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java.lang.Objectcom.jmex.game.state.GameState
com.jmex.game.state.BasicGameState
com.jmex.game.state.StatisticsGameState
public class StatisticsGameState
A GameState which displays some useful statistics like
FPS, avg. Objects/Tris etc.
Note: statistic gathering needs to be activated:
System.setProperty("jme.stats", "set");
Field Summary |
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Fields inherited from class com.jmex.game.state.BasicGameState |
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rootNode |
Fields inherited from class com.jmex.game.state.GameState |
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active, name, parent |
Constructor Summary | |
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StatisticsGameState()
a GameState which displays the statistics graph. |
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StatisticsGameState(java.lang.String name,
float widthFactor,
float heightFactor,
float alpha,
boolean doLineGraph)
a GameState which displays the statistics graph with the given width, height and alpha. |
Method Summary | |
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Quad |
getLabGraph()
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Quad |
getLineGraph()
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void |
render(float tpf)
draws the graph. |
void |
setActive(boolean active)
Enable/Disable this GameState and statistics gathering. |
protected void |
setupStatGraphs()
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protected void |
setupStats()
Set up which stats to graph |
void |
update(float tpf)
updates the statistics graph. |
Methods inherited from class com.jmex.game.state.BasicGameState |
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cleanup, getRootNode |
Methods inherited from class com.jmex.game.state.GameState |
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getName, getParent, isActive, setName, setParent |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public StatisticsGameState()
public StatisticsGameState(java.lang.String name, float widthFactor, float heightFactor, float alpha, boolean doLineGraph)
name
- name of the game statewidth
- with of the graphheight
- height of the graphalpha
- transparency of the graphdoLineGraph
- display the lines graph alsoMethod Detail |
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protected void setupStatGraphs()
protected void setupStats()
public void update(float tpf)
update
in class BasicGameState
tpf
- The elapsed time since last frame.GameState.update(float)
public void render(float tpf)
render
in class BasicGameState
tpf
- The elapsed time since last frame.GameState.render(float)
public void setActive(boolean active)
setActive
in class GameState
active
- Whether or not you want this GameState to be updated and rendered.public Quad getLineGraph()
public Quad getLabGraph()
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