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Use cases of virtual reality to visualize a databasehow useful is VR for archaeology researchers?

Quinio Bernard


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    <dct:description>&lt;p&gt;We present here an original Virtual Reality (VR) application for navigating an archaeological database. The Activity Theory is drawn&amp;nbsp;on to describe the use of the immersive tool, which was developed&amp;nbsp;in the context of an archaeological research project. Based on the&amp;nbsp;observation of researchers interacting with the tool and their verbal&amp;nbsp;expression, we show that the efficiency of technology use and&amp;nbsp;activities depends on the removal of technical obstacles but also&amp;nbsp;on the interaction of three components: the subject, the objective&amp;nbsp;and the tool. The activities, which seem the most relevant produce&amp;nbsp;results that affect one or more of the three components. It seems&amp;nbsp;that activity theory is a relevant tool to analyze the use of this kind&amp;nbsp;of technology, VR, to visualize a database. Finally, we present lines&amp;nbsp;of thought for digital humanities.&lt;/p&gt; &lt;p&gt;This publication is a part of ANR project Schopper :&amp;nbsp;&lt;a href="http://schopper-anr.org/shopper-wp/"&gt;http://schopper-anr.org/&lt;/a&gt;&lt;/p&gt;</dct:description>
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