Package com.jme.scene.state

Interface Summary
GLSLShaderDataLogic Logic responsible for transfering data from a geometry to a shader before rendering
 

Class Summary
BlendState BlendState maintains the state of the blending values of a particular node and its children.
ClipState ClipState specifies a plane to test for clipping of the nodes.
ColorMaskState ColorMaskState
CullState CullState determins which side of a model will be visible when it is rendered.
FogState FogState maintains the fog qualities for a node and it's children.
FragmentProgramState FragmentProgramState
GLSLShaderObjectsState Implementation of the GL_ARB_shader_objects extension.
LightState LightState maintains a collection of lights up to the set number of maximum lights allowed.
LightUtil  
MaterialState MaterialState defines a state to define an objects material settings.
RenderState RenderState is the base class for all states that affect the rendering of a piece of geometry.
ShadeState ShadeState maintains the interpolation of color between vertices.
StateRecord  
StencilState The StencilState RenderState allows the user to set the attributes of the stencil buffer of the renderer.
StippleState StippleState maintains a ByteBuffer containing the stipple mask which is applied by glPolygonStipple(mask).
The ByteBuffer needs to be 1024 Bytes big (32x32).
TextureState TextureState maintains a texture state for a given node and it's children.
VertexProgramState Implementation of the GL_ARB_vertex_program extension.
WireframeState WireframeState maintains whether a node and it's children should be drawn in wireframe or solid fill.
ZBufferState ZBufferState maintains how the use of the depth buffer is to occur.
 

Enum Summary
BlendState.BlendEquation  
BlendState.DestinationFunction  
BlendState.SourceFunction  
BlendState.TestFunction  
CullState.Face  
CullState.PolygonWind  
FogState.CoordinateSource  
FogState.DensityFunction  
FogState.Quality  
MaterialState.ColorMaterial  
MaterialState.MaterialFace  
RenderState.StateType Enumerates every possible RenderState type.
ShadeState.ShadeMode  
StencilState.StencilFunction  
StencilState.StencilOperation  
TextureState.CorrectionType  
WireframeState.Face  
ZBufferState.TestFunction