com.jme.scene
Interface SwitchModel
- All Superinterfaces:
- Savable
- All Known Implementing Classes:
- DistanceSwitchModel
public interface SwitchModel
- extends Savable
SwitchModel
defines an interface for selection of switch
nodes. Implementing classes provide the way to set the selection criteria, as
well as define what this criteria is. The interface simply defines a set
method that accepts an Object
. What is done with the provided
object is defined by the implementor. The child that the switch node is to
make active should be difined from the getSwitchChild
method.
- Version:
- $Id: SwitchModel.java 4131 2009-03-19 20:15:28Z blaine.dev $
- Author:
- Mark Powell
- See Also:
SwitchNode
Method Summary |
int |
getSwitchChild()
getSwitchChild returns the index of the node that should
be set active in the SwitchNode . |
void |
set(java.lang.Object value)
set provides a generic set method for implementing
classes. |
getSwitchChild
int getSwitchChild()
getSwitchChild
returns the index of the node that should
be set active in the SwitchNode
.
- Returns:
- the index of the active child.
set
void set(java.lang.Object value)
set
provides a generic set method for implementing
classes. The value set can be anything, and it is the responsibility of
the implementing to define what this method will do for the particular
implementation.
- Parameters:
value
- the value to set.