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java.lang.Objectcom.jme.renderer.pass.ProximityShadowGate
public class ProximityShadowGate
Constructor Summary | |
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ProximityShadowGate(Camera cam,
float distance)
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Method Summary | |
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boolean |
shouldDrawShadows(TriMesh mesh)
Give a hint to the shadow render pass as to whether a given triangle mesh is a candidate for shadow drawing. |
boolean |
shouldUpdateShadows(TriMesh mesh)
Give a hint to the shadow render pass as to whether a given triangle mesh is a candidate for shadow updates. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public ProximityShadowGate(Camera cam, float distance)
Method Detail |
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public boolean shouldDrawShadows(TriMesh mesh)
ShadowGate
shouldDrawShadows
in interface ShadowGate
mesh
- the mesh to check
public boolean shouldUpdateShadows(TriMesh mesh)
ShadowGate
shouldUpdateShadows
in interface ShadowGate
mesh
- the mesh to check
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