Helios++
Helios software for LiDAR simulations
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This is the complete list of members for ScenePart, including all inherited members.
addObj(WavefrontObj *obj) | ScenePart | |
boost::serialization::access (defined in ScenePart) | ScenePart | friend |
bound | ScenePart | |
centroid | ScenePart | |
computeCentroid(bool const computeBound=false) | ScenePart | |
DYN_MOVING_OBJECT enum value (defined in ScenePart) | ScenePart | |
DYN_OBJECT enum value (defined in ScenePart) | ScenePart | |
forceOnGround | ScenePart | |
getAllVertices() const | ScenePart | |
getCentroid() const | ScenePart | inline |
getId() const | ScenePart | inline |
getPrimitives() const | ScenePart | inline |
getPrimitiveType() const (defined in ScenePart) | ScenePart | inlinevirtual |
getType() const | ScenePart | inlinevirtual |
ladlut | ScenePart | |
mCrs (defined in ScenePart) | ScenePart | |
mEnv (defined in ScenePart) | ScenePart | |
mId | ScenePart | |
mOrigin | ScenePart | |
mPrimitives | ScenePart | |
mRotation | ScenePart | |
mScale | ScenePart | |
NONE enum value (defined in ScenePart) | ScenePart | |
ObjectType enum name | ScenePart | |
onRayIntersectionArgument | ScenePart | |
onRayIntersectionMode | ScenePart | |
operator=(const ScenePart &rhs) | ScenePart | |
PrimitiveType enum name | ScenePart | |
primitiveType | ScenePart | |
randomShift | ScenePart | |
ScenePart() | ScenePart | inline |
ScenePart(ScenePart const &sp, bool const shallowPrimitives=false) (defined in ScenePart) | ScenePart | |
serialize(Archive &ar, const unsigned int version) | ScenePart | inlineprivate |
setCentroid(arma::colvec centroid) | ScenePart | inline |
setId(const std::string &id) | ScenePart | inline |
setPrimitives(std::vector< Primitive * > const &primitives) | ScenePart | inline |
smoothVertexNormals() | ScenePart | |
splitSubparts() | ScenePart | |
STATIC_OBJECT enum value (defined in ScenePart) | ScenePart | |
subpartLimit | ScenePart | |
TRIANGLE enum value (defined in ScenePart) | ScenePart | |
VOXEL enum value (defined in ScenePart) | ScenePart | |
~ScenePart() (defined in ScenePart) | ScenePart | inlinevirtual |