com.jme.input.controls.controller
Class ActionChangeController

java.lang.Object
  extended by com.jme.scene.Controller
      extended by com.jme.input.controls.controller.ActionChangeController
All Implemented Interfaces:
Savable, java.io.Serializable

public class ActionChangeController
extends Controller

ActionChangeController takes a ControlChangeListener and is invoked whenever the GameControl's value changes. This is only a slight variation on the ActionController except when used on a true axis.

Author:
Matthew D. Hicks
See Also:
Serialized Form

Field Summary
 
Fields inherited from class com.jme.scene.Controller
RT_CLAMP, RT_CYCLE, RT_WRAP
 
Constructor Summary
ActionChangeController(GameControl control, ControlChangeListener listener)
           
 
Method Summary
 void update(float time)
          Defined by extending classes, update is a signal to Controller that it should update whatever object(s) it is controlling.
 
Methods inherited from class com.jme.scene.Controller
getClassTag, getControllerValues, getMaxTime, getMinTime, getRepeatType, getSpeed, isActive, read, setActive, setControllerValues, setMaxTime, setMinTime, setRepeatType, setSpeed, write
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ActionChangeController

public ActionChangeController(GameControl control,
                              ControlChangeListener listener)
Method Detail

update

public void update(float time)
Description copied from class: Controller
Defined by extending classes, update is a signal to Controller that it should update whatever object(s) it is controlling.

Specified by:
update in class Controller
Parameters:
time - The time in seconds between the last call to update and the current one