Trying to make a Game worthy of Gamergate Hi guys, It's Garde from KYM's Gamergate thread. I came across a "best of Tumblr" re-posting a friend blogged that talked about the concept 50's style zombie survival game. The main idea is that during WWII a serum was used that effects the Y chromosome (because males drafted into the war) to make super soldiers. However when the men came back from service the serum has turned them in to mindless zombies and its up to our strong 50's housewife protagonist and her neighborhood friends to survive the horrors of man. Rosie style. Because the protagonists are 50's housewives, I'm going to make their backstory be that they were factory workers during the war. So they would have some knowledge of firearms, tanks (testing), ration locations, communication towers, medical supplies, shelter and general crafting. Now this got me thinking of what if I could flesh out this game idea. But to be more inclusive make MAN mode (a hardcore mode) since according to the source the serum only effects men and works via contact. This means that male playable characters could be someone who managed to avoid the draft (via timing or too old or young), someone who was recently injected (and therefore has incentive in trying to find a cure), or someone who suffered adverse effects and was sent back for being unfit for the line of duty. Npc's would be the women, children and those that were overall not involved in the war that need rescuing/survival supplies. Since I'm going with the serum idea, why not have it be even crazier and use it to make all sorts of monsters besides zombies. I'm talking Werewolves, Mummies, Swamp Thing, Sparkly Vampires, basically turn up the camp to 100. Heck, at this point I'm considering it all has to do with some sort of Lovecraftian origin that's warping reality on some level. The idea for this game is to take the worst of both worlds, the idea that we need strong women in video games and the massive copy paste of AAA shooters and turn it into an alternative that makes fun of both. But why post this idea here? Well, it's because of what the game can potentially contain, strong female protagonists doing strong female things. And by running it by Gamergate I can be sure that whatever I make ends up making any negative review of the game (with the exception of gameplay) say from Polygon, would be saltier than the dead sea and make as much sense as a connect the dots by Jackson Pollock. So far the idea is to use one of the free engines to create the game. Originally I was going to use the Crytek engine (because I used humble bundle a few weeks back) but now I'm thinking of making it in Alien Swarm's top down that was created in Source. As a result this could be a spiritual successor to Zombies ate my Neighbors. (Which would be a fun fedora tip to a particular contributor of that game) I basically want to see if this idea has merit, get some help in figuring out where to go with this, and most importantly, make sure that the dev team is very small (probably just me.) The reason is that means that there would be no cost in creation (save for sleep) and I'd get blamed for making such an oppressive game. As for the checklist to make sure SJW's can't raise a stink: Strong Women protagonists (check) Communications Operators, Welders, Ration makers…  Non-sexist clothing (check) 50’s calf length skirts and work jumpsuits Bechdel test (check) Talking about where to go to survive, if talking about men probably pity about the effects of the serum. Transgender options (check) you can wear army fatigues if you want to, you can leave your skirt behind. (Because if the look doesn’t match and if it doesn’t match then it’s not an outfit of mine.) Minority representation (check) planning on having a saints-row 2 level of customization (I’m going to regret this Aren’t I?) Women in power (check) should be an option to drive a tank off a production line to clear a barricade and break into a military bunker or something because of predjudice/clearance hurdle.