Conference paper Closed Access
Maesen, Steven; Goorts, Patrik; Bekaert, Philippe
<?xml version='1.0' encoding='utf-8'?> <resource xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://datacite.org/schema/kernel-4" xsi:schemaLocation="http://datacite.org/schema/kernel-4 http://schema.datacite.org/meta/kernel-4.1/metadata.xsd"> <identifier identifierType="URL">https://zenodo.org/record/555937</identifier> <creators> <creator> <creatorName>Maesen, Steven</creatorName> <givenName>Steven</givenName> <familyName>Maesen</familyName> <affiliation>Hasselt University - tUL - iMinds</affiliation> </creator> <creator> <creatorName>Goorts, Patrik</creatorName> <givenName>Patrik</givenName> <familyName>Goorts</familyName> <affiliation>Hasselt University - tUL - iMinds</affiliation> </creator> <creator> <creatorName>Bekaert, Philippe</creatorName> <givenName>Philippe</givenName> <familyName>Bekaert</familyName> <affiliation>Hasselt University - tUL - iMinds</affiliation> </creator> </creators> <titles> <title>Omnidirectional Free Viewpoint Video using Panoramic Light Fields</title> </titles> <publisher>Zenodo</publisher> <publicationYear>2016</publicationYear> <subjects> <subject>Omnidirectional</subject> <subject>Free Viewpoint Interpolation</subject> <subject>Unity</subject> <subject>Oculus</subject> <subject>VR</subject> <subject>Light Field</subject> <subject>View-dependent Rendering</subject> </subjects> <dates> <date dateType="Issued">2016-08-25</date> </dates> <resourceType resourceTypeGeneral="Text">Conference paper</resourceType> <alternateIdentifiers> <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/555937</alternateIdentifier> </alternateIdentifiers> <relatedIdentifiers> <relatedIdentifier relatedIdentifierType="DOI" relationType="IsIdenticalTo">10.1109/3DTV.2016.7548960</relatedIdentifier> <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/ecfunded</relatedIdentifier> </relatedIdentifiers> <rightsList> <rights rightsURI="info:eu-repo/semantics/closedAccess">Closed Access</rights> </rightsList> <descriptions> <description descriptionType="Abstract"><p>In this paper, we describe a system to create an omnidirectional free viewpoint experience using only a small number of input cameras. The input cameras are placed on a circle and we create a large number of novel virtual viewpoints on that circle. Next, we choose a position within that circle and compute the omnidirectional image that is visible from that position by considering the collection of virtual images as a light field. The corresponding pixels in the virtual images are selected by tracing rays from the desired viewing position. Changing your position inside the circle, results in an adapted view-dependent rendering. This creates a free viewpoint 3D VR experience. We demonstrate our method using the game engine Unity combined with the Oculus Rift.</p></description> </descriptions> <fundingReferences> <fundingReference> <funderName>European Commission</funderName> <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/501100000780</funderIdentifier> <awardNumber awardURI="info:eu-repo/grantAgreement/EC/FP7/610005/">610005</awardNumber> <awardTitle>Dreamspace: A Platform and Tools for Collaborative Virtual Production</awardTitle> </fundingReference> </fundingReferences> </resource>
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