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Video Games as Archaeological Sites: Treating digital entertainment as built environments

Reinhard, Andrew


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  <identifier identifierType="DOI">10.5281/zenodo.582927</identifier>
  <creators>
    <creator>
      <creatorName>Reinhard, Andrew</creatorName>
      <givenName>Andrew</givenName>
      <familyName>Reinhard</familyName>
      <affiliation>University of York</affiliation>
    </creator>
  </creators>
  <titles>
    <title>Video Games as Archaeological Sites: Treating digital entertainment as built environments</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2017</publicationYear>
  <subjects>
    <subject>archaeogaming</subject>
    <subject>media archaeology</subject>
  </subjects>
  <dates>
    <date dateType="Issued">2017-05-19</date>
  </dates>
  <resourceType resourceTypeGeneral="Text">Book section</resourceType>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/582927</alternateIdentifier>
  </alternateIdentifiers>
  <relatedIdentifiers>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/archaeogaming</relatedIdentifier>
  </relatedIdentifiers>
  <rightsList>
    <rights rightsURI="http://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;A video game is a built environment, something made by people for other people to use – and in some cases ‘inhabit’ if the game is really, really good. A video game is also an archaeological site. This chapter seeks to explore this idea in detail, treating it as less of an analogy and more as a way of applying archaeological methods and interpretation to digital interactive media/entertainment. &lt;/p&gt;</description>
  </descriptions>
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