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Video Games as Archaeological Sites: Treating digital entertainment as built environments

Reinhard, Andrew


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{
  "description": "<p>A video game is a built environment, something made by people for other people to use \u2013 and in some cases \u2018inhabit\u2019 if the game is really, really good. A video game is also an archaeological site. This chapter seeks to explore this idea in detail, treating it as less of an analogy and more as a way of applying archaeological methods and interpretation to digital interactive media/entertainment.\u00a0</p>", 
  "license": "http://creativecommons.org/licenses/by/4.0/legalcode", 
  "creator": [
    {
      "affiliation": "University of York", 
      "@type": "Person", 
      "name": "Reinhard, Andrew"
    }
  ], 
  "url": "https://zenodo.org/record/582927", 
  "image": "https://zenodo.org/static/img/logos/zenodo-gradient-round.svg", 
  "datePublished": "2017-05-19", 
  "headline": "Video Games as Archaeological Sites: Treating digital entertainment as built environments", 
  "keywords": [
    "archaeogaming", 
    "media archaeology"
  ], 
  "@context": "https://schema.org/", 
  "identifier": "https://doi.org/10.5281/zenodo.582927", 
  "@id": "https://doi.org/10.5281/zenodo.582927", 
  "@type": "ScholarlyArticle", 
  "name": "Video Games as Archaeological Sites: Treating digital entertainment as built environments"
}
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