Package com.jme.scene

Interface Summary
SwitchModel SwitchModel defines an interface for selection of switch nodes.
 

Class Summary
BezierMesh BezierMesh is defined by a collection of BezierPatch objects that define a 4x4 patch of control anchors.
BezierPatch BezierPatch defines a 4x4 mesh of control points.
BillboardNode BillboardNode defines a node that always orients towards the camera.
CameraNode CameraNode defines a node that contains a camera object.
Circle Circle consists of Line Segments.
ConnectionPoint  
Controller Controller provides a base class for creation of controllers to modify nodes and render states over time.
DistanceSwitchModel DistanceSwitchModel defines a SwitchModel for selecting a child node based on the current distance from the containing node to the camera.
Geometry Geometry defines a leaf node of the scene graph.
ImposterNode ImposterNode
Line Line subclasses geometry and defines a collection of lines.
Node Node defines an internal node of a scene graph.
PassNode PassNode Creator: rikard.herlitz, 2007-maj-10
PassNodeState PassNodeState Creator: rikard.herlitz, 2007-maj-10
Point Point defines a collection of vertices that are rendered as single points.
QuadMesh QuadMesh defines a geometry mesh.
SharedMesh SharedMesh allows the sharing of data between multiple nodes.
SharedNode SharedNode allows the sharing of data
Skybox A Box made of textured quads that simulate having a sky, horizon and so forth around your scene.
Spatial Spatial defines the base class for scene graph nodes.
SwitchNode SwitchNode defines a node that maintains a single active child at a time.
TexCoords Simple data class storing a buffer of floats and a number that indicates how many floats to group together to make up a texture coordinate "tuple"
Text Text allows text to be displayed on the screen.
TriMesh TriMesh defines a geometry mesh.
UserDataManager UserDataManager maintains a map of objects that are assigned to scene data (Spatials).
VBOInfo VBOInfo provides a single class for dealing with the VBO characteristics of a Geometry object(s)
 

Enum Summary
Line.Mode  
QuadMesh.Mode  
Skybox.Face  
Spatial.CullHint  
Spatial.LightCombineMode Describes how to combine lights from ancestor lightstates when an updateRenderState is called on a Spatial.
Spatial.NormalsMode  
Spatial.TextureCombineMode Describes how to combine textures from ancestor texturestates when an updateRenderState is called on a Spatial.
TriMesh.Mode