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java.lang.Objectcom.jme.scene.state.RenderState
com.jme.scene.state.StencilState
com.jme.scene.state.lwjgl.LWJGLStencilState
public class LWJGLStencilState
LWJGLStencilState
Nested Class Summary |
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Nested classes/interfaces inherited from class com.jme.scene.state.StencilState |
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StencilState.StencilFunction, StencilState.StencilOperation |
Nested classes/interfaces inherited from class com.jme.scene.state.RenderState |
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RenderState.StateType |
Field Summary |
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Fields inherited from class com.jme.scene.state.StencilState |
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stencilWrapSupport, twoSidedSupport |
Fields inherited from class com.jme.scene.state.RenderState |
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QUICK_COMPARE, RS_BLEND, RS_CLIP, RS_COLORMASK_STATE, RS_CULL, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER |
Constructor Summary | |
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LWJGLStencilState()
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Method Summary | |
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void |
apply()
This function is defined in the RenderState that is actually used by the Renderer. |
StencilStateRecord |
createStateRecord()
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Methods inherited from class com.jme.scene.state.RenderState |
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extract, isEnabled, needsRefresh, setEnabled, setNeedsRefresh, setQuickCompares |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public LWJGLStencilState()
Method Detail |
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public void apply()
RenderState
apply
in class RenderState
public StencilStateRecord createStateRecord()
createStateRecord
in class RenderState
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