Package com.jme.util

Interface Summary
ErrorNotifier ErrorNotifier interface defines the process for communicating errors to a specified recipient.
ImageLoader Interface for image loaders.
ThrowableHandler ThrowableHandler Creator: rikard.herlitz, 2007-mar-21
 

Class Summary
AreaUtils AreaUtils is used to calculate the area of various objects, such as bounding volumes.
BinaryFileReader BinaryFileReader provides a convienience class that wraps the DataInputStream object for easier reading.
BoneDebugger BoneDebugger is responsible for visually representing a skeletal system (a heirarchy of Bone nodes).
BumpMapColorController  
CloneConfiguration A set of configuration describing how fields will be treated during the cloning process including ignoring and shallow copying fields by name.
CloneImportExport A JMEImporter and JMEExporter that stores the capsule information locally in a hash from Savable to info.
Debug Just a simple flag holder for runtime stripping of various jME logging and debugging features.
GameTask<V> GameTask is used in GameTaskQueue to manage tasks that have yet to be accomplished.
GameTaskQueue GameTaskQueue is a simple queueing system to enqueue tasks that need to be accomplished in the OpenGL thread and get back a Future object to be able to retrieve a return from the Callable that was passed in.
GameTaskQueueManager GameTaskQueueManager is just a simple Singleton class allowing easy access to task queues.
ImageUtils  
LittleEndien LittleEndien is a class to read littleendien stored data via a InputStream.
NanoTimer NanoTimer is a System.nanoTime implementation of Timer.
SortUtil Quick and merge sort implementations that create no garbage, unlike Arrays.sort(long[]).
TextureKey TextureKey provides a way for the TextureManager to cache and retrieve Texture objects.
TextureManager TextureManager provides static methods for building a Texture object.
Timer Timer is the base class for a high resolution timer.
WeakIdentityCache<K,V> This class is not unsimiliar to the Map interface.