article_metadata: Patricia A McDaniel Susan R Forsyth
article_metadata: 10.1371/journal.pone.0220407
article_metadata: PLoS One
article_metadata: 2019 Jul 25;14(7):e0220407.
article_metadata: CC BY
article_metadata: https://pubmed.ncbi.nlm.nih.gov/31344096/
article_metadata: Advertising / methods Marketing / methods Tobacco Industry / economics Tobacco Industry / history Tobacco Industry / methods Tobacco Industry / trends Tobacco Products / economics Tobacco Products / supply & distribution Video Games / psychology Video Games / trends
article_metadata: Advertising / methods Marketing / methods Tobacco Industry / economics Tobacco Industry / history Tobacco Industry / methods Tobacco Industry / trends Tobacco Products / economics Tobacco Products / supply & distribution Video Games / psychology Video Games / trends Historical Article Research Support, Non-U.S. Gov't Adolescent Adult Advertising / trends Craving / physiology History, 20th Century History, 21st Century Humans Internet Product Packaging / methods Young Adult
article_metadata: PMC6657901
article_metadata: 31344096
article_metadata: Exploiting the "video game craze": A case study of the tobacco industry's use of video games as a marketing tool
article_metadata: 2019