Uses of Class
com.jmex.terrain.util.AbstractHeightMap

Packages that use AbstractHeightMap
com.jmex.terrain.util   
 

Uses of AbstractHeightMap in com.jmex.terrain.util
 

Subclasses of AbstractHeightMap in com.jmex.terrain.util
 class CombinerHeightMap
          CombinerHeightMap generates a new height map based on two provided height maps.
 class FaultFractalHeightMap
          FaultFractalHeightMap creates a heightmap based on the Fault Formation fractal generation algorithm based on Jason Shankel's paper from "Game Programming Gems".
 class FluidSimHeightMap
          FluidSimHeightMap generates a height map based using some sort of fluid simulation.
 class HillHeightMap
          HillHeightMap generates a height map base on the Hill Algorithm.
 class ImageBasedHeightMap
          ImageBasedHeightMap is a height map created from the grayscale conversion of an image.
 class MidPointHeightMap
          MidPointHeightMap creates a heightmap based on the Midpoint Displacement fractal generation algorithm based on Jason Shankel's paper from "Game Programming Gems".
 class ParticleDepositionHeightMap
          ParticleDepositionHeightMap creates a heightmap based on the Particle Deposition algorithm based on Jason Shankel's paper from "Game Programming Gems".
 class RawHeightMap
          RawHeightMap creates a height map from a RAW image file.
 

Methods in com.jmex.terrain.util with parameters of type AbstractHeightMap
 void ProceduralTextureGenerator.setHeightMap(AbstractHeightMap hm)
          setHeightMap sets the input heightmap to use for the texture generation.
 void CombinerHeightMap.setHeightMaps(AbstractHeightMap map1, AbstractHeightMap map2)
          setHeightMaps sets the height maps to combine.
 

Constructors in com.jmex.terrain.util with parameters of type AbstractHeightMap
CombinerHeightMap(AbstractHeightMap map1, AbstractHeightMap map2, int mode)
          Constructor combines two given heightmaps by the specified mode.
CombinerHeightMap(AbstractHeightMap map1, float factor1, AbstractHeightMap map2, float factor2, int mode)
          Constructor combines two given heightmaps by the specified mode.
ProceduralSplatTextureGenerator(AbstractHeightMap heightMap)
          Constructor instantiates a new ProceduralSplatTexture object initializing the list for textures and the height map.
ProceduralTextureGenerator(AbstractHeightMap heightMap)
          Constructor instantiates a new ProceduralTexture object initializing the list for textures and the height map.