|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use TextureRenderer.Target | |
---|---|
com.jme.renderer | |
com.jme.renderer.lwjgl | |
com.jme.system | |
com.jme.system.dummy | |
com.jme.system.jogl | |
com.jme.system.lwjgl |
Uses of TextureRenderer.Target in com.jme.renderer |
---|
Methods in com.jme.renderer that return TextureRenderer.Target | |
---|---|
static TextureRenderer.Target |
TextureRenderer.Target.valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name. |
static TextureRenderer.Target[] |
TextureRenderer.Target.values()
Returns an array containing the constants of this enum type, in the order they are declared. |
Uses of TextureRenderer.Target in com.jme.renderer.lwjgl |
---|
Constructors in com.jme.renderer.lwjgl with parameters of type TextureRenderer.Target | |
---|---|
LWJGLPbufferTextureRenderer(int width,
int height,
LWJGLDisplaySystem display,
LWJGLRenderer parentRenderer,
TextureRenderer.Target target)
|
Uses of TextureRenderer.Target in com.jme.system |
---|
Methods in com.jme.system with parameters of type TextureRenderer.Target | |
---|---|
abstract TextureRenderer |
DisplaySystem.createTextureRenderer(int width,
int height,
TextureRenderer.Target target)
Create a TextureRenderer using the underlying system. |
Uses of TextureRenderer.Target in com.jme.system.dummy |
---|
Methods in com.jme.system.dummy with parameters of type TextureRenderer.Target | |
---|---|
TextureRenderer |
DummyDisplaySystem.createTextureRenderer(int width,
int height,
TextureRenderer.Target target)
|
Uses of TextureRenderer.Target in com.jme.system.jogl |
---|
Methods in com.jme.system.jogl with parameters of type TextureRenderer.Target | |
---|---|
TextureRenderer |
JOGLDisplaySystem.createTextureRenderer(int width,
int height,
TextureRenderer.Target target)
|
Uses of TextureRenderer.Target in com.jme.system.lwjgl |
---|
Methods in com.jme.system.lwjgl with parameters of type TextureRenderer.Target | |
---|---|
TextureRenderer |
LWJGLDisplaySystem.createTextureRenderer(int width,
int height,
TextureRenderer.Target target)
createTextureRenderer builds the renderer used to render
to a texture. |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |