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Conference paper Open Access

A Social VR Clinic for Knee Arthritis Patients with Haptics

Tong Xue, Jie Li, Guo Chen, and Pablo Cesar


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  <identifier identifierType="DOI">10.5281/zenodo.4040952</identifier>
  <creators>
    <creator>
      <creatorName>Tong Xue, Jie Li, Guo Chen, and Pablo Cesar</creatorName>
    </creator>
  </creators>
  <titles>
    <title>A Social VR Clinic for Knee Arthritis Patients with Haptics</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2020</publicationYear>
  <subjects>
    <subject>social virtual reality, social VR, VR haptics, virtual healthcare</subject>
  </subjects>
  <dates>
    <date dateType="Issued">2020-06-17</date>
  </dates>
  <resourceType resourceTypeGeneral="ConferencePaper"/>
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    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/4040952</alternateIdentifier>
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  <version>final</version>
  <rightsList>
    <rights rightsURI="https://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;Social virtual reality (VR) invites multiple users to interact in a shared immersive environment, which can be potentially useful for remote personalized healthcare. This demo presents a social VR clinic that allows patients to consult a nurse represented as a virtual avatar. It offers a &amp;quot;walk-in&amp;quot; virtual surgery room, enables patients to interact with animated virtual 3D artifacts, and train the patient to use an injection tool wearing a pair of mechanical VR&lt;/p&gt;</description>
  </descriptions>
  <fundingReferences>
    <fundingReference>
      <funderName>European Commission</funderName>
      <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/100010661</funderIdentifier>
      <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/762111/">762111</awardNumber>
      <awardTitle>An end-to-end system for the production and delivery of photorealistic social immersive virtual reality experiences</awardTitle>
    </fundingReference>
  </fundingReferences>
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