Censorship through localization vis a vis Square Enix On the topic of censorship, When regarding localization of product the original creation may decay/change to fit needs based on. (this is not an exhaustive list)   Cultural Taboo/Differences Restriction and law differences Study groups and feedback Under a new development group in that area   Square Enix has a history of censorship (self and otherwise) in this regard when entering the western market such as in Bravely Default. But also when doing surveys/studies/test demo  they take the feedback and alter changes sometimes against the dev's original intention.   This is a much larger sphere of influence question, but considering the Obsidian issue (which is a bit different as it was a vocalized minority making loud noises after the release). Where do you stand on self censorship even if it starts to crush your ideals of the game when localizing? (obviously money is the main motivator here).   and don't regard the new FF mobile game that is currently desexified due to complaints as it was in Japan about Japanese opinion. (you may comment but unless it hits the western market with it I am not sure if contextually it fits in this topic scope unless you are in their culture)