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Class Summary | |
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BasicGameState | BasicGameState should be a good foundation of any GameState really. |
BasicGameStateNode<G extends GameState> | BasicGameStateNode this is identical to BasicGameState except it allows
you to add additional GameStates as children beneath it. |
CameraGameState | A typical game state that initializes a rootNode, camera and a ZBufferState. |
CameraGameStateDefaultCamera | |
DebugGameState | TestGameState provides an extremely basic gamestate with
various testing features pre-implemented. |
FPSGameState | FPSGameState is a simple extension of TextGameState to display the
frames per second. |
GameState | A GameState is used to encapsulate a certain state of a game, e.g. |
GameStateManager | GameStateManager is nothing more than a singleton
GameStateNode . |
GameStateNode<G extends GameState> | GameStateNode maintains a list of other GameState s
to process (update and render). |
StatisticsGameState | A GameState which displays some useful statistics like FPS, avg. |
TextGameState | TextGameState provides a GameState that can be used to display simple text. |
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