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Uses of Node in com.jme.animation |
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Subclasses of Node in com.jme.animation | |
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class |
Bone
Bone defines a scenegraph node that defines a single bone object within a skeletal system. |
class |
SkinNode
SkinNode defines a scene node that contains skinned mesh data. |
Fields in com.jme.animation declared as Node | |
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protected Node |
SkinNode.skins
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Methods in com.jme.animation that return Node | |
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Node |
SkinNode.getSkins()
getSkin returns the skins (Geometry objects) that the SkinNode is currently controlling. |
Methods in com.jme.animation with parameters of type Node | |
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void |
SkinNode.setSkins(Node skins)
setSkin sets the skin that the SkinNode will affect. |
Uses of Node in com.jme.app |
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Fields in com.jme.app declared as Node | |
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protected Node |
BaseSimpleGame.graphNode
The root node for our stats graphs. |
protected Node |
BaseSimpleGame.rootNode
The root of our normal scene graph. |
protected Node |
SimpleHeadlessApp.rootNode
The root of our normal scene graph. |
protected Node |
BaseSimpleGame.statNode
The root node for our stats and text. |
Uses of Node in com.jme.bounding |
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Methods in com.jme.bounding with parameters of type Node | |
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void |
CollisionTree.construct(int childIndex,
Node parent,
boolean doSort)
Recreate this Collision Tree for the given Node and child index. |
Uses of Node in com.jme.input.action |
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Constructors in com.jme.input.action with parameters of type Node | |
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KeyToggleRenderState(RenderState state,
Node owner)
instantiates a new KeyToggleRenderState object. |
Uses of Node in com.jme.light |
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Subclasses of Node in com.jme.light | |
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class |
LightNode
LightNode defines a scene node that contains and maintains a
light object. |
class |
SimpleLightNode
Started Date: Jul 21, 2004 SimpleLightNode defines a scene node that contains and maintains a
light object. |
Uses of Node in com.jme.renderer.pass |
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Fields in com.jme.renderer.pass declared as Node | |
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protected Node |
ShadowedRenderPass.volumeNode
node used to gather and hold shadow volumes for rendering. |
Uses of Node in com.jme.scene |
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Subclasses of Node in com.jme.scene | |
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class |
BillboardNode
BillboardNode defines a node that always orients towards the
camera. |
class |
CameraNode
CameraNode defines a node that contains a camera object. |
class |
ConnectionPoint
|
class |
ImposterNode
ImposterNode |
class |
PassNode
PassNode Creator: rikard.herlitz, 2007-maj-10 |
class |
SharedNode
SharedNode allows the sharing of data |
class |
Skybox
A Box made of textured quads that simulate having a sky, horizon and so forth around your scene. |
class |
SwitchNode
SwitchNode defines a node that maintains a single active child
at a time. |
Fields in com.jme.scene declared as Node | |
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protected Node |
Spatial.parent
Spatial's parent, or null if it has none. |
protected Node |
ImposterNode.quadScene
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Methods in com.jme.scene that return Node | |
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Node |
Spatial.getParent()
getParent retrieve's this node's parent. |
Methods in com.jme.scene with parameters of type Node | |
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boolean |
Spatial.hasAncestor(Node ancestor)
determines if the provided Node is the parent, or parent's parent, etc. |
protected void |
Spatial.setParent(Node parent)
Called by attachChild(Spatial) and
detachChild(Spatial) - don't call directly. |
Constructors in com.jme.scene with parameters of type Node | |
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SharedNode(Node target)
Constructor creates a new SharedNode object. |
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SharedNode(java.lang.String name,
Node target)
Constructor creates a new SharedNode object. |
Uses of Node in com.jme.scene.lod |
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Subclasses of Node in com.jme.scene.lod | |
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class |
DiscreteLodNode
DiscreteLodNode |
Uses of Node in com.jme.scene.shape |
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Subclasses of Node in com.jme.scene.shape | |
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class |
Arrow
A cylinder with a pyramid at one end. |
class |
AxisRods
Three coloured arrows, one pointing along each axis. |
Uses of Node in com.jme.system.canvas |
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Fields in com.jme.system.canvas declared as Node | |
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protected Node |
SimpleCanvasImpl.rootNode
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protected Node |
SimplePassCanvasImpl.rootNode
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Methods in com.jme.system.canvas that return Node | |
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Node |
SimpleCanvasImpl.getRootNode()
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Node |
SimplePassCanvasImpl.getRootNode()
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Uses of Node in com.jme.util |
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Methods in com.jme.util with parameters of type Node | |
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protected void |
BumpMapColorController.addChildren(Node parent)
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Uses of Node in com.jme.util.stat.graph |
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Fields in com.jme.util.stat.graph declared as Node | |
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protected Node |
LineGrapher.graphRoot
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protected Node |
TabledLabelGrapher.graphRoot
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protected Node |
TimedAreaGrapher.graphRoot
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Uses of Node in com.jmex.awt.applet |
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Fields in com.jmex.awt.applet declared as Node | |
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protected Node |
BaseSimpleApplet.graphNode
The root node for our stats graphs. |
protected Node |
BaseSimpleApplet.rootNode
The root of our normal scene graph. |
protected Node |
BaseSimpleApplet.statNode
The root node for our stats and text. |
protected Node |
SimpleJMEApplet.SimpleAppletCanvasImplementor.statNode
The root node for our stat graphs. |
protected Node |
SimpleJMEPassApplet.SimpleAppletCanvasImplementor.statNode
The root node of our stat graphs. |
Methods in com.jmex.awt.applet that return Node | |
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Node |
SimpleJMEApplet.getRootNode()
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Node |
SimpleJMEPassApplet.getRootNode()
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Node |
SimpleJMEApplet.getStatNode()
|
Node |
SimpleJMEApplet.SimpleAppletCanvasImplementor.getStatNode()
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Node |
SimpleJMEPassApplet.getStatNode()
|
Node |
SimpleJMEPassApplet.SimpleAppletCanvasImplementor.getStatNode()
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Uses of Node in com.jmex.awt.swingui |
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Methods in com.jmex.awt.swingui that return Node | |
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Node |
JMEDesktopState.getGUINode()
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Methods in com.jmex.awt.swingui with parameters of type Node | |
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protected void |
JMEDesktop.setParent(Node parent)
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Uses of Node in com.jmex.effects |
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Subclasses of Node in com.jmex.effects | |
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class |
LensFlare
LensFlare Lens flare effect for jME. |
Methods in com.jmex.effects that return Node | |
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Node |
LensFlare.getRootNode()
getter for field rootNode |
Methods in com.jmex.effects with parameters of type Node | |
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void |
LensFlare.setRootNode(Node value)
setter for field rootNode |
Uses of Node in com.jmex.effects.particles |
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Subclasses of Node in com.jmex.effects.particles | |
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class |
ParticleLines
ParticleLines is a particle system that uses Line as its underlying geometric data. |
class |
ParticleMesh
ParticleMesh is a particle system that uses TriMesh as its underlying geometric data. |
class |
ParticlePoints
ParticlePoints is a particle system that uses Point as its underlying geometric data. |
class |
ParticleSystem
ParticleGeometry is an abstract class representing a particle system. |
Uses of Node in com.jmex.effects.transients |
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Subclasses of Node in com.jmex.effects.transients | |
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class |
FadeInOut
A FadeInOut object is made to be controlled by a
FadeInOutController . |
class |
Transient
A Transient is a node that has "stages" in its life. |
Methods in com.jmex.effects.transients that return Node | |
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Node |
FadeInOut.getFadeInNode()
Returns the node this object is fading into. |
Node |
FadeInOut.getFadeOutNode()
Returns the node this object is fading from. |
Methods in com.jmex.effects.transients with parameters of type Node | |
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void |
FadeInOut.setFadeInNode(Node fade)
Sets the node that this object will fade into. |
void |
FadeInOut.setFadeOutNode(Node fade)
Sets the node this object will fade from. |
Constructors in com.jmex.effects.transients with parameters of type Node | |
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FadeInOut(java.lang.String name,
Geometry fade,
Node out,
Node in,
ColorRGBA c)
Creates a new FadeInOut node. |
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FadeInOut(java.lang.String name,
Geometry fade,
Node out,
Node in,
ColorRGBA c,
float s)
Creates a new FadeInOut node. |
Uses of Node in com.jmex.effects.water |
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Fields in com.jmex.effects.water declared as Node | |
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protected Node |
WaterRenderPass.skyBox
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Methods in com.jmex.effects.water with parameters of type Node | |
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void |
WaterRenderPass.setSkybox(Node skyBox)
Sets up a node to be transformed and clipped for skybox usage |
Uses of Node in com.jmex.font3d |
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Subclasses of Node in com.jmex.font3d | |
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class |
Text3D
This class represents a peace of text compiled using the Font3D#createText(String, String, int, boolean, boolean, boolean) . |
Fields in com.jmex.font3d declared as Node | |
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(package private) Node |
Font3D.renderNode
|
Methods in com.jmex.font3d that return Node | |
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Node |
Font3D.getRenderNode()
This method is used when text wants to render, much like the shared |
Uses of Node in com.jmex.game.state |
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Fields in com.jmex.game.state declared as Node | |
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protected Node |
BasicGameState.rootNode
The root of this GameStates scenegraph. |
protected Node |
BasicGameStateNode.rootNode
The root of this GameStates scenegraph. |
protected Node |
TextGameState.textNode
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Methods in com.jmex.game.state that return Node | |
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Node |
BasicGameState.getRootNode()
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Node |
BasicGameStateNode.getRootNode()
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Node |
CameraGameStateDefaultCamera.getRootNode()
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Uses of Node in com.jmex.game.state.load |
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Fields in com.jmex.game.state.load declared as Node | |
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protected Node |
LoadingGameState.rootNode
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Uses of Node in com.jmex.model |
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Methods in com.jmex.model that return Node | |
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abstract Node |
Loader.fetchCopy()
Returns a copy of the previously loaded file. |
Node |
Loader.load(java.lang.String s)
Loads a MilkShape file from the path in the string s. |
abstract Node |
Loader.load(java.net.URL url)
Loads a URL, similar to load(String s) |
Uses of Node in com.jmex.model.collada |
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Methods in com.jmex.model.collada that return Node | |
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static Node |
ColladaImporter.getModel()
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Uses of Node in com.jmex.model.converters |
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Methods in com.jmex.model.converters with parameters of type Node | |
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static SpatialTransformer |
MaxToJme.findController(Node model)
This function returns the controller of a loaded 3ds model. |
static KeyframeController |
Md2ToJme.findController(Node model)
This function returns the KeyframeController that animates an MD2 converted mesh. |
static KeyframeController |
Md3ToJme.findController(Node model)
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static JointController |
MilkToJme.findController(Node model)
This function returns the controller of a loaded Milkshape3D model. |
Uses of Node in com.jmex.model.converters.maxutils |
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Methods in com.jmex.model.converters.maxutils that return Node | |
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Node |
TDSFile.buildScene()
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Uses of Node in com.jmex.model.ogrexml |
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Subclasses of Node in com.jmex.model.ogrexml | |
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class |
OgreEntityNode
An ogreloader-specific com.jme.scene.Node. |
Methods in com.jmex.model.ogrexml that return Node | |
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static Node |
MeshCloner.cloneMesh(Node sourceMesh)
|
Node |
SceneLoader.getScene()
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Methods in com.jmex.model.ogrexml with parameters of type Node | |
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static Node |
MeshCloner.cloneMesh(Node sourceMesh)
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void |
SceneLoader.loadNode(Node targetJmeNode,
org.w3c.dom.Node sourceXmlNode)
Populates the specified jME Node with data from the specified XML Node. |
static void |
MeshCloner.setDL(Node sourceMesh)
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static void |
MeshCloner.setLODLevel(Node sourceMesh,
int level)
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static void |
MeshCloner.setVBO(Node sourceMesh)
|
Uses of Node in com.jmex.model.ogrexml.anim |
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Fields in com.jmex.model.ogrexml.anim declared as Node | |
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(package private) Node |
Bone.attachNode
The attachment node. |
Methods in com.jmex.model.ogrexml.anim that return Node | |
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Node |
Bone.getAttachmentsNode()
Returns the attachment node. |
Uses of Node in com.jmex.model.util |
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Methods in com.jmex.model.util that return Node | |
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Node |
ModelLoader.ModelLoaderCallable.call()
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static Node |
ModelLoader.loadModel(java.io.File file)
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static Node |
ModelLoader.loadModel(java.lang.String file)
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Uses of Node in com.jmex.terrain |
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Subclasses of Node in com.jmex.terrain | |
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class |
TerrainPage
TerrainPage is used to build a quad tree of terrain blocks. |
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