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Video Games as Archaeological Sites: Treating digital entertainment as built environments

Reinhard, Andrew


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<oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd">
  <dc:creator>Reinhard, Andrew</dc:creator>
  <dc:date>2017-05-19</dc:date>
  <dc:description>A video game is a built environment, something made by people for other people to use – and in some cases ‘inhabit’ if the game is really, really good. A video game is also an archaeological site. This chapter seeks to explore this idea in detail, treating it as less of an analogy and more as a way of applying archaeological methods and interpretation to digital interactive media/entertainment. </dc:description>
  <dc:identifier>https://zenodo.org/record/582927</dc:identifier>
  <dc:identifier>10.5281/zenodo.582927</dc:identifier>
  <dc:identifier>oai:zenodo.org:582927</dc:identifier>
  <dc:publisher>Sidestone Press</dc:publisher>
  <dc:relation>url:https://zenodo.org/communities/archaeogaming</dc:relation>
  <dc:rights>info:eu-repo/semantics/openAccess</dc:rights>
  <dc:rights>http://creativecommons.org/licenses/by/4.0/legalcode</dc:rights>
  <dc:subject>archaeogaming</dc:subject>
  <dc:subject>media archaeology</dc:subject>
  <dc:title>Video Games as Archaeological Sites: Treating digital entertainment as built environments</dc:title>
  <dc:type>info:eu-repo/semantics/bookPart</dc:type>
  <dc:type>publication-section</dc:type>
</oai_dc:dc>
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