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Uses of GLSLShaderObjectsState in com.jme.renderer |
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Methods in com.jme.renderer that return GLSLShaderObjectsState | |
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abstract GLSLShaderObjectsState |
Renderer.createGLSLShaderObjectsState()
createShaderObjectsState retrieves the shader object state
object for the proper renderer. |
Uses of GLSLShaderObjectsState in com.jme.renderer.jogl |
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Methods in com.jme.renderer.jogl that return GLSLShaderObjectsState | |
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GLSLShaderObjectsState |
JOGLRenderer.createGLSLShaderObjectsState()
createShaderObjectsState returns a new
JOGLShaderObjectsState object as a regular ShaderObjectsState. |
Uses of GLSLShaderObjectsState in com.jme.renderer.lwjgl |
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Methods in com.jme.renderer.lwjgl that return GLSLShaderObjectsState | |
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GLSLShaderObjectsState |
LWJGLRenderer.createGLSLShaderObjectsState()
createShaderObjectsState returns a new
LWJGLShaderObjectsState object as a regular ShaderObjectsState. |
Uses of GLSLShaderObjectsState in com.jme.renderer.pass |
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Methods in com.jme.renderer.pass that return GLSLShaderObjectsState | |
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GLSLShaderObjectsState |
DirectionalShadowMapPass.getShader()
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Uses of GLSLShaderObjectsState in com.jme.scene.state |
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Methods in com.jme.scene.state that return types with arguments of type GLSLShaderObjectsState | |
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java.lang.Class<? extends GLSLShaderObjectsState> |
GLSLShaderObjectsState.getClassTag()
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Methods in com.jme.scene.state with parameters of type GLSLShaderObjectsState | |
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void |
GLSLShaderDataLogic.applyData(GLSLShaderObjectsState shader,
Geometry geom)
Responsible for transfering data from a Geometry object to a shader before rendering |
Uses of GLSLShaderObjectsState in com.jme.scene.state.jogl |
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Subclasses of GLSLShaderObjectsState in com.jme.scene.state.jogl | |
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class |
JOGLShaderObjectsState
Implementation of the GL_ARB_shader_objects extension. |
Uses of GLSLShaderObjectsState in com.jme.scene.state.lwjgl |
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Subclasses of GLSLShaderObjectsState in com.jme.scene.state.lwjgl | |
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class |
LWJGLShaderObjectsState
Implementation of the GL_ARB_shader_objects extension. |
Uses of GLSLShaderObjectsState in com.jme.system.dummy |
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Methods in com.jme.system.dummy that return GLSLShaderObjectsState | |
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GLSLShaderObjectsState |
DummyRenderer.createGLSLShaderObjectsState()
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Uses of GLSLShaderObjectsState in com.jmex.effects.water |
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Fields in com.jmex.effects.water declared as GLSLShaderObjectsState | |
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protected GLSLShaderObjectsState |
WaterRenderPass.waterShader
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Uses of GLSLShaderObjectsState in com.jmex.model.ogrexml.anim |
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Methods in com.jmex.model.ogrexml.anim that return GLSLShaderObjectsState | |
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static GLSLShaderObjectsState |
BoneAnimationLoader.createSkinningShader(int numBones,
int maxWeightsPerVert)
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Methods in com.jmex.model.ogrexml.anim with parameters of type GLSLShaderObjectsState | |
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void |
SkinningShaderLogic.applyData(GLSLShaderObjectsState shader,
Geometry geom)
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void |
Skeleton.sendToShader(GLSLShaderObjectsState shader)
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void |
WeightBuffer.sendToShader(GLSLShaderObjectsState shader)
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