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Use cases of virtual reality to visualize a databasehow useful is VR for archaeology researchers?

Quinio Bernard


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  <identifier identifierType="DOI">10.5281/zenodo.4060035</identifier>
  <creators>
    <creator>
      <creatorName>Quinio Bernard</creatorName>
      <affiliation>Université Paris Nanterre</affiliation>
    </creator>
  </creators>
  <titles>
    <title>Use cases of virtual reality to visualize a databasehow useful is VR for archaeology researchers?</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2020</publicationYear>
  <subjects>
    <subject>Virtual Reality, Activity theory, Archaeology, Data base, Digital Humanities</subject>
  </subjects>
  <contributors>
    <contributor contributorType="ProjectMember">
      <contributorName>De Pechpeyrou Pauline</contributorName>
      <affiliation>Université Paris Est Créteil</affiliation>
    </contributor>
    <contributor contributorType="ProjectMember">
      <contributorName>Boulbes Nicolas</contributorName>
      <affiliation>UMR 7194 HNHP - Université de Perpignan-MNHN-CNRS</affiliation>
    </contributor>
    <contributor contributorType="ProjectMember">
      <contributorName>Kotras Baptiste</contributorName>
      <affiliation>INRAE - LISIS</affiliation>
    </contributor>
  </contributors>
  <dates>
    <date dateType="Issued">2020-09-30</date>
  </dates>
  <language>en</language>
  <resourceType resourceTypeGeneral="Text">Presentation</resourceType>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/4060035</alternateIdentifier>
  </alternateIdentifiers>
  <relatedIdentifiers>
    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.4060034</relatedIdentifier>
  </relatedIdentifiers>
  <rightsList>
    <rights rightsURI="https://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;We present here an original Virtual Reality (VR) application for navigating an archaeological database. The Activity Theory is drawn&amp;nbsp;on to describe the use of the immersive tool, which was developed&amp;nbsp;in the context of an archaeological research project. Based on the&amp;nbsp;observation of researchers interacting with the tool and their verbal&amp;nbsp;expression, we show that the efficiency of technology use and&amp;nbsp;activities depends on the removal of technical obstacles but also&amp;nbsp;on the interaction of three components: the subject, the objective&amp;nbsp;and the tool. The activities, which seem the most relevant produce&amp;nbsp;results that affect one or more of the three components. It seems&amp;nbsp;that activity theory is a relevant tool to analyze the use of this kind&amp;nbsp;of technology, VR, to visualize a database. Finally, we present lines&amp;nbsp;of thought for digital humanities.&lt;/p&gt;

&lt;p&gt;This publication is a part of ANR project Schopper :&amp;nbsp;&lt;a href="http://schopper-anr.org/shopper-wp/"&gt;http://schopper-anr.org/&lt;/a&gt;&lt;/p&gt;</description>
    <description descriptionType="Other">ANR project Schopper : http://schopper-anr.org/</description>
  </descriptions>
</resource>
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