EntityDelay

The EntityDelay object delays an incoming entity by a variable duration before passing it to the next object.

The delay is represented as motion along a line that is similar in appearance to the EntityConveyor object.  It differs, however, in that the entities moving along the line can pass one another due to their different delay times.

The duration of each entity's delay is determined by the Duration keyword.  This input has units of time and accepts a constant value, a TimeSeries, a Probability Distribution, or an Expression.