Conference paper Open Access
Prasetya, Wishnu;
Dastani, Mehdi
<?xml version='1.0' encoding='utf-8'?> <oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"> <dc:creator>Prasetya, Wishnu</dc:creator> <dc:creator>Dastani, Mehdi</dc:creator> <dc:date>2020-11-02</dc:date> <dc:description>Testing modern computer games is notoriously hard. Highly dynamic behavior, inherent non-determinism, and fine grained inter activity blow up their state space; too large for traditional auto- mated testing techniques. An agent-based testing approach offers an alternative as agents’ goal driven planning, adaptivity, and reasoning ability can provide an extra edge. This paper provides a summary of aplib, a Java library for programming intelligent test agents, featuring tactical programming as an abstract way to exert control on agents’ underlying reasoning based behavior. Aplib is implemented in such a way to provide the fluency of a Domain Specific Language (DSL) while still staying in Java, and hence aplib programmers will keep all the advantages that Java programmers get: rich language features and a whole array of development tools.</dc:description> <dc:identifier>https://zenodo.org/record/4194485</dc:identifier> <dc:identifier>10.5281/zenodo.4194485</dc:identifier> <dc:identifier>oai:zenodo.org:4194485</dc:identifier> <dc:language>eng</dc:language> <dc:relation>doi:10.5281/zenodo.4194484</dc:relation> <dc:relation>url:https://zenodo.org/communities/iv4xr-project</dc:relation> <dc:rights>info:eu-repo/semantics/openAccess</dc:rights> <dc:rights>https://creativecommons.org/licenses/by/4.0/legalcode</dc:rights> <dc:subject>automated game testing</dc:subject> <dc:subject>AI for automated testing</dc:subject> <dc:subject>intelligent agents for testing</dc:subject> <dc:subject>agents tactical programming</dc:subject> <dc:title>Aplib: An Agent Programming Library for Testing Games</dc:title> <dc:type>info:eu-repo/semantics/conferencePaper</dc:type> <dc:type>publication-conferencepaper</dc:type> </oai_dc:dc>
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