Uses of Class
com.jme.scene.Node

Packages that use Node
com.jme.animation   
com.jme.app   
com.jme.bounding   
com.jme.input.action   
com.jme.light   
com.jme.renderer.pass   
com.jme.scene   
com.jme.scene.lod   
com.jme.scene.shape Standard geometric shapes. 
com.jme.system.canvas   
com.jme.util   
com.jme.util.stat.graph   
com.jmex.awt.applet   
com.jmex.awt.swingui   
com.jmex.effects   
com.jmex.effects.particles   
com.jmex.effects.transients   
com.jmex.effects.water   
com.jmex.font3d   
com.jmex.game.state   
com.jmex.game.state.load   
com.jmex.model   
com.jmex.model.collada   
com.jmex.model.converters   
com.jmex.model.converters.maxutils   
com.jmex.model.ogrexml   
com.jmex.model.ogrexml.anim   
com.jmex.model.util   
com.jmex.terrain   
 

Uses of Node in com.jme.animation
 

Subclasses of Node in com.jme.animation
 class Bone
          Bone defines a scenegraph node that defines a single bone object within a skeletal system.
 class SkinNode
          SkinNode defines a scene node that contains skinned mesh data.
 

Fields in com.jme.animation declared as Node
protected  Node SkinNode.skins
           
 

Methods in com.jme.animation that return Node
 Node SkinNode.getSkins()
          getSkin returns the skins (Geometry objects) that the SkinNode is currently controlling.
 

Methods in com.jme.animation with parameters of type Node
 void SkinNode.setSkins(Node skins)
          setSkin sets the skin that the SkinNode will affect.
 

Uses of Node in com.jme.app
 

Fields in com.jme.app declared as Node
protected  Node BaseSimpleGame.graphNode
          The root node for our stats graphs.
protected  Node BaseSimpleGame.rootNode
          The root of our normal scene graph.
protected  Node SimpleHeadlessApp.rootNode
          The root of our normal scene graph.
protected  Node BaseSimpleGame.statNode
          The root node for our stats and text.
 

Uses of Node in com.jme.bounding
 

Methods in com.jme.bounding with parameters of type Node
 void CollisionTree.construct(int childIndex, Node parent, boolean doSort)
          Recreate this Collision Tree for the given Node and child index.
 

Uses of Node in com.jme.input.action
 

Constructors in com.jme.input.action with parameters of type Node
KeyToggleRenderState(RenderState state, Node owner)
          instantiates a new KeyToggleRenderState object.
 

Uses of Node in com.jme.light
 

Subclasses of Node in com.jme.light
 class LightNode
          LightNode defines a scene node that contains and maintains a light object.
 class SimpleLightNode
          Started Date: Jul 21, 2004

SimpleLightNode defines a scene node that contains and maintains a light object.
 

Uses of Node in com.jme.renderer.pass
 

Fields in com.jme.renderer.pass declared as Node
protected  Node ShadowedRenderPass.volumeNode
          node used to gather and hold shadow volumes for rendering.
 

Uses of Node in com.jme.scene
 

Subclasses of Node in com.jme.scene
 class BillboardNode
          BillboardNode defines a node that always orients towards the camera.
 class CameraNode
          CameraNode defines a node that contains a camera object.
 class ConnectionPoint
           
 class ImposterNode
          ImposterNode
 class PassNode
          PassNode Creator: rikard.herlitz, 2007-maj-10
 class SharedNode
          SharedNode allows the sharing of data
 class Skybox
          A Box made of textured quads that simulate having a sky, horizon and so forth around your scene.
 class SwitchNode
          SwitchNode defines a node that maintains a single active child at a time.
 

Fields in com.jme.scene declared as Node
protected  Node Spatial.parent
          Spatial's parent, or null if it has none.
protected  Node ImposterNode.quadScene
           
 

Methods in com.jme.scene that return Node
 Node Spatial.getParent()
          getParent retrieve's this node's parent.
 

Methods in com.jme.scene with parameters of type Node
 boolean Spatial.hasAncestor(Node ancestor)
          determines if the provided Node is the parent, or parent's parent, etc.
protected  void Spatial.setParent(Node parent)
          Called by attachChild(Spatial) and detachChild(Spatial) - don't call directly.
 

Constructors in com.jme.scene with parameters of type Node
SharedNode(Node target)
          Constructor creates a new SharedNode object.
SharedNode(java.lang.String name, Node target)
          Constructor creates a new SharedNode object.
 

Uses of Node in com.jme.scene.lod
 

Subclasses of Node in com.jme.scene.lod
 class DiscreteLodNode
          DiscreteLodNode
 

Uses of Node in com.jme.scene.shape
 

Subclasses of Node in com.jme.scene.shape
 class Arrow
          A cylinder with a pyramid at one end.
 class AxisRods
          Three coloured arrows, one pointing along each axis.
 

Uses of Node in com.jme.system.canvas
 

Fields in com.jme.system.canvas declared as Node
protected  Node SimpleCanvasImpl.rootNode
           
protected  Node SimplePassCanvasImpl.rootNode
           
 

Methods in com.jme.system.canvas that return Node
 Node SimpleCanvasImpl.getRootNode()
           
 Node SimplePassCanvasImpl.getRootNode()
           
 

Uses of Node in com.jme.util
 

Methods in com.jme.util with parameters of type Node
protected  void BumpMapColorController.addChildren(Node parent)
           
 

Uses of Node in com.jme.util.stat.graph
 

Fields in com.jme.util.stat.graph declared as Node
protected  Node LineGrapher.graphRoot
           
protected  Node TabledLabelGrapher.graphRoot
           
protected  Node TimedAreaGrapher.graphRoot
           
 

Uses of Node in com.jmex.awt.applet
 

Fields in com.jmex.awt.applet declared as Node
protected  Node BaseSimpleApplet.graphNode
          The root node for our stats graphs.
protected  Node BaseSimpleApplet.rootNode
          The root of our normal scene graph.
protected  Node BaseSimpleApplet.statNode
          The root node for our stats and text.
protected  Node SimpleJMEApplet.SimpleAppletCanvasImplementor.statNode
          The root node for our stat graphs.
protected  Node SimpleJMEPassApplet.SimpleAppletCanvasImplementor.statNode
          The root node of our stat graphs.
 

Methods in com.jmex.awt.applet that return Node
 Node SimpleJMEApplet.getRootNode()
           
 Node SimpleJMEPassApplet.getRootNode()
           
 Node SimpleJMEApplet.getStatNode()
           
 Node SimpleJMEApplet.SimpleAppletCanvasImplementor.getStatNode()
           
 Node SimpleJMEPassApplet.getStatNode()
           
 Node SimpleJMEPassApplet.SimpleAppletCanvasImplementor.getStatNode()
           
 

Uses of Node in com.jmex.awt.swingui
 

Methods in com.jmex.awt.swingui that return Node
 Node JMEDesktopState.getGUINode()
           
 

Methods in com.jmex.awt.swingui with parameters of type Node
protected  void JMEDesktop.setParent(Node parent)
           
 

Uses of Node in com.jmex.effects
 

Subclasses of Node in com.jmex.effects
 class LensFlare
          LensFlare Lens flare effect for jME.
 

Methods in com.jmex.effects that return Node
 Node LensFlare.getRootNode()
          getter for field rootNode
 

Methods in com.jmex.effects with parameters of type Node
 void LensFlare.setRootNode(Node value)
          setter for field rootNode
 

Uses of Node in com.jmex.effects.particles
 

Subclasses of Node in com.jmex.effects.particles
 class ParticleLines
          ParticleLines is a particle system that uses Line as its underlying geometric data.
 class ParticleMesh
          ParticleMesh is a particle system that uses TriMesh as its underlying geometric data.
 class ParticlePoints
          ParticlePoints is a particle system that uses Point as its underlying geometric data.
 class ParticleSystem
          ParticleGeometry is an abstract class representing a particle system.
 

Uses of Node in com.jmex.effects.transients
 

Subclasses of Node in com.jmex.effects.transients
 class FadeInOut
          A FadeInOut object is made to be controlled by a FadeInOutController.
 class Transient
          A Transient is a node that has "stages" in its life.
 

Methods in com.jmex.effects.transients that return Node
 Node FadeInOut.getFadeInNode()
          Returns the node this object is fading into.
 Node FadeInOut.getFadeOutNode()
          Returns the node this object is fading from.
 

Methods in com.jmex.effects.transients with parameters of type Node
 void FadeInOut.setFadeInNode(Node fade)
          Sets the node that this object will fade into.
 void FadeInOut.setFadeOutNode(Node fade)
          Sets the node this object will fade from.
 

Constructors in com.jmex.effects.transients with parameters of type Node
FadeInOut(java.lang.String name, Geometry fade, Node out, Node in, ColorRGBA c)
          Creates a new FadeInOut node.
FadeInOut(java.lang.String name, Geometry fade, Node out, Node in, ColorRGBA c, float s)
          Creates a new FadeInOut node.
 

Uses of Node in com.jmex.effects.water
 

Fields in com.jmex.effects.water declared as Node
protected  Node WaterRenderPass.skyBox
           
 

Methods in com.jmex.effects.water with parameters of type Node
 void WaterRenderPass.setSkybox(Node skyBox)
          Sets up a node to be transformed and clipped for skybox usage
 

Uses of Node in com.jmex.font3d
 

Subclasses of Node in com.jmex.font3d
 class Text3D
          This class represents a peace of text compiled using the Font3D#createText(String, String, int, boolean, boolean, boolean).
 

Fields in com.jmex.font3d declared as Node
(package private)  Node Font3D.renderNode
           
 

Methods in com.jmex.font3d that return Node
 Node Font3D.getRenderNode()
          This method is used when text wants to render, much like the shared
 

Uses of Node in com.jmex.game.state
 

Fields in com.jmex.game.state declared as Node
protected  Node BasicGameState.rootNode
          The root of this GameStates scenegraph.
protected  Node BasicGameStateNode.rootNode
          The root of this GameStates scenegraph.
protected  Node TextGameState.textNode
           
 

Methods in com.jmex.game.state that return Node
 Node BasicGameState.getRootNode()
           
 Node BasicGameStateNode.getRootNode()
           
 Node CameraGameStateDefaultCamera.getRootNode()
           
 

Uses of Node in com.jmex.game.state.load
 

Fields in com.jmex.game.state.load declared as Node
protected  Node LoadingGameState.rootNode
           
 

Uses of Node in com.jmex.model
 

Methods in com.jmex.model that return Node
abstract  Node Loader.fetchCopy()
          Returns a copy of the previously loaded file.
 Node Loader.load(java.lang.String s)
          Loads a MilkShape file from the path in the string s.
abstract  Node Loader.load(java.net.URL url)
          Loads a URL, similar to load(String s)
 

Uses of Node in com.jmex.model.collada
 

Methods in com.jmex.model.collada that return Node
static Node ColladaImporter.getModel()
           
 

Uses of Node in com.jmex.model.converters
 

Methods in com.jmex.model.converters with parameters of type Node
static SpatialTransformer MaxToJme.findController(Node model)
          This function returns the controller of a loaded 3ds model.
static KeyframeController Md2ToJme.findController(Node model)
          This function returns the KeyframeController that animates an MD2 converted mesh.
static KeyframeController Md3ToJme.findController(Node model)
           
static JointController MilkToJme.findController(Node model)
          This function returns the controller of a loaded Milkshape3D model.
 

Uses of Node in com.jmex.model.converters.maxutils
 

Methods in com.jmex.model.converters.maxutils that return Node
 Node TDSFile.buildScene()
           
 

Uses of Node in com.jmex.model.ogrexml
 

Subclasses of Node in com.jmex.model.ogrexml
 class OgreEntityNode
          An ogreloader-specific com.jme.scene.Node.
 

Methods in com.jmex.model.ogrexml that return Node
static Node MeshCloner.cloneMesh(Node sourceMesh)
           
 Node SceneLoader.getScene()
           
 

Methods in com.jmex.model.ogrexml with parameters of type Node
static Node MeshCloner.cloneMesh(Node sourceMesh)
           
 void SceneLoader.loadNode(Node targetJmeNode, org.w3c.dom.Node sourceXmlNode)
          Populates the specified jME Node with data from the specified XML Node.
static void MeshCloner.setDL(Node sourceMesh)
           
static void MeshCloner.setLODLevel(Node sourceMesh, int level)
           
static void MeshCloner.setVBO(Node sourceMesh)
           
 

Uses of Node in com.jmex.model.ogrexml.anim
 

Fields in com.jmex.model.ogrexml.anim declared as Node
(package private)  Node Bone.attachNode
          The attachment node.
 

Methods in com.jmex.model.ogrexml.anim that return Node
 Node Bone.getAttachmentsNode()
          Returns the attachment node.
 

Uses of Node in com.jmex.model.util
 

Methods in com.jmex.model.util that return Node
 Node ModelLoader.ModelLoaderCallable.call()
           
static Node ModelLoader.loadModel(java.io.File file)
           
static Node ModelLoader.loadModel(java.lang.String file)
           
 

Uses of Node in com.jmex.terrain
 

Subclasses of Node in com.jmex.terrain
 class TerrainPage
          TerrainPage is used to build a quad tree of terrain blocks.