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Packages that use Light | |
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com.jme.light | |
com.jme.renderer.pass | |
com.jme.scene.shadow | |
com.jme.scene.state | |
com.jme.util |
Uses of Light in com.jme.light |
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Subclasses of Light in com.jme.light | |
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class |
DirectionalLight
DirectionalLight defines a light that is assumed to be
infintely far away (something similar to the sun). |
class |
PointLight
PointLight defines a light that has a location in space and
emits light in all directions evenly. |
class |
SpotLight
SpotLight defines a light that has a location in space and
emits light within a cone. |
Methods in com.jme.light that return Light | |
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Light |
LightManagement.get(int i)
Deprecated. Gets the Ith light from the creator. |
Light |
LightNode.getLight()
getLight returns the light object this node is
controlling. |
Light |
SimpleLightNode.getLight()
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Methods in com.jme.light that return types with arguments of type Light | |
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java.lang.Class<? extends Light> |
Light.getClassTag()
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java.util.ArrayList<Light> |
LightManagement.getLights()
Deprecated. |
Methods in com.jme.light with parameters of type Light | |
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static void |
LightControllerManager.addLight(Light l)
Deprecated. |
void |
LightManagement.addLight(Light l)
Deprecated. Adds a light for the controller to sort into a spatial. |
boolean |
LightManagement.contains(Light l)
Deprecated. |
void |
Light.copyFrom(Light light)
Copies the light values from the given light into this Light. |
protected float |
LightManagement.getColorValue(Light l)
Deprecated. |
protected float |
LightManagement.getValueFor(Light l,
BoundingVolume val)
Deprecated. |
static void |
LightControllerManager.removeLight(Light l)
Deprecated. |
boolean |
LightManagement.removeLight(Light l)
Deprecated. |
void |
LightNode.setLight(Light light)
setLight sets the light of this node. |
Method parameters in com.jme.light with type arguments of type Light | |
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void |
LightManagement.setLights(java.util.ArrayList<Light> lights)
Deprecated. |
Constructors in com.jme.light with parameters of type Light | |
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SimpleLightNode(java.lang.String name,
Light light)
Constructor creates a new LightState object. |
Uses of Light in com.jme.renderer.pass |
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Fields in com.jme.renderer.pass with type parameters of type Light | |
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protected java.util.ArrayList<Light> |
ShadowedRenderPass.shadowLights
list of lights that will be used to calculate shadows in this pass. |
Methods in com.jme.renderer.pass with parameters of type Light | |
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protected void |
ShadowedRenderPass.addShadowVolumes(Light light)
addShadowVolumes adds the shadow volumes for a given light
to volumeNode |
Uses of Light in com.jme.scene.shadow |
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Fields in com.jme.scene.shadow declared as Light | |
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protected Light |
ShadowVolume.light
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Methods in com.jme.scene.shadow that return Light | |
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Light |
ShadowVolume.getLight()
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Methods in com.jme.scene.shadow with parameters of type Light | |
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ShadowVolume |
MeshShadows.getShadowVolume(Light light)
getShadowVolume returns the shadow volume contained in
this grouping for a particular light |
void |
ShadowVolume.setLight(Light light)
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Constructors in com.jme.scene.shadow with parameters of type Light | |
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ShadowVolume(Light light)
Constructor for ShadowVolume |
Uses of Light in com.jme.scene.state |
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Methods in com.jme.scene.state that return Light | |
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Light |
LightState.get(int i)
get retrieves a particular light defined by an index. |
Methods in com.jme.scene.state that return types with arguments of type Light | |
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java.util.ArrayList<Light> |
LightState.getLightList()
Retrieves all lights handled by this LightState |
Methods in com.jme.scene.state with parameters of type Light | |
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boolean |
LightState.attach(Light light)
attach places a light in the queue to be processed. |
void |
LightState.detach(Light light)
detach removes a light from the queue for processing. |
protected static float |
LightUtil.getColorValue(Light l)
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protected static float |
LightUtil.getValueFor(Light l,
BoundingVolume val)
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Method parameters in com.jme.scene.state with type arguments of type Light | |
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static void |
LightUtil.sort(Geometry geometry,
java.util.List<Light> lights)
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Uses of Light in com.jme.util |
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Fields in com.jme.util declared as Light | |
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(package private) Light |
BumpMapColorController.BumpStore.oldLight
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