Conference paper Open Access

Live Coding and Csound

Hlöðver Sigurðsson

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  <identifier identifierType="DOI">10.5281/zenodo.50366</identifier>
      <creatorName>Hlöðver Sigurðsson</creatorName>
    <title>Live Coding and Csound</title>
    <date dateType="Issued">2016-03-01</date>
  <resourceType resourceTypeGeneral="Text">Conference paper</resourceType>
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    <rights rightsURI="">Creative Commons Attribution Share Alike 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
    <description descriptionType="Abstract">&lt;p&gt;In this paper I&amp;#39;m going to cover a way to design a live-coding front end for Csound. My programming language of choice is Clojure, which I&amp;#39;ve used to develop Panaeolus, a live-coding program built with CsoundAPI. The aim of Panaeolus is not only to bring Csound into the world of functional programming and lisp, but also to build an extendable musical system that can create complex musical pattern, with as short and descriptive code as possible. The origin of Panaeolus dates back to April 2015 when I was using Overtone (SupercolliderAPI for Clojure) for live-coding. Initially I just added few Csound instruments into my live-coding sets, but as my preference for the acoustical qualities of Csound are greater than those of Supercollider, I decided to leave the world of Supercollider and began to develop my own live-coding environment in July that same year. At the time of this writing, Panaeolus still needs better documentation, testing and stable release. It can be found under GNU license on Even tough I will explain concepts in this paper that apply to Clojure, I will to point out that almost identical principles apply to other programming languages, even the Csound language itself. And at the time of this writing, a short article of live-coding in the Csound language with CsoundQt front-end is scheduled for Csound Journal spring issue of 2016.&lt;/p&gt;</description>
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