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Interface Summary | |
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AnimationEvent | AnimationEvent defines a trigger for an animation set to a keyframe. |
BoneChangeListener |
Class Summary | |
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AnimationController | AnimationController provides a method for managing multiple BoneAnimations. |
AnimationEventManager | AnimationEventManager maintains a collection of animation triggers. |
AnimationProperties | |
Bone | Bone defines a scenegraph node that defines a single bone object within a skeletal system. |
BoneAnimation | BoneAnimation defines a component that manipulates the position of a skeletal system based on a collection of keyframes. |
BoneChangeEvent | |
BoneInfluence | The Influence class defines a pairing between a vertex and a bone. |
BoneTransform | BoneTransform contains a Bone/Transform array pairing. |
HardpointCollection | |
Keyframe | Keyframe defines a positional or a rotational keyframe. |
SkinNode | SkinNode defines a scene node that contains skinned mesh data. |
SpatialTransformer | Started Date: Jul 9, 2004 This class animates spatials by interpolating between various transformations. |
SpatialTransformer.PointInTime | Defines a point in time where at time time , ohject
toChange[i] will assume transformation
look[i] . |
TextureAnimationController | |
TextureKeyframeController | TextureKeyframeController applies transform matrices to the texture matrix based on keyframe times. |
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