Conference paper Closed Access

Omnidirectional Free Viewpoint Video using Panoramic Light Fields

Maesen, Steven; Goorts, Patrik; Bekaert, Philippe


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  <dc:creator>Maesen, Steven</dc:creator>
  <dc:creator>Goorts, Patrik</dc:creator>
  <dc:creator>Bekaert, Philippe</dc:creator>
  <dc:date>2016-08-25</dc:date>
  <dc:description>In this paper, we describe a system to create an omnidirectional free viewpoint experience using only a small number of input cameras. The input cameras are placed on a circle and we create a large number of novel virtual viewpoints on that circle. Next, we choose a position within that circle and compute the omnidirectional image that is visible from that position by considering the collection of virtual images as a light field. The corresponding pixels in the virtual images are selected by tracing rays from the desired viewing position. Changing your position inside the circle, results in an adapted view-dependent rendering. This creates a free viewpoint 3D VR experience. We demonstrate our method using the game engine Unity combined with the Oculus Rift.</dc:description>
  <dc:identifier>https://zenodo.org/record/555937</dc:identifier>
  <dc:identifier>10.1109/3DTV.2016.7548960</dc:identifier>
  <dc:identifier>oai:zenodo.org:555937</dc:identifier>
  <dc:relation>info:eu-repo/grantAgreement/EC/FP7/610005/</dc:relation>
  <dc:relation>url:https://zenodo.org/communities/ecfunded</dc:relation>
  <dc:rights>info:eu-repo/semantics/closedAccess</dc:rights>
  <dc:subject>Omnidirectional</dc:subject>
  <dc:subject>Free Viewpoint Interpolation</dc:subject>
  <dc:subject>Unity</dc:subject>
  <dc:subject>Oculus</dc:subject>
  <dc:subject>VR</dc:subject>
  <dc:subject>Light Field</dc:subject>
  <dc:subject>View-dependent Rendering</dc:subject>
  <dc:title>Omnidirectional Free Viewpoint Video using Panoramic Light Fields</dc:title>
  <dc:type>info:eu-repo/semantics/conferencePaper</dc:type>
  <dc:type>publication-conferencepaper</dc:type>
</oai_dc:dc>
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