represents the structure that builds a particular unit
represents a building that can be built by a player
represents whether a player can produce a unit
represents that a player has the ability to build a specific structure
represents a fighting unit that can be trained by a player
expresses that a chokepoint connects to a region
represents that a region contains a unit of a specific player
states that a region contains a particular chokepiont
represents that a match has a particular human competitor
represents that a player owns a structure
represents that a player has a unit in a particular region
represents the real-world competitor that controls a player
represents which structure is responsible for training a particular Unit
represents the Unit that unlocks a given structure
Represents the amount of damage a unit can do in attacking.
Shows how long it takes to produce the unit.
Shows the energy level of a unit (if avaliable).
Shows how much gas is required to produce a unit.
represents the max number of players in a map
Shows the cost of minerals required to buld the unit.
Shows the total number of regions in a map.
Shows the total number of tilesets a unit takes up on a map.
represents the website containing information about a match, if available
Used to identfy the size of a chokepoint between regions on a map.
An acadmey is used to do research for upgrades.
These structures can be produced after certain basic structures have been built.
The armory is used to do advanced research.
Most basic structures are avaliable to be produced as soon as a game starts.
The battle cruiser is Tarrens most powerful unit and employs the most powerful weapons.
A bunker is the main defense for a base from ground forces.
The command center is the heart of a base and is used to collect resources and build workers.
A dropship is used mainly to load and unload ground units to different parts of the map.
The bay can be used to research upgrades to soldiers attack abilities and armor.
The factory is used to produce ground vehicles.
A fighting unit is any unit which is not a structure (ie can move and attack).
This class represents a fighting units ability to be produced
A firebat can shot fire and is effective at close range.
Flying units are produced exclusively at a starport and can move around only by flying.
The ghost is like a sniper, effective at long range and also has a number of abilities such as turning invinsible.
This unit is essentialy a walking robot which is effective in attacking flying units and ground units.
Ground units are produced only at a factory.
The marine is the basic soldier but effective at attacking in large groups.
The medic can cause some damage to enemy units but is moslty good for healing units.
Missle turrets are a bases main defense from air units.
This class represents a player, whether he's lossing and winning and all his resources.
A region represents an area on a map which is controlled by a player.
Worker units or SCV are used mainly for building structures and harvesting minerals and gas.
Science facility is used to do advance cabaility research.
The science vessel has limited attack capability but can be used to apply force shields to other units to protect them.
Soldiers as the name implies are human units which walk around and are produced only at the barracks.
A starport is used to produced flying units.
All structures can be produced by a worker unit only.
The role of a supply depot is mainly to increase the limit count of population.
The tank is the most powerful ground unit which also has the largest range of attack
A unit in the game is either a building a fighting unit.
The valkyrie ship can not attack ground units but is highly effective in attacking other flying units.
The vulture has lite armor and attack points but is the fastest unit Tarrens can build.
The wrath is the main attack flying vehicle for Tarrens and can attak flying and ground units.