Conference paper Open Access

ChuckSound: A Chugin for Running Csound Inside of ChucK

Paul Batchelor


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  <identifier identifierType="DOI">10.5281/zenodo.50354</identifier>
  <creators>
    <creator>
      <creatorName>Paul Batchelor</creatorName>
    </creator>
  </creators>
  <titles>
    <title>ChuckSound: A Chugin for Running Csound Inside of ChucK</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2016</publicationYear>
  <dates>
    <date dateType="Issued">2016-03-01</date>
  </dates>
  <resourceType resourceTypeGeneral="Text">Conference paper</resourceType>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/50354</alternateIdentifier>
  </alternateIdentifiers>
  <relatedIdentifiers>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/icsc2015</relatedIdentifier>
  </relatedIdentifiers>
  <rightsList>
    <rights rightsURI="http://creativecommons.org/licenses/by-sa/4.0/legalcode">Creative Commons Attribution Share Alike 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;ChuckSound is a plugin for ChucK (otherwise known as a &amp;ldquo;chugin&amp;rdquo;) that allows Csound to be run inside of ChucK. Prior to ChuckSound, a typical setup for getting Csound + Chuck working together would be to start ChucK and Csound as separate applications, and to use OSC and/or JACK to communicate. With ChuckSound, Csound is spawned inside of ChucK&amp;rsquo;s audio engine via the Csound API. This approach allows Csound to work seamlessly with ChucK objects without any sort of latency that OSC would produce. ChuckSound has the ability to evaluate Csound orchestra code inside of ChucK as well as send score events.&lt;/p&gt;</description>
  </descriptions>
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