com.jme.scene.state
Interface GLSLShaderDataLogic
- All Known Implementing Classes:
- SkinningShaderLogic
public interface GLSLShaderDataLogic
Logic responsible for transfering data from a geometry to a shader before
rendering
- Author:
- Rikard Herlitz (MrCoder)
applyData
void applyData(GLSLShaderObjectsState shader,
Geometry geom)
- Responsible for transfering data from a Geometry object to a shader
before rendering
- Parameters:
shader
- Shader to update with new data(setUniform/setAttribute)geom
- Geometry to retrieve data from