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Uses of RenderState in com.jme.input |
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Methods in com.jme.input that return RenderState | |
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RenderState |
Mouse.setRenderState(RenderState rs)
setRenderState sets a render state for this node. |
Methods in com.jme.input with parameters of type RenderState | |
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RenderState |
Mouse.setRenderState(RenderState rs)
setRenderState sets a render state for this node. |
Uses of RenderState in com.jme.input.action |
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Constructors in com.jme.input.action with parameters of type RenderState | |
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KeyToggleRenderState(RenderState state,
Node owner)
instantiates a new KeyToggleRenderState object. |
Uses of RenderState in com.jme.renderer |
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Fields in com.jme.renderer declared as RenderState | |
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RenderState[] |
RenderContext.currentStates
RenderStates a Spatial contains during rendering. |
static RenderState[] |
Renderer.defaultStateList
List of default states all spatials take if none is set. |
RenderState[] |
RenderContext.enforcedStateList
List of states that override any set states on a spatial if not null. |
Methods in com.jme.renderer that return RenderState | |
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RenderState |
Renderer.createState(int type)
Deprecated. As of 2.0, use Renderer.createState(com.jme.scene.state.RenderState.StateType) instead. |
RenderState |
Renderer.createState(RenderState.StateType type)
Create a RenderState via a given RenderState.StateType type. |
RenderState |
RenderContext.getCurrentState(int state)
Deprecated. As of 2.0, use RenderContext.getCurrentState(com.jme.scene.state.RenderState.StateType) instead. |
RenderState |
RenderContext.getCurrentState(RenderState.StateType type)
Returns the specified RenderState . |
Methods in com.jme.renderer with parameters of type RenderState | |
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void |
RenderContext.enforceState(RenderState state)
Enforce a particular state. |
Uses of RenderState in com.jme.renderer.jogl |
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Methods in com.jme.renderer.jogl with parameters of type RenderState | |
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void |
JOGLRenderer.applyStates(RenderState[] states,
Geometry geom)
setStates applies the given states if and only if they are
different from the currently set states. |
Uses of RenderState in com.jme.renderer.lwjgl |
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Methods in com.jme.renderer.lwjgl with parameters of type RenderState | |
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void |
LWJGLRenderer.applyStates(RenderState[] states,
Geometry geom)
setStates applies the given states if and only if they are
different from the currently set states. |
Uses of RenderState in com.jme.renderer.pass |
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Fields in com.jme.renderer.pass declared as RenderState | |
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protected RenderState[] |
Pass.passStates
RenderStates registered with this pass - if a given state is not null it overrides the corresponding state set during rendering. |
protected RenderState[] |
ShadowedRenderPass.preStates
a place to internally save previous enforced states setup before rendering this pass |
protected RenderState[] |
Pass.savedStates
a place to internally save previous states setup before rendering this pass |
Methods in com.jme.renderer.pass that return RenderState | |
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RenderState |
Pass.getRenderState(int type)
Deprecated. As of 2.0, use Pass.getRenderState(com.jme.scene.state.RenderState.StateType) instead. |
RenderState |
Pass.getRenderState(RenderState.StateType type)
Returns the requested RenderState that this Pass currently has set or null if none is set. |
Methods in com.jme.renderer.pass with parameters of type RenderState | |
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void |
Pass.setPassState(RenderState state)
Enforce a particular state. |
Uses of RenderState in com.jme.scene |
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Fields in com.jme.scene declared as RenderState | |
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protected RenderState[] |
PassNodeState.passStates
RenderStates registered with this pass - if a given state is not null it overrides the corresponding state set during rendering. |
protected RenderState[] |
Spatial.renderStateList
The render states of this spatial. |
protected RenderState[] |
PassNodeState.savedStates
a place to internally save previous states setup before rendering this pass |
RenderState[] |
Geometry.states
The compiled list of renderstates for this geometry, taking into account ancestors' states - updated with updateRenderStates() |
Methods in com.jme.scene that return RenderState | |
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RenderState |
PassNodeState.getPassState(int renderStateType)
Deprecated. As of 2.0, use PassNodeState.getPassState(com.jme.scene.state.RenderState.StateType) instead. |
RenderState |
PassNodeState.getPassState(RenderState.StateType type)
Returns the RenderState of the given type. |
RenderState |
Spatial.getRenderState(int type)
Deprecated. As of 2.0, use Spatial.getRenderState(com.jme.scene.state.RenderState.StateType) instead. |
RenderState |
Spatial.getRenderState(RenderState.StateType type)
Returns the requested RenderState that this Spatial currently has set or null if none is set. |
RenderState |
Spatial.setRenderState(RenderState rs)
setRenderState sets a render state for this node. |
Methods in com.jme.scene with parameters of type RenderState | |
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void |
PassNodeState.setPassState(RenderState state)
Enforce a particular state. |
RenderState |
Spatial.setRenderState(RenderState rs)
setRenderState sets a render state for this node. |
Uses of RenderState in com.jme.scene.state |
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Subclasses of RenderState in com.jme.scene.state | |
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class |
BlendState
BlendState maintains the state of the blending values of a
particular node and its children. |
class |
ClipState
ClipState specifies a plane to test for clipping of the nodes. |
class |
ColorMaskState
ColorMaskState |
class |
CullState
CullState determins which side of a model will be visible when
it is rendered. |
class |
FogState
FogState maintains the fog qualities for a node and it's
children. |
class |
FragmentProgramState
FragmentProgramState |
class |
GLSLShaderObjectsState
Implementation of the GL_ARB_shader_objects extension. |
class |
LightState
LightState maintains a collection of lights up to the set
number of maximum lights allowed. |
class |
MaterialState
MaterialState defines a state to define an objects material
settings. |
class |
ShadeState
ShadeState maintains the interpolation of color between
vertices. |
class |
StencilState
The StencilState RenderState allows the user to set the attributes of the stencil buffer of the renderer. |
class |
StippleState
StippleState maintains a ByteBuffer containing the stipple mask
which is applied by glPolygonStipple(mask) .The ByteBuffer needs to be 1024 Bytes big (32x32). |
class |
TextureState
TextureState maintains a texture state for a given node and
it's children. |
class |
VertexProgramState
Implementation of the GL_ARB_vertex_program extension. |
class |
WireframeState
WireframeState maintains whether a node and it's children
should be drawn in wireframe or solid fill. |
class |
ZBufferState
ZBufferState maintains how the use of the depth buffer is to
occur. |
Methods in com.jme.scene.state that return RenderState | |
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RenderState |
RenderState.extract(java.util.Stack<? extends RenderState> stack,
Spatial spat)
Extracts from the stack the correct renderstate that should apply to the given spatial. |
Method parameters in com.jme.scene.state with type arguments of type RenderState | |
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RenderState |
RenderState.extract(java.util.Stack<? extends RenderState> stack,
Spatial spat)
Extracts from the stack the correct renderstate that should apply to the given spatial. |
Uses of RenderState in com.jme.scene.state.jogl |
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Subclasses of RenderState in com.jme.scene.state.jogl | |
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class |
JOGLBlendState
JOGLBlendState subclasses the BlendState using the JOGL API
to set OpenGL's blending state params. |
class |
JOGLClipState
JOGLClipState |
class |
JOGLColorMaskState
JOGLColorMaskState |
class |
JOGLCullState
JOGLCullState |
class |
JOGLFogState
JOGLFogState subclasses the fog state using the JOGL API to
set the OpenGL fog state. |
class |
JOGLFragmentProgramState
|
class |
JOGLLightState
JOGLLightState subclasses the Light class using the JOGL API
to access OpenGL for light processing. |
class |
JOGLMaterialState
JOGLMaterialState subclasses MaterialState using the JOGL
API to access OpenGL to set the material for a given node and it's children. |
class |
JOGLShaderObjectsState
Implementation of the GL_ARB_shader_objects extension. |
class |
JOGLShadeState
JOGLShadeState subclasses the ShadeState class using the
JOGL API to access OpenGL to set the shade state. |
class |
JOGLStencilState
JOGLStencilState |
class |
JOGLStippleState
JOGL implementation of StippleState |
class |
JOGLTextureState
JOGLTextureState subclasses the TextureState object using the
JOGL API to access OpenGL for texture processing. |
class |
JOGLVertexProgramState
Implementation of the GL_ARB_vertex_program extension. |
class |
JOGLWireframeState
JOGLWireframeState subclasses WireframeState to use the JOGL
API to access OpenGL. |
class |
JOGLZBufferState
JOGLZBufferState subclasses ZBufferState to use the JOGL API
to access OpenGL. |
Methods in com.jme.scene.state.jogl that return RenderState | |
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RenderState |
JOGLLightState.extract(java.util.Stack<? extends RenderState> stack,
Spatial spat)
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RenderState |
JOGLTextureState.extract(java.util.Stack<? extends RenderState> stack,
Spatial spat)
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Method parameters in com.jme.scene.state.jogl with type arguments of type RenderState | |
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RenderState |
JOGLLightState.extract(java.util.Stack<? extends RenderState> stack,
Spatial spat)
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RenderState |
JOGLTextureState.extract(java.util.Stack<? extends RenderState> stack,
Spatial spat)
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Uses of RenderState in com.jme.scene.state.lwjgl |
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Subclasses of RenderState in com.jme.scene.state.lwjgl | |
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class |
LWJGLBlendState
LWJGLBlendState subclasses the BlendState using the LWJGL API
to set OpenGL's blending state params. |
class |
LWJGLClipState
LWJGLClipState |
class |
LWJGLColorMaskState
LWJGLColorMaskState |
class |
LWJGLCullState
LWJGLCullState |
class |
LWJGLFogState
LWJGLFogState subclasses the fog state using the LWJGL API to
set the OpenGL fog state. |
class |
LWJGLFragmentProgramState
|
class |
LWJGLLightState
LWJGLLightState subclasses the Light class using the LWJGL API
to access OpenGL for light processing. |
class |
LWJGLMaterialState
LWJGLMaterialState subclasses MaterialState using the LWJGL
API to access OpenGL to set the material for a given node and it's children. |
class |
LWJGLShaderObjectsState
Implementation of the GL_ARB_shader_objects extension. |
class |
LWJGLShadeState
LWJGLShadeState subclasses the ShadeState class using the
LWJGL API to access OpenGL to set the shade state. |
class |
LWJGLStencilState
LWJGLStencilState |
class |
LWJGLStippleState
LWJGL implementation of StippleState |
class |
LWJGLTextureState
LWJGLTextureState subclasses the TextureState object using the
LWJGL API to access OpenGL for texture processing. |
class |
LWJGLVertexProgramState
Implementation of the GL_ARB_vertex_program extension. |
class |
LWJGLWireframeState
LWJGLWireframeState subclasses WireframeState to use the LWJGL
API to access OpenGL. |
class |
LWJGLZBufferState
LWJGLZBufferState subclasses ZBufferState to use the LWJGL API
to access OpenGL. |
Methods in com.jme.scene.state.lwjgl that return RenderState | |
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RenderState |
LWJGLLightState.extract(java.util.Stack<? extends RenderState> stack,
Spatial spat)
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RenderState |
LWJGLTextureState.extract(java.util.Stack<? extends RenderState> stack,
Spatial spat)
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Method parameters in com.jme.scene.state.lwjgl with type arguments of type RenderState | |
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RenderState |
LWJGLLightState.extract(java.util.Stack<? extends RenderState> stack,
Spatial spat)
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RenderState |
LWJGLTextureState.extract(java.util.Stack<? extends RenderState> stack,
Spatial spat)
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Uses of RenderState in com.jme.system.dummy |
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Subclasses of RenderState in com.jme.system.dummy | |
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(package private) class |
DummyRenderer.TextureStateN
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Uses of RenderState in com.jmex.effects.glsl |
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Fields in com.jmex.effects.glsl declared as RenderState | |
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protected RenderState[] |
SketchRenderPass.preStates
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Uses of RenderState in com.jmex.model.collada |
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Fields in com.jmex.model.collada declared as RenderState | |
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(package private) RenderState[] |
ColladaMaterial.stateList
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Methods in com.jmex.model.collada that return RenderState | |
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RenderState |
ColladaMaterial.getState(int index)
Deprecated. As of 2.0, use ColladaMaterial.getState(com.jme.scene.state.RenderState.StateType) instead. |
RenderState |
ColladaMaterial.getState(RenderState.StateType type)
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Methods in com.jmex.model.collada with parameters of type RenderState | |
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void |
ColladaMaterial.setState(RenderState ss)
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Uses of RenderState in com.jmex.model.ogrexml |
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Methods in com.jmex.model.ogrexml that return RenderState | |
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RenderState |
Material.getRenderState(RenderState.StateType stateType)
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RenderState |
Material.getState(int stateType)
Deprecated. The new RenderState.Statetype system should be used |
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