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Use cases of virtual reality to visualize a databasehow useful is VR for archaeology researchers?

Quinio Bernard


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{
  "publisher": "Zenodo", 
  "DOI": "10.5281/zenodo.4060035", 
  "language": "eng", 
  "title": "Use cases of virtual reality to visualize a databasehow useful is VR for archaeology researchers?", 
  "issued": {
    "date-parts": [
      [
        2020, 
        9, 
        30
      ]
    ]
  }, 
  "abstract": "<p>We present here an original Virtual Reality (VR) application for navigating an archaeological database. The Activity Theory is drawn&nbsp;on to describe the use of the immersive tool, which was developed&nbsp;in the context of an archaeological research project. Based on the&nbsp;observation of researchers interacting with the tool and their verbal&nbsp;expression, we show that the efficiency of technology use and&nbsp;activities depends on the removal of technical obstacles but also&nbsp;on the interaction of three components: the subject, the objective&nbsp;and the tool. The activities, which seem the most relevant produce&nbsp;results that affect one or more of the three components. It seems&nbsp;that activity theory is a relevant tool to analyze the use of this kind&nbsp;of technology, VR, to visualize a database. Finally, we present lines&nbsp;of thought for digital humanities.</p>\n\n<p>This publication is a part of ANR project Schopper :&nbsp;<a href=\"http://schopper-anr.org/shopper-wp/\">http://schopper-anr.org/</a></p>", 
  "author": [
    {
      "family": "Quinio Bernard"
    }
  ], 
  "id": "4060035", 
  "note": "ANR project Schopper : http://schopper-anr.org/", 
  "event-place": "Hammamet (Tunisia)", 
  "type": "speech", 
  "event": "ddh20 : Data and Digital Humanities 2020"
}
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