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Project deliverable Open Access

D3.3 Interactive collaborative ARETE mobile app for Pilot 1


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  <identifier identifierType="DOI">10.5281/zenodo.5060355</identifier>
    <title>D3.3 Interactive collaborative ARETE mobile app for Pilot 1</title>
    <date dateType="Issued">2021-07-02</date>
  <resourceType resourceTypeGeneral="Text">Project deliverable</resourceType>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/5060355</alternateIdentifier>
    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.5060354</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/augmented</relatedIdentifier>
    <rights rightsURI="https://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
    <description descriptionType="Abstract">&lt;p&gt;This deliverable reflects the work conducted for Task T3.3 involving the development of the&amp;nbsp;ARETE Augmented Reality mobile app for Pilot 1&amp;nbsp;and also presents&amp;nbsp;further research&amp;nbsp;on the area of&amp;nbsp;applied AR for advancing literacy skills.&lt;/p&gt;

&lt;p&gt;WWL, is an SME with 30+ years clinical/educational experience and 10 years technical experience with our online literacy programme (including Web-AR), working with teachers, parents and children. We started research for the ARETE Project by considering the following factors for the cohort involved: age, educational limitations, access to technology in school and at home. It is important to note that our ARETE Pilot 1 cohort are schoolchildren between the ages 9 to 12 years old and as such, they are subject to restrictions for children of this age,&amp;nbsp;that precludes using AR/VR wearable technology in school. Unfortunately, for this cohort, this significantly restricts the use of state-of-the-art AR technology that may be commercially available or available in research labs. According to information gleaned from our Systematic Literature Review, however, we can produce state-of-the-art for both&amp;nbsp;content and technology for literacy improvement&amp;nbsp;with the app.&lt;/p&gt;

&lt;p&gt;Additionally, WP3 has taken the initiative to&amp;nbsp;further explore areas of advancement&amp;nbsp;beyond the state of the art with applications on&amp;nbsp;vowel training&amp;nbsp;and utilising&amp;nbsp;eye gazing functionality for reading speed assessments&amp;nbsp;(lead by UCD).&lt;/p&gt;

&lt;p&gt;Over the last few years mobile device technology (tablets &amp;amp; smartphones) has advanced with significant improvements in using AR software and tracking systems. This has heralded a mass adoption of AR apps across many sectors e.g., Healthcare, Air &amp;amp; Space, Marketing and in particular EdTech which is growing, particularly in tertiary and secondary education. ARETE Pilot-1 focuses on the primary school sector, to provide the following:&lt;/p&gt;

	&lt;p&gt;Meaningful educational content&lt;/p&gt;
	&lt;p&gt;Effective AR object interaction with the real world&lt;/p&gt;
	&lt;p&gt;Added value over existing pedagogy&lt;/p&gt;
    <description descriptionType="Other">This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No 856533.</description>
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