File name		Description
AdminProxy_init_String_boolean		Initializes the package as a well known service.
		<p>
		Creates a <code>AdminProxy</code> proxy listen on .
AdminProxy_start
AdminProxy_stopService
AdminProxy_toString		Provides a string image for this object.
StringId_toStringId_char_char_int_int_int		Returns a string representation of id: label + x + sep + y + sep + z.
		At least x must be provided and higher or equal to 0, if y or z are less
		than 0 they are ignored.
StringId_getChars_int_char[]_int		
AgentCreateRequest_getDeploy		
ServiceDesc_getClassName		Constructor.
ServiceDesc_getArguments		Gets the starting arguments for service.
ServiceDesc_isInitialized		Tests if this <code>Service</code> is initialized.
ServiceDesc_isRunning		Tests if this <code>Service</code> is running.
ServiceDesc_toString		Provides a string image for this object.
ServiceManager_getName		
ServiceManager_init		Initializes the <code>ServiceManager</code> object. Synchronize the
		persistent image and the configuration file.
		
		@exception Exception	unspecialized exception
ServiceManager_load		Builds object from persistent image.
ServiceManager_save		Saves object in persistent storage.
ServiceManager_loadServiceClasses		Default constructor.
ServiceManager_loadServiceClass_ServiceDesc		Loads the class of a service.
ServiceManager_start_ServiceDesc		Start a <code>Service</code> defined by its descriptor.
ServiceManager_start_String		Start a <code>Service</code> identified by its name.
ServiceManager_start_boolean		Starts all defined services.
ServiceManager_stop_ServiceDesc		Stop a <code>Service</code> defined by its descriptor.
ServiceManager_stop_String		Stop a <code>Service</code> identified by its name.
ServiceManager_stop		Stops all running services.
ServiceManager_register_String_String		Registers a new <code>Service</code> object.
ServiceManager_unregister_String		Unregisters useless <code>Service</code>.
ServiceManager_getService_String		
ServiceManager_getServices		
ServiceManager_listServices		
ServiceManager_toString		Provides a string image for this object.
UnknownAgent_toString_StringBuffer		Allocates a new <code>UnknownAgent</code> notification.
HttpsNetwork_getSocketFactory		
HttpsNetwork_getServerSocketFactory		
HttpsNetwork_createServerSocket_int		This method creates and returns a SSL server socket which is bound to
		the specified port.
HttpsNetwork_createSocket_InetAddress_int		This method creates and returns a SSL socket connected to a ServerSocket
		at the specified network address and port.
HttpsNetwork_createTunnelSocket_InetAddress_int_InetAddress_int		This method creates a tunnelling socket if a proxy is used.
HttpsNetwork_doTunnelHandshake_Socket_InetAddress_int		
SSLNetwork_createServerSocket_int		This method creates and returns a SSL server socket which is bound to
		the specified port.
SSLNetwork_createSocket_InetAddress_int		This method creates and returns a SSL socket connected to a ServerSocket
		at the specified network address and port.
UnknownNotification_toString_StringBuffer		Allocates a new <code>UnknownNotification</code> notification.
MessageVector_insert_Message		Insert a message in the queue, it should only be used during
		initialization for restoring the queue state.
MessageVector_push_Message		Pushes a message onto the bottom of this queue. It should only
		be used during a transaction. The item will be really available
		after the transaction commit and the queue validate.
MessageVector_pushAndValidate_Message		Pushes and validates a message. This method should not
		be used during a transaction.
MessageVector_pop		Removes the message at the top of this queue.
		It must only be used during a transaction.
MessageVector_validate		Atomically validates all messages pushed in queue during a reaction.
		It must only be used during a transaction.
MessageVector_get		Looks at the message at the top of this queue without removing
		it from the queue.
		It should never be used during a transaction to avoid dead-lock
		problems.
MessageVector_get_long		Looks at the message at the top of this queue without removing
		it from the queue. It should never be used during a transaction
		to avoid dead-lock problems. It waits until a message is available
		or the specified amount of time has elapsed.
MessageVector_getMessageTo_short		Looks at the first message of this queue where the destination server
		is the specified one.
		The message is not removed from the queue. It should never be used during
		a transaction to avoid dead-lock problems.
MessageVector_removeMessage_Message		Removes the specified message from the queue if exists.
MessageVector_remove_int		Removes all messages with a stamp less than the specified one.
		Be careful with the use of this method, in particular it does not
		take in account the multiples incoming nodes.
MessageVector_removeExpired_long		Removes the first messages with a timestamp less than the specified one.
		Be careful with the use of this method, in particular it does not take in
		account the multiples incoming nodes.
MessageVector_insertMessageAt_Message_int		Inserts the specified message to this <code>MessageVector</code> at
		the specified index. Each component in this vector with an index greater
		or equal to the specified index is shifted upward.
MessageVector_getMessageAt_int		Returns the message at the specified index.
MessageVector_removeMessageAt_int		Deletes the message at the specified index.
MessageVector_size		Returns the number of messages in this vector.
MessageVector_toString		Returns a string representation of this <code>MessageVector</code>
		object. Be careful we scan the vector without synchronization, so the
		result can be incoherent.
MessageVector_inc_Notification		
MessageVector_dec_Notification		
MessageVector_report		Returns a report about the distribution of messages type in queue.
MessageSoftList_addMessage_Message		Adds a message at the end of the list. Use {@link #setAck(Message)} if you
		want to add an ack to the list.
MessageSoftList_getAck		Returns the acknowledge waiting to be sent if present.
MessageSoftList_getFirst		Returns the first non expired message waiting to be sent. It can be an
		acknowledge.
MessageSoftList_selectFirst		
MessageSoftList_removeExpired_MessageSoftRef		Removes the expired message, if needed an ExpiredNot is sent to the
		deadNotificationAgentId specified.
MessageSoftList_removeExpired_Message		Removes the expired message, if needed an ExpiredNot is sent to the
		deadNotificationAgentId specified.
MessageSoftList_deleteMessagesUpTo_int		Iterates over messages waiting for an acknowledge to delete the ones which
		have a stamp inferior or equal to the given one.
MessageSoftList_setAck_Message		Sets the next ack to send.
MessageSoftList_toSendIterator		Returns an iterator over the messages waiting to be sent.
MessageSoftList_toString		
MessageSoftList_reset		Resets all messages waiting for an acknowledge: they are placed back at the
		beginning of the list respecting their stamp order.<br>
		Furthermore, expired messages are removed from the list.
MessageSoftList_toSendSize		Returns the number of messages waiting to be sent.
MessageSoftList_setSent_Message		Mark specified message as sent (ie waiting for an ack). The given message
		must be the next one to be sent, returned by {@link #getFirst()}.
MessageSoftList_sentSize		Returns the number of messages waiting for an ack.
SimpleNetwork_start		Causes this network component to begin execution.
SimpleNetwork_stop		Forces the network component to stop executing.
SimpleNetwork_isRunning		Tests if the network component is alive.
SimpleNetwork_toString		Returns a string representation of this consumer, including the
		daemon's name and status.
ByteArrayMessageOutputStream_write_int		Creates a new output stream to write data to an internal byte array
		with default size.
		
		@exception IOException if the internal ObjectOutputStream cannot be
		correctly initialized.
ByteArrayMessageOutputStream_write_b[]_int_int		Writes <code>len</code> bytes from the specified byte array
		starting at offset <code>off</code> to this output stream.
ByteArrayMessageOutputStream_size		Returns the current size of the buffer.
ByteArrayMessageOutputStream_reset		Resets this output stream.
		<p>
		Set the <code>count</code> field of this output stream to zero,
		so that all currently accumulated output in the output stream is
		discarded. The output stream can be used again,  reusing the
		already allocated buffer space.
ByteArrayMessageOutputStream_writeTo_OutputStream		Writes the complete contents of this byte array output stream to
		the specified output stream argument, as if by calling the output
		stream's write method using <code>out.write(buf, 0, count)</code>.
Engine_getNbReactions		Returns the number of agent's reaction since last boot.
Engine_getNbMaxAgents		Returns the maximum number of agents loaded in memory.
Engine_setNbMaxAgents_int		Sets the maximum number of agents that can be loaded simultaneously
		in memory.
Engine_getNbAgents		Returns the number of agents actually loaded in memory.
Engine_getNbMessages		Gets the number of messages posted to this engine since creation.
		
		return	the number of messages.
Engine_getNbWaitingMessages		Gets the number of waiting messages in this engine.
		
		return	the number of waiting messages.
Engine_getNbFixedAgents		Returns the number of fixed agents.
Engine_isNoTxIfTransient		Returns the flag to avoid transactions.
Engine_getRunningAgent		Returns the unique id. of the running agent if any, null otherwise.
Engine_getName		Returns this <code>Engine</code>'s name.
Engine_getDomainName		Returns the corresponding domain's name.
Engine_newInstance		Creates a new instance of Engine (real class depends of server type).
Engine_push_AgentId_AgentId_Notification		Push a new message in temporary queue until the end of current reaction.
		As this method is only  called by engine's thread it does not need to be
		synchronized.
Engine_push_AgentId_Notification		Push a new message in temporary queue until the end of current reaction.
		As this method is only  called by engine's thread it does not need to be
		synchronized.
Engine_dispatch		Dispatch messages between the <a href="MessageConsumer.html">
		<code>MessageConsumer</code></a>: <a href="Engine.html">
		<code>Engine</code></a> component and <a href="Network.html">
		<code>Network</code></a> components.<p>
		Handle persistent information in respect with engine transaction.
		<hr>
		Be careful, this method must only be used during a transaction in
		order to ensure the mutual exclusion.
		
		@exception IOException	error when accessing the local persistent
		storage.
Engine_clean		Cleans the Channel queue of all pushed notifications.
		<hr>
		Be careful, this method must only be used during a transaction in
		order to ensure the mutual exclusion.
Engine_createAgent_AgentId_Agent		Initializes a new <code>Engine</code> object (can only be used by subclasses).
Engine_createAgent_Agent		Creates and initializes an agent.
Engine_deleteAgent_AgentId		Deletes an agent.
Engine_garbage		The <code>garbage</code> method should be called regularly , to swap out
		from memory all the agents which have not been accessed for a time.
Engine_removeFixedAgentId_AgentId		Removes an <code>AgentId</code> in the <code>fixedAgentIdList</code>
		<code>Vector</code>.
Engine_addFixedAgentId_AgentId		Adds an <code>AgentId</code> in the <code>fixedAgentIdList</code>
		<code>Vector</code>.
Engine_getLoadedAgentIdlist		Method used for debug and monitoring. It returns an enumeration
		of all agents loaded in memory.
Engine_dumpAgent_String		Returns a string representation of the specified agent.
Engine_dumpAgent_AgentId		Returns a string representation of the specified agent. If the agent
		is not present it is loaded in memory, be careful it is not initialized
		(agentInitialize) nor cached in agents vector.
Engine_load_AgentId		The <code>load</code> method return the <code>Agent</code> object
		designed by the <code>AgentId</code> parameter. If the <code>Agent</code>
		object is not already present in the server memory, it is loaded from
		the storage.
		
		Be careful, if the save method can be overloaded to optimize the save
		process, the load procedure used by engine is always load.
Engine_reload_AgentId		The <code>reload</code> method return the <code>Agent</code> object
		loaded from the storage.
Engine_insert_Message		Insert a message in the <code>MessageQueue</code>.
		This method is used during initialization to restore the component
		state from persistent storage.
Engine_validate		Validates all messages pushed in queue during transaction session.
Engine_start		Causes this engine to begin execution.
Engine_stop		Forces the engine to stop executing.
Engine_getQueue		Get this engine's <code>MessageQueue</code> qin.
Engine_isRunning		Tests if the engine is alive.
Engine_save		Saves logical clock information to persistent storage.
Engine_restore		Restores logical clock information from persistent storage.
Engine_delete		This operation always throws an IllegalStateException.
Engine_getStamp		
Engine_setStamp_int		
Engine_stamp_Message		
Engine_post_Message		Adds a message in "ready to deliver" list. This method allocates a
		new time stamp to the message ; be Careful, changing the stamp imply
		the filename change too.
Engine_postAndValidate_Message		Posts a message and validates it at the same time.
Engine_isAgentProfiling		Returns true if the agent profiling is on.
Engine_setAgentProfiling_boolean		Sets the agent profiling.
Engine_getReactTime		
Engine_resetReactTime		reset the reactTime
Engine_getCommitTime		
Engine_resetCommitTime		reset the commitTime
Engine_resetTimer		Reset reactTime and commitTime
Engine_onTimeOut		
Engine_run		Main loop of agent server <code>Engine</code>.
Engine_commit		Commit the agent reaction in case of right termination:<ul>
		<li>suppress the processed notification from message queue,
		then deletes it ;
		<li>push all new notifications in qin and qout, and saves them ;
		<li>saves the agent state ;
		<li>then commit the transaction to validate all changes.
		</ul>
Engine_abort_Exception		Abort the agent reaction in case of error during execution. In case
		of unrecoverable error during the reaction we have to rollback:<ul>
		<li>reload the previous state of agent ;
		<li>remove the failed notification ;
		<li>clean the Channel queue of all pushed notifications ;
		<li>send an error notification to the sender ;
		<li>then commit the transaction to validate all changes.
		</ul>
Engine_getWorkInProgress		Returns the tick counter that reflects activity in engine.
Engine_incWorkInProgress		Increments the tick counter that reflects activity in engine.
Engine_getAverageCPU		Returns the average use of CPU by the Engine thread during last minute.
Engine_resetAverageLoad		
Engine_getAverageLoad1		Returns the load averages for the last minute.
Engine_getAverageLoad5		Returns the load averages for the past 5 minutes.
Engine_getAverageLoad15		Returns the load averages for the past 15 minutes.
Engine_report		Returns a report about the distribution of messages type in queue.
Engine_toString		Returns a string representation of this engine.
Engine_isEngineThread		Checks if the current thread calling this method
		belongs to the engine.
CallbackNotification_hasCallback		Returns <code>true</code> if a <code>CountDownCallback</code> is
		transmitted, <code>false</code> otherwise.
CallbackNotification_passCallback_CallbackNotification		Passes the <code>CountDownCallback</code> to the specified
		<code>CallbackNotification</code>.
CallbackNotification_setCountDownCallback_CountDownCallback		Sets the <code>CountDownCallback</code> to be transmitted by this
		<code>CallbackNotification</code>.
CallbackNotification_done		Called if this <code>CallbackNotification</code> is successfully processed.
CallbackNotification_failed_Throwable		Called if this <code>CallbackNotification</code> raises an error.
StreamNetwork_init_String_int_short[]		Creates a new Network component
StreamNetwork_setProperties		Set the properties of the network.
		Inherited from Network class, can be extended by subclasses.
StreamNetwork_createSocket_ServerDesc		This method creates and returns a socket connected to a
		specified server. It may be overloaded in subclass, in order
		to create particular subclasses of sockets.
StreamNetwork_createSocket_SocketAddress		This method creates and returns a socket connected to a ServerSocket at
		the specified socket address. If it fails it resets the address in order
		to take in account dynamic DNS.
StreamNetwork_createSocket_InetAddress_int		This method creates and returns a socket connected to a ServerSocket
		at the specified network address and port. It may be overloaded in
		subclass, in order to use particular implementation of sockets.
		<p>
		Due to polymorphism of both factories and sockets, different kinds of
		sockets can be used by the same application code. The sockets returned
		to the application can be subclasses of <a href="java.net.Socket">
		Socket</a>, so that they can directly expose new APIs for features such
		as compression, security, or firewall tunneling.
StreamNetwork_createServerSocket		This method creates and returns a server socket which uses all network
		interfaces on the host, and is bound to the specified port.
StreamNetwork_createServerSocket_int		This method creates and returns a server socket which uses all network
		interfaces on the host, and is bound to the specified port. It may be
		overloaded in subclass, in order to create particular subclasses of
		server sockets.
StreamNetwork_setSocketOption_Socket		Configures this socket using the socket options established for this
		factory. It may be overloaded in subclass, in order to handle particular
		subclasses of sockets
RoleMultiple_addListener_AgentId		Creates a new RoleMultiple with a specified name.
RoleMultiple_removeListener_AgentId		Removes an agent from the listeners list.
RoleMultiple_getListeners		Gets the listeners list as an <code>Enumeration</code> of <code>AgentId</code> objects.
		
		There is no synchronization as we assume this object is manipulated
		from the enclosing agent reaction.
RoleMultiple_getName		Returns the role name.
RoleMultiple_setName_String		Sets the role name.
RoleMultiple_contains_AgentId		Tests if the specified agent id belongs to
		role multiple.
RoleMultiple_toString		Provides a string image for this object.
WakeUpTask_schedule_long		Creates a new WakeUpTask and schedules it.
SCServer_getServerId		
SCServer_getName		
SCServer_start		
SCServer_stop		
SCServer_getStatus		
SCServer_getStatusInfo		
SCServer_getServers		
SCServer_dumpAttributes_String_String_boolean		
ByteArrayMessageInputStream_read		Creates a <code>ByteArrayMessageInputStream</code> that uses
		<code>buf</code> as its buffer array.
		<p>
		Be careful, the buffer array is not copied. The initial value of
		<code>pos</code> is 0 and the initial value of <code>count</code>
		is the length of <code>buf</code>.
ByteArrayMessageInputStream_read_b[]_int_int		Reads up to <code>len</code> bytes of data from the input stream into
		an array of bytes.  An attempt is made to read as many as
		<code>len</code> bytes, but a smaller number may be read.
		The number of bytes actually read is returned as an integer.
		<p>
		This method blocks until input data is available, end of file is
		detected, or an exception is thrown.
ByteArrayMessageInputStream_readFully_int		Reads length bytes of data from the input stream.
Network_getWDActivationPeriod		Gets the WDActivationPeriod value.
Network_setWDActivationPeriod_long		Sets the WDActivationPeriod value.
Network_getWDNbRetryLevel1		Gets the WDNbRetryLevel1 value.
Network_setWDNbRetryLevel1_int		Sets the WDNbRetryLevel1 value.
Network_getWDRetryPeriod1		Gets the WDRetryPeriod1 value.
Network_setWDRetryPeriod1_long		Sets the WDRetryPeriod1 value.
Network_getWDNbRetryLevel2		Gets the WDNbRetryLevel2 value.
Network_setWDNbRetryLevel2_int		Sets the WDNbRetryLevel2 value.
Network_getWDRetryPeriod2		Gets the WDRetryPeriod2 value.
Network_setWDRetryPeriod2_long		Sets the WDRetryPeriod2 value.
Network_getWDRetryPeriod3		Gets the WDRetryPeriod3 value.
Network_setWDRetryPeriod3_long		Sets the WDRetryPeriod3 value.
Network_getNbWaitingMessages		Gets the number of waiting messages in this engine.
Network_getNbMessageSent		Returns the number of messages sent since last reboot.
Network_getNbMessageReceived		Returns the number of messages received since last reboot.
Network_getName		Returns this session's name.
Network_getDomainName		Returns the corresponding domain's name.
Network_toString		Returns a string representation of this consumer.
Network_insert_Message		Creates a new network component. This simple constructor is required in
		order to use <code>Class.newInstance()</code> method during configuration.
		The configuration of component is then done by <code>init</code> method.
Network_save		Saves information to persistent storage.
Network_restore		Restores component's information from persistent storage.
		If it is the first load, initializes it.
Network_init_String_int_short[]		Initializes a new network component. This method is used in order to
		easily creates and configure a Network component from a class name.
		So we can use the <code>Class.newInstance()</code> method for create
		(without any parameter) the component, then we can initialize it with
		this method.<br>
		This method initializes the logical clock for the domain.
Network_setProperties		Set the properties of the network.
		Can be extended by subclasses.
Network_addServer_short		Adds the server sid in the network configuration.
Network_delServer_short		Removes the server sid in the network configuration.
Network_resetServer_short_int		Reset all information related to server sid in the network configuration.
Network_post_Message		Adds a message in "ready to deliver" list. This method allocates a
		new time stamp to the message ; be Careful, changing the stamp imply
		the filename change too.
Network_postAndValidate_Message		Posts and validates a message.
Network_index_short		Returns the index in internal table of the specified server.
		The servers array must be ordered.
Network_getStamp		
Network_setStamp_byte[]		
Network_updateStamp_int_int		
Network_testRecvUpdate_short_int		Test if a received message with the specified clock must be
		delivered. If the message is ready to be delivered, the method returns
		<code>DELIVER</code> and the matrix clock is updated. If the message has
		already been delivered, the method returns <code>ALREADY_DELIVERED</code>,
		and if other messages are waited before this message the method returns
		<code>WAIT_TO_DELIVER</code>. In the last two case the matrix clock
		remains unchanged.
Network_getSendUpdate_short		Computes the matrix clock of a send message. The server's
		matrix clock is updated.
Network_getBootTS		
Network_testBootTS_short_int		
Network_deliver_Message		Try to deliver the received message to the right consumer.
Network_delete		Deletes the component, removes all persistent data. The component
		may have been previously stopped, and removed from MessageConsumer
		list.
		This operation use Transaction calls, you may use commit to validate it.
Network_validate		Validates all messages pushed in queue during transaction session.
Network_getQueue		
Network_setPort_int		Updates the network port.
Network_getPort		
Network_getAverageLoad1		Returns the load averages for the last minute.
Network_getAverageLoad5		Returns the load averages for the past 5 minutes.
Network_getAverageLoad15		Returns the load averages for the past 15 minutes.
Network_deleteMessage_Message		
Network_getMessageSource_Message		
Network_setMessageSource_Message_short		
Network_getMessageDest_Message		
Network_checkActive_ServerDesc		
Network_postMessage_Message		
Network_channelPostAndValidate_Message		
Network_saveChannel		
Network_validateChannel		
Network_prepareMessage_Message		
Network_prepareMessageWithoutStamp_Message		
AgentException_getCause		Overrides the <code>Throwable</code> behavior
		in order to handle the deserialization
		of the cause that may fail if its class
		is unknown.
AgentException_writeObject_java.io.ObjectOutputStream		
AgentException_readObject_java.io.ObjectInputStream		
MessageSoftRef_isExpired_long		Tests whether the message has expired.
MessageSoftRef_getDeadNotAgentId		Returns the agent responsible of treating the notification when it expires.
MessageSoftRef_getMessage		Returns this reference message's referent. If the message has been swap out
		it returns null.
MessageSoftRef_getStamp		Returns the stamp of the message backed by this MessageSoftRef, without
		reloading it if it has been swapped.
MessageSoftRef_loadMessage		Returns the message to which this reference refers, loading it from disk if
		the message has been swapped out. If loading from disk is done, the
		SoftReference is renewed to avoid reloading the message each time this
		method is called.
MessageSoftRef_delete		Deletes the message in persistent storage. This method must be called
		during a {@link Transaction}.
MessageSoftRef_toString		Returns a string representation of this <code>MessageSoftRef</code> object.
HttpNetwork_getProxyhost		Gets the proxyhost value.
HttpNetwork_getProxyport		Gets the proxyport value.
HttpNetwork_getActivationPeriod		Gets the activationPeriod value.
HttpNetwork_setActivationPeriod_long		Sets the activationPeriod value.
HttpNetwork_getNbDaemon		Gets the NbDaemon value.
HttpNetwork_init_String_int_short[]		Initializes a new network component. This method is used in order to
		easily creates and configure a Network component from a class name.
		So we can use the <code>Class.newInstance()</code> method for create
		(whitout any parameter) the component, then we can initialize it with
		this method.<br>
		This method initializes the logical clock for the domain.
HttpNetwork_start		Causes this network component to begin execution.
HttpNetwork_wakeup		Wakes up the watch-dog thread.
HttpNetwork_stop		Forces the network component to stop executing.
HttpNetwork_isRunning		Tests if the network component is alive.
HttpNetwork_toString		Returns a string representation of this consumer, including the
		daemon's name and status.
HttpNetwork_readLine_InputStream_byte[]		
HttpNetwork_sendRequest_Message_OutputStream_NetworkOutputStream_int_long		
HttpNetwork_getRequest_InputStream_NetworkInputStream_byte[]		
HttpNetwork_sendReply_Message_OutputStream_NetworkOutputStream_int_long		
HttpNetwork_getReply_InputStream_NetworkInputStream_byte[]		
HttpNetwork_handle_Message_NetworkInputStream		
Notification_setExpiration_long		Sets the expiration date for this notification.
		
		A value of 0L (default) indicates that the notification does not expire.
Notification_getExpiration		Gets the notification's expiration value.
		
		This field is handled by the network protocol in order to fit
		the time synchronization problem.
		
		If the expiration date is set to 0L (default), it indicates that
		the notification does not expire.
		
		When a notification's expiration time is reached, the MOM should
		discard it without any form of notification of message expiration.
		Agents should not receive messages that have expired; however, the
		MOM does not guarantee that this will not happen.
Notification_setPriority_int		Sets the priority for this notification.
		
		A value between 0 (lowest) and 9 (highest), by default 4 (normal).
Notification_getPriority		Gets the notification's priority value.
Notification_getMessageId		
Notification_setContext_Object		Sets the context of the notification.
Notification_getContext		Returns the context of the notification.
Notification_clone		Returns a clone of this notification.
Notification_isPersistent		Return true if notification is persistent.
Notification_getDeadNotificationAgentId		
Notification_setDeadNotificationAgentId_AgentId		Sets the forwardExpiredNotAgentId value which enable sending expired
		notifications to a specific agent
Notification_writeObject_java.io.ObjectOutputStream		The writeObject method is responsible for writing the state of the
		object for its particular class so that the corresponding readObject
		method can restore it.
Notification_readObject_java.io.ObjectInputStream		The readObject method is responsible for reading from the stream and
		restoring the classes fields.
Notification_toString_StringBuffer		Appends a string image for this object to the StringBuffer parameter.
Notification_toString		Provides a string image for this object.
Notification_getEncodableClassId		The class id is still not defined.
Notification_getEncodedSize		Returns the size of the encoded object.
Notification_encode_Encoder		Encodes the object.
Notification_decode_Decoder		Decodes the object.
BufferedMessageInputStream_clean		Creates a <code>BufferedMessageInputStream</code> that uses a buffer
		with default size.
BufferedMessageInputStream_fill		Fills the empty buffer with more data.
BufferedMessageInputStream_read		Reads the next byte of data from the input stream. The value byte is
		returned as an <code>int</code> in the range <code>0</code> to
		<code>255</code>. If no byte is available because the end of the stream
		has been reached, the value <code>-1</code> is returned. This method
		blocks until input data is available, the end of the stream is detected,
		or an exception is thrown.
BufferedMessageInputStream_read_b[]_int_int		Reads up to <code>len</code> bytes of data from the input stream into
		an array of bytes.  An attempt is made to read as many as
		<code>len</code> bytes, but a smaller number may be read.
		The number of bytes actually read is returned as an integer.
		<p>
		This method blocks until input data is available, end of file is
		detected, or an exception is thrown.
BufferedMessageInputStream_read1_byte[]_int_int		
BufferedMessageInputStream_readFully_int		Reads length bytes of data from the input stream. This method returns
		when length bytes are available or if end of stream is reached.
SCAdminHelper_startAgentServer_short		Starts an agent server from its id.
SCAdminHelper_startAgentServer_short_String[]		Starts an agent server from its id using specific jvmargs.
SCAdminHelper_startAgentServer_short_File_String[]		Starts an agent server from its id using specific jvmargs and storage
		directory.
SCAdminHelper_startAgentServer_short_File_String[]_String[]		Starts an agent server from its id using specific jvmargs and storage
		directory.
SCAdminHelper_startAgentServer_short_File_String[]_String_String[]		Starts an agent server from its id.
SCAdminHelper_execAgentServer_short_File_String[]_String_String[]		Runs an agent server from its id and specific parameters.
SCAdminHelper_waitServerStarting_Process		Waits for the starting of an AgentServer pointed out by its process.
SCAdminHelper_closeServerStream_Process		Closes all subsequent streams of the process to avoid deadlock due to
		limited buffer size.
SCAdminHelper_killAgentServer_short		Kills this agent server process.
SCAdminHelper_joinAgentServer_short		Causes the current thread to wait, if necessary, until the process
		running this agent server has terminated.
SCAdminHelper_exitValue_short		Ask for the exit value of an agent server.
SCAdminHelper_destroyAgentServer_short		Kill an agent server and remove it from the ASP table.
SCAdminHelper_stopAgentServer_short_int		Stops cleanly an agent server from its id.
SCAdminHelper_stopAgentServer_short_String_int		Stops cleanly an agent server from its id.
SCAdminHelper_crashAgentServer_short_int		Stops violently an agent server from its id.
SCAdminHelper_crashAgentServer_short_String_int		Stops violently an agent server from its id.
SCAdminHelper_close_Socket		
AgentFactory_getLogTopic		Allocates a new <code>AgentFactory</code> agent.
		An <code>AgentFactory</code> agent must be created on every agent
		server the first time it runs.
AgentFactory_agentInitialize_boolean		Gives this agent an opportunity to initialize after having been
		deployed, and each time it is loaded into memory. Loads the list of
		agents with a <code>fixed</code> field set to <code>true</code>.
AgentFactory_react_AgentId_Notification		Reacts to notifications ... .
ExpiredNot_getFromAgentId		
ExpiredNot_getToAgentId		
ExpiredNot_getExpiredNot		Builds a notification carrying an expired notification.
Agent_getReactNb		
Agent_incWorkInProgress		Increments the tick counter that reflects activity in server.
Agent_isAgentProfiling		Returns true if the agent profiling is on.
Agent_setAgentProfiling_boolean		Sets the agent profiling.
Agent_getReactTime		
Agent_resetReactTime		reset the reactTime
Agent_getCommitTime		
Agent_resetCommitTime		reset the commitTime
Agent_resetTimer		Reset reactTime and commitTime
Agent_setNoSave		Sets the <code>updated</code> field to <code>false</code> so that the
		agent state is not saved after the current reaction; the field is set
		back to <code>true</code> for the next reaction.
Agent_setSave		Sets the <code>updated</code> field to <code>true</code> so that the
		agent state is saved after the current reaction.
Agent_isUpdated		Indicates whether the agent has been updated or not.
Agent_needToBeCommited		Indicates to the Engine component that a commit is needed.
Agent_save		Saves the agent state unless not requested.
Agent_agentSave		Enables the sub-classes to save their state.
Agent_load_AgentId		Restores the object state from the persistent storage.
Agent_hasName		
Agent_getName		Returns this <code>Agent</code>'s name.
		If the name is not set returns the string representation of its unique id.
Agent_setName_String		Sets this <code>Agent</code>'s name.
Agent_getLogTopic		Returns default log topic for agents. Its method should be overridden
		in subclass in order to permit fine configuration of logging system.
		By default it returns <code>Debug.A3Agent</code>.
Agent_writeObject_java.io.ObjectOutputStream		
Agent_readObject_java.io.ObjectInputStream		
Agent_isDeployed		Returns if the currently <code>Agent</code> has already been deployed.
Agent_deploy		Deploys a new <i>agent</i>.
		It works by sending a notification to a special agent, of class Factory,
		running on the target agent server. The notification asks for a remote
		creation of the agent. This solution presents the advantage of reusing
		the standard communication mechanisms of the agent machine.<p>
		The whole process involves then the following steps:
		<ul>
		<li>serializing the object state,
		<li>building an <code>AgentCreateRequest</code> notification with the
		resulting bytes stream,
		<li>sending it to the target Factory agent.
		</ul>
		In reaction, the factory agent builds the agent in the target server
		from the serialized image, and saves it into operational storage.
		
		@exception IOException
		unspecialized exception
Agent_deploy_AgentId		Deploys a new <i>agent</i>.
		It works as <a href="#deploy()">deploy()</a> method above; after the
		agent creation, the Factory agent sends an <code>AgentCreateReply</code>
		notification.
Agent_toString		Returns a string representation of this agent, including the agent's
		class, name, global identification, and fixed property.
Agent_getAgentId		Returns String format of the global unique identifier of the agent.
Agent_getId		Returns the global unique identifier of the agent. Each agent is
		identified by a unique identifier allowing the agent to be found.
		The identifiers format is detailed in <a href="AgentId.html">AgentId</a>
		class.
Agent_isFixed		Tests if the agent is pinned in memory.
Agent_agentInitialize_boolean		Gives this agent an opportunity to initialize after having been deployed,
		and each time it is loaded into memory.
		<p>
		This function is first called by the factory agent, just after it deploys
		the agent.
		<p>
		This function is used by agents with a <code>fixed</code> field set to
		<code>true</code> to initialize their transient variables, as it is called
		each time the agent server is restarted.
		<p>
		This function is not declared <code>final</code> so that derived classes
		may change their reload policy. The implementation of this method provided
		by the <code>Agent</code> class just registers the JMS MBean.
Agent_getMBeanName		
Agent_sendTo_AgentId_Notification		This method sends a notification to the agent which id is given in
		parameter. During an agent reaction alls notifications sent are buffered
		until reaction commit.
		<p>
		Be careful if you use this method outside of an agent reaction,
		its behavior is slightly different: each notification is immediately
		sent using a local transaction.
Agent_sendTo_Role_Notification		This method sends a notification to the agent which id is wrapped
		in the specified role.
Agent_sendTo_RoleMultiple_Notification		Sends a notification to all the agents registered in a role.
Agent_delete		Permits this agent to destroy itself. If necessary, this method should be
		overloaded to work properly.
Agent_delete_AgentId		Permits this agent to destroy itself. If necessary, this method should be
		overloaded to work properly.
Agent_delete_AgentId_Object		Permits this agent to destroy itself. If necessary, this method should be
		overloaded to work properly.
Agent_react_AgentId_Notification		Defines the reaction of the agent when receiving a notification. This
		member function implements the common reactive behavior of an agent, it
		is called by the execution engine (see <a href="Engine.html">Engine</a>
		class).<p>
		If there is no corresponding reaction, the agent send an
		<code>UnknownNotification</code> notification to the sender.
Agent_agentFinalize_boolean		Called to inform this agent that it is garbaged and that it should free
		any active resources that it has allocated.
		A subclass of <code>Agent</code> should override this method if it has
		any operation that it wants to perform before it is garbaged. For example,
		an agent with threads (a ProxyAgent for example) would use the initialize
		method to create the threads and the <code>agentFinalize</code> method to
		stop them.
		<p>
		Be careful, the notification sending is not allowed in this method.
		<p>
		The implementation of this method provided by the <code>Agent</code> class
		just unregister the JMX MBean if needed.
Agent_getEncodableClassId		Enables the sub classes not to implement this method.
Agent_getEncodedSize		Returns the size of the encoded object.
Agent_encode_Encoder		Encodes the object.
Agent_decode_Decoder		Decodes the object.
Message_getSource		Get the unique server identifier of the sender of this message
Message_getDest		Get the unique server id. of the addressee of this message
Message_getStamp		Get the stamp of this message
Message_getFrom		
Message_getTo		
Message_getNot		
Message_toString		Returns a string representation for this object.
Message_appendToString_StringBuffer		Adds a string representation for this object in the
		StringBuffer parameter.
Message_optToByte		
Message_optFromByte_byte		
Message_writeObject_java.io.ObjectOutputStream		The writeObject method is responsible for writing the state of the
		object for its particular class so that the corresponding readObject
		method can restore it.
		Be careful this method should only be used for saving messages in
		persistent storage, sending messages will be done by another way.
		It is also used for HA synchronization.
Message_readObject_java.io.ObjectInputStream		The readObject method is responsible for reading from the stream and
		restoring the classes fields.
		Be careful this method should only be used for restoring messages from
		persistent storage, receiving messages will be done by another way.
Message_toStringId		
Message_isPersistent		Tests if the associated notification is persistent or not.
Message_save		Saves the object state on persistent storage.
Message_load_String		Restores the object state from the persistent storage.
Message_delete		Deletes the current object in persistent storage.
Message_alloc		Construct a new message.
Message_alloc_AgentId_AgentId_Notification		Allocates a message from the pool.
Message_free		Frees the message to the pool.
Message_set_AgentId_AgentId_Notification		
Message_getEncodableClassId		
Message_getEncodedSize		
Message_encode_Encoder		
Message_decode_Decoder		
ServerConfigHelper_addDomain_String_String_int_int		
ServerConfigHelper_removeDomain_String		
ServerConfigHelper_addServer_int_String_String_int_String		
ServerConfigHelper_removeServer_int		
ServerConfigHelper_addService_int_String_String		
ServerConfigHelper_removeService_int_String		
ServerConfigHelper_commit		
PoolNetwork_getCompressedFlows		Returns if the stream between servers are compressed or not.
PoolNetwork_getNbMaxActiveSession		Returns the maximum number of concurrent connected sessions.
PoolNetwork_getNbActiveSession		Returns the number of currently connected sessions.
PoolNetwork_getIdleTimeout		Returns the maximum idle period permitted before reseting the connection.
PoolNetwork_setIdleTimeout_long		Sets the maximum idle period permitted before reseting the connection.
PoolNetwork_init_String_int_short[]		Creates a new network component.
PoolNetwork_setProperties		Set the properties of the network.
		Inherited from Network class, can be extended by subclasses.
PoolNetwork_addServer_short		Adds the server sid in the network configuration.
PoolNetwork_delServer_short		Removes the server sid in the network configuration.
PoolNetwork_getMBeanName_short		
PoolNetwork_start		Causes this network component to begin execution.
PoolNetwork_wakeup		Wakes up the watch-dog thread.
PoolNetwork_stop		Forces the network component to stop executing.
PoolNetwork_isRunning		Tests if the network component is alive.
PoolNetwork_getSession_short		Returns the NetSession component handling the communication with the
		remote server that id is passed in parameter.
PoolNetwork_isSessionRunning_short		Tests if the session is connected.
PoolNetwork_getMaxMessageInFlow_short		Gets the maximum number of message sent and non acknowledged.
PoolNetwork_setMaxMessageInFlow_short_int		Sets the maximum number of message sent and non acknowledged.
PoolNetwork_getSessionNbWaitingMessages_short		Gets the number of waiting messages to send for this session.
PoolNetwork_getNbMessageSent_short		Returns the number of messages sent since last reboot.
PoolNetwork_getNbMessageReceived_short		Returns the number of messages received since last reboot.
PoolNetwork_getNbAckSent_short		Returns the number of acknowledge sent since last reboot.
PoolNetwork_getLastReceived_short		Returns the time in milliseconds of last message received.
PoolNetwork_getNbBufferingMessageToSent_short		Returns the number of buffering messages to sent since last reboot.
PoolNetwork_getNbWaitingMessages		Gets the number of waiting messages in this engine.
PoolNetwork_toString		Returns a string representation of this consumer, including the
		daemon's name and status.
PoolNetwork_writeBoot_OutputStream		
PoolNetwork_readFully_InputStream_byte[]		
PoolNetwork_readBoot_InputStream		
PoolNetwork_writeAck_OutputStream		
PoolNetwork_readAck_InputStream		
PoolNetwork_getRemoteSID		Gets the server identification of remote host.
PoolNetwork_getMaxMessageInFlow		Gets the maximum number of message sent and non acknowledged.
PoolNetwork_setMaxMessageInFlow_int		Sets the maximum number of message sent and non acknowledged.
PoolNetwork_isRunning		Tests if the session is connected.
PoolNetwork_getNbWaitingMessages		Gets the number of waiting messages to send for this session.
PoolNetwork_getNbMessageSent		Returns the number of messages sent since last reboot.
PoolNetwork_getNbMessageReceived		Returns the number of messages received since last reboot.
PoolNetwork_getNbAckSent		Returns the number of acknowledge sent since last reboot.
PoolNetwork_getLastReceived		Returns the time in milliseconds of last message received.
PoolNetwork_getNbBufferingMessageToSent		Returns the number of buffering messages to sent since last reboot.
MessageInputStream_getLogger		Returns default logger for MessageInputStream.
MessageInputStream_read		Creates a <code>MessageInputStream</code>.
MessageInputStream_read_b[]		Reads some number of bytes from the input stream and stores them into
		the buffer array <code>b</code>. The number of bytes actually read is
		returned as an integer.  This method blocks until input data is
		available, end of file is detected, or an exception is thrown.
		<p>
		The <code>read(b)</code> method for class <code>InputStream</code>
		has the same effect as: <code>read(b, 0, b.length)</code>
MessageInputStream_read_b[]_int_int		Reads up to <code>len</code> bytes of data from the input stream into
		an array of bytes.  An attempt is made to read as many as
		<code>len</code> bytes, but a smaller number may be read.
		The number of bytes actually read is returned as an integer.
		<p>
		This method blocks until input data is available, end of file is
		detected, or an exception is thrown.
MessageInputStream_readShort		Reads a short directly from the buffer.
		Be careful, the buffer must contain enough data to read the short.
MessageInputStream_readInt		Reads an int directly from the buffer.
		Be careful, the buffer must contain enough data to read the int.
MessageInputStream_readHeader		Reads the protocol header from this output stream.
		Be careful, the buffer must contain enough data to read the short.
		This method must be overloaded in subclass.
MessageInputStream_readMessageHeader_Message		Reads the message header data from the buffer.
MessageInputStream_readMessage		Reads the message from this input stream.
MessageInputStream_readFully_int		Reads length bytes of data from the input stream. This method returns
		when length bytes are available or if end of stream is reached.
BufferedMessageOutputStream_drain		Creates a new output stream to write data to an unspecified
		underlying output stream through a buffer with default size.
		
		@exception IOException if the internal ObjectOutputStream cannot be
		correctly initialized.
BufferedMessageOutputStream_write_int		Writes the specified byte to this output stream.
BufferedMessageOutputStream_write_b[]_int_int		Writes <code>len</code> bytes from the specified byte array
		starting at offset <code>off</code> to this output stream.
		<p>
		Ordinarily this method stores bytes from the given array into this
		stream's buffer, flushing the buffer to the underlying output stream as
		needed.  If the requested length is at least as large as this stream's
		buffer, however, then this method will flush the buffer and write the
		bytes directly to the underlying output stream.
BufferedMessageOutputStream_flush		Flushes this output stream.
		<p>
		This forces any buffered output bytes to be written out to the underlying
		output stream.
		
		@exception  IOException  if an I/O error occurs.
Channel_newInstance		Creates a new instance of channel (result depends of server type).
Channel_sendTo_AgentId_Notification		Constructs a new <code>Channel</code> object (can only be used by
		subclasses).
Channel_post_Message		Adds a message in "ready to deliver" list of right consumer. This method
		set the logical date of message, push it in the corresponding queue, and
		save it.
Channel_postAndValidate_Message		
Channel_save		Save state of all modified consumer.
Channel_validate		Validates all messages previously dispatched. There is two separate
		methods for dispatch and validate messages because of use of transactions
		in <code>Engine</code>. The messages are only validated in queues after
		the commit of transaction.
		<hr>
		Be careful, this method must only be used during a transaction in
		order to ensure the mutual exclusion.
Channel_directSendTo_AgentId_AgentId_Notification		Sends an immediately validated notification to an agent. Post and
		directly dispatches the notification to the <code>MessageConsumer</code>.
		Does not queue the notification in the local message queue.<p>
		Normally used uniquely in <code>sendTo</code> method.
		
		This function is designed to be indirectly used by secondary threads,
		such as <code>Driver</code>s.
Channel_toString		Returns a string representation of this <code>Channel</code> object.
ServerUpdate_writeObject_java.io.ObjectOutputStream		
ServerUpdate_readObject_java.io.ObjectInputStream		
ServerUpdate_getUpdateDate		
NGNetwork_init_String_int_short[]		Initializes a new network component. This method is used in order to
		easily creates and configure a Network component from a class name.
		So we can use the <code>Class.newInstance()</code> method for create
		(whitout any parameter) the component, then we can initialize it with
		this method.<br>
		This method initializes the logical clock for the domain.
NGNetwork_open		
NGNetwork_close		
NGNetwork_start		Causes this network component to begin execution.
NGNetwork_getHandler_short		
NGNetwork_wakeup		Wakes up the watch-dog thread.
NGNetwork_stop		Forces the network component to stop executing.
NGNetwork_isRunning		Tests if the network component is alive.
NGNetwork_toString		Returns a string representation of this consumer, including the
		daemon's name and status.
NGNetwork_cnxStart_SocketChannel		
SCAdminBase_startAgentServer_short		Starts an agent server from its id.
SCAdminBase_startAgentServer_short_File		Starts an agent server from its id using specific storage directory.
		JVM arguments are initialized from A3 configuration.
SCAdminBase_startAgentServer_short_File_String[]		Starts an agent server from its id using specific jvmargs and storage
		directory.
SCAdminBase_startAgentServer_short_File_String[]_String[]		Starts an agent server from its id using specific jvmargs and storage
		directory.
SCAdminBase_startAgentServer_short_File_String[]_String_String[]		Starts an agent server from its id.
SCAdminBase_execAgentServer_short_File_String[]_String_String[]		Runs an agent server from its id and specific parameters.
SCAdminBase_waitServerStarting_Process		Waits for the starting of an AgentServer pointed out by its process.
		Closes all subsequent streams of the process to avoid deadlock due to
		limited buffer size.
SCAdminBase_closeServerStream_Process		Closes all subsequent streams of the process to avoid deadlock due to
		limited buffer size.
SCAdminBase_killAgentServer_short		Kills this agent server process.
SCAdminBase_joinAgentServer_short		Causes the current thread to wait, if necessary, until the process
		running this agent server has terminated.
SCAdminBase_exitValue_short		Ask for the exit value of an agent server.
SCAdminBase_stopAgentServer_short		Stops cleanly an agent server from its id.
SCAdminBase_crashAgentServer_short		Stops violently an agent server from its id.
SCAdminBase_update		Updates the configuration.
SCAdminBase_update_String		
UnknownAgentException_getUnknownAgentId		Constructs a new <code>UnknownAgentException</code> with no
		detail message.
FlowControlNot_toString_StringBuffer		Constructor.
MessageOutputStream_getLogger		Returns default logger for MessageOutputStream.
MessageOutputStream_write_int		Creates a new output stream to write data to an unspecified
		underlying output stream through a buffer with default size.
MessageOutputStream_write_b[]		Writes <code>b.length</code> bytes to this output stream.
		<p>
		This method calls its <code>write</code> method of three arguments with
		the  arguments <code>b</code>, <code>0</code>, and <code>b.length</code>.
MessageOutputStream_write_b[]_int_int		Writes <code>len</code> bytes from the specified byte array starting
		at offset <code>off</code> to this output stream.
MessageOutputStream_writeShort_short		Writes a short directly to the buffer.
		Be careful, the buffer must be large enough to contain the short.
MessageOutputStream_writeInt_int		Writes an int directly to the buffer.
		Be careful, the buffer must be large enough to contain the int.
MessageOutputStream_writeHeader		Writes the protocol header to this output stream.
		This method must be overloaded in subclass.
		@exception  IOException  if an I/O error occurs.
MessageOutputStream_writeMessageHeader_Message		Writes the message header data to the buffer.
MessageOutputStream_writeMessage_Message_long		Writes a message to this output stream.
		This method can be overloaded in subclass.
ServerDesc_getServerId		Constructs a new node for a persistent agent server.
ServerDesc_getServerName		Gets server name for this server.
ServerDesc_getHostname		Gets hostname for this server.
ServerDesc_getPort		Gets port for this server.
ServerDesc_getAddr		Returns an IP address for its server.
ServerDesc_resetAddr		Resolves an IP address for its server, don't use an eventually caching
		address.
ServerDesc_addSockAddr_String_int		
ServerDesc_updateSockAddr_String_int		
ServerDesc_moveToFirst_SocketAddress		In case of an HA server, selects the IP address as this of the master
		component of the HA configuration.
ServerDesc_getSockAddrs		In case of an HA server, gets the IP address of all the components
		of the HA configuration.
ServerDesc_getServices		Gets the description of services running on this server.
ServerDesc_getGateway		
ServerDesc_setGateway_short		
ServerDesc_getDomainName		
ServerDesc_getDomainType		
ServerDesc_toString		Provides a string image for this object.
ServerDesc_setDomain_MessageConsumer		
ServerDesc_getDomain		
Role_setListener_AgentId		Creates a new role with the specified name.
Role_getListener		Returns the wrapped <code>AgentId</code>.
Role_getName		Returns the role name.
Role_setName_String		Sets the role name.
Role_toString		
AgentId_init		Initializes <code>AgentIdStamp</code> class.
		
		@exception IOException		IO problem during loading.
		@exception ClassNotFoundException	should never happened
AgentId_save		Saves the object state on persistent storage.
AgentId_load		Restores the object state from the persistent storage.
AgentId_writeObject_java.io.ObjectOutputStream		The <code>writeObject</code> method is responsible for writing the
		state of the object for its particular class so that the corresponding
		<code>readObject</code> method can restore it.
AgentId_readObject_java.io.ObjectInputStream		The <code>readObject</code> is responsible for reading from the stream
		and restoring the classes fields.
AgentId_newStamp_short		Allocates a new stamp for the target agent server.
AgentId_writeObject_java.io.ObjectOutputStream		The <code>writeObject</code> method is responsible for writing the
		state of the object for its particular class so that the corresponding
		<code>readObject</code> method can restore it.
AgentId_readObject_java.io.ObjectInputStream		The <code>readObject</code> is responsible for reading from the stream
		and restoring the classes fields.
AgentId_factoryId_short		Returns the <code>AgentId</code> for a remote factory agent.
AgentId_localId_short		
AgentId_init		Statically initializes <code>AgentId</code> class.
AgentId_parseInt_String_int_int		Allocates an <code>AgentId</code> object for a new agent hosted by
		this agent server.
AgentId_fromString_String		Parses the string argument as an <code>AgentId</code>.
AgentId_toString		Returns a string representation of this <code>AgentId</code> object.
AgentId_hashCode		Returns a hashcode for this <code>AgentId</code> object.
AgentId_isNullId		
AgentId_isLocal		
AgentId_equals_Object		Indicates whether some other agent id. is "equal to" this one. This method
		returns <code>true</code> if and only if obj is an <code>AgentId</code>
		and refer to the same agent (from, to and stamp fields are equals).
AgentId_getEncodableClassId		The class id is still not defined.
AgentId_encode_Encoder		Encodes the object.
AgentId_decode_Decoder		Decodes the object.
AgentId_getEncodedSize		Returns the size of the encoded object.
AgentEngineContextImpl_createAgentFactory		Package constructor not accessible from outside this package.
AgentEngineContextImpl_initializeAgent_AgentId_Agent		Initializes an agent after creation. First time is true.
AgentEngineContextImpl_directSendTo_AgentId_Notification		Sends a notification to the specified destination
		with a local id.
AgentEngineContextImpl_initAgentLogger_Agent		Initializes the agent's logger.
AgentEngineContextImpl_loadAgent_AgentId		Loads the specified agent.
AgentEngineContextImpl_setAgentLast_Agent_long		Sets the agent last reaction count.
AgentEngineContextImpl_initializeReloadedAgent_Agent		Initializes a reloaded agent. First time is false.
AgentEngineContextImpl_setSaveAgent_Agent		Sets the agent as to be saved.
AgentEngineContextImpl_saveAgent_Agent		Saves the agent
AgentEngineContextImpl_createMessage_AgentId_AgentId_Notification		Creates a message.
AgentEngineContextImpl_deleteMessage_Message		Deletes and frees the specified message.
AgentEngineContextImpl_getLocalAgentId		Returns the local agent id.
AgentEngineContextImpl_incReactNumber_Agent		Increments the reaction counter of
		the specified agent.
AgentEngineContextImpl_validateChannel		Validates the Channel.
AgentEngineContextImpl_checkMessageFrom_Message		Checks the message 'from'.
AgentEngineContextImpl_getConsumer_short		Returns the specified <code>MessageConsumer</code>
AgentEngineContextImpl_channelPost_Message		Posts a message in the channel.
AgentEngineContextImpl_saveChannel		Saves the channel
AgentEngineContextImpl_stampAndSave_Message_int		Stamps and saves the specified message.
SyncNotification_invoke_AgentId		
SyncNotification_invoke_AgentId_long		
SyncNotification_interupt		
SyncNotification_wakeup		
SyncNotification_Throw_Exception		
SyncNotification_Return_Object[]		
SyncNotification_getValue_int		
SyncNotification_getException		
ServersHT_size		Constructs a new, empty hashtable with the default initial
		capacity and load factor.
ServersHT_keys		Returns an enumeration of the keys (server id.) in this hashtable.
ServersHT_elements		Returns an enumeration of the server descriptors in this hashtable.
		Use the Enumeration methods on the returned object to fetch the elements
		sequentially.
ServersHT_get_short		Returns the descriptor of the corresponding server.
ServersHT_rehash		Increases the capacity of and internally reorganizes this
		hashtable, in order to accommodate and access its entries more
		efficiently.  This method is called automatically when the
		number of keys in the hashtable exceeds this hashtable's capacity
		and load factor.
ServersHT_put_ServerDesc		Maps the specified <code>desc</code>  in this hashtable.
		The descriptor can be retrieved by calling the <code>get</code>
		method with a key that is equal to the server id.
ServersHT_remove_short		Removes the descriptor from this hashtable.
		This method does nothing if the key is not in the hashtable.
ServersHT_clear		Clears this hashtable so that it contains no descriptors.
ServersHT_toString		Returns a string representation of this <tt>Hashtable</tt> object.
CountDownCallback_incrementAndGet		
CountDownCallback_done		
CountDownCallback_failed_Throwable		
UDPNetwork_isRunning		
UDPNetwork_init_String_int_short[]		
UDPNetwork_start		
UDPNetwork_stop		
UDPNetwork_getMBeanName_String		
UDPNetwork_getSocketReceiveBufferSize		
UDPNetwork_getSocketSendBufferSize		
AgentServer_setDefaultConfig_int		Set default configuration for the specified server.
AgentServer_setDefaultConfig_int_String_String_String_int_int		Set default configuration for the specified server.
AgentServer_setDefaultConfig_int_String_String_String_int_int_Properties		Set default configuration for the specified server.
AgentServer_setDefaultConfig_String		
AgentServer_registerCheckServerListener_CheckServerListener		
AgentServer_getThreadGroup		
AgentServer_getEngine		Returns the agent server engine.
AgentServer_isEngineThread		
AgentServer_resetEngineAverageLoad		
AgentServer_getEngineAverageLoad1		Returns the load averages for the last minute.
AgentServer_getEngineAverageLoad5		Returns the load averages for the past 5 minutes.
AgentServer_getEngineAverageLoad15		Returns the load averages for the past 15 minutes.
AgentServer_getEngineLoad		Returns the immediate engine load.
AgentServer_isAgentProfiling		Returns true if the agent profiling is on.
AgentServer_setAgentProfiling_boolean		Sets the agent profiling.
AgentServer_getReactTime		Return the total agent reaction time.
AgentServer_getCommitTime		Return the total agent commit time.
AgentServer_getTransaction		Returns the agent server transaction context.
AgentServer_addConsumer_String_MessageConsumer		
AgentServer_getConsumers		
AgentServer_getConsumer_String		
AgentServer_removeConsumer_String		
AgentServer_getTimer		Returns a shared timer provided by the agent server.
AgentServer_setConfig_A3CMLConfig		Set the agent server configuration. Be careful, this method cannot
		be called after initialization.
AgentServer_setConfig_A3CMLConfig_boolean		
AgentServer_getConfig		Returns the agent server configuration.
AgentServer_getAppConfig_String[]		Gets configuration of agent servers for a domain from the current
		A3CMLConfig object. This method fills the object graph configuration
		in a <code>A3CMLConfig</code> object.
AgentServer_getServerId		
AgentServer_getName		
AgentServer_getServerName		
AgentServer_getServerIdByName_String		Returns the identifier of the agent server which name is specified.
AgentServer_getProperty_String		Searches for the property with the specified key in the server property
		list.
AgentServer_getProperty_String_String		Searches for the property with the specified key in the server property
		list.
AgentServer_getInteger_String		Determines the integer value of the server property with the
		specified name.
AgentServer_getInteger_String_int		Determines the integer value of the server property with the
		specified name.
AgentServer_getLong_String		Determines the integer value of the server property with the specified
		name.
AgentServer_getLong_String_long		Determines the long value of the server property with the specified name.
AgentServer_getBoolean_String		Determines the boolean value of the server property with the specified name.
AgentServer_addServerDesc_ServerDesc		
AgentServer_removeServerDesc_short		
AgentServer_elementsServerDesc		
AgentServer_getServersIds		
AgentServer_getServerNb		Gets the number of server known on the current server.
AgentServer_getServerDesc_short		Gets the characteristics of the corresponding server.
AgentServer_getConsumer_short		Gets the message consumer for the corresponding server.
AgentServer_getHostname_short		Get the host name of an agent server.
AgentServer_getServices		Get the description of all services of the current agent server.
AgentServer_getServiceArgs_short_String		Get the argument strings for a particular service.
		The information provides from the A3 configuration file, so it's
		only available if this file contains service's informations for all
		nodes.
AgentServer_getServiceArgs_String_String		Get the argument strings for a particular service running on a server
		identified by its host.
		The information provides from the A3 configuration file, so it's
		only available if this file contains service's informations for all
		nodes.
AgentServer_configure		The second step of initialization. It needs the Transaction component
		be up, then it initializes all <code>AgentServer</code> structures from
		the <code>A3CMLConfig</code> ones. In particular the servers array is
		initialized.
AgentServer_createConsumers_A3CMLServer		
AgentServer_initServerDesc_ServerDesc_A3CMLServer		
AgentServer_createServerDesc_A3CMLServer		
AgentServer_initServices_A3CMLServer_ServerDesc		
AgentServer_setProperties_short		
AgentServer_getStatus		
AgentServer_getStatusInfo		
AgentServer_init_String args[]		Parses agent server arguments, then initializes this agent server. The
		<code>start</code> function is then called to start this agent server
		execution. Between the <code>init</code> and <code>start</code> calls,
		agents may be created and deployed, and notifications may be sent using
		the <code>Channel</code> <code>sendTo</code> function.
AgentServer_reset_boolean		
AgentServer_reset		Cleans an AgentServer configuration in order to restart it from
		persistent storage.
AgentServer_init_short_String_LoggerFactory		Initializes this agent server.
		<code>start</code> function is then called to start this agent server
		execution. Between the <code>init</code> and <code>start</code> calls,
		agents may be created and deployed, and notifications may be sent using
		the <code>Channel</code> <code>sendTo</code> function.
AgentServer_start		Causes this AgentServer to begin its execution. This method starts all
		<code>MessageConsumer</code> (i.e. the engine and the network components).
AgentServer_stop_boolean		Forces this AgentServer to stop executing. This method stops all
		consumers and services. Be careful, if you specify a synchronous
		process, this method wait for all server's thread to terminate; so
		if this method is called from a server's thread it should result a
		dead-lock.
AgentServer_stop_boolean_long_boolean		Forces this AgentServer to stop executing. This method stops all
		consumers and services. Be careful, if you specify a synchronous
		process, this method wait for all server's thread to terminate; so
		if this method is called from a server's thread it should result a
		dead-lock.
AgentServer_stop		Forces this AgentServer to stop executing. This method stops all
		consumers and services. Be careful, the stop process is now synchronous
		and wait for all server's thread to terminate ; If this method is called
		from a server's thread it should result a dead-lock.
AgentServer_main_String args[]		Main for a standard agent server.
		The start arguments include in first position the identifier of the
		agent server to start, and in second position the directory name where
		the agent server stores its persistent data.
AgentServer_registerListener_CheckServerListener		
AgentServer_throwListeners		
AgentServer_run		
AgentServer_idleEngine		
AgentServer_checkEngine_long		
AgentServer_checkTransaction_long		
ExceptionNotification_toString_StringBuffer		Allocates a new <code>ExceptionNotification</code> notification.
