555937
doi
10.1109/3DTV.2016.7548960
oai:zenodo.org:555937
user-eu
Goorts, Patrik
Hasselt University - tUL - iMinds
Bekaert, Philippe
Hasselt University - tUL - iMinds
Omnidirectional Free Viewpoint Video using Panoramic Light Fields
Maesen, Steven
Hasselt University - tUL - iMinds
info:eu-repo/semantics/restrictedAccess
Omnidirectional
Free Viewpoint Interpolation
Unity
Oculus
VR
Light Field
View-dependent Rendering
<p>In this paper, we describe a system to create an omnidirectional free viewpoint experience using only a small number of input cameras. The input cameras are placed on a circle and we create a large number of novel virtual viewpoints on that circle. Next, we choose a position within that circle and compute the omnidirectional image that is visible from that position by considering the collection of virtual images as a light field. The corresponding pixels in the virtual images are selected by tracing rays from the desired viewing position. Changing your position inside the circle, results in an adapted view-dependent rendering. This creates a free viewpoint 3D VR experience. We demonstrate our method using the game engine Unity combined with the Oculus Rift.</p>
Zenodo
2016-08-25
info:eu-repo/semantics/conferencePaper
796877
user-eu
award_title=Dreamspace: A Platform and Tools for Collaborative Virtual Production; award_number=610005; award_identifiers_scheme=url; award_identifiers_identifier=https://cordis.europa.eu/projects/610005; funder_id=00k4n6c32; funder_name=European Commission;
1579535589.408808
public