Uses of Package
com.jmex.model.ogrexml.anim

Packages that use com.jmex.model.ogrexml.anim
com.jmex.model.ogrexml.anim   
 

Classes in com.jmex.model.ogrexml.anim used by com.jmex.model.ogrexml.anim
Animation
          Combines mesh and bone animations into one class for easier access
Bone
           
BoneAnimation
          Bone animation updates each of it's tracks with the skeleton and time to apply the animation.
BoneTrack
          Contains a list of transforms and times for each keyframe.
MeshAnimation
           
MeshAnimationController
           
OgreMesh
          Holds the bind pose, lod levels and a weightbuffer that defines vertex->bone/weight associations.
Pose
          A pose is a list of offsets that say where a mesh verticles should be for this pose.
PoseTrack
          A single track of pose animation associated with a certain mesh.
PoseTrack.PoseFrame
           
Skeleton
          A skeleton is a hierarchy of bones.
Track
          A single track of mesh animation (either morph or pose based).
WeightBuffer
          WeightBuffer contains associations of vertexes to bones and their weights.