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Uses of InputHandler in com.jme.app |
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Fields in com.jme.app declared as InputHandler | |
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protected InputHandler |
BaseSimpleGame.input
Handles our mouse/keyboard input. |
protected InputHandler |
SimpleHeadlessApp.input
Handles our mouse/keyboard input. |
Uses of InputHandler in com.jme.input |
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Subclasses of InputHandler in com.jme.input | |
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class |
ChaseCamera
Camera handler that will smoothly follow a set scene element, allowing for rotation about and zoom on that element. |
class |
FirstPersonHandler
FirsPersonController defines an InputHandler that sets
input to be controlled similar to First Person Shooting games. |
class |
KeyboardLookHandler
KeyboardLookHandler defines an InputHandler that sets
input to be controlled similar to First Person Shooting games. |
class |
MouseLookHandler
MouseLookHandler defines an InputHandler that allows to rotate the camera via the mouse. |
class |
NodeHandler
NodeHandler defines an InputHandler that sets
a node that can be controlled via keyboard and mouse inputs. |
class |
ThirdPersonHandler
ThirdPersonHandler defines an InputHandler that sets input to
be controlled similar to games such as Zelda Windwaker and Mario 64, etc. |
Fields in com.jme.input declared as InputHandler | |
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protected InputHandler |
ActionTrigger.inputHandler
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Methods in com.jme.input that return InputHandler | |
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InputHandler |
InputHandler.getFromAttachedHandlers(int index)
Get an element from the attachedHandlers association. |
InputHandler |
InputHandler.getParent()
Query parent handler. |
Methods in com.jme.input with parameters of type InputHandler | |
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boolean |
InputHandler.addToAttachedHandlers(InputHandler value)
Attach a handler which should be updated in this handlers update method. |
protected abstract void |
InputHandlerDevice.createTriggers(InputActionInterface action,
int axis,
int button,
boolean allowRepeats,
InputHandler inputHandler)
Creates device specific trigger(s) for specified axes and buttons (the triggers register themselves at the inputHandler). |
void |
AbsoluteMouse.registerWithInputHandler(InputHandler inputHandler)
Registers the xUpdateAction and the yUpdateAction with axis 0 and 1 of the mouse. |
abstract void |
Mouse.registerWithInputHandler(InputHandler inputHandler)
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void |
RelativeMouse.registerWithInputHandler(InputHandler inputHandler)
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boolean |
InputHandler.removeFromAttachedHandlers(InputHandler value)
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protected boolean |
InputHandler.setParent(InputHandler value)
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Constructors in com.jme.input with parameters of type InputHandler | |
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ActionTrigger.CommandTrigger(InputHandler handler,
java.lang.String triggerName,
InputActionInterface action,
boolean allowRepeats)
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ActionTrigger(InputHandler inputHandler,
java.lang.String triggerName,
InputActionInterface action,
boolean allowRepeats)
Create a new action trigger for a fixed input handler. |
Uses of InputHandler in com.jme.input.joystick |
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Methods in com.jme.input.joystick with parameters of type InputHandler | |
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protected void |
JoystickInputHandlerDevice.createTriggers(InputActionInterface action,
int axis,
int button,
boolean allowRepeats,
InputHandler inputHandler)
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Constructors in com.jme.input.joystick with parameters of type InputHandler | |
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JoystickInputHandlerDevice.JoystickAxisTrigger(InputHandler handler,
java.lang.String triggerName,
InputActionInterface action,
Joystick joystick,
int axis,
boolean allowRepeats)
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JoystickInputHandlerDevice.JoystickButtonTrigger(InputHandler handler,
java.lang.String triggerName,
InputActionInterface action,
Joystick joystick,
int button,
boolean allowRepeats)
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Uses of InputHandler in com.jme.input.keyboard |
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Methods in com.jme.input.keyboard with parameters of type InputHandler | |
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protected void |
KeyboardInputHandlerDevice.createTriggers(InputActionInterface action,
int axis,
int button,
boolean allowRepeats,
InputHandler inputHandler)
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Constructors in com.jme.input.keyboard with parameters of type InputHandler | |
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KeyboardInputHandlerDevice.KeyTrigger(InputHandler handler,
java.lang.String triggerName,
InputActionInterface action,
int keyCode,
boolean allowRepeats)
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Uses of InputHandler in com.jme.input.mouse |
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Methods in com.jme.input.mouse with parameters of type InputHandler | |
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protected void |
MouseInputHandlerDevice.createTriggers(InputActionInterface action,
int axis,
int button,
boolean allowRepeats,
InputHandler inputHandler)
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Constructors in com.jme.input.mouse with parameters of type InputHandler | |
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MouseInputHandlerDevice.MouseAxisTrigger(InputHandler handler,
java.lang.String triggerName,
InputActionInterface action,
int axis,
boolean allowRepeats)
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MouseInputHandlerDevice.MouseButtonTrigger(InputHandler handler,
java.lang.String triggerName,
InputActionInterface action,
int button,
boolean allowRepeats)
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Uses of InputHandler in com.jme.input.util |
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Methods in com.jme.input.util with parameters of type InputHandler | |
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protected void |
SyntheticAxis.createTrigger(InputHandler inputHandler,
InputActionInterface action,
boolean allowRepeats)
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protected void |
SyntheticButton.createTrigger(InputHandler inputHandler,
InputActionInterface action,
boolean allowRepeats)
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protected void |
UtilInputHandlerDevice.createTriggers(InputActionInterface action,
int axisIndex,
int buttonIndex,
boolean allowRepeats,
InputHandler inputHandler)
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Constructors in com.jme.input.util with parameters of type InputHandler | |
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PickDevice(Spatial root,
InputHandler inputHandler)
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SyntheticTrigger(SyntheticTriggerContainer container,
InputHandler handler,
InputActionInterface action,
boolean allowRepeats,
boolean permanentlyActiveIfRepeats)
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Uses of InputHandler in com.jmex.awt.applet |
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Fields in com.jmex.awt.applet declared as InputHandler | |
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protected InputHandler |
BaseSimpleApplet.input
Handles our mouse/keyboard input. |
Methods in com.jmex.awt.applet that return InputHandler | |
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InputHandler |
SimpleJMEApplet.getInputHandler()
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InputHandler |
SimpleJMEApplet.SimpleAppletCanvasImplementor.getInputHandler()
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InputHandler |
SimpleJMEPassApplet.getInputHandler()
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InputHandler |
SimpleJMEPassApplet.SimpleAppletCanvasImplementor.getInputHandler()
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Methods in com.jmex.awt.applet with parameters of type InputHandler | |
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void |
SimpleJMEApplet.setInputHandler(InputHandler input)
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void |
SimpleJMEApplet.SimpleAppletCanvasImplementor.setInputHandler(InputHandler input)
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void |
SimpleJMEPassApplet.setInputHandler(InputHandler input)
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void |
SimpleJMEPassApplet.SimpleAppletCanvasImplementor.setInputHandler(InputHandler input)
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Uses of InputHandler in com.jmex.awt.swingui |
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Methods in com.jmex.awt.swingui that return InputHandler | |
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InputHandler |
JMEDesktop.getInputHandler()
Allows to disable input for the whole desktop and to add custom input actions. |
InputHandler |
JMEDesktopState.getInputHandler()
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Methods in com.jmex.awt.swingui with parameters of type InputHandler | |
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void |
JMEDesktop.setup(int width,
int height,
boolean mipMapping,
InputHandler inputHandlerParent)
Set up the desktop quad - may be called only once. |
Constructors in com.jmex.awt.swingui with parameters of type InputHandler | |
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JMEAction(java.lang.String name,
InputHandler inputHandler)
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JMEDesktop(java.lang.String name,
int width,
int height,
boolean mipMapping,
InputHandler inputHandlerParent)
Create a quad with a Swing-Texture. |
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JMEDesktop(java.lang.String name,
int width,
int height,
InputHandler inputHandlerParent)
Create a quad with a Swing-Texture. |
Uses of InputHandler in com.jmex.game.state |
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Fields in com.jmex.game.state declared as InputHandler | |
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protected InputHandler |
DebugGameState.input
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