Uses of Class
com.jme.math.Matrix3f

Packages that use Matrix3f
com.jme.animation   
com.jme.bounding   
com.jme.curve   
com.jme.math   
com.jme.scene   
com.jme.scene.state   
com.jme.util   
com.jmex.effects.particles   
com.jmex.font3d   
com.jmex.model.converters.maxutils   
 

Uses of Matrix3f in com.jme.animation
 

Methods in com.jme.animation with parameters of type Matrix3f
 void Bone.setLocalRotation(Matrix3f rotation)
           
 

Uses of Matrix3f in com.jme.bounding
 

Methods in com.jme.bounding with parameters of type Matrix3f
 BoundingVolume LineBoundingBox.transform(Matrix3f rotate, Vector3f translate, Vector3f scale, BoundingVolume store)
           
 BoundingVolume OrientedBoundingBox.transform(Matrix3f rotate, Vector3f translate, Vector3f scale, BoundingVolume store)
           
 BoundingVolume OrthogonalBoundingBox.transform(Matrix3f rotate, Vector3f translate, Vector3f scale, BoundingVolume store)
           
 

Uses of Matrix3f in com.jme.curve
 

Methods in com.jme.curve that return Matrix3f
 Matrix3f BezierCurve.getOrientation(float time, float precision)
          getOrientation calculates the rotation matrix for any given point along to the line to still be facing in the direction of the line.
 Matrix3f CatmullRomCurve.getOrientation(float time, float precision)
          getOrientation calculates the rotation matrix for any given point along to the line to still be facing in the direction of the line.
abstract  Matrix3f Curve.getOrientation(float time, float precision)
          getOrientation calculates a rotation matrix that defines the orientation along a curve.
 Matrix3f PolylineCurve.getOrientation(float time, float precision)
          getOrientation calculates the rotation matrix for any given point along to the line to still be facing in the direction of the line.
 Matrix3f BezierCurve.getOrientation(float time, float precision, Vector3f up)
          getOrientation calculates the rotation matrix for any given point along to the line to still be facing in the direction of the line.
 Matrix3f CatmullRomCurve.getOrientation(float time, float precision, Vector3f up)
          getOrientation calculates the rotation matrix for any given point along to the line to still be facing in the direction of the line.
abstract  Matrix3f Curve.getOrientation(float time, float precision, Vector3f up)
          getOrientation calculates a rotation matrix that defines the orientation along a curve.
 Matrix3f PolylineCurve.getOrientation(float time, float precision, Vector3f up)
          getOrientation calculates the rotation matrix for any given point along to the line to still be facing in the direction of the line.
 

Uses of Matrix3f in com.jme.math
 

Methods in com.jme.math that return Matrix3f
 Matrix3f Matrix3f.adjoint()
          Returns a new matrix representing the adjoint of this matrix.
 Matrix3f Matrix3f.adjoint(Matrix3f store)
          Places the adjoint of this matrix in store (creates store if null.)
 Matrix3f Matrix3f.clone()
           
 Matrix3f TransformMatrix.getRotation(Matrix3f rotStore)
          Stores the rotational part of this matrix into the passed matrix.
 Matrix3f Matrix3f.invert()
          Inverts this matrix as a new Matrix3f.
 Matrix3f Matrix3f.invert(Matrix3f store)
          Inverts this matrix and stores it in the given store.
 Matrix3f Matrix3f.invertLocal()
          Inverts this matrix locally.
 Matrix3f Matrix3f.mult(Matrix3f mat)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.mult(Matrix3f mat, Matrix3f product)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.multLocal(float scale)
          multLocal multiplies this matrix internally by a given float scale factor.
 Matrix3f Matrix3f.multLocal(Matrix3f mat)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix4f.toRotationMatrix()
           
 Matrix3f Quaternion.toRotationMatrix()
          toRotationMatrix converts this quaternion to a rotational matrix.
 Matrix3f Quaternion.toRotationMatrix(Matrix3f result)
          toRotationMatrix converts this quaternion to a rotational matrix.
 Matrix3f Matrix3f.transpose()
          transpose locally transposes this Matrix.
 Matrix3f Matrix3f.transposeLocal()
          Transposes this matrix in place.
 Matrix3f Matrix3f.transposeNew()
          transposeNew returns a transposed version of this matrix.
 Matrix3f Matrix3f.zero()
          Sets all of the values in this matrix to zero.
 

Methods in com.jme.math that return types with arguments of type Matrix3f
 java.lang.Class<? extends Matrix3f> Matrix3f.getClassTag()
           
 

Methods in com.jme.math with parameters of type Matrix3f
 void Matrix3f.add(Matrix3f mat)
          add adds the values of a parameter matrix to this matrix.
 Matrix3f Matrix3f.adjoint(Matrix3f store)
          Places the adjoint of this matrix in store (creates store if null.)
 void Quaternion.apply(Matrix3f matrix)
          apply multiplies this quaternion by a parameter matrix internally.
 void Eigen3f.calculateEigen(Matrix3f data)
           
 void Matrix3f.copy(Matrix3f matrix)
          copy transfers the contents of a given matrix to this matrix.
(package private) static boolean Matrix3f.equalIdentity(Matrix3f mat)
           
 Quaternion Quaternion.fromRotationMatrix(Matrix3f matrix)
          fromRotationMatrix generates a quaternion from a supplied matrix.
 Matrix3f TransformMatrix.getRotation(Matrix3f rotStore)
          Stores the rotational part of this matrix into the passed matrix.
 Matrix3f Matrix3f.invert(Matrix3f store)
          Inverts this matrix and stores it in the given store.
 Matrix3f Matrix3f.mult(Matrix3f mat)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.mult(Matrix3f mat, Matrix3f product)
          mult multiplies this matrix by a given matrix.
 Matrix3f Matrix3f.multLocal(Matrix3f mat)
          mult multiplies this matrix by a given matrix.
 void TransformMatrix.setRotation(Matrix3f rot)
          Sets the rotation matrix to the given rotation matrix via a copy.
 void Matrix4f.toRotationMatrix(Matrix3f mat)
           
 Matrix3f Quaternion.toRotationMatrix(Matrix3f result)
          toRotationMatrix converts this quaternion to a rotational matrix.
 

Constructors in com.jme.math with parameters of type Matrix3f
Eigen3f(Matrix3f data)
           
Matrix3f(Matrix3f mat)
          Copy constructor that creates a new Matrix3f object that is the same as the provided matrix.
 

Uses of Matrix3f in com.jme.scene
 

Methods in com.jme.scene with parameters of type Matrix3f
 void Spatial.setLocalRotation(Matrix3f rotation)
          setLocalRotation sets the local rotation of this node.
 

Uses of Matrix3f in com.jme.scene.state
 

Methods in com.jme.scene.state with parameters of type Matrix3f
 void GLSLShaderObjectsState.setUniform(java.lang.String name, Matrix3f value, boolean rowMajor)
          Set an uniform value for this shader object.
 

Uses of Matrix3f in com.jme.util
 

Fields in com.jme.util declared as Matrix3f
(package private)  Matrix3f BumpMapColorController.BumpVert.tbnMatrix
           
 

Uses of Matrix3f in com.jmex.effects.particles
 

Fields in com.jmex.effects.particles declared as Matrix3f
protected  Matrix3f ParticleSystem.rotMatrix
           
 

Methods in com.jmex.effects.particles that return Matrix3f
 Matrix3f ParticleSystem.getRotMatrix()
           
 

Methods in com.jmex.effects.particles with parameters of type Matrix3f
 void ParticleSystem.setRotMatrix(Matrix3f rotMatrix)
           
 

Uses of Matrix3f in com.jmex.font3d
 

Methods in com.jmex.font3d with parameters of type Matrix3f
 void JmeText.setLocalRotation(Matrix3f rotation)
           
 

Uses of Matrix3f in com.jmex.model.converters.maxutils
 

Fields in com.jmex.model.converters.maxutils declared as Matrix3f
(package private)  Matrix3f TriMeshChunk.rotation