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Packages that use TextureRecord | |
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com.jme.scene.state.lwjgl | |
com.jme.scene.state.lwjgl.records |
Uses of TextureRecord in com.jme.scene.state.lwjgl |
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Methods in com.jme.scene.state.lwjgl with parameters of type TextureRecord | |
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static void |
LWJGLTextureState.applyBorderColor(Texture texture,
TextureRecord texRecord,
int unit,
TextureStateRecord record)
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static void |
LWJGLTextureState.applyFilter(Texture texture,
TextureRecord texRecord,
int unit,
TextureStateRecord record)
Check if the filter settings of this particular texture have been changed and apply as needed. |
static void |
LWJGLTextureState.applyShadow(Texture texture,
TextureRecord texRecord,
int unit,
TextureStateRecord record)
Check if the filter settings of this particular texture have been changed and apply as needed. |
static void |
LWJGLTextureState.applyWrap(Texture1D texture,
TextureRecord texRecord,
int unit,
TextureStateRecord record)
Check if the wrap mode of this particular texture has been changed and apply as needed. |
static void |
LWJGLTextureState.applyWrap(Texture2D texture,
TextureRecord texRecord,
int unit,
TextureStateRecord record)
Check if the wrap mode of this particular texture has been changed and apply as needed. |
static void |
LWJGLTextureState.applyWrap(Texture3D texture,
TextureRecord texRecord,
int unit,
TextureStateRecord record)
Check if the wrap mode of this particular texture has been changed and apply as needed. |
static void |
LWJGLTextureState.applyWrap(TextureCubeMap cubeMap,
TextureRecord texRecord,
int unit,
TextureStateRecord record)
Check if the wrap mode of this particular texture has been changed and apply as needed. |
static void |
LWJGLTextureState.applyWrap(Texture texture,
TextureRecord texRecord,
int unit,
TextureStateRecord record)
Check if the wrap mode of this particular texture has been changed and apply as needed. |
Uses of TextureRecord in com.jme.scene.state.lwjgl.records |
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Fields in com.jme.scene.state.lwjgl.records with type parameters of type TextureRecord | |
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java.util.HashMap<java.lang.Integer,TextureRecord> |
TextureStateRecord.textures
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Methods in com.jme.scene.state.lwjgl.records that return TextureRecord | |
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TextureRecord |
TextureStateRecord.getTextureRecord(int textureId,
Texture.Type type)
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