Conference paper Open Access
Hans Stocking, Simon N.B. Gunkel, Tom De Koninck, Michel van Eersel, Bart Kok
<?xml version='1.0' encoding='utf-8'?> <oai_dc:dc xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:oai_dc="http://www.openarchives.org/OAI/2.0/oai_dc/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/oai_dc/ http://www.openarchives.org/OAI/2.0/oai_dc.xsd"> <dc:creator>Hans Stocking, Simon N.B. Gunkel, Tom De Koninck, Michel van Eersel, Bart Kok</dc:creator> <dc:date>2020-04-24</dc:date> <dc:description>AR and VR headsets can be used for communication purposes. People can be brought together in a virtual environment, either as avatars in a more game-like environment, or photo-realistic using cameras and video streams. The immersion of a shared environment brings people closer together, and life-like and life-size user representations allow for ‘normal’ group interaction, which resembles more to a face-to-face meeting compared to desktop-based video conferencing due to gaze awareness and full body language. Furthermore, such a system is quite flexible in use. It requires either a PC with VR-HMD (head mounted display) and camera, or soon a standalone VR- HMD and optionally a smartphone as capture device. Compared to highend video conferencing systems, it does not need a fixed space and can be used anywhere. Given the immersion and naturalness of the communication, AR and VR offer a new opportunity for remote communication.</dc:description> <dc:identifier>https://zenodo.org/record/4040587</dc:identifier> <dc:identifier>10.5281/zenodo.4040587</dc:identifier> <dc:identifier>oai:zenodo.org:4040587</dc:identifier> <dc:language>eng</dc:language> <dc:relation>info:eu-repo/grantAgreement/EC/H2020/762111/</dc:relation> <dc:relation>doi:10.5281/zenodo.4040586</dc:relation> <dc:relation>url:https://zenodo.org/communities/vrtogether-h2020</dc:relation> <dc:rights>info:eu-repo/semantics/openAccess</dc:rights> <dc:rights>https://creativecommons.org/licenses/by/4.0/legalcode</dc:rights> <dc:subject>Social VR, conferencing, remote assistance, telecommunication, use cases</dc:subject> <dc:title>AR/VR for conferencing and remote assistance</dc:title> <dc:type>info:eu-repo/semantics/conferencePaper</dc:type> <dc:type>publication-conferencepaper</dc:type> </oai_dc:dc>
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