Ensom, Tom
McConchie, Jack
2021-08-13
<p>This report introduces virtual reality (VR) technologies and identifies the challenges artists and the cultural heritage sector face in achieving the long-term preservation of artworks which make use of them. This report is intended to inform those interested in the preservation of VR artworks, particularly time-based media conservators, as to the components they are likely to receive when acquiring VR artworks, their characteristics and dependencies, and their vulnerability in terms of long-term preservation. The report concludes with recommendations for artists and institutions who are dealing with the immediate problem of caring from VR artworks, and with recommendations for further research.</p>
https://doi.org/10.5281/zenodo.5274102
oai:zenodo.org:5274102
eng
Zenodo
https://zenodo.org/communities/digital-preservation
https://doi.org/10.5281/zenodo.5274101
info:eu-repo/semantics/openAccess
Creative Commons Attribution Share Alike 4.0 International
https://creativecommons.org/licenses/by-sa/4.0/legalcode
diigtal preservation
virtual reality
immersive media
digital art
Preserving Virtual Reality Artworks Report
info:eu-repo/semantics/report