Uses of Class
com.jme.input.action.InputActionEvent

Packages that use InputActionEvent
com.jme.input   
com.jme.input.action   
com.jme.input.joystick   
com.jme.input.keyboard   
com.jme.input.mouse   
com.jme.input.thirdperson   
com.jme.input.util   
 

Uses of InputActionEvent in com.jme.input
 

Fields in com.jme.input declared as InputActionEvent
protected  InputActionEvent InputHandler.event
          event that will be used to call each action this frame.
 

Methods in com.jme.input with parameters of type InputActionEvent
 void ActionTrigger.performAction(InputActionEvent event)
          Perform the action and deactivate the trigger if it does not allow repeats.
 void ActionTrigger.CommandTrigger.performAction(InputActionEvent event)
           
protected  void ActionTrigger.putTriggerInfo(InputActionEvent event, int invocationIndex)
          Called by InputHandler to fill info about the trigger into an event.
 

Uses of InputActionEvent in com.jme.input.action
 

Methods in com.jme.input.action with parameters of type InputActionEvent
 void InputActionInterface.performAction(InputActionEvent evt)
          performAction executes the action.
 void KeyBackwardAction.performAction(InputActionEvent evt)
          performAction moves the camera along it's negative direction vector at a speed of movement speed * time.
 void KeyExitAction.performAction(InputActionEvent evt)
          performAction calls the finish method of the provided application.
 void KeyForwardAction.performAction(InputActionEvent evt)
          performAction moves the camera along it's positive direction vector at a speed of movement speed * time.
 void KeyLookDownAction.performAction(InputActionEvent evt)
          performAction adjusts the view of the camera to tilt down a given angle.
 void KeyLookUpAction.performAction(InputActionEvent evt)
          performAction adjusts the view of the camera to tilt up a given angle.
 void KeyNodeBackwardAction.performAction(InputActionEvent evt)
          performAction moves the node along it's negative direction vector at a speed of movement speed * time.
 void KeyNodeForwardAction.performAction(InputActionEvent evt)
          performAction moves the node along it's positive direction vector at a speed of movement speed * time.
 void KeyNodeLookDownAction.performAction(InputActionEvent evt)
          performAction rotates the node towards the nodes' negative up axis at a speed of movement speed * time.
 void KeyNodeLookUpAction.performAction(InputActionEvent evt)
          performAction rotates the node towards the world's positive y-axis at a speed of movement speed * time.
 void KeyNodeRotateLeftAction.performAction(InputActionEvent evt)
          performAction rotates the camera about it's up vector or lock axis at a speed of movement speed * time.
 void KeyNodeRotateRightAction.performAction(InputActionEvent evt)
          performAction rotates the camera about it's up vector or lock axis at a speed of movement speed * time.
 void KeyNodeStrafeLeftAction.performAction(InputActionEvent evt)
          performAction moves the node along the left vector for a given distance of speed * time.
 void KeyNodeStrafeRightAction.performAction(InputActionEvent evt)
          performAction moves the camera along the negative left vector for a given distance of speed * time.
 void KeyRotateLeftAction.performAction(InputActionEvent evt)
          performAction rotates the camera a certain angle.
 void KeyRotateRightAction.performAction(InputActionEvent evt)
          performAction rotates the camera a certain angle.
 void KeyScreenShotAction.performAction(InputActionEvent evt)
          performAction saves the current renderer screen to the filename as an image.
 void KeyStrafeDownAction.performAction(InputActionEvent evt)
          performAction moves the camera along the negative up vector for a given distance of speed * time.
 void KeyStrafeLeftAction.performAction(InputActionEvent evt)
          performAction moves the camera along the left vector for a given distance of speed * time.
 void KeyStrafeRightAction.performAction(InputActionEvent evt)
          performAction moves the camera along the negative left vector for a given distance of speed * time.
 void KeyStrafeUpAction.performAction(InputActionEvent evt)
          performAction moves the camera along the up vector for a given distance of speed * time.
 void KeyToggleBoolean.performAction(InputActionEvent evt)
          switches the value from true to false, or false to true.
 void KeyToggleRenderState.performAction(InputActionEvent evt)
          switch the state from on to off or off to on.
 void MouseLook.performAction(InputActionEvent evt)
          performAction checks for any movement of the mouse, and calls the appropriate method to alter the camera's orientation when applicable.
 void NodeMouseLook.performAction(InputActionEvent evt)
          performAction checks for any movement of the mouse, and calls the appropriate method to alter the node's orientation when applicable.
 

Uses of InputActionEvent in com.jme.input.joystick
 

Methods in com.jme.input.joystick with parameters of type InputActionEvent
protected  void JoystickInputHandlerDevice.JoystickButtonTrigger.putTriggerInfo(InputActionEvent event, int invocationIndex)
           
protected  void JoystickInputHandlerDevice.JoystickAxisTrigger.putTriggerInfo(InputActionEvent event, int invocationIndex)
           
 

Uses of InputActionEvent in com.jme.input.keyboard
 

Methods in com.jme.input.keyboard with parameters of type InputActionEvent
 void KeyboardInputHandlerDevice.KeyTrigger.performAction(InputActionEvent event)
           
protected  void KeyboardInputHandlerDevice.KeyTrigger.putTriggerInfo(InputActionEvent event, int invocationIndex)
           
 

Uses of InputActionEvent in com.jme.input.mouse
 

Methods in com.jme.input.mouse with parameters of type InputActionEvent
protected  void MouseInputHandlerDevice.MouseButtonTrigger.putTriggerInfo(InputActionEvent event, int invocationIndex)
           
protected  void MouseInputHandlerDevice.MouseAxisTrigger.putTriggerInfo(InputActionEvent event, int invocationIndex)
           
 

Uses of InputActionEvent in com.jme.input.thirdperson
 

Methods in com.jme.input.thirdperson with parameters of type InputActionEvent
 void ThirdPersonBackwardAction.performAction(InputActionEvent event)
          performAction moves the node along it's positive direction vector at a speed of movement speed * time.
 void ThirdPersonForwardAction.performAction(InputActionEvent event)
          performAction moves the node along it's positive direction vector at a speed of movement speed * time.
 void ThirdPersonLeftAction.performAction(InputActionEvent event)
          performAction moves the node along it's positive direction vector at a speed of movement speed * time.
 void ThirdPersonMouseLook.performAction(InputActionEvent event)
          performAction checks for any movement of the mouse, and calls the appropriate method to alter the camera's orientation when applicable.
 void ThirdPersonRightAction.performAction(InputActionEvent event)
          performAction moves the node towards the right direction vector at a speed of movement speed * time.
 void ThirdPersonStrafeLeftAction.performAction(InputActionEvent event)
          performAction moves the node along it's positive direction vector at a speed of movement speed * time.
 void ThirdPersonStrafeRightAction.performAction(InputActionEvent event)
          performAction moves the node towards the right direction vector at a speed of movement speed * time.
 

Uses of InputActionEvent in com.jme.input.util
 

Methods in com.jme.input.util with parameters of type InputActionEvent
 void SyntheticTrigger.performAction(InputActionEvent event)
           
protected  void SyntheticTrigger.putTriggerInfo(InputActionEvent event, int invocationIndex)