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java.lang.Objectcom.jme.scene.Spatial
com.jme.scene.Node
com.jmex.effects.particles.ParticleSystem
com.jmex.effects.particles.ParticlePoints
public class ParticlePoints
ParticlePoints is a particle system that uses Point as its underlying geometric data.
Nested Class Summary |
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Nested classes/interfaces inherited from class com.jmex.effects.particles.ParticleSystem |
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ParticleSystem.EmitType, ParticleSystem.ParticleType |
Nested classes/interfaces inherited from class com.jme.scene.Spatial |
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Spatial.CullHint, Spatial.LightCombineMode, Spatial.NormalsMode, Spatial.TextureCombineMode |
Field Summary |
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Fields inherited from class com.jme.scene.Node |
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children |
Fields inherited from class com.jme.scene.Spatial |
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cullHint, frustrumIntersects, geometricalControllers, isCollidable, lightCombineMode, localRotation, localScale, localTranslation, LOCKED_BOUNDS, LOCKED_BRANCH, LOCKED_MESH_DATA, LOCKED_NONE, LOCKED_SHADOWS, LOCKED_TRANSFORMS, lockedMode, name, normalsMode, parent, queueDistance, renderQueueMode, renderStateList, textureCombineMode, worldBound, worldRotation, worldScale, worldTranslation, zOrder |
Constructor Summary | |
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ParticlePoints()
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ParticlePoints(java.lang.String name,
int numParticles)
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Method Summary | |
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void |
draw(Renderer r)
draw calls the onDraw method for each child maintained by
this node. |
Point |
getParticleGeometry()
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ParticleSystem.ParticleType |
getParticleType()
Get which emittype method is being used by the underlying system. |
float |
getPointSize()
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protected void |
initializeParticles(int numParticles)
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boolean |
isAntialiased()
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void |
setAntialiased(boolean antialiased)
Sets whether the points should be antialiased. |
void |
setPointSize(float size)
Sets the pixel width of the points when drawn. |
Methods inherited from class com.jme.scene.Node |
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applyRenderState, attachChild, attachChildAt, childChange, detachAllChildren, detachChild, detachChildAt, detachChildNamed, findCollisions, findPick, getChild, getChild, getChildIndex, getChildren, getQuantity, getTriangleCount, getVertexCount, hasChild, hasCollision, lockBounds, lockMeshes, lockShadows, lockTransforms, setModelBound, sortLights, swapChildren, unlockBounds, unlockMeshes, unlockShadows, unlockTransforms, updateModelBound, updateWorldData, updateWorldVectors |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface com.jme.util.export.Savable |
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getClassTag |
Constructor Detail |
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public ParticlePoints()
public ParticlePoints(java.lang.String name, int numParticles)
Method Detail |
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protected void initializeParticles(int numParticles)
initializeParticles
in class ParticleSystem
public ParticleSystem.ParticleType getParticleType()
ParticleSystem
getParticleType
in class ParticleSystem
public void draw(Renderer r)
Node
draw
calls the onDraw method for each child maintained by
this node.
draw
in class Node
r
- the renderer to draw to.Spatial.draw(com.jme.renderer.Renderer)
public boolean isAntialiased()
public void setAntialiased(boolean antialiased)
antialiased
- true if the line should be antialiased.public float getPointSize()
public void setPointSize(float size)
size
- The size to set.public Point getParticleGeometry()
getParticleGeometry
in class ParticleSystem
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