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Class Summary | |
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Animation | Combines mesh and bone animations into one class for easier access |
Bone | |
BoneAnimation | Bone animation updates each of it's tracks with the skeleton and time to apply the animation. |
BoneAnimationLoader | |
BoneTrack | Contains a list of transforms and times for each keyframe. |
MeshAnimation | |
MeshAnimationController | |
MeshAnimationLoader | Utility class used by OgreLoader to load poses and mesh animations. |
MeshLodController | |
OgreMesh | Holds the bind pose, lod levels and a weightbuffer that defines vertex->bone/weight associations. |
Pose | A pose is a list of offsets that say where a mesh verticles should be for this pose. |
PoseController | Deprecated. |
PoseTrack | A single track of pose animation associated with a certain mesh. |
PoseTrack.PoseFrame | |
Skeleton | A skeleton is a hierarchy of bones. |
SkeletonLoader | |
SkinningShaderLogic | |
Track | A single track of mesh animation (either morph or pose based). |
WeightBuffer | WeightBuffer contains associations of vertexes to bones and their weights. |
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