Helios++
Helios software for LiDAR simulations
UniformNoiseSource< RealType > Member List

This is the complete list of members for UniformNoiseSource< RealType >, including all inherited members.

build()NoiseSource< RealType >inline
clip(RealType v)NoiseSource< RealType >inlineprotected
clipEnabledNoiseSource< RealType >protected
clipMaxNoiseSource< RealType >protected
clipMinNoiseSource< RealType >protected
configureUniformNoise(RealType min, RealType max)UniformNoiseSource< RealType >
fixedLifespanNoiseSource< RealType >protected
fixedRemainingUsesNoiseSource< RealType >protected
fixedRenew()NoiseSource< RealType >
fixedValueNoiseSource< RealType >protected
getClipMax()NoiseSource< RealType >inline
getClipMin()NoiseSource< RealType >inline
getFixedLifespan()NoiseSource< RealType >inline
getFixedValueRemainingUses()NoiseSource< RealType >inline
getMax()UniformNoiseSource< RealType >inline
getMin()UniformNoiseSource< RealType >inline
getRandomNoiseType() overrideUniformNoiseSource< RealType >inlinevirtual
isClipEnabled()NoiseSource< RealType >inline
isFixedValueEnabled()NoiseSource< RealType >inline
next()NoiseSource< RealType >
noiseFunction() overrideUniformNoiseSource< RealType >inlinevirtual
operator<<(std::ostream &out, UniformNoiseSource< _RealType > &ns)UniformNoiseSource< RealType >friend
RandomNoiseSource(RandomnessGenerator< RealType > const &rg)RandomNoiseSource< RealType >inlineexplicit
RandomNoiseSource(std::string const &seed)RandomNoiseSource< RealType >inlineexplicit
RandomNoiseSource()RandomNoiseSource< RealType >inlineexplicit
rgRandomNoiseSource< RealType >protected
setClipEnabled(bool clipEnabled)NoiseSource< RealType >inline
setClipMax(RealType clipMax)NoiseSource< RealType >inline
setClipMin(RealType clipMin)NoiseSource< RealType >inline
setFixedLifespan(unsigned long fixedLifespan)NoiseSource< RealType >inline
setFixedValueRemainingUses(unsigned long remainingUses)NoiseSource< RealType >inline
setMax(RealType max)UniformNoiseSource< RealType >inline
setMin(RealType min)UniformNoiseSource< RealType >inline
uniformNoiseMaxUniformNoiseSource< RealType >protected
uniformNoiseMinUniformNoiseSource< RealType >protected
UniformNoiseSource(RandomnessGenerator< RealType > const &rg, RealType uniformNoiseMin=0.0, RealType uniformNoiseMax=1.0)UniformNoiseSource< RealType >inlineexplicit
UniformNoiseSource(std::string const &seed, RealType uniformNoiseMin=0.0, RealType uniformNoiseMax=1.0)UniformNoiseSource< RealType >inlineexplicit
UniformNoiseSource(RealType uniformNoiseMin=0.0, RealType uniformNoiseMax=1.0)UniformNoiseSource< RealType >inlineexplicit