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Packages that use Bone | |
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com.jme.animation | |
com.jme.scene | |
com.jmex.model.collada |
Uses of Bone in com.jme.animation |
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Fields in com.jme.animation declared as Bone | |
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Bone |
BoneInfluence.bone
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protected Bone |
SkinNode.skeleton
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Methods in com.jme.animation that return Bone | |
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Bone |
BoneTransform.getBone()
returns the bone that this BoneTransform is responsible for updating. |
Bone |
HardpointCollection.getHardpoint(int index)
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Bone |
HardpointCollection.getHardpoint(java.lang.String name)
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Bone |
Bone.getRootSkeleton()
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Bone |
SkinNode.getSkeleton()
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Bone |
BoneAnimation.getSourceBone()
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Bone[] |
HardpointCollection.toArray()
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Methods in com.jme.animation with parameters of type Bone | |
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void |
SkinNode.addBoneInfluence(int geomIndex,
int vert,
Bone bone,
float weight)
addBoneInfluence defines how a vertex will be affected by a bone. |
ConnectionPoint |
SkinNode.addConnectionPoint(java.lang.String name,
Bone b)
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void |
HardpointCollection.addHardpoint(Bone hardpoint)
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void |
HardpointCollection.addHardpoints(Bone[] newHardpoints)
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void |
BoneInfluence.assignBone(Bone b)
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boolean |
BoneAnimation.assignSkeleton(Bone b)
Assigns this animation to a provided skeleton. |
void |
Bone.copyBindings(Bone newBone)
copyBindings sets the bone's bone matrix of an incoming skeleton (or subskeleton) to that of the matching bone of this skeleton. |
boolean |
BoneTransform.findBone(Bone b)
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void |
HardpointCollection.removeHardpoint(Bone hardpoint)
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void |
BoneTransform.setBone(Bone b)
defines the bone that the controller will be affecting. |
void |
BoneTransform.setCurrentFrame(int frame,
Bone source,
Spatial destination,
float diffModifier,
AnimationProperties props)
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void |
BoneTransform.setCurrentFrame(int frame,
float blend,
Bone source,
Spatial destination,
float diffModifier,
AnimationProperties props)
setCurrentFrame will set the current frame from the bone. |
void |
AnimationController.setSkeleton(Bone b)
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void |
SkinNode.setSkeleton(Bone b)
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void |
BoneAnimation.setSourceBone(Bone sourceBone)
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Method parameters in com.jme.animation with type arguments of type Bone | |
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void |
HardpointCollection.addHardpoints(java.util.ArrayList<Bone> newHardpoints)
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Constructors in com.jme.animation with parameters of type Bone | |
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BoneAnimation(java.lang.String name,
Bone bone,
int numKeyframes)
Creates a new, linear-interpolating BoneAnimation with a name, the bone it will control and the number of keyframes it will have. |
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BoneInfluence(Bone boneIndex,
float weight)
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BoneTransform(Bone bone,
int frames)
Constructor defines the bone that will be transformed as well as how many transform keyframes that exist. |
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BoneTransform(Bone bone,
Matrix4f[] transforms)
Constructor defines the bone and the list of transforms to use. |
Uses of Bone in com.jme.scene |
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Constructors in com.jme.scene with parameters of type Bone | |
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ConnectionPoint(java.lang.String name,
Bone target)
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Uses of Bone in com.jmex.model.collada |
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Methods in com.jmex.model.collada that return Bone | |
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static Bone |
ColladaImporter.getSkeleton(java.lang.String id)
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