27th Annual Mersivity / Water-HCI Symposium
Creators
-
Mann, Steve
(Editor)
-
Condry, Michael
(Editor)1, 2
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Kumar, Nishant
(Editor)3
- Tzanetakis, Despina (Researcher)
- Mann, Christina (Researcher)
- Aksu, Ahmet Sencer (Researcher)
- Lee, Somin Mindy (Researcher)
- Seitz, Mitchell (Researcher)
- Poon, Homey (Researcher)
- Jeong, Rocklen (Researcher)
- Hosseingholizadeh, Aydin (Researcher)
- Ossias, Harrison (Researcher)
- Fan, Eric (Researcher)
- Ma, Jessy (Researcher)
- Wang, Jonathon (Researcher)
- Uppal, Chahit (Researcher)
- Wood, Nicholas (Researcher)
- Andrade, João Pedro Bicalho (Researcher)
- Chow, Anne (Researcher)
- Maciesowicz, Matthew (Researcher)
- Zelenovic, Danilo (Researcher)
- Ji, Xu (Researcher)
- Fan, Mao (Researcher)
- Li, ChuanZhi (Researcher)
- Sharma, Tanish (Researcher)
Description
This Proceedings presents a collection of papers and other research associated with the 27th Annual Mersivity / Water-HCI Symposium held at HTO Beach, which is Toronto's last remaining and only accessible beach (i.e. in which a wheelchair can come all the way to the water's edge).
Mersivity is socio-cyber-physical technology that connect us to each other and to our surroundings (environment), i.e. XR / XI / XIR (eXtended Reality, eXtended Intelligence, eXtended Intelligent Reality) for humanity and Earth, where XI (or equivalently XR, XIR) is not merely a broad umbrella term to interpolate between the “alphabet soup” of the realities (VR, AR, MR, DR, etc.) and Intelligences/Internets (AI, spatial computing, Internet of Things, Digital Twin, etc.), but, more importantly, to eXtrapolate beyond them.
Mersivity embodies wearable AI, physical AI, sustainable AI, and the like, in service of us and our world, as well as “cyborg” technologies and technological prostheses. Many examples of Mersivity involve adaptive technology that helps individuals, thus accessibility is an important element of Mersivity.
Mersivity is at the nexus of the physical world of "atoms", the cyber world of "bits", and the social world of "genes".
WaterHCI is the branch of Mersivity that focuses on the physical world with an emphasis on water, water stewardship, water conservation, and, most notably, water-human-computer interaction, and, more generally water-human-technology interaction. Water-HCI is particularly relevant because the world’s earliest example of “cyborg” technology is the vessel (e.g. “boat”, raft, paddleboard, etc.), an invention that predates the invention of the wheel, the invention of clothing, and even homo-sapiens. Vessels represent an example of the broader class of technologies known as “vironments” that separate our “invironment” (us as individuals or groups) from our environment (our surroundings). Vironmentalism is the study, science, engineering, practice, and art of clothes, vehicles, vessels, and the like, which is integral to the concept of Mersivity.
Files
Mersivity2025_Proceedings.pdf
Files
(26.3 MB)
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Additional details
Dates
- Accepted
-
2025-08