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Video Games as Archaeological Sites: Treating digital entertainment as built environments

Reinhard, Andrew


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    <subfield code="a">&lt;p&gt;A video game is a built environment, something made by people for other people to use – and in some cases ‘inhabit’ if the game is really, really good. A video game is also an archaeological site. This chapter seeks to explore this idea in detail, treating it as less of an analogy and more as a way of applying archaeological methods and interpretation to digital interactive media/entertainment. &lt;/p&gt;</subfield>
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    <subfield code="t">The Interactive Past: Archaeology, Heritage, and Video Games</subfield>
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