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Video Games as Archaeological Sites: Treating digital entertainment as built environments

Reinhard, Andrew


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{
  "publisher": "Sidestone Press", 
  "DOI": "10.5281/zenodo.582927", 
  "ISBN": "978-90-8890-438-7", 
  "container_title": "The Interactive Past: Archaeology, Heritage, and Video Games", 
  "title": "Video Games as Archaeological Sites: Treating digital entertainment as built environments", 
  "issued": {
    "date-parts": [
      [
        2017, 
        5, 
        19
      ]
    ]
  }, 
  "abstract": "<p>A video game is a built environment, something made by people for other people to use \u2013 and in some cases \u2018inhabit\u2019 if the game is really, really good. A video game is also an archaeological site. This chapter seeks to explore this idea in detail, treating it as less of an analogy and more as a way of applying archaeological methods and interpretation to digital interactive media/entertainment.\u00a0</p>", 
  "author": [
    {
      "family": "Reinhard, Andrew"
    }
  ], 
  "page": "99\u2013112", 
  "type": "chapter", 
  "id": "582927"
}
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