Conference paper Open Access
Prasetya, Wishnu;
Dastani, Mehdi;
Prada, Rui;
Vos, Tanja E. J.;
Dignum, Frank;
Kifetew, Fitsum
<?xml version='1.0' encoding='utf-8'?> <resource xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://datacite.org/schema/kernel-4" xsi:schemaLocation="http://datacite.org/schema/kernel-4 http://schema.datacite.org/meta/kernel-4.1/metadata.xsd"> <identifier identifierType="DOI">10.5281/zenodo.4127232</identifier> <creators> <creator> <creatorName>Prasetya, Wishnu</creatorName> <givenName>Wishnu</givenName> <familyName>Prasetya</familyName> <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0002-3421-4635</nameIdentifier> <affiliation>Utrecht Univ, Netherlands</affiliation> </creator> <creator> <creatorName>Dastani, Mehdi</creatorName> <givenName>Mehdi</givenName> <familyName>Dastani</familyName> <affiliation>Utrecht Univ, Netherlands</affiliation> </creator> <creator> <creatorName>Prada, Rui</creatorName> <givenName>Rui</givenName> <familyName>Prada</familyName> <affiliation>INESC-ID and Instituto Superior Tècnico, Univ. de Lisboa, Portugal</affiliation> </creator> <creator> <creatorName>Vos, Tanja E. J.</creatorName> <givenName>Tanja E. J.</givenName> <familyName>Vos</familyName> <affiliation>Univ. Politecnica de Valencia, Spain</affiliation> </creator> <creator> <creatorName>Dignum, Frank</creatorName> <givenName>Frank</givenName> <familyName>Dignum</familyName> <affiliation>Umea Univ, Sweden</affiliation> </creator> <creator> <creatorName>Kifetew, Fitsum</creatorName> <givenName>Fitsum</givenName> <familyName>Kifetew</familyName> <nameIdentifier nameIdentifierScheme="ORCID" schemeURI="http://orcid.org/">0000-0003-1860-8666</nameIdentifier> <affiliation>Fondazione Bruno Kessler</affiliation> </creator> </creators> <titles> <title>Aplib: Tactical Agents for Testing Computer Games</title> </titles> <publisher>Zenodo</publisher> <publicationYear>2020</publicationYear> <subjects> <subject>automated game testing</subject> <subject>AI for automated testing</subject> <subject>intelligent agents for testing</subject> <subject>agents tactical programming</subject> <subject>intelligent agent programming</subject> </subjects> <dates> <date dateType="Issued">2020-05-08</date> </dates> <language>en</language> <resourceType resourceTypeGeneral="ConferencePaper"/> <alternateIdentifiers> <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/4127232</alternateIdentifier> </alternateIdentifiers> <relatedIdentifiers> <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.4127231</relatedIdentifier> <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/iv4xr-project</relatedIdentifier> </relatedIdentifiers> <rightsList> <rights rightsURI="https://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights> <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights> </rightsList> <descriptions> <description descriptionType="Abstract"><p>Modern interactive software, such as computer games, employ complex user interfaces. Although these user interfaces make the games attractive and&nbsp;powerful, unfortunately they also make them extremely difficult to test. Not only&nbsp;do we have to deal with their functional complexity, but also the fine grained interactivity of their user interface blows up their interaction space, so that traditional<br> automated testing techniques have trouble handling it. An agent-based testing approach offers an alternative solution: agents&rsquo; goal driven planning, adaptivity, and&nbsp;reasoning ability can provide an extra edge towards effective navigation in complex interaction space. This paper presents aplib, a Java library for programming&nbsp;intelligent test agents, featuring novel tactical programming as an abstract way&nbsp;to exert control over agents&rsquo; underlying reasoning-based behavior. This type of&nbsp;control is suitable for programming testing tasks. Aplib is implemented in such a&nbsp;way to provide the fluency of a Domain Specific Language (DSL). Its embedded&nbsp;DSL approach also means that aplib programmers will get all the advantages that&nbsp;Java programmers get: rich language features and a whole array of development&nbsp;tools.</p></description> </descriptions> <fundingReferences> <fundingReference> <funderName>European Commission</funderName> <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/100010661</funderIdentifier> <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/856716/">856716</awardNumber> <awardTitle>Intelligent Verification/Validation for Extended Reality Based Systems</awardTitle> </fundingReference> </fundingReferences> </resource>
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