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Packages that use GameState | |
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com.jmex.awt.swingui | |
com.jmex.game.state | |
com.jmex.game.state.load |
Uses of GameState in com.jmex.awt.swingui |
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Subclasses of GameState in com.jmex.awt.swingui | |
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class |
JMEDesktopState
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Uses of GameState in com.jmex.game.state |
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Classes in com.jmex.game.state with type parameters of type GameState | |
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class |
BasicGameStateNode<G extends GameState>
BasicGameStateNode this is identical to BasicGameState except it allows
you to add additional GameStates as children beneath it. |
class |
GameStateNode<G extends GameState>
GameStateNode maintains a list of other GameState s
to process (update and render). |
Subclasses of GameState in com.jmex.game.state | |
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class |
BasicGameState
BasicGameState should be a good foundation of any GameState really. |
class |
BasicGameStateNode<G extends GameState>
BasicGameStateNode this is identical to BasicGameState except it allows
you to add additional GameStates as children beneath it. |
class |
CameraGameState
A typical game state that initializes a rootNode, camera and a ZBufferState. |
class |
CameraGameStateDefaultCamera
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class |
DebugGameState
TestGameState provides an extremely basic gamestate with
various testing features pre-implemented. |
class |
FPSGameState
FPSGameState is a simple extension of TextGameState to display the
frames per second. |
class |
GameStateManager
GameStateManager is nothing more than a singleton
GameStateNode . |
class |
GameStateNode<G extends GameState>
GameStateNode maintains a list of other GameState s
to process (update and render). |
class |
StatisticsGameState
A GameState which displays some useful statistics like FPS, avg. |
class |
TextGameState
TextGameState provides a GameState that can be used to display simple text. |
Methods in com.jmex.game.state that return GameState | |
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GameState |
GameStateNode.getChild(java.lang.String name)
getChild returns the first child found with
exactly the given name (case sensitive). |
Methods in com.jmex.game.state with parameters of type GameState | |
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void |
GameStateNode.detachChild(GameState state)
Detaches a given child. |
Uses of GameState in com.jmex.game.state.load |
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Subclasses of GameState in com.jmex.game.state.load | |
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class |
LoadingGameState
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class |
TransitionGameState
TransitionGameState The transition game state provides additional functionality to LoadingGameState. |
Constructors in com.jmex.game.state.load with parameters of type GameState | |
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TransitionFadeIn(float lifeInSeconds,
GameState leadIn,
TransitionGameState transition)
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TransitionGameState(GameState leadIn,
int steps,
java.net.URL imagePath)
Constructs a new Transition state fading from one game state to another. |
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TransitionGameState(GameState leadIn,
java.net.URL imagePath)
Constructs a new Transition state fading from one game state to another. |
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