5 #include <boost/serialization/base_object.hpp> 12 friend class boost::serialization::access;
13 template<
class Archive>
14 void serialize(Archive &ar,
const unsigned int version) {
30 std::string
name =
"Unnamed Asset";
47 return sourceFilePath +
"#" +
id;
Base class for all assets.
Definition: Asset.h:10
std::string sourceFilePath
Path to asset file.
Definition: Asset.h:34
std::string name
Asset name.
Definition: Asset.h:30
std::string getLocationString()
Obtain asset location string.
Definition: Asset.h:46
std::string id
Asset identifier.
Definition: Asset.h:26