|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of Matrix4f in com.jme.animation |
---|
Fields in com.jme.animation declared as Matrix4f | |
---|---|
protected Matrix4f |
Bone.bindMatrix
|
protected Matrix4f |
SkinNode.bindMatrix
|
protected Matrix4f |
Bone.transform
|
Methods in com.jme.animation that return Matrix4f | |
---|---|
Matrix4f |
Bone.getBindMatrix()
retrieves the bind matrix of this bone. |
Methods in com.jme.animation with parameters of type Matrix4f | |
---|---|
void |
TextureKeyframeController.addData(float[] times,
Matrix4f[] transforms,
int[] interp)
|
void |
Bone.setBindMatrix(Matrix4f bindMatrix)
sets the bind matrix of this bone. |
void |
SkinNode.setBindMatrix(Matrix4f mat)
|
void |
BoneTransform.setTransform(int index,
Matrix4f transform)
setTransforms sets a transform for a given frame. |
void |
BoneTransform.setTransforms(Matrix4f[] transforms)
sets the transforms array for the keyframes. |
Constructors in com.jme.animation with parameters of type Matrix4f | |
---|---|
Bone(java.lang.String name,
Matrix4f bindMatrix)
creates a new bone with a given name and a bind matrix. |
|
BoneTransform(Bone bone,
Matrix4f[] transforms)
Constructor defines the bone and the list of transforms to use. |
Uses of Matrix4f in com.jme.image |
---|
Methods in com.jme.image that return Matrix4f | |
---|---|
Matrix4f |
Texture.getMatrix()
|
Methods in com.jme.image with parameters of type Matrix4f | |
---|---|
void |
Texture.setMatrix(Matrix4f matrix)
|
Uses of Matrix4f in com.jme.math |
---|
Methods in com.jme.math that return Matrix4f | |
---|---|
Matrix4f |
Matrix4f.add(Matrix4f mat)
|
Matrix4f |
Matrix4f.adjoint()
Returns a new matrix representing the adjoint of this matrix. |
Matrix4f |
Matrix4f.adjoint(Matrix4f store)
Places the adjoint of this matrix in store (creates store if null.) |
Matrix4f |
Matrix4f.clone()
|
Matrix4f |
Matrix4f.invert()
Inverts this matrix as a new Matrix4f. |
Matrix4f |
Matrix4f.invert(Matrix4f store)
Inverts this matrix and stores it in the given store. |
Matrix4f |
Matrix4f.invertLocal()
Inverts this matrix locally. |
Matrix4f |
Matrix4f.mult(float scalar)
|
Matrix4f |
Matrix4f.mult(float scalar,
Matrix4f store)
|
Matrix4f |
Matrix4f.mult(Matrix4f in2)
mult multiplies this matrix with another matrix. |
Matrix4f |
Matrix4f.mult(Matrix4f in2,
Matrix4f store)
mult multiplies this matrix with another matrix. |
Matrix4f |
Matrix4f.multLocal(Matrix4f in2)
mult multiplies this matrix with another matrix. |
Matrix4f |
Matrix4f.readFloatBuffer(java.nio.FloatBuffer fb)
readFloatBuffer reads value for this matrix from a FloatBuffer. |
Matrix4f |
Matrix4f.readFloatBuffer(java.nio.FloatBuffer fb,
boolean columnMajor)
readFloatBuffer reads value for this matrix from a FloatBuffer. |
Matrix4f |
Matrix4f.set(Matrix4f matrix)
set sets the values of this matrix from another matrix. |
Matrix4f |
Quaternion.toRotationMatrix(Matrix4f result)
toRotationMatrix converts this quaternion to a rotational
matrix. |
Matrix4f |
Matrix4f.transpose()
|
Matrix4f |
Matrix4f.transposeLocal()
transpose locally transposes this Matrix. |
Matrix4f |
Matrix4f.zero()
Sets all of the values in this matrix to zero. |
Methods in com.jme.math that return types with arguments of type Matrix4f | |
---|---|
java.lang.Class<? extends Matrix4f> |
Matrix4f.getClassTag()
|
Methods in com.jme.math with parameters of type Matrix4f | |
---|---|
Matrix4f |
Matrix4f.add(Matrix4f mat)
|
void |
Matrix4f.addLocal(Matrix4f mat)
add adds the values of a parameter matrix to this matrix. |
Matrix4f |
Matrix4f.adjoint(Matrix4f store)
Places the adjoint of this matrix in store (creates store if null.) |
void |
Matrix4f.copy(Matrix4f matrix)
copy transfers the contents of a given matrix to this
matrix. |
(package private) static boolean |
Matrix4f.equalIdentity(Matrix4f mat)
|
Matrix4f |
Matrix4f.invert(Matrix4f store)
Inverts this matrix and stores it in the given store. |
Matrix4f |
Matrix4f.mult(float scalar,
Matrix4f store)
|
Matrix4f |
Matrix4f.mult(Matrix4f in2)
mult multiplies this matrix with another matrix. |
Matrix4f |
Matrix4f.mult(Matrix4f in2,
Matrix4f store)
mult multiplies this matrix with another matrix. |
Matrix4f |
Matrix4f.multLocal(Matrix4f in2)
mult multiplies this matrix with another matrix. |
Matrix4f |
Matrix4f.set(Matrix4f matrix)
set sets the values of this matrix from another matrix. |
Matrix4f |
Quaternion.toRotationMatrix(Matrix4f result)
toRotationMatrix converts this quaternion to a rotational
matrix. |
Constructors in com.jme.math with parameters of type Matrix4f | |
---|---|
Matrix4f(Matrix4f mat)
Constructor instantiates a new Matrix that is set to the
provided matrix. |
Uses of Matrix4f in com.jme.renderer |
---|
Fields in com.jme.renderer declared as Matrix4f | |
---|---|
protected Matrix4f |
AbstractCamera._modelView
|
protected Matrix4f |
AbstractCamera._projection
|
protected Matrix4f |
AbstractCamera._transMatrix
|
Methods in com.jme.renderer that return Matrix4f | |
---|---|
Matrix4f |
AbstractCamera.getModelViewMatrix()
|
Matrix4f |
AbstractCamera.getProjectionMatrix()
|
Uses of Matrix4f in com.jme.scene |
---|
Methods in com.jme.scene that return Matrix4f | |
---|---|
Matrix4f |
Spatial.getLocalToWorldMatrix(Matrix4f store)
|
Methods in com.jme.scene with parameters of type Matrix4f | |
---|---|
Matrix4f |
Spatial.getLocalToWorldMatrix(Matrix4f store)
|
Uses of Matrix4f in com.jme.scene.geometryinstancing.instance |
---|
Fields in com.jme.scene.geometryinstancing.instance declared as Matrix4f | |
---|---|
protected Matrix4f |
GeometryInstanceAttributes.mtNormal
|
protected Matrix4f |
GeometryInstanceAttributes.mtWorld
|
Methods in com.jme.scene.geometryinstancing.instance that return Matrix4f | |
---|---|
Matrix4f |
GeometryInstanceAttributes.getNormalMatrix()
|
Matrix4f |
GeometryInstanceAttributes.getWorldMatrix()
|
Uses of Matrix4f in com.jme.scene.state |
---|
Methods in com.jme.scene.state with parameters of type Matrix4f | |
---|---|
void |
GLSLShaderObjectsState.setUniform(java.lang.String name,
Matrix4f[] values,
boolean rowMajor)
Set an uniform value for this shader object. |
void |
GLSLShaderObjectsState.setUniform(java.lang.String name,
Matrix4f value,
boolean rowMajor)
Set an uniform value for this shader object. |
Uses of Matrix4f in com.jme.scene.state.jogl.records |
---|
Fields in com.jme.scene.state.jogl.records declared as Matrix4f | |
---|---|
Matrix4f |
LightRecord.modelViewMatrix
|
Matrix4f |
TextureUnitRecord.texMatrix
|
Uses of Matrix4f in com.jme.scene.state.lwjgl.records |
---|
Fields in com.jme.scene.state.lwjgl.records declared as Matrix4f | |
---|---|
Matrix4f |
LightRecord.modelViewMatrix
|
Matrix4f |
TextureUnitRecord.texMatrix
|
Uses of Matrix4f in com.jmex.effects |
---|
Methods in com.jmex.effects with parameters of type Matrix4f | |
---|---|
static void |
ProjectedTextureUtil.matrixFrustum(float frustumLeft,
float frustumRight,
float frustumBottom,
float frustumTop,
float frustumNear,
float frustumFar,
Matrix4f result)
Populates a Matrix4f with the proper frustum transformations
from the Projection matrix. |
static void |
ProjectedTextureUtil.matrixLookAt(Vector3f location,
Vector3f at,
Vector3f up,
Matrix4f result)
Populates a Matrix4f with the proper look at transformations
from the ModelView matrix. |
static void |
ProjectedTextureUtil.matrixPerspective(float fovY,
float aspect,
float near,
float far,
Matrix4f result)
Populates a Matrix4f with the proper frustum transformations
from the ModelView matrix. |
static void |
ProjectedTextureUtil.matrixProjection(float fovY,
float aspect,
float near,
float far,
Matrix4f result)
Populates a Matrix4f with the proper frustum transformations
from the Projection matrix. |
Uses of Matrix4f in com.jmex.model.ogrexml.anim |
---|
Methods in com.jmex.model.ogrexml.anim that return Matrix4f | |
---|---|
Matrix4f[] |
Skeleton.computeSkinningMatrices()
|
Methods in com.jmex.model.ogrexml.anim with parameters of type Matrix4f | |
---|---|
(package private) void |
Bone.getOffsetTransform(Matrix4f m)
Stores the skinning transform in the specified Matrix4f. |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |