Package com.jme.renderer.pass

Interface Summary
ShadowGate  
 

Class Summary
BasicPassManager BasicPassManager controls a set of passes and sends through calls to render and update.
DefaultShadowGate  
DirectionalShadowMapPass A pass providing a shadow mapping layer across the top of an existing scene.
DynamicGammaPass  
Histogram  
LightMaskedRenderPass LightMaskedRenderPass renders the spatials attached to it with all light states masked as defined by a given mask - default mask is 0 or no mask.
OutlinePass Started Date: Jan 21, 2006
This Pass can be used for drawing an outline around geometry objects.
Pass Pass encapsulates logic necessary for rendering one or more steps in a multipass technique.
ProximityShadowGate  
RenderPass RenderPass renders the spatials attached to it as normal, including rendering the renderqueue at the end of the pass.
ShadowedRenderPass ShadowedRenderPass is a render pass that renders the added spatials along with shadows cast by givens occluders and lights flagged as casting shadows.
 

Enum Summary
ShadowedRenderPass.LightingMethod