5 #include <visualhelios/adapters/VHStaticObjectAdapter.h>
6 #include <scene/dynamic/DynObject.h>
9 namespace visualhelios{
46 bool doStep(
bool const forceStep=
false,
bool const forceRebuild=
false);
Dynamic object base implementation.
Definition: DynObject.h:23
Class representing a scene part.
Definition: ScenePart.h:20
Abstract class defining core mechanisms to adapt dynamic objects to the visual Helios context based o...
Definition: VHDynObjectAdapter.h:18
VHDynObjectAdapter(DynObject &dynObj)
Constructor for the visual Helios dynamic object adapter.
Definition: VHDynObjectAdapter.h:26
DynObject & getDynObj()
Obtain the dynamic object.
Definition: VHDynObjectAdapter.h:58
bool doStep(bool const forceStep=false, bool const forceRebuild=false)
Method to adapt dynamic object computations over time to visual Helios.
Definition: VHDynObjectAdapter.cpp:9
Abstract class defining core mechanisms to adapt static objects to the visual Helios context based on...
Definition: VHStaticObjectAdapter.h:25
ScenePart & staticObj
The adapted static object.
Definition: VHStaticObjectAdapter.h:33