com.jme.input
Class InputSystem
java.lang.Object
com.jme.input.InputSystem
public class InputSystem
- extends java.lang.Object
InputSystem
creates the required input objects (mouse and
keyboard, disabled by default: joystick) depending on the API desired for the handling
of the input. This will allow the client application to only deal with
KeyInput
, MouseInput
and JoystickInput
not
having to worry about the API specifics.
- Version:
- $Id: InputSystem.java 4131 2009-03-19 20:15:28Z blaine.dev $
- Author:
- Mark Powell
- See Also:
KeyInput
,
MouseInput
Method Summary |
static void |
update()
Update the core input system - mouse, keyboard and joystick. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
INPUT_SYSTEM_LWJGL
public static final java.lang.String INPUT_SYSTEM_LWJGL
- See Also:
- Constant Field Values
INPUT_SYSTEM_AWT
public static final java.lang.String INPUT_SYSTEM_AWT
- See Also:
- Constant Field Values
INPUT_SYSTEM_DUMMY
public static final java.lang.String INPUT_SYSTEM_DUMMY
- See Also:
- Constant Field Values
InputSystem
public InputSystem()
update
public static void update()
- Update the core input system - mouse, keyboard and joystick.
Thus all events are handled within this method call.
To disable joystick support call JoystickInput.setProvider(String)
with INPUT_SYSTEM_DUMMY
as
parameter proir to creating the display.
- See Also:
KeyInput.update()
,
MouseInput.update()
,
Input.update()