Conference paper Open Access
Tong Xue, Jie Li, Guo Chen, and Pablo Cesar
<?xml version='1.0' encoding='utf-8'?> <resource xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://datacite.org/schema/kernel-4" xsi:schemaLocation="http://datacite.org/schema/kernel-4 http://schema.datacite.org/meta/kernel-4.1/metadata.xsd"> <identifier identifierType="DOI">10.5281/zenodo.4040952</identifier> <creators> <creator> <creatorName>Tong Xue, Jie Li, Guo Chen, and Pablo Cesar</creatorName> </creator> </creators> <titles> <title>A Social VR Clinic for Knee Arthritis Patients with Haptics</title> </titles> <publisher>Zenodo</publisher> <publicationYear>2020</publicationYear> <subjects> <subject>social virtual reality, social VR, VR haptics, virtual healthcare</subject> </subjects> <dates> <date dateType="Issued">2020-06-17</date> </dates> <resourceType resourceTypeGeneral="ConferencePaper"/> <alternateIdentifiers> <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/4040952</alternateIdentifier> </alternateIdentifiers> <relatedIdentifiers> <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.4040951</relatedIdentifier> <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/vrtogether-h2020</relatedIdentifier> </relatedIdentifiers> <version>final</version> <rightsList> <rights rightsURI="https://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights> <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights> </rightsList> <descriptions> <description descriptionType="Abstract"><p>Social virtual reality (VR) invites multiple users to interact in a shared immersive environment, which can be potentially useful for remote personalized healthcare. This demo presents a social VR clinic that allows patients to consult a nurse represented as a virtual avatar. It offers a &quot;walk-in&quot; virtual surgery room, enables patients to interact with animated virtual 3D artifacts, and train the patient to use an injection tool wearing a pair of mechanical VR</p></description> </descriptions> <fundingReferences> <fundingReference> <funderName>European Commission</funderName> <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/100010661</funderIdentifier> <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/762111/">762111</awardNumber> <awardTitle>An end-to-end system for the production and delivery of photorealistic social immersive virtual reality experiences</awardTitle> </fundingReference> </fundingReferences> </resource>
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