Conference paper Closed Access

Omnidirectional Free Viewpoint Video using Panoramic Light Fields

Maesen, Steven; Goorts, Patrik; Bekaert, Philippe


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{
  "DOI": "10.1109/3DTV.2016.7548960", 
  "title": "Omnidirectional Free Viewpoint Video using Panoramic Light Fields", 
  "issued": {
    "date-parts": [
      [
        2016, 
        8, 
        25
      ]
    ]
  }, 
  "abstract": "<p>In this paper, we describe a system to create an omnidirectional free viewpoint experience using only a small number of input cameras. The input cameras are placed on a circle and we create a large number of novel virtual viewpoints on that circle. Next, we choose a position within that circle and compute the omnidirectional image that is visible from that position by considering the collection of virtual images as a light field. The corresponding pixels in the virtual images are selected by tracing rays from the desired viewing position. Changing your position inside the circle, results in an adapted view-dependent rendering. This creates a free viewpoint 3D VR experience. We demonstrate our method using the game engine Unity combined with the Oculus Rift.</p>", 
  "author": [
    {
      "family": "Maesen, Steven"
    }, 
    {
      "family": "Goorts, Patrik"
    }, 
    {
      "family": "Bekaert, Philippe"
    }
  ], 
  "id": "555937", 
  "event-place": "Hamburg, Germany", 
  "type": "paper-conference", 
  "event": "3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)"
}
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