com.jme.scene.state.jogl
Class JOGLShadeState

java.lang.Object
  extended by com.jme.scene.state.RenderState
      extended by com.jme.scene.state.ShadeState
          extended by com.jme.scene.state.jogl.JOGLShadeState
All Implemented Interfaces:
Savable

public class JOGLShadeState
extends ShadeState

JOGLShadeState subclasses the ShadeState class using the JOGL API to access OpenGL to set the shade state.

Version:
$Id: JOGLShadeState.java 4131 2009-03-19 20:15:28Z blaine.dev $
Author:
Mark Powell, Joshua Slack - reworked for StateRecords., Steve Vaughan - JOGL port

Nested Class Summary
 
Nested classes/interfaces inherited from class com.jme.scene.state.ShadeState
ShadeState.ShadeMode
 
Nested classes/interfaces inherited from class com.jme.scene.state.RenderState
RenderState.StateType
 
Field Summary
 
Fields inherited from class com.jme.scene.state.ShadeState
shadeMode
 
Fields inherited from class com.jme.scene.state.RenderState
QUICK_COMPARE, RS_BLEND, RS_CLIP, RS_COLORMASK_STATE, RS_CULL, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER
 
Constructor Summary
JOGLShadeState()
          Constructor instantiates a new JOGLShadeState object.
 
Method Summary
 void apply()
          set sets the OpenGL shade state to that specified by the state.
 ShadeStateRecord createStateRecord()
           
 
Methods inherited from class com.jme.scene.state.ShadeState
getClassTag, getShadeMode, getStateType, getType, read, setShadeMode, write
 
Methods inherited from class com.jme.scene.state.RenderState
extract, isEnabled, needsRefresh, setEnabled, setNeedsRefresh, setQuickCompares
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

JOGLShadeState

public JOGLShadeState()
Constructor instantiates a new JOGLShadeState object.

Method Detail

apply

public void apply()
set sets the OpenGL shade state to that specified by the state.

Specified by:
apply in class RenderState
See Also:
()

createStateRecord

public ShadeStateRecord createStateRecord()
Specified by:
createStateRecord in class RenderState