Uses of Class
com.jmex.effects.particles.ParticleSystem

Packages that use ParticleSystem
com.jmex.editors.swing.particles   
com.jmex.effects.particles   
 

Uses of ParticleSystem in com.jmex.editors.swing.particles
 

Methods in com.jmex.editors.swing.particles that return ParticleSystem
 ParticleSystem ParticleEditPanel.getEdittedParticles()
           
 

Methods in com.jmex.editors.swing.particles with parameters of type ParticleSystem
protected abstract  void ParticleAppearancePanel.requestParticleSystemOverwrite(ParticleSystem newParticles)
           
 void ParticleEditPanel.setEdittedParticles(ParticleSystem particles)
           
 

Constructors in com.jmex.editors.swing.particles with parameters of type ParticleSystem
ParticleAppearancePanel.EndRamp(ParticleSystem particles)
           
ParticleAppearancePanel.StartRamp(ParticleSystem particles)
           
 

Uses of ParticleSystem in com.jmex.effects.particles
 

Subclasses of ParticleSystem in com.jmex.effects.particles
 class ParticleLines
          ParticleLines is a particle system that uses Line as its underlying geometric data.
 class ParticleMesh
          ParticleMesh is a particle system that uses TriMesh as its underlying geometric data.
 class ParticlePoints
          ParticlePoints is a particle system that uses Point as its underlying geometric data.
 

Methods in com.jmex.effects.particles with parameters of type ParticleSystem
 int TexAnimation.getTexIndexAtAge(float age, float maxAge, ParticleSystem particles)
           
 void ParticleAppearanceRamp.getValuesAtAge(float age, float maxAge, ColorRGBA store, float[] fStore, ParticleSystem particles)
           
 void ParticleControllerListener.onDead(ParticleSystem particles)
           
 void ParticleInfluence.prepare(ParticleSystem particleGeom)
          Gives the influence a chance to perform any necessary initialization immediately before ParticleInfluence.apply(float, com.jmex.effects.particles.Particle, int) is called on each particle for the current frame.
 void SimpleParticleInfluenceFactory.BasicWind.prepare(ParticleSystem system)
           
 void SimpleParticleInfluenceFactory.BasicGravity.prepare(ParticleSystem system)
           
 void SimpleParticleInfluenceFactory.BasicVortex.prepare(ParticleSystem system)
           
 void SwarmInfluence.prepare(ParticleSystem system)
           
 void WanderInfluence.prepare(ParticleSystem system)
           
 

Constructors in com.jmex.effects.particles with parameters of type ParticleSystem
Particle(ParticleSystem parent)
          Normal use constructor.
ParticleController(ParticleSystem system)
          ParticleManager constructor