com.jme.scene.state
Interface GLSLShaderDataLogic

All Known Implementing Classes:
SkinningShaderLogic

public interface GLSLShaderDataLogic

Logic responsible for transfering data from a geometry to a shader before rendering

Author:
Rikard Herlitz (MrCoder)

Method Summary
 void applyData(GLSLShaderObjectsState shader, Geometry geom)
          Responsible for transfering data from a Geometry object to a shader before rendering
 

Method Detail

applyData

void applyData(GLSLShaderObjectsState shader,
               Geometry geom)
Responsible for transfering data from a Geometry object to a shader before rendering

Parameters:
shader - Shader to update with new data(setUniform/setAttribute)
geom - Geometry to retrieve data from