case_images: PMC7273846_01
case_images: Study flowchart.
case_images: fbioe-08-00514-g0001.jpg
case_images: PMC7273846_01_fbioe-08-00514-g0001.jpg
case_images: F1
case_images: This study is a case report of the effects of tDCS combined with Xbox Kinect game training on kinematic variables during the execution of an upper limb motor task (Lebiedowska et al.,; Santos et al.,; Lopes et al.,) (Figure 1).
case_images: XBOX-KINECT game training and tDCS. (A) Virtual Environment Overview. (B) top view focusing on tDCS positioning.
case_images: fbioe-08-00514-g0002.jpg
case_images: PMC7273846_01_fbioe-08-00514-g0002.jpg
case_images: F2
case_images: The therapeutic intervention consisted of a protocol involving the combination of tDCS and the Xbox Kinect game (Figure 2) following safety procedures described in the literature for the use of tDCS on the pediatric population. To provide adequate visual and auditory stimuli, the game was shown on a projection screen measuring 200 x 150 cm, and stereo speakers were used (Figure 2).
case_images: Kinematic evaluation protocol. (A) Top view of static evaluation. (B) Top view of evaluation during range movement.
case_images: fbioe-08-00514-g0003.jpg
case_images: PMC7273846_01_fbioe-08-00514-g0003.jpg
case_images: F3
case_images: The task involved touching the target with the tip of the index finger with precision at a comfortable velocity and returning the hand to the initial position (Figure 3).