Book Open Access
Xenophon Zabulis;
Nikolaos Partarakis;
Antonis Argyros;
Aggeliki Tsoli;
Ammar Qammaz;
Ilia Adami;
Paraskevi Doulgeraki;
Effie Karuzaki;
Antonios Chatziantoniou;
Nikolaos Patsiouras;
Evropi Stefanidi;
Zinovia Stefanidi;
Anastasia Rigaki;
Maria Doulgeraki;
Antreas Patakos;
Sotiris Manitsaris;
Alina Glushkova;
Brenda Elizabeth Olivas Padilla;
Dimitrios Menychtas;
Dimitrios Makrygiannis;
Carlo Meghini;
Valentina Bartalesi;
Daniele Metilli;
Nadia Magnenat-Thalmann;
Evangelia Bakas;
Nedjma Cadi;
Dick van Dijk;
Pam de Sterke;
Meia Wippoo;
Merel van der Vaart;
Chris Ringas;
Maria Fasoula;
Eleana Tasiopoulou;
Danae Kaplanidi;
Lucia Pannese;
Vito Nitti;
Catherine Cuenca;
Anne-Laure Carre;
Arnaud Dubois;
Hansgeorg Hauser;
Cynthia Beisswenger;
Dieter Blatt;
Ilka Neumann;
Ulrike Denter
Foreword - Who is this handbook for?
This handbook is addressed to persons, social groups, or organisations, interested in the documentation, preservation, and safeguarding of crafts. The targeted audiences of the protocol are:
Mingei is committed to the provision of service to the CH professionals the outcomes of the Mingei technical tools strive to adhere to international standards of CH documentation and representation.
The Mingei protocol encompasses a wide range of representation methods. These methods fall into the topics of artefact digitisation, semantic representation, and curation of content.
The Mingei approach strives to simplify technical topics, by providing tailored technical tools that specialise in the tasks required for craft documentation in a human-comprehensible fashion. Nevertheless, as the representation of a craft includes representation of socio-historic context the scientific experience of the curator, historian, or anthropologist, is relevant to the quality and accuracy of the authored descriptions. The curation of heritage items and practices is a multi-disciplinary subject, which for in-depth study requires a pertinent scientific background.
The Mingei protocol avails the possibility of exploiting advanced technologies in the domains of artefact digitisation, motion capture, and knowledge representation. Nevertheless, a baseline craft representation can be achieved even with modest technological resources and expertise, namely a camera, a computer, and an Internet connection and the capacity to operate them.
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