Published May 25, 2020 | Version 1.0
Conference paper Open

RoboSTEAM Project Systematic Mapping: Challenge Based Learning and Robotics

  • 1. University of Leon
  • 2. Instituto Politécnico de Bragança
  • 3. University of Salamanca

Description

STEAM Education is nowadays a key element for

our current digital society. Integrating STEAM and developing

competences such as Computational Thinking is highly

demanded by the industry and higher education institutions. In

order to do so new methodological approaches are required.

RoboSTEAM project is an Erasmus+ project defined to address

these topics by using of physical devices and robotics employing

Challenge Based Learning methodology. One of the first steps

in the project development is the definition of current landscape

in the research field. Which means to carry out a literature

mapping that considers previous applications of Challenge

Based Learning in STEAM education and use of robots and

physical devices to do so. This paper shows the mapping review

process and the main results obtained. The mapping analyze 242

candidate works from the most relevant bibliographic sources

and selected 54. Form them it was possible to see that there are

not many initiatives on STEM Education related to Challenge

base learning and the most of them are specially focused on the

application of specific tools and in the development of concrete

competences.

Files

1182-pre.pdf

Files (384.7 kB)

Name Size Download all
md5:0e0e1559b404af3ea5ff3a72e4c28cf2
384.7 kB Preview Download