Conference paper Open Access

Aplib: An Agent Programming Library for Testing Games

Prasetya, Wishnu; Dastani, Mehdi


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{
  "publisher": "Zenodo", 
  "DOI": "10.5281/zenodo.4194485", 
  "language": "eng", 
  "title": "Aplib: An Agent Programming Library for Testing Games", 
  "issued": {
    "date-parts": [
      [
        2020, 
        11, 
        2
      ]
    ]
  }, 
  "abstract": "<p>Testing modern computer games is notoriously hard. Highly dynamic behavior, inherent non-determinism, and fine grained inter&nbsp;activity blow up their state space; too large for traditional auto- mated testing techniques. An agent-based testing approach offers an alternative as agents&rsquo; goal driven planning, adaptivity, and reasoning ability can provide an extra edge. This paper provides a summary of aplib, a Java library for programming intelligent test agents, featuring tactical programming as an abstract way to exert control on agents&rsquo; underlying reasoning based behavior. Aplib is implemented in such a way to provide the fluency of a Domain Specific Language (DSL) while still staying in Java, and hence aplib programmers will keep all the advantages that Java programmers get: rich language features and a whole array of development tools.</p>", 
  "author": [
    {
      "family": "Prasetya, Wishnu"
    }, 
    {
      "family": "Dastani, Mehdi"
    }
  ], 
  "id": "4194485", 
  "event-place": "Auckland, New Zealand", 
  "type": "paper-conference", 
  "event": "International Conference on Autonomous Agents and Multiagent Systems (AAMAS)"
}
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