Leisi, Chris Elvis
Sahli, Oliver
2020-12-29
<p>This paper shows the development of a standalone, co-location multiuser virtual reality tracking system. The assumption is that multiuser VR can greatly increase the immersive aspects and real-world presence and can cause the virtual environment to create a more powerful impression than when experienced by a single user. We developed and released a framework on Github under an CC-license [1] for the accessible game engine Unity [2]. This allows multiple users to join the same virtual environment while also sharing the same real-world space congruently. For this purpose, their tracking areas are aligned, and information is exchanged over a network.</p>
Working Paper
https://doi.org/10.5281/zenodo.4399217
oai:zenodo.org:4399217
eng
Zenodo
https://github.com/immersive-arts/Co-Experiencing-Virtual-Spaces
https://zenodo.org/communities/mabioca
https://zenodo.org/communities/zhdk
https://doi.org/10.5281/zenodo.4399216
info:eu-repo/semantics/openAccess
Creative Commons Attribution 4.0 International
https://creativecommons.org/licenses/by/4.0/legalcode
Virtual Reality
Multi-user Experience
Tracking Alignment
Same-Space
Immersion
Embodiment
Co-Experiencing Virtual Spaces: A Standalone Multiuser Virtual Reality Framework
info:eu-repo/semantics/other