5835892
doi
10.35940/ijitee.B8219.1210220
oai:zenodo.org:5835892
Blue Eyes Intelligence Engineering and Sciences Publication(BEIESP)
Publisher
Interactive 360-Degree Virtual Reality into eLearning Content Desig
Abuelainin Hussain
College of Art and Design, Royal University for Women, Bahrain.
issn:2278-3075
info:eu-repo/semantics/openAccess
Creative Commons Attribution 4.0 International
https://creativecommons.org/licenses/by/4.0/legalcode
Virtual Reality; e-Learning; Multimedia design; Graphic design; Digital Media; Higher Education.
<p>The techniques and methods essential in creating 2D and 3D virtual reality images that can be displayed in multimedia devices are the main aims of the study. Tools such as desktops, laptops, tablets, smartphones, and other multimedia devices that display such content are the primary concern in the study. Such devices communicate the content through videos, images, or sound which are realistic and useful to the user. Such contents can be captured from different locations in virtual imaginary sites through the abovenamed electronic devices. These are beneficial e-learning instructional techniques for students, especially for higher learning [1]. Considering architectural learners who rely on such images to develop the expected simple designs useful in real constructions, 360-degree imaging has to be considered in e-learning for their benefits. The primary forms through which the content can be transformed into a virtual reality include YouTube and Facebook websites, all of which can display 360-degree virtual environment content. Through this, the learners will interact with virtual reality in such setups, thus enhancing their studies.</p>
Zenodo
2020-12-30
info:eu-repo/semantics/article
5835891
1641908930.138834
843069
md5:4606bd3803e01589a3c9b9416f19e0d4
https://zenodo.org/records/5835892/files/B82191210220.pdf
public
2278-3075
Is cited by
issn
International Journal of Innovative Technology and Exploring Engineering (IJITEE)
10
2
1-4
2020-12-30