|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Uses of Matrix3f in com.jme.animation |
---|
Methods in com.jme.animation with parameters of type Matrix3f | |
---|---|
void |
Bone.setLocalRotation(Matrix3f rotation)
|
Uses of Matrix3f in com.jme.bounding |
---|
Methods in com.jme.bounding with parameters of type Matrix3f | |
---|---|
BoundingVolume |
LineBoundingBox.transform(Matrix3f rotate,
Vector3f translate,
Vector3f scale,
BoundingVolume store)
|
BoundingVolume |
OrientedBoundingBox.transform(Matrix3f rotate,
Vector3f translate,
Vector3f scale,
BoundingVolume store)
|
BoundingVolume |
OrthogonalBoundingBox.transform(Matrix3f rotate,
Vector3f translate,
Vector3f scale,
BoundingVolume store)
|
Uses of Matrix3f in com.jme.curve |
---|
Methods in com.jme.curve that return Matrix3f | |
---|---|
Matrix3f |
BezierCurve.getOrientation(float time,
float precision)
getOrientation calculates the rotation matrix for any
given point along to the line to still be facing in the direction of the
line. |
Matrix3f |
CatmullRomCurve.getOrientation(float time,
float precision)
getOrientation calculates the rotation matrix for any given
point along to the line to still be facing in the direction of the line. |
abstract Matrix3f |
Curve.getOrientation(float time,
float precision)
getOrientation calculates a rotation matrix that
defines the orientation along a curve. |
Matrix3f |
PolylineCurve.getOrientation(float time,
float precision)
getOrientation calculates the rotation matrix for any given point along to the line to still be facing
in the direction of the line. |
Matrix3f |
BezierCurve.getOrientation(float time,
float precision,
Vector3f up)
getOrientation calculates the rotation matrix for any
given point along to the line to still be facing in the direction of the
line. |
Matrix3f |
CatmullRomCurve.getOrientation(float time,
float precision,
Vector3f up)
getOrientation calculates the rotation matrix for any given
point along to the line to still be facing in the direction of the line. |
abstract Matrix3f |
Curve.getOrientation(float time,
float precision,
Vector3f up)
getOrientation calculates a rotation matrix that
defines the orientation along a curve. |
Matrix3f |
PolylineCurve.getOrientation(float time,
float precision,
Vector3f up)
getOrientation calculates the rotation matrix for any given point along to the line to still be facing
in the direction of the line. |
Uses of Matrix3f in com.jme.math |
---|
Methods in com.jme.math that return Matrix3f | |
---|---|
Matrix3f |
Matrix3f.adjoint()
Returns a new matrix representing the adjoint of this matrix. |
Matrix3f |
Matrix3f.adjoint(Matrix3f store)
Places the adjoint of this matrix in store (creates store if null.) |
Matrix3f |
Matrix3f.clone()
|
Matrix3f |
TransformMatrix.getRotation(Matrix3f rotStore)
Stores the rotational part of this matrix into the passed matrix. |
Matrix3f |
Matrix3f.invert()
Inverts this matrix as a new Matrix3f. |
Matrix3f |
Matrix3f.invert(Matrix3f store)
Inverts this matrix and stores it in the given store. |
Matrix3f |
Matrix3f.invertLocal()
Inverts this matrix locally. |
Matrix3f |
Matrix3f.mult(Matrix3f mat)
mult multiplies this matrix by a given matrix. |
Matrix3f |
Matrix3f.mult(Matrix3f mat,
Matrix3f product)
mult multiplies this matrix by a given matrix. |
Matrix3f |
Matrix3f.multLocal(float scale)
multLocal multiplies this matrix internally by
a given float scale factor. |
Matrix3f |
Matrix3f.multLocal(Matrix3f mat)
mult multiplies this matrix by a given matrix. |
Matrix3f |
Matrix4f.toRotationMatrix()
|
Matrix3f |
Quaternion.toRotationMatrix()
toRotationMatrix converts this quaternion to a rotational
matrix. |
Matrix3f |
Quaternion.toRotationMatrix(Matrix3f result)
toRotationMatrix converts this quaternion to a rotational
matrix. |
Matrix3f |
Matrix3f.transpose()
transpose locally transposes this Matrix. |
Matrix3f |
Matrix3f.transposeLocal()
Transposes this matrix in place. |
Matrix3f |
Matrix3f.transposeNew()
transposeNew returns a transposed version of this matrix. |
Matrix3f |
Matrix3f.zero()
Sets all of the values in this matrix to zero. |
Methods in com.jme.math that return types with arguments of type Matrix3f | |
---|---|
java.lang.Class<? extends Matrix3f> |
Matrix3f.getClassTag()
|
Methods in com.jme.math with parameters of type Matrix3f | |
---|---|
void |
Matrix3f.add(Matrix3f mat)
add adds the values of a parameter matrix to this matrix. |
Matrix3f |
Matrix3f.adjoint(Matrix3f store)
Places the adjoint of this matrix in store (creates store if null.) |
void |
Quaternion.apply(Matrix3f matrix)
apply multiplies this quaternion by a parameter matrix
internally. |
void |
Eigen3f.calculateEigen(Matrix3f data)
|
void |
Matrix3f.copy(Matrix3f matrix)
copy transfers the contents of a given matrix to this
matrix. |
(package private) static boolean |
Matrix3f.equalIdentity(Matrix3f mat)
|
Quaternion |
Quaternion.fromRotationMatrix(Matrix3f matrix)
fromRotationMatrix generates a quaternion from a supplied
matrix. |
Matrix3f |
TransformMatrix.getRotation(Matrix3f rotStore)
Stores the rotational part of this matrix into the passed matrix. |
Matrix3f |
Matrix3f.invert(Matrix3f store)
Inverts this matrix and stores it in the given store. |
Matrix3f |
Matrix3f.mult(Matrix3f mat)
mult multiplies this matrix by a given matrix. |
Matrix3f |
Matrix3f.mult(Matrix3f mat,
Matrix3f product)
mult multiplies this matrix by a given matrix. |
Matrix3f |
Matrix3f.multLocal(Matrix3f mat)
mult multiplies this matrix by a given matrix. |
void |
TransformMatrix.setRotation(Matrix3f rot)
Sets the rotation matrix to the given rotation matrix via a copy. |
void |
Matrix4f.toRotationMatrix(Matrix3f mat)
|
Matrix3f |
Quaternion.toRotationMatrix(Matrix3f result)
toRotationMatrix converts this quaternion to a rotational
matrix. |
Constructors in com.jme.math with parameters of type Matrix3f | |
---|---|
Eigen3f(Matrix3f data)
|
|
Matrix3f(Matrix3f mat)
Copy constructor that creates a new Matrix3f object that
is the same as the provided matrix. |
Uses of Matrix3f in com.jme.scene |
---|
Methods in com.jme.scene with parameters of type Matrix3f | |
---|---|
void |
Spatial.setLocalRotation(Matrix3f rotation)
setLocalRotation sets the local rotation of this node. |
Uses of Matrix3f in com.jme.scene.state |
---|
Methods in com.jme.scene.state with parameters of type Matrix3f | |
---|---|
void |
GLSLShaderObjectsState.setUniform(java.lang.String name,
Matrix3f value,
boolean rowMajor)
Set an uniform value for this shader object. |
Uses of Matrix3f in com.jme.util |
---|
Fields in com.jme.util declared as Matrix3f | |
---|---|
(package private) Matrix3f |
BumpMapColorController.BumpVert.tbnMatrix
|
Uses of Matrix3f in com.jmex.effects.particles |
---|
Fields in com.jmex.effects.particles declared as Matrix3f | |
---|---|
protected Matrix3f |
ParticleSystem.rotMatrix
|
Methods in com.jmex.effects.particles that return Matrix3f | |
---|---|
Matrix3f |
ParticleSystem.getRotMatrix()
|
Methods in com.jmex.effects.particles with parameters of type Matrix3f | |
---|---|
void |
ParticleSystem.setRotMatrix(Matrix3f rotMatrix)
|
Uses of Matrix3f in com.jmex.font3d |
---|
Methods in com.jmex.font3d with parameters of type Matrix3f | |
---|---|
void |
JmeText.setLocalRotation(Matrix3f rotation)
|
Uses of Matrix3f in com.jmex.model.converters.maxutils |
---|
Fields in com.jmex.model.converters.maxutils declared as Matrix3f | |
---|---|
(package private) Matrix3f |
TriMeshChunk.rotation
|
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |