[Demonstration 1]

[Buggy Method]
@NonNull
@Override
public View getView(int position, @Nullable View convertView, @NonNull ViewGroup parent) {
    // Check if there is an existing list item view (called convertView) that we can reuse,
    // otherwise, if convertView is null, then inflate a new list item layout.
    View listItemView = convertView;
    if (listItemView == null) {
        listItemView = LayoutInflater.from(getContext()).inflate(R.layout.activity_result, parent, false);
    }
    //find the book at the given position in the list of query results
    BookInfo currentBook = getItem(position);
    //get the tittle and author of this book and assign to according TextView
    TextView bookTitle = (TextView) listItemView.findViewById(R.id.book_title);
    String title = currentBook.getTitle();
    bookTitle.setText(title);
    TextView bookAuthor = (TextView) listItemView.findViewById(R.id.book_author);
    String author = currentBook.getAuthor();
    bookAuthor.setText(author);
    return listItemView;
}

[Buggy Hunk]
R.layout.activity_result, parent, false);

[Patch]
R.layout.list_item, parent, false);

[Demonstration 2]

[Buggy Method]
@Override
public boolean test(final String input) {
    if (null == input) {
        return false;
    }
    if (ignoreCase) {
        return value.toLowerCase().contains(input.toLowerCase());
    }
    return value.contains(input);
}

[Buggy Hunk]
return value.toLowerCase().contains(input.toLowerCase());

[Patch]
return value.toLowerCase(Locale.ENGLISH).contains(input.toLowerCase(Locale.ENGLISH));

[Demonstration 3]

[Buggy Method]
@Override
public IModel retexture(ImmutableMap<String, String> textures) {
    if (textures.isEmpty())
        return this;
    //We have to duplicate this so we can edit it below.
    List<BlockPart> elements = Lists.newArrayList();
    for (BlockPart part : this.model.getElements()) {
        elements.add(new BlockPart(part.positionFrom, part.positionTo, Maps.newHashMap(part.mapFaces), part.partRotation, part.shade));
    }
    ModelBlock newModel = new ModelBlock(this.model.getParentLocation(), elements, //New Textures man VERY IMPORTANT
    Maps.newHashMap(this.model.textures), //New Textures man VERY IMPORTANT
    this.model.isAmbientOcclusion(), //New Textures man VERY IMPORTANT
    this.model.isGui3d(), model.func_181682_g());
    newModel.name = this.model.name;
    newModel.parent = this.model.parent;
    Set<String> removed = Sets.newHashSet();
    for (Entry<String, String> e : textures.entrySet()) {
        if ("".equals(e.getValue())) {
            removed.add(e.getKey());
            newModel.textures.remove(e.getKey());
        } else
            newModel.textures.put(e.getKey(), e.getValue());
    }
    // Map the model's texture references as if it was the parent of a model with the retexture map as its textures.
    Map<String, String> remapped = Maps.newHashMap();
    for (Entry<String, String> e : newModel.textures.entrySet()) {
        if (e.getValue().startsWith("#")) {
            String key = e.getValue().substring(1);
            if (newModel.textures.containsKey(key))
                remapped.put(e.getKey(), newModel.textures.get(key));
        }
    }
    newModel.textures.putAll(remapped);
    //Remove any faces that use a null texture, this is for performance reasons, also allows some cool layering stuff.
    for (BlockPart part : newModel.getElements()) {
        Iterator<Entry<EnumFacing, BlockPartFace>> itr = part.mapFaces.entrySet().iterator();
        while (itr.hasNext()) {
            Entry<EnumFacing, BlockPartFace> entry = itr.next();
            if (removed.contains(entry.getValue().texture))
                itr.remove();
        }
    }
    return new VanillaModelWrapper(location, newModel, animation);
}

[Buggy Hunk]
public IModel retexture(ImmutableMap<String, String> textures)

[Patch]
public VanillaModelWrapper retexture(ImmutableMap<String, String> textures)