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Packages that use RenderContext | |
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com.jme.renderer.pass | |
com.jme.scene | |
com.jme.system | |
com.jme.system.dummy | |
com.jme.system.jogl | |
com.jme.system.lwjgl |
Uses of RenderContext in com.jme.renderer.pass |
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Fields in com.jme.renderer.pass declared as RenderContext | |
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protected RenderContext<?> |
Pass.context
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Uses of RenderContext in com.jme.scene |
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Methods in com.jme.scene with parameters of type RenderContext | |
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void |
PassNodeState.applyPassNodeState(Renderer r,
RenderContext<?> context)
Applies all currently set renderstates and z offset parameters to the supplied context |
protected void |
PassNodeState.applyPassStates(RenderContext<?> context)
Applies all currently set renderstates to the supplied context |
protected void |
PassNodeState.resetOldStates(RenderContext<?> context)
Resets all renderstates on the supplied context |
void |
PassNodeState.resetPassNodeStates(Renderer r,
RenderContext<?> context)
Resets currently set renderstates and z offset parameters on the supplied context |
Uses of RenderContext in com.jme.system |
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Methods in com.jme.system that return RenderContext | |
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abstract RenderContext<?> |
DisplaySystem.getCurrentContext()
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Uses of RenderContext in com.jme.system.dummy |
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Methods in com.jme.system.dummy that return RenderContext | |
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RenderContext<java.lang.Object> |
DummyDisplaySystem.getCurrentContext()
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Uses of RenderContext in com.jme.system.jogl |
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Methods in com.jme.system.jogl that return RenderContext | |
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RenderContext<GLContext> |
JOGLDisplaySystem.getCurrentContext()
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RenderContext<GLContext> |
JOGLDisplaySystem.removeContext(GLContext contextKey)
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RenderContext<GLContext> |
JOGLDisplaySystem.switchContext(GLContext contextKey)
Switches to another RenderContext identified by the contextKey or to a new RenderContext if none is provided. |
Uses of RenderContext in com.jme.system.lwjgl |
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Methods in com.jme.system.lwjgl that return RenderContext | |
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RenderContext<? extends java.lang.Object> |
LWJGLDisplaySystem.getCurrentContext()
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RenderContext<? extends java.lang.Object> |
LWJGLDisplaySystem.removeContext(java.lang.Object contextKey)
Switches to another RenderContext identified by the contextKey or to a new RenderContext if none is provided. |
RenderContext<? extends java.lang.Object> |
LWJGLDisplaySystem.switchContext(java.lang.Object contextKey)
Switches to another RenderContext identified by the contextKey or to a new RenderContext if none is provided. |
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