[Demonstration 1]

[Buggy Method]
public boolean getSaddled() {
    return ((Boolean) this.dataManager.get(SADDLED)).booleanValue();
}

[Buggy Hunk]
return ((Boolean)this.dataManager.get(SADDLED)).booleanValue();

[Patch]
return this.dataManager.get(SADDLED).booleanValue();

[Demonstration 2]

[Buggy Method]
public boolean input(NetworkInputData nid) {
    int vX = 0;
    int vY = 0;
    if (nid.get(NetworkInputMasks.W)) {
        vY = -100;
    }
    if (nid.get(NetworkInputMasks.S)) {
        vY = 100;
    }
    if (nid.get(NetworkInputMasks.A)) {
        vX = -100;
    }
    if (nid.get(NetworkInputMasks.D)) {
        vX = 100;
    }
    vel = new Vector2D(vX, vY).multiply(DebugConstants.PATH_LEN);
    return false;
}

[Buggy Hunk]
vel = new Vector2D(vX, vY).multiply(DebugConstants.PATH_LEN);

[Patch]
inputVel = new Vector2D(vX, vY).multiply(DebugConstants.PATH_LEN);