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The four types of basic spinning and rolling movements of spheroids are recognized from the physical conditions such as the contact area, the location of the centroid, the (angular) velocity, and the curvature of the locus all obtained from sensor data on the display. They are then used for interactively generating audio-visual effects that match each of the movements. We developed a digital content that integrated these functionalities and enabled composition and live performance through manipulation of spheroids.", "publication_date": "2020-06-01", "publisher": "Zenodo", "related_identifiers": [ { "identifier": "2220-4806", "relation_type": { "id": "ispartof", "title": { "de": "Ist Teil von", "en": "Is part of" } }, "scheme": "issn" } ], "resource_type": { "id": "publication-conferencepaper", "title": { "de": "Konferenzbeitrag", "en": "Conference paper" } }, "rights": [ { "description": { "en": "The Creative Commons Attribution license allows re-distribution and re-use of a licensed work on the condition that the creator is appropriately credited." }, "icon": "cc-by-icon", "id": "cc-by-4.0", "props": { "scheme": "spdx", "url": "https://creativecommons.org/licenses/by/4.0/legalcode" }, "title": { "en": "Creative Commons Attribution 4.0 International" } } ], "title": "Playful Audio-Visual Interaction with Spheroids" }, "parent": { "access": { "owned_by": { "user": 42081 } }, "communities": { "default": "5517c069-330e-42b4-9a61-7187dc64620c", "entries": [ { "access": { "member_policy": "open", "members_visibility": "public", "record_policy": "open", "review_policy": "open", "visibility": "public" }, "children": { "allow": false }, "created": "2018-05-23T10:18:56.789761+00:00", "custom_fields": {}, "deletion_status": { "is_deleted": false, "status": "P" }, "id": "5517c069-330e-42b4-9a61-7187dc64620c", "links": {}, "metadata": { "curation_policy": "
Only peer-reviewed papers accepted for and presented at the NIME conferences will be included here.
\r\n", "page": "This collection contains peer-reviewed papers published as part of the official proceedings of the International Conference on New Interfaces for Musical Expression (NIME). The NIME conference gathers researchers and musicians from all over the world to share their knowledge and late-breaking work on new musical interface design. The conference started as a workshop at the Conference on Human Factors in Computing Systems (CHI) in 2001. Since then, an annual series of international conferences have been held around the world, hosted by research groups dedicated to interface design, human-computer interaction, and computer music. There is also a separate conference archive for NIME material that is not peer-reviewed, and a community archive for anything else.
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