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Video Games as Archaeological Sites: Treating digital entertainment as built environments

Reinhard, Andrew

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  <identifier identifierType="DOI">10.5281/zenodo.582927</identifier>
      <creatorName>Reinhard, Andrew</creatorName>
      <affiliation>University of York</affiliation>
    <title>Video Games as Archaeological Sites: Treating digital entertainment as built environments</title>
    <subject>media archaeology</subject>
    <date dateType="Issued">2017-05-19</date>
  <resourceType resourceTypeGeneral="BookChapter"/>
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    <rights rightsURI="">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
    <description descriptionType="Abstract">&lt;p&gt;A video game is a built environment, something made by people for other people to use – and in some cases ‘inhabit’ if the game is really, really good. A video game is also an archaeological site. This chapter seeks to explore this idea in detail, treating it as less of an analogy and more as a way of applying archaeological methods and interpretation to digital interactive media/entertainment. &lt;/p&gt;</description>
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