called every frame in BaseGame.start()
update(float) - Method in class com.jme.app.SimplePassGame
This is called every frame in BaseGame.start()
update(float) - Method in class com.jme.app.VariableTimestepGame
 
update(float) - Method in class com.jme.curve.CurveController
update moves a spatial along the given curve for along a time period.
update(float) - Method in class com.jme.input.ChaseCamera
update repositions the camera based on the current position and an ideal position using spherical coordinates.
update(float) - Method in class com.jme.input.controls.controller.ActionChangeController
 
update(float) - Method in class com.jme.input.controls.controller.ActionController
 
update(float) - Method in class com.jme.input.controls.controller.ActionRepeatController
 
update(Camera, Spatial, float) - Method in interface com.jme.input.controls.controller.camera.CameraPerspective
 
update(Camera, Spatial, float) - Method in class com.jme.input.controls.controller.camera.FixedCameraPerspective
 
update(float) - Method in class com.jme.input.controls.controller.CameraController
 
update(float) - Method in class com.jme.input.controls.controller.RotationController
 
update(float) - Method in class com.jme.input.controls.controller.ThrottleController
 
update() - Method in class com.jme.input.dummy.DummyKeyInput
update The Dummy does nothing at all.
update() - Method in class com.jme.input.dummy.DummyMouseInput
updateState updates the mouse state, in out case it does nothing at all.
update() - Method in class com.jme.input.Input
Poll data for this input system part (update the values) and send events to all listeners (events will not be generated if no listeners were added via addListener).
update(float) - Method in class com.jme.input.InputHandler
Checks all actions to see if they should be invoked.
update() - Static method in class com.jme.input.InputSystem
Update the core input system - mouse, keyboard and joystick.
update() - Method in class com.jme.input.joystick.DummyJoystickInput
Poll data for this input system part (update the values) and send events to all listeners (events will not be generated if no listeners were added via addListener).
update() - Method in class com.jme.input.joystick.lwjgl.LWJGLJoystickInput
 
update() - Method in class com.jme.input.KeyInput
Updates the current state of the keyboard, holding information about what keys are pressed.
update() - Method in class com.jme.input.lwjgl.LWJGLKeyInput
update updates the keyboard buffer.
update() - Method in class com.jme.input.lwjgl.LWJGLMouseInput
updateState updates the mouse state.
update() - Method in class com.jme.input.MouseInput
Updates the state of the mouse (position and button states).
update(float) - Method in class com.jme.input.ThirdPersonHandler
update updates the position and rotation of the target based on the movement requested by the user.
update(float) - Method in class com.jme.light.LightStateController
Deprecated. Update is called internally.
update() - Method in class com.jme.math.spring.Spring
Updates the positions of the nodes connected by this spring based on spring force calculations.
update(float) - Method in class com.jme.math.spring.SpringPoint
Verlet update of point location.
update(float) - Method in class com.jme.math.spring.SpringSystem
Update the SpringNodes and Springs in this System.
update() - Method in class com.jme.renderer.AbstractCamera
update updates the camera parameters by calling onFrustumChange,onViewPortChange and onFrameChange.
update() - Method in interface com.jme.renderer.Camera
update updates the frustum viewport and frame of the camera checking for any possible change in the position or orientation of the camera.
update(float) - Method in class com.jme.scene.Controller
Defined by extending classes, update is a signal to Controller that it should update whatever object(s) it is controlling.
update(int, float) - Method in class com.jme.scene.lod.ClodCreator
 
update - Variable in class com.jme.scene.shadow.ShadowVolume
 
update(float) - Method in class com.jme.util.BumpMapColorController
 
UPDATE - Static variable in class com.jme.util.GameTaskQueue
 
update(Callable<V>) - Method in class com.jme.util.GameTaskQueueManager
This method adds callable to the queue to be invoked in the update() method in the OpenGL thread.
update() - Method in class com.jme.util.lwjgl.LWJGLTimer
update recalulates the frame rate based on the previous call to update.
update() - Method in class com.jme.util.NanoTimer
 
update(float) - Method in class com.jme.util.stat.graph.DefColorFadeController
 
update() - Static method in class com.jme.util.stat.StatCollector
 
update() - Method in class com.jme.util.Timer
update recalculates the frame rate based on the previous call to update.
update() - Method in class com.jmex.audio.AudioSystem
 
update(float) - Method in class com.jmex.audio.AudioTrack
 
update(float) - Method in class com.jmex.audio.Ear
 
update(float) - Method in class com.jmex.audio.EnvironmentalPool
 
update(float) - Method in class com.jmex.audio.MusicTrackQueue
 
update(float) - Method in class com.jmex.audio.openal.OpenALEar
 
update() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
Copies data from the ogg stream to openAL10.
update() - Method in class com.jmex.audio.openal.OpenALSystem
 
update(float) - Method in class com.jmex.awt.applet.BaseApplet
 
update(float) - Method in class com.jmex.awt.applet.BaseSimpleApplet
Updates the timer, sets tpf, updates the input and updates the fps string.
update(float) - Method in class com.jmex.awt.applet.SimpleApplet
Called every frame to update scene information.
update(float) - Method in class com.jmex.awt.applet.SimplePassApplet
Called every frame to update scene information.
update(float) - Method in class com.jmex.awt.applet.StandardApplet
 
update() - Method in class com.jmex.awt.input.AWTKeyInput
 
update() - Method in class com.jmex.awt.input.AWTMouseInput
 
update(Texture) - Method in class com.jmex.awt.swingui.ImageGraphics
Update a texture that contains the image from ImageGraphics.getImage().
update(Texture, boolean) - Method in class com.jmex.awt.swingui.ImageGraphics
Update a texture that contains the image from ImageGraphics.getImage().
update() - Method in class com.jmex.awt.swingui.ImageGraphics
Updates the image data.
update() - Method in class com.jmex.awt.swingui.ImageGraphicsBaseImpl
 
update(float) - Method in class com.jmex.awt.swingui.JMEDesktopState
 
update(Texture, boolean) - Method in class com.jmex.awt.swingui.JOGLImageGraphics
 
update(Texture, boolean) - Method in class com.jmex.awt.swingui.LWJGLImageGraphics
 
update(float) - Method in class com.jmex.effects.particles.ParticleController
Update the particles managed by this manager.
update(Vector3f) - Method in class com.jmex.effects.TrailMesh
Update the vertices of the trail.
update(float) - Method in class com.jmex.effects.transients.FadeInOutController
Updates the fade colors of the fade object.
update() - Method in class com.jmex.effects.water.ProjectedGrid
 
update(float) - Method in class com.jmex.game.StandardGame
 
update(float) - Method in class com.jmex.game.state.BasicGameState
Updates the rootNode.
update(float) - Method in class com.jmex.game.state.BasicGameStateNode
Updates the rootNode.
update(float) - Method in class com.jmex.game.state.CameraGameStateDefaultCamera
Calls stateUpdate(float), then updates the geometric state of the rootNode.
update(float) - Method in class com.jmex.game.state.DebugGameState
 
update(float) - Method in class com.jmex.game.state.FPSGameState
 
update(float) - Method in class com.jmex.game.state.GameState
Gets called every frame before render(float) by the parent GameStateNode.
update(float) - Method in class com.jmex.game.state.GameStateNode
Updates all maintained children (calling their update method).
update(float) - Method in class com.jmex.game.state.load.LoadingGameState
 
update(float) - Method in class com.jmex.game.state.StatisticsGameState
updates the statistics graph.
update(float) - Method in class com.jmex.game.state.TextGameState
 
update(float) - Method in class com.jmex.model.animation.JointController
Updates the movingMeshes by updating their joints +=time
update(float) - Method in class com.jmex.model.animation.KeyframeController
As defined in Controller
update() - Method in class com.jmex.model.ogrexml.anim.Bone
Updates world transforms for this bone and it's children.
update(float) - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
 
update(float) - Method in class com.jmex.model.ogrexml.anim.MeshLodController
 
update(float) - Method in class com.jmex.model.ogrexml.anim.PoseController
Deprecated.  
update(float) - Method in class com.jmex.scene.TimedLifeController
 
update() - Method in class com.jmex.swt.input.SWTKeyInput
 
update() - Method in class com.jmex.swt.input.SWTMouseInput
 
updateAndCheck(float) - Method in class com.jmex.effects.particles.Particle
update position (using current position and velocity), color (interpolating between start and end color), size (interpolating between start and end size), spin (using parent's spin speed) and current age of particle.
updateAnimModel() - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel
 
updateAttachedHandlers(float) - Method in class com.jme.input.InputHandler
Update attached handlers.
updateAttributeLocation(ShaderVariable, int) - Static method in class com.jme.scene.state.jogl.shader.JOGLShaderUtil
Update variableID for attribute shadervariable if needed.
updateAttributeLocation(ShaderVariable, int) - Static method in class com.jme.scene.state.lwjgl.shader.LWJGLShaderUtil
Update variableID for attribute shadervariable if needed.
updateCacheFace(VertexCache, FaceInfo) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
updateCacheStrip(VertexCache, StripInfo) - Static method in class com.jme.util.geom.nvtristrip.Stripifier
 
updateCamera(Vector3f) - Method in class com.jme.scene.ImposterNode
Force the texture camera to update its position and direction based on the given eyeLocation
updateCamera() - Method in class com.jmex.effects.water.WaterRenderPass
 
updateCameraPosition(float, Vector3f) - Method in class com.jme.input.ChaseCamera
 
updateCollisionTree(TriMesh) - Method in class com.jme.bounding.CollisionTreeManager
updates the existing tree for a supplied mesh.
updateCollisionTree(Spatial) - Method in class com.jme.bounding.CollisionTreeManager
updates the existing tree(s) for a supplied spatial.
updateColor() - Method in class com.jmex.editors.swing.widget.RGBAChooserPanel
 
updated - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
updateDisplayBGC() - Method in class com.jme.system.DisplaySystem
Update the display's gamma, brightness and contrast based on the set values.
updateDisplayBGC() - Method in class com.jme.system.dummy.DummyDisplaySystem
 
updateDisplayBGC() - Method in class com.jme.system.jogl.JOGLDisplaySystem
 
updateDisplayBGC() - Method in class com.jme.system.lwjgl.LWJGLDisplaySystem
Update the display's gamma, brightness and contrast based on the set values.
updateFromCamera() - Method in class com.jme.scene.CameraNode
Forces rotation and translation of this node to be consistant with the attached camera.
updateFromHeightMap() - Method in class com.jmex.terrain.TerrainBlock
Updates the block's vertices and normals from the current height map values.
updateFromHeightMap() - Method in class com.jmex.terrain.TerrainPage
updateFromHeightMap updates the verts of all sub blocks from the contents of their heightmaps.
updateFromJoystick(float) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
updateFromJoystick(float) - Method in class com.jme.input.ThirdPersonHandler
 
updateGeometricState(float, boolean) - Method in class com.jme.animation.Bone
 
updateGeometricState(float, boolean) - Method in class com.jme.animation.SkinNode
updateGeometricState overrides Spatials updateGeometric state to update the assigned skeleton bone influences, if changed.
updateGeometricState(float, boolean) - Method in class com.jme.scene.Spatial
updateGeometricState updates all the geometry information for the node.
updateGeometricState(float, boolean) - Method in class com.jmex.effects.particles.ParticleSystem
 
updateGeometry() - Method in class com.jme.scene.shape.AbstractBox
Rebuilds the box after a property has been directly altered.
updateGeometry(Vector3f, float, float, float) - Method in class com.jme.scene.shape.AbstractBox
Rebuilds this box based on a new set of parameters.
updateGeometry(Vector3f, Vector3f) - Method in class com.jme.scene.shape.AbstractBox
Rebuilds this box based on a new set of parameters.
updateGeometry(float, float) - Method in class com.jme.scene.shape.Arrow
Rebuild this arrow based on a new set of parameters.
updateGeometry(float, float, boolean) - Method in class com.jme.scene.shape.AxisRods
 
updateGeometry(int, int, int, float, float) - Method in class com.jme.scene.shape.Capsule
Rebuilds this capsule based on a new set of parameters.
updateGeometry(Vector3f, Vector3f, float) - Method in class com.jme.scene.shape.Capsule
Rebuilds this capsule based on a new set of parameters.
updateGeometry(int, int, float, float, float, boolean, boolean) - Method in class com.jme.scene.shape.Cylinder
Rebuilds the cylinder based on a new set of parameters.
updateGeometry(int, int, float) - Method in class com.jme.scene.shape.Disk
Rebuild this disk based on a new set of parameters.
updateGeometry(Vector3f, int, int, float, boolean) - Method in class com.jme.scene.shape.Dome
Rebuilds the dome with a new set of parameters.
updateGeometry(Line, List<Vector3f>, Vector3f) - Method in class com.jme.scene.shape.Extrusion
Update vertex, color, index and texture buffers (0) to contain an extrusion of shape along path.
updateGeometry(Line, List<Vector3f>, boolean, Vector3f) - Method in class com.jme.scene.shape.Extrusion
Update vertex, color, index and texture buffers (0) to contain an extrusion of shape along path.
updateGeometry(Line, List<Vector3f>, int, Vector3f) - Method in class com.jme.scene.shape.Extrusion
Performs cubic spline interpolation to find a path through the supporting points where the second derivative is zero.
updateGeometry(Line, List<Vector3f>, int, boolean, Vector3f) - Method in class com.jme.scene.shape.Extrusion
Performs cubic spline interpolation to find a path through the supporting points where the second derivative is zero.
updateGeometry() - Method in class com.jme.scene.shape.OrientedBox
Update the box’s geometry after a property has been altered directly.
updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f) - Method in class com.jme.scene.shape.OrientedBox
 
updateGeometry(float, float, float, float, int, int) - Method in class com.jme.scene.shape.PQTorus
Rebuilds this torus based on a new set of parameters.
updateGeometry(float, float) - Method in class com.jme.scene.shape.Pyramid
 
updateGeometry(float, float) - Method in class com.jme.scene.shape.Quad
Rebuild this quad based on a new set of parameters.
updateGeometry(float) - Method in class com.jme.scene.shape.RegularPolyhedron
Set the length of an edge.
updateGeometry(Vector3f, Vector3f, Vector3f) - Method in class com.jme.scene.shape.RoundedBox
 
updateGeometry(Vector3f, int, int, float) - Method in class com.jme.scene.shape.Sphere
Changes the information of the sphere into the given values.
updateGeometry(Vector3f, int, int, float, boolean) - Method in class com.jme.scene.shape.Sphere
 
updateGeometry(int, int, float, float) - Method in class com.jme.scene.shape.Torus
Rebuilds this torus based on a new set of parameters.
updateGeometry(float, float, float, int, int) - Method in class com.jme.scene.shape.Tube
 
updateGeometryData() - Method in class com.jme.scene.shape.Teapot
sets up the data for the Teapot
updateGraphs - Static variable in class com.jme.util.Debug
 
updateIdealAzimuth(float, Vector3f) - Method in class com.jme.input.ChaseCamera
 
updateInput() - Method in class com.jme.app.BaseSimpleGame
Check for key/mouse updates.
updateInput() - Method in class com.jmex.awt.applet.BaseSimpleApplet
Check for key/mouse updates.
updateInvScale() - Method in class com.jmex.effects.particles.ParticleSystem
 
updateKeyBindings(HashMap<String, Object>) - Method in class com.jme.input.ThirdPersonHandler
updateKeyBindings allows a user to update the keys mapped to the various actions.
updateLineKey(StatType, Line) - Method in class com.jme.util.stat.graph.LineGrapher
 
updateLineKey(StatType, Line) - Method in interface com.jme.util.stat.graph.TableLinkable
Update/Create a line to reflect the color, stipple, antialias and width used in the other graph.
updateLineKey(StatType, Line) - Method in class com.jme.util.stat.graph.TimedAreaGrapher
 
updateMemoryReq() - Method in class com.jme.image.Texture
 
updateMeshList() - Method in class com.jme.util.BumpMapColorController
 
updateModelBound() - Method in class com.jme.scene.Geometry
updateBound recalculates the bounding object assigned to the geometry.
updateModelBound() - Method in class com.jme.scene.Node
 
updateModelBound() - Method in class com.jme.scene.shape.AxisRods
 
updateModelBound() - Method in class com.jme.scene.SharedMesh
updateBound recalculates the bounding object assigned to the geometry.
updateModelBound() - Method in class com.jme.scene.Spatial
updateBound recalculates the bounding object for this Spatial.
updateModelBound() - Method in class com.jmex.font3d.Text3D
 
updateModelBound() - Method in class com.jmex.terrain.TerrainPage
updateModelBound updates the model bounds (generates the bounds from the current vertices).
updateNormals() - Method in class com.jmex.effects.cloth.ClothPatch
Update the normals in the system.
updatePass(float) - Method in class com.jme.renderer.pass.Pass
if enabled, call doUpdate to update information for this pass.
updatePasses(float) - Method in class com.jme.renderer.pass.BasicPassManager
 
updatePercentage(float) - Method in class com.jmex.game.state.load.LoaderFadeOut
 
updatePercentage(float) - Method in class com.jmex.game.state.load.TransitionFadeIn
 
updatePercentage(float) - Method in class com.jmex.scene.TimedLifeController
This method must be implemented for the percentage completion.
updatePosition(Vector3f, Vector2f) - Method in class com.jmex.effects.FlareQuad
Updates worldTranslation of this FlareQuad.
updateProjectedTexture(Texture, float, float, float, float, Vector3f, Vector3f, Vector3f) - Static method in class com.jmex.effects.ProjectedTextureUtil
Updated texture matrix on the provided texture
updateProperties(Map<String, Object>) - Method in class com.jme.input.ChaseCamera
updateProperties allows you to update all properties of this chase camera and its related mouse look class.
updateProperties(Map<String, Object>) - Method in class com.jme.input.thirdperson.ThirdPersonMouseLook
updateProperties
updateProperties(HashMap<String, Object>) - Method in class com.jme.input.ThirdPersonHandler
setProperties sets up class fields from the given hashmap.
updateProps() - Method in class com.jme.animation.AnimationController
 
updateRampModel() - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel
 
updateRenderState() - Method in class com.jme.scene.Spatial
Updates the render state values of this Spatial and and children it has.
updateRenderState(Stack[]) - Method in class com.jme.scene.Spatial
Called internally.
updateRotationMatrix() - Method in class com.jmex.effects.particles.ParticleSystem
 
updateScene(float) - Method in class com.jme.scene.ImposterNode
Updates the scene the texture represents.
updateShaderAttribute(ShaderVariable) - Static method in class com.jme.scene.state.jogl.shader.JOGLShaderUtil
Updates an attribute shadervariable.
updateShaderAttribute(ShaderVariable) - Static method in class com.jme.scene.state.lwjgl.shader.LWJGLShaderUtil
Updates an attribute shadervariable.
updateShaderUniform(ShaderVariable) - Static method in class com.jme.scene.state.jogl.shader.JOGLShaderUtil
Updates a uniform shadervariable.
updateShaderUniform(ShaderVariable) - Static method in class com.jme.scene.state.lwjgl.shader.LWJGLShaderUtil
Updates a uniform shadervariable.
updateShadowCamera() - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
Update the direction from which the shadows are cast
updateShadowMap(Renderer) - Method in class com.jme.renderer.pass.DirectionalShadowMapPass
Update the shadow map
updateSkin() - Method in class com.jme.animation.SkinNode
updateSkin positions the vertices of the skin based on the bones and the BoneInfluences those bones have on the vertices.
updateStates(Renderer) - Static method in class com.jme.system.DisplaySystem
Called when the display system is created, this function sets the default render states for the renderer.
updateTargetPosition(Vector3f) - Method in class com.jme.input.ChaseCamera
 
updateText() - Method in class com.jmex.editors.swing.controls.ControlField
 
updateTexture(Texture, ByteBuffer, int, int, Image.Format) - Static method in class com.jme.util.lwjgl.LWJGLTextureUpdater
 
updateTextureSubImage(Texture, int, int, Image, int, int, int, int) - Method in class com.jme.renderer.jogl.JOGLRenderer
 
updateTextureSubImage(Texture, int, int, Image, int, int, int, int) - Method in class com.jme.renderer.lwjgl.LWJGLRenderer
 
updateTextureSubImage(Texture, int, int, Image, int, int, int, int) - Method in class com.jme.renderer.Renderer
Updates a region of the content area of the provided texture using the specified region of the given data.
updateTextureSubImage(Texture, int, int, Image, int, int, int, int) - Method in class com.jme.system.dummy.DummyRenderer
 
updateTotalMassFromNodes() - Method in class com.jme.math.spring.Spring
Computes the spring collective mass from the node using inverted masses for stability
updateTrackPlacement() - Method in class com.jmex.audio.openal.OpenALMemoryAudioPlayer
 
updateTrackPlacement() - Method in class com.jmex.audio.openal.OpenALStreamedAudioPlayer
 
updateTrackPlacement() - Method in class com.jmex.audio.player.AudioPlayer
 
updateTranslations() - Method in class com.jmex.effects.water.WaterRenderPass
 
updateUniformLocation(ShaderVariable, int) - Static method in class com.jme.scene.state.jogl.shader.JOGLShaderUtil
Update variableID for uniform shadervariable if needed.
updateUniformLocation(ShaderVariable, int) - Static method in class com.jme.scene.state.lwjgl.shader.LWJGLShaderUtil
Update variableID for uniform shadervariable if needed.
updateVertexBufferfer() - Method in class com.jmex.effects.cloth.ClothPatch
 
updateVerts(Camera) - Method in class com.jmex.effects.particles.Particle
Update the vertices for this particle, taking size, spin and viewer into consideration.
updateWidgets() - Method in class com.jmex.editors.swing.particles.DragInfluencePanel
 
updateWidgets() - Method in class com.jmex.editors.swing.particles.FloorInfluencePanel
 
updateWidgets() - Method in class com.jmex.editors.swing.particles.GravityInfluencePanel
 
updateWidgets() - Method in class com.jmex.editors.swing.particles.InfluenceEditPanel
 
updateWidgets() - Method in class com.jmex.editors.swing.particles.ParticleAppearancePanel
 
updateWidgets() - Method in class com.jmex.editors.swing.particles.ParticleEditPanel
 
updateWidgets() - Method in class com.jmex.editors.swing.particles.ParticleEmissionPanel
 
updateWidgets() - Method in class com.jmex.editors.swing.particles.ParticleFlowPanel
 
updateWidgets() - Method in class com.jmex.editors.swing.particles.ParticleInfluencePanel
 
updateWidgets() - Method in class com.jmex.editors.swing.particles.ParticleOriginPanel
 
updateWidgets() - Method in class com.jmex.editors.swing.particles.ParticleWorldPanel
 
updateWidgets() - Method in class com.jmex.editors.swing.particles.SwarmInfluencePanel
 
updateWidgets() - Method in class com.jmex.editors.swing.particles.VortexInfluencePanel
 
updateWidgets() - Method in class com.jmex.editors.swing.particles.WanderInfluencePanel
 
updateWidgets() - Method in class com.jmex.editors.swing.particles.WindInfluencePanel
 
updateWorldBound() - Method in class com.jme.scene.Geometry
updateWorldBound updates the bounding volume that contains this geometry.
updateWorldBound() - Method in class com.jme.scene.ImposterNode
updateWorldBound merges the bounds of all the children maintained by this node.
updateWorldBound() - Method in class com.jme.scene.Node
updateWorldBound merges the bounds of all the children maintained by this node.
updateWorldBound() - Method in class com.jme.scene.SharedMesh
updateWorldBound updates the bounding volume that contains this geometry.
updateWorldBound() - Method in class com.jme.scene.Spatial
updateWorldBound updates the bounding volume of the world.
updateWorldBound() - Method in class com.jmex.effects.particles.ParticleSystem
 
updateWorldBound() - Method in class com.jmex.font3d.Text3D
 
updateWorldBoundManually() - Method in class com.jmex.effects.particles.ParticleSystem
 
updateWorldData(float) - Method in class com.jme.light.LightNode
updateWorldData modifies the light data based on any change the light node has made.
updateWorldData(float) - Method in class com.jme.light.SimpleLightNode
updateWorldData modifies the light data based on any change the light node has made.
updateWorldData(float) - Method in class com.jme.scene.BillboardNode
updateWorldData defers the updating of the billboards orientation until rendering.
updateWorldData(float) - Method in class com.jme.scene.CameraNode
updateWorldData updates the rotation and translation of this node, and sets the camera's frame buffer to reflect the current view.
updateWorldData(float) - Method in class com.jme.scene.ConnectionPoint
 
updateWorldData(float) - Method in class com.jme.scene.ImposterNode
updateWorldData updates the world transforms from the parent down to the leaf.
updateWorldData(float) - Method in class com.jme.scene.Node
updateWorldData updates all the children maintained by this node.
updateWorldData(float) - Method in class com.jme.scene.Spatial
updateWorldData updates the world transforms from the parent down to the leaf.
updateWorldData(float) - Method in class com.jmex.effects.cloth.ClothPatch
Update the physics of this cloth.
updateWorldData(float) - Method in class com.jmex.effects.transients.FadeInOut
Ignoring children, this only updates all the controllers of this FadeInOut
updateWorldRotation() - Method in class com.jme.scene.Spatial
 
updateWorldScale() - Method in class com.jme.scene.Spatial
 
updateWorldTranslation() - Method in class com.jme.scene.Spatial
 
updateWorldVectors() - Method in class com.jme.animation.Bone
 
updateWorldVectors() - Method in class com.jme.scene.ConnectionPoint
 
updateWorldVectors(boolean) - Method in class com.jme.scene.Node
 
updateWorldVectors() - Method in class com.jme.scene.Spatial
If not locked, updates worldscale, worldrotation and worldtranslation
updateWorldVectors(boolean) - Method in class com.jme.scene.Spatial
If not locked, updates worldscale, worldrotation and worldtranslation
updateWorldVectors() - Method in class com.jmex.model.ogrexml.anim.Bone
Updates the world transforms for this bone, and, possibly the attach node if not null.
upVec - Variable in class com.jme.input.ChaseCamera
 
upVector - Variable in class com.jme.input.ThirdPersonHandler
World up vector.
upVector - Variable in class com.jmex.effects.particles.ParticleSystem
 
upXemit - Variable in class com.jmex.effects.particles.ParticleSystem
 
UsageTreeController - Class in com.jme.bounding
UsageTreeController defines a CollisionTreeController implementation that removes cache elements based on the frequency of usage.
UsageTreeController() - Constructor for class com.jme.bounding.UsageTreeController
 
uScale - Variable in class com.jmex.model.converters.maxutils.TextureChunk
 
USE_BCK_COLOR - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
useBackColor - Variable in class com.jmex.model.converters.maxutils.EditableObjectChunk
 
useCurrentScene() - Method in class com.jmex.effects.glsl.BloomRenderPass
 
useCurrentScene() - Method in class com.jmex.effects.glsl.MotionBlurRenderPass
 
usedRot - Variable in class com.jme.animation.SpatialTransformer.PointInTime
Bit i is true if look[i].rotation was user defined.
usedRot - Variable in class com.jmex.model.animation.PointInTime
The bitsets specify if the translation/rotation was specified externally, or if it was interpolated.
usedScale - Variable in class com.jme.animation.SpatialTransformer.PointInTime
Bit i is true if look[i].scale was user defined.
usedTrans - Variable in class com.jme.animation.SpatialTransformer.PointInTime
Bit i is true if look[i].translation was user defined.
usedTrans - Variable in class com.jmex.model.animation.PointInTime
The bitsets specify if the translation/rotation was specified externally, or if it was interpolated.
useEvenSlices - Variable in class com.jme.scene.shape.Sphere
 
useFadeToFogColor - Variable in class com.jmex.effects.water.WaterRenderPass
 
useFadeToFogColor(boolean) - Method in class com.jmex.effects.water.WaterRenderPass
If true, fade to fogcolor.
useProjectedShader - Variable in class com.jmex.effects.water.WaterRenderPass
 
userControl - Variable in class com.jmex.model.ogrexml.anim.Bone
If enabled, user can control bone transform with setUserTransforms.
UserDataManager - Class in com.jme.scene
UserDataManager maintains a map of objects that are assigned to scene data (Spatials).
useReal - Variable in class com.jmex.effects.water.ProjectedGrid
 
useReflection - Variable in class com.jmex.effects.water.WaterRenderPass
 
useRefraction - Variable in class com.jmex.effects.water.WaterRenderPass
 
usesConstantColor() - Method in enum com.jme.scene.state.BlendState.DestinationFunction
 
usesConstantColor() - Method in enum com.jme.scene.state.BlendState.SourceFunction
 
usesMipMapLevels() - Method in enum com.jme.image.Texture.MinificationFilter
 
useTriangleAccurateOcclusion() - Method in class com.jmex.effects.LensFlare
 
useTwoSided - Variable in class com.jme.scene.state.jogl.records.StencilStateRecord
 
useTwoSided - Variable in class com.jme.scene.state.lwjgl.records.StencilStateRecord
 
usingParameters - Variable in class com.jme.scene.state.FragmentProgramState
If any local parameters for this FP state are set
usingParameters - Variable in class com.jme.scene.state.VertexProgramState
If any local parameters for this VP state are set
UtilInputHandlerDevice - Class in com.jme.input.util
 
UtilInputHandlerDevice() - Constructor for class com.jme.input.util.UtilInputHandlerDevice
 

V

V_GRADIENT - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
val - Variable in class com.jme.util.stat.StatValue
 
VAL_CURRENT_MASS - Static variable in class com.jmex.effects.particles.Particle
 
VAL_CURRENT_SIZE - Static variable in class com.jmex.effects.particles.Particle
 
VAL_CURRENT_SPIN - Static variable in class com.jmex.effects.particles.Particle
 
valid - Variable in class com.jme.scene.state.StateRecord
 
valid - Variable in class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModeValidator
 
validate() - Method in class com.jme.scene.state.jogl.records.LightStateRecord
 
validate() - Method in class com.jme.scene.state.jogl.records.RendererRecord
 
validate() - Method in class com.jme.scene.state.jogl.records.TextureStateRecord
 
validate() - Method in class com.jme.scene.state.lwjgl.records.LightStateRecord
 
validate() - Method in class com.jme.scene.state.lwjgl.records.RendererRecord
 
validate() - Method in class com.jme.scene.state.lwjgl.records.TextureStateRecord
 
validate() - Method in class com.jme.scene.state.StateRecord
Validate this record - iow, we trust this record's information about the opengl state machine.
validateDisplay() - Method in class com.jmex.editors.swing.settings.GameSettingsPanel
 
value1 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableFloat
 
value1 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableFloat2
 
value1 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableFloat3
 
value1 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableFloat4
 
value1 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableInt
 
value1 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableInt2
 
value1 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableInt3
 
value1 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableInt4
 
value2 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableFloat2
 
value2 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableFloat3
 
value2 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableFloat4
 
value2 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableInt2
 
value2 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableInt3
 
value2 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableInt4
 
value3 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableFloat3
 
value3 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableFloat4
 
value3 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableInt3
 
value3 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableInt4
 
value4 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableFloat4
 
value4 - Variable in class com.jme.util.shader.uniformtypes.ShaderVariableInt4
 
valueOf(String) - Static method in enum com.jme.app.AbstractGame.ConfigShowMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.bounding.BoundingVolume.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.bounding.CollisionTree.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.bounding.TreeComparator.Axis
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Image.Format
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.ApplyMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.CombinerFunctionAlpha
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.CombinerFunctionRGB
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.CombinerOperandAlpha
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.CombinerOperandRGB
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.CombinerScale
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.CombinerSource
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.DepthTextureCompareFunc
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.DepthTextureCompareMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.DepthTextureMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.EnvironmentalMapMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.MagnificationFilter
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.MinificationFilter
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.RenderToTextureType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.WrapAxis
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.Texture.WrapMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.image.TextureCubeMap.Face
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.input.controls.controller.Axis
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.light.Light.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.math.Plane.Side
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.renderer.Camera.FrustumIntersect
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.renderer.pass.ShadowedRenderPass.LightingMethod
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.renderer.TextureRenderer.Target
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.Line.Mode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.QuadMesh.Mode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.shape.Sphere.TextureMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.Skybox.Face
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.Spatial.CullHint
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.Spatial.LightCombineMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.Spatial.NormalsMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.Spatial.TextureCombineMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.BlendState.BlendEquation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.BlendState.DestinationFunction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.BlendState.SourceFunction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.BlendState.TestFunction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.CullState.Face
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.CullState.PolygonWind
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.FogState.CoordinateSource
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.FogState.DensityFunction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.FogState.Quality
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.MaterialState.ColorMaterial
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.MaterialState.MaterialFace
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.RenderState.StateType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.ShadeState.ShadeMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.StencilState.StencilFunction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.StencilState.StencilOperation
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.TextureState.CorrectionType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.WireframeState.Face
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.state.ZBufferState.TestFunction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.scene.TriMesh.Mode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.util.stat.graph.LineGrapher.ConfigKeys
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.util.stat.graph.TabledLabelGrapher.ConfigKeys
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jme.util.stat.graph.TimedAreaGrapher.ConfigKeys
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.audio.AudioTrack.Format
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.audio.AudioTrack.TrackType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.audio.MusicTrackQueue.RepeatType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.awt.applet.StandardApplet.GameType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.effects.particles.Particle.Status
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.effects.particles.ParticleSystem.EmitType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.effects.particles.ParticleSystem.ParticleType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.effects.TrailMesh.FacingMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.effects.TrailMesh.UpdateMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.effects.transients.Fader.FadeMode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.font3d.math.TriangulationVertex.VertexType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.game.StandardGame.GameType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.subdivision.Subdivision.BufferType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.subdivision.SubdivisionButterfly.Location
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.subdivision.SubdivisionButterfly.Rule
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.subdivision.SubdivisionButterfly.Valence
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.subdivision.SubdivisionButterfly.VertexType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.swt.input.SWTMouseInput.EventType
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum com.jmex.terrain.util.AbstractBresenhamTracer.Direction
Returns the enum constant of this type with the specified name.
ValuePanel - Class in com.jmex.editors.swing.widget
 
ValuePanel(String, String, float, float, float) - Constructor for class com.jmex.editors.swing.widget.ValuePanel
 
ValuePanel(String, String, int, int, int) - Constructor for class com.jmex.editors.swing.widget.ValuePanel
 
values() - Static method in enum com.jme.app.AbstractGame.ConfigShowMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.bounding.BoundingVolume.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.bounding.CollisionTree.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.bounding.TreeComparator.Axis
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Image.Format
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.ApplyMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.CombinerFunctionAlpha
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.CombinerFunctionRGB
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.CombinerOperandAlpha
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.CombinerOperandRGB
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.CombinerScale
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.CombinerSource
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.DepthTextureCompareFunc
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.DepthTextureCompareMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.DepthTextureMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.EnvironmentalMapMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.MagnificationFilter
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.MinificationFilter
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.RenderToTextureType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.WrapAxis
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.Texture.WrapMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.image.TextureCubeMap.Face
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.input.controls.controller.Axis
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.light.Light.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.math.Plane.Side
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.renderer.Camera.FrustumIntersect
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.renderer.pass.ShadowedRenderPass.LightingMethod
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.renderer.TextureRenderer.Target
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.Line.Mode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.QuadMesh.Mode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.shape.Sphere.TextureMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.Skybox.Face
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.Spatial.CullHint
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.Spatial.LightCombineMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.Spatial.NormalsMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.Spatial.TextureCombineMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.BlendState.BlendEquation
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.BlendState.DestinationFunction
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.BlendState.SourceFunction
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.BlendState.TestFunction
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.CullState.Face
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.CullState.PolygonWind
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.FogState.CoordinateSource
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.FogState.DensityFunction
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.FogState.Quality
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.MaterialState.ColorMaterial
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.MaterialState.MaterialFace
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.RenderState.StateType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.ShadeState.ShadeMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.StencilState.StencilFunction
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.StencilState.StencilOperation
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.TextureState.CorrectionType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.WireframeState.Face
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.state.ZBufferState.TestFunction
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.scene.TriMesh.Mode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.util.stat.graph.LineGrapher.ConfigKeys
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.util.stat.graph.TabledLabelGrapher.ConfigKeys
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jme.util.stat.graph.TimedAreaGrapher.ConfigKeys
Returns an array containing the constants of this enum type, in the order they are declared.
values - Variable in class com.jme.util.stat.MultiStatSample
 
values() - Static method in enum com.jmex.audio.AudioTrack.Format
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.audio.AudioTrack.TrackType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.audio.MusicTrackQueue.RepeatType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.awt.applet.StandardApplet.GameType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.effects.particles.Particle.Status
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.effects.particles.ParticleSystem.EmitType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.effects.particles.ParticleSystem.ParticleType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.effects.TrailMesh.FacingMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.effects.TrailMesh.UpdateMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.effects.transients.Fader.FadeMode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.font3d.math.TriangulationVertex.VertexType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.game.StandardGame.GameType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.subdivision.Subdivision.BufferType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.subdivision.SubdivisionButterfly.Location
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.subdivision.SubdivisionButterfly.Rule
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.subdivision.SubdivisionButterfly.Valence
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.subdivision.SubdivisionButterfly.VertexType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.swt.input.SWTMouseInput.EventType
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum com.jmex.terrain.util.AbstractBresenhamTracer.Direction
Returns an array containing the constants of this enum type, in the order they are declared.
ValueSpinner - Class in com.jmex.editors.swing.widget
 
ValueSpinner(float, float, float) - Constructor for class com.jmex.editors.swing.widget.ValueSpinner
 
ValueSpinner(int, int, int) - Constructor for class com.jmex.editors.swing.widget.ValueSpinner
 
ValueSpinner(Number, Number, Number) - Constructor for class com.jmex.editors.swing.widget.ValueSpinner
 
variableID - Variable in class com.jme.util.shader.ShaderVariable
ID of uniform.
VariableTimestepGame - Class in com.jme.app
A game that tracks time between frames.
VariableTimestepGame() - Constructor for class com.jme.app.VariableTimestepGame
 
vboInfo - Variable in class com.jme.scene.Geometry
The geometry's VBO information.
VBOInfo - Class in com.jme.scene
VBOInfo provides a single class for dealing with the VBO characteristics of a Geometry object(s)
VBOInfo() - Constructor for class com.jme.scene.VBOInfo
 
VBOInfo(boolean) - Constructor for class com.jme.scene.VBOInfo
Create a VBOInfo object that sets VBO to enabled or disabled for all types except Index, which is always disabled unless set with setVBOIndexEnabled(true)
vboMap - Variable in class com.jme.renderer.jogl.JOGLRenderer
 
vboMap - Variable in class com.jme.renderer.lwjgl.LWJGLRenderer
 
Vector - Class in com.jmex.subdivision
Helper class for SubdivisionBatch to do vector math with any size on the vectors
Vector(int) - Constructor for class com.jmex.subdivision.Vector
 
Vector2f - Class in com.jme.math
Vector2f defines a Vector for a two float value vector.
Vector2f(float, float) - Constructor for class com.jme.math.Vector2f
Creates a Vector2f with the given initial x and y values.
Vector2f() - Constructor for class com.jme.math.Vector2f
Creates a Vector2f with x and y set to 0.
Vector2f(Vector2f) - Constructor for class com.jme.math.Vector2f
Creates a new Vector2f that contains the passed vector's information
Vector2fPanel - Class in com.jmex.editors.swing.widget
 
Vector2fPanel(float, float, float) - Constructor for class com.jmex.editors.swing.widget.Vector2fPanel
 
Vector3f - Class in com.jme.math
Vector3f defines a Vector for a three float value tuple.
Vector3f() - Constructor for class com.jme.math.Vector3f
Constructor instantiates a new Vector3f with default values of (0,0,0).
Vector3f(float, float, float) - Constructor for class com.jme.math.Vector3f
Constructor instantiates a new Vector3f with provides values.
Vector3f(Vector3f) - Constructor for class com.jme.math.Vector3f
Constructor instantiates a new Vector3f that is a copy of the provided vector
VectorPanel - Class in com.jmex.editors.swing.widget
 
VectorPanel(float, float, float) - Constructor for class com.jmex.editors.swing.widget.VectorPanel
 
vectorStore - Variable in class com.jme.bounding.LineBoundingBox
Vector array used to store the array of 8 corners the box has.
vectorStore - Variable in class com.jme.bounding.OrientedBoundingBox
Vector array used to store the array of 8 corners the box has.
vectorStore - Variable in class com.jme.bounding.OrthogonalBoundingBox
Vector array used to store the array of 8 corners the box has.
vectorStore - Variable in class com.jme.scene.shape.OrientedBox
Vector array used to store the array of 8 corners the box has.
velocity - Variable in class com.jme.input.ChaseCamera
 
velocityAligned - Variable in class com.jmex.effects.particles.ParticleSystem
 
vert - Variable in class com.jme.scene.lod.VETMesh.Edge
 
vert - Variable in class com.jme.scene.lod.VETMesh.Triangle
 
vert_type - Variable in class com.jmex.font3d.math.TriangulationVertex
 
vertBuf - Variable in class com.jme.scene.Geometry
The geometry's vertex information.
vertex - Static variable in class com.jme.animation.SkinNode
 
VERTEX_LIST - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
VERTEX_OPTIONS - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
vertexBuffer - Variable in class com.jmex.subdivision.Subdivision
 
VertexCache - Class in com.jme.util.geom.nvtristrip
 
VertexCache() - Constructor for class com.jme.util.geom.nvtristrip.VertexCache
 
VertexCache(int) - Constructor for class com.jme.util.geom.nvtristrip.VertexCache
 
VertexData - Class in com.jme.util.geom
 
VertexData() - Constructor for class com.jme.util.geom.VertexData
 
VertexData(VertexData) - Constructor for class com.jme.util.geom.VertexData
 
vertexEdgeMap - Variable in class com.jmex.subdivision.SubdivisionButterfly
 
vertexes - Variable in class com.jmex.model.converters.maxutils.TriMeshChunk
 
vertexIndex - Variable in class com.jmex.subdivision.SubdivisionButterfly.Edge
The two vertex indices of this Edge
vertexIndex - Variable in class com.jmex.subdivision.SubdivisionButterfly.Triangle
The three vertex indices of this Triangle
vertexLocation - Variable in class com.jmex.subdivision.SubdivisionButterfly
Maps vertex indices to the enum Location
vertexMap - Variable in class com.jme.scene.lod.VETMesh
 
VertexProgramState - Class in com.jme.scene.state
Implementation of the GL_ARB_vertex_program extension.
VertexProgramState() - Constructor for class com.jme.scene.state.VertexProgramState
Creates a new VertexProgramState.
VertexProgramStateRecord - Class in com.jme.scene.state.jogl.records
 
VertexProgramStateRecord() - Constructor for class com.jme.scene.state.jogl.records.VertexProgramStateRecord
 
VertexProgramStateRecord - Class in com.jme.scene.state.lwjgl.records
 
VertexProgramStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.VertexProgramStateRecord
 
vertexValence - Variable in class com.jmex.subdivision.SubdivisionButterfly
Maps vertex indices to the enum Valence
Vertical - Static variable in class com.jme.util.stat.graph.LineGrapher
 
Vertical - Static variable in class com.jme.util.stat.graph.TimedAreaGrapher
 
verticals - Variable in class com.jme.util.stat.graph.LineGrapher
 
verticals - Variable in class com.jme.util.stat.graph.TimedAreaGrapher
 
vertices - Variable in class com.jmex.font3d.math.DoublyConnectedEdgeList
 
vertIndex - Variable in class com.jmex.model.Face
 
VertKey - Class in com.jme.util.geom
 
VertKey(Vector3f, Vector3f, ColorRGBA, Vector2f[], int) - Constructor for class com.jme.util.geom.VertKey
 
VertMap - Class in com.jme.util.geom
 
VertMap(TriMesh) - Constructor for class com.jme.util.geom.VertMap
 
vertQuantity - Variable in class com.jme.scene.Geometry
The number of vertexes in this geometry.
verts - Variable in class com.jme.util.BumpMapColorController.BumpStore
 
verts - Variable in class com.jme.util.stat.graph.LineGrapher.LineEntry
 
verts - Variable in class com.jme.util.stat.graph.TimedAreaGrapher.AreaEntry
 
vertShader - Variable in class com.jme.scene.state.GLSLShaderObjectsState
 
vertToKeep - Variable in class com.jme.scene.lod.CollapseRecord
An int index in the Mesh's vertex array.
vertToThrow - Variable in class com.jme.scene.lod.CollapseRecord
An int index in the Mesh's vertex array.
VETMesh - Class in com.jme.scene.lod
VETMesh originally ported from David Eberly's c++, modifications and enhancements made from there.

This class is used as a base class for ClodCreator, and should have little use outside of a base class for clod meshes.
VETMesh() - Constructor for class com.jme.scene.lod.VETMesh
 
VETMesh.Edge - Class in com.jme.scene.lod
 
VETMesh.Edge(int, int) - Constructor for class com.jme.scene.lod.VETMesh.Edge
 
VETMesh.EdgeAttribute - Class in com.jme.scene.lod
 
VETMesh.EdgeAttribute() - Constructor for class com.jme.scene.lod.VETMesh.EdgeAttribute
 
VETMesh.Triangle - Class in com.jme.scene.lod
 
VETMesh.Triangle(int, int, int) - Constructor for class com.jme.scene.lod.VETMesh.Triangle
 
VETMesh.TriangleAttribute - Class in com.jme.scene.lod
 
VETMesh.TriangleAttribute() - Constructor for class com.jme.scene.lod.VETMesh.TriangleAttribute
 
VETMesh.VertexAttribute - Class in com.jme.scene.lod
 
VETMesh.VertexAttribute() - Constructor for class com.jme.scene.lod.VETMesh.VertexAttribute
 
VIEW_CAMERA - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
VIEWPORT_DATA - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
VIEWPORT_DATA3 - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
VIEWPORT_SIZE - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
viewPortBottom - Variable in class com.jme.renderer.AbstractCamera
Percent value on display where vertical viewing begins for this camera.
viewPortLeft - Variable in class com.jme.renderer.AbstractCamera
Percent value on display where horizontal viewing starts for this camera.
viewPortRight - Variable in class com.jme.renderer.AbstractCamera
Percent value on display where horizontal viewing ends for this camera.
viewPortTop - Variable in class com.jme.renderer.AbstractCamera
Percent value on display where vertical viewing ends for this camera.
visited - Variable in class com.jme.util.geom.nvtristrip.StripInfo
 
visited - Variable in class com.jme.util.stat.graph.LineGrapher.LineEntry
 
visited - Variable in class com.jme.util.stat.graph.TabledLabelGrapher.LabelEntry
 
visited - Variable in class com.jme.util.stat.graph.TimedAreaGrapher.AreaEntry
 
vOffset - Variable in class com.jme.animation.BoneInfluence
 
volumeNode - Variable in class com.jme.renderer.pass.ShadowedRenderPass
node used to gather and hold shadow volumes for rendering.
volumes - Variable in class com.jme.scene.shadow.MeshShadows
The arraylist of shadowvolumes in this grouping
VortexInfluencePanel - Class in com.jmex.editors.swing.particles
 
VortexInfluencePanel() - Constructor for class com.jmex.editors.swing.particles.VortexInfluencePanel
 
vScale - Variable in class com.jmex.model.converters.maxutils.TextureChunk
 
VT_CYLINDER - Static variable in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
VT_TORUS - Static variable in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 

W

w - Variable in class com.jme.math.Quaternion
 
walkingBackwards - Variable in class com.jme.input.ThirdPersonHandler
internally used boolean for denoting that a backwards action is currently being performed.
walkingForward - Variable in class com.jme.input.ThirdPersonHandler
internally used boolean for denoting that a forward action is currently being performed.
WanderInfluence - Class in com.jmex.effects.particles
 
WanderInfluence() - Constructor for class com.jmex.effects.particles.WanderInfluence
 
WanderInfluencePanel - Class in com.jmex.editors.swing.particles
 
WanderInfluencePanel() - Constructor for class com.jmex.editors.swing.particles.WanderInfluencePanel
 
warmUp(int) - Method in class com.jmex.effects.particles.ParticleController
Runs the update method of this particle manager for iteration seconds with an update every .1 seconds (IE iterations * 10 update(.1f) calls).
warmUp(int) - Method in class com.jmex.effects.particles.ParticleSystem
 
waterColorEnd - Variable in class com.jmex.effects.water.WaterRenderPass
 
waterColorStart - Variable in class com.jmex.effects.water.WaterRenderPass
 
WaterHeightGenerator - Class in com.jmex.effects.water
WaterHeightGenerator Sample implementation of a water height generator
WaterHeightGenerator() - Constructor for class com.jmex.effects.water.WaterHeightGenerator
 
waterMaxAmplitude - Variable in class com.jmex.effects.water.WaterRenderPass
 
WaterPassEditor - Class in com.jmex.editors.swing.pass
 
WaterPassEditor(WaterRenderPass) - Constructor for class com.jmex.editors.swing.pass.WaterPassEditor
 
waterPlane - Variable in class com.jmex.effects.water.WaterRenderPass
 
WaterRenderPass - Class in com.jmex.effects.water
WaterRenderPass Water effect pass.
WaterRenderPass(Camera, int, boolean, boolean) - Constructor for class com.jmex.effects.water.WaterRenderPass
Creates a new WaterRenderPass
waterShader - Variable in class com.jmex.effects.water.WaterRenderPass
 
WavInputStream - Class in com.jmex.audio.stream
 
WavInputStream(URL) - Constructor for class com.jmex.audio.stream.WavInputStream
 
WeakIdentityCache<K,V> - Class in com.jme.util
This class is not unsimiliar to the Map interface.
WeakIdentityCache() - Constructor for class com.jme.util.WeakIdentityCache
Create a new WeakIdenityCache (see main javadoc entry for this class)
weight - Variable in class com.jme.animation.BoneInfluence
 
WeightBuffer - Class in com.jmex.model.ogrexml.anim
WeightBuffer contains associations of vertexes to bones and their weights.
WeightBuffer(int) - Constructor for class com.jmex.model.ogrexml.anim.WeightBuffer
 
WeightBuffer(ByteBuffer, FloatBuffer) - Constructor for class com.jmex.model.ogrexml.anim.WeightBuffer
 
weights - Variable in class com.jmex.model.ogrexml.anim.PoseTrack.PoseFrame
 
weights - Variable in class com.jmex.model.ogrexml.anim.WeightBuffer
The weight of each bone specified in the index buffer
whatIAm - Variable in class com.jmex.model.converters.maxutils.NamedObjectChunk
 
WHEEL_AMP - Static variable in class com.jmex.awt.input.AWTMouseInput
 
whichSide(Plane) - Method in class com.jme.bounding.BoundingBox
whichSide takes a plane (typically provided by a view frustum) to determine which side this bound is on.
whichSide(Plane) - Method in class com.jme.bounding.BoundingCapsule
 
whichSide(Plane) - Method in class com.jme.bounding.BoundingSphere
whichSide takes a plane (typically provided by a view frustum) to determine which side this bound is on.
whichSide(Plane) - Method in class com.jme.bounding.BoundingVolume
whichSide returns the side on which the bounding volume lies on a plane.
whichSide(Plane) - Method in class com.jme.bounding.LineBoundingBox
 
whichSide(Plane) - Method in class com.jme.bounding.OrientedBoundingBox
 
whichSide(Plane) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
whichSide(Vector3f) - Method in class com.jme.math.Plane
Determine on which side of this plane the point p lies.
white - Static variable in class com.jme.renderer.ColorRGBA
the color white (1,1,1).
width - Variable in class com.jme.image.Image
 
width - Variable in class com.jme.renderer.AbstractCamera
 
width - Variable in class com.jme.renderer.Renderer
 
width - Variable in class com.jme.scene.shape.Quad
 
width - Variable in class com.jme.scene.state.jogl.records.LineRecord
 
width - Variable in class com.jme.scene.state.lwjgl.records.LineRecord
 
width - Variable in class com.jme.system.canvas.JMECanvasImplementor
 
width - Variable in class com.jme.system.DisplaySystem
Width selected for the renderer.
width - Variable in class com.jme.system.lwjgl.LWJGLPropertiesDialog.ModeValidator
 
width - Variable in class com.jmex.effects.TrailMesh.TrailData
 
willCheckDistance() - Method in class com.jme.intersection.PickResults
Reports if these pick results will order the data by distance from the origin of the Ray.
WindInfluencePanel - Class in com.jmex.editors.swing.particles
 
WindInfluencePanel() - Constructor for class com.jmex.editors.swing.particles.WindInfluencePanel
 
windOrder - Variable in class com.jme.scene.state.jogl.records.CullStateRecord
 
windOrder - Variable in class com.jme.scene.state.lwjgl.records.CullStateRecord
 
WireframeState - Class in com.jme.scene.state
WireframeState maintains whether a node and it's children should be drawn in wireframe or solid fill.
WireframeState() - Constructor for class com.jme.scene.state.WireframeState
 
WireframeState.Face - Enum in com.jme.scene.state
 
WireframeStateRecord - Class in com.jme.scene.state.jogl.records
 
WireframeStateRecord() - Constructor for class com.jme.scene.state.jogl.records.WireframeStateRecord
 
WireframeStateRecord - Class in com.jme.scene.state.lwjgl.records
 
WireframeStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.WireframeStateRecord
 
wireState - Variable in class com.jme.app.BaseSimpleGame
A wirestate to turn on and off for the rootNode
wireState - Variable in class com.jmex.awt.applet.BaseSimpleApplet
A wirestate to turn on and off for the rootNode
wireState - Variable in class com.jmex.awt.applet.SimpleJMEApplet.SimpleAppletCanvasImplementor
A wirestate to turn on and off for the rootNode
wireState - Variable in class com.jmex.awt.applet.SimpleJMEPassApplet.SimpleAppletCanvasImplementor
A wirestate to turn on and off for the rootNode
wireState - Variable in class com.jmex.game.state.DebugGameState
 
workVect2 - Static variable in class com.jmex.effects.particles.ParticleSystem
 
workVect3 - Static variable in class com.jmex.effects.particles.ParticleSystem
 
workVectA - Variable in class com.jme.animation.Bone
 
worldBound - Variable in class com.jme.scene.Spatial
Spatial's bounding volume relative to the world.
worldEmit - Variable in class com.jmex.effects.particles.ParticleSystem
 
worldPlane - Variable in class com.jme.renderer.AbstractCamera
Array holding the planes that this camera will check for culling.
worldRotation - Variable in class com.jme.scene.Spatial
Spatial's world absolute rotation.
worldScale - Variable in class com.jme.scene.Spatial
Spatial's world absolute scale.
worldToLocal(Vector3f, Vector3f) - Method in class com.jme.scene.Spatial
Convert a vector (in) from world coordinate space to this spatials local coordinate space.
worldTranslation - Variable in class com.jme.scene.Spatial
Spatial's world absolute translation.
worldUpVec - Variable in class com.jme.input.ChaseCamera
 
worldUpVec - Variable in class com.jme.input.thirdperson.ThirdPersonMouseLook
 
worldUpVector - Variable in class com.jme.scene.ImposterNode
 
worldVector - Variable in class com.jme.scene.geometryinstancing.GeometryBatchInstance
Vector used to store and calculate world transformations
wrappedSave() - Method in class com.jme.system.PropertiesGameSettings
save() method which throws only a RuntimeExceptin.
wrapR - Variable in class com.jme.scene.state.jogl.records.TextureRecord
 
wrapR - Variable in class com.jme.scene.state.lwjgl.records.TextureRecord
 
wrapS - Variable in class com.jme.scene.state.jogl.records.TextureRecord
 
wrapS - Variable in class com.jme.scene.state.lwjgl.records.TextureRecord
 
wrapS - Variable in class com.jmex.model.collada.ColladaMaterial
 
wrapT - Variable in class com.jme.scene.state.jogl.records.TextureRecord
 
wrapT - Variable in class com.jme.scene.state.lwjgl.records.TextureRecord
 
wrapT - Variable in class com.jmex.model.collada.ColladaMaterial
 
writable - Variable in class com.jme.scene.state.jogl.records.ZBufferStateRecord
 
writable - Variable in class com.jme.scene.state.lwjgl.records.ZBufferStateRecord
 
writable - Variable in class com.jme.scene.state.ZBufferState
Depth mask is writable or not.
write(JMEExporter) - Method in class com.jme.animation.AnimationController
 
write(JMEExporter) - Method in class com.jme.animation.Bone
 
write(JMEExporter) - Method in class com.jme.animation.BoneAnimation
 
write(JMEExporter) - Method in class com.jme.animation.BoneInfluence
 
write(JMEExporter) - Method in class com.jme.animation.BoneTransform
 
write(JMEExporter) - Method in class com.jme.animation.HardpointCollection
 
write(JMEExporter) - Method in class com.jme.animation.Keyframe
 
write(JMEExporter) - Method in class com.jme.animation.SkinNode
 
write(JMEExporter) - Method in class com.jme.animation.SpatialTransformer.PointInTime
 
write(JMEExporter) - Method in class com.jme.animation.SpatialTransformer
 
write(JMEExporter) - Method in class com.jme.animation.TextureAnimationController
 
write(JMEExporter) - Method in class com.jme.animation.TextureKeyframeController
 
write(JMEExporter) - Method in class com.jme.bounding.BoundingBox
 
write(JMEExporter) - Method in class com.jme.bounding.BoundingSphere
 
write(JMEExporter) - Method in class com.jme.bounding.BoundingVolume
 
write(JMEExporter) - Method in class com.jme.bounding.LineBoundingBox
 
write(JMEExporter) - Method in class com.jme.bounding.OrientedBoundingBox
 
write(JMEExporter) - Method in class com.jme.bounding.OrthogonalBoundingBox
 
write(JMEExporter) - Method in class com.jme.curve.Curve
 
write(JMEExporter) - Method in class com.jme.curve.CurveController
 
write(JMEExporter) - Method in class com.jme.image.Image
 
write(JMEExporter) - Method in class com.jme.image.Texture
 
write(JMEExporter) - Method in class com.jme.image.Texture1D
 
write(JMEExporter) - Method in class com.jme.image.Texture2D
 
write(JMEExporter) - Method in class com.jme.image.Texture3D
 
write(JMEExporter) - Method in class com.jme.image.TextureCubeMap
 
write(JMEExporter) - Method in class com.jme.light.DirectionalLight
 
write(JMEExporter) - Method in class com.jme.light.Light
 
write(JMEExporter) - Method in class com.jme.light.LightManagement
Deprecated.  
write(JMEExporter) - Method in class com.jme.light.LightNode
 
write(JMEExporter) - Method in class com.jme.light.LightStateController
Deprecated.  
write(JMEExporter) - Method in class com.jme.light.PointLight
 
write(JMEExporter) - Method in class com.jme.light.SimpleLightNode
 
write(JMEExporter) - Method in class com.jme.light.SpotLight
 
write(JMEExporter) - Method in class com.jme.math.Line
 
write(JMEExporter) - Method in class com.jme.math.LineSegment
 
write(JMEExporter) - Method in class com.jme.math.Matrix3f
 
write(JMEExporter) - Method in class com.jme.math.Matrix4f
 
write(JMEExporter) - Method in class com.jme.math.Plane
 
write(JMEExporter) - Method in class com.jme.math.Quaternion
 
write(JMEExporter) - Method in class com.jme.math.Ray
 
write(JMEExporter) - Method in class com.jme.math.Rectangle
 
write(JMEExporter) - Method in class com.jme.math.Ring
 
write(JMEExporter) - Method in class com.jme.math.spring.Spring
 
write(JMEExporter) - Method in class com.jme.math.spring.SpringPoint
 
write(JMEExporter) - Method in class com.jme.math.spring.SpringPointForce
 
write(JMEExporter) - Method in class com.jme.math.spring.SpringSystem
 
write(JMEExporter) - Method in class com.jme.math.TransformMatrix
 
write(JMEExporter) - Method in class com.jme.math.TransformQuaternion
 
write(JMEExporter) - Method in class com.jme.math.Triangle
 
write(JMEExporter) - Method in class com.jme.math.Vector2f
 
write(JMEExporter) - Method in class com.jme.math.Vector3f
 
write(JMEExporter) - Method in class com.jme.renderer.AbstractCamera
 
write(JMEExporter) - Method in class com.jme.renderer.ColorRGBA
 
write(JMEExporter) - Method in class com.jme.scene.BezierMesh
 
write(JMEExporter) - Method in class com.jme.scene.BezierPatch
 
write(JMEExporter) - Method in class com.jme.scene.BillboardNode
 
write(JMEExporter) - Method in class com.jme.scene.CameraNode
 
write(JMEExporter) - Method in class com.jme.scene.ConnectionPoint
 
write(JMEExporter) - Method in class com.jme.scene.Controller
 
write(JMEExporter) - Method in class com.jme.scene.DistanceSwitchModel
 
write(JMEExporter) - Method in class com.jme.scene.Geometry
 
write(JMEExporter) - Method in class com.jme.scene.ImposterNode
 
write(JMEExporter) - Method in class com.jme.scene.Line
 
write(JMEExporter) - Method in class com.jme.scene.lod.AreaClodMesh
 
write(JMEExporter) - Method in class com.jme.scene.lod.ClodMesh
 
write(JMEExporter) - Method in class com.jme.scene.lod.CollapseRecord
 
write(JMEExporter) - Method in class com.jme.scene.lod.DiscreteLodNode
 
write(JMEExporter) - Method in class com.jme.scene.Node
 
write(JMEExporter) - Method in class com.jme.scene.PassNode
 
write(JMEExporter) - Method in class com.jme.scene.PassNodeState
 
write(JMEExporter) - Method in class com.jme.scene.Point
 
write(JMEExporter) - Method in class com.jme.scene.QuadMesh
 
write(JMEExporter) - Method in class com.jme.scene.shadow.ShadowEdge
 
write(JMEExporter) - Method in class com.jme.scene.shadow.ShadowTriangle
 
write(JMEExporter) - Method in class com.jme.scene.shape.AbstractBox
 
write(JMEExporter) - Method in class com.jme.scene.shape.Arrow
 
write(JMEExporter) - Method in class com.jme.scene.shape.AxisRods
 
write(JMEExporter) - Method in class com.jme.scene.shape.Capsule
 
write(JMEExporter) - Method in class com.jme.scene.shape.Cylinder
 
write(JMEExporter) - Method in class com.jme.scene.shape.Disk
 
write(JMEExporter) - Method in class com.jme.scene.shape.Dodecahedron
 
write(JMEExporter) - Method in class com.jme.scene.shape.Dome
Generates the connections
write(JMEExporter) - Method in class com.jme.scene.shape.Hexagon
 
write(JMEExporter) - Method in class com.jme.scene.shape.Icosahedron
 
write(JMEExporter) - Method in class com.jme.scene.shape.Octahedron
 
write(JMEExporter) - Method in class com.jme.scene.shape.OrientedBox
 
write(JMEExporter) - Method in class com.jme.scene.shape.PQTorus
 
write(JMEExporter) - Method in class com.jme.scene.shape.Pyramid
 
write(JMEExporter) - Method in class com.jme.scene.shape.RoundedBox
 
write(JMEExporter) - Method in class com.jme.scene.shape.Sphere
 
write(JMEExporter) - Method in class com.jme.scene.shape.Torus
 
write(JMEExporter) - Method in class com.jme.scene.shape.Tube
 
write(JMEExporter) - Method in class com.jme.scene.SharedMesh
 
write(JMEExporter) - Method in class com.jme.scene.SharedNode
 
write(JMEExporter) - Method in class com.jme.scene.Skybox
 
write(JMEExporter) - Method in class com.jme.scene.Spatial
 
write(JMEExporter) - Method in class com.jme.scene.state.BlendState
 
write(JMEExporter) - Method in class com.jme.scene.state.ClipState
 
write(JMEExporter) - Method in class com.jme.scene.state.ColorMaskState
 
write(JMEExporter) - Method in class com.jme.scene.state.CullState
 
write(JMEExporter) - Method in class com.jme.scene.state.FogState
 
write(JMEExporter) - Method in class com.jme.scene.state.FragmentProgramState
 
write(JMEExporter) - Method in class com.jme.scene.state.GLSLShaderObjectsState
 
write(JMEExporter) - Method in class com.jme.scene.state.LightState
 
write(JMEExporter) - Method in class com.jme.scene.state.MaterialState
 
write(JMEExporter) - Method in class com.jme.scene.state.RenderState
 
write(JMEExporter) - Method in class com.jme.scene.state.ShadeState
 
write(JMEExporter) - Method in class com.jme.scene.state.StencilState
 
write(JMEExporter) - Method in class com.jme.scene.state.StippleState
 
write(JMEExporter) - Method in class com.jme.scene.state.TextureState
 
write(JMEExporter) - Method in class com.jme.scene.state.VertexProgramState
 
write(JMEExporter) - Method in class com.jme.scene.state.WireframeState
 
write(JMEExporter) - Method in class com.jme.scene.state.ZBufferState
 
write(JMEExporter) - Method in class com.jme.scene.SwitchNode
 
write(JMEExporter) - Method in class com.jme.scene.TexCoords
 
write(JMEExporter) - Method in class com.jme.scene.Text
 
write(JMEExporter) - Method in class com.jme.scene.TriMesh
 
write(JMEExporter) - Method in class com.jme.scene.VBOInfo
 
write(JMEExporter) - Method in class com.jme.util.BumpMapColorController
 
write(byte, String, byte) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(byte[], String, byte[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(byte[][], String, byte[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(int, String, int) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(int[], String, int[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(int[][], String, int[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(float, String, float) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(float[], String, float[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(float[][], String, float[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(double, String, double) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(double[], String, double[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(double[][], String, double[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(long, String, long) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(long[], String, long[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(long[][], String, long[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(short, String, short) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(short[], String, short[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(short[][], String, short[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(boolean, String, boolean) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(boolean[], String, boolean[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(boolean[][], String, boolean[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(String, String, String) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(String[], String, String[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(String[][], String, String[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(BitSet, String, BitSet) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(Savable, String, Savable) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(Savable[], String, Savable[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(Savable[][], String, Savable[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(FloatBuffer, String, FloatBuffer) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(IntBuffer, String, IntBuffer) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(ByteBuffer, String, ByteBuffer) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(ShortBuffer, String, ShortBuffer) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(byte) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(byte[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(byte[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(int) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(int[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(int[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(float) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(float[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(float[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(double) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(double[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(double[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(long) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(long[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(long[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(short) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(short[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(short[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(boolean) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(boolean[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(boolean[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(String) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(String[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(String[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(BitSet) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(Savable) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(Savable[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(Savable[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(FloatBuffer) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(IntBuffer) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(ByteBuffer) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(ShortBuffer) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(Enum, String, Enum) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
write(byte, String, byte) - Method in interface com.jme.util.export.OutputCapsule
 
write(byte[], String, byte[]) - Method in interface com.jme.util.export.OutputCapsule
 
write(byte[][], String, byte[][]) - Method in interface com.jme.util.export.OutputCapsule
 
write(int, String, int) - Method in interface com.jme.util.export.OutputCapsule
 
write(int[], String, int[]) - Method in interface com.jme.util.export.OutputCapsule
 
write(int[][], String, int[][]) - Method in interface com.jme.util.export.OutputCapsule
 
write(float, String, float) - Method in interface com.jme.util.export.OutputCapsule
 
write(float[], String, float[]) - Method in interface com.jme.util.export.OutputCapsule
 
write(float[][], String, float[][]) - Method in interface com.jme.util.export.OutputCapsule
 
write(double, String, double) - Method in interface com.jme.util.export.OutputCapsule
 
write(double[], String, double[]) - Method in interface com.jme.util.export.OutputCapsule
 
write(double[][], String, double[][]) - Method in interface com.jme.util.export.OutputCapsule
 
write(long, String, long) - Method in interface com.jme.util.export.OutputCapsule
 
write(long[], String, long[]) - Method in interface com.jme.util.export.OutputCapsule
 
write(long[][], String, long[][]) - Method in interface com.jme.util.export.OutputCapsule
 
write(short, String, short) - Method in interface com.jme.util.export.OutputCapsule
 
write(short[], String, short[]) - Method in interface com.jme.util.export.OutputCapsule
 
write(short[][], String, short[][]) - Method in interface com.jme.util.export.OutputCapsule
 
write(boolean, String, boolean) - Method in interface com.jme.util.export.OutputCapsule
 
write(boolean[], String, boolean[]) - Method in interface com.jme.util.export.OutputCapsule
 
write(boolean[][], String, boolean[][]) - Method in interface com.jme.util.export.OutputCapsule
 
write(String, String, String) - Method in interface com.jme.util.export.OutputCapsule
 
write(String[], String, String[]) - Method in interface com.jme.util.export.OutputCapsule
 
write(String[][], String, String[][]) - Method in interface com.jme.util.export.OutputCapsule
 
write(BitSet, String, BitSet) - Method in interface com.jme.util.export.OutputCapsule
 
write(Savable, String, Savable) - Method in interface com.jme.util.export.OutputCapsule
 
write(Savable[], String, Savable[]) - Method in interface com.jme.util.export.OutputCapsule
 
write(Savable[][], String, Savable[][]) - Method in interface com.jme.util.export.OutputCapsule
 
write(FloatBuffer, String, FloatBuffer) - Method in interface com.jme.util.export.OutputCapsule
 
write(IntBuffer, String, IntBuffer) - Method in interface com.jme.util.export.OutputCapsule
 
write(ByteBuffer, String, ByteBuffer) - Method in interface com.jme.util.export.OutputCapsule
 
write(ShortBuffer, String, ShortBuffer) - Method in interface com.jme.util.export.OutputCapsule
 
write(Enum, String, Enum) - Method in interface com.jme.util.export.OutputCapsule
 
write(JMEExporter) - Method in interface com.jme.util.export.Savable
 
write(byte, String, byte) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(byte[], String, byte[]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(byte[][], String, byte[][]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(int, String, int) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(int[], String, int[]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(int[][], String, int[][]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(float, String, float) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(float[], String, float[]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(float[][], String, float[][]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(double, String, double) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(double[], String, double[]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(double[][], String, double[][]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(long, String, long) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(long[], String, long[]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(long[][], String, long[][]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(short, String, short) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(short[], String, short[]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(short[][], String, short[][]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(boolean, String, boolean) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(boolean[], String, boolean[]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(boolean[][], String, boolean[][]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(String, String, String) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(String[], String, String[]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(String[][], String, String[][]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(BitSet, String, BitSet) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(Savable, String, Savable) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(Savable[], String, Savable[]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(Savable[][], String, Savable[][]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(FloatBuffer, String, FloatBuffer) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(IntBuffer, String, IntBuffer) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(ByteBuffer, String, ByteBuffer) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(ShortBuffer, String, ShortBuffer) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(Enum, String, Enum) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
write(JMEExporter) - Method in class com.jme.util.shader.ShaderVariable
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableFloat
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableFloat2
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableFloat3
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableFloat4
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableInt
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableInt2
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableInt3
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableInt4
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix2
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix3
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix4
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariableMatrix4Array
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariablePointerByte
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariablePointerFloat
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariablePointerInt
 
write(JMEExporter) - Method in class com.jme.util.shader.uniformtypes.ShaderVariablePointerShort
 
write(JMEExporter) - Method in class com.jme.util.TextureKey
 
write(JMEExporter) - Method in class com.jmex.effects.cloth.ClothPatch
 
write(JMEExporter) - Method in class com.jmex.effects.cloth.CollidingClothPatch
 
write(JMEExporter) - Method in class com.jmex.effects.FlareQuad
 
write(JMEExporter) - Method in class com.jmex.effects.LensFlare
 
write(JMEExporter) - Method in class com.jmex.effects.particles.AnimationEntry
 
write(JMEExporter) - Method in class com.jmex.effects.particles.Particle
 
write(JMEExporter) - Method in class com.jmex.effects.particles.ParticleAppearanceRamp
 
write(JMEExporter) - Method in class com.jmex.effects.particles.ParticleController
 
write(JMEExporter) - Method in class com.jmex.effects.particles.ParticleInfluence
 
write(JMEExporter) - Method in class com.jmex.effects.particles.ParticleMesh
 
write(JMEExporter) - Method in class com.jmex.effects.particles.ParticleSystem
 
write(JMEExporter) - Method in class com.jmex.effects.particles.RampEntry
 
write(JMEExporter) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicDrag
 
write(JMEExporter) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicGravity
 
write(JMEExporter) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicVortex
 
write(JMEExporter) - Method in class com.jmex.effects.particles.SimpleParticleInfluenceFactory.BasicWind
 
write(JMEExporter) - Method in class com.jmex.effects.particles.SwarmInfluence
 
write(JMEExporter) - Method in class com.jmex.effects.particles.TexAnimation
 
write(JMEExporter) - Method in class com.jmex.effects.particles.WanderInfluence
 
write(JMEExporter) - Method in class com.jmex.effects.TrailMesh
 
write(JMEExporter) - Method in class com.jmex.model.animation.JointController
 
write(JMEExporter) - Method in class com.jmex.model.animation.KeyframeController.PointInTime
 
write(JMEExporter) - Method in class com.jmex.model.animation.KeyframeController
 
write(JMEExporter) - Method in class com.jmex.model.animation.PointInTime
 
write(JMEExporter) - Method in class com.jmex.model.JointMesh
 
write(JMEExporter) - Method in class com.jmex.model.ogrexml.anim.Bone
 
write(JMEExporter) - Method in class com.jmex.model.ogrexml.anim.MeshAnimationController
 
write(JMEExporter) - Method in class com.jmex.model.ogrexml.anim.OgreMesh
 
write(JMEExporter) - Method in class com.jmex.model.ogrexml.anim.Skeleton
 
write(JMEExporter) - Method in class com.jmex.terrain.TerrainBlock
 
write(JMEExporter) - Method in class com.jmex.terrain.TerrainPage
 
writeAlias(String, byte) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeBoolean(OutputStream, boolean) - Static method in class com.jme.util.export.ByteUtils
Writes a boolean out to an OutputStream.
writeByteBufferArrayList(ArrayList<ByteBuffer>, String, ArrayList<ByteBuffer>) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeByteBufferArrayList(ArrayList<ByteBuffer>) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeByteBufferArrayList(ArrayList<ByteBuffer>, String, ArrayList<ByteBuffer>) - Method in interface com.jme.util.export.OutputCapsule
 
writeByteBufferArrayList(ArrayList<ByteBuffer>, String, ArrayList<ByteBuffer>) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
writeDouble(OutputStream, double) - Static method in class com.jme.util.export.ByteUtils
Writes a double out to an OutputStream.
writeExternal(ObjectOutput) - Method in class com.jme.math.Quaternion
writeExternal writes this quaternion out to a ObjectOutput object.
writeExternal(ObjectOutput) - Method in class com.jme.math.Vector2f
Used with serialization.
writeExternal(ObjectOutput) - Method in class com.jme.math.Vector3f
Used with serialization.
writeExternal(ObjectOutput) - Method in class com.jme.renderer.ColorRGBA
Used with serialization.
writeFile(String) - Method in class com.jmex.model.collada.ColladaToJme
 
writeFloat(OutputStream, float) - Static method in class com.jme.util.export.ByteUtils
Writes an float out to an OutputStream.
writeFloatBufferArrayList(ArrayList<FloatBuffer>, String, ArrayList<FloatBuffer>) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeFloatBufferArrayList(ArrayList<FloatBuffer>) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeFloatBufferArrayList(ArrayList<FloatBuffer>, String, ArrayList<FloatBuffer>) - Method in interface com.jme.util.export.OutputCapsule
 
writeFloatBufferArrayList(ArrayList<FloatBuffer>, String, ArrayList<FloatBuffer>) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
writeInt(OutputStream, int) - Static method in class com.jme.util.export.ByteUtils
Writes an integer out to an OutputStream.
writeLong(OutputStream, long) - Static method in class com.jme.util.export.ByteUtils
Writes a long out to an OutputStream.
writeSavableArrayList(ArrayList, String, ArrayList) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeSavableArrayList(ArrayList) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeSavableArrayList(ArrayList, String, ArrayList) - Method in interface com.jme.util.export.OutputCapsule
 
writeSavableArrayList(ArrayList, String, ArrayList) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
writeSavableArrayListArray(ArrayList[], String, ArrayList[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeSavableArrayListArray(ArrayList[]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeSavableArrayListArray(ArrayList[], String, ArrayList[]) - Method in interface com.jme.util.export.OutputCapsule
 
writeSavableArrayListArray(ArrayList[], String, ArrayList[]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
writeSavableArrayListArray2D(ArrayList[][], String, ArrayList[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeSavableArrayListArray2D(ArrayList[][]) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeSavableArrayListArray2D(ArrayList[][], String, ArrayList[][]) - Method in interface com.jme.util.export.OutputCapsule
 
writeSavableArrayListArray2D(ArrayList[][], String, ArrayList[][]) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
writeSavableMap(Map<? extends Savable, ? extends Savable>, String, Map<? extends Savable, ? extends Savable>) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeSavableMap(Map<? extends Savable, ? extends Savable>) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeSavableMap(Map<? extends Savable, ? extends Savable>, String, Map<? extends Savable, ? extends Savable>) - Method in interface com.jme.util.export.OutputCapsule
 
writeSavableMap(Map<? extends Savable, ? extends Savable>, String, Map<? extends Savable, ? extends Savable>) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 
writeShort(OutputStream, short) - Static method in class com.jme.util.export.ByteUtils
Writes a short out to an OutputStream.
writeStringSavableMap(Map<String, ? extends Savable>, String, Map<String, ? extends Savable>) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeStringSavableMap(Map<String, ? extends Savable>) - Method in class com.jme.util.export.binary.BinaryOutputCapsule
 
writeStringSavableMap(Map<String, ? extends Savable>, String, Map<String, ? extends Savable>) - Method in interface com.jme.util.export.OutputCapsule
 
writeStringSavableMap(Map<String, ? extends Savable>, String, Map<String, ? extends Savable>) - Method in class com.jme.util.export.xml.DOMOutputCapsule
 

X

x - Variable in class com.jme.animation.Keyframe
For a position keyframe (x,y,z) are the coordinates to translate.
x - Variable in class com.jme.math.Quaternion
 
x - Variable in class com.jme.math.Vector2f
the x value of the vector.
x - Variable in class com.jme.math.Vector3f
the x value of the vector.
X3dToJme - Class in com.jmex.model.converters
A Loader class to load models from XML-encoded X3D files (see this link for the specification) into jME.

This Loader is designed to be able to load the geometry and lights contained in an X3D file and set the necessary properties to properly set up a model for jME.
X3dToJme() - Constructor for class com.jmex.model.converters.X3dToJme
Creates the X3DLoader.
xAxis - Variable in class com.jme.bounding.LineBoundingBox
X axis of the Oriented Box.
xAxis - Variable in class com.jme.bounding.OrientedBoundingBox
X axis of the Oriented Box.
xAxis - Variable in class com.jme.bounding.OrthogonalBoundingBox
X axis of the Oriented Box.
xAxis - Variable in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
xAxis - Variable in class com.jme.scene.shape.OrientedBox
X axis of the Oriented Box.
XDATA_SECTION - Static variable in interface com.jmex.model.converters.maxutils.MaxChunkIDs
 
xExtent - Variable in class com.jme.bounding.BoundingBox
 
xExtent - Variable in class com.jme.scene.shape.AbstractBox
 
XMLExporter - Class in com.jme.util.export.xml
Part of the jME XML IO system as introduced in the google code jmexml project.
XMLExporter() - Constructor for class com.jme.util.export.xml.XMLExporter
 
XMLImporter - Class in com.jme.util.export.xml
Part of the jME XML IO system as introduced in the google code jmexml project.
XMLImporter() - Constructor for class com.jme.util.export.xml.XMLImporter
 
XMLUtil - Class in com.jmex.model
XML parsing utility methods
XMLUtil() - Constructor for class com.jmex.model.XMLUtil
 

Y

y - Variable in class com.jme.animation.Keyframe
For a position keyframe (x,y,z) are the coordinates to translate.
y - Variable in class com.jme.math.Quaternion
 
y - Variable in class com.jme.math.Vector2f
the y value of the vector.
y - Variable in class com.jme.math.Vector3f
the y value of the vector.
y0(double) - Static method in class com.jme.math.Bessel
 
y1(double) - Static method in class com.jme.math.Bessel
 
yAxis - Variable in class com.jme.bounding.LineBoundingBox
Y axis of the Oriented Box.
yAxis - Variable in class com.jme.bounding.OrientedBoundingBox
Y axis of the Oriented Box.
yAxis - Variable in class com.jme.bounding.OrthogonalBoundingBox
Y axis of the Oriented Box.
yAxis - Variable in class com.jme.input.thirdperson.ThirdPersonJoystickPlugin
 
yAxis - Variable in class com.jme.scene.shape.OrientedBox
Y axis of the Oriented Box.
yellow - Static variable in class com.jme.renderer.ColorRGBA
the color yellow (1,1,0).
yExtent - Variable in class com.jme.bounding.BoundingBox
 
yExtent - Variable in class com.jme.scene.shape.AbstractBox
 
yLessThan(PlanarVertex) - Method in class com.jmex.font3d.math.TriangulationVertex
 
yn(int, double) - Static method in class com.jme.math.Bessel
 

Z

z - Variable in class com.jme.animation.Keyframe
For a position keyframe (x,y,z) are the coordinates to translate.
z - Variable in class com.jme.math.Quaternion
 
z - Variable in class com.jme.math.Vector3f
the z value of the vector.
zAxis - Variable in class com.jme.bounding.LineBoundingBox
Z axis of the Oriented Box.
zAxis - Variable in class com.jme.bounding.OrientedBoundingBox
Z axis of the Oriented Box.
zAxis - Variable in class com.jme.bounding.OrthogonalBoundingBox
Z axis of the Oriented Box.
zAxis - Variable in class com.jme.scene.shape.OrientedBox
Z axis of the Oriented Box.
zbufferAlways - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
ZBufferState - Class in com.jme.scene.state
ZBufferState maintains how the use of the depth buffer is to occur.
ZBufferState() - Constructor for class com.jme.scene.state.ZBufferState
Constructor instantiates a new ZBufferState object.
ZBufferState.TestFunction - Enum in com.jme.scene.state
 
ZBufferStateRecord - Class in com.jme.scene.state.jogl.records
 
ZBufferStateRecord() - Constructor for class com.jme.scene.state.jogl.records.ZBufferStateRecord
 
ZBufferStateRecord - Class in com.jme.scene.state.lwjgl.records
 
ZBufferStateRecord() - Constructor for class com.jme.scene.state.lwjgl.records.ZBufferStateRecord
 
zbufferWriteLE - Static variable in class com.jme.renderer.pass.ShadowedRenderPass
 
zero() - Method in class com.jme.math.Matrix3f
Sets all of the values in this matrix to zero.
zero() - Method in class com.jme.math.Matrix4f
Sets all of the values in this matrix to zero.
zero() - Method in class com.jme.math.Vector2f
zero resets this vector's data to zero internally.
ZERO - Static variable in class com.jme.math.Vector3f
 
zero() - Method in class com.jme.math.Vector3f
zero resets this vector's data to zero internally.
ZERO_TOLERANCE - Static variable in class com.jme.math.FastMath
A "close to zero" float epsilon value for use
zeroBuffer - Static variable in class com.jme.scene.state.LightState
 
zExtent - Variable in class com.jme.bounding.BoundingBox
 
zExtent - Variable in class com.jme.scene.shape.AbstractBox
 
zFactor - Variable in class com.jme.renderer.pass.Pass
offset params to use to differentiate multiple passes of the same scene in the zbuffer.
zFactor - Variable in class com.jme.scene.PassNodeState
offset params to use to differentiate multiple passes of the same scene in the zbuffer.
zOffset - Variable in class com.jme.renderer.pass.Pass
 
zOffset - Variable in class com.jme.scene.PassNodeState
 
zOrder - Variable in class com.jme.scene.Spatial
Used to determine draw order for ortho mode rendering.
zSamples - Variable in class com.jme.scene.shape.Sphere
 

_

_compVect1 - Static variable in class com.jme.bounding.BoundingVolume
 
_compVect2 - Static variable in class com.jme.bounding.BoundingVolume
 
_compVect3 - Static variable in class com.jme.bounding.BoundingVolume
 
_gridLocation - Variable in class com.jmex.terrain.util.AbstractBresenhamTracer
 
_gridOrigin - Variable in class com.jmex.terrain.util.AbstractBresenhamTracer
 
_gridSpacing - Variable in class com.jmex.terrain.util.AbstractBresenhamTracer
 
_modelView - Variable in class com.jme.renderer.AbstractCamera
 
_ordinal - Static variable in class com.jme.scene.shadow.ShadowVolume
 
_projection - Variable in class com.jme.renderer.AbstractCamera
 
_rayLocation - Variable in class com.jmex.terrain.util.AbstractBresenhamTracer
 
_speed - Variable in class com.jme.input.RelativeMouse
 
_transMatrix - Variable in class com.jme.renderer.AbstractCamera
 
_walkRay - Variable in class com.jmex.terrain.util.AbstractBresenhamTracer
 

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