Conference paper Open Access

On the Use of Serious Game Engineering for 5G System Performance Evaluation

Herranz, Carlos; Martín-Sacristán, David; Monserrat, Jose F.; Cardona, Narcis; Inca-Sanchez, Saul

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<oai_dc:dc xmlns:dc="" xmlns:oai_dc="" xmlns:xsi="" xsi:schemaLocation="">
  <dc:creator>Herranz, Carlos</dc:creator>
  <dc:creator>Martín-Sacristán, David</dc:creator>
  <dc:creator>Monserrat, Jose F.</dc:creator>
  <dc:creator>Cardona, Narcis</dc:creator>
  <dc:creator>Inca-Sanchez, Saul</dc:creator>
  <dc:description>This papers summarizes the current proposal of the METIS-II project on the use of serious game engineering approach for the evaluation and visualization of 5G technologies. Based on UNITY 3D, a realistic scenario has already been implemented, including a portion of a city with every level of detail. This article discusses the representation of results and interaction with the results of a conventional simulation tool, showing clear cohesion between these two entities.</dc:description>
  <dc:subject>METIS-II, 5G, simulation, serious game engineering, UNITY-3D</dc:subject>
  <dc:title>On the Use of Serious Game Engineering for 5G System Performance Evaluation</dc:title>
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