Package com.jmex.game.state

Class Summary
BasicGameState BasicGameState should be a good foundation of any GameState really.
BasicGameStateNode<G extends GameState> BasicGameStateNode this is identical to BasicGameState except it allows you to add additional GameStates as children beneath it.
CameraGameState A typical game state that initializes a rootNode, camera and a ZBufferState.
CameraGameStateDefaultCamera  
DebugGameState TestGameState provides an extremely basic gamestate with various testing features pre-implemented.
FPSGameState FPSGameState is a simple extension of TextGameState to display the frames per second.
GameState A GameState is used to encapsulate a certain state of a game, e.g.
GameStateManager GameStateManager is nothing more than a singleton GameStateNode.
GameStateNode<G extends GameState> GameStateNode maintains a list of other GameStates to process (update and render).
StatisticsGameState A GameState which displays some useful statistics like FPS, avg.
TextGameState TextGameState provides a GameState that can be used to display simple text.