|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of Renderer in com.jme.app |
---|
Methods in com.jme.app with parameters of type Renderer | |
---|---|
protected void |
BaseSimpleGame.doDebug(Renderer r)
|
protected void |
SimpleGame.doDebug(Renderer r)
|
protected void |
SimplePassGame.doDebug(Renderer r)
|
Uses of Renderer in com.jme.curve |
---|
Methods in com.jme.curve with parameters of type Renderer | |
---|---|
void |
Curve.draw(Renderer r)
draw calls super to set the render state then calls the
renderer to display the curve. |
Uses of Renderer in com.jme.renderer |
---|
Methods in com.jme.renderer with parameters of type Renderer | |
---|---|
void |
RenderContext.setupRecords(Renderer r)
|
Constructors in com.jme.renderer with parameters of type Renderer | |
---|---|
RenderQueue(Renderer r)
Creates a new render queue that will work with the given renderer. |
Uses of Renderer in com.jme.renderer.jogl |
---|
Subclasses of Renderer in com.jme.renderer.jogl | |
---|---|
class |
JOGLRenderer
JOGLRenderer provides an implementation of the
Renderer interface using the JOGL API. |
Methods in com.jme.renderer.jogl with parameters of type Renderer | |
---|---|
void |
JOGLFont.print(Renderer r,
float x,
float y,
Vector3f scale,
java.lang.StringBuffer text,
int set)
print renders the specified string to a given (x,y)
location. |
Uses of Renderer in com.jme.renderer.lwjgl |
---|
Subclasses of Renderer in com.jme.renderer.lwjgl | |
---|---|
class |
LWJGLRenderer
LWJGLRenderer provides an implementation of the
Renderer interface using the LWJGL API. |
Methods in com.jme.renderer.lwjgl with parameters of type Renderer | |
---|---|
void |
LWJGLFont.print(Renderer r,
float x,
float y,
Vector3f scale,
java.lang.StringBuffer text,
int set)
print renders the specified string to a given (x,y)
location. |
Uses of Renderer in com.jme.renderer.pass |
---|
Methods in com.jme.renderer.pass with parameters of type Renderer | |
---|---|
void |
DirectionalShadowMapPass.doRender(Renderer r)
|
void |
DynamicGammaPass.doRender(Renderer r)
|
void |
LightMaskedRenderPass.doRender(Renderer r)
|
void |
OutlinePass.doRender(Renderer renderer)
|
protected abstract void |
Pass.doRender(Renderer r)
|
void |
RenderPass.doRender(Renderer r)
|
void |
ShadowedRenderPass.doRender(Renderer r)
doRender renders this pass to the framebuffer |
protected void |
ShadowedRenderPass.drawVolumes(Renderer r)
drawVolumes is a debug method used to draw the shadow
volumes currently in use in the pass. |
void |
DirectionalShadowMapPass.init(Renderer r)
Initialise the pass render states |
void |
Pass.renderPass(Renderer r)
if enabled, set the states for this pass and then render. |
void |
BasicPassManager.renderPasses(Renderer r)
|
protected void |
ShadowedRenderPass.renderScene(Renderer r)
|
protected void |
DirectionalShadowMapPass.renderShadowedScene(Renderer r)
Render the scene with shadows |
void |
ShadowedRenderPass.resetShadowQuad(Renderer r)
|
protected void |
DirectionalShadowMapPass.updateShadowMap(Renderer r)
Update the shadow map |
Uses of Renderer in com.jme.scene |
---|
Methods in com.jme.scene with parameters of type Renderer | |
---|---|
void |
PassNodeState.applyPassNodeState(Renderer r,
RenderContext<?> context)
Applies all currently set renderstates and z offset parameters to the supplied context |
void |
BillboardNode.draw(Renderer r)
draw updates the billboards orientation then renders the
billboard's children. |
void |
Geometry.draw(Renderer r)
draw prepares the geometry for rendering to the display. |
void |
ImposterNode.draw(Renderer r)
draw calls the onDraw method for each child maintained by
this node. |
void |
Line.draw(Renderer r)
|
void |
Node.draw(Renderer r)
draw calls the onDraw method for each child maintained by
this node. |
void |
PassNode.draw(Renderer r)
|
void |
Point.draw(Renderer r)
|
void |
QuadMesh.draw(Renderer r)
|
void |
SharedMesh.draw(Renderer r)
draw renders the target mesh, at the translation, rotation and scale of this shared mesh. |
void |
SharedNode.draw(Renderer r)
|
abstract void |
Spatial.draw(Renderer r)
draw abstract method that handles drawing data to the
renderer if it is geometry and passing the call to it's children if it is
a node. |
void |
SwitchNode.draw(Renderer r)
If a valid active child is set, that child is rendered and none others. |
void |
Text.draw(Renderer r)
draw calls super to set the render state then calls the
renderer to display the text string. |
void |
TriMesh.draw(Renderer r)
draw calls super to set the render state then passes
itself to the renderer. |
void |
Spatial.lock(Renderer r)
Convienence function for locking all aspects of a Spatial. |
void |
Geometry.lockMeshes(Renderer r)
|
void |
Node.lockMeshes(Renderer r)
|
void |
SharedMesh.lockMeshes(Renderer r)
|
void |
Spatial.lockMeshes(Renderer r)
Flags this spatial and those below it that any meshes in the specified scenegraph location or lower will not have changes in vertex, texcoord, normal or color data. |
void |
Spatial.onDraw(Renderer r)
onDraw checks the spatial with the camera to see if it
should be culled, if not, the node's draw method is called. |
void |
Geometry.postdraw(Renderer r)
Called after renderer finishes drawing this geometry. |
boolean |
Geometry.predraw(Renderer r)
Called just before renderer starts drawing this geometry. |
void |
PassNodeState.resetPassNodeStates(Renderer r,
RenderContext<?> context)
Resets currently set renderstates and z offset parameters on the supplied context |
void |
Spatial.setLocks(int locks,
Renderer r)
|
void |
Spatial.unlock(Renderer r)
Convienence function for unlocking all aspects of a Spatial. |
void |
Geometry.unlockMeshes(Renderer r)
|
void |
Node.unlockMeshes(Renderer r)
|
void |
Spatial.unlockMeshes(Renderer r)
Flags this spatial and those below it to allow for mesh updating (the default). |
Uses of Renderer in com.jme.scene.lod |
---|
Methods in com.jme.scene.lod with parameters of type Renderer | |
---|---|
int |
AreaClodMesh.chooseTargetRecord(Renderer r)
This function is used during rendering to choose the correct target record for the AreaClodMesh acording to the information in the renderer. |
int |
ClodMesh.chooseTargetRecord(Renderer r)
This function should not be called manually. |
void |
ClodMesh.draw(Renderer r)
Called during rendering. |
void |
DiscreteLodNode.draw(Renderer r)
|
Uses of Renderer in com.jme.system |
---|
Methods in com.jme.system that return Renderer | |
---|---|
abstract Renderer |
DisplaySystem.getRenderer()
getRenderer returns the Renderer
implementation that is compatible with the chosen
DisplaySystem . |
Methods in com.jme.system with parameters of type Renderer | |
---|---|
abstract void |
DisplaySystem.setRenderer(Renderer r)
setRenderer sets the Renderer object that
is to be used by this display. |
static void |
DisplaySystem.updateStates(Renderer r)
Called when the display system is created, this function sets the default render states for the renderer. |
Uses of Renderer in com.jme.system.canvas |
---|
Fields in com.jme.system.canvas declared as Renderer | |
---|---|
protected Renderer |
JMECanvasImplementor.renderer
|
Methods in com.jme.system.canvas that return Renderer | |
---|---|
Renderer |
JMECanvasImplementor.getRenderer()
|
Methods in com.jme.system.canvas with parameters of type Renderer | |
---|---|
void |
JMECanvasImplementor.setRenderer(Renderer renderer)
|
Uses of Renderer in com.jme.system.dummy |
---|
Subclasses of Renderer in com.jme.system.dummy | |
---|---|
class |
DummyRenderer
This class makes up a shell renderer with no functionality. |
Methods in com.jme.system.dummy with parameters of type Renderer | |
---|---|
void |
DummyDisplaySystem.setRenderer(Renderer r)
|
Uses of Renderer in com.jme.system.jogl |
---|
Methods in com.jme.system.jogl with parameters of type Renderer | |
---|---|
void |
JOGLDisplaySystem.setRenderer(Renderer renderer)
|
Uses of Renderer in com.jme.system.lwjgl |
---|
Methods in com.jme.system.lwjgl with parameters of type Renderer | |
---|---|
void |
LWJGLDisplaySystem.setRenderer(Renderer r)
setRenderer sets the supplied renderer as this display's
renderer. |
Uses of Renderer in com.jme.util |
---|
Methods in com.jme.util with parameters of type Renderer | |
---|---|
static void |
BoneDebugger.drawBones(Spatial spat,
Renderer r)
|
static void |
BoneDebugger.drawBones(Spatial spat,
Renderer r,
boolean drawChildren)
|
static void |
TextureManager.preloadCache(Renderer r)
|
Uses of Renderer in com.jme.util.geom |
---|
Methods in com.jme.util.geom with parameters of type Renderer | |
---|---|
static void |
Debugger.drawAxis(Spatial spat,
Renderer r)
|
static void |
Debugger.drawAxis(Spatial spat,
Renderer r,
boolean drawChildren,
boolean drawAll)
|
static void |
Debugger.drawBounds(Spatial se,
Renderer r)
drawBounds draws the bounding volume for a given Spatial
and its children. |
static void |
Debugger.drawBounds(Spatial se,
Renderer r,
boolean doChildren)
drawBounds draws the bounding volume for a given Spatial
and optionally its children. |
static void |
Debugger.drawBuffer(Texture.RenderToTextureType rttSource,
int location,
Renderer r)
|
static void |
Debugger.drawBuffer(Texture.RenderToTextureType rttSource,
int location,
Renderer r,
float size)
|
static void |
Debugger.drawNormals(Spatial element,
Renderer r)
drawNormals draws lines representing normals for a given
Spatial and its children. |
static void |
Debugger.drawNormals(Spatial element,
Renderer r,
float size,
boolean doChildren)
drawNormals draws the normals for a given Spatial and
optionally its children. |
static void |
Debugger.drawTangents(Spatial element,
Renderer r)
|
static void |
Debugger.drawTangents(Spatial element,
Renderer r,
float size,
boolean doChildren)
|
Uses of Renderer in com.jmex.awt.applet |
---|
Methods in com.jmex.awt.applet that return Renderer | |
---|---|
Renderer |
SimpleJMEApplet.getRenderer()
|
Renderer |
SimpleJMEPassApplet.getRenderer()
|
Methods in com.jmex.awt.applet with parameters of type Renderer | |
---|---|
protected void |
BaseSimpleApplet.doDebug(Renderer r)
|
Uses of Renderer in com.jmex.awt.swingui |
---|
Methods in com.jmex.awt.swingui with parameters of type Renderer | |
---|---|
void |
JMEDesktop.draw(Renderer r)
|
Uses of Renderer in com.jmex.effects |
---|
Methods in com.jmex.effects with parameters of type Renderer | |
---|---|
void |
LensFlare.draw(Renderer r)
draw calls the onDraw method for each child maintained by
this node. |
void |
LensFlare.onDraw(Renderer r)
onDraw checks the node with the camera to see if it should
be culled, if not, the node's draw method is called. |
Uses of Renderer in com.jmex.effects.glsl |
---|
Methods in com.jmex.effects.glsl with parameters of type Renderer | |
---|---|
void |
BloomRenderPass.doRender(Renderer r)
|
void |
DepthOfFieldRenderPass.doRender(Renderer r)
|
void |
MotionBlurRenderPass.doRender(Renderer r)
doRender renders this pass to the framebuffer |
void |
SketchRenderPass.doRender(Renderer r)
|
Uses of Renderer in com.jmex.effects.particles |
---|
Methods in com.jmex.effects.particles with parameters of type Renderer | |
---|---|
void |
ParticleLines.draw(Renderer r)
|
void |
ParticleMesh.draw(Renderer r)
|
void |
ParticlePoints.draw(Renderer r)
|
Uses of Renderer in com.jmex.effects.water |
---|
Methods in com.jmex.effects.water with parameters of type Renderer | |
---|---|
void |
WaterRenderPass.doRender(Renderer r)
|
void |
ProjectedGrid.draw(Renderer r)
|
Uses of Renderer in com.jmex.font3d |
---|
Methods in com.jmex.font3d with parameters of type Renderer | |
---|---|
void |
Text3D.draw(Renderer r)
|
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |