com.jme.util
Class BoneDebugger
java.lang.Object
com.jme.util.BoneDebugger
public final class BoneDebugger
- extends java.lang.Object
BoneDebugger is responsible for visually representing a skeletal system (a
heirarchy of Bone nodes). To visualize the skeleton, a Bone is represented
as a red sphere and the connection between bones as a white cylinder. Additionally,
hardpoints are presented as green boxes.
Standard usage requires the passing in of the model that contains a skeleton
to the drawBones method. This method will render the bones on screen as
required.
- See Also:
Bone
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
BoneDebugger
public BoneDebugger()
drawBones
public static void drawBones(Spatial spat,
Renderer r)
drawBones
public static void drawBones(Spatial spat,
Renderer r,
boolean drawChildren)