|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectcom.jme.app.AbstractGame
com.jme.app.BaseGame
com.jme.app.BaseSimpleGame
com.jme.app.SimplePassGame
public abstract class SimplePassGame
Adds multi-pass rendering management to BaseSimpleGame
.
Nested Class Summary |
---|
Nested classes/interfaces inherited from class com.jme.app.BaseGame |
---|
BaseGame.BaseGameSettings |
Nested classes/interfaces inherited from class com.jme.app.AbstractGame |
---|
AbstractGame.ConfigShowMode |
Field Summary | |
---|---|
protected BasicPassManager |
pManager
|
Fields inherited from class com.jme.app.BaseSimpleGame |
---|
alphaBits, cam, depthBits, graphNode, input, lightState, pause, rootNode, samples, showBounds, showDepth, showGraphs, showNormals, statNode, stencilBits, timer, tpf, wireState |
Fields inherited from class com.jme.app.BaseGame |
---|
throwableHandler |
Fields inherited from class com.jme.app.AbstractGame |
---|
display, finished, settings |
Constructor Summary | |
---|---|
SimplePassGame()
|
Method Summary | |
---|---|
protected void |
doDebug(Renderer r)
|
protected void |
initGame()
Creates pass manager then calls super.initGame(); |
protected void |
render(float interpolation)
This is called every frame in BaseGame.start(), after update() |
protected void |
update(float interpolation)
This is called every frame in BaseGame.start() |
Methods inherited from class com.jme.app.BaseSimpleGame |
---|
cameraParallel, cameraPerspective, cleanup, initSystem, quit, reinit, setupStatGraphs, setupStats, simpleInitGame, simpleRender, simpleUpdate, updateInput |
Methods inherited from class com.jme.app.BaseGame |
---|
getNewSettings, getThrowableHandler, setThrowableHandler, start |
Methods inherited from class com.jme.app.AbstractGame |
---|
assertDisplayCreated, finish, getAttributes, getVersion, setConfigShowMode, setConfigShowMode |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
---|
protected BasicPassManager pManager
Constructor Detail |
---|
public SimplePassGame()
Method Detail |
---|
protected final void update(float interpolation)
update
in class BaseSimpleGame
interpolation
- unused in this implementationAbstractGame.update(float interpolation)
protected final void render(float interpolation)
render
in class BaseSimpleGame
interpolation
- unused in this implementationAbstractGame.render(float interpolation)
protected final void initGame()
initGame
in class BaseSimpleGame
BaseSimpleGame.initGame()
protected void doDebug(Renderer r)
doDebug
in class BaseSimpleGame
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |