com.jme.input.action
Class NodeMouseLook
java.lang.Object
com.jme.input.action.InputAction
com.jme.input.action.MouseInputAction
com.jme.input.action.NodeMouseLook
- All Implemented Interfaces:
- InputActionInterface
public class NodeMouseLook
- extends MouseInputAction
NodeMouseLook
defines a mouse action that detects mouse
movement and converts it into node rotations and node tilts.
- Version:
- $Id: NodeMouseLook.java 4131 2009-03-19 20:15:28Z blaine.dev $
- Author:
- Mark Powell
Method Summary |
Vector3f |
getLockAxis()
Returns the axis that is currently locked. |
void |
performAction(InputActionEvent evt)
performAction checks for any movement of the mouse, and
calls the appropriate method to alter the node's orientation when
applicable. |
void |
setLockAxis(Vector3f lockAxis)
setLockAxis sets the axis that should be locked down. |
void |
setSpeed(float speed)
setSpeed sets the speed of the mouse look. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
NodeMouseLook
public NodeMouseLook(Mouse mouse,
Spatial node,
float speed)
- Constructor creates a new
NodeMouseLook
object. It takes
the mouse, node and speed of the looking.
- Parameters:
mouse
- the mouse to calculate view changes.node
- the node to move.speed
- the speed at which to alter the camera.
setLockAxis
public void setLockAxis(Vector3f lockAxis)
setLockAxis
sets the axis that should be locked down. This
prevents "rolling" about a particular axis. Typically, this is set to the
mouse's up vector.
- Parameters:
lockAxis
- the axis that should be locked down to prevent rolling.
getLockAxis
public Vector3f getLockAxis()
- Returns the axis that is currently locked.
- Returns:
- The currently locked axis
- See Also:
setLockAxis(com.jme.math.Vector3f)
setSpeed
public void setSpeed(float speed)
setSpeed
sets the speed of the mouse look.
- Overrides:
setSpeed
in class InputAction
- Parameters:
speed
- the speed of the mouse look.
performAction
public void performAction(InputActionEvent evt)
performAction
checks for any movement of the mouse, and
calls the appropriate method to alter the node's orientation when
applicable.
- Parameters:
evt
- the event that triggered the perform action method.- See Also:
InputActionInterface.performAction(InputActionEvent)