Conference paper Open Access

Navigation and Exploration in 3D-Game Automated Play Testing

Prasetya, Wishnu; Voshol, Maurin; Tanis, Tom; Smits, Adam; Smit, Bram; van Mourik, Jacco; Klunder, Menno; Hoogmoed, Frank; Hinlopen, Stijn; van Casteren, August; van de Berg, Jesse; Prasetya, Naraenda; Shirzadehhajimahmood, Samira; Gholizadeh Ansari, Saba


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  <identifier identifierType="DOI">10.5281/zenodo.4194752</identifier>
  <creators>
    <creator>
      <creatorName>Prasetya, Wishnu</creatorName>
      <givenName>Wishnu</givenName>
      <familyName>Prasetya</familyName>
      <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0002-3421-4635</nameIdentifier>
      <affiliation>Utrecht University</affiliation>
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    <creator>
      <creatorName>Voshol, Maurin</creatorName>
      <givenName>Maurin</givenName>
      <familyName>Voshol</familyName>
      <affiliation>Utrecht University</affiliation>
    </creator>
    <creator>
      <creatorName>Tanis, Tom</creatorName>
      <givenName>Tom</givenName>
      <familyName>Tanis</familyName>
      <affiliation>Utrecht University</affiliation>
    </creator>
    <creator>
      <creatorName>Smits, Adam</creatorName>
      <givenName>Adam</givenName>
      <familyName>Smits</familyName>
      <affiliation>Utrecht University</affiliation>
    </creator>
    <creator>
      <creatorName>Smit, Bram</creatorName>
      <givenName>Bram</givenName>
      <familyName>Smit</familyName>
      <affiliation>Utrecht University</affiliation>
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    <creator>
      <creatorName>van Mourik, Jacco</creatorName>
      <givenName>Jacco</givenName>
      <familyName>van Mourik</familyName>
      <affiliation>Utrecht University</affiliation>
    </creator>
    <creator>
      <creatorName>Klunder, Menno</creatorName>
      <givenName>Menno</givenName>
      <familyName>Klunder</familyName>
      <affiliation>Utrecht University</affiliation>
    </creator>
    <creator>
      <creatorName>Hoogmoed, Frank</creatorName>
      <givenName>Frank</givenName>
      <familyName>Hoogmoed</familyName>
      <affiliation>Utrecht University</affiliation>
    </creator>
    <creator>
      <creatorName>Hinlopen, Stijn</creatorName>
      <givenName>Stijn</givenName>
      <familyName>Hinlopen</familyName>
      <affiliation>Utrecht University</affiliation>
    </creator>
    <creator>
      <creatorName>van Casteren, August</creatorName>
      <givenName>August</givenName>
      <familyName>van Casteren</familyName>
      <affiliation>Utrecht University</affiliation>
    </creator>
    <creator>
      <creatorName>van de Berg, Jesse</creatorName>
      <givenName>Jesse</givenName>
      <familyName>van de Berg</familyName>
      <affiliation>Utrecht University</affiliation>
    </creator>
    <creator>
      <creatorName>Prasetya, Naraenda</creatorName>
      <givenName>Naraenda</givenName>
      <familyName>Prasetya</familyName>
      <affiliation>Utrecht University</affiliation>
    </creator>
    <creator>
      <creatorName>Shirzadehhajimahmood, Samira</creatorName>
      <givenName>Samira</givenName>
      <familyName>Shirzadehhajimahmood</familyName>
      <affiliation>Utrecht University</affiliation>
    </creator>
    <creator>
      <creatorName>Gholizadeh Ansari, Saba</creatorName>
      <givenName>Saba</givenName>
      <familyName>Gholizadeh Ansari</familyName>
      <affiliation>Utrecht University</affiliation>
    </creator>
  </creators>
  <titles>
    <title>Navigation and Exploration in 3D-Game Automated Play Testing</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2020</publicationYear>
  <subjects>
    <subject>automated game testing</subject>
    <subject>automated play testing</subject>
    <subject>agent-based testing</subject>
  </subjects>
  <dates>
    <date dateType="Issued">2020-11-02</date>
  </dates>
  <language>en</language>
  <resourceType resourceTypeGeneral="Text">Conference paper</resourceType>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/4194752</alternateIdentifier>
  </alternateIdentifiers>
  <relatedIdentifiers>
    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.4194751</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/iv4xr-project</relatedIdentifier>
  </relatedIdentifiers>
  <rightsList>
    <rights rightsURI="https://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;To enable automated software testing, the ability to automatically navigate to a state of interest and to explore all, or at least sufficient number of, instances of such a state is fundamental. When test- ing a computer game the problem has an extra dimension, namely the virtual world where the game is played on. This world often plays a dominant role in constraining which logical states are reach- able, and how to reach them. So, any automated testing algorithm for computer games will inevitably need a layer that deals with navigation on a virtual world. Unlike e.g. navigating through the GUI of a typical web-based application, navigating over a virtual world is much more challenging. This paper discusses how concepts from geometry and graph-based path finding can be applied in the context of game testing to solve the problem of automated navigation and exploration. As a proof of concept, the paper also briefly discusses the implementation of the proposed approach.&lt;/p&gt;</description>
  </descriptions>
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