Principles of Kinetic Video Mapping Organising for the Stage: National Experience
- 1. Kyiv National University of Culture and Arts, Ukraine
Description
The purpose of the study is to determine the principles of organising the kinetic video mapping and analyse the existing national experience in creating stage performances. Under the designated purpose, the article is designed to solve the following interrelated tasks: to compile the basic concepts and definitions on the article’s subject; to determine the technology of organising kinetic mapping and its potential application in theatrical and entertainment performances; to trace and generalise the national experience of using kinetic video mapping in the theatrical and entertainment sets. The research methodology is based on an integrated approach and several methods. The analytical method is to consider historical, philosophical, cultural and art literature on the subject of research; the theoretical and conceptual method is to analyse the concept and terminology system of study and identify features of the introduction of kinetic video mapping in the stage space; the historical method is to clarify the transformation of the practice of implementing digital technology in the stage space, as well as the comparative-typological method is to compare the specifics of the functioning of different types of video mapping, including kinetic. The scientific novelty of the work is the first regard of the particulars of the kinetic video mapping use in performance staging. Conclusions. The article shows that kinetic video mapping creates an interactive show where the spectator and the actor can interact with the visual content. The authors have found that the placement of the Kinect sensor allows directing the projection of the image on moving three-dimensional objects or instantly changing the direction according to the location of these moving objects in space. This moving object can be a person. Thus, in projection, the illusion is created that the image can interact with the user, “directed” by their movements, which provides significant advantages in staging the performance. Due to the peculiarity of the kinetic system to edit the broadcast of video content according to the location of moving objects, this type of video mapping is often called interactive. The actor no longer needs to think about the mark on the stage because in kinetic mapping, video projection “adjusts” to their movements. However, due to the high cost of this technology, today’s directors use it not for the convenience of artists (actors) on stage but to turn the event into an interactive show in which spectators can participate.
Files
Principles_of_Kinetic_Video_Mapping_Organising_for_the_Stage_National_Experience.pdf
Files
(198.4 kB)
Name | Size | Download all |
---|---|---|
md5:99a0460622420800e3bfde6681d49089
|
198.4 kB | Preview Download |
Additional details
References
- Balzola, A. and Prono, F., 1994. La nuova scena elettronica. Torino: Rosenberg and Sellier.
- Bezci, İ. and Dedekargınoğlu, E., 2016. Projection (3D) Mapping: Assessment of Light and Virtuality Relationship in Context of Interior Design. In: International Conference on New Trends in Architecture and Interior Design At. [online] Available at: <https://www.researchgate.net/publication/342447839_Projection_3D_Mapping_Assessment_of_Light_and_Virtuality_Relationship_in_Context_of_Interior_Design> [Accessed 10 February 2019].
- Brett, R. J., Benko, H., Ofek, E. and Wilson, A.D., 2013. IllumiRoom: Peripheral Projected Illusions for Interactive Experiences. Microsoft research. [online] Available at: <https://www.microsoft.com/en-us/research/wp-content/uploads/2013/04/illumiroom-illumiroom_chi2013_bjones.pdf> [Accessed 10 February 2019].
- Dixon, S., 2007. Digital performance: a history of new media in theatre, dance, performance art, and installation. Massachusetts: MIT Press. DOI: https://doi.org/10.7551/mitpress/2429.001.0001
- Dokolova, A.S., 2019. 3d-mapping yak zasib stvorennia asotsiatyvnykh aspektiv khudozhnoho obrazu [3d-mapping as a means of creating associative aspects of artistic image]. Bulletin of KNUKiM. Series in Arts, 40, pp.197-203. DOI: https://doi.org/10.31866/2410-1176.40.2019.172704
- Iudova-Romanova, K., 2020. Tsyfrovi 3D meppinh tekhnolohii u tvorakh stsenichnoho mystetstva v Ukraini [Digital 3D mapping technologies in works of performing arts in Ukraine]. Dance studies, 3(2), pp.163-178. DOI: https://doi.org/10.31866/2616-7646.3.2.2020.220538
- Kiber Santa. Inshyi vymir [Cyber Santa. Another dimension]. [online] Available at: <http://cybersanta.com.ua/> [Accessed 02 December 2021].
- Krautsack, D., 2011. 3D Projection Mapping and its Impact on Media and architecture in Contemporary and Future Urban Spaces. Journal of the New Media Caucus. [online] Available at: <https://www.academia.edu/4204464/3D_Projection_Mapping_and_its_Impact_on_Media_and_Architecture_in_Contemporary_and_Future_Urban_Spaces> [Accessed 10 February 2019].
- Nokia Ovi Maps – Interactive Projection Mapping. [online video] Available at: <https://www.youtube.com/watch?v=cvSiKGVEzbs> [Accessed 10 February 2019].
- Raskar, R., Welch, G., Cutts, M., Lake, A., Stesin, L. and Fuchs, H., 1998. The office of the future: A unified approach to image-based modeling and spatially immersive displays. In: SIGGRAPH '98: Proceedings of the 25th annual conference on Computer graphics and interactive techniques. Orlando, Florida, pp.179-188. DOI: https://doi.org/10.1145/280814.280861
- Shchetinina, S.Iu., 2016. Vizualnye media v multimediinoi instaliatcii [Visual media in multimedia installation]. Vestnik Kemerovskogo gosudarstvennogo universiteta kultury i iskusstv, 37 (1), pp.188-193.
- Sovhyra, T.I., 2018. Robota menedzhera u vykorystanni tryvymirnoho meppinhu orhanizatsii vydovyshchnykh form [The work of the manager in the use of three-dimensional mapping of entertainment forms]. In: Formuvannia suchasnoi paradyhmy menedzhment-osvity u sotsiokulturnii sferi [Formation of a modern paradigm of management education in the socio-cultural sphere]. Collection of reports of the II All-Ukrainian scientific-methodical seminar. Kyiv, Ukraine, 17 May 2018. Kyiv, pp.65-71.
- Sovhyra, T.I., 2019. Osoblyvosti vykorystannia tryvymirnoho zobrazhennia v stsenichnomu mystetstvi [Features of the use of three-dimensional image in the performing arts]. Bulletin of KNUKiM. Series in Arts, 40, pp.75-81.
- Trykolenko, S.T., 2013. Vykorystannia multymediinykh tekhnolohii dlia oformlennia suchasnykh khoreohrafichnykh postanovok na prykladi shou-baletu "Baron Miunkhhauzen" [The use of multimedia technologies for the design of modern choreographic productions on the example of the ballet show "Baron Munchausen"]. In: Problemy rozvytku suchasnoho khoreohrafichnoho mystetstva ta shliakhy yikh vyrishennia [Problems of development of modern choreographic art and ways to solve them]. Proceedings of the III All-Ukrainian scientific-practical conference. Luhansk, Ukraine, 5-6 December 2013. Luhansk, pp.106-109.
- Zagrebina, S.A., 2016. Videomapping: k osobennostiam massovogo zrelishcha XXI v [Video mapping: to the features of the mass spectacle of the 21st century]. Vestnik gumanitarnogo obrazovaniia, 1, pp.112-115.