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java.lang.Objectcom.jme.scene.Spatial
com.jme.scene.Node
com.jme.scene.ConnectionPoint
public class ConnectionPoint
Nested Class Summary |
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Nested classes/interfaces inherited from class com.jme.scene.Spatial |
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Spatial.CullHint, Spatial.LightCombineMode, Spatial.NormalsMode, Spatial.TextureCombineMode |
Field Summary |
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Fields inherited from class com.jme.scene.Node |
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children |
Fields inherited from class com.jme.scene.Spatial |
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cullHint, frustrumIntersects, geometricalControllers, isCollidable, lightCombineMode, localRotation, localScale, localTranslation, LOCKED_BOUNDS, LOCKED_BRANCH, LOCKED_MESH_DATA, LOCKED_NONE, LOCKED_SHADOWS, LOCKED_TRANSFORMS, lockedMode, name, normalsMode, parent, queueDistance, renderQueueMode, renderStateList, textureCombineMode, worldBound, worldRotation, worldScale, worldTranslation, zOrder |
Constructor Summary | |
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ConnectionPoint()
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ConnectionPoint(java.lang.String name,
Bone target)
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Method Summary | |
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void |
read(JMEImporter im)
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void |
updateWorldData(float time)
updateWorldData updates all the children maintained by
this node. |
void |
updateWorldVectors()
If not locked, updates worldscale, worldrotation and worldtranslation |
void |
write(JMEExporter ex)
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Methods inherited from class com.jme.scene.Node |
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applyRenderState, attachChild, attachChildAt, childChange, detachAllChildren, detachChild, detachChildAt, detachChildNamed, draw, findCollisions, findPick, getChild, getChild, getChildIndex, getChildren, getQuantity, getTriangleCount, getVertexCount, hasChild, hasCollision, lockBounds, lockMeshes, lockShadows, lockTransforms, setModelBound, sortLights, swapChildren, unlockBounds, unlockMeshes, unlockShadows, unlockTransforms, updateModelBound, updateWorldBound, updateWorldVectors |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface com.jme.util.export.Savable |
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getClassTag |
Constructor Detail |
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public ConnectionPoint()
public ConnectionPoint(java.lang.String name, Bone target)
Method Detail |
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public void updateWorldData(float time)
Node
updateWorldData
updates all the children maintained by
this node.
updateWorldData
in class Node
time
- the frame time.public void updateWorldVectors()
Spatial
updateWorldVectors
in class Spatial
public void read(JMEImporter im) throws java.io.IOException
read
in interface Savable
read
in class Node
java.io.IOException
public void write(JMEExporter ex) throws java.io.IOException
write
in interface Savable
write
in class Node
java.io.IOException
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