case_images: PMC10289551_01
case_images: Icon-based Instructions for the Gravity Racer activity. The graphics depicted assembly-style instructions for making a canonical car.
case_images: fpsyg-14-1120186-g001.jpg
case_images: PMC10289551_01_fpsyg-14-1120186-g001.jpg
case_images: fig1
case_images: Multiple elements - the size of the ramp, the supply table, the instructions on the wall - may have supported the adult in noticing this "station" (Figure 3, line 1.18) which offered a path to alleviate feelings of not knowing "what to use" (line 1.05) in the space.
case_images: Creative Products of Gravity Racer. These examples highlight just some of the creative variation seen across groups. Panel (A): No-body car (differs in axles), Panel (B): Sonic car (differs in body shape), Panel (C): Viking car (differs in wheel configuration), Panel (D): Puppet (complete remix of materials).
case_images: fpsyg-14-1120186-g002.jpg
case_images: PMC10289551_01_fpsyg-14-1120186-g002.jpg
case_images: fig2
case_images: Figure 2 as an example of creative design. Mai supported Eve in her planning and creation, though she voiced some skepticism about the plan to include no vehicle body in the design (Figure 4, line 2.06). Eve tested her design with support (Figure 4, lines 2.21-2.35). Eve later tested the no-body car another time, with Fue grabbing the car at the end of the ramp. This action prompted Eve to collect supplies to make a smaller iteration of the same design and test that iteration (Figure 4, lines 2.36-2.43).
case_images: Key Moments in the Noticing Stations Case. Panels (A-E) display still images from the video of the group's entry into the makerspace, alongside a transcript of the group's verbal interactions that align with these frames.
case_images: fpsyg-14-1120186-g003.jpg
case_images: PMC10289551_01_fpsyg-14-1120186-g003.jpg
case_images: fig3
case_images: In line 1.05 (which occurred approximately one minute after Deja began to walk through the space) Lela expressed apprehension about "what to use," which the adult verbally labeled as "overwhelmed." In responding to this need, Deja immediately pointed to and then approached Gravity Racer (Figures 3B,C). Multiple elements - the size of the ramp, the supply table, the instructions on the wall - may have supported the adult in noticing this "station" (Figure 3, line 1.18) which offered a path to alleviate feelings of not knowing "what to use" (line 1.05) in the space. In moving back to the supply table (Figures 3D,E), the icon-based instructions mediated Deja and Lela getting started together, with each pointing towards the assembly-style instructions to begin to collect the materials for making a car.
case_images: Key Moments in the No-body Car Case. Panels (A-D) display still images from Eve's interactions with Gravity Racer, alongside a transcript of the group's verbal interactions that align with these frames.
case_images: fpsyg-14-1120186-g004.jpg
case_images: PMC10289551_01_fpsyg-14-1120186-g004.jpg
case_images: fig4
case_images: Figure 4 traces Eve as she went through an engineering design process - plan, create, test, and iterate. Mai supported Eve in her planning and creation, though she voiced some skepticism about the plan to include no vehicle body in the design (Figure 4, line 2.06). Eve tested her design with support (Figure 4, lines 2.21-2.35). Eve later tested the no-body car another time, with Fue grabbing the car at the end of the ramp. This action prompted Eve to collect supplies to make a smaller iteration of the same design and test that iteration (Figure 4, lines 2.36-2.43).