com.jmex.effects.glsl
Class BloomRenderPass
java.lang.Object
com.jme.renderer.pass.Pass
com.jmex.effects.glsl.BloomRenderPass
- All Implemented Interfaces:
- java.io.Serializable
public class BloomRenderPass
- extends Pass
GLSL bloom effect pass. - Render supplied source to a texture - Extract
intensity - Blur intensity - Blend with first pass
- Author:
- Rikard Herlitz (MrCoder) - initial implementation, Joshua Slack - Enhancements and reworking to use a single
texrenderer, ability to reuse existing back buffer, faster blur,
throttling speed-up, etc.
- See Also:
- Serialized Form
Methods inherited from class com.jme.renderer.pass.Pass |
add, applyPassStates, cleanUp, clearPassState, clearPassState, clearPassStates, contains, get, getRenderState, getRenderState, getZFactor, getZOffset, isEnabled, remove, removeAll, renderPass, resetOldStates, setEnabled, setPassState, setZFactor, setZOffset, size, updatePass |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
shaderDirectory
public static java.lang.String shaderDirectory
BloomRenderPass
public BloomRenderPass(Camera cam,
int renderScale)
- Creates a new bloom renderpass
- Parameters:
cam
- Camera used for rendering the bloomsourcerenderScale
- Scale of bloom texture
resetParameters
public void resetParameters()
- Reset bloom parameters to default
cleanup
public void cleanup()
- Release pbuffers in TextureRenderer's. Preferably called from user cleanup method.
isSupported
public boolean isSupported()
doUpdate
protected void doUpdate(float tpf)
- Overrides:
doUpdate
in class Pass
doRender
public void doRender(Renderer r)
- Specified by:
doRender
in class Pass
getThrottle
public float getThrottle()
- Returns:
- The throttle amount - or in other words, how much time in
seconds must pass before the bloom effect is updated.
setThrottle
public void setThrottle(float throttle)
- Parameters:
throttle
- The throttle amount - or in other words, how much time in
seconds must pass before the bloom effect is updated.
getBlurSize
public float getBlurSize()
setBlurSize
public void setBlurSize(float blurSize)
getExposurePow
public float getExposurePow()
setExposurePow
public void setExposurePow(float exposurePow)
getExposureCutoff
public float getExposureCutoff()
setExposureCutoff
public void setExposureCutoff(float exposureCutoff)
getBlurIntensityMultiplier
public float getBlurIntensityMultiplier()
setBlurIntensityMultiplier
public void setBlurIntensityMultiplier(float blurIntensityMultiplier)
getNrBlurPasses
public int getNrBlurPasses()
setNrBlurPasses
public void setNrBlurPasses(int nrBlurPasses)
useCurrentScene
public boolean useCurrentScene()
setUseCurrentScene
public void setUseCurrentScene(boolean useCurrentScene)
setUseSeparateConvolution
public void setUseSeparateConvolution(boolean useSeparateConvolution)
isUseSeparateConvolution
public boolean isUseSeparateConvolution()