Conference paper Closed Access

Omnidirectional Free Viewpoint Video using Panoramic Light Fields

Maesen, Steven; Goorts, Patrik; Bekaert, Philippe


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  <identifier identifierType="URL">https://zenodo.org/record/555937</identifier>
  <creators>
    <creator>
      <creatorName>Maesen, Steven</creatorName>
      <givenName>Steven</givenName>
      <familyName>Maesen</familyName>
      <affiliation>Hasselt University - tUL - iMinds</affiliation>
    </creator>
    <creator>
      <creatorName>Goorts, Patrik</creatorName>
      <givenName>Patrik</givenName>
      <familyName>Goorts</familyName>
      <affiliation>Hasselt University - tUL - iMinds</affiliation>
    </creator>
    <creator>
      <creatorName>Bekaert, Philippe</creatorName>
      <givenName>Philippe</givenName>
      <familyName>Bekaert</familyName>
      <affiliation>Hasselt University - tUL - iMinds</affiliation>
    </creator>
  </creators>
  <titles>
    <title>Omnidirectional Free Viewpoint Video using Panoramic Light Fields</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2016</publicationYear>
  <subjects>
    <subject>Omnidirectional</subject>
    <subject>Free Viewpoint Interpolation</subject>
    <subject>Unity</subject>
    <subject>Oculus</subject>
    <subject>VR</subject>
    <subject>Light Field</subject>
    <subject>View-dependent Rendering</subject>
  </subjects>
  <dates>
    <date dateType="Issued">2016-08-25</date>
  </dates>
  <resourceType resourceTypeGeneral="Text">Conference paper</resourceType>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/555937</alternateIdentifier>
  </alternateIdentifiers>
  <relatedIdentifiers>
    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsIdenticalTo">10.1109/3DTV.2016.7548960</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/ecfunded</relatedIdentifier>
  </relatedIdentifiers>
  <rightsList>
    <rights rightsURI="info:eu-repo/semantics/closedAccess">Closed Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;In this paper, we describe a system to create an omnidirectional free viewpoint experience using only a small number of input cameras. The input cameras are placed on a circle and we create a large number of novel virtual viewpoints on that circle. Next, we choose a position within that circle and compute the omnidirectional image that is visible from that position by considering the collection of virtual images as a light field. The corresponding pixels in the virtual images are selected by tracing rays from the desired viewing position. Changing your position inside the circle, results in an adapted view-dependent rendering. This creates a free viewpoint 3D VR experience. We demonstrate our method using the game engine Unity combined with the Oculus Rift.&lt;/p&gt;</description>
  </descriptions>
  <fundingReferences>
    <fundingReference>
      <funderName>European Commission</funderName>
      <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/501100000780</funderIdentifier>
      <awardNumber awardURI="info:eu-repo/grantAgreement/EC/FP7/610005/">610005</awardNumber>
      <awardTitle>Dreamspace: A Platform and Tools for Collaborative Virtual Production</awardTitle>
    </fundingReference>
  </fundingReferences>
</resource>
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