com.jme.scene.state.lwjgl.records
Class ShaderObjectsStateRecord

java.lang.Object
  extended by com.jme.scene.state.StateRecord
      extended by com.jme.scene.state.lwjgl.records.ShaderObjectsStateRecord

public class ShaderObjectsStateRecord
extends StateRecord


Field Summary
(package private)  LWJGLShaderObjectsState reference
           
 
Fields inherited from class com.jme.scene.state.StateRecord
valid
 
Constructor Summary
ShaderObjectsStateRecord()
           
 
Method Summary
 LWJGLShaderObjectsState getReference()
           
 void invalidate()
          Invalidate this record - iow, we don't trust this record's information about the opengl state machine.
 void setReference(LWJGLShaderObjectsState reference)
           
 
Methods inherited from class com.jme.scene.state.StateRecord
isValid, validate
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

reference

LWJGLShaderObjectsState reference
Constructor Detail

ShaderObjectsStateRecord

public ShaderObjectsStateRecord()
Method Detail

getReference

public LWJGLShaderObjectsState getReference()

setReference

public void setReference(LWJGLShaderObjectsState reference)

invalidate

public void invalidate()
Description copied from class: StateRecord
Invalidate this record - iow, we don't trust this record's information about the opengl state machine.

Overrides:
invalidate in class StateRecord