Conference paper Open Access

On the Use of Serious Game Engineering for 5G System Performance Evaluation

Herranz, Carlos; Martín-Sacristán, David; Monserrat, Jose F.; Cardona, Narcis; Inca-Sanchez, Saul


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  <identifier identifierType="DOI">10.5281/zenodo.882973</identifier>
  <creators>
    <creator>
      <creatorName>Herranz, Carlos</creatorName>
      <givenName>Carlos</givenName>
      <familyName>Herranz</familyName>
      <affiliation>Universitat Politècnica de València</affiliation>
    </creator>
    <creator>
      <creatorName>Martín-Sacristán, David</creatorName>
      <givenName>David</givenName>
      <familyName>Martín-Sacristán</familyName>
      <affiliation>Universitat Politècnica de València</affiliation>
    </creator>
    <creator>
      <creatorName>Monserrat, Jose F.</creatorName>
      <givenName>Jose F.</givenName>
      <familyName>Monserrat</familyName>
      <affiliation>Universitat Politècnica de València</affiliation>
    </creator>
    <creator>
      <creatorName>Cardona, Narcis</creatorName>
      <givenName>Narcis</givenName>
      <familyName>Cardona</familyName>
      <affiliation>Universitat Politècnica de València</affiliation>
    </creator>
    <creator>
      <creatorName>Inca-Sanchez, Saul</creatorName>
      <givenName>Saul</givenName>
      <familyName>Inca-Sanchez</familyName>
      <affiliation>Universitat Politècnica de València</affiliation>
    </creator>
  </creators>
  <titles>
    <title>On the Use of Serious Game Engineering for 5G System Performance Evaluation</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2017</publicationYear>
  <subjects>
    <subject>METIS-II, 5G, simulation, serious game engineering, UNITY-3D</subject>
  </subjects>
  <dates>
    <date dateType="Issued">2017-06-30</date>
  </dates>
  <resourceType resourceTypeGeneral="Text">Conference paper</resourceType>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/882973</alternateIdentifier>
  </alternateIdentifiers>
  <relatedIdentifiers>
    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.882972</relatedIdentifier>
  </relatedIdentifiers>
  <rightsList>
    <rights rightsURI="http://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;This papers summarizes the current proposal of the METIS-II project on the use of serious game engineering approach for the evaluation and visualization of 5G technologies. Based on UNITY 3D, a realistic scenario has already been implemented, including a portion of a city with every level of detail. This article discusses the representation of results and interaction with the results of a conventional simulation tool, showing clear cohesion between these two entities.&lt;/p&gt;</description>
  </descriptions>
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