View

The View object is used to hold the position and direction of the camera that creates the 3D image in a View window.

A new View can be created by clicking on the View item in the Menu bar.  An existing View can be selected for editing by clicking on its entry in the Object Selector.  Views can be copied, pasted, renamed, or deleted in the same way as other objects in the Object Selector.  However, a renamed View must be closed and re-opened before its new name is displayed.

View Inputs

Keyword

Description

Graphics

 

Region

The region in which the view's coordinates are given.

ViewCenter

The position at which the view camera is pointed.

ViewPosition

The position of the view camera.

WindowSize

The size of the window in pixels (width, height).

WindowPosition

The position of the upper left corner of the window in pixels measured from the top left corner of the screen.

TitleBarText

Text to place in the title bar of the View window.  The window must be closed and re-opened manually after changing the title.

ShowWindow

If TRUE, the View window is displayed on screen.

Movable

A Boolean indicating whether the view can be panned or rotated.

Lock2D

A Boolean indicating whether the view is locked to a downward view (the 2D default).

FollowEntity

The (optional) entity for this view to follow.  Setting this input makes the view ignore ViewCenter and interprets ViewPosition as a relative offset to this entity.

ScriptedViewPosition

The (optional) scripted curve for the view position to follow.

ScriptedViewCenter

The (optional) scripted curve for the view center to follow.

SkyboxImage

The image file to use as the background for this view.

View Outputs

Output Name

Description

Entity and DisplayEntity

 

Name, ObjectType, SimTime, Parent

See Section 10.1.

View

 

PointOfInterest

The point at which the view will zoom towards or rotate around.

DistanceToPOI

The distance from the camera position to the point of interest.