content: Not just that. Also there is a reason I always set Windows (not 10) resource management to server mode (background services rather than programs active). Most games rely on the .dll thing that is Windows which is a cluster fuck of shared resources and your game likely uses many of them along with various other random because why not shit in the background that if you make the game a higher priority than making sure that shit gets the needed CPU time, then your game has possible random hiccups in performance as a result. Sorry I don't think I can really word it better and it still feels a tad off. Honestly that is how that shit pulls resources though. Rare cases I did have better performance making the games thread priority higher were because those games themselves are coded 1/2 assed.