Conference paper Open Access
Hans Stocking, Simon N.B. Gunkel, Tom De Koninck, Michel van Eersel, Bart Kok
<?xml version='1.0' encoding='utf-8'?> <resource xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://datacite.org/schema/kernel-4" xsi:schemaLocation="http://datacite.org/schema/kernel-4 http://schema.datacite.org/meta/kernel-4.1/metadata.xsd"> <identifier identifierType="DOI">10.5281/zenodo.4040587</identifier> <creators> <creator> <creatorName>Hans Stocking, Simon N.B. Gunkel, Tom De Koninck, Michel van Eersel, Bart Kok</creatorName> </creator> </creators> <titles> <title>AR/VR for conferencing and remote assistance</title> </titles> <publisher>Zenodo</publisher> <publicationYear>2020</publicationYear> <subjects> <subject>Social VR, conferencing, remote assistance, telecommunication, use cases</subject> </subjects> <dates> <date dateType="Issued">2020-04-24</date> </dates> <language>en</language> <resourceType resourceTypeGeneral="ConferencePaper"/> <alternateIdentifiers> <alternateIdentifier alternateIdentifierType="url">https://zenodo.org/record/4040587</alternateIdentifier> </alternateIdentifiers> <relatedIdentifiers> <relatedIdentifier relatedIdentifierType="DOI" relationType="IsVersionOf">10.5281/zenodo.4040586</relatedIdentifier> <relatedIdentifier relatedIdentifierType="URL" relationType="IsPartOf">https://zenodo.org/communities/vrtogether-h2020</relatedIdentifier> </relatedIdentifiers> <version>final</version> <rightsList> <rights rightsURI="https://creativecommons.org/licenses/by/4.0/legalcode">Creative Commons Attribution 4.0 International</rights> <rights rightsURI="info:eu-repo/semantics/openAccess">Open Access</rights> </rightsList> <descriptions> <description descriptionType="Abstract"><p>AR and VR headsets can be used for communication purposes. People can be brought together in a virtual environment, either as avatars in a more game-like environment, or photo-realistic using cameras and video streams. The immersion of a shared environment brings people closer together, and life-like and life-size user representations allow for &lsquo;normal&rsquo; group interaction, which resembles more to a face-to-face meeting compared to desktop-based video conferencing due to gaze awareness and full body language. Furthermore, such a system is quite flexible in use. It requires either a PC with VR-HMD (head mounted display) and camera, or soon a standalone VR- HMD and optionally a smartphone as capture device. Compared to highend video conferencing systems, it does not need a fixed space and can be used anywhere. Given the immersion and naturalness of the communication, AR and VR offer a new opportunity for remote communication.</p></description> </descriptions> <fundingReferences> <fundingReference> <funderName>European Commission</funderName> <funderIdentifier funderIdentifierType="Crossref Funder ID">10.13039/100010661</funderIdentifier> <awardNumber awardURI="info:eu-repo/grantAgreement/EC/H2020/762111/">762111</awardNumber> <awardTitle>An end-to-end system for the production and delivery of photorealistic social immersive virtual reality experiences</awardTitle> </fundingReference> </fundingReferences> </resource>
All versions | This version | |
---|---|---|
Views | 49 | 49 |
Downloads | 39 | 39 |
Data volume | 75.1 MB | 75.1 MB |
Unique views | 48 | 48 |
Unique downloads | 39 | 39 |