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Packages that use Pass | |
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com.jme.renderer.pass | |
com.jmex.effects.glsl | |
com.jmex.effects.water |
Uses of Pass in com.jme.renderer.pass |
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Subclasses of Pass in com.jme.renderer.pass | |
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class |
DirectionalShadowMapPass
A pass providing a shadow mapping layer across the top of an existing scene. |
class |
DynamicGammaPass
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class |
LightMaskedRenderPass
LightMaskedRenderPass renders the spatials attached to it with
all light states masked as defined by a given mask - default mask is 0 or no
mask. |
class |
OutlinePass
Started Date: Jan 21, 2006 This Pass can be used for drawing an outline around geometry objects. |
class |
RenderPass
RenderPass renders the spatials attached to it as normal,
including rendering the renderqueue at the end of the pass. |
class |
ShadowedRenderPass
ShadowedRenderPass is a render pass that renders the added
spatials along with shadows cast by givens occluders and lights flagged as
casting shadows. |
Fields in com.jme.renderer.pass with type parameters of type Pass | |
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protected java.util.ArrayList<Pass> |
BasicPassManager.passes
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Methods in com.jme.renderer.pass that return Pass | |
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Pass |
BasicPassManager.get(int index)
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Methods in com.jme.renderer.pass with parameters of type Pass | |
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void |
BasicPassManager.add(Pass toAdd)
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boolean |
BasicPassManager.contains(Pass s)
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void |
BasicPassManager.insert(Pass toAdd,
int index)
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boolean |
BasicPassManager.remove(Pass toRemove)
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Uses of Pass in com.jmex.effects.glsl |
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Subclasses of Pass in com.jmex.effects.glsl | |
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class |
BloomRenderPass
GLSL bloom effect pass. |
class |
DepthOfFieldRenderPass
GLSL Depth of Field effect pass. |
class |
MotionBlurRenderPass
GLSL motion blur pass. |
class |
SketchRenderPass
GLSL sketch effect pass. |
Uses of Pass in com.jmex.effects.water |
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Subclasses of Pass in com.jmex.effects.water | |
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class |
WaterRenderPass
WaterRenderPass
Water effect pass. |
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