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java.lang.Objectcom.jmex.effects.particles.SimpleParticleInfluenceFactory
public final class SimpleParticleInfluenceFactory
SimpleParticleForceFactory
Nested Class Summary | |
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static class |
SimpleParticleInfluenceFactory.BasicDrag
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static class |
SimpleParticleInfluenceFactory.BasicGravity
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static class |
SimpleParticleInfluenceFactory.BasicVortex
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static class |
SimpleParticleInfluenceFactory.BasicWind
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Method Summary | |
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static ParticleInfluence |
createBasicDrag(float dragCoef)
Create a basic drag force that will use the given drag coefficient. |
static ParticleInfluence |
createBasicGravity(Vector3f gravForce,
boolean rotateWithScene)
Create a basic gravitational force. |
static ParticleInfluence |
createBasicVortex(float strength,
float divergence,
Line axis,
boolean random,
boolean transformWithScene)
Creates a basic vortex. |
static ParticleInfluence |
createBasicWind(float windStr,
Vector3f windDir,
boolean addRandom,
boolean rotateWithScene)
Creates a basic wind that always blows in a single direction. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Method Detail |
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public static ParticleInfluence createBasicWind(float windStr, Vector3f windDir, boolean addRandom, boolean rotateWithScene)
windStr
- Max strength of wind.windDir
- Direction wind should blow.addRandom
- randomly alter the strength of the wind by 0-100%rotateWithScene
- rotate the wind direction with the particle system
public static ParticleInfluence createBasicGravity(Vector3f gravForce, boolean rotateWithScene)
rotateWithScene
- rotate the gravity vector with the particle system
public static ParticleInfluence createBasicDrag(float dragCoef)
dragCoef
- Should be positive. Larger values mean more drag but possibly
more instability.
public static ParticleInfluence createBasicVortex(float strength, float divergence, Line axis, boolean random, boolean transformWithScene)
strength
- Max strength of vortex.divergence
- The divergence in radians from the tangent vectoraxis
- The center of the vortex.random
- randomly alter the strength of the vortex by 0-100%transformWithScene
- transform the axis with the particle system
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