3 #include "AbstractGeometryFilter.h" 32 void loadDv(std::string
const & pathString);
void loadMaterial()
Load specified material for Detailed Voxels. If no material was specified, then none is loaded...
Definition: DetailedVoxelLoader.cpp:94
DetailedVoxelLoader()
Constructor for detailed voxel loader.
Definition: DetailedVoxelLoader.h:20
void loadDv(std::string const &pathString)
Load a Detailed Voxels file.
Definition: DetailedVoxelLoader.cpp:54
Loader for deatiled voxel geometries.
Definition: DetailedVoxelLoader.h:11
void loadLadlut()
Load specified ladlut for Detailed Voxels. If no ladlut was specified, then none is loaded...
Definition: DetailedVoxelLoader.cpp:109
ScenePart * run() override
Definition: DetailedVoxelLoader.cpp:12
Class representing a scene part.
Definition: ScenePart.h:16
Abstract class defining asset loading filters common behavior.
Definition: AbstractGeometryFilter.h:18