Deprecated Methods |
com.jme.renderer.RenderContext.clearCurrentState(int)
As of 2.0, use RenderContext.clearCurrentState(com.jme.scene.state.RenderState.StateType) instead. |
com.jme.renderer.RenderContext.clearEnforcedState(int)
As of 2.0, use RenderContext.clearEnforcedState(com.jme.scene.state.RenderState.StateType) instead. |
com.jme.renderer.pass.Pass.clearPassState(int)
As of 2.0, use Pass.clearPassState(com.jme.scene.state.RenderState.StateType) instead. |
com.jme.scene.PassNodeState.clearPassState(int)
As of 2.0, use PassNodeState.clearPassState(com.jme.scene.state.RenderState.StateType) instead. |
com.jme.scene.Spatial.clearRenderState(int)
As of 2.0, use Spatial.clearRenderState(com.jme.scene.state.RenderState.StateType) instead. |
com.jme.scene.shape.OrientedBox.computeCorners()
will be made private. |
com.jme.scene.shape.OrientedBox.computeInformation()
will be made private. |
com.jme.scene.shape.AbstractBox.computeVertices()
method will be made protected. |
com.jme.scene.shape.RoundedBox.computeVertices()
this method will be made private. |
com.jme.renderer.Renderer.createState(int)
As of 2.0, use Renderer.createState(com.jme.scene.state.RenderState.StateType) instead. |
com.jmex.model.ogrexml.SceneLoader.getCamera()
This class no longer manages cameras. |
com.jme.renderer.RenderContext.getCurrentState(int)
As of 2.0, use RenderContext.getCurrentState(com.jme.scene.state.RenderState.StateType) instead. |
com.jme.system.PropertiesGameSettings.getFreq()
Use method getFrequency instead. |
com.jme.system.PropertiesGameSettings.getFullscreen()
Use method isFullscreen instead. |
com.jmex.model.ogrexml.anim.MeshAnimationController.getList()
The name of this method incorrectly implies that a List
is returned. Use the method getAnimationNames instead. |
com.jme.scene.PassNodeState.getPassState(int)
As of 2.0, use PassNodeState.getPassState(com.jme.scene.state.RenderState.StateType) instead. |
com.jme.renderer.pass.Pass.getRenderState(int)
As of 2.0, use Pass.getRenderState(com.jme.scene.state.RenderState.StateType) instead. |
com.jme.scene.Spatial.getRenderState(int)
As of 2.0, use Spatial.getRenderState(com.jme.scene.state.RenderState.StateType) instead. |
com.jme.scene.shape.Tube.getSerialVersionUID()
|
com.jmex.model.collada.ColladaMaterial.getState(int)
As of 2.0, use ColladaMaterial.getState(com.jme.scene.state.RenderState.StateType) instead. |
com.jmex.model.ogrexml.Material.getState(int)
The new RenderState.Statetype system should be used |
com.jme.renderer.RenderContext.getStateRecord(int)
As of 2.0, use RenderContext.getStateRecord(com.jme.scene.state.RenderState.StateType) instead. |
com.jme.scene.state.BlendState.getType()
As of 2.0, use RenderState.getStateType() instead. |
com.jme.scene.state.ClipState.getType()
As of 2.0, use ClipState.getStateType() instead. |
com.jme.scene.state.ColorMaskState.getType()
As of 2.0, use RenderState.getStateType() instead. |
com.jme.scene.state.CullState.getType()
As of 2.0, use RenderState.getStateType() instead. |
com.jme.scene.state.FogState.getType()
As of 2.0, use RenderState.getStateType() instead. |
com.jme.scene.state.FragmentProgramState.getType()
As of 2.0, use RenderState.getStateType() instead. |
com.jme.scene.state.GLSLShaderObjectsState.getType()
As of 2.0, use RenderState.getStateType() instead. |
com.jme.scene.state.LightState.getType()
As of 2.0, use RenderState.getStateType() instead. |
com.jme.scene.state.MaterialState.getType()
As of 2.0, use RenderState.getStateType() instead. |
com.jme.scene.state.RenderState.getType()
Use RenderState.getStateType() instead. |
com.jme.scene.state.ShadeState.getType()
As of 2.0, use RenderState.getStateType() instead. |
com.jme.scene.state.StencilState.getType()
As of 2.0, use RenderState.getStateType() instead. |
com.jme.scene.state.StippleState.getType()
|
com.jme.scene.state.TextureState.getType()
As of 2.0, use RenderState.getStateType() instead. |
com.jme.scene.state.VertexProgramState.getType()
As of 2.0, use RenderState.getStateType() instead. |
com.jme.scene.state.WireframeState.getType()
As of 2.0, use RenderState.getStateType() instead. |
com.jme.scene.state.ZBufferState.getType()
As of 2.0, use RenderState.getStateType() instead. |
com.jme.scene.shape.OrientedBox.getxAxis()
Use OrientedBox.getXAxis() instead |
com.jme.scene.shape.OrientedBox.getyAxis()
Use OrientedBox.getYAxis() instead |
com.jme.scene.shape.OrientedBox.getzAxis()
Use OrientedBox.getZAxis() instead |
com.jme.scene.shape.Quad.initialize(float, float)
Use Quad.updateGeometry(float,float) instead |
com.jmex.model.ogrexml.MaterialLoader.println(String)
If you want to see debugging messages, you should use the
logging infrastructure which is there for this purpose.
This allows you to specify when to see messages
declaratively, without changing any source code. |
com.jmex.model.ogrexml.OgreLoader.println(String)
If you want to see debugging messages, you should use the
logging infrastructure which is there for this purpose.
This allows you to specify when to see messages
declaratively, without changing any source code. |
com.jmex.model.ogrexml.MaterialLoader.readFloatArray()
Haven't checked the history, but this method is now a
no-op. |
com.jme.scene.shape.Cylinder.recomputeGeometry(int, int, float, float, boolean, boolean)
use Cylinder.updateGeometry(int, int, float, float, float, boolean, boolean) . |
com.jme.scene.shape.Capsule.reconstruct(Vector3f, Vector3f, float)
use @{link Capsule.updateGeometry(Vector3f, Vector3f, float) . |
com.jme.scene.shape.Teapot.resetData()
Use Teapot.updateGeometryData() instead |
com.jmex.awt.swingui.JMEDesktop.resize(float, float)
|
com.jme.system.PropertiesGameSettings.save(int, int, int, int, boolean, String)
|
com.jme.util.export.xml.DOMSerializer.serialize(Document, Writer)
this method does not set the encoding correctly. |
com.jme.scene.shape.Tube.setAxisSamples(int)
Use Tube.updateGeometry(float, float, float, int, int) instead. |
com.jme.scene.shape.AbstractBox.setCenter(Vector3f)
use AbstractBox.updateGeometry(Vector3f, float, float, float) . |
com.jme.scene.shape.OrientedBox.setCenter(Vector3f)
use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead. |
com.jme.scene.shape.Sphere.setCenter(Vector3f)
Use Sphere.updateGeometry(Vector3f,int,int,float) instead |
com.jme.scene.shape.AbstractBox.setData(Vector3f, float, float, float)
use AbstractBox.updateGeometry(Vector3f, float, float, float) . |
com.jme.scene.shape.Sphere.setData(Vector3f, int, int, float)
Use Sphere.updateGeometry(Vector3f,int,int,float) instead |
com.jme.scene.shape.Dome.setData(Vector3f, int, int, float, boolean, boolean)
use Dome.updateGeometry(Vector3f, int, int, float, boolean) . |
com.jme.scene.shape.AbstractBox.setData(Vector3f, Vector3f)
use AbstractBox.updateGeometry(Vector3f, Vector3f) . |
com.jme.scene.shape.OrientedBox.setExtent(Vector3f)
use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead. |
com.jme.scene.shape.Tube.setHeight(float)
Use Tube.updateGeometry(float, float, float, int, int) instead. |
com.jme.scene.shape.Tube.setInnerRadius(float)
Use Tube.updateGeometry(float, float, float, int, int) instead. |
com.jme.scene.shape.Arrow.setLength(float)
use Arrow.updateGeometry(float, float) . |
com.jme.scene.shape.AxisRods.setLength(float)
use AxisRods.updateGeometry(float, float, boolean) . |
com.jme.scene.shape.Tube.setOuterRadius(float)
Use Tube.updateGeometry(float, float, float, int, int) instead. |
com.jme.scene.shape.Tube.setRadialSamples(int)
Use Tube.updateGeometry(float, float, float, int, int) instead. |
com.jme.scene.shape.Cylinder.setRadius(float)
use Cylinder.recomputeGeometry(int, int, float, float, boolean, boolean) . |
com.jme.scene.shape.Cylinder.setRadius1(float)
use Cylinder.recomputeGeometry(int, int, float, float, boolean, boolean) . |
com.jme.scene.shape.Cylinder.setRadius2(float)
use Cylinder.recomputeGeometry(int, int, float, float, boolean, boolean) . |
com.jmex.awt.swingui.JMEDesktop.setShowingJFrame(boolean)
for debuggin only |
com.jme.scene.shape.Sphere.setTextureMode(int)
|
com.jmex.model.ogrexml.anim.MeshAnimationController.setTime(float)
Use setCurTime |
com.jme.scene.shape.Arrow.setWidth(float)
use Arrow.updateGeometry(float, float) . |
com.jme.scene.shape.AxisRods.setWidth(float)
use AxisRods.updateGeometry(float, float, boolean) . |
com.jme.scene.shape.OrientedBox.setxAxis(Vector3f)
use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead. |
com.jme.scene.shape.OrientedBox.setyAxis(Vector3f)
use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead. |
com.jme.scene.shape.OrientedBox.setzAxis(Vector3f)
use #updateGeometry(Vector3f, Vector2f, Vector2f, Vector2f, Vector2f, boolean) instead. |