Uses of Class
com.jmex.model.ogrexml.anim.Skeleton

Packages that use Skeleton
com.jmex.model.ogrexml.anim   
 

Uses of Skeleton in com.jmex.model.ogrexml.anim
 

Methods in com.jmex.model.ogrexml.anim that return Skeleton
(package private)  Skeleton MeshAnimationController.getSkeleton()
           
static Skeleton SkeletonLoader.loadSkeleton(org.w3c.dom.Node skeletonNode)
          Loads a skeleton object given XML node.
 

Methods in com.jmex.model.ogrexml.anim with parameters of type Skeleton
static BoneAnimation BoneAnimationLoader.loadAnimation(org.w3c.dom.Node animationNode, Skeleton skeleton)
           
static void BoneAnimationLoader.loadAnimations(org.w3c.dom.Node animationsNode, Skeleton skeleton, java.util.Map<java.lang.String,Animation> store)
           
(package private)  void Animation.setTime(float time, OgreMesh[] targets, Skeleton skeleton)
           
(package private)  void BoneAnimation.setTime(float time, Skeleton skeleton)
           
 void BoneTrack.setTime(float time, Skeleton skeleton)
          Modify the bone which this track modifies in the skeleton to contain the correct animation transforms for a given time.
 

Constructors in com.jmex.model.ogrexml.anim with parameters of type Skeleton
MeshAnimationController(OgreMesh[] meshes, Skeleton skeleton, java.util.Map<java.lang.String,Animation> anims)
           
Skeleton(Skeleton source)
          Copy constructor.