Uses of Class
com.jme.animation.BoneAnimation

Packages that use BoneAnimation
com.jme.animation   
com.jmex.model.collada   
 

Uses of BoneAnimation in com.jme.animation
 

Methods in com.jme.animation that return BoneAnimation
 BoneAnimation AnimationController.getActiveAnimation()
           
 BoneAnimation AnimationController.getAnimation(int i)
           
 BoneAnimation AnimationController.getAnimation(java.lang.String name)
           
 BoneAnimation AnimationController.getBlendAnimation()
           
 BoneAnimation BoneAnimation.getSubanimation(int i)
          returns a child animation from a given index.
 

Methods in com.jme.animation that return types with arguments of type BoneAnimation
 java.util.ArrayList<BoneAnimation> AnimationController.getAnimations()
           
 

Methods in com.jme.animation with parameters of type BoneAnimation
 void AnimationController.addAnimation(BoneAnimation bac)
           
 void AnimationEventManager.addAnimationEvent(BoneAnimation ba, java.lang.Integer key, AnimationEvent data)
          Adds a single animation event to the list of events for a specified animation at a given keyframe.
 void BoneAnimation.addBoneAnimation(BoneAnimation ba)
          addBoneAnimation adds a child animation to this animation.
 void AnimationEventManager.bind(BoneAnimation key, BoneAnimation original)
           
 java.util.HashMap<java.lang.Integer,java.util.ArrayList<AnimationEvent>> AnimationEventManager.getAllEvents(BoneAnimation key)
          retrieves all events assigned to a BoneAnimation.
 java.util.ArrayList<AnimationEvent> AnimationEventManager.getAnimationEventList(BoneAnimation ba, java.lang.Integer key)
           
 java.util.ArrayList<AnimationEvent> AnimationEventManager.getEvents(BoneAnimation key, int frame)
          Obtains a list of events for a given animation at a specified frame.
 java.lang.Integer[] AnimationEventManager.getFrames(BoneAnimation key)
          returns a list of frames that contain events for a given bone animation.
 void AnimationController.removeAnimation(BoneAnimation bac)
           
 boolean AnimationEventManager.removeAnimationEvent(BoneAnimation ba, java.lang.Integer key, AnimationEvent event)
           
 java.util.ArrayList<AnimationEvent> AnimationEventManager.removeAnimationEventList(BoneAnimation ba, java.lang.Integer key)
           
 void AnimationController.setActiveAnimation(BoneAnimation bac)
           
 void AnimationController.setActiveAnimation(BoneAnimation bac, boolean blend, float time, boolean sync)
           
 void SkinNode.setAnimation(BoneAnimation anim)
           
 void AnimationEventManager.setAnimationEventList(BoneAnimation key, java.util.HashMap<java.lang.Integer,java.util.ArrayList<AnimationEvent>> data)
          stores a map of animation events for a specified animation.
 void AnimationController.setBlendAnimation(BoneAnimation blendAnimation, float blendTime, boolean sync)
           
 

Uses of BoneAnimation in com.jmex.model.collada
 

Methods in com.jmex.model.collada that return BoneAnimation
static BoneAnimation ColladaImporter.getAnimationController(java.lang.String id)