Class Summary |
AbstractBresenhamTracer |
AbstractBresenhamTracer is a simple base class for using Bresenham's line
equation in jME. |
AbstractHeightMap |
AbstractHeightMap provides a base implementation of height
data for terrain rendering. |
BresenhamTerrainPicker |
Utility class for doing ray based picking of TerrainPages using the
BresenhamYUpGridTracer . |
BresenhamYUpGridTracer |
An implementation of AbstractBresenhamTracer that works on the XZ plane, with
positive Y as up. |
CombinerHeightMap |
CombinerHeightMap generates a new height map based on
two provided height maps. |
FaultFractalHeightMap |
FaultFractalHeightMap creates a heightmap based on the
Fault Formation fractal generation algorithm based on Jason Shankel's
paper from "Game Programming Gems". |
FluidSimHeightMap |
FluidSimHeightMap generates a height map based using some
sort of fluid simulation. |
HillHeightMap |
HillHeightMap generates a height map base on the Hill
Algorithm. |
ImageBasedHeightMap |
ImageBasedHeightMap is a height map created from the grayscale
conversion of an image. |
MidPointHeightMap |
MidPointHeightMap creates a heightmap based on the
Midpoint Displacement fractal generation algorithm based on Jason Shankel's
paper from "Game Programming Gems". |
ParticleDepositionHeightMap |
ParticleDepositionHeightMap creates a heightmap based on the
Particle Deposition algorithm based on Jason Shankel's paper from
"Game Programming Gems". |
ProceduralSplatTextureGenerator |
ProceduralSplatTexture is an extension of the
ProceduralTexture . |
ProceduralTextureGenerator |
ProceduralTexture generates an ImageIcon
using an AbstractHeightMap and one or more ImageIcon s
as input textures. |
RawHeightMap |
RawHeightMap creates a height map from a RAW image file. |