TextModel

TextModel objects specify the general appearance of Text objects and of overlay objects that display text (OverlayText, OverlayClock, and BillboardText).

The inputs to the TextModel keywords set the default values for the corresponding keywords for Text, OverlayText, etc.  A TextModel can therefore be used as a style for these objects.  For example, changing the FontName input for a TextModel will change the font shown by all the objects that use that TextModel as their DisplayModel input.

TextModel Inputs

Keyword

Description

Key Inputs

 

Description

A free-form string describing the object.

FontName

The font to be used for the text.

TextHeight

The height of the text as displayed in the view window.

TextHeightInPixels

The height of the text in pixels, used by billboard text and overlay text.

FontColour

The colour of the text.

FontStyle

The font styles to be applied to the text, e.g. Bold, Italic.

DropShadow

If TRUE, then a drop shadow appears for the text.

DropShadowColour

The colour for the drop shadow.

DropShadowOffset

The { x, y, z } coordinates of the drop shadow's offset, expressed as a decimal fraction of the text height.