com.jme.input.controls.controller
Class CameraController

java.lang.Object
  extended by com.jme.scene.Controller
      extended by com.jme.input.controls.controller.CameraController
All Implemented Interfaces:
Savable, java.io.Serializable

public class CameraController
extends Controller

Author:
Matthew D. Hicks
See Also:
Serialized Form

Field Summary
 
Fields inherited from class com.jme.scene.Controller
RT_CLAMP, RT_CYCLE, RT_WRAP
 
Constructor Summary
CameraController(Spatial spatial, Camera camera, GameControl control)
           
 
Method Summary
 void addPerspective(CameraPerspective perspective)
           
 void nextPerspective()
           
 void update(float time)
          Defined by extending classes, update is a signal to Controller that it should update whatever object(s) it is controlling.
 
Methods inherited from class com.jme.scene.Controller
getClassTag, getControllerValues, getMaxTime, getMinTime, getRepeatType, getSpeed, isActive, read, setActive, setControllerValues, setMaxTime, setMinTime, setRepeatType, setSpeed, write
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

CameraController

public CameraController(Spatial spatial,
                        Camera camera,
                        GameControl control)
Method Detail

addPerspective

public void addPerspective(CameraPerspective perspective)

nextPerspective

public void nextPerspective()

update

public void update(float time)
Description copied from class: Controller
Defined by extending classes, update is a signal to Controller that it should update whatever object(s) it is controlling.

Specified by:
update in class Controller
Parameters:
time - The time in seconds between the last call to update and the current one