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java.lang.Objectcom.jme.scene.Controller
com.jme.input.controls.controller.ActionChangeController
public class ActionChangeController
ActionChangeController takes a ControlChangeListener and is invoked whenever the GameControl's value changes. This is only a slight variation on the ActionController except when used on a true axis.
Field Summary |
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Fields inherited from class com.jme.scene.Controller |
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RT_CLAMP, RT_CYCLE, RT_WRAP |
Constructor Summary | |
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ActionChangeController(GameControl control,
ControlChangeListener listener)
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Method Summary | |
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void |
update(float time)
Defined by extending classes, update is a signal to
Controller that it should update whatever object(s) it is controlling. |
Methods inherited from class com.jme.scene.Controller |
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getClassTag, getControllerValues, getMaxTime, getMinTime, getRepeatType, getSpeed, isActive, read, setActive, setControllerValues, setMaxTime, setMinTime, setRepeatType, setSpeed, write |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public ActionChangeController(GameControl control, ControlChangeListener listener)
Method Detail |
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public void update(float time)
Controller
update
is a signal to
Controller that it should update whatever object(s) it is controlling.
update
in class Controller
time
- The time in seconds between the last call to update and the
current one
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