4 #include "AbstractGeometryFilter.h"
35 void loadDv(std::string
const & pathString,
bool const discardNullPad);
Abstract class defining asset loading filters common behavior.
Definition: AbstractGeometryFilter.h:18
Loader for deatiled voxel geometries.
Definition: DetailedVoxelLoader.h:12
DetailedVoxelLoader()
Constructor for detailed voxel loader.
Definition: DetailedVoxelLoader.h:21
void loadLadlut()
Load specified ladlut for Detailed Voxels. If no ladlut was specified, then none is loaded.
Definition: DetailedVoxelLoader.cpp:114
void loadDv(std::string const &pathString, bool const discardNullPad)
Load a Detailed Voxels file.
Definition: DetailedVoxelLoader.cpp:56
void loadMaterial()
Load specified material for Detailed Voxels. If no material was specified, then none is loaded.
Definition: DetailedVoxelLoader.cpp:99
ScenePart * run() override
Definition: DetailedVoxelLoader.cpp:12
Class representing a scene part.
Definition: ScenePart.h:20