Conference paper Closed Access
Maesen, Steven; Goorts, Patrik; Bekaert, Philippe
<?xml version='1.0' encoding='UTF-8'?> <record xmlns="http://www.loc.gov/MARC21/slim"> <leader>00000nam##2200000uu#4500</leader> <datafield tag="260" ind1=" " ind2=" "> <subfield code="c">2016-08-25</subfield> </datafield> <controlfield tag="005">20200120155309.0</controlfield> <datafield tag="980" ind1=" " ind2=" "> <subfield code="a">user-ecfunded</subfield> </datafield> <controlfield tag="001">555937</controlfield> <datafield tag="909" ind1="C" ind2="O"> <subfield code="p">openaire</subfield> <subfield code="p">user-ecfunded</subfield> <subfield code="o">oai:zenodo.org:555937</subfield> </datafield> <datafield tag="711" ind1=" " ind2=" "> <subfield code="d">4-6 July 2016</subfield> <subfield code="g">3DTV-CON</subfield> <subfield code="a">3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video</subfield> <subfield code="c">Hamburg, Germany</subfield> </datafield> <datafield tag="520" ind1=" " ind2=" "> <subfield code="a"><p>In this paper, we describe a system to create an omnidirectional free viewpoint experience using only a small number of input cameras. The input cameras are placed on a circle and we create a large number of novel virtual viewpoints on that circle. Next, we choose a position within that circle and compute the omnidirectional image that is visible from that position by considering the collection of virtual images as a light field. The corresponding pixels in the virtual images are selected by tracing rays from the desired viewing position. Changing your position inside the circle, results in an adapted view-dependent rendering. This creates a free viewpoint 3D VR experience. We demonstrate our method using the game engine Unity combined with the Oculus Rift.</p></subfield> </datafield> <datafield tag="700" ind1=" " ind2=" "> <subfield code="u">Hasselt University - tUL - iMinds</subfield> <subfield code="a">Goorts, Patrik</subfield> </datafield> <datafield tag="700" ind1=" " ind2=" "> <subfield code="u">Hasselt University - tUL - iMinds</subfield> <subfield code="a">Bekaert, Philippe</subfield> </datafield> <datafield tag="542" ind1=" " ind2=" "> <subfield code="l">closed</subfield> </datafield> <datafield tag="856" ind1="4" ind2=" "> <subfield code="y">Conference website</subfield> <subfield code="u">http://www.3dtv-con.org/</subfield> </datafield> <datafield tag="980" ind1=" " ind2=" "> <subfield code="a">publication</subfield> <subfield code="b">conferencepaper</subfield> </datafield> <datafield tag="100" ind1=" " ind2=" "> <subfield code="u">Hasselt University - tUL - iMinds</subfield> <subfield code="a">Maesen, Steven</subfield> </datafield> <datafield tag="653" ind1=" " ind2=" "> <subfield code="a">Omnidirectional</subfield> </datafield> <datafield tag="653" ind1=" " ind2=" "> <subfield code="a">Free Viewpoint Interpolation</subfield> </datafield> <datafield tag="653" ind1=" " ind2=" "> <subfield code="a">Unity</subfield> </datafield> <datafield tag="653" ind1=" " ind2=" "> <subfield code="a">Oculus</subfield> </datafield> <datafield tag="653" ind1=" " ind2=" "> <subfield code="a">VR</subfield> </datafield> <datafield tag="653" ind1=" " ind2=" "> <subfield code="a">Light Field</subfield> </datafield> <datafield tag="653" ind1=" " ind2=" "> <subfield code="a">View-dependent Rendering</subfield> </datafield> <datafield tag="024" ind1=" " ind2=" "> <subfield code="a">10.1109/3DTV.2016.7548960</subfield> <subfield code="2">doi</subfield> </datafield> <datafield tag="245" ind1=" " ind2=" "> <subfield code="a">Omnidirectional Free Viewpoint Video using Panoramic Light Fields</subfield> </datafield> <datafield tag="536" ind1=" " ind2=" "> <subfield code="c">610005</subfield> <subfield code="a">Dreamspace: A Platform and Tools for Collaborative Virtual Production</subfield> </datafield> </record>
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