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java.lang.Objectcom.jme.scene.Controller
com.jmex.model.ogrexml.anim.MeshLodController
public class MeshLodController
Field Summary | |
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(package private) static long |
serialVersionUID
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Fields inherited from class com.jme.scene.Controller |
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RT_CLAMP, RT_CYCLE, RT_WRAP |
Constructor Summary | |
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MeshLodController(MeshAnimationController animControl)
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Method Summary | |
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void |
update(float time)
Defined by extending classes, update is a signal to
Controller that it should update whatever object(s) it is controlling. |
Methods inherited from class com.jme.scene.Controller |
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getClassTag, getControllerValues, getMaxTime, getMinTime, getRepeatType, getSpeed, isActive, read, setActive, setControllerValues, setMaxTime, setMinTime, setRepeatType, setSpeed, write |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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static final long serialVersionUID
Constructor Detail |
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public MeshLodController(MeshAnimationController animControl)
Method Detail |
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public void update(float time)
Controller
update
is a signal to
Controller that it should update whatever object(s) it is controlling.
update
in class Controller
time
- The time in seconds between the last call to update and the
current one
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