10.5281/zenodo.5960074
https://zenodo.org/records/5960074
oai:zenodo.org:5960074
Goei
Goei
Sui Lin
Pronk
Pronk
Jeroen
Jongejan
Jongejan
Wilma
Chiazzese
Chiazzese
Giuseppe
Tosto
Tosto
Crispino
Investigating the Effect of Augmented Reality on Behavioural Managemen Within Primary Schools
Zenodo
2022
PBIS
Positive Behaviour Intervention Support
Augmented Reality
2022-02-03
eng
Other
10.5281/zenodo.5960073
https://zenodo.org/communities/augmented
https://zenodo.org/communities/eu
Creative Commons Attribution 4.0 International
Researchers of Vrije Universiteit Amsterdam (VU, Netherlands) and Istituto per le Tecnologie Didattiche of the National Research Council of Italy (CNR-ITD) are currently studying how to introduce augmented reality for supporting behavioral teaching and learning processes in schools. Augmented reality (AR) is an enhanced version of the real physical world that is achieved using digital visual elements, sound, or other sensory stimuli delivered via technology. We argue that AR can be a promising technology to support behavioral teaching and learning processes by integrating it in activities aimed at teaching positive behavioral routines and alternative responses, reducing the incidence of problem behavior, and supporting the behavioral change. This research is part of the Horizon 2020 Augmented Reality Interactive Educational System (ARETE) project. ARETE aims to develop, integrate, and disseminate interactive technology via AR methods and tools for the creation and inter-connection of existing digital systems and to build a pan-European competitive ecosystem.
European Commission
10.13039/501100000780
856533
AUGMENTED REALITY INTERACTIVE EDUCATIONAL SYSTEM