Uses of Class
com.jme.intersection.CollisionResults

Packages that use CollisionResults
com.jme.curve   
com.jme.intersection   
com.jme.scene   
com.jmex.effects.particles   
 

Uses of CollisionResults in com.jme.curve
 

Methods in com.jme.curve with parameters of type CollisionResults
 void BezierCurve.findCollisions(Spatial scene, CollisionResults results)
           
 void CatmullRomCurve.findCollisions(Spatial scene, CollisionResults results)
           
 void PolylineCurve.findCollisions(Spatial scene, CollisionResults results)
           
 

Uses of CollisionResults in com.jme.intersection
 

Subclasses of CollisionResults in com.jme.intersection
 class BoundingCollisionResults
          BoundingCollisionResults creates a CollisionResults object that only cares about bounding volume accuracy.
 class TriangleCollisionResults
          TriangleCollisionResults creates a CollisionResults object that calculates collisions to the triangle accuracy.
 

Uses of CollisionResults in com.jme.scene
 

Methods in com.jme.scene with parameters of type CollisionResults
 void Spatial.calculateCollisions(Spatial scene, CollisionResults results)
          calculateCollisions calls findCollisions to populate the CollisionResults object then processes the collision results.
 void Line.findCollisions(Spatial scene, CollisionResults results)
           
 void Node.findCollisions(Spatial scene, CollisionResults results)
           
 void Point.findCollisions(Spatial scene, CollisionResults results)
           
 void QuadMesh.findCollisions(Spatial scene, CollisionResults results)
           
abstract  void Spatial.findCollisions(Spatial scene, CollisionResults results)
          checks this spatial against a second spatial, any collisions are stored in the results object.
 void SwitchNode.findCollisions(Spatial scene, CollisionResults results)
          collisions are checked for the currently active child.
 void Text.findCollisions(Spatial scene, CollisionResults results)
           
 void TriMesh.findCollisions(Spatial scene, CollisionResults results)
          determines if this TriMesh has made contact with the give scene.
 

Uses of CollisionResults in com.jmex.effects.particles
 

Methods in com.jmex.effects.particles with parameters of type CollisionResults
 void ParticleLines.findCollisions(Spatial scene, CollisionResults results)