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Packages that use BoneAnimation | |
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com.jme.animation | |
com.jmex.model.collada |
Uses of BoneAnimation in com.jme.animation |
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Methods in com.jme.animation that return BoneAnimation | |
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BoneAnimation |
AnimationController.getActiveAnimation()
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BoneAnimation |
AnimationController.getAnimation(int i)
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BoneAnimation |
AnimationController.getAnimation(java.lang.String name)
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BoneAnimation |
AnimationController.getBlendAnimation()
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BoneAnimation |
BoneAnimation.getSubanimation(int i)
returns a child animation from a given index. |
Methods in com.jme.animation that return types with arguments of type BoneAnimation | |
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java.util.ArrayList<BoneAnimation> |
AnimationController.getAnimations()
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Methods in com.jme.animation with parameters of type BoneAnimation | |
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void |
AnimationController.addAnimation(BoneAnimation bac)
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void |
AnimationEventManager.addAnimationEvent(BoneAnimation ba,
java.lang.Integer key,
AnimationEvent data)
Adds a single animation event to the list of events for a specified animation at a given keyframe. |
void |
BoneAnimation.addBoneAnimation(BoneAnimation ba)
addBoneAnimation adds a child animation to this animation. |
void |
AnimationEventManager.bind(BoneAnimation key,
BoneAnimation original)
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java.util.HashMap<java.lang.Integer,java.util.ArrayList<AnimationEvent>> |
AnimationEventManager.getAllEvents(BoneAnimation key)
retrieves all events assigned to a BoneAnimation. |
java.util.ArrayList<AnimationEvent> |
AnimationEventManager.getAnimationEventList(BoneAnimation ba,
java.lang.Integer key)
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java.util.ArrayList<AnimationEvent> |
AnimationEventManager.getEvents(BoneAnimation key,
int frame)
Obtains a list of events for a given animation at a specified frame. |
java.lang.Integer[] |
AnimationEventManager.getFrames(BoneAnimation key)
returns a list of frames that contain events for a given bone animation. |
void |
AnimationController.removeAnimation(BoneAnimation bac)
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boolean |
AnimationEventManager.removeAnimationEvent(BoneAnimation ba,
java.lang.Integer key,
AnimationEvent event)
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java.util.ArrayList<AnimationEvent> |
AnimationEventManager.removeAnimationEventList(BoneAnimation ba,
java.lang.Integer key)
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void |
AnimationController.setActiveAnimation(BoneAnimation bac)
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void |
AnimationController.setActiveAnimation(BoneAnimation bac,
boolean blend,
float time,
boolean sync)
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void |
SkinNode.setAnimation(BoneAnimation anim)
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void |
AnimationEventManager.setAnimationEventList(BoneAnimation key,
java.util.HashMap<java.lang.Integer,java.util.ArrayList<AnimationEvent>> data)
stores a map of animation events for a specified animation. |
void |
AnimationController.setBlendAnimation(BoneAnimation blendAnimation,
float blendTime,
boolean sync)
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Uses of BoneAnimation in com.jmex.model.collada |
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Methods in com.jmex.model.collada that return BoneAnimation | |
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static BoneAnimation |
ColladaImporter.getAnimationController(java.lang.String id)
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