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java.lang.Objectcom.jme.input.action.InputAction
com.jme.input.action.KeyInputAction
com.jme.input.action.KeyRotateLeftAction
public class KeyRotateLeftAction
KeyRotateLeftAction
performs the action of rotating a camera a
certain angle. This angle is determined by the speed at which the camera can
turn and the time between frames.
Field Summary |
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Fields inherited from class com.jme.input.action.InputAction |
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speed |
Constructor Summary | |
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KeyRotateLeftAction(Camera camera,
float speed)
Constructor instantiates a new KeyRotateLeftAction object. |
Method Summary | |
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void |
performAction(InputActionEvent evt)
performAction rotates the camera a certain angle. |
void |
setLockAxis(Vector3f lockAxis)
setLockAxis allows a certain axis to be locked, meaning
the camera will always be within the plane of the locked axis. |
Methods inherited from class com.jme.input.action.InputAction |
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getSpeed, setSpeed |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public KeyRotateLeftAction(Camera camera, float speed)
KeyRotateLeftAction
object.
camera
- the camera to rotate.speed
- the speed at which to rotate.Method Detail |
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public void setLockAxis(Vector3f lockAxis)
setLockAxis
allows a certain axis to be locked, meaning
the camera will always be within the plane of the locked axis. For
example, if the camera is a first person camera, the user might lock the
camera's up vector. This will keep the camera vertical of the ground.
lockAxis
- the axis to lock - should be unit length (normalized).public void performAction(InputActionEvent evt)
performAction
rotates the camera a certain angle.
evt
- the event that triggered the perform action method.InputActionInterface.performAction(InputActionEvent)
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