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java.lang.Objectcom.jme.scene.state.RenderState
com.jme.scene.state.TextureState
com.jme.system.dummy.DummyRenderer.TextureStateN
class DummyRenderer.TextureStateN
Nested Class Summary |
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Nested classes/interfaces inherited from class com.jme.scene.state.TextureState |
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TextureState.CorrectionType |
Nested classes/interfaces inherited from class com.jme.scene.state.RenderState |
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RenderState.StateType |
Field Summary |
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Fields inherited from class com.jme.scene.state.RenderState |
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QUICK_COMPARE, RS_BLEND, RS_CLIP, RS_COLORMASK_STATE, RS_CULL, RS_FOG, RS_FRAGMENT_PROGRAM, RS_GLSL_SHADER_OBJECTS, RS_LIGHT, RS_MATERIAL, RS_MAX_STATE, RS_SHADE, RS_STENCIL, RS_TEXTURE, RS_VERTEX_PROGRAM, RS_WIREFRAME, RS_ZBUFFER |
Constructor Summary | |
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DummyRenderer.TextureStateN()
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Method Summary | |
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void |
apply()
This function is defined in the RenderState that is actually used by the Renderer. |
StateRecord |
createStateRecord()
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void |
delete(int unit)
Removes the texture of the given unit. |
void |
deleteAll()
Removes all Texture set in this TextureState. |
void |
deleteAll(boolean removeFromCache)
Removes all Texture set in this TextureState. |
void |
load(int unit)
Loads the texture for the given unit into the underlying rendering system, generating mip maps if appropriate. |
Methods inherited from class com.jme.scene.state.RenderState |
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extract, isEnabled, needsRefresh, setEnabled, setNeedsRefresh, setQuickCompares |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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DummyRenderer.TextureStateN()
Method Detail |
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public void load(int unit)
TextureState
load
in class TextureState
public void delete(int unit)
TextureState
delete
in class TextureState
unit
- The unit of the Texture to remove.public void deleteAll()
TextureState
deleteAll
in class TextureState
public void deleteAll(boolean removeFromCache)
TextureState
deleteAll
in class TextureState
public void apply()
RenderState
apply
in class RenderState
public StateRecord createStateRecord()
createStateRecord
in class RenderState
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