content: Oh you really should. I also recommend integrating the Helper cards. They only come with the Star Trek version of the game, but I found some generic ones that will fit with the regular game. Play the game just plain at first for a while, then incorporate the cards. It's a great way to change up how the game's played.  Pro Dick Tip: Have the Merchant card who gives you the following ability - "You may ask up to two players for any one resource that you name. For each resource you receive, you must give that player one resource from your hand." At some point in the game, you'll need a resource that no one will want to give you...ever. Innocently ask who has said resource and what they're willing to trade for it (it doesn't matter the trade ratio, e.g. 4:1). Once you've found out who has the resource you want, forcibly trade with them for said resource, while giving them the resources they didn't want. My wife now refuses to negotiate any trades with me at any point in the game when I have that card.   Mega link for download Contents:  Printable cards in PDF and DOCX format Rules for usage in PDF format   Note: Basically, you can only use a card twice before being forced to turn it in for a different one. If you don't like your card, you can switch it, but only directly after you've used it at least once. That being said, the Mayor card has a typo that implies it can be infinitely used. At the bottom of the red section it says "After Use: Flip card or Exchange". It should only say "After Use: Exchange"