Conference paper Open Access

Play, Children, & Being Digital: Exploring Children's Autotelic Play in Digital Spaces

Loudoun, Fiona

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      <creatorName>Loudoun, Fiona</creatorName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="">0000-0003-3726-6681</nameIdentifier>
      <affiliation>University College Cork &amp; Lulea University of Technology</affiliation>
    <title>Play, Children, &amp; Being Digital: Exploring Children's Autotelic Play in Digital Spaces</title>
    <date dateType="Issued">2021-10-21</date>
  <resourceType resourceTypeGeneral="ConferencePaper"/>
    <alternateIdentifier alternateIdentifierType="url"></alternateIdentifier>
    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsIdenticalTo">10.1145/3450337.3483517</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf"></relatedIdentifier>
    <rights rightsURI="">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
    <description descriptionType="Abstract">&lt;p&gt;&lt;em&gt;Play for play&amp;rsquo;s sake&lt;/em&gt; is viewed a child&amp;rsquo;s primary occupation from which meaning is derived that transcends it&amp;rsquo;s inherent health, educational or other such value.&amp;nbsp;&amp;nbsp; Examined from this perspective is to acknowledge the intrinsic contribution the &lt;em&gt;doing of&lt;/em&gt; play contributes the child&amp;rsquo;s&lt;em&gt; being&lt;/em&gt;.&amp;nbsp; The proliferation of technology in an ever-connected world offers increasingly diverse digital spaces for children to play.&amp;nbsp; Such digital spaces present new opportunities for children to co-create new expressions of play; whether alone, with friends, indoors and outdoors, in real and in make-believe worlds.&amp;nbsp; Despite literature in relation to play in digital spaces coming from a plethora of academic fields, this occupational perspective of play as a child-centred, autotelic pursuit remains largely ignored.&amp;nbsp; This research will explore digital play choices, experiences, and outcomes from children&amp;rsquo;s unique perspective.&amp;nbsp; Furthermore, this research aims to reflect the rights and agency of children as meaning-makers and active contributors in inquiry [&lt;a href="#bib3"&gt;3&lt;/a&gt;], using creative and adaptive approaches through the research process.&amp;nbsp;&lt;/p&gt;

&lt;p&gt;It is envisioned that this research will contribute to the understanding of the autotelic nature of play in digital spaces.&amp;nbsp; Such understanding will assist children and adults to leverage technology to ensure that meaningful playful experiences proliferate in the future.&lt;/p&gt;</description>
      <funderName>European Commission</funderName>
      <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/100010661</funderIdentifier>
      <awardNumber awardURI="info:eu-repo/grantAgreement/EC/Horizon 2020 Framework Programme - European Joint Doctorates/861257/">861257</awardNumber>
      <awardTitle>People, Place, Policy and Practice for Play</awardTitle>
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