Conference paper Open Access

Using an Agent-Based Approach for Robust Automated Testing of Computer Games

Shirzadehhajimahmood, Samira; Prasetya, I. S. W. B.; Dignum, Frank; Dastani, Mehdi; Keller, Gabriele

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<oai_dc:dc xmlns:dc="" xmlns:oai_dc="" xmlns:xsi="" xsi:schemaLocation="">
  <dc:creator>Shirzadehhajimahmood, Samira</dc:creator>
  <dc:creator>Prasetya, I. S. W. B.</dc:creator>
  <dc:creator>Dignum, Frank</dc:creator>
  <dc:creator>Dastani, Mehdi</dc:creator>
  <dc:creator>Keller, Gabriele</dc:creator>
  <dc:description>Modern computer games typically have a huge interaction spaces and non-deterministic environments. Automation in testing can provide a vital boost in development and it further improves the overall software's reliability and efficiency. Moreover, layout and game logic may regularly change during development or consecutive releases which makes it difficult to test because the usage of the system continuously changes.  To deal with the latter, tests also need to be robust. Unfortunately, existing game testing approaches are not capable of maintaining test robustness. To address these challenges, this paper presents an agent-based approach for robust automated testing based on the reasoning type of AI.</dc:description>
  <dc:relation>info:eu-repo/grantAgreement/EC/Horizon 2020 Framework Programme - Research and Innovation action/856716/</dc:relation>
  <dc:subject>automated game testing</dc:subject>
  <dc:subject>robust automated testing</dc:subject>
  <dc:subject>agent-based automated testing</dc:subject>
  <dc:title>Using an Agent-Based Approach for Robust Automated Testing of Computer Games</dc:title>
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