Class Summary |
BlendState |
BlendState maintains the state of the blending values of a
particular node and its children. |
ClipState |
ClipState specifies a plane to test for clipping of the nodes. |
ColorMaskState |
ColorMaskState |
CullState |
CullState determins which side of a model will be visible when
it is rendered. |
FogState |
FogState maintains the fog qualities for a node and it's
children. |
FragmentProgramState |
FragmentProgramState |
GLSLShaderObjectsState |
Implementation of the GL_ARB_shader_objects extension. |
LightState |
LightState maintains a collection of lights up to the set
number of maximum lights allowed. |
LightUtil |
|
MaterialState |
MaterialState defines a state to define an objects material
settings. |
RenderState |
RenderState is the base class for all states that affect the
rendering of a piece of geometry. |
ShadeState |
ShadeState maintains the interpolation of color between
vertices. |
StateRecord |
|
StencilState |
The StencilState RenderState allows the user to set the attributes of the
stencil buffer of the renderer. |
StippleState |
StippleState maintains a ByteBuffer containing the stipple mask
which is applied by glPolygonStipple(mask) .
The ByteBuffer needs to be 1024 Bytes big (32x32).
|
TextureState |
TextureState maintains a texture state for a given node and
it's children. |
VertexProgramState |
Implementation of the GL_ARB_vertex_program extension. |
WireframeState |
WireframeState maintains whether a node and it's children
should be drawn in wireframe or solid fill. |
ZBufferState |
ZBufferState maintains how the use of the depth buffer is to
occur. |