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Uses of LightState in com.jme.app |
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Fields in com.jme.app declared as LightState | |
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protected LightState |
BaseSimpleGame.lightState
A lightstate to turn on and off for the rootNode |
protected LightState |
SimpleHeadlessApp.lightState
A lightstate to turn on and off for the rootNode |
Uses of LightState in com.jme.light |
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Methods in com.jme.light that return LightState | |
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LightState |
LightManagement.createLightState(Spatial sp)
Deprecated. Creates a new LightState for a spatial placing the "best" eight lights currently maintained by the LightStateCreator. |
Methods in com.jme.light with parameters of type LightState | |
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void |
LightManagement.resortLightsFor(LightState ls,
Spatial sp)
Deprecated. Gives the LightState the best possible lights for the Spatial. |
Uses of LightState in com.jme.renderer |
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Methods in com.jme.renderer that return LightState | |
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abstract LightState |
Renderer.createLightState()
createLightState retrieves the light state object for the
proper renderer. |
Uses of LightState in com.jme.renderer.jogl |
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Methods in com.jme.renderer.jogl that return LightState | |
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LightState |
JOGLRenderer.createLightState()
createLightState returns a new JOGLLightState object as a
regular LightState. |
Uses of LightState in com.jme.renderer.lwjgl |
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Methods in com.jme.renderer.lwjgl that return LightState | |
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LightState |
LWJGLRenderer.createLightState()
createLightState returns a new LWJGLLightState object as a
regular LightState. |
Uses of LightState in com.jme.renderer.pass |
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Fields in com.jme.renderer.pass declared as LightState | |
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protected static LightState |
ShadowedRenderPass.lights
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protected static LightState |
ShadowedRenderPass.noLights
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Fields in com.jme.renderer.pass with type parameters of type LightState | |
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protected java.util.ArrayList<LightState> |
LightMaskedRenderPass.lightStates
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Uses of LightState in com.jme.scene |
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Methods in com.jme.scene that return LightState | |
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LightState |
Geometry.getLightState()
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Methods in com.jme.scene with parameters of type LightState | |
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void |
Geometry.setLightState(LightState lightState)
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Uses of LightState in com.jme.scene.shadow |
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Methods in com.jme.scene.shadow with parameters of type LightState | |
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void |
MeshShadows.createGeometry(LightState lightState)
createGeometry creates or updates the ShadowVolume
geometries for the target TriMesh - one for each applicable Light in the
given LightState. |
Uses of LightState in com.jme.scene.state.jogl |
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Subclasses of LightState in com.jme.scene.state.jogl | |
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class |
JOGLLightState
JOGLLightState subclasses the Light class using the JOGL API
to access OpenGL for light processing. |
Uses of LightState in com.jme.scene.state.lwjgl |
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Subclasses of LightState in com.jme.scene.state.lwjgl | |
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class |
LWJGLLightState
LWJGLLightState subclasses the Light class using the LWJGL API
to access OpenGL for light processing. |
Uses of LightState in com.jme.system.dummy |
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Methods in com.jme.system.dummy that return LightState | |
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LightState |
DummyRenderer.createLightState()
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Uses of LightState in com.jmex.awt.applet |
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Fields in com.jmex.awt.applet declared as LightState | |
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protected LightState |
BaseSimpleApplet.lightState
A lightstate to turn on and off for the rootNode |
protected LightState |
SimpleJMEApplet.SimpleAppletCanvasImplementor.lightState
A lightstate to turn on and off for the rootNode |
protected LightState |
SimpleJMEPassApplet.SimpleAppletCanvasImplementor.lightState
A lightstate to turn on and off for the rootNode |
Methods in com.jmex.awt.applet that return LightState | |
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LightState |
SimpleJMEApplet.getLightState()
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LightState |
SimpleJMEApplet.SimpleAppletCanvasImplementor.getLightState()
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LightState |
SimpleJMEPassApplet.getLightState()
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LightState |
SimpleJMEPassApplet.SimpleAppletCanvasImplementor.getLightState()
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Uses of LightState in com.jmex.effects.glsl |
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Fields in com.jmex.effects.glsl declared as LightState | |
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protected static LightState |
SketchRenderPass.noLights
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Uses of LightState in com.jmex.game.state |
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Fields in com.jmex.game.state declared as LightState | |
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protected LightState |
DebugGameState.lightState
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Methods in com.jmex.game.state that return LightState | |
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LightState |
DebugGameState.getLightState()
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Uses of LightState in com.jmex.model.converters |
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Methods in com.jmex.model.converters with parameters of type LightState | |
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Spatial |
X3dToJme.loadScene(java.io.InputStream x3dIn,
java.util.Map<java.lang.String,java.io.InputStream> texData,
LightState lightState)
Loads a scene (model) from the X3D file contained in the specified input stream. Please note: This loader is NOT thread-safe! |
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