Uses of Class
com.jme.math.Matrix4f

Packages that use Matrix4f
com.jme.animation   
com.jme.image   
com.jme.math   
com.jme.renderer   
com.jme.scene   
com.jme.scene.geometryinstancing.instance   
com.jme.scene.state   
com.jme.scene.state.jogl.records   
com.jme.scene.state.lwjgl.records   
com.jmex.effects   
com.jmex.model.ogrexml.anim   
 

Uses of Matrix4f in com.jme.animation
 

Fields in com.jme.animation declared as Matrix4f
protected  Matrix4f Bone.bindMatrix
           
protected  Matrix4f SkinNode.bindMatrix
           
protected  Matrix4f Bone.transform
           
 

Methods in com.jme.animation that return Matrix4f
 Matrix4f Bone.getBindMatrix()
          retrieves the bind matrix of this bone.
 

Methods in com.jme.animation with parameters of type Matrix4f
 void TextureKeyframeController.addData(float[] times, Matrix4f[] transforms, int[] interp)
           
 void Bone.setBindMatrix(Matrix4f bindMatrix)
          sets the bind matrix of this bone.
 void SkinNode.setBindMatrix(Matrix4f mat)
           
 void BoneTransform.setTransform(int index, Matrix4f transform)
          setTransforms sets a transform for a given frame.
 void BoneTransform.setTransforms(Matrix4f[] transforms)
          sets the transforms array for the keyframes.
 

Constructors in com.jme.animation with parameters of type Matrix4f
Bone(java.lang.String name, Matrix4f bindMatrix)
          creates a new bone with a given name and a bind matrix.
BoneTransform(Bone bone, Matrix4f[] transforms)
          Constructor defines the bone and the list of transforms to use.
 

Uses of Matrix4f in com.jme.image
 

Methods in com.jme.image that return Matrix4f
 Matrix4f Texture.getMatrix()
           
 

Methods in com.jme.image with parameters of type Matrix4f
 void Texture.setMatrix(Matrix4f matrix)
           
 

Uses of Matrix4f in com.jme.math
 

Methods in com.jme.math that return Matrix4f
 Matrix4f Matrix4f.add(Matrix4f mat)
           
 Matrix4f Matrix4f.adjoint()
          Returns a new matrix representing the adjoint of this matrix.
 Matrix4f Matrix4f.adjoint(Matrix4f store)
          Places the adjoint of this matrix in store (creates store if null.)
 Matrix4f Matrix4f.clone()
           
 Matrix4f Matrix4f.invert()
          Inverts this matrix as a new Matrix4f.
 Matrix4f Matrix4f.invert(Matrix4f store)
          Inverts this matrix and stores it in the given store.
 Matrix4f Matrix4f.invertLocal()
          Inverts this matrix locally.
 Matrix4f Matrix4f.mult(float scalar)
           
 Matrix4f Matrix4f.mult(float scalar, Matrix4f store)
           
 Matrix4f Matrix4f.mult(Matrix4f in2)
          mult multiplies this matrix with another matrix.
 Matrix4f Matrix4f.mult(Matrix4f in2, Matrix4f store)
          mult multiplies this matrix with another matrix.
 Matrix4f Matrix4f.multLocal(Matrix4f in2)
          mult multiplies this matrix with another matrix.
 Matrix4f Matrix4f.readFloatBuffer(java.nio.FloatBuffer fb)
          readFloatBuffer reads value for this matrix from a FloatBuffer.
 Matrix4f Matrix4f.readFloatBuffer(java.nio.FloatBuffer fb, boolean columnMajor)
          readFloatBuffer reads value for this matrix from a FloatBuffer.
 Matrix4f Matrix4f.set(Matrix4f matrix)
          set sets the values of this matrix from another matrix.
 Matrix4f Quaternion.toRotationMatrix(Matrix4f result)
          toRotationMatrix converts this quaternion to a rotational matrix.
 Matrix4f Matrix4f.transpose()
           
 Matrix4f Matrix4f.transposeLocal()
          transpose locally transposes this Matrix.
 Matrix4f Matrix4f.zero()
          Sets all of the values in this matrix to zero.
 

Methods in com.jme.math that return types with arguments of type Matrix4f
 java.lang.Class<? extends Matrix4f> Matrix4f.getClassTag()
           
 

Methods in com.jme.math with parameters of type Matrix4f
 Matrix4f Matrix4f.add(Matrix4f mat)
           
 void Matrix4f.addLocal(Matrix4f mat)
          add adds the values of a parameter matrix to this matrix.
 Matrix4f Matrix4f.adjoint(Matrix4f store)
          Places the adjoint of this matrix in store (creates store if null.)
 void Matrix4f.copy(Matrix4f matrix)
          copy transfers the contents of a given matrix to this matrix.
(package private) static boolean Matrix4f.equalIdentity(Matrix4f mat)
           
 Matrix4f Matrix4f.invert(Matrix4f store)
          Inverts this matrix and stores it in the given store.
 Matrix4f Matrix4f.mult(float scalar, Matrix4f store)
           
 Matrix4f Matrix4f.mult(Matrix4f in2)
          mult multiplies this matrix with another matrix.
 Matrix4f Matrix4f.mult(Matrix4f in2, Matrix4f store)
          mult multiplies this matrix with another matrix.
 Matrix4f Matrix4f.multLocal(Matrix4f in2)
          mult multiplies this matrix with another matrix.
 Matrix4f Matrix4f.set(Matrix4f matrix)
          set sets the values of this matrix from another matrix.
 Matrix4f Quaternion.toRotationMatrix(Matrix4f result)
          toRotationMatrix converts this quaternion to a rotational matrix.
 

Constructors in com.jme.math with parameters of type Matrix4f
Matrix4f(Matrix4f mat)
          Constructor instantiates a new Matrix that is set to the provided matrix.
 

Uses of Matrix4f in com.jme.renderer
 

Fields in com.jme.renderer declared as Matrix4f
protected  Matrix4f AbstractCamera._modelView
           
protected  Matrix4f AbstractCamera._projection
           
protected  Matrix4f AbstractCamera._transMatrix
           
 

Methods in com.jme.renderer that return Matrix4f
 Matrix4f AbstractCamera.getModelViewMatrix()
           
 Matrix4f AbstractCamera.getProjectionMatrix()
           
 

Uses of Matrix4f in com.jme.scene
 

Methods in com.jme.scene that return Matrix4f
 Matrix4f Spatial.getLocalToWorldMatrix(Matrix4f store)
           
 

Methods in com.jme.scene with parameters of type Matrix4f
 Matrix4f Spatial.getLocalToWorldMatrix(Matrix4f store)
           
 

Uses of Matrix4f in com.jme.scene.geometryinstancing.instance
 

Fields in com.jme.scene.geometryinstancing.instance declared as Matrix4f
protected  Matrix4f GeometryInstanceAttributes.mtNormal
           
protected  Matrix4f GeometryInstanceAttributes.mtWorld
           
 

Methods in com.jme.scene.geometryinstancing.instance that return Matrix4f
 Matrix4f GeometryInstanceAttributes.getNormalMatrix()
           
 Matrix4f GeometryInstanceAttributes.getWorldMatrix()
           
 

Uses of Matrix4f in com.jme.scene.state
 

Methods in com.jme.scene.state with parameters of type Matrix4f
 void GLSLShaderObjectsState.setUniform(java.lang.String name, Matrix4f[] values, boolean rowMajor)
          Set an uniform value for this shader object.
 void GLSLShaderObjectsState.setUniform(java.lang.String name, Matrix4f value, boolean rowMajor)
          Set an uniform value for this shader object.
 

Uses of Matrix4f in com.jme.scene.state.jogl.records
 

Fields in com.jme.scene.state.jogl.records declared as Matrix4f
 Matrix4f LightRecord.modelViewMatrix
           
 Matrix4f TextureUnitRecord.texMatrix
           
 

Uses of Matrix4f in com.jme.scene.state.lwjgl.records
 

Fields in com.jme.scene.state.lwjgl.records declared as Matrix4f
 Matrix4f LightRecord.modelViewMatrix
           
 Matrix4f TextureUnitRecord.texMatrix
           
 

Uses of Matrix4f in com.jmex.effects
 

Methods in com.jmex.effects with parameters of type Matrix4f
static void ProjectedTextureUtil.matrixFrustum(float frustumLeft, float frustumRight, float frustumBottom, float frustumTop, float frustumNear, float frustumFar, Matrix4f result)
          Populates a Matrix4f with the proper frustum transformations from the Projection matrix.
static void ProjectedTextureUtil.matrixLookAt(Vector3f location, Vector3f at, Vector3f up, Matrix4f result)
          Populates a Matrix4f with the proper look at transformations from the ModelView matrix.
static void ProjectedTextureUtil.matrixPerspective(float fovY, float aspect, float near, float far, Matrix4f result)
          Populates a Matrix4f with the proper frustum transformations from the ModelView matrix.
static void ProjectedTextureUtil.matrixProjection(float fovY, float aspect, float near, float far, Matrix4f result)
          Populates a Matrix4f with the proper frustum transformations from the Projection matrix.
 

Uses of Matrix4f in com.jmex.model.ogrexml.anim
 

Methods in com.jmex.model.ogrexml.anim that return Matrix4f
 Matrix4f[] Skeleton.computeSkinningMatrices()
           
 

Methods in com.jmex.model.ogrexml.anim with parameters of type Matrix4f
(package private)  void Bone.getOffsetTransform(Matrix4f m)
          Stores the skinning transform in the specified Matrix4f.