MNE-CPP  beta 1.0
renderableentity.cpp
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36 
37 #include "renderableentity.h"
38 
39 using namespace DISP3DNEWLIB;
40 
41 RenderableEntity::RenderableEntity(Qt3D::QNode *parent)
42  : Qt3D::QEntity(parent)
43  //, m_mesh(new Qt3D::QMesh())
44  , m_transform(new Qt3D::QTransform())
45  , m_rotateTransform(new Qt3D::QRotateTransform())
46  , m_scaleTransform(new Qt3D::QScaleTransform())
47  , m_translateTransform(new Qt3D::QTranslateTransform())
48 {
49  m_transform->addTransform(m_rotateTransform);
50  m_transform->addTransform(m_scaleTransform);
51  m_transform->addTransform(m_translateTransform);
52  //addComponent(m_mesh);
53  addComponent(m_transform);
54 }
55 
56 RenderableEntity::~RenderableEntity()
57 {
58 
59 }
60 
61 //void RenderableEntity::setMesh(Qt3D::QMesh* mesh)
62 //{
63 // if(m_mesh)
64 // delete m_mesh;
65 
66 // m_mesh = mesh;
67 //}
68 
69 //Qt3D::QMesh *RenderableEntity::mesh() const
70 //{
71 // return m_mesh;
72 //}
73 
74 Qt3D::QScaleTransform *RenderableEntity::scaleTransform() const
75 {
76  return m_scaleTransform;
77 }
78 
79 Qt3D::QTranslateTransform *RenderableEntity::translateTransform() const
80 {
81  return m_translateTransform;
82 }
83 
84 Qt3D::QRotateTransform *RenderableEntity::rotateTransform() const
85 {
86  return m_rotateTransform;
87 }