Published June 30, 2025 | Version CC-BY-NC-ND 4.0
Journal article Open

Anti-Cheat and Cybersecurity in eSports and Gaming: A Case Study

  • 1. Department of Computer Science, Ajeenkya D.Y. Patil University, Pune (Maharashtra), India.
  • 1. Department of Computer Science, Ajeenkya D.Y. Patil University, Pune (Maharashtra), India.

Description

Abstract: The esports and gaming industry is growing rapidly, which is drawing the attention of cybersecurity threats and cheating that compromise competitive integrity. This case study examines the implementation of anti-cheat technology and cybersecurity in the gaming ecosystem, focusing on its effectiveness and limitations. It highlights various types of cheating methods, such as aimbots, wallhacks, and account hijacking. It examines how game developers and tournament organisers can tackle these threats through technical and policybased solutions. This case study will analyse the impact of cheating on player trust, game balance and viability of eSports. By studying real-world examples and current industry practices, this research will show the need for continuous innovation in cybersecurity to protect the digital competition

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Dates

Accepted
2025-06-15
Manuscript received on 24 April 2025 | First Revised Manuscript received on 30 May 2025 | Second Revised Manuscript received on 05 June 2025 | Manuscript Accepted on 15 June 2025 | Manuscript published on 30 June 2025.

References