Book section Open Access
Reinhard, Andrew
{ "description": "<p>A video game is a built environment, something made by people for other people to use \u2013 and in some cases \u2018inhabit\u2019 if the game is really, really good. A video game is also an archaeological site. This chapter seeks to explore this idea in detail, treating it as less of an analogy and more as a way of applying archaeological methods and interpretation to digital interactive media/entertainment.\u00a0</p>", "license": "https://creativecommons.org/licenses/by/4.0/legalcode", "creator": [ { "affiliation": "University of York", "@type": "Person", "name": "Reinhard, Andrew" } ], "headline": "Video Games as Archaeological Sites: Treating digital entertainment as built environments", "image": "https://zenodo.org/static/img/logos/zenodo-gradient-round.svg", "datePublished": "2017-05-19", "url": "https://zenodo.org/record/582927", "keywords": [ "archaeogaming", "media archaeology" ], "@context": "https://schema.org/", "identifier": "https://doi.org/10.5281/zenodo.582927", "@id": "https://doi.org/10.5281/zenodo.582927", "@type": "ScholarlyArticle", "name": "Video Games as Archaeological Sites: Treating digital entertainment as built environments" }
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