Conference paper Open Access

AR/VR for conferencing and remote assistance

Hans Stocking, Simon N.B. Gunkel, Tom De Koninck, Michel van Eersel, Bart Kok


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  <identifier identifierType="DOI">10.5281/zenodo.4040587</identifier>
  <creators>
    <creator>
      <creatorName>Hans Stocking, Simon N.B. Gunkel, Tom De Koninck, Michel van Eersel, Bart Kok</creatorName>
    </creator>
  </creators>
  <titles>
    <title>AR/VR for conferencing and remote assistance</title>
  </titles>
  <publisher>Zenodo</publisher>
  <publicationYear>2020</publicationYear>
  <subjects>
    <subject>Social VR, conferencing, remote assistance, telecommunication, use cases</subject>
  </subjects>
  <dates>
    <date dateType="Issued">2020-04-24</date>
  </dates>
  <language>en</language>
  <resourceType resourceTypeGeneral="ConferencePaper"/>
  <alternateIdentifiers>
    <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/4040587</alternateIdentifier>
  </alternateIdentifiers>
  <relatedIdentifiers>
    <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.4040586</relatedIdentifier>
    <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/vrtogether-h2020</relatedIdentifier>
  </relatedIdentifiers>
  <version>final</version>
  <rightsList>
    <rights rightsURI="https://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights>
    <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights>
  </rightsList>
  <descriptions>
    <description descriptionType="Abstract">&lt;p&gt;AR and VR headsets can be used for communication purposes. People can be brought together in a virtual environment, either as avatars in a more game-like environment, or photo-realistic using cameras and video streams. The immersion of a shared environment brings people closer together, and life-like and life-size user representations allow for &amp;lsquo;normal&amp;rsquo; group interaction, which resembles more to a face-to-face meeting compared to desktop-based video conferencing due to gaze awareness and full body language. Furthermore, such a system is quite flexible in use. It requires either a PC with VR-HMD (head mounted display) and camera, or soon a standalone VR- HMD and optionally a smartphone as capture device. Compared to highend video conferencing systems, it does not need a fixed space and can be used anywhere. Given the immersion and naturalness of the communication, AR and VR offer a new opportunity for remote communication.&lt;/p&gt;</description>
  </descriptions>
  <fundingReferences>
    <fundingReference>
      <funderName>European Commission</funderName>
      <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/100010661</funderIdentifier>
      <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/762111/">762111</awardNumber>
      <awardTitle>An end-to-end system for the production and delivery of photorealistic social immersive virtual reality experiences</awardTitle>
    </fundingReference>
  </fundingReferences>
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