Package com.jme.input.action

Interface Summary
InputActionInterface An object implementing InputActionInterface can be subscribed at an InputHandler to get its InputActionInterface.performAction(com.jme.input.action.InputActionEvent) method called on specific event triggers.
 

Class Summary
InputAction An InputAction can be subscribed at an InputHandler to get its InputActionInterface.performAction(InputActionEvent) method called on specific event triggers.
InputActionEvent InputActionEvent defines an event that generates the processing of a given InputAction.
KeyBackwardAction KeyBackwardAction defines an action for moving a camera along it's negative direction.
KeyExitAction KeyExitAction is used to call finish on the application.
KeyForwardAction KeyForwardAction provides the action of moving a camera along it's direction vector.
KeyInputAction InputAction defines an interface for creating input actions.
KeyLookDownAction KeyLookDownAction tilts a camera down a given angle.
KeyLookUpAction KeyLookUpAction tilts a camera up a given angle.
KeyNodeBackwardAction KeyNodeBackwardAction defines an action to move a Spatial node along it's negative direction vector.
KeyNodeForwardAction KeyNodeForwardAction defines an action to move a Spatial node along it's positive direction vector.
KeyNodeLookDownAction KeyNodeLookDownAction defines an action to tilt the node towards the node's negative up axis.
KeyNodeLookUpAction KeyNodeLookUpAction defines an action to tilt the node towards the worlds positive y-axis.
KeyNodeRotateLeftAction KeyNodeRotateLeftAction rotates a node to the left.
KeyNodeRotateRightAction KeyNodeRotateRightAction rotates a node to the right.
KeyNodeStrafeLeftAction KeyNodeStrafeLeftAction defines an action that moves a node along the positive left vector.
KeyNodeStrafeRightAction KeyNodeStrafeRightAction defines an action that moves a node along the negative left vector.
KeyRotateLeftAction KeyRotateLeftAction performs the action of rotating a camera a certain angle.
KeyRotateRightAction KeyRotateRightAction performs the action of rotating a camera a certain angle.
KeyScreenShotAction KeyScreenShotAction allows the user to press a key to take a screenshot of the current display.
KeyStrafeDownAction KeyStrafeDownAction defines an action that causes the camera to move along the negative up vector.
KeyStrafeLeftAction KeyStrafeLeftAction defines an action that causes the camera to move along the positive left vector.
KeyStrafeRightAction KeyStrafeLeftAction defines an action that causes the camera to move along the negative left vector.
KeyStrafeUpAction KeyStrafeUpAction defines an action that causes the camera to move along the positive up vector.
KeyToggleBoolean KeyToggleBoolean switches a boolean value from true to false based on a trigger.
KeyToggleRenderState Toggles a renderstate enabled/disabled.
MouseInputAction MouseInputAction defines a input action that makes use of the mouse for events.
MouseLook MouseLook defines a mouse action that detects mouse movement and converts it into camera rotations and camera tilts.
NodeMouseLook NodeMouseLook defines a mouse action that detects mouse movement and converts it into node rotations and node tilts.