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Class Summary | |
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AbstractGame | Functionality common to all game types. |
BaseGame | The simplest possible implementation of a game loop. |
BaseGame.BaseGameSettings | A PropertiesGameSettings which defaults Fullscreen to TRUE. |
BaseHeadlessApp | A game implementation suitable for use in 'headless' applications. |
BaseSimpleGame | A game implementation that handles numerous common tasks. |
FixedFramerateGame | A game that attempts to run at a fixed frame rate. |
FixedLogicrateGame | A game that attempts to run at a fixed logic rate. |
SimpleGame | Extends BaseSimpleGame to automatically update and render the root node. |
SimpleHeadlessApp | Similar to BaseSimpleGame but without the FPS and stats rendering. |
SimplePassGame | Adds multi-pass rendering management to BaseSimpleGame . |
VariableTimestepGame | A game that tracks time between frames. |
Enum Summary | |
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AbstractGame.ConfigShowMode |
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