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| DetailedVoxelLoader () |
| Constructor for detailed voxel loader. More...
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ScenePart * | run () override |
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void | loadDv (std::string const &pathString, bool const discardNullPad) |
| Load a Detailed Voxels file. More...
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void | loadMaterial () |
| Load specified material for Detailed Voxels. If no material was specified, then none is loaded.
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void | loadLadlut () |
| Load specified ladlut for Detailed Voxels. If no ladlut was specified, then none is loaded.
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| AbstractGeometryFilter (ScenePart *parts_) |
| Base constructor for asset loading filters. More...
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std::shared_ptr< Material > | getMaterial (std::string materialName) |
| Retrieve requested material by name. More...
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std::vector< std::shared_ptr< Material > > | parseMaterials () |
| Parse materials specified through "matfile", which can be concreted through "matname" parameter. It can also handle random materials when parameter "randomMaterials" is set. More...
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Loader for deatiled voxel geometries.
- Author
- Alberto M. Esmoris Pena
- Version
- 1.0