Conference paper Closed Access

Omnidirectional Free Viewpoint Video using Panoramic Light Fields

Maesen, Steven; Goorts, Patrik; Bekaert, Philippe

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<oai_dc:dc xmlns:dc="" xmlns:oai_dc="" xmlns:xsi="" xsi:schemaLocation="">
  <dc:creator>Maesen, Steven</dc:creator>
  <dc:creator>Goorts, Patrik</dc:creator>
  <dc:creator>Bekaert, Philippe</dc:creator>
  <dc:description>In this paper, we describe a system to create an omnidirectional free viewpoint experience using only a small number of input cameras. The input cameras are placed on a circle and we create a large number of novel virtual viewpoints on that circle. Next, we choose a position within that circle and compute the omnidirectional image that is visible from that position by considering the collection of virtual images as a light field. The corresponding pixels in the virtual images are selected by tracing rays from the desired viewing position. Changing your position inside the circle, results in an adapted view-dependent rendering. This creates a free viewpoint 3D VR experience. We demonstrate our method using the game engine Unity combined with the Oculus Rift.</dc:description>
  <dc:subject>Free Viewpoint Interpolation</dc:subject>
  <dc:subject>Light Field</dc:subject>
  <dc:subject>View-dependent Rendering</dc:subject>
  <dc:title>Omnidirectional Free Viewpoint Video using Panoramic Light Fields</dc:title>
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