Uses of Class
com.jme.scene.state.lwjgl.records.TextureStateRecord

Packages that use TextureStateRecord
com.jme.scene.state.lwjgl   
 

Uses of TextureStateRecord in com.jme.scene.state.lwjgl
 

Methods in com.jme.scene.state.lwjgl with parameters of type TextureStateRecord
static void LWJGLTextureState.applyBlendColor(Texture texture, TextureUnitRecord unitRecord, int unit, TextureStateRecord record)
           
static void LWJGLTextureState.applyBorderColor(Texture texture, TextureRecord texRecord, int unit, TextureStateRecord record)
           
static void LWJGLTextureState.applyCombineFactors(Texture texture, TextureUnitRecord unitRecord, int unit, TextureStateRecord record)
           
static void LWJGLTextureState.applyEnvMode(Texture.ApplyMode mode, TextureUnitRecord unitRecord, int unit, TextureStateRecord record)
           
static void LWJGLTextureState.applyFilter(Texture texture, TextureRecord texRecord, int unit, TextureStateRecord record)
          Check if the filter settings of this particular texture have been changed and apply as needed.
static void LWJGLTextureState.applyShadow(Texture texture, TextureRecord texRecord, int unit, TextureStateRecord record)
          Check if the filter settings of this particular texture have been changed and apply as needed.
static void LWJGLTextureState.applyTexCoordGeneration(Texture texture, TextureUnitRecord unitRecord, int unit, TextureStateRecord record)
           
static void LWJGLTextureState.applyTextureTransforms(Texture texture, int unit, TextureStateRecord record)
           
static void LWJGLTextureState.applyWrap(Texture1D texture, TextureRecord texRecord, int unit, TextureStateRecord record)
          Check if the wrap mode of this particular texture has been changed and apply as needed.
static void LWJGLTextureState.applyWrap(Texture2D texture, TextureRecord texRecord, int unit, TextureStateRecord record)
          Check if the wrap mode of this particular texture has been changed and apply as needed.
static void LWJGLTextureState.applyWrap(Texture3D texture, TextureRecord texRecord, int unit, TextureStateRecord record)
          Check if the wrap mode of this particular texture has been changed and apply as needed.
static void LWJGLTextureState.applyWrap(TextureCubeMap cubeMap, TextureRecord texRecord, int unit, TextureStateRecord record)
          Check if the wrap mode of this particular texture has been changed and apply as needed.
static void LWJGLTextureState.applyWrap(Texture texture, TextureRecord texRecord, int unit, TextureStateRecord record)
          Check if the wrap mode of this particular texture has been changed and apply as needed.
static void LWJGLTextureState.checkAndSetUnit(int unit, TextureStateRecord record)