TextModel objects specify the general appearance of Text objects and of overlay objects that display text (OverlayText, OverlayClock, and BillboardText).
The inputs to the TextModel keywords set the default values for the corresponding keywords for Text, OverlayText, etc. A TextModel can therefore be used as a style for these objects. For example, changing the FontName input for a TextModel will change the font shown by all the objects that use that TextModel as their DisplayModel input.
TextModel Inputs
Keyword |
Description |
Key Inputs |
|
Description |
A free-form string describing the object. |
FontName |
The font to be used for the text. |
TextHeight |
The height of the text as displayed in the view window. |
TextHeightInPixels |
The height of the text in pixels, used by billboard text and overlay text. |
FontColour |
The colour of the text. |
FontStyle |
The font styles to be applied to the text, e.g. Bold, Italic. |
DropShadow |
If TRUE, then a drop shadow appears for the text. |
DropShadowColour |
The colour for the drop shadow. |
DropShadowOffset |
The { x, y, z } coordinates of the drop shadow's offset, expressed as a decimal fraction of the text height. |