Book section Open Access
Reinhard, Andrew
{ "publisher": "Sidestone Press", "DOI": "10.5281/zenodo.582927", "ISBN": "978-90-8890-438-7", "container_title": "The Interactive Past: Archaeology, Heritage, and Video Games", "title": "Video Games as Archaeological Sites: Treating digital entertainment as built environments", "issued": { "date-parts": [ [ 2017, 5, 19 ] ] }, "abstract": "<p>A video game is a built environment, something made by people for other people to use \u2013 and in some cases \u2018inhabit\u2019 if the game is really, really good. A video game is also an archaeological site. This chapter seeks to explore this idea in detail, treating it as less of an analogy and more as a way of applying archaeological methods and interpretation to digital interactive media/entertainment.\u00a0</p>", "author": [ { "family": "Reinhard, Andrew" } ], "page": "99\u2013112", "type": "chapter", "id": "582927" }
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