content: That's kinda like saying the car wouldn't replace the train because the train can haul 10,000 tons and hundreds of passengers while a car cannot. The fact is VR as a consumer product is still very new and different enough from current games that we just haven't really discovered what it really shines with.    Take a look at Pong, tbh it's kinda shit.  Sure it holds nostalgic significance to gamers and at the time it was released it was "high tech" and appealled to enthusiasts. But an educated person could justifiably say "this technology isn't going anywhere". Sure, if it remained how it was and if nobody discovered all the other ways it could be developed.  But we all know it's capable of ao much more.  It wouldnt be surprising that the most popular games/uses  VR has in 10+ years isn't even imagineable today. Having said that, I'm not even a VR fanboy. But the experience it delivers is simply too unique that it can be guaranteed that it will be exploited.